<worn as a badge> a craftsman's pin of Dweefniggle's workshop [superior]
<worn on head> the helm of the dragonkind (glowing)
<worn on eyes> devil eyes of the ghargatula [superior]
<worn in ear> a dangling spider earring
<worn in ear> a random encrust object of wisdom
<worn on face> an ornate mask with a single dragon horn [poor]
<worn around neck> a dwarven holy symbol [superior] (glowing)
<worn around neck> the collar of Infinite Flames (glowing)
<worn on body> a blazing suit of devil platemail of wisdom (glowing)
<worn about body> a black hooded cloak of Isha the Wanderer of wisdom (glowing)
<worn on back> a well crafted backpack [68%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of wisdom (glowing)
<worn about waist> a belt of iron solidarity[239h 25m 20s]
<worn on belt buckle>a platinum telescope studded with crystal shrimp (glowing) [60%]
<attached to belt> a metal flask marked "word of recall" (glowing)
<attached to belt> a glowing azure potion (glowing)
<worn on arms> some blue dragonscale shoulder guards of wisdom
<held as shield> the spiked shield of a MaDMaN of regeneration
<worn around wrist> a bracelet of dracolich hide of wisdom (humming)
<worn around wrist> the ancestral bracelet of Sevenoaks of endurance
<worn on hands> a pair of vampiric dragonscale gauntlets of wisdom
<worn on finger> the ring of the mind flayer of wisdom (glowing) [83%]
<worn on finger> a ring of regeneration of endurance (glowing) [66%]
<primary weapon> the warhammer of the ancient dwarven battleragers (glowing)[239h 25m 26s]
<worn on legs> a set of shimmering green leggings of wisdom (humming)
<worn on feet> a pair of dusty boots of wisdom (glowing)
Guards Barracks
Obvious exits: -E -W
< 1272h/1272H 191v/193V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S -W#
< 1272h/1272H 190v/193V Pos: standing >
Guards Barracks
Obvious exits: -E -W
< 1272h/1272H 192v/193V Pos: standing >
Guards Barracks
Obvious exits: -E -S -W
< 1272h/1272H 191v/193V Pos: standing >
Guards Barracks
Obvious exits: -W
< 1272h/1272H 190v/193V Pos: standing >
Alas, you cannot go that way. . . .
< 1272h/1272H 192v/193V Pos: standing >
Alas, you cannot go that way. . . .
< 1272h/1272H 193v/193V Pos: standing >
Alas, you cannot go that way. . . .
< 1272h/1272H 193v/193V Pos: standing >
Guards Barracks
Obvious exits: -E -S -W
< 1272h/1272H 192v/193V Pos: standing >
Guards Barracks
Obvious exits: -N -E
< 1272h/1272H 191v/193V Pos: standing >
Alas, you cannot go that way. . . .
< 1272h/1272H 193v/193V Pos: standing >
Guards Barracks
Obvious exits: -E -S -W
< 1272h/1272H 192v/193V Pos: standing >
Guards Barracks
Obvious exits: -E -W
< 1272h/1272H 191v/193V Pos: standing >
That's absurd.
< 1272h/1272H 193v/193V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S -W#
< 1272h/1272H 192v/193V Pos: standing >
Ok.
< 1272h/1272H 192v/193V Pos: standing >
Ok.
< 1272h/1272H 192v/193V Pos: standing >
Guards Barracks
Obvious exits: -E -S
An officer of the city's regular guard stands here.
A sergeant of the city's regular guard stands here.
< 1272h/1272H 191v/193V Pos: standing >
You quickly scan the area.
You see nothing.
< 1272h/1272H 193v/193V Pos: standing >
Guards Barracks
Obvious exits: -N -W
< 1272h/1272H 192v/193V Pos: standing >
Guards Barracks
Obvious exits: -E
A member of the city's regular guard stands here.
A member of the city's regular guard stands here.
< 1272h/1272H 191v/193V Pos: standing >
Guards Barracks
Obvious exits: -N -W
< 1272h/1272H 192v/193V Pos: standing >
Guards Barracks
Obvious exits: -E -S
An officer of the city's regular guard stands here.
A sergeant of the city's regular guard stands here.
< 1272h/1272H 191v/193V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E# -S -W
< 1272h/1272H 190v/193V Pos: standing >
Ok.
< 1272h/1272H 193v/193V Pos: standing >
The Gates to the Royal Docks
Obvious exits: -N -E -S -W
< 1272h/1272H 192v/193V Pos: standing >
Ok.
< 1272h/1272H 192v/193V Pos: standing >
You quickly scan the area.
The Incarnate of Frost who is rather far off to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
A commoner who is close by to your east.
A commoner who is rather far off to your east.
A commoner who is in the distance to your east.
< 1272h/1272H 192v/193V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -E -W
A male commoner stands here.
< 1272h/1272H 191v/193V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -E -W
< 1272h/1272H 190v/193V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -E -S -W
< 1272h/1272H 191v/193V Pos: standing >
A Paved Obsidian Road
Obvious exits: -E -S -W
A male commoner stands here.
< 1272h/1272H 192v/193V Pos: standing >
Alas, you cannot go that way. . . .
< 1272h/1272H 192v/193V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -W
A male commoner stands here.
< 1272h/1272H 191v/193V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S -W
< 1272h/1272H 190v/193V Pos: standing >
A Paved Obsidian Road
Obvious exits: -E -S -W
< 1272h/1272H 191v/193V Pos: standing >
Alas, you cannot go that way. . . .
< 1272h/1272H 193v/193V Pos: standing >
A Commoners Dwelling
Obvious exits: -W
A sleeping commoner is stretched out, sound asleep.
A sleeping commoner is stretched out, sound asleep.
< 1272h/1272H 192v/193V Pos: standing >
Alas, you cannot go that way. . . .
< 1272h/1272H 192v/193V Pos: standing >
Alas, you cannot go that way. . . .
< 1272h/1272H 192v/193V Pos: standing >
Alas, you cannot go that way. . . .
< 1272h/1272H 192v/193V Pos: standing >
Alas, you cannot go that way. . . .
< 1272h/1272H 192v/193V Pos: standing >
Alas, you cannot go that way. . . .
< 1272h/1272H 192v/193V Pos: standing >
A Paved Obsidian Road
Obvious exits: -E -S -W
< 1272h/1272H 191v/193V Pos: standing >
Alas, you cannot go that way. . . .
< 1272h/1272H 191v/193V Pos: standing >
Alas, you cannot go that way. . . .
< 1272h/1272H 193v/193V Pos: standing >
Alas, you cannot go that way. . . .
< 1272h/1272H 193v/193V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S -W
< 1272h/1272H 192v/193V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S -W
< 1272h/1272H 191v/193V Pos: standing >
You quickly scan the area.
An orcish adventurer who is not far off to your east.
An officer of the regular guard who is rather far off to your east.
A commoner who is not far off to your south.
A retired soldier who is close by to your west.
A member of the regular guard who is not far off to your west.
A dirty beggar who is in the distance to your west.
A dirty beggar who is in the distance to your west.
< 1272h/1272H 193v/193V Pos: standing >
A Paved Obsidian Road
Obvious exits: -E -S -W
< 1272h/1272H 192v/193V Pos: standing >
Alas, you cannot go that way. . . .
< 1272h/1272H 192v/193V Pos: standing >
Alas, you cannot go that way. . . .
< 1272h/1272H 192v/193V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -W
A prong-horned antelope stands here.
A wild horse stands here.
A prong-horned antelope stands here.
A half-orc shaman stands here, lost in contemplation.
< 1272h/1272H 191v/193V Pos: standing >
Alas, you cannot go that way. . . .
< 1272h/1272H 193v/193V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
You quickly scan the area.
A retired soldier who is close by to your north.
A war-hardened warrior who is a brief walk away to your north.
A commoner who is rather far off to your north.
A mountain goat who is in the distance to your north.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
< 1272h/1272H 193v/193V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S
An aging but brawny half-orc stands here enjoying life.
< 1272h/1272H 192v/193V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -S -W#
< 1272h/1272H 191v/193V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -S
A war-hardened half-orc stands here.
< 1272h/1272H 192v/193V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -S
A male commoner stands here.
< 1272h/1272H 191v/193V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -S
< 1272h/1272H 192v/193V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -S -W#
A war-hardened half-orc stands here.
< 1272h/1272H 191v/193V Pos: standing >
This half-orc looks to spend all his time in his guild, training day after
day. Unlike other half-orc warriors who eventuially join either the guard
or the keepers, this half-orc would rather use his skills to one day travel
all of Duris.
A war-hardened warrior appears to be Half Orc and is in excellent condition.
He's medium in size.
< 1272h/1272H 193v/193V Pos: standing >
You do not see that here.
< 1272h/1272H 193v/193V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -S
< 1272h/1272H 192v/193V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -S
A male commoner stands here.
< 1272h/1272H 191v/193V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S -W
A war-hardened half-orc stands here.
A goat trots through the mountain pass.
< 1272h/1272H 192v/193V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
< 1272h/1272H 191v/193V Pos: standing >
You quickly scan the area.
Haera who is close by to your east.
A war-hardened warrior who is close by to your south.
A mountain goat who is close by to your south.
A commoner who is not far off to your south.
A war-hardened warrior who is rather far off to your south.
A retired soldier who is in the distance to your south.
< 1272h/1272H 193v/193V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S -W
A war-hardened half-orc stands here.
A goat trots through the mountain pass.
< 1272h/1272H 192v/193V Pos: standing >
A mountain goat leaves east.
< 1272h/1272H 192v/193V Pos: standing >
This half-orc looks to spend all his time in his guild, training day after
day. Unlike other half-orc warriors who eventuially join either the guard
or the keepers, this half-orc would rather use his skills to one day travel
all of Duris.
A war-hardened warrior appears to be Half Orc and is in excellent condition.
He's medium in size.
< 1272h/1272H 192v/193V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
A member of the city's regular guard stands here.
< 1272h/1272H 191v/193V Pos: standing >
A member of the regular guard leaves west.
< 1272h/1272H 191v/193V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
A member of the city's regular guard stands here.
< 1272h/1272H 192v/193V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -W#
< 1272h/1272H 191v/193V Pos: standing >
The door seems to be closed.
< 1272h/1272H 191v/193V Pos: standing >
You quickly scan the area.
Otten who is close by to your north.
A member of the regular guard who is close by to your east.
A mountain goat who is rather far off to your east.
A member of the regular guard who is in the distance to your east.
< 1272h/1272H 193v/193V Pos: standing >
A faint hum can be heard from the warhammer of the ancient dwarven battleragers you are carrying.
< 1272h/1272H 193v/193V Pos: standing >
Otten's Stout Armor
Obvious exits: -S
Otten, the smith, stands here.
< 1272h/1272H 192v/193V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -W#
< 1272h/1272H 191v/193V Pos: standing >
Ok.
< 1272h/1272H 193v/193V Pos: standing >
You quickly scan the area.
Otten who is close by to your north.
A member of the regular guard who is close by to your east.
A mountain goat who is rather far off to your east.
A member of the regular guard who is in the distance to your east.
A war-hardened warrior who is close by to your west.
A war-hardened warrior who is close by to your west.
A war-hardened warrior who is not far off to your west.
A war-hardened warrior who is not far off to your west.
A war-hardened warrior who is not far off to your west.
A war-hardened warrior who is not far off to your west.
A war-hardened warrior who is not far off to your west.
Arian who is not far off to your west.
< 1272h/1272H 193v/193V Pos: standing >
Hall of Warriors
Obvious exits: -N -E -S -W
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
< 1272h/1272H 192v/193V Pos: standing >
Sparring Arena
Obvious exits: -N -E -S -W
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
(Q)Arian, the ultimate half-orc warrior, stands here.
< 1272h/1272H 191v/193V Pos: standing >
You quickly scan the area.
A war-hardened warrior who is close by to your north.
A war-hardened warrior who is close by to your north.
A war-hardened warrior who is close by to your north.
A war-hardened warrior who is close by to your north.
A war-hardened warrior who is close by to your east.
A war-hardened warrior who is close by to your east.
A member of the regular guard who is a brief walk away to your east.
A war-hardened warrior who is close by to your south.
An Orc who is close by to your south.
< 1272h/1272H 193v/193V Pos: standing >
Hall of Warriors
Obvious exits: -N -E -S
< 1272h/1272H 192v/193V Pos: standing >
The forest closes in around you.
< 1272h/1272H 192v/193V Pos: standing >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.
Hall of Warriors
Obvious exits: -N -E
[4] A small bandage rests upon the ground here.
A war-hardened half-orc stands here.
A male commoner stands here.
< 1272h/1272H 191v/193V Pos: standing >
< 1272h/1272H 193v/193V Pos: standing >
< 1272h/1272H 193v/193V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Hall of Warriors
Obvious exits: -N -E -W
[4] The corpse of a war-hardened warrior is lying here.
A crafting recipe lies here collecting dust.
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
An Orc (medium) stands here.
< 1272h/1272H 193v/193V Pos: standing >
Hall of Warriors
Obvious exits: -N -E -W
[4] The corpse of a war-hardened warrior is lying here.
A crafting recipe lies here collecting dust.
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
An Orc (medium) stands here.
< 1272h/1272H 192v/193V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
Bash who?
< 1272h/1272H 192v/193V Pos: standing >
A war-hardened warrior enters from the west.
< 1272h/1272H 192v/193V Pos: standing >
You snap into visibility.
[Damage: 12 ] Your skillful bash knocks an Orc to the ground!
< 1273h/1272H 193v/193V Pos: standing >
< T: Col TP: sta TC:excellent E: An Orc sit EP: few scratches >
< 1273h/1272H 193v/193V Pos: standing >
< T: Col TP: sta TC:excellent E: An Orc sit EP: few scratches >
Your blood cools, and you no longer see targets everywhere.
< 1059h/1058H 193v/193V Pos: standing >
< T: Col TP: sta TC:excellent E: An Orc sit EP: few scratches >
You snap into visibility.
[Damage: 15 ] Your impressive crush strikes an Orc.
An Orc tucks in his arms, rolls away from you's attack, then thrust his feet skywards, and leaps to his feet!
[Damage: 10 ] Your fine crush wounds an Orc.
[Damage: 10 ] Your fine crush wounds an Orc.
You score a DEVASTATING HIT!!!!!
[Damage: 26 ] Your impressive crush strikes an Orc.
< 1059h/1058H 193v/193V Pos: standing >
< T: Col TP: sta TC:excellent E: An Orc sta EP: small wounds >
An Orc misses you.
An Orc misses you.
An Orc misses you.
You expertly block an Orc's lunge at you.
You snap into visibility.
< 1059h/1058H 193v/193V Pos: standing >
< T: Col TP: sta TC:excellent E: An Orc sta EP: small wounds >
< 1059h/1058H 193v/193V Pos: standing >
< T: Col TP: sta TC:excellent E: An Orc sta EP: small wounds >
You dodge an Orc's vicious attack.
You snap into visibility.
[Damage: 11 ] You block an Orc's lunge at you and immediately slam him with your shield!
An Orc misses you.
An Orc misses you.
[Damage: 13 ] You block an Orc's lunge at you and immediately slam him with your shield!
An Orc misses you.
< 1059h/1058H 193v/193V Pos: standing >
< T: Col TP: sta TC:excellent E: An Orc sta EP: small wounds >
You snap into visibility.
[Damage: 10 ] Your fine crush wounds an Orc.
[Damage: 10 ] Your crush strikes an Orc.
[Damage: 9 ] Your fine crush wounds an Orc.
An Orc nimbly swivels out of the path of your attack.
You haven't reoriented yourself yet enough for another bash!
< 1059h/1058H 193v/193V Pos: standing >
< T: Col TP: sta TC:excellent E: An Orc sta EP: few wounds >
< 1059h/1058H 193v/193V Pos: standing >
< T: Col TP: sta TC:excellent E: An Orc sta EP: few wounds >
Hall of Warriors
Obvious exits: -N -E -W
A few drops of fresh blood are scattered around the area.
[4] The corpse of a war-hardened warrior is lying here.
A crafting recipe lies here collecting dust.
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
An Orc (medium) stands here, fighting YOU!
< 1059h/1058H 193v/193V Pos: standing >
< T: Col TP: sta TC:excellent E: An Orc sta EP: few wounds >
Beams of light appear from nowhere, and implode into Fatwa!
< 1059h/1058H 193v/193V Pos: standing >
< T: Col TP: sta TC:excellent E: An Orc sta EP: few wounds >
You haven't reoriented yourself yet enough for another bash!
< 1059h/1058H 193v/193V Pos: standing >
< T: Col TP: sta TC:excellent E: An Orc sta EP: few wounds >
You haven't reoriented yourself yet enough for another bash!
< 1059h/1058H 193v/193V Pos: standing >
< T: Col TP: sta TC:excellent E: An Orc sta EP: few wounds >
You haven't reoriented yourself yet enough for another bash!
< 1059h/1058H 193v/193V Pos: standing >
< T: Col TP: sta TC:excellent E: An Orc sta EP: few wounds >
You snap into visibility.
An Orc's finger drives deep inside you.
You expertly block an Orc's lunge at you.
An Orc misses you.
[Damage: 11 ] Your skillful bash knocks an Orc to the ground!
< 1033h/1058H 193v/193V Pos: standing >
< T: Col TP: sta TC:few scratches E: An Orc sit EP: few wounds >
A war-hardened warrior leaves north.
< 1033h/1058H 193v/193V Pos: standing >
< T: Col TP: sta TC:few scratches E: An Orc sit EP: few wounds >
You snap into visibility.
[Damage: 11 ] Your fine crush strikes an Orc.
[Damage: 13 ] Your fine crush strikes an Orc.
Your warhammer of the ancient dwarven battleragers fills you with the POWER of the dwarven battleragers!
Your instincts force you into a BloodLust!
In a column of ROARING fire, a spirit of an ancient dwarven battlerager makes his entrance.
A spirit of an ancient dwarven battlerager starts following you.
This only works for the group leader!
A spirit of an ancient dwarven battlerager fills with BloodLust
A spirit of an ancient dwarven battlerager is overwhelmed with HATRED, and begins to grow to enormous proportions!
A spirit of an ancient dwarven battlerager suddenly attacks an Orc!
A spirit of an ancient dwarven battlerager's punch strikes an Orc.
[Damage: 11 ] Your fine crush strikes an Orc.
[Damage: 13 ] Your crush strikes an Orc.
An Orc's glowing leather mantle from Sarmiz'Duul was damaged from the massive blow!
< 1033h/1058H 193v/193V Pos: standing >
< T: Col TP: sta TC:few scratches E: An Orc sit EP: few wounds >
An Orc misses you.
You snap into visibility.
An Orc's feeble punch grazes you.
An Orc misses you.
An Orc misses you.
< 1237h/1263H 193v/193V Pos: standing >
< T: Col TP: sta TC:few scratches E: An Orc sit EP: few wounds >
A sense of WiLD HAtE surrounds a spirit of an ancient dwarven battlerager as his punch strikes an Orc hard.
An Orc tucks in his arms, rolls quickly away, then thrust his feet skywards, leaping back to his feet!
A spirit of an ancient dwarven battlerager's crude punch strikes an Orc.
A spirit of an ancient dwarven battlerager's punch strikes an Orc.
A spirit of an ancient dwarven battlerager's punch strikes an Orc.
< 1237h/1263H 193v/193V Pos: standing >
< T: Col TP: sta TC:few scratches E: An Orc sta EP: nasty wounds >
You snap into visibility.
[Damage: 9 ] Your fine crush strikes an Orc.
[Damage: 9 ] Your fine crush strikes an Orc.
[Damage: 8 ] Your fine crush strikes an Orc.
[Damage: 9 ] Your fine crush strikes an Orc.
< 1237h/1263H 193v/193V Pos: standing >
< T: Col TP: sta TC:few scratches E: An Orc sta EP: nasty wounds >
< 1237h/1263H 193v/193V Pos: standing >
< T: Col TP: sta TC:few scratches E: An Orc sta EP: nasty wounds >
You dodge an Orc's vicious attack.
An Orc misses you.
An Orc misses you.
An Orc misses you.
An Orc misses you.
You snap into visibility.
< 1237h/1263H 193v/193V Pos: standing >
< T: Col TP: sta TC:few scratches E: An Orc sta EP: nasty wounds >
You haven't reoriented yourself yet enough for another bash!
< 1237h/1263H 193v/193V Pos: standing >
< T: Col TP: sta TC:few scratches E: An Orc sta EP: nasty wounds >
You haven't reoriented yourself yet enough for another bash!
< 1237h/1263H 193v/193V Pos: standing >
< T: Col TP: sta TC:few scratches E: An Orc sta EP: nasty wounds >
You haven't reoriented yourself yet enough for another bash!
< 1237h/1263H 193v/193V Pos: standing >
< T: Col TP: sta TC:few scratches E: An Orc sta EP: nasty wounds >
A spirit of an ancient dwarven battlerager's fine punch strikes an Orc hard.
A spirit of an ancient dwarven battlerager's decent punch strikes an Orc.
A spirit of an ancient dwarven battlerager's crude punch strikes an Orc.
A spirit of an ancient dwarven battlerager's decent punch strikes an Orc.
You haven't reoriented yourself yet enough for another bash!
< 1237h/1263H 193v/193V Pos: standing >
< T: Col TP: sta TC:few scratches E: An Orc sta EP: pretty hurt >
You haven't reoriented yourself yet enough for another bash!
< 1237h/1263H 193v/193V Pos: standing >
< T: Col TP: sta TC:few scratches E: An Orc sta EP: pretty hurt >
You haven't reoriented yourself yet enough for another bash!
< 1237h/1263H 193v/193V Pos: standing >
< T: Col TP: sta TC:few scratches E: An Orc sta EP: pretty hurt >
You haven't reoriented yourself yet enough for another bash!
< 1237h/1263H 193v/193V Pos: standing >
< T: Col TP: sta TC:few scratches E: An Orc sta EP: pretty hurt >
You haven't reoriented yourself yet enough for another bash!
< 1237h/1263H 193v/193V Pos: standing >
< T: Col TP: sta TC:few scratches E: An Orc sta EP: pretty hurt >
You haven't reoriented yourself yet enough for another bash!
< 1237h/1263H 193v/193V Pos: standing >
< T: Col TP: sta TC:few scratches E: An Orc sta EP: pretty hurt >
You snap into visibility.
[Damage: 10 ] Your fine crush strikes an Orc hard.
[Damage: 11 ] Your fine crush strikes an Orc hard.
[Damage: 10 ] Your fine crush strikes an Orc hard.
[Damage: 10 ] Your fine crush strikes an Orc very hard.
You haven't reoriented yourself yet enough for another bash!
< 1237h/1263H 193v/193V Pos: standing >
< T: Col TP: sta TC:few scratches E: An Orc sta EP: pretty hurt >
You haven't reoriented yourself yet enough for another bash!
< 1237h/1263H 193v/193V Pos: standing >
< T: Col TP: sta TC:few scratches E: An Orc sta EP: pretty hurt >
You haven't reoriented yourself yet enough for another bash!
< 1237h/1263H 193v/193V Pos: standing >
< T: Col TP: sta TC:few scratches E: An Orc sta EP: pretty hurt >
You snap into visibility.
[Damage: 12 ] Your skillful bash knocks an Orc to the ground!
< 1238h/1263H 193v/193V Pos: standing >
< T: Col TP: sta TC:few scratches E: An Orc sit EP: awful >
You expertly block an Orc's lunge at you.
Your spiked shield of a MaDMaN of regeneration pulsates with magical fire burning an Orc!
You snap into visibility.
[Damage: 16 ] You dodge an Orc's vicious attack.
You block an Orc's lunge at you.
< 1238h/1263H 193v/193V Pos: standing >
< T: Col TP: sta TC:few scratches E: An Orc sit EP: awful >
A spirit of an ancient dwarven battlerager disappears as quickly as it came, fading into the thin air!
A spirit of an ancient dwarven battlerager stops following you.
< 1238h/1263H 193v/193V Pos: standing >
< T: Col TP: sta TC:few scratches E: An Orc sit EP: awful >
You snap into visibility.
[Damage: 11 ] Your fine crush seriously wounds an Orc.
You score a DEVASTATING HIT!!!!!
[Damage: 36 ] Your powerful crush hits an Orc.
An Orc is mortally wounded, and will die soon, if not aided.
[Damage: 4 ] Your crude crush hits an Orc.
An Orc is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Col by 10395000.