The death of [41 Monk] Wudang (Orc)

in The Inn of the Shady Grove

from the perspective of [46 Thief] Tokul (Halfling)

<worn as a badge>    a badge of promise (glowing) [71%]
<worn on head>       Khildarak's battle helmet
<worn on eyes>       a delicate spider-shaped eyepatch of strength
<worn in ear>        an anti-matter earring
<worn in ear>        a black pearl earring [poor]
<worn on face>       an antlered mask of Valhalla
<worn around neck>   an amulet of chaos
<worn around neck>   an emerald pendant of the ice drake [poor] (illuminating)
<worn on body>       a black fighting gown
<worn about body>    a cloak of werewolf fur [superior]
<worn as quiver>     a silken backsheath of flight
<worn about waist>   a girdle of giant strength of endurance
<worn on belt buckle>a quiver smeared with blood
<worn on arms>       some mithril-plated gnomish arm enhancers (humming)
<worn around wrist>  a bracelet of purple mist [superior]
<worn around wrist>  a bracelet of purple mist of damage
<worn on hands>      a pair of thick hydra-hide gloves [superior]
<worn on finger>     a polished dragonbone ring [superior]
<worn on finger>     a heavy silver ring (glowing)
<primary weapon>     a frost brand named 'Stormbringer' [poor] (glowing) (humming) [67%]
<secondary weapon>   the ice dagger of Sevenoaks
<worn on legs>       some skull knee guards lined with feathers [poor]

You continue bandaging yourself.

< 511h/642H 139v/142V Pos: standing >
You continue bandaging yourself.

< 538h/642H 136v/142V Pos: standing >
You continue bandaging yourself.

< 562h/642H 133v/142V Pos: standing >
You can't bandage any more with this bandage.

< 570h/642H 133v/142V Pos: standing >
The Holy Shrine of the Black Order
Obvious exits: -N -W
A dark orcish priest rests here praying.

< 572h/642H 133v/142V Pos: standing >
The taste of blood slowly fades from your body.
The Path of the Damned winds its wicked path away west of here.
You extend your sights westward.
The Path of the Damned
Obvious exits: -N -E -S -W
Running about town, this female orc is restocking her low supplies.

< 573h/642H 133v/142V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
Running about town, this female orc is restocking her low supplies.

< 575h/642H 136v/142V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A wandering orcish soul, flying about here, is searching for a new victim.
The grinning bobcat hungrily peers through the area.
(Q)An old orcish woman cries over the loss of her spouse.

< 575h/642H 136v/142V Pos: standing >
A Small Side Street of the Grove
Obvious exits: -E -W
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[3] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
Crawling about, this baby orc is crying loudly.

< 576h/642H 136v/142V Pos: standing >
A Small Side Street of the Grove
Obvious exits: -E -U
A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
An orcish merchant is standing here completing his next transaction.

< 576h/642H 137v/142V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 577h/642H 138v/142V Pos: standing >
The Bar of the Eleventh Hour is above this alley.
You extend your sights upward.
The Bar of Dancing Flame
Obvious exits: -N -D
A small collar collects among the rubble on the ground.
A mighty board stands here held up by great swords reading 'Flame Board.'
An orcish elite searches the area here for any signs of problems.
An orcish warrior is here preparing for the next invasion.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 578h/642H 141v/142V Pos: standing >
The Bar of Dancing Flame
Obvious exits: -N -D
A small collar collects among the rubble on the ground.
A mighty board stands here held up by great swords reading 'Flame Board.'
An orcish elite searches the area here for any signs of problems.
An orcish warrior is here preparing for the next invasion.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 581h/642H 141v/142V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 581h/642H 141v/142V Pos: standing >
The House of the Poor is north of the bar.
You extend your sights northward.
The Inn of the Shady Grove
Obvious exits: -E -S
A steel dagger has been tossed aside here.
[3] A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.
[24] A small bandage rests upon the ground here.
[4] A sturdy looking wooden club has been left here.
[4] A stout cudgel carved from oak wood lies here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
Running about town, this female orc is restocking her low supplies.
An Orc (medium) stands in mid-air here.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 582h/642H 141v/142V Pos: standing >
The House of the Poor is north of the bar.
You extend your sights northward.
The Inn of the Shady Grove
Obvious exits: -E -S
A steel dagger has been tossed aside here.
[3] A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.
[24] A small bandage rests upon the ground here.
[4] A sturdy looking wooden club has been left here.
[4] A stout cudgel carved from oak wood lies here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
Running about town, this female orc is restocking her low supplies.
An Orc (medium) stands in mid-air here.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 588h/642H 141v/142V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
A steel dagger has been tossed aside here.
[3] A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.
[24] A small bandage rests upon the ground here.
[4] A sturdy looking wooden club has been left here.
[4] A stout cudgel carved from oak wood lies here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
Running about town, this female orc is restocking her low supplies.
An Orc (medium) stands in mid-air here.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 594h/642H 140v/142V Pos: standing >
[Damage: 12 ] Your impressive pierce strikes an Orc.

< 595h/642H 140v/142V Pos: standing >
< T: Tokul TP: sta TC:few scratches E: An Orc sta EP:  nasty wounds >
 You are briefly surrounded by a red aura!
You are knocked to the ground by an orc anti-paladin's mighty bash!
An orcish guard suddenly attacks YOU!
An orcish guard's fine punch strikes you.

< 573h/642H 141v/142V Pos: sitting >
< T: Tokul TP: sit TC: small wounds E: An Orc sta EP:  nasty wounds >
 An Orc's crude punch grazes you.
An Orc's decent punch wounds you.
An Orc misses you.
An Orc misses you.

< 561h/642H 141v/142V Pos: sitting >
< T: Tokul TP: sit TC: small wounds E: An Orc sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
You miss an Orc.
You miss an Orc.
[Damage: 11 ] Your fine pierce strikes an Orc.
You miss an Orc.

< 561h/642H 141v/142V Pos: sitting >
< T: Tokul TP: sit TC: small wounds E: An Orc sta EP:  nasty wounds >
 An orc anti-paladin's powerful slash strikes you.
An orc anti-paladin's slash strikes you.
An orc anti-paladin's slash strikes you.

< 487h/642H 141v/142V Pos: sitting >
< T: Tokul TP: sit TC: small wounds E: An Orc sta EP:  nasty wounds >
 An orcish guard's fine punch strikes you.
An orcish guard's fine punch strikes you.
An orcish guard's fine punch strikes you.

< 426h/642H 141v/142V Pos: sitting >
< T: Tokul TP: sit TC: few wounds E: An Orc sta EP:  nasty wounds >
 An Orc's decent punch wounds you.
An Orc misses you.
An Orc's punch strikes you.
Your disguise falls apart!
An Orc's crude punch wounds you.

< 401h/642H 141v/142V Pos: sitting >
< T: Tokul TP: sit TC: few wounds E: An Orc sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
An Orc nimbly swivels out of the path of your attack.
An Orc nimbly swivels out of the path of your attack.
An Orc gracefully whirls around your attack.
You miss an Orc.

< 401h/642H 141v/142V Pos: sitting >
< T: Tokul TP: sit TC: few wounds E: An Orc sta EP:  nasty wounds >
 A female orc suddenly attacks YOU!
A female orc misses you.

< 401h/642H 141v/142V Pos: sitting >
< T: Tokul TP: sit TC: few wounds E: An Orc sta EP:  nasty wounds >
 An orc anti-paladin's mighty slash strikes you hard.
An orc anti-paladin's powerful slash strikes you.
An orc anti-paladin's powerful slash strikes you.

< 308h/642H 141v/142V Pos: sitting >
< T: Tokul TP: sit TC: nasty wounds E: An Orc sta EP:  nasty wounds >
 You clamber to your feet.

< 308h/642H 141v/142V Pos: standing >
< T: Tokul TP: sta TC: nasty wounds E: An Orc sta EP:  nasty wounds >
 You attempt to flee...
The Bar of Dancing Flame
Obvious exits: -N -D
A small collar collects among the rubble on the ground.
A mighty board stands here held up by great swords reading 'Flame Board.'
An orcish elite searches the area here for any signs of problems.
An orcish warrior is here preparing for the next invasion.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.
You flee southward!

< 308h/642H 131v/142V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 308h/642H 131v/142V Pos: standing >
The red aura around you flashes blue and is gone.

< 311h/642H 139v/142V Pos: standing >

		Score information for Tokul

Level: 46   Race: Halfling   Class: Rogue / Thief Sex: Male
Hit points: 316(642)  Moves: 142(142)
Coins carried:   43 platinum     4 gold     9 silver    14 copper
Compression ratio: none
Status:  Standing.
Frags:   +0.00   Deaths:   4
Detecting:      Invisible Life Heat
Enchantments:   Farsee Fly Armor Aware Haste Waterbreathing Listen Sneaking
Herbs:          Medicus
Combat Pulse:   13 Spell Pulse:  0.75 
Leaderboard Points:  463 

Active Spells:
--------------
cold snap (4 minutes)
detect invisibility (50 minutes)
armor (7 minutes)
well-rested bonus (133 minutes)
dexterity (17 minutes)
strength (17 minutes)
vitality (6 minutes)
elephantstrength (16 minutes)
vapor strike (2 minutes)


< 316h/642H 142v/142V Pos: standing >
The Bar of Dancing Flame
Obvious exits: -N -D
A small collar collects among the rubble on the ground.
A mighty board stands here held up by great swords reading 'Flame Board.'
An orcish elite searches the area here for any signs of problems.
An orcish warrior is here preparing for the next invasion.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 362h/642H 142v/142V Pos: standing >
A Small Alley is at the bottom of the stairs.
You extend your sights downward.
A Small Side Street of the Grove
Obvious exits: -E -U
A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.

< 363h/642H 142v/142V Pos: standing >
A Small Side Street of the Grove
Obvious exits: -E -U
A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.

< 379h/642H 141v/142V Pos: standing >
You get a disguise kit from a magical glowing sphere.

< 379h/642H 141v/142V Pos: standing >
You disguise yourself into a duergar.

< 380h/642H 141v/142V Pos: standing >
A Small Side Street of the Grove
Obvious exits: -E -U
A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.

< 421h/642H 142v/142V Pos: standing >
A magical glowing sphere contains:
a speckled green potion
a bloody hide hat from The Mountain of the Banished
a small pile of coins
a sparkling impressive lobster
[2] a large pike fish
[3] a sparkling large pike fish
[3] a sparkling large mussel
a sparkling piranha
[2] a sparkling large hairy crab
[2] a medium sized cod
[2] a sparkling medium sized cod
an obsidian hookah
[29] a yellow potion
[2] a fiery red potion
[14] a dark misty potion
[5] a set of lockpicks
[2] a sparkling large flat oyster
a large flat oyster
[3] a potion of levitation
a steel soldiers mask
[2] a set of steel lockpicks with obsidian grips
an obsidian and steel wand
[13] some landrace Medicus
a gauze tourniquet bandage
[2] a set of bone picks
[7] a disguise kit
[22] a potion of endurance
[16] the dazzling blue potion of lesser battle readiness
[20] a small vial full of green sludge
[16] a large medicated bandage
[18] a green potion with black chunks

< 425h/642H 142v/142V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 425h/642H 142v/142V Pos: standing >
You get a large medicated bandage from a magical glowing sphere.

< 435h/642H 142v/142V Pos: standing >
How are you supposed to fish when you don't have anything ready to fish with?

< 436h/642H 142v/142V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 437h/642H 142v/142V Pos: standing >
You get a sparkling impressive lobster from a magical glowing sphere.

< 446h/642H 142v/142V Pos: standing >
You feel sated already.

< 447h/642H 142v/142V Pos: standing >
Ok.

< 447h/642H 142v/142V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/642H 142v/142V Pos: standing >
A Small Side Street of the Grove
Obvious exits: -E -U
A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.

< 451h/642H 142v/142V Pos: standing >
The Bar of the Eleventh Hour is above this alley.
You extend your sights upward.
The Bar of Dancing Flame
Obvious exits: -N -D
A small collar collects among the rubble on the ground.
A mighty board stands here held up by great swords reading 'Flame Board.'
An orcish elite searches the area here for any signs of problems.
An orcish warrior is here preparing for the next invasion.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar. (casting) 

< 452h/642H 142v/142V Pos: standing >
A wandering soul enters from the east.

< 459h/642H 142v/142V Pos: standing >
A Small Side Street of the Grove
Obvious exits: -E -U
A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A wandering orcish soul, flying about here, is searching for a new victim.

< 465h/642H 142v/142V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 469h/642H 142v/142V Pos: standing >

		Score information for Tokul

Level: 46   Race: Halfling   Class: Rogue / Thief Sex: Male
Hit points: 471(642)  Moves: 142(142)
Coins carried:   43 platinum     4 gold     9 silver    14 copper
Compression ratio: none
Status:  Standing.
Frags:   +0.00   Deaths:   4
Disguised as: a clansdwarf (Excellent)
Detecting:      Invisible Life Heat
Enchantments:   Farsee Fly Armor Aware Haste Waterbreathing Listen Sneaking
Herbs:          Medicus
Combat Pulse:   13 Spell Pulse:  0.75 
Leaderboard Points:  463 

Active Spells:
--------------
cold snap (3 minutes)
detect invisibility (49 minutes)
armor (6 minutes)
well-rested bonus (132 minutes)
dexterity (16 minutes)
strength (16 minutes)
vitality (5 minutes)
elephantstrength (15 minutes)
vapor strike (1 minute)


< 471h/642H 142v/142V Pos: standing >
A wandering soul floats up.

< 474h/642H 142v/142V Pos: standing >
A baby orc enters from the east.

< 479h/642H 142v/142V Pos: standing >
A Small Side Street of the Grove
Obvious exits: -E -U
A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
Crawling about, this baby orc is crying loudly.

< 494h/642H 142v/142V Pos: standing >
You are carrying: (5/13)
a large medicated bandage
a disguise kit
the boots of a MaDMaN (glowing)
a green potion with black chunks
a magical glowing sphere (glowing)

< 495h/642H 142v/142V Pos: standing >
An orcish elite enters from above.

< 496h/642H 142v/142V Pos: standing >
As you quaff a green potion with black chunks, the vial disappears in a bright flash of light!
Nothing new seems to happen.
You point at yourself. Suddenly, your vision becomes sharper!
You feel strength and power courses through your veins!

< 498h/642H 142v/142V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 511h/642H 142v/142V Pos: standing >
The Bar of the Eleventh Hour is above this alley.
You extend your sights upward.
The Bar of Dancing Flame
Obvious exits: -N -D
A small collar collects among the rubble on the ground.
A mighty board stands here held up by great swords reading 'Flame Board.'
A wandering orcish soul, flying about here, is searching for a new victim.
An orcish warrior is here preparing for the next invasion.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 513h/642H 142v/142V Pos: standing >
The Bar of Dancing Flame
Obvious exits: -N -D
A small collar collects among the rubble on the ground.
A mighty board stands here held up by great swords reading 'Flame Board.'
A wandering orcish soul, flying about here, is searching for a new victim.
An orcish warrior is here preparing for the next invasion.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 516h/642H 141v/142V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 516h/642H 141v/142V Pos: standing >
The House of the Poor is north of the bar.
You extend your sights northward.
The Inn of the Shady Grove
Obvious exits: -E -S
A steel dagger has been tossed aside here.
[3] A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.
[24] A small bandage rests upon the ground here.
[4] A sturdy looking wooden club has been left here.
[4] A stout cudgel carved from oak wood lies here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
Running about town, this female orc is restocking her low supplies.
An Orc (medium) stands in mid-air here.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 517h/642H 141v/142V Pos: standing >
A wandering soul floats down.

< 518h/642H 141v/142V Pos: standing >
The Bar of Dancing Flame
Obvious exits: -N -D
A small collar collects among the rubble on the ground.
A mighty board stands here held up by great swords reading 'Flame Board.'
An orcish warrior is here preparing for the next invasion.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 521h/642H 141v/142V Pos: standing >
A baby orc enters from below.
The House of the Poor is north of the bar.
You extend your sights northward.
The Inn of the Shady Grove
Obvious exits: -E -S
A steel dagger has been tossed aside here.
[3] A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.
[24] A small bandage rests upon the ground here.
[4] A sturdy looking wooden club has been left here.
[4] A stout cudgel carved from oak wood lies here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
Running about town, this female orc is restocking her low supplies.
An Orc (medium) stands in mid-air here.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 522h/642H 141v/142V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
A steel dagger has been tossed aside here.
[3] A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.
[24] A small bandage rests upon the ground here.
[4] A sturdy looking wooden club has been left here.
[4] A stout cudgel carved from oak wood lies here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
Running about town, this female orc is restocking her low supplies.
An Orc (medium) stands in mid-air here.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 528h/642H 140v/142V Pos: standing >
You do a fancy maneuver, tripping an Orc.

< 529h/642H 140v/142V Pos: standing >
< T: Tokul TP: sta TC: small wounds E: An Orc sit EP:  nasty wounds >
 An orc anti-paladin suddenly attacks YOU!
You are briefly surrounded by a red aura!
An orc anti-paladin's powerful slash strikes you.
An orcish guard suddenly attacks YOU!
An orcish guard's decent punch wounds you.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 20 ] Your impressive slash strikes an Orc hard.
You score a CRITICAL HIT!!!!!
[Damage: 38 ] Your powerful pierce seriously wounds an Orc.
[Damage: 19 ] Your impressive slash strikes an Orc very hard.
Your frost brand named 'Stormbringer' [poor] summons up a storm!!
[Damage: 90 ] The cyclone whirls and rips about, sending an Orc reeling!
[Damage: 17 ] Your pierce hits an Orc.
An Orc is mortally wounded, and will die soon, if not aided.
[Damage:  2 ] Your slash hits an Orc.
An Orc is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Tokul by 6666666.
The smell of fresh blood enters your body, infusing you with power!