The death of [41 Controller] Tesos The Empire (Grey Elf)

in The Beginning of a Natural Burrow

from the perspective of [51 Thief] Fuzz Dakhira (Goblin)

<worn as a badge>    a ball of crackling energy [superior] (magic) (glowing)
<worn on head>       the diamond crown of Winduin of damage (glowing)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a wad of spawn goo of intelligence (magic) (humming)
<worn in ear>        a tiny seashell of intelligence (magic) [53%]
<worn on face>       a stony granite face of constitution (magic) (glowing)
<worn around neck>   a random encrust object of damage (glowing)
<worn around neck>   a spiked soulstone collar [superior] with a strange sharp rubin (magic)
<worn on body>       some platemail of colorless salamander scales (magic)[183h 2m 39s]
<worn about body>    a cloak of Erebus of agility (magic)
<worn as quiver>     a silken backsheath of flight of health (magic)
<worn about waist>   the threads of astral projection [superior] made by Nul (glowing)
<worn on belt buckle>a dagger of twisted souls of dexterity (magic) [79%]
<attached to belt>   a potion of bubbling goo (magic) (glowing) [87%]
<worn on arms>       some gladiators vambraces of strength (magic)
<worn around wrist>  a bracelet of purple mist of dexterity
<worn around wrist>  the bangle of the Dreamer of regeneration (magic)
<worn on hands>      the sacred stone claws of Aan bearing the soul of Fuzz (magic)
<worn on finger>     a shiny crimson ring of intelligence (invis) (magic)
<worn on finger>     an obsidian circle of intelligence (magic) [72%]
<primary weapon>     an astral forged kris with a strange black stone (magic) (glowing) (humming)
<secondary weapon>   a darksteel rapier [poor] with a strange black stone (magic) (glowing) [73%]
<worn on legs>       a haze of swirling green vapor (magic) (glowing)[183h 2m 39s]
<worn on feet>       some spurred blood crystal boots of regeneration (magic) [62%]

An oasis village commoner who is close by to your west.
A patrolling guard who is a brief walk away to your west.
A patrolling guard who is in the distance to your west.
A patrolling guard who is close by to your northeast.

< 744h/801H 261v/261V Pos: standing >
You quickly scan the area.
An oasis village commoner who is close by to your west.
A patrolling guard who is a brief walk away to your west.
A patrolling guard who is in the distance to your west.
A mature mantis who is close by to your northeast.
A patrolling guard who is close by to your northeast.

< 745h/801H 261v/261V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -W -NE

< 747h/801H 261v/261V Pos: standing >
You quickly scan the area.
Daisy who is close by to your west.
A Grey Elf who is close by to your west.
An oasis village commoner who is close by to your west.
A patrolling guard who is a brief walk away to your west.
A patrolling guard who is in the distance to your west.
A mature mantis who is close by to your northeast.
A patrolling guard who is close by to your northeast.

< 748h/801H 261v/261V Pos: standing >
Daisy enters from the west.
You quickly scan the area.
An oasis village commoner who is close by to your west.
A patrolling guard who is a brief walk away to your west.
A patrolling guard who is in the distance to your west.
A mature mantis who is close by to your northeast.
A patrolling guard who is close by to your northeast.

< 748h/801H 261v/261V Pos: standing >

< 748h/801H 261v/261V Pos: standing >
A Grey Elf sneaks west.
Daisy leaves west.

< 749h/801H 261v/261V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -W -NE

< 750h/801H 261v/261V Pos: standing >
You quickly scan the area.
An oasis village commoner who is close by to your west.
A patrolling guard who is a brief walk away to your west.
A patrolling guard who is in the distance to your west.
A mature mantis who is close by to your northeast.
A patrolling guard who is close by to your northeast.

< 750h/801H 261v/261V Pos: standing >
You quickly scan the area.
An oasis village commoner who is close by to your west.
A patrolling guard who is a brief walk away to your west.
A patrolling guard who is in the distance to your west.
A mature mantis who is close by to your northeast.
A patrolling guard who is close by to your northeast.

< 751h/801H 261v/261V Pos: standing >
Looks like an exit.
You extend your sights westward.
On a Circular Path Around the Island Village
Obvious exits: -E -W -D
A village commoner goes about his daily business.

< 752h/801H 261v/261V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>

<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -E -W -D
A village commoner goes about his daily business.

< 753h/801H 259v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 753h/801H 259v/261V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: The Beginning of a Natural Burrow
</map>
The Beginning of a Natural Burrow
Obvious exits: -N -U

< 753h/801H 257v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 753h/801H 257v/261V Pos: standing >
You quickly scan the area.
An oasis village commoner who is close by above you.

< 754h/801H 257v/261V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -N -S

< 754h/801H 256v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 754h/801H 256v/261V Pos: standing >
You quickly scan the area.
You see nothing.

< 754h/801H 257v/261V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: The Beginning of a Natural Burrow
</map>
The Beginning of a Natural Burrow
Obvious exits: -N -U

< 755h/801H 256v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 755h/801H 256v/261V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>

<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -E -W -D
A village commoner goes about his daily business.

< 755h/801H 256v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 755h/801H 256v/261V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -E -W

< 756h/801H 254v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 756h/801H 255v/261V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>

<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -E -W
A patrolling guard walks the perimeter of the village.

< 756h/801H 253v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 756h/801H 253v/261V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -E -W -NE

< 758h/801H 253v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 758h/801H 254v/261V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your east.
An oasis village commoner who is a brief walk away to your east.
A patrolling guard who is close by to your west.
A young teenager who is close by to your northeast.
An elderly gnome who is close by to your northeast.

< 758h/801H 254v/261V Pos: standing >
Alas, you cannot go that way. . . .

< 759h/801H 254v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 759h/801H 255v/261V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>

<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -E -NW
A patrolling guard walks the perimeter of the village.

< 759h/801H 253v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 760h/801H 254v/261V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>

<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -W -NW -SE
A village commoner goes about his daily business.

< 760h/801H 252v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 760h/801H 252v/261V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -S -NW -SE

< 760h/801H 251v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 761h/801H 251v/261V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -N -SE

< 761h/801H 250v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 762h/801H 250v/261V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -N -S

< 762h/801H 249v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 762h/801H 249v/261V Pos: standing >
You quickly scan the area.
A patrolling guard who is not far off to your north.

< 762h/801H 249v/261V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: A Path Intersection
</map>
A Path Intersection
Obvious exits: -N -E -S -W

< 763h/801H 248v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 763h/801H 248v/261V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: Inside the Village
</map>
Inside the Village
Obvious exits: -E -W

< 763h/801H 246v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 763h/801H 247v/261V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: Before the Gates of the Oasis Village
</map>
Before the Gates of the Oasis Village
Obvious exits: -E -W

< 764h/801H 245v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 764h/801H 245v/261V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: Approaching a Large Double Gate
</map>
Approaching a Large Double Gate
Obvious exits: -E -W

< 764h/801H 245v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 765h/801H 245v/261V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: Entrance to a Small Village
</map>
Entrance to a Small Village
Obvious exits: -E -W

< 765h/801H 244v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 765h/801H 244v/261V Pos: standing >
   **********.    
  ***********..   
 ************...  
 ........***.^..  
 +++++++@^*..^.^  
 .......**...^.^  
 *********..^^^^  
  *******....^^   
   ****.*..^^^    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W

< 765h/801H 242v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 766h/801H 243v/261V Pos: standing >
   *********    
  **********.   
 .......***.^.  
 +++++++^*..^.  
 ......@*...^.  
 ********..^^^  
 *******....^^  
  ****.*..^^^   
   *....^^^M    
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W

< 766h/801H 242v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 766h/801H 243v/261V Pos: standing >
   **********.    
  ***********..   
 ************...  
 ........***.^..  
 +++++++@^*..^.^  
 .......**...^.^  
 *********..^^^^  
  *******....^^   
   ****.*..^^^    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W

< 767h/801H 242v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 767h/801H 242v/261V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: Entrance to a Small Village
</map>
Entrance to a Small Village
Obvious exits: -E -W

< 768h/801H 241v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 768h/801H 242v/261V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: Approaching a Large Double Gate
</map>
Approaching a Large Double Gate
Obvious exits: -E -W

< 768h/801H 240v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 768h/801H 240v/261V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: Before the Gates of the Oasis Village
</map>
Before the Gates of the Oasis Village
Obvious exits: -E -W

< 769h/801H 239v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 769h/801H 239v/261V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: Inside the Village
</map>
Inside the Village
Obvious exits: -E -W

< 769h/801H 238v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 769h/801H 239v/261V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: A Path Intersection
</map>
A Path Intersection
Obvious exits: -N -E -S -W

< 770h/801H 237v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 770h/801H 238v/261V Pos: standing >
Alas, you cannot go that way. . . .

< 770h/801H 238v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 771h/801H 238v/261V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: Inside the Village
</map>
Inside the Village
Obvious exits: -E -W

< 771h/801H 237v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 771h/801H 237v/261V Pos: standing >
Alas, you cannot go that way. . . .

< 772h/801H 238v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 772h/801H 238v/261V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: A Path Intersection
</map>
A Path Intersection
Obvious exits: -N -E -S -W

< 772h/801H 236v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 772h/801H 237v/261V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -N -S

< 773h/801H 235v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 773h/801H 235v/261V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -N -SE

< 773h/801H 234v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 773h/801H 234v/261V Pos: standing >
Alas, you cannot go that way. . . .

< 774h/801H 234v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 774h/801H 235v/261V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -S -NW -SE

< 774h/801H 233v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 774h/801H 233v/261V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>

<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -W -NW -SE
A village commoner goes about his daily business.

< 775h/801H 232v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 775h/801H 232v/261V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>

<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -E -NW
A patrolling guard walks the perimeter of the village.

< 776h/801H 231v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 776h/801H 232v/261V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>

<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -E -W -NE
A young village teenager plays here.

< 777h/801H 230v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 777h/801H 231v/261V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your east.
An oasis village commoner who is a brief walk away to your east.
A patrolling guard who is close by to your west.
An elderly gnome who is close by to your northeast.

< 777h/801H 231v/261V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>

<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -E -W
A patrolling guard walks the perimeter of the village.

< 778h/801H 230v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 778h/801H 230v/261V Pos: standing >
You quickly scan the area.
An oasis village commoner who is not far off to your east.
A young teenager who is close by to your west.
A patrolling guard who is not far off to your west.

< 778h/801H 231v/261V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -E -W

< 779h/801H 229v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 779h/801H 229v/261V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>

<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -E -W -D
A village commoner goes about his daily business.

< 779h/801H 228v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 780h/801H 228v/261V Pos: standing >
You quickly scan the area.
A patrolling guard who is not far off to your west.
A patrolling guard who is rather far off to your west.
A Grey Elf who is close by below you.

< 780h/801H 228v/261V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: The Beginning of a Natural Burrow
</map>

<map>
Zone: Tribal Oasis.
Room: The Beginning of a Natural Burrow
</map>
The Beginning of a Natural Burrow
Obvious exits: -N -U
The outline of some wall is here to the north. (invis) (magic)
A Grey Elf (medium)  The Empire stands in mid-air here.

< 780h/801H 227v/261V Pos: standing >
You feel a slight gust of hot air.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 780h/801H 227v/261V Pos: standing >

< 781h/801H 227v/261V Pos: standing >
You quickly scan the area.
An oasis village commoner who is close by above you.

< 781h/801H 228v/261V Pos: standing >
Backstab who?

< 781h/801H 228v/261V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You attempt to stab a Grey Elf in the back, but their stone skin quickly absorbs the impact before fading away!
[Damage:  1 ] -=[A Grey Elf makes a strange sound as you place an astral forged kris with a strange black stone in his back.]=-

< 783h/801H 231v/261V Pos: standing >
< T: Fuzz TP: sta TC:few scratches E: A Grey Elf sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 12 ] -=[Your impressive pierce strikes a Grey Elf very hard.]=-
[Damage: 11 ] -=[Your impressive pierce seriously wounds a Grey Elf.]=-
[Damage: 12 ] -=[Your impressive slash seriously wounds a Grey Elf.]=-
A Grey Elf dodges your futile attack.
A Grey Elf dodges your futile attack.

< 783h/801H 231v/261V Pos: standing >
< T: Fuzz TP: sta TC:few scratches E: A Grey Elf sta EP: pretty hurt >
 You do a fancy maneuver, tripping a Grey Elf.

< 783h/801H 231v/261V Pos: standing >
< T: Fuzz TP: sta TC:few scratches E: A Grey Elf sit EP: pretty hurt >
 You parry a Grey Elf's lunge at you.
You parry a Grey Elf's lunge at you.

< 783h/801H 231v/261V Pos: standing >
< T: Fuzz TP: sta TC:few scratches E: A Grey Elf sit EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 31 ] -=[Your powerful pierce critically injures a Grey Elf.]=-
[Damage: 11 ] -=[Your impressive slash hits a Grey Elf.]=-
A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Fuzz by 10395000.