The death of [38 Shadowmage] Szzl (Kobold)

in A Small Fisherman's Dock

from the perspective of [56 Reaper] Lae The Empire (Githzerai)

<floating about head>a bright purple ioun stone[235h 9m 52s]
<worn as a badge>    an ever-watching eye of agility (glowing) (humming)
<worn on head>       the helm of the dragonkind of agility (magic) (glowing)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        the earring of a MaDMaN of regeneration (magic) [86%]
<worn in ear>        a brightly flaming earring with a strange dark bloodstone [58%]
<worn on face>       the grim visage of a MaDWoMaN of regeneration (magic) (humming)
<worn around neck>   a scarf of enhanced stealth of dexterity (magic)
<worn around neck>   the collar of Perpetual Frost of agility (magic) (glowing)
<worn on body>       an embroidered tunic of the Knights of the Raven of endurance (magic)
<worn about body>    a thin dragonskin cloak coated with brass of power (magic)
<worn on back>       a big big bag for a little person (illuminating) [29%]
<worn as quiver>     a sheath of stitched together skulls of agility (magic)
<worn about waist>   a woven dragon scale belt
<worn on belt buckle>a soul sceptre [superior] with a strange green stone (magic) (glowing)
<attached to belt>   a metal flask marked "word of recall" (glowing)
<attached to belt>   the tome of Strahd (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards of health (magic)
<held as shield>     the shield of the battle dragon of regeneration (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks of regeneration (magic) [54%]
<worn around wrist>  a silver charm bracelet [superior] (magic) (glowing)
<worn on hands>      the sacred stone claws of Aan of regeneration (magic)
<worn on finger>     the pitch black ring of bloodlust of agility (magic) (glowing)
<worn on finger>     a wispy astral-twined mindstone ring[235h 9m 52s]
<primary weapon>     the blackened staff of Netheril (magic) (glowing)[235h 9m 58s]
<worn on legs>       some stitched leggings of the Knights of the Raven [superior] (magic)
<worn on feet>       mystical boots of Volo the Traveller of greater constitution (magic) (glowing)

*Kardok  The Empire (Dwarf)(medium) stands in mid-air here.
Kardok intently searches for tracks.

< 1786h/1038H 177v/179V Pos: standing >

< 1784h/1038H 179v/179V Pos: standing >
Kardok sneaks east.
Fatwa sneaks east.
Col sneaks east.
You follow Fatwa.


<map>
Zone: Drustl's Yerdonia Enslaved.
Room: Dismal Intersection Inside a Bone Strewn Cavern
</map>

<map>
Zone: Drustl's Yerdonia Enslaved.
Room: Dismal Intersection Inside a Bone Strewn Cavern
</map>
Dismal Intersection Inside a Bone Strewn Cavern
Obvious exits: -N -E -S -W
*Col  The Empire (Dwarf)(medium) stands in mid-air here.
*Fatwa  The Empire (Githzerai)(large) stands in mid-air here.
*Kardok  The Empire (Dwarf)(medium) stands in mid-air here.
Kardok intently searches for tracks.

< 1784h/1038H 178v/179V Pos: standing >
A faint hum can be heard from the warhammer of the ancient dwarven battleragers carried by Col.

< 1782h/1038H 178v/179V Pos: standing >

< 1781h/1038H 178v/179V Pos: standing >
Kardok sneaks north.
Fatwa sneaks north.
You follow Fatwa.


<map>
Zone: Drustl's Yerdonia Enslaved.
Room: Dismal Curve Inside a Bone Filled Cavern
</map>

<map>
Zone: Drustl's Yerdonia Enslaved.
Room: Dismal Curve Inside a Bone Filled Cavern
</map>
Dismal Curve Inside a Bone Filled Cavern
Obvious exits: -E -S
*Col  The Empire (Dwarf)(medium) stands in mid-air here.
*Fatwa  The Empire (Githzerai)(large) stands in mid-air here.
*Kardok  The Empire (Dwarf)(medium) stands in mid-air here.
Kardok intently searches for tracks.

< 1780h/1038H 177v/179V Pos: standing >

< 1779h/1038H 179v/179V Pos: standing >
Kardok sneaks east.
Fatwa sneaks east.
Col sneaks east.
You follow Fatwa.


<map>
Zone: Drustl's Yerdonia Enslaved.
Room: Three Trail Convergence Inside a Bone Strewn Cavern
</map>

<map>
Zone: Drustl's Yerdonia Enslaved.
Room: Three Trail Convergence Inside a Bone Strewn Cavern
</map>
Three Trail Convergence Inside a Bone Strewn Cavern
Obvious exits: -N -E -W
*Col  The Empire (Dwarf)(medium) stands in mid-air here.
*Fatwa  The Empire (Githzerai)(large) stands in mid-air here.
*Kardok  The Empire (Dwarf)(medium) stands in mid-air here.
Kardok intently searches for tracks.

< 1778h/1038H 178v/179V Pos: standing >
Kardok sneaks north.
Fatwa sneaks north.
Col sneaks north.
You follow Fatwa.


<map>
Zone: Drustl's Yerdonia Enslaved.
Room: Inside a Bone Scattered Cavern
</map>

<map>
Zone: Drustl's Yerdonia Enslaved.
Room: Inside a Bone Scattered Cavern
</map>
Inside a Bone Scattered Cavern
Obvious exits: -N -S
*Col  The Empire (Dwarf)(medium) stands in mid-air here.
*Fatwa  The Empire (Githzerai)(large) stands in mid-air here.
*Kardok  The Empire (Dwarf)(medium) stands in mid-air here.
You sense a lifeform nearby.
Kardok intently searches for tracks.

< 1776h/1038H 177v/179V Pos: standing >

< 1775h/1038H 179v/179V Pos: standing >

< 1774h/1038H 179v/179V Pos: standing >
Kardok sneaks north.
Col sneaks north.
You follow Fatwa.


<map>
Zone: Drustl's Yerdonia Enslaved.
Room: Foreboding Bend Inside a Dismal Bone Filled Cavern
</map>

<map>
Zone: Drustl's Yerdonia Enslaved.
Room: Foreboding Bend Inside a Dismal Bone Filled Cavern
</map>
Foreboding Bend Inside a Dismal Bone Filled Cavern
Obvious exits: -N -W
*Col  The Empire (Dwarf)(medium) stands in mid-air here.
*Fatwa  The Empire (Githzerai)(large) stands in mid-air here.
*Kardok  The Empire (Dwarf)(medium) stands in mid-air here.
Kardok intently searches for tracks.

< 1773h/1038H 178v/179V Pos: standing >
You follow Fatwa.


<map>
Zone: Drustl's Yerdonia Enslaved.
Room: Collapsing Chamber Within a Bone Filled Cavern
</map>

<map>
Zone: Drustl's Yerdonia Enslaved.
Room: Collapsing Chamber Within a Bone Filled Cavern
</map>
Collapsing Chamber Within a Bone Filled Cavern
Obvious exits: -E -D
*Col  The Empire (Dwarf)(medium) stands in mid-air here.
*Fatwa  The Empire (Githzerai)(large) stands in mid-air here.
*Kardok  The Empire (Dwarf)(medium) stands in mid-air here.
Kardok intently searches for tracks.

< 1769h/1038H 177v/179V Pos: standing >
A faint hum can be heard from the buckler of the Saints carried by Col.
Kardok sneaks down.
Fatwa sneaks down.
Col sneaks down.
You follow Fatwa.


<map>
Zone: Drustl's Yerdonia Enslaved.
Room: Top of A Bloody Shaft
</map>

<map>
Zone: Drustl's Yerdonia Enslaved.
Room: Top of A Bloody Shaft
</map>
Top of A Bloody Shaft
Obvious exits: -U -D
*Col  The Empire (Dwarf)(medium) stands in mid-air here.
*Fatwa  The Empire (Githzerai)(large) stands in mid-air here.
*Kardok  The Empire (Dwarf)(medium) stands in mid-air here.
Kardok intently searches for tracks.

< 1767h/1038H 178v/179V Pos: standing >
Kardok sneaks down.
Fatwa sneaks down.
Col sneaks down.
You follow Fatwa.


<map>
Zone: Drustl's Yerdonia Enslaved.
Room: Inside A Bloody Shaft
</map>

<map>
Zone: Drustl's Yerdonia Enslaved.
Room: Inside A Bloody Shaft
</map>
Inside A Bloody Shaft
Obvious exits: -E -U -D
*Col  The Empire (Dwarf)(medium) stands in mid-air here.
*Fatwa  The Empire (Githzerai)(large) stands in mid-air here.
*Kardok  The Empire (Dwarf)(medium) stands in mid-air here.
A Blood stained giant beast wanders this dismal place in search of food.

< 1765h/1038H 176v/179V Pos: standing >

< 1765h/1038H 176v/179V Pos: standing >
A giant fanged zvorgast suddenly attacks Kardok!
Kardok snaps into visibility.
A giant fanged zvorgast's impressive crush strikes Kardok.

< 1765h/1038H 179v/179V Pos: standing >
Col sneaks down.
You follow Fatwa.


<map>
Zone: Drustl's Yerdonia Enslaved.
Room: Bottom of A Bloody Shaft
</map>

<map>
Zone: Drustl's Yerdonia Enslaved.
Room: Bottom of A Bloody Shaft
</map>
Bottom of A Bloody Shaft
Obvious exits: -S -U
*Col  The Empire (Dwarf)(medium) stands in mid-air here.
*Fatwa  The Empire (Githzerai)(large) stands in mid-air here.

< 1762h/1038H 177v/179V Pos: standing >

< 1762h/1038H 177v/179V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly good) 
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (pure evil)     
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (evil)          
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (slightly evil) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (extremely good)
   Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (slightly good) 
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (very evil)     
   The Temple of the Sun                         (good)          
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (evil)          
   The Mountain of the Banished                  (neutral)       
  *Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (evil)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (good)          
   The Githyanki Fortress                        (very evil)     
  *Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (evil)          
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (good)          
   The Caverns of Armageddon                     (good)          
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (evil)          
   The Transparent Tower                         (slightly evil) 
  *Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (neutral)       
  *Sevenoaks                                     (very good)     
   The Keep of Evil                              (neutral)       
  *The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (evil)          
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (evil)          
  *The Great Shaboath                            (neutral)       
   The Tempest Court                             (slightly good) 
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (pure good)     
   The Scorched Valley                           (slightly good) 
   The Realm of Barovia                          (good)          
   The Royal Mausoleum of Castle IceCrag         (good)          
   Plane of Fire, Brass                          (pure good)     
   Githzerai Stronghold                          (slightly good) 
   Ceothia                                       (slightly good) 
   Tiamat                                        (very good)     
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (good)          
   Dragonnia                                     (good)          
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (slightly good) 
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (good)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (very good)     
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (very good)     
   Castle Ravenloft                              (extremely good)

* = already completed this boot.
Col sneaks south.
You follow Fatwa.

              
              
    MM^MM     
  MMM,@..MM   
  MM,,.oM...  
  M,,.oooooM  
  ,,M,.oo     
A Warm Cavern in the Upper Strata of the Underdark
Obvious exits: -N -E -S -W
*Col  The Empire (Dwarf)(medium) stands in mid-air here.
*Fatwa  The Empire (Githzerai)(large) stands in mid-air here.

< 1761h/1038H 175v/179V Pos: standing >

< 1761h/1038H 175v/179V Pos: standing >

< 1760h/1038H 179v/179V Pos: standing >
              
              
    MM^MM     
  MMM,@..MM   
  MM,,.oM...  
  M,,.oooooM  
  ,,M,.oo     

< 1756h/1038H 179v/179V Pos: standing >
Kardok nods.

< 1754h/1038H 179v/179V Pos: standing >
A faint hum can be heard from the warhammer of the ancient dwarven battleragers carried by Col.

< 1747h/1038H 179v/179V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 1747h/1038H 179v/179V Pos: standing >
You complete your spell...
A sudden breeze blows by, creating a cloud of dust that quickly condenses into a rainbow colored portal.
A gateway is opened to the air plane!

< 1746h/1038H 179v/179V Pos: standing >
              
              
    MM^MM     
  MMM,@.MMM   
  MM,,.oo...  
  M,,.oooooM  
  ,,M,.oo     
You enter a rainbow colored portal and reappear elsewhere...

<map>
Zone: Plane of Air.
Room: The Elemental Plane of Air
</map>
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D
There is a portal here shimmering in a rainbow of colors. (magic)

< 1745h/1038H 179v/179V Pos: standing >

< 1745h/1038H 179v/179V Pos: standing >
You quickly scan the area.
An air elemental who is rather far off to your east.
You who is in the distance to your east.
You who is in the distance to your south.
An air elemental who is close by to your west.
You who is in the distance to your west.
A winter wolf who is close by above you.
A jinni noble who is a brief walk away above you.
You who is in the distance above you.
A jinni noble who is not far off below you.
A winter wolf who is rather far off below you.
You who is in the distance below you.

< 1745h/1038H 179v/179V Pos: standing >
You enter a rainbow colored portal and reappear elsewhere...
              
              
    MM^MM     
  MMM,@.MMM   
  MM,,.oo...  
  M,,.oooooM  
  ,,M,.oo     
A Warm Cavern in the Upper Strata of the Underdark
Obvious exits: -N -E -S -W
There is a portal here shimmering in a rainbow of colors. (magic)
*Kardok  The Empire (Dwarf)(medium) stands in mid-air here.
*Col  The Empire (Dwarf)(medium) stands in mid-air here.
*Fatwa  The Empire (Githzerai)(large) stands in mid-air here.

< 1744h/1038H 179v/179V Pos: standing >

< 1743h/1038H 179v/179V Pos: standing >
You feel your 10th circle power returning to you.

< 1742h/1038H 179v/179V Pos: standing >
              
              
    MM^MM     
  MMM,@.MMM   
  MM,,.oo...  
  M,,.oooooM  
  ,,M,.oo     

< 1742h/1038H 179v/179V Pos: standing >

< 1741h/1038H 179v/179V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 1740h/1038H 179v/179V Pos: standing >
Casting: gate 

< 1739h/1038H 179v/179V Pos: standing >
You complete your spell...
A sudden breeze blows by, creating a cloud of dust that quickly condenses into a rainbow colored portal.
A gateway is opened to the fire plane!

< 1739h/1038H 179v/179V Pos: standing >
A faint hum can be heard from the buckler of the Saints carried by Col.

< 1737h/1038H 179v/179V Pos: standing >

< 1736h/1038H 179v/179V Pos: standing >
You enter a rainbow colored portal and reappear elsewhere...

<map>
Zone: Plane of Fire.
Room: The Elemental Plane of Fire
</map>
The Elemental Plane of Fire
Obvious exits: -N -E -S -W -U -D
There is a portal here shimmering in a rainbow of colors. (magic)
A dark grey color pool floats here in all this fire! (magic)

< 1735h/1038H 179v/179V Pos: standing >

< 1735h/1038H 179v/179V Pos: standing >
You feel your 10th circle power returning to you.
You quickly scan the area.
A fire elemental who is rather far off to your north.
You who is in the distance to your north.
A large fire elemental who is a brief walk away to your east.
A fire elemental who is rather far off to your east.
A large fire elemental who is rather far off to your east.
You who is in the distance to your east.
A fire elemental who is close by to your south.
You who is in the distance to your south.
A fire elemental who is close by to your west.
A large fire elemental who is close by to your west.
A large fire elemental who is not far off to your west.
You who is in the distance to your west.
A flame salamander who is rather far off above you.
You who is in the distance above you.
A flame salamander who is close by below you.
You who is in the distance below you.

< 1735h/1038H 179v/179V Pos: standing >
You feel less like a lion and more like your normal self.
You start chanting...

< 1734h/1038H 179v/179V Pos: standing >
Casting: gate *

< 1733h/1038H 179v/179V Pos: standing >
Casting: gate 

< 1732h/1038H 179v/179V Pos: standing >
You complete your spell...
A sudden breeze blows by, creating a cloud of dust that quickly condenses into a rainbow colored portal.
A gateway is opened to the prime plane!

< 1732h/1038H 179v/179V Pos: standing >
You peer into a rainbow colored portal and see...
Burnt Plains of a Fallen Realm

< 1729h/1038H 179v/179V Pos: standing >

< 1727h/1038H 179v/179V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 1727h/1038H 179v/179V Pos: standing >
You complete your spell...
A sudden breeze blows by, creating a cloud of dust that quickly condenses into a rainbow colored portal.
A gateway is opened to the prime plane!

< 1726h/1038H 179v/179V Pos: standing >
You peer into a rainbow colored portal and see...
A Marshy Clearing with Patches of Tanglebush

< 1724h/1038H 179v/179V Pos: standing >
You enter a rainbow colored portal and reappear elsewhere...
   M^..^.**D    
  MM^..^.**M*   
 MMM^...***M**  
 MM^.M..******  
 MM.^^.@*M****  
 M^.^..*******  
 M^.^..****M*.  
  ^^.M.******   
   ^...*****    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
There is a portal here shimmering in a rainbow of colors. (magic)

< 1723h/1038H 179v/179V Pos: standing >

< 1723h/1038H 179v/179V Pos: standing >
You start chanting...

< 1721h/1038H 179v/179V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
     ^.**^      
     ..M..      
      ...^.     
 .      ^^      
 ^^    @^       
 *.             
 *^             
  ^.            
                
A Small Fisherman's Dock
Obvious exits: -N -E -S -W
*A Kobold (small) sits resting. (Non-Fraggable) (camping) 
(Q)Moldug the barbarian fisherman sits on the edge of the dock, eyeing the fish.
A Kobold opens a spellbook and begins studying it intently.

< 1720h/1038H 179v/179V Pos: standing >
     ^.**^      
     ..M..      
      ...^.     
 .      ^^      
 ^^    @^       
 *.             
 *^             
  ^.            
                

< 1718h/1038H 179v/179V Pos: standing >
     ^.**^ M    
     ..M..      
      ...^.     
 .      ^^      
 ^^    @^       
 *.             
 *^             
  ^.            
                

< 1717h/1038H 179v/179V Pos: standing >
     ^.**^ M    
     ..M..      
      ...^.     
 .      ^^      
 ^^    @^       
 *.             
 *^             
  ^.            
                

< 1715h/1038H 179v/179V Pos: standing >
A Kobold clambers to his feet.
A Kobold, looking very frustrated, packs up his book.

< 1715h/1038H 179v/179V Pos: standing >
     ^.**^ M    
     .M^..      
      ...^.     
 .      ^^      
 ^^    @^       
 *.             
 *^             
  ^.            
                

< 1714h/1038H 179v/179V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 1711h/1038H 179v/179V Pos: standing >
A Kobold starts casting an offensive spell called 'bigbys clenched fist'.
A Kobold snaps into visibility.

< 1711h/1038H 179v/179V Pos: standing >
You complete your spell...
[Damage: 122 ] -=[You drain a Kobold of some of his energy.]=-

< 1806h/1038H 188v/179V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'buoblg qrunsoqpze yugh'
You snap into visibility.
-=[A Kobold's mighty magic fist slams into you!]=-
You start chanting...

< 1714h/1038H 188v/179V Pos: standing >
A Kobold starts casting an offensive spell.

< 1713h/1038H 188v/179V Pos: standing >
You snap into visibility.
You complete your spell...
You snap into visibility.
[Damage: 128 ] -=[You drain a Kobold of some of his energy.]=-

< 1809h/1038H 205v/179V Pos: standing >
A cool winter breeze blows through the foothills of Ice Crag continent.


< 1809h/1038H 205v/179V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'buoblg qrunsoqpze yugh'
You resist the effects of a Kobold's spell!
You start chanting...
You snap into visibility.

< 1808h/1038H 205v/179V Pos: standing >
     ^.**^ M    
     ..^..      
      M..^.     
 .      ^^      
 ^^    @^       
 *.             
 *^             
  ^.            
                

< 1808h/1038H 205v/179V Pos: standing >
A Kobold starts casting an offensive spell.

< 1807h/1038H 205v/179V Pos: standing >
You snap into visibility.
You complete your spell...
You snap into visibility.
[Damage: 112 ] -=[You drain a Kobold of some of his energy.]=-
A Kobold's pair of strange gauntlets was disintegrated by the negative energy!
A Kobold's suit of black jodani wood armor [poor] was disintegrated by the negative energy!
A Kobold's boreal crystal charm from the Twin Towers was disintegrated by the negative energy!
A Kobold's some decent granite pants was disintegrated by the negative energy!
A Kobold's fanged emerald eyepatch was disintegrated by the negative energy!
A Kobold is dead! R.I.P.
You receive your share of experience.