<worn as a badge> the badge of the chamberlain [superior]
<worn on head> a derroskin admiral's hat [poor]
<worn on eyes> some red-tinted sunglasses [superior]
<worn in ear> a lightning earring [poor]
<worn in ear> an ear clasp of petrified dragon claws (magic) (illuminating) [78%]
<worn on face> a misty blue mask of gauze
<worn around neck> an amulet of petrified dragon eyes
<worn around neck> an amulet of petrified dragon eyes
<worn on body> Lobos' leather coat [superior] (magic)
<worn about body> a shimmering green cloak (magic)
<worn on back> a large leather backpack
<worn as quiver> the masters quiver [superior] (magic) (glowing)
<worn about waist> a black leather belt embossed with a silver cresent moon of health [82%]
<worn on belt buckle>a shield bearing the crest of Volgk (magic)
<attached to belt> lucky alchemist sack
<attached to belt> a disguise kit
<worn on arms> the vambraces named "Ebb" (glowing)
<worn around wrist> a smokey glass bracelet [superior] (magic)
<worn around wrist> a smokey glass bracelet [superior] (magic)
<worn on hands> a pair of swordmaster gloves [superior] [86%]
<worn on finger> a steel ring with a pure red gem [superior] (magic)
<worn on finger> a ring of destruction [superior] (magic) (glowing)
<primary weapon> a sword of the whirlwinds (magic) (glowing)[204h 54m 14s]
<secondary weapon> the dagger of Wind (invis) (magic)[221h 24m 45s]
<worn on legs> greaves of avoidance [superior]
<worn on feet> blood-red demonskin boots
(Q)The captain of the city's regular guard stands here.
Aik sneaks in from the south.
< 501h/501H 99v/102V Pos: standing >
Fatwa opens the gate.
< 501h/501H 101v/102V Pos: standing >
You follow Fatwa.
The Gates to the Royal Docks
This gate protects the Royal Docks from most everyday kind of threats to
members of the royalty coming to and from the palace. The wall surrounding
the area looks to be able to easily stave off intruders who might be
interested in assaulting an unprepared member of the royalty, however, the
wall only protects a small area adjacent to the bay, so it is completely
ineffective in repelling a true invasion from the sea.
Obvious exits: -North -East -South -West
You sense a lifeform nearby.
*Col The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
An orcish adventurer stands here.(holy)(Red Aura)
< 501h/501H 101v/102V Pos: standing >
Col sneaks south.
You follow Fatwa.
A Paved Obsidian Road
This road appears to be one long piece of obsidian. Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete. The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East # -South -West #
You sense a lifeform nearby.
*Col The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
A beggar leader stands here, sneering at everyone.
A member of the captain's personal guard stands here.
A member of the captain's personal guard stands here.
(Q)The captain of the city's regular guard stands here.
< 501h/501H 100v/102V Pos: standing >
Fatwa closes the gate.
< 501h/501H 100v/102V Pos: standing >
< 501h/501H 102v/102V Pos: standing >
Fatwa opens the door.
< 501h/501H 102v/102V Pos: standing >
Fatwa sneaks east.
Col sneaks east.
You follow Fatwa.
Guards Barracks
This room is small, clean, and very spartan. The floor is made from hard
packed earth with a light coating of obsidian powder that keeps the ground
smoothed over with a minumum of maintenance. The walls are made from wooden
planks treated with some sticky brownish substance that appears to protect it
from rot, and acts as a water and air sealant.
Obvious exits: -East -West
You sense a lifeform nearby.
*Col The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
A member of the city's regular guard stands here.
< 501h/501H 101v/102V Pos: standing >
Fatwa closes the door.
< 501h/501H 101v/102V Pos: standing >
No one by that name here...
< 501h/501H 101v/102V Pos: standing >
Your group consists of ( 5/20):
( Head) 1481/1036 hit, 253/254 move Fatwa
(Front) 688/688 hit, 147/148 move Aik
(Front) 501/501 hit, 101/102 move Caji
(Front) 774/774 hit, 219/220 move Someone
(Front) 1233/1233 hit, 165/166 move Col
A small rat nods.
< 501h/501H 101v/102V Pos: standing >
< 501h/501H 101v/102V Pos: standing >
Guards Barracks
Obvious exits: -East -West #
*Aik The Empire (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*A small black rat is scrounging about here for some food.(Gold Aura)
*Col The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
A member of the city's regular guard stands here.
< 501h/501H 101v/102V Pos: standing >
< 501h/501H 101v/102V Pos: standing >
A faint hum can be heard from the warhammer of the ancient dwarven battleragers carried by Col.
< 501h/501H 101v/102V Pos: standing >
< 501h/501H 101v/102V Pos: standing >
Pardon?
< 501h/501H 101v/102V Pos: standing >
Guards Barracks
Obvious exits: -East -West #
*Aik The Empire (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*A small black rat is scrounging about here for some food.(Gold Aura)
*Col The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
A member of the city's regular guard stands here.
< 501h/501H 101v/102V Pos: standing >
You attempt to give consent...
< 501h/501H 101v/102V Pos: standing >
A small rat opens the door.
< 501h/501H 101v/102V Pos: standing >
A small rat sneaks west.
< 501h/501H 101v/102V Pos: standing >
< 501h/501H 101v/102V Pos: standing >
Aik straps a flayed illithid-hide backpack to his back.
< 501h/501H 101v/102V Pos: standing >
< 501h/501H 101v/102V Pos: standing >
Something whimpers softly inside your head.
< 501h/501H 101v/102V Pos: standing >
Your group consists of ( 5/20):
( Head) 1471/1036 hit, 253/254 move Fatwa
(Front) 688/688 hit, 148/148 move Aik
(Front) 501/501 hit, 101/102 move Caji
(Front) Des
(Front) 1233/1233 hit, 165/166 move Col
< 501h/501H 101v/102V Pos: standing >
You feel aligned with your surroundings.
< 501h/501H 102v/102V Pos: standing >
Guards Barracks
Obvious exits: -East -West #
*Aik The Empire (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Col The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Fatwa The Empire (Githzerai)(large) stands in mid-air here. (Casting) (Gold Aura)
A member of the city's regular guard stands here.
< 501h/501H 102v/102V Pos: standing >
A member of the regular guard leaves east.
< 501h/501H 102v/102V Pos: standing >
The day has begun.
< 501h/501H 102v/102V Pos: standing >
The snow's coming down pretty fast now.
< 501h/501H 102v/102V Pos: standing >
Col seems to have overcome his battle madness.
< 501h/501H 102v/102V Pos: standing >
Aik is suddenly surrounded by a green mist!
< 501h/501H 102v/102V Pos: standing >
Fatwa sneaks east.
You follow Fatwa.
Guards Barracks
This room is small, clean, and very spartan. The floor is made from hard
packed earth with a light coating of obsidian powder that keeps the ground
smoothed over with a minumum of maintenance. The walls are made from wooden
planks treated with some sticky brownish substance that appears to protect it
from rot, and acts as a water and air sealant.
Obvious exits: -East -South -West
*Col The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
A member of the city's regular guard stands here.
< 501h/501H 101v/102V Pos: standing >
Fatwa's body appears to recover from the affects of the potion.
< 501h/501H 101v/102V Pos: standing >
Fatwa wields the mace of mentality.
< 501h/501H 102v/102V Pos: standing >
Fatwa sneaks east.
You follow Fatwa.
Guards Barracks
This room is small, clean, and very spartan. The floor is made from hard
packed earth with a light coating of obsidian powder that keeps the ground
smoothed over with a minumum of maintenance. The walls are made from wooden
planks treated with some sticky brownish substance that appears to protect it
from rot, and acts as a water and air sealant.
Obvious exits: -West
*Col The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
Aik sneaks in from the west.
< 501h/501H 101v/102V Pos: standing >
< 501h/501H 101v/102V Pos: standing >
< 501h/501H 101v/102V Pos: standing >
You blink and Fatwa is gone! It was just a dream; he was never here to begin with.
You blink and Aik is gone! It was just a dream; he was never here to begin with.
The world becomes surreal, everything becomes a blur and you cannot tell
the difference between reality and dreams. You are flying, colors flow past
you like paint in a river. Then, as if something changed, you feel a sense of urgency
as you begin falling rapidly towards the ground below. You close your eyes as the ground
rushes towards you...
You open your eyes and see:
Maim's Mercenary Chamber
Maim teaches the mercenaries of Storm Port ruthlessly, and
although he refrains from teaching much hand-to-hand combat, his
headbutt, famous for thrice knocking out an ogre, oftens find its
way onto a trainee's temple, usually providing the young mercenary
with a world of pain. When the mercenaries are finished there
training here they will move into the sparring grounds, and then
finally, after becoming full fledged mercenaries, will travel
the world, applying to numerous mercenary companies or guilds.
Obvious exits: -West #
*Aik The Empire (Githzerai)(medium) stands, apparently asleep.(Gold Aura)
*Fatwa The Empire (Githzerai)(large) stands, apparently asleep.(Gold Aura)
*A small black rat is scrounging about here for some food.(Gold Aura)
Maim, the elite mercenary, stands here.(Red Aura)
Are you really here? It must be a dream, you must be sleeping.
< 501h/501H 101v/102V Pos: standing >
You wake up.
Aik awakens.
< 501h/501H 101v/102V Pos: standing >
You are already standing.
< 501h/501H 101v/102V Pos: standing >
You tense up and become more alert.
< 501h/501H 101v/102V Pos: standing >
Fatwa clambers to his feet.
< 501h/501H 101v/102V Pos: standing >
A small rat closes his book and smiles broadly.
< 501h/501H 101v/102V Pos: standing >
Maim's Mercenary Chamber
Obvious exits: -West #
*Col The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Aik The Empire (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
*A small rat sits resting.(Gold Aura)
Maim, the elite mercenary, stands here.(Red Aura)
< 501h/501H 101v/102V Pos: standing >
A small rat clambers to his feet.
< 501h/501H 101v/102V Pos: standing >
< 501h/501H 101v/102V Pos: standing >
Fatwa opens the door.
< 501h/501H 101v/102V Pos: standing >
Sparkling magic surrounds a small rat as he begins his chant.
A small rat starts casting a spell.
< 501h/501H 101v/102V Pos: standing >
A small rat completes his spell...
A small rat utters the words 'gpaeax wzfouio'
A small rat fades in to the shadow of Fatwa.
< 501h/501H 101v/102V Pos: standing >
Fatwa sneaks west.
You follow Fatwa.
The Mercenary Halls
These hallways mantain the necessary equipment to train an orc
mercenary. They offer good practice in hiding and backstabbing, as
the lanterns are turned down for minimum light. Several weeks of
intensive training here perfect the more specialized mercenary skills
then the trainee will move to the warrior building and battle in
the sparring grounds till he is ready.
Obvious exits: -East -West
You sense a lifeform nearby.
*Col The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
< 501h/501H 100v/102V Pos: standing >
Fatwa sneaks west.
Col sneaks west.
You follow Fatwa.
The Mercenary Halls
These hallways have been specifically built for the mercenary
training, as well as for defensive purposes. The wind around several
corners, in attempt to confuse invaders and giving the trainees inside
time to gather in Maim's chamber. Orcish weapons adorn the walls,
many baring the storm crest. Despite the proximity to the two
other fighter's guilds in the city, the mercenary halls are looked
down at by the warriors and anti-paladins, believing them to be
a lower class of fighter.
Obvious exits: -North -East
You sense a lifeform nearby.
*Col The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
Aik sneaks in from the east.
< 501h/501H 101v/102V Pos: standing >
You follow Fatwa.
The Mercenary Halls
These hallways mantain the necessary equipment to train an orc
mercenary. They offer good practice in hiding and backstabbing, as
the lanterns are turned down for minimum light. Several weeks of
intensive training here perfect the more specialized mercenary skills
then the trainee will move to the warrior building and battle in
the sparring grounds till he is ready.
Obvious exits: -East -South
You sense a lifeform nearby.
*Col The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
< 501h/501H 100v/102V Pos: standing >
Fatwa sneaks east.
You follow Fatwa.
The Mercenary Halls
These hallways have been specifically built for the mercenary
training, as well as for defensive purposes. The wind around several
corners, in attempt to confuse invaders and giving the trainees inside
time to gather in Maim's chamber. Orcish weapons adorn the walls,
many baring the storm crest. Despite the proximity to the two
other fighter's guilds in the city, the mercenary halls are looked
down at by the warriors and anti-paladins, believing them to be
a lower class of fighter.
Obvious exits: -East -West
You sense a lifeform nearby.
*Col The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
Aik sneaks in from the west.
< 501h/501H 101v/102V Pos: standing >
Col sneaks east.
You follow Fatwa.
The Mercenary Halls
These hallways mantain the necessary equipment to train an orc
mercenary. They offer good practice in hiding and backstabbing, as
the lanterns are turned down for minimum light. Several weeks of
intensive training here perfect the more specialized mercenary skills
then the trainee will move to the warrior building and battle in
the sparring grounds till he is ready.
Obvious exits: -North# -West
You sense a lifeform nearby.
*Col The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
< 501h/501H 100v/102V Pos: standing >
Fatwa opens the door.
< 501h/501H 102v/102V Pos: standing >
Fatwa sneaks north.
Col sneaks north.
You follow Fatwa.
Before Two Black Stone Buildings
Soldier's Path ends here with the obstruction of two massive
buildings. The majority of the Storm Port military is trained here,
in each of these buildings. North being the warriors guild hall,
where many of the future gate guards and city guards are taught.
South lies the mercenary guild, where sailors hone their skills to
become better at the dark arts of piracy. The smoke from huge
fires from inside these two buildings billows out of chimneys over
head, blocking out the light in a dense smog.
Obvious exits: -North# -East -South
You sense a lifeform nearby.
*Col The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
< 501h/501H 101v/102V Pos: standing >
A faint hum can be heard from the warhammer of the ancient dwarven battleragers carried by Col.
< 501h/501H 101v/102V Pos: standing >
Fatwa closes the door.
< 501h/501H 101v/102V Pos: standing >
Col sneaks east.
You follow Fatwa.
Soldier's Path
Soldiers Path connects the fighters guilds with the rest of the
city. Since the city grew so large in the past few years, jobs of all
sorts opened up, foremost being soldiers for transport across the seas
from the harbour to far off lands for invasion. West of here Soldier's
Path ends abrubtly before two large buildings, one for the mercenaries
and one for the warriors of Storm Port. The smog over the city is
especially thick here, indicating many blacksmith and foundry fires
burning. There is a large door leading to a dojo to the north.
Obvious exits: -North# -South -West
You sense a lifeform nearby.
*Col The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
Aik sneaks in from the west.
< 501h/501H 100v/102V Pos: standing >
< 501h/501H 102v/102V Pos: standing >
< 501h/501H 102v/102V Pos: standing >
You go ooOOooOOooOOooOOoo.
< 501h/501H 102v/102V Pos: standing >
< 501h/501H 102v/102V Pos: standing >
< 501h/501H 102v/102V Pos: standing >
< 501h/501H 102v/102V Pos: standing >
< 501h/501H 102v/102V Pos: standing >
You follow Fatwa.
Soldier's Path
Soldiers Path connects the fighters guilds with the rest of the
city. Since the city grew so large in the past few years, jobs of all
sorts opened up, foremost being soldiers for transport across the seas
from the harbour to far off lands for invasion. East of here is the
somewhat more obscure fighters hall, the guild of the dark knights,
otherwise known as anti-paladins. Anti-paladin training is probably
the most grueling of all the fighter classes, thus the reason their
numbers being few compared to the warriors and mercenaries.
Obvious exits: -North -East # -South
You sense a lifeform nearby.
*Col The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)
< 501h/501H 101v/102V Pos: standing >
< 501h/501H 101v/102V Pos: standing >
Fatwa opens the door.
< 501h/501H 101v/102V Pos: standing >
You quickly scan the area.
A young orc soldier who is close by to your south.
< 501h/501H 101v/102V Pos: standing >
Fatwa closes the door.
< 501h/501H 101v/102V Pos: standing >
< 501h/501H 101v/102V Pos: standing >
Fatwa opens the door.
< 501h/501H 101v/102V Pos: standing >
Fatwa sneaks east.
Col sneaks east.
You follow Fatwa.
In the Halls of the Dark Knights
These two connecting rooms lead to the prayer room of the dark
knights, other wise known in this country as Anti-Paladins. This
sect of warriors can out do any of the more brutal warriors by skill
in mounted warfare, two-handed combat, and even the magical arts. The
rooms here have been been painted black and unlit so that an orc's
natural ultravision must nagivate. The rooms are all bare of any
sort of distraction.
Obvious exits: -North -West
You sense a lifeform nearby.
*Col The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
< 501h/501H 100v/102V Pos: standing >
Fatwa closes the door.
< 501h/501H 100v/102V Pos: standing >
Fatwa sneaks north.
You follow Fatwa.
In the Halls of the Dark Knights
These two connecting rooms lead to the prayer room of the dark
knights, other wise known in this country as Anti-Paladins. This
sect of warriors can out do any of the more brutal warriors by skill
in mounted warfare, two-handed combat, and even the magical arts. The
rooms here have been been painted black and unlit so that an orc's
natural ultravision must nagivate. The rooms are all bare of any
sort of distraction.
Obvious exits: -East # -South
You sense a lifeform nearby.
*Col The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
Lanagin the priest of Bloodstone stands here, waiting to converse with Daagar.(holy)(Red Aura)
< 501h/501H 101v/102V Pos: standing >
Fatwa opens the door.
< 501h/501H 101v/102V Pos: standing >
< 501h/501H 101v/102V Pos: standing >
Fatwa closes the door.
< 501h/501H 101v/102V Pos: standing >
You follow Fatwa.
In the Halls of the Dark Knights
These two connecting rooms lead to the prayer room of the dark
knights, other wise known in this country as Anti-Paladins. This
sect of warriors can out do any of the more brutal warriors by skill
in mounted warfare, two-handed combat, and even the magical arts. The
rooms here have been been painted black and unlit so that an orc's
natural ultravision must nagivate. The rooms are all bare of any
sort of distraction.
Obvious exits: -North -West #
You sense a lifeform nearby.
*Col The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
< 501h/501H 100v/102V Pos: standing >
Fatwa sneaks west.
You follow Fatwa.
The door seems to be closed.
< 501h/501H 100v/102V Pos: standing >
You quickly scan the area.
Lanagin the priest of Bloodstone who is close by to your north.
< 501h/501H 101v/102V Pos: standing >
Fatwa opens the door.
< 501h/501H 102v/102V Pos: standing >
Fatwa sneaks west.
You follow Fatwa.
Soldier's Path
Soldiers Path connects the fighters guilds with the rest of the
city. Since the city grew so large in the past few years, jobs of all
sorts opened up, foremost being soldiers for transport across the seas
from the harbour to far off lands for invasion. East of here is the
somewhat more obscure fighters hall, the guild of the dark knights,
otherwise known as anti-paladins. Anti-paladin training is probably
the most grueling of all the fighter classes, thus the reason their
numbers being few compared to the warriors and mercenaries.
Obvious exits: -North -East -South
You sense a lifeform nearby.
*Col The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
< 501h/501H 101v/102V Pos: standing >
Fatwa closes the door.
< 501h/501H 101v/102V Pos: standing >
Fatwa sneaks north.
You follow Fatwa.
Soldier's Path
Soldiers Path connects the fighters guilds with the rest of the
city. Since the city grew so large in the past few years, jobs of all
sorts opened up, foremost being soldiers for transport across the seas
from the harbour to far off lands for invasion. West of here Soldier's
Path ends abrubtly before two large buildings, one for the mercenaries
and one for the warriors of Storm Port. The smog over the city is
especially thick here, indicating many blacksmith and foundry fires
burning. There is a large door leading to a dojo to the north.
Obvious exits: -North# -South -West
You sense a lifeform nearby.
*Col The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
< 501h/501H 100v/102V Pos: standing >
Fatwa opens the door.
< 501h/501H 102v/102V Pos: standing >
Fatwa sneaks north.
Col sneaks north.
You follow Fatwa.
Inside a Dojo
This is a fairly large area located on the first floor of a
giant stone building that really is nothing more than an empty
room covered with mats on the floor, with paintings and martial
arts weapons adorning the walls.
Obvious exits: -North -East -South
You sense a lifeform nearby.
*Col The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
Aik sneaks in from the south.
< 501h/501H 101v/102V Pos: standing >
Fatwa closes the door.
< 501h/501H 101v/102V Pos: standing >
You quickly scan the area.
A blue dracolich who is close by to your north.
A red dracolich who is close by to your north.
A Drow Elf who is close by to your north.
< 501h/501H 101v/102V Pos: standing >
Fatwa sneaks east.
You follow Fatwa.
Inside a Dojo
This is a fairly large area located on the first floor of a
giant stone building that really is nothing more than an empty
room covered with mats on the floor, with paintings and martial
arts weapons adorning the walls.
Obvious exits: -North -West
You sense a lifeform nearby.
*Col The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
< 501h/501H 100v/102V Pos: standing >
Fatwa sneaks west.
You follow Fatwa.
Inside a Dojo
This is a fairly large area located on the first floor of a
giant stone building that really is nothing more than an empty
room covered with mats on the floor, with paintings and martial
arts weapons adorning the walls.
Obvious exits: -North -East -South#
You sense a lifeform nearby.
*Col The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
< 501h/501H 100v/102V Pos: standing >
Fatwa sneaks north.
You follow Fatwa.
Inside a Dojo
This is a fairly large area located on the first floor of a
giant stone building that really is nothing more than an empty
room covered with mats on the floor, with paintings and martial
arts weapons adorning the walls.
Obvious exits: -East -South
You sense a lifeform nearby.
*Col The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A Drow Elf (medium) Syndicalist Anarchy stands in mid-air here. (Casting) (Red Aura)
Col snaps into visibility.
A Drow Elf is knocked to the ground by Col's skillful bash!
< 501h/501H 99v/102V Pos: standing >
A Drow Elf stops invoking abruptly!
< 501h/501H 100v/102V Pos: standing >
The aura of displacement around Col absorbs most of the assault!
Col snaps into visibility.
A blue dracolich attacks Col. [1 Hits]
Col snaps into visibility.
Col snaps into visibility.
Col snaps into visibility.
Col attacks a Drow Elf. [4 Hits]
Fatwa snaps into visibility.
< 501h/501H 101v/102V Pos: standing >
Fatwa wills the flames of the abyss to overwhelm and consume thier foe...
A Drow Elf screams and doubles over in agony as searing heat ignites within his body.
Fatwa snaps into visibility.
A Drow Elf suddenly looks in pain as he moves.
< 501h/501H 102v/102V Pos: standing >
You snap into visibility.
You stealthily position yourself behind a Drow Elf, circling him.
< 501h/501H 102v/102V Pos: standing >
< T: Col TP: sta TC:few scratches E: A Drow Elf sit EP: few scratches >
You snap into visibility.
[Damage: 6 ] A Drow Elf screams in pain as your pierce tears into his flesh
You snap into visibility.
[Damage: 4 ] A Drow Elf screams in pain as your slash tears into his flesh
You snap into visibility.
[Damage: 5 ] A Drow Elf screams in pain as your slash tears into his flesh
You snap into visibility.
You attack a Drow Elf. [3 Hits]
< 501h/501H 102v/102V Pos: standing >
< T: Col TP: sta TC:few scratches E: A Drow Elf sit EP: few scratches >
Fatwa snaps into visibility.
< 501h/501H 102v/102V Pos: standing >
< T: Col TP: sta TC:few scratches E: A Drow Elf sit EP: few scratches >
A small rat starts casting an offensive spell.
A small rat snaps into visibility.
< 501h/501H 102v/102V Pos: standing >
< T: Col TP: sta TC:few scratches E: A Drow Elf sit EP: few scratches >
Col snaps into visibility.
A Drow Elf attacks Col. [0 Hits]
< 501h/501H 102v/102V Pos: standing >
< T: Col TP: sta TC:few scratches E: A Drow Elf sit EP: few scratches >
Fatwa snaps into visibility.
< 501h/501H 102v/102V Pos: standing >
< T: Col TP: sta TC:few scratches E: A Drow Elf sit EP: few scratches >
A small rat snaps into visibility.
A small rat completes his spell...
A small rat utters the word 'oculorufujw'
A small rat sends a delirius ray streaking towards a Drow Elf!
Fatwa snaps into visibility.
Fatwa wills the flames of the abyss to overwhelm and consume thier foe...
Fatwa snaps into visibility.
A Drow Elf screams and doubles over in agony as searing heat ignites within his body.
Fatwa snaps into visibility.
< 501h/501H 102v/102V Pos: standing >
< T: Col TP: sta TC:few scratches E: A Drow Elf sit EP: few wounds >
You snap into visibility.
A red dracolich attacks you. [1 Hits]
< 492h/501H 102v/102V Pos: standing >
< T: Col TP: sta TC:few scratches E: A Drow Elf sit EP: few wounds >
The aura of displacement around Col absorbs most of the assault!
Col snaps into visibility.
A blue dracolich attacks Col. [1 Hits]
< 492h/501H 102v/102V Pos: standing >
< T: Col TP: sta TC:few scratches E: A Drow Elf sit EP: few wounds >
Col snaps into visibility.
Col snaps into visibility.
Col snaps into visibility.
Col snaps into visibility.
Col snaps into visibility.
Col attacks a Drow Elf. [4 Hits]
< 492h/501H 102v/102V Pos: standing >
< T: Col TP: sta TC:few scratches E: A Drow Elf sit EP: few wounds >
A small rat starts casting an offensive spell.
A small rat snaps into visibility.
Fatwa snaps into visibility.
< 492h/501H 102v/102V Pos: standing >
< T: Col TP: sta TC:few scratches E: A Drow Elf sit EP: few wounds >
You snap into visibility.
[Damage: 5 ] A Drow Elf screams in pain as your slash tears into his flesh
You snap into visibility.
[Damage: 6 ] A Drow Elf screams in pain as your pierce tears into his flesh
You snap into visibility.
[Damage: 6 ] A Drow Elf screams in pain as your slash tears into his flesh
You snap into visibility.
[Damage: 5 ] A Drow Elf screams in pain as your slash tears into his flesh
You snap into visibility.
You attack a Drow Elf. [4 Hits]
< 492h/501H 102v/102V Pos: standing >
< T: Col TP: sta TC:few scratches E: A Drow Elf sit EP: few wounds >
Aik snaps into visibility.
< 492h/501H 102v/102V Pos: standing >
< T: Col TP: sta TC:few scratches E: A Drow Elf sit EP: few wounds >
A small rat snaps into visibility.
A small rat completes his spell...
A small rat utters the word 'agsplnuahz'
Ghostly hands appear before a Drow Elf, close around his neck and begin to squeeze!
A small rat's spell flows around a Drow Elf, leaving him unharmed!
Fatwa snaps into visibility.
< 492h/501H 102v/102V Pos: standing >
< T: Col TP: sta TC:few scratches E: A Drow Elf sit EP: few wounds >
A small rat snaps into visibility.
A Drow Elf gasps for air as a pair of ghostly hands tighten around his throat!
Fatwa snaps into visibility.
Fatwa's spell flows around a Drow Elf, leaving him unharmed!
< 492h/501H 102v/102V Pos: standing >
< T: Col TP: sta TC:few scratches E: A Drow Elf sit EP: few wounds >
A small rat's spell flows around a Drow Elf, leaving him unharmed!
< 492h/501H 102v/102V Pos: standing >
< T: Col TP: sta TC:few scratches E: A Drow Elf sit EP: few wounds >
Aik snaps into visibility.
A small rat starts casting an offensive spell.
A small rat snaps into visibility.
< 492h/501H 102v/102V Pos: standing >
< T: Col TP: sta TC:few scratches E: A Drow Elf sit EP: few wounds >
Aik wills the flames of the abyss to overwhelm and consume thier foe...
A Drow Elf screams and doubles over in agony as searing heat ignites within his body.
Aik snaps into visibility.
Col snaps into visibility.
A Drow Elf attacks Col. [0 Hits]
Fatwa snaps into visibility.
< 492h/501H 102v/102V Pos: standing >
< T: Col TP: sta TC:few scratches E: A Drow Elf sit EP: nasty wounds >
A small rat snaps into visibility.
A small rat completes his spell...
A small rat utters the word 'agsplnuahz'
Ghostly hands appear before a Drow Elf, close around his neck and begin to squeeze!
A small rat seems to focus for a moment, and his spell bursts through a Drow Elf's magical barrier!
A small rat snaps into visibility.
A Drow Elf gasps for air as a pair of ghostly hands tighten around his throat!
Aik snaps into visibility.
< 492h/501H 102v/102V Pos: standing >
< T: Col TP: sta TC:few scratches E: A Drow Elf sit EP: nasty wounds >
Fatwa snaps into visibility.
A small rat snaps into visibility.
A Drow Elf gasps for air as a pair of ghostly hands tighten around his throat!
You snap into visibility.
A red dracolich attacks you. [1 Hits]
< 482h/501H 102v/102V Pos: standing >
< T: Col TP: sta TC:few scratches E: A Drow Elf sit EP: pretty hurt >
Fatwa snaps into visibility.
Fatwa wills the flames of the abyss to overwhelm and consume thier foe...
Fatwa snaps into visibility.
A Drow Elf screams and doubles over in agony as searing heat ignites within his body.
Fatwa snaps into visibility.
A small rat seems to focus for a moment, and his spell bursts through a Drow Elf's magical barrier!
A small rat snaps into visibility.
A Drow Elf gasps for air as a pair of ghostly hands tighten around his throat!
A Drow Elf is mortally wounded, and will die soon, if not aided.
You snap into visibility.
[Damage: 3 ] A Drow Elf screams in pain as your slash tears into his flesh
A Drow Elf's eyepatch of swirling shadows [poor] was completely destroyed by the massive blow!
A red dracolich stops following a Drow Elf.
A blue dracolich stops following a Drow Elf.
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Caji by 6666666.
The smell of fresh blood enters your body, infusing you with power!