<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik of health (magic)
<worn on head> a crown of burning flames of agility
<worn on eyes> some destruction holo-gogs of damage (magic) (glowing)
<worn in ear> a brightly flaming earring
<worn in ear> a wad of spawn goo of agility (magic) (humming)
<worn on face> mask of the flayed mind of agility (invis) (magic)
<worn around neck> the fangs of the balor of damage (magic)
<worn around neck> a necklace of dangling bones and relics of damage (magic) (humming) [70%]
<worn on body> the platemail of the Nessus royal guard (invis) (magic) (glowing) (humming)
<worn about body> the cloak of shadow dragons of regeneration
<worn as quiver> a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist> the mystical sash of the Netherworld of damage (magic) (glowing)
<worn on belt buckle>A swirling mass of black smoke and hot ash of endurance (magic) (humming)
<attached to belt> a metal flask marked "word of recall" (glowing) [73%]
<worn on arms> the vambraces named "Ebb" (glowing)
<worn around wrist> a steel wire of intelligence (magic) (glowing)
<worn around wrist> a bracelet of purple mist of endurance
<worn on hands> the sacred stone claws of Aan of precision (magic)
<worn on finger> Zorobabi's circular stone ring of damage
<worn on finger> an obsidian circle of damage (magic)
<primary weapon> a green bladed dagger named 'Sepsis' of greater dexterity (magic) (humming) [84%]
<secondary weapon> a green bladed dagger named 'Sepsis' of damage (magic) (humming)
<worn on legs> some barbed leggings oozing slime of regeneration (magic)
<worn on feet> the boots named "Death Incarnate" of precision
< 763h/933H 206v/273V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
A half-orc mercenary stands here.
< 764h/933H 206v/273V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -E -S -W
A Grey Elf (medium) The Empire stands in mid-air here.(Gold Aura)
A male commoner stands here.
A member of the city's regular guard stands here.
< 764h/933H 206v/273V Pos: standing >
A Grey Elf sneaks east.
Backstab who?
< 765h/933H 207v/273V Pos: standing >
You have no idea how to even begin.
< 765h/933H 208v/273V Pos: standing >
< 766h/933H 209v/273V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is close by to your east.
A Grey Elf who is not far off to your east.
A war-hardened warrior who is in the distance to your south.
A Sarmiz'Duul peacekeeper who is close by to your west.
A retired soldier who is a brief walk away to your west.
< 766h/933H 210v/273V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
A half-orc mercenary stands here.
< 767h/933H 210v/273V Pos: standing >
A half-orc mercenary leaves south.
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -E -S -W
A Grey Elf (medium) The Empire stands in mid-air here.(Gold Aura)
< 767h/933H 210v/273V Pos: standing >
A Grey Elf sneaks east.
Backstab who?
< 768h/933H 211v/273V Pos: standing >
You have no idea how to even begin.
< 768h/933H 212v/273V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your east.
A commoner who is not far off to your south.
A half-orc shaman who is rather far off to your south.
A commoner who is not far off to your west.
A member of the regular guard who is not far off to your west.
A Sarmiz'Duul peacekeeper who is a brief walk away to your west.
A retired soldier who is in the distance to your west.
< 769h/933H 213v/273V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -E -S -W
A Grey Elf (medium) The Empire stands in mid-air here.(Gold Aura)
< 769h/933H 213v/273V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You attempt to stab a Grey Elf in the back, but their stone skin quickly absorbs the impact before fading away!
[Damage: 1 ] A Grey Elf makes a strange sound as you place a green bladed dagger named 'Sepsis' of greater dexterity in his back.
< 770h/933H 214v/273V Pos: standing >
< T: Riq TP: sta TC: small wounds E: A Grey Elf sta EP: small wounds >
A Grey Elf starts playing Lyrical Instrument of Time and singing aloud.
< 770h/933H 215v/273V Pos: standing >
< T: Riq TP: sta TC: small wounds E: A Grey Elf sta EP: small wounds >
Your improved dexterity grants you an additional attack!
[Damage: 14 ] You attack a Grey Elf. [1 Hits]
< 770h/933H 215v/273V Pos: standing >
< T: Riq TP: sta TC: small wounds E: A Grey Elf sta EP: small wounds >
You have no idea how to even begin.
< 770h/933H 215v/273V Pos: standing >
< T: Riq TP: sta TC: small wounds E: A Grey Elf sta EP: small wounds >
A Grey Elf suddenly breaks out a quick verse from their repitiore of songs...
A Grey Elf sings a song to summon the storms.
A Grey Elf busts out in dance!
A Grey Elf's cyclone hammers at your body!
< 713h/933H 215v/273V Pos: standing >
< T: Riq TP: sta TC: small wounds E: A Grey Elf sta EP: small wounds >
A Grey Elf attacks you. [0 Hits]
< 713h/933H 215v/273V Pos: standing >
< T: Riq TP: sta TC: small wounds E: A Grey Elf sta EP: small wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 14 ] Your impressive pierce hits a Grey Elf on the torso making him grimace in pain.
[Damage: 14 ] You score a CRITICAL HIT!!!!!
[Damage: 26 ] You attack a Grey Elf. [3 Hits]
< 713h/933H 215v/273V Pos: standing >
< T: Riq TP: sta TC: small wounds E: A Grey Elf sta EP: few wounds >
A Grey Elf attempts to powerfully strike you down, but you cunningly side step and escape the attack.
A Grey Elf attacks you. [2 Hits]
Sparkling magic surrounds a Grey Elf as he begins his chant.
A Grey Elf starts casting an offensive spell.
< 698h/933H 215v/273V Pos: standing >
< T: Riq TP: sta TC: few wounds E: A Grey Elf sta EP: few wounds >
You attempt to flee...
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -S -W
You flee eastward!
< 698h/933H 201v/273V Pos: standing >
You feel less withered.
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -E -S -W
A Grey Elf (medium) The Empire stands in mid-air here.(Gold Aura)
< 698h/933H 200v/273V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 53 ] A Grey Elf makes a strange sound as you place a green bladed dagger named 'Sepsis' of greater dexterity in his back.
< 698h/933H 200v/273V Pos: standing >
< T: Riq TP: sta TC: few wounds E: A Grey Elf sta EP: few wounds >
A Grey Elf settles to his knees.
< 698h/933H 200v/273V Pos: standing >
< T: Riq TP: sta TC: few wounds E: A Grey Elf kne EP: few wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 15 ] [Damage: 16 ] [Damage: 16 ] [Damage: 16 ] [Damage: 15 ] You attack a Grey Elf. [5 Hits]
< 698h/933H 200v/273V Pos: standing >
< T: Riq TP: sta TC: few wounds E: A Grey Elf kne EP: few wounds >
A Grey Elf rises to his feet.
< 698h/933H 200v/273V Pos: standing >
< T: Riq TP: sta TC: few wounds E: A Grey Elf sta EP: few wounds >
You have no idea how to even begin.
< 698h/933H 200v/273V Pos: standing >
< T: Riq TP: sta TC: few wounds E: A Grey Elf sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 698h/933H 200v/273V Pos: standing >
< T: Riq TP: sta TC: few wounds E: A Grey Elf sta EP: few wounds >
A Grey Elf attempts to flee.
A Grey Elf leaves east.
You have no idea how to even begin.
< 698h/933H 200v/273V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -S -W
You sense a lifeform nearby.
< 698h/933H 199v/273V Pos: standing >
Backstab who?
< 698h/933H 199v/273V Pos: standing >
You have no idea how to even begin.
< 698h/933H 200v/273V Pos: standing >
You quickly scan the area.
A commoner who is rather far off to your west.
A member of the regular guard who is rather far off to your west.
A Sarmiz'Duul peacekeeper who is in the distance to your west.
< 699h/933H 201v/273V Pos: standing >
Someone's Lyrical Instrument of Time glows and someone is bathed in a healing aura.
< 702h/933H 208v/273V Pos: standing >
An Open Air Market
Obvious exits: -S -W
You sense a lifeform nearby.
< 703h/933H 210v/273V Pos: standing >
Someone sings so badly it makes you hurt all over.
< 705h/933H 213v/273V Pos: standing >
Backstab who?
< 706h/933H 215v/273V Pos: standing >
Backstab who?
< 706h/933H 216v/273V Pos: standing >
Backstab who?
< 707h/933H 217v/273V Pos: standing >
Backstab who?
< 707h/933H 218v/273V Pos: standing >
An Open Air Market
Obvious exits: -S -W
You sense a lifeform nearby.
< 708h/933H 219v/273V Pos: standing >
Backstab who?
< 708h/933H 220v/273V Pos: standing >
Backstab who?
< 709h/933H 221v/273V Pos: standing >
Backstab who?
< 709h/933H 222v/273V Pos: standing >
Backstab who?
< 710h/933H 223v/273V Pos: standing >
Backstab who?
< 710h/933H 223v/273V Pos: standing >
Backstab who?
< 711h/933H 224v/273V Pos: standing >
Backstab who?
< 711h/933H 225v/273V Pos: standing >
Backstab who?
< 712h/933H 226v/273V Pos: standing >
Backstab who?
< 712h/933H 227v/273V Pos: standing >
Backstab who?
< 713h/933H 228v/273V Pos: standing >
Backstab who?
< 713h/933H 229v/273V Pos: standing >
Backstab who?
< 714h/933H 230v/273V Pos: standing >
Backstab who?
< 714h/933H 231v/273V Pos: standing >
Backstab who?
< 715h/933H 232v/273V Pos: standing >
Backstab who?
< 715h/933H 233v/273V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -E -S -W
< 716h/933H 233v/273V Pos: standing >
You quickly scan the area.
A half-orc shaman who is rather far off to your south.
A half-orc mercenary who is a brief walk away to your west.
A commoner who is a brief walk away to your west.
A member of the regular guard who is a brief walk away to your west.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
< 716h/933H 234v/273V Pos: standing >
Backstab who?
< 717h/933H 236v/273V Pos: standing >
Backstab who?
< 718h/933H 237v/273V Pos: standing >
Backstab who?
< 718h/933H 238v/273V Pos: standing >
You quickly scan the area.
A half-orc shaman who is rather far off to your south.
A half-orc mercenary who is a brief walk away to your west.
A commoner who is a brief walk away to your west.
A member of the regular guard who is a brief walk away to your west.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
< 719h/933H 239v/273V Pos: standing >
Backstab who?
< 719h/933H 240v/273V Pos: standing >
Backstab who?
< 720h/933H 241v/273V Pos: standing >
Backstab who?
< 720h/933H 242v/273V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your south.
A half-orc shaman who is rather far off to your south.
A half-orc mercenary who is a brief walk away to your west.
A commoner who is a brief walk away to your west.
A member of the regular guard who is a brief walk away to your west.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
< 721h/933H 243v/273V Pos: standing >
Backstab who?
< 721h/933H 244v/273V Pos: standing >
Backstab who?
< 722h/933H 245v/273V Pos: standing >
Backstab who?
< 722h/933H 246v/273V Pos: standing >
Backstab who?
< 723h/933H 246v/273V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -S -W
You sense a lifeform nearby.
< 723h/933H 246v/273V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your south.
A half-orc mercenary who is rather far off to your west.
A commoner who is rather far off to your west.
A member of the regular guard who is rather far off to your west.
A Sarmiz'Duul peacekeeper who is in the distance to your west.
< 724h/933H 247v/273V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -S -W
< 726h/933H 251v/273V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your south.
An elite bodyguard who is a brief walk away to your west.
An elite bodyguard who is a brief walk away to your west.
An elite bodyguard who is a brief walk away to your west.
An elite bodyguard who is a brief walk away to your west.
Aria who is a brief walk away to your west.
A war-hardened warrior who is in the distance to your west.
< 727h/933H 252v/273V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -S -W
You sense a lifeform nearby.
< 728h/933H 254v/273V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your south.
A half-orc mercenary who is rather far off to your west.
A commoner who is rather far off to your west.
A member of the regular guard who is rather far off to your west.
A Sarmiz'Duul peacekeeper who is in the distance to your west.
< 729h/933H 255v/273V Pos: standing >
Someone sings so badly it makes you hurt all over.
< 674h/933H 257v/273V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -E -S -W
< 674h/933H 257v/273V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your south.
A half-orc shaman who is rather far off to your south.
A half-orc mercenary who is not far off to your west.
A commoner who is a brief walk away to your west.
A member of the regular guard who is a brief walk away to your west.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
< 675h/933H 258v/273V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -S -W
You sense a lifeform nearby.
< 676h/933H 260v/273V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is a brief walk away to your west.
A commoner who is rather far off to your west.
A member of the regular guard who is rather far off to your west.
A Sarmiz'Duul peacekeeper who is in the distance to your west.
< 677h/933H 261v/273V Pos: standing >
A Grey Elf suddenly breaks out a quick verse from their repitiore of songs...
A Grey Elf sings so badly it makes you hurt all over.
A Grey Elf busts out in dance!
< 620h/933H 264v/273V Pos: standing >
A Grey Elf points Lyrical Instrument of Time at you!
< 621h/933H 266v/273V Pos: standing >
You feel your skin harden to stone.
A Grey Elf attempts to powerfully strike you down, but you cunningly side step and escape the attack.
A Grey Elf attacks you. [1 Hits]
Sorry, you aren't allowed to do that in combat.
< 621h/933H 268v/273V Pos: standing >
< T: Riq TP: sta TC: few wounds E: A Grey Elf sta EP: few wounds >
You have no idea how to even begin.
< 622h/933H 269v/273V Pos: standing >
< T: Riq TP: sta TC: few wounds E: A Grey Elf sta EP: few wounds >
Your improved dexterity grants you an additional attack!
[Damage: 14 ] As your green bladed dagger strikes a Grey Elf the visage of a toxic green wyrm rushes from your hands and releases a putid poison!
Your bubbling spray of goo strikes a Grey Elf full on!
[Damage: 39 ] [Damage: 13 ] You attack a Grey Elf. [2 Hits]
< 622h/933H 269v/273V Pos: standing >
< T: Riq TP: sta TC: few wounds E: A Grey Elf sta EP: few wounds >
A Grey Elf sings so badly it makes you hurt all over.
< 565h/933H 269v/273V Pos: standing >
< T: Riq TP: sta TC: few wounds E: A Grey Elf sta EP: few wounds >
A Grey Elf starts casting an offensive spell.
< 565h/933H 269v/273V Pos: standing >
< T: Riq TP: sta TC: few wounds E: A Grey Elf sta EP: few wounds >
You attempt to flee...
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -E -S -W
You flee westward!
< 565h/933H 263v/273V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -S -W
A Grey Elf (medium) The Empire stands in mid-air here.(Gold Aura)
< 566h/933H 264v/273V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 50 ] A Grey Elf makes a strange sound as you place a green bladed dagger named 'Sepsis' of greater dexterity in his back.
< 566h/933H 265v/273V Pos: standing >
< T: Riq TP: sta TC: few wounds E: A Grey Elf sta EP: few wounds >
[Damage: 20 ] Green slime eats away at a Grey Elf's skin!
< 567h/933H 266v/273V Pos: standing >
< T: Riq TP: sta TC: few wounds E: A Grey Elf sta EP: few wounds >
A Grey Elf attacks you. [0 Hits]
< 567h/933H 266v/273V Pos: standing >
< T: Riq TP: sta TC: few wounds E: A Grey Elf sta EP: few wounds >
A Grey Elf settles to his knees.
< 567h/933H 266v/273V Pos: standing >
< T: Riq TP: sta TC: few wounds E: A Grey Elf kne EP: few wounds >
A Grey Elf rises to his feet.
< 567h/933H 266v/273V Pos: standing >
< T: Riq TP: sta TC: few wounds E: A Grey Elf sta EP: few wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 13 ] [Damage: 13 ] You attack a Grey Elf. [2 Hits]
You have no idea how to even begin.
< 567h/933H 266v/273V Pos: standing >
< T: Riq TP: sta TC: few wounds E: A Grey Elf sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 567h/933H 266v/273V Pos: standing >
< T: Riq TP: sta TC: few wounds E: A Grey Elf sta EP: few wounds >
You have no idea how to even begin.
< 567h/933H 266v/273V Pos: standing >
< T: Riq TP: sta TC: few wounds E: A Grey Elf sta EP: few wounds >
A Grey Elf settles to his knees.
< 567h/933H 266v/273V Pos: standing >
< T: Riq TP: sta TC: few wounds E: A Grey Elf kne EP: few wounds >
[Damage: 18 ] Green slime eats away at a Grey Elf's skin!
< 567h/933H 266v/273V Pos: standing >
< T: Riq TP: sta TC: few wounds E: A Grey Elf kne EP: nasty wounds >
A Grey Elf attacks you. [0 Hits]
< 567h/933H 266v/273V Pos: standing >
< T: Riq TP: sta TC: few wounds E: A Grey Elf kne EP: nasty wounds >
A Grey Elf sings so badly it makes you hurt all over.
< 511h/933H 266v/273V Pos: standing >
< T: Riq TP: sta TC: few wounds E: A Grey Elf kne EP: nasty wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 16 ] [Damage: 16 ] [Damage: 15 ] [Damage: 16 ] [Damage: 15 ] You attack a Grey Elf. [5 Hits]
< 511h/933H 266v/273V Pos: standing >
< T: Riq TP: sta TC: few wounds E: A Grey Elf kne EP: nasty wounds >
[Damage: 17 ] Green slime eats away at a Grey Elf's skin!
< 511h/933H 266v/273V Pos: standing >
< T: Riq TP: sta TC: few wounds E: A Grey Elf kne EP: nasty wounds >
A Grey Elf rises to his feet.
< 511h/933H 266v/273V Pos: standing >
< T: Riq TP: sta TC: few wounds E: A Grey Elf sta EP: nasty wounds >
A Grey Elf settles to his knees.
< 511h/933H 266v/273V Pos: standing >
< T: Riq TP: sta TC: few wounds E: A Grey Elf kne EP: nasty wounds >
A Grey Elf attacks you. [0 Hits]
< 511h/933H 266v/273V Pos: standing >
< T: Riq TP: sta TC: few wounds E: A Grey Elf kne EP: nasty wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 14 ] As your green bladed dagger strikes a Grey Elf the visage of a toxic green wyrm rushes from your hands and releases a putid poison!
Your bubbling spray of goo strikes a Grey Elf full on!
[Damage: 44 ] [Damage: 16 ] As your green bladed dagger strikes a Grey Elf the visage of a toxic green wyrm rushes from your hands and releases a putid poison!
Your bubbling spray of goo strikes a Grey Elf full on!
[Damage: 51 ] You slip beneath a Grey Elf's guard dealing a vicious attack!
[Damage: 16 ] [Damage: 15 ] [Damage: 14 ] [Damage: 16 ] You score a CRITICAL HIT!!!!!
[Damage: 32 ] As your green bladed dagger strikes a Grey Elf the visage of a toxic green wyrm rushes from your hands and releases a putid poison!
Your bubbling spray of goo strikes a Grey Elf full on!
[Damage: 30 ] You slip beneath a Grey Elf's guard dealing a vicious attack!
[Damage: 14 ] [Damage: 16 ] You attack a Grey Elf. [7 Hits]
< 511h/933H 266v/273V Pos: standing >
< T: Riq TP: sta TC: few wounds E: A Grey Elf kne EP: awful >
The mordant substance oozes off of a Grey Elf.
A Grey Elf rises to his feet.
< 511h/933H 266v/273V Pos: standing >
< T: Riq TP: sta TC: few wounds E: A Grey Elf sta EP: awful >
A Grey Elf attempts to flee.
A Grey Elf leaves south.
< 511h/933H 266v/273V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -S -W
A Grey Elf (medium) The Empire stands in mid-air here.(Gold Aura)
< 511h/933H 265v/273V Pos: standing >
Backstab who?
< 511h/933H 265v/273V Pos: standing >
You have no idea how to even begin.
< 511h/933H 265v/273V Pos: standing >
You quickly scan the area.
A Grey Elf who is a brief walk away to your west.
A half-orc mercenary who is a brief walk away to your west.
An elite bodyguard who is a brief walk away to your west.
An elite bodyguard who is a brief walk away to your west.
An elite bodyguard who is a brief walk away to your west.
An elite bodyguard who is a brief walk away to your west.
Aria who is a brief walk away to your west.
A war-hardened warrior who is in the distance to your west.
< 511h/933H 266v/273V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
< 512h/933H 266v/273V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
< 512h/933H 266v/273V Pos: standing >
[Damage: 19 ] Green slime eats away at a Grey Elf's skin!
[Damage: 20 ] Green slime eats away at a Grey Elf's skin!
[Damage: 20 ] Green slime eats away at a Grey Elf's skin!
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A Grey Elf (medium) The Empire stands in mid-air here, fighting Aria.(Gold Aura)
A half-orc mercenary stands here, fighting a Grey Elf.
An elite bodyguard stands here, fighting a Grey Elf.
An elite bodyguard stands here, fighting a Grey Elf.
An elite bodyguard stands here, fighting a Grey Elf.
An elite bodyguard stands here, fighting a Grey Elf.
Aria stands here, fighting a Grey Elf. (Casting)
< 513h/933H 266v/273V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 52 ] A Grey Elf makes a strange sound as you place a green bladed dagger named 'Sepsis' of greater dexterity in his back.
< 513h/933H 267v/273V Pos: standing >
< T: aria TP: sta TC:few scratches E: A Grey Elf sta EP: awful >
A Grey Elf attempts to flee.
A Grey Elf leaves east.
< 514h/933H 268v/273V Pos: standing >
Aria stops chanting abruptly!
< 514h/933H 268v/273V Pos: standing >
You have no idea how to even begin.
< 514h/933H 268v/273V Pos: standing >
< 514h/933H 268v/273V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
You sense a lifeform nearby.
< 514h/933H 267v/273V Pos: standing >
Backstab who?
< 514h/933H 267v/273V Pos: standing >
[Damage: 14 ] Green slime eats away at a Grey Elf's skin!
A Grey Elf's amulet of the Neogi Lords [superior] melted corroded by the acid.
A Grey Elf's ring of the Neogi Lords [superior] melted corroded by the acid.
A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Riq by 13333333.
The smell of fresh blood enters your body, infusing you with power!