<worn on horns> a pair of horns embossed with a red dragon [poor] (magic) (glowing)
<worn around neck> a blood-stained bark necklace
<worn around neck> a humming bamboo collar
<worn on body> a hooded flowing black robe [superior] (magic) [73%]
<worn about body> a human-made dragonscale bodycloak
<worn on tail> a dark bone tail protector
<worn about waist> a humming dragonscale belt
<worn on belt buckle>a spellbook bearing the insignia of Perig (magic) (glowing)
<worn on finger> a glowing electrum ring [poor] (magic) (illuminating)
<worn on finger> a sun ring (magic) (glowing)
<primary weapon> a shimmering staff [superior] (magic)
<held> a ball of yellow mist
< 567h/977H 159v/173V Pos: standing >
Inside a Patch of Tall Reeds
The wet mud and pools of water have been overgrown here by thick reeds,
which blanket the ground with their wide leaves and heavy stems. The endless
drone of buzzing insects fills the air, along with the stench of moist mud
and decaying undergrowth. Deep pools of peat moss make travel dangerous their
depths threatening to engulf anyone foolish enough to stumble inside. A few
stunted trees can be seen dotting the area, though for the most part the reds
dominate everything in site.
Obvious exits: -North
A carnivorous plant opens its jaws.
< 567h/977H 158v/173V Pos: standing >
A carnivorous plant suddenly attacks YOU!
A carnivorous plant's bite grazes you.
< 566h/977H 159v/173V Pos: standing >
< T: Perig TP: sta TC: few wounds E: plant sta EP: excellent >
You attempt to flee...
In the Muck
Two large totems stand on either side of the path, both of them the beholder
of heads. The heads lay impaled upon the totems, a warning to all those who
would attempt to traverse this swamp. They've been there a while one would
suppose, simply because nearly all of the flesh has rotten away exposing the
skull underneath. Flies swarm the area, small ponds of water alongside many
dead tress outline the area. Below, the ground is very soggy, the muck slows
progress to nearly a standstill. A small path opens up to the west, which
leads toward civilization.
Obvious exits: -North -South -West
A small snake swims in the swamp.
You flee northward!
< 566h/977H 135v/173V Pos: standing >
A Muddy Trail through the Swamp
A horrible stench fills the area, a stench resembling that of maneaur that
all cows drop. The plumbing from the town has to run somewhere, so why not
here. From the smell of it, every minotaur in the city must have dropped many
loads during his trip to the latrine. Most of the swamp is shallow, yet that
doesn't matter, progress is still very difficult. Atop of some dead trees,
the fallen ones, moss and a variety of plant life grow steadily. Only the
reptiles live within proximity of this smell, for what do they care.
Obvious exits: -North -East -South
< 566h/977H 134v/173V Pos: standing >
An Old Trail
Small rocks are swallowed whole by the mud and the various weeds that
arbitrary grow here. Below, on the ground, there resembles something that once
could have been a road, but the vegetation alongside a lack of effort to
maintain it resulted in its erosion by the many elements that envelope the
swamp. Dead trees outline the parameter, with hordes of vines hanging from
them, which prohibits vision further. The wind makes a wheezing sound as it
passes through the vines and empty tree branches. A slight smell fills the
air, the smell of maneaur. It is very foul.
Obvious exits: -East -West
A small snake swims in the swamp.
< 566h/977H 133v/173V Pos: standing >
A Long Winding Trail of Mud
Mud envelopes the path, making progress for any heavily burdened minotaur
carrying the spoils of war, slow. The muck sinks a foot deep and stretches
the entire trail, never to let up. Along the trail, on either side, the rocky
aspect of the swamp comes to life. A large amount of boulders lay scattered
about the area, they look to have been pushed for they still have leave a
crater trail from point to point. Just where these boulders were pushed to
is inapprehensible at the moment, for they are not in sight. A horrible smell
sweeps the area, the smell of mud, which resembles maneaur.
Obvious exits: -East -West
< 566h/977H 132v/173V Pos: standing >
Before a Wooden Bridge
Huge boulders rest off to the side of the trail, which is full of mud. Small
puddles of water form within the footsteps of a few massive trolls. Other
markings are among the mud, reptilian tracks are visible, their slithering
ways are hard to miss. The area is turning into a mud land, as opposed to
a swampy forest, however, the swamp is visible just to the west, along with
its dark and smelly ways. Alligators noisily splash in the swamp, they've no
doubt caught some prey and are twisting and turning in a death spiral to shake
the life out of its dinner. Crocodiles like their meat tender, which is why
bury their lunch in the bottom of the swamp, waiting for an hour until they
actually feast upon the flesh. The river to the east has a bridge above it.
The bridge is tied to four huge boulders that are used to anchor it, the bridge
being made of rope and planks and all.
Obvious exits: -North -East -West
Two large boulders with rope strung around them anchor a bridge.
< 566h/977H 131v/173V Pos: standing >
Above a River on a Rope Bridge
A strong current allows this river to turn into a white water rapid
that runs towards the southeast. Rocks are visible among the river, for they
are the reason the water runs white. Strong currents provide a fast means of
travel for those who would risk the chance of navigating the river. First jump
out into the river, whether one would survive on their own is left up to the
gods. Only those unafraid of dying should even attempt this.
Obvious exits: -East -West -Down
< 566h/977H 131v/173V Pos: standing >
Along a River
The forest thins out to reveal a river in its mist. Much of the ground is
wet for reasons undoubtedly caused by the water of the river. Weeds and
vegetation plague the river's edge and the bushes make great abodes for snakes
and other reptiles. Sounds of the river fill the air as well a the smell that
rapids normally bring, the smell of rain. Animals often come here to drink.
A hill slopes downward towards the river and it still rises to the east. The
white water of the river is caused by the ferociousness of the current
colliding with the rocks underneath that one rarely sees. A large rope and
wooden bridge is anchored by two boulders on this side and two boulders on the
other side. A forest opens up to the east.
Obvious exits: -East -West
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
< 566h/977H 130v/173V Pos: standing >
Nearing a River
Wild life can be heard nearby but they remain unseen however, for the
forestation is very thick. The trees grow an incredible height here and they
block out the sunlight that is the demise of so many nocturnal creatures. A
river is faintly visible towards the west. Many game trails are visible to the
east however, as well to the west. It is obvious that this particular section
of the forest is a hot spot amongst the animals for it provides about the
only drinking water readily available in the region. One thing the river
isn't to those who dwell in this region is safe to travel.
Obvious exits: -East -West
< 566h/977H 130v/173V Pos: standing >
A Dense Forest
The denseness of the forest forbids sunlight from even reaching the ground.
The eerieness of the darken wood seems to spell danger of sorts. the darkened
trees may be the product of ears of little to no sunlight, the trees are
however, living. The game trails on the ground are beginning to thin out a
little, they are still numerous thought. The darkened trees look as black as
coal. A few of t he trees have roots sticking out of the ground further
providing evidence of their ancientness. Owls whoot during the night, giving
an unwelcomed noise to those who reside in the town visible to the west.
Obvious exits: -North -West
< 566h/977H 129v/173V Pos: standing >
You start chanting...
< 567h/977H 134v/173V Pos: standing >
Casting: mass invisibility **
< 567h/977H 135v/173V Pos: standing >
Casting: mass invisibility *
< 567h/977H 136v/173V Pos: standing >
Casting: mass invisibility
< 568h/977H 137v/173V Pos: standing >
You complete your spell...
You vanish.
< 568h/977H 138v/173V Pos: standing >
Near a Log Cabin
The weeds and vegetation has grown out of control and plague the footsteps
of the cabin. It is obvious that this place has somehow been deserted. The
cabin stands a little over fifteen feet tall and looks to have been constructed
well. A small chimney is visible and emits no smoke, furthering signs of
abandonment. Two small windows were built on either side of the doorway, they
are however too dirty to see through. The roof of the cabin looks to house
many of the bird life of the forest, and snakes can be heard rattling their
tails in defiance. The cabin was made of a good lumber and it's obvious from
its size that many tree's had to fall in order to build it.
Obvious exits: -North# -East -South
< 568h/977H 140v/173V Pos: standing >
Along a Game Trail
Scattered animal prints lay on the ground marking this as a game trail of
sorts. The variety of the marks is uncanny, it is obvious that this is a well
traveled path by the animals. Sounds of animal life stir through the air. Many
of the trees are darkened from years of lack of sunlight. The trees are
however still alive. the denseness of the forest can be attributed to the
trees being so dark, since they are the only factor preventing sunlight from
reaching the earth here. The trail is very wide and it is unmarked by
conventional methods of travel such as caravans and booted footprints.
Obvious exits: -East -West
< 568h/977H 140v/173V Pos: standing >
^MMMM^^.^.*
^^MMM^^..^.**
^^^MMM^.....***
^^MMM^^.....***
^^MMM^^@....***
M^^MM^^^^^.****
^^^MMM^..^^****
^^MMM^^******
^^MM^^^****
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 568h/977H 139v/173V Pos: standing >
MMMM^^.^.**
^MMM^^..^.***
^^MMM^.....****
^MMM^^.....****
^MMM^^.@...****
^^MM^^^^^.*****
^^MMM^..^^*****
^MMM^^*******
^MM^^^*****
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 568h/977H 137v/173V Pos: standing >
MMM^^.^.***
MMM^^..^.****
^MMM^.....*****
MMM^^.....*****
MMM^^..@..*****
^MM^^^^^.******
^MMM^..^^******
MMM^^********
MM^^^******
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 569h/977H 136v/173V Pos: standing >
MM^^..^.***
MMM^.....****
MMM^^.....*****
MMM^^.....*****
^MM^^^^@.******
^MMM^..^^******
^MMM^^*********
^MM^^^*******
MMM^^^*****
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West
< 569h/977H 134v/173V Pos: standing >
The sun vanishes behind the southern horizon.
MM^.....***
MM^^.....****
MMM^^.....*****
^MM^^^^^.******
^MMM^..@^******
^MMM^^*********
^^MM^^^********
^MMM^^^******
^MMM^^^^***
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West
< 569h/977H 132v/173V Pos: standing >
..^^*
^*@**
^^***
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 569h/977H 131v/173V Pos: standing >
^****
^^@**
^^^**
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 569h/977H 129v/173V Pos: standing >
M^^^^^.****
MMM^..^^*****
^MMM^^*********
^^MM^^^********
^^MMM^^@*******
^^^MMM^^^^*****
.^^^^MMMM...***
^.^^^^..^.^^.
..^^^^.^..^
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West
< 569h/977H 127v/173V Pos: standing >
MM^..^^****
MMM^^********
^^MM^^^********
^^MMM^^^*******
^^^MMM^@^^*****
.^^^^MMMM...***
^^.^^^^..^.^^..
^..^^^^.^..^*
^^.^^....**
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West
< 569h/977H 125v/173V Pos: standing >
A Dusty Trail
This seems to be a short trail that has been long abandoned. Small
clouds of dust rise in the air with each step you take, obscuring
any trace of previous passersby. The sky is a dull cloudy grey, with
the faintest traces of mist floating on the horizon. Ahead, you
see a small clearing surrounded by dead and dying trees.
Obvious exits: -North -East -Down
< 569h/977H 124v/173V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Alas, you cannot go that way. . . .
< 569h/977H 124v/173V Pos: standing >
A Dusty Trail
This seems to be a short trail that has been long abandoned. Small
clouds of dust rise in the air with each step you take, obscuring
any trace of previous passersby. The sky is a dull cloudy grey, with
the faintest traces of mist floating on the horizon. Ahead, you
see a small clearing surrounded by dead and dying trees.
Obvious exits: -Up -Down
A ragged black squirrel shuffles slowly through the grass.
< 569h/977H 123v/173V Pos: standing >
A Dusty Trail
This seems to be a short trail that has been long abandoned. Small
clouds of dust rise in the air with each step you take, obscuring
any trace of previous passersby. The sky is a dull cloudy grey, with
the faintest traces of mist floating on the horizon. Ahead, you
see a small clearing surrounded by dead and dying trees.
Obvious exits: -Up -Down
A little blue snake slithers through the grass.
A ragged black squirrel shuffles slowly through the grass.
A tiny bony chipmunk darts around with tail aflicker.
A little blue snake slithers through the grass.
< 569h/977H 121v/173V Pos: standing >
A Dusty Trail
This seems to be a short trail that has been long abandoned. Small
clouds of dust rise in the air with each step you take, obscuring
any trace of previous passersby. The sky is a dull cloudy grey, with
the faintest traces of mist floating on the horizon. Ahead, you
see a small clearing surrounded by dead and dying trees.
Obvious exits: -North -Up
< 569h/977H 119v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 569h/977H 120v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 569h/977H 120v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 569h/977H 120v/173V Pos: standing >
Entrance of a Small Abandoned Settlement
The trail abruptly stops at the edge of a clearing. Dead and dying
bushes surround the clearing, lending the air a decayed look along with
the gaping black doorways, windows and fallen roofs of the
buildings.
A broken gate leans to the side here.
Obvious exits: -North -South
a broken wooden gate lies to the side here.
A bushy-tailed fox shambles down the path
A little blue snake slithers through the grass.
A ragged black squirrel shuffles slowly through the grass.
< 569h/977H 118v/173V Pos: standing >
Pitted Path Leading to the Village
This path is pocked and pitted with old ruts. The ruts are mostly
grown in with thick bunches of thistles and weeds, while to the sides
you can hear the soft squeaks and chitters of various creatures.
Obvious exits: -North -South
A bushy-tailed fox shambles down the path
A little blue snake slithers through the grass.
< 569h/977H 117v/173V Pos: standing >
An Intersection of Paths
The path splits off here in different directions. A bit to the north,
you can see the surprisingly complete front of a building, to the
west you see a broken down shack, and to the east leads a path
towards a building that would have been imposing if it weren't
for the fact that all windows were missing and the roof was
half-collapsed on itself. The way out of this foreboding area
is to the south.
Obvious exits: -North -East -South -West
A bushy-tailed fox shambles down the path
< 570h/977H 116v/173V Pos: standing >
Market Square
This is the small square where the villagers used to ply their wares.
But, alas, with the coming of troubles, the market benches are scattered
in broken heaps around the area, rotted husks and produce petrified on
the ground. Under one cart you can see white bones gleaming in the
dim light. In the center is a dried up well. The exits you see are
to the North towards the undamaged building, to the west to a shack, and
to the east to another shack, as well as south to exit the village.
Obvious exits: -North -East -South -West -Down
an old well has dried up here.
A black raven flies overhead with a raucous cry.
< 570h/977H 115v/173V Pos: standing >
A Bend in the Village Path
The path takes a turn here, going either to the east towards several
old battered houses, or to the north to the startlingly unharmed
building. The air here is quite still, and the silence is foreboding.
Exits are to the North, East or South.
Obvious exits: -North -East -South
A tiny bony chipmunk darts around with tail aflicker.
A ragged black squirrel shuffles slowly through the grass.
< 570h/977H 114v/173V Pos: standing >
A Totally Unharmed Shop.
This shop has managed somehow to remain completely unharmed by whatever
it was that destroyed most of the rest of the town. Here, you see tubs
of pickles, bolts of cloth, stacks of sacks of grain, almost all the
items in total disarray due to neglect and lack of customers. The
shopkeeper Anguinel looks up in near shock at your entry.
This area seems to be devoid of magic!
Obvious exits: -South
A stout cudgel carved from oak wood lies here.
(Q)The Shopkeeper Anguinel looks up at your entry in surprise.
< 570h/977H 114v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 570h/977H 114v/173V Pos: standing >
The shopkeeper now has a large, perfectly round, red gem.
The shopkeeper gives you 80 platinum, 9 gold, and 6 silver.
< 570h/977H 115v/173V Pos: standing >
The shopkeeper now has a dagger of heartbreaking.
The shopkeeper gives you 41 platinum, 9 gold, and 2 silver.
< 570h/977H 117v/173V Pos: standing >
Ok.
You put 121 platinum, 19 gold, 12 silver, and 6 copper coins into a green linen bag.
< 571h/977H 119v/173V Pos: standing >
A Totally Unharmed Shop.
Obvious exits: -South
A stout cudgel carved from oak wood lies here.
(Q)The Shopkeeper Anguinel looks up at your entry in surprise.
< 571h/977H 120v/173V Pos: standing >
a green linen bag (glowing)
This linen bag is just the right size to carry around small items
of value.
A green linen bag is made of cloth and appears to be of average quality.
A green linen bag has an item value of 1.
a green linen bag can hold around 168 pounds, and is as good as empty.
a green linen bag currently contains:
A green linen bag contains:
a small pile of coins
< 571h/977H 121v/173V Pos: standing >
A Bend in the Village Path
The path takes a turn here, going either to the east towards several
old battered houses, or to the north to the startlingly unharmed
building. The air here is quite still, and the silence is foreboding.
Exits are to the North, East or South.
Obvious exits: -North -East -South
A tiny bony chipmunk darts around with tail aflicker.
A ragged black squirrel shuffles slowly through the grass.
< 571h/977H 121v/173V Pos: standing >
Market Square
This is the small square where the villagers used to ply their wares.
But, alas, with the coming of troubles, the market benches are scattered
in broken heaps around the area, rotted husks and produce petrified on
the ground. Under one cart you can see white bones gleaming in the
dim light. In the center is a dried up well. The exits you see are
to the North towards the undamaged building, to the west to a shack, and
to the east to another shack, as well as south to exit the village.
Obvious exits: -North -East -South -West -Down
an old well has dried up here.
A black raven flies overhead with a raucous cry.
< 571h/977H 121v/173V Pos: standing >
An Intersection of Paths
The path splits off here in different directions. A bit to the north,
you can see the surprisingly complete front of a building, to the
west you see a broken down shack, and to the east leads a path
towards a building that would have been imposing if it weren't
for the fact that all windows were missing and the roof was
half-collapsed on itself. The way out of this foreboding area
is to the south.
Obvious exits: -North -East -South -West
A bushy-tailed fox shambles down the path
A bushy-tailed fox shambles down the path
< 571h/977H 120v/173V Pos: standing >
Pitted Path Leading to the Village
This path is pocked and pitted with old ruts. The ruts are mostly
grown in with thick bunches of thistles and weeds, while to the sides
you can hear the soft squeaks and chitters of various creatures.
Obvious exits: -North -South
A little blue snake slithers through the grass.
< 571h/977H 119v/173V Pos: standing >
You are carrying: (3/10)
a green linen bag (glowing)
a cast-iron cookpot
a large leather backpack
< 572h/977H 120v/173V Pos: standing >
An Intersection of Paths
The path splits off here in different directions. A bit to the north,
you can see the surprisingly complete front of a building, to the
west you see a broken down shack, and to the east leads a path
towards a building that would have been imposing if it weren't
for the fact that all windows were missing and the roof was
half-collapsed on itself. The way out of this foreboding area
is to the south.
Obvious exits: -North -East -South -West
A bushy-tailed fox shambles down the path
A bushy-tailed fox shambles down the path
< 572h/977H 121v/173V Pos: standing >
Market Square
This is the small square where the villagers used to ply their wares.
But, alas, with the coming of troubles, the market benches are scattered
in broken heaps around the area, rotted husks and produce petrified on
the ground. Under one cart you can see white bones gleaming in the
dim light. In the center is a dried up well. The exits you see are
to the North towards the undamaged building, to the west to a shack, and
to the east to another shack, as well as south to exit the village.
Obvious exits: -North -East -South -West -Down
an old well has dried up here.
A black raven flies overhead with a raucous cry.
< 572h/977H 120v/173V Pos: standing >
A Bend in the Village Path
The path takes a turn here, going either to the east towards several
old battered houses, or to the north to the startlingly unharmed
building. The air here is quite still, and the silence is foreboding.
Exits are to the North, East or South.
Obvious exits: -North -East -South
A tiny bony chipmunk darts around with tail aflicker.
A ragged black squirrel shuffles slowly through the grass.
< 572h/977H 119v/173V Pos: standing >
A Totally Unharmed Shop.
This shop has managed somehow to remain completely unharmed by whatever
it was that destroyed most of the rest of the town. Here, you see tubs
of pickles, bolts of cloth, stacks of sacks of grain, almost all the
items in total disarray due to neglect and lack of customers. The
shopkeeper Anguinel looks up in near shock at your entry.
This area seems to be devoid of magic!
Obvious exits: -South
A stout cudgel carved from oak wood lies here.
(Q)The Shopkeeper Anguinel looks up at your entry in surprise.
< 572h/977H 118v/173V Pos: standing >
The shopkeeper Anguinel says 'I won't buy that, Perig.'
< 572h/977H 120v/173V Pos: standing >
You drop a cast-iron cookpot.
< 573h/977H 125v/173V Pos: standing >
You hide a cast-iron cookpot.
< 574h/977H 127v/173V Pos: standing >
You can buy:
1) A dagger of heartbreaking for 57 platinum, 6 gold, and 4 silver.
2) A large, perfectly round, red gem for 111 platinum, 3 gold, and 2 silver.
3) A pair of tattered pants for 1 platinum, and 1 gold.
4) A filthy stained loincloth [superior] for 8 platinum, 3 gold, and 6 silver.
5) A sack dress for 11 platinum, 1 gold, and 1 silver.
6) Black-iron shackles [superior] for 1 platinum, 4 gold, 8 silver, and 5 copper.
7) A wooden club [poor] for 6 platinum, 3 gold, and 8 silver.
8) A greenwood cudgel for 9 platinum, 5 gold, and 7 silver.
9) A rusty carving knife for 26 platinum, 6 gold, and 2 silver.
10) A storm hammer for 6 platinum, 3 gold, and 8 silver.
11) An ashen reed chainmail for 1 platinum, and 1 gold.
12) A long flowing robe [poor] [83%] for 10 platinum, 1 gold, and 2 silver.
13) A glowing elven cutlass [superior] for 26 platinum, 5 gold, and 1 silver.
14) A steel war hammer for 5 platinum, 6 gold, and 1 silver.
15) A steel war hammer [superior] for 5 platinum, 6 gold, and 1 silver.
16) A steel war hammer [poor] for 5 platinum, 6 gold, and 1 silver.
17) A misericord dagger [poor] for 149 platinum, 9 gold, and 3 silver.
18) A rapier for 33 platinum, 6 gold, and 6 silver.
19) A rapier [poor] for 33 platinum, 6 gold, and 6 silver.
20) A rapier [superior] for 33 platinum, 6 gold, and 6 silver.
21) A rapier [poor] for 33 platinum, 6 gold, and 6 silver.
22) A rapier [superior] for 33 platinum, 6 gold, and 6 silver.
23) A thin polished steel long sword for 2 platinum, and 9 silver.
24) An ironwood staff [superior] for 7 platinum, 4 gold, and 8 silver.
25) An iron war fan for 151 platinum, 8 gold, 5 silver, and 5 copper.
26) A misshaped dragonscale long sword for 1 platinum, and 1 gold.
27) A jeweled glassteel falchion for 1 platinum, and 1 gold.
28) A knight's stone lance for 1 platinum, and 1 gold.
29) A thin steel spike [superior] for 74 platinum, 2 gold, and 5 silver.
30) A thin steel spike [superior] for 74 platinum, 2 gold, and 5 silver.
31) A well polished steel short sword for 16 platinum, and 5 gold.
32) A golden falchion [superior] for 10 platinum, and 1 silver.
33) A golden falchion [superior] for 10 platinum, and 1 silver.
34) A sunstone dagger [superior] for 58 platinum, 1 gold, and 9 silver.
35) A sunstone greatsword [superior] for 11 platinum, 8 gold, and 8 silver.
36) A barbed scimitar for 40 platinum, 5 gold, and 9 silver.
37) A massive bastard sword for 20 platinum, 5 gold, and 7 silver.
38) A large ruby for 99 platinum.
39) A large ruby for 99 platinum.
40) A large ruby for 99 platinum.
41) A large diamond for 110 platinum, 1 gold, and 1 silver.
42) A large diamond for 110 platinum, 1 gold, and 1 silver.
43) A large diamond for 110 platinum, 1 gold, and 1 silver.
44) A long-handled cooking ladle [poor] for 3 platinum, 5 gold, and 2 silver.
45) An imperfect topaz for 231 platinum.
46) A large imperfect topaz for 252 platinum, 9 gold, 9 silver, and 8 copper.
47) A flawless diamond for 453 platinum, 7 gold, 4 silver, and 8 copper.
48) A flawless diamond for 453 platinum, 7 gold, 4 silver, and 8 copper.
49) An imperfect emerald for 346 platinum, and 5 gold.
50) An imperfect diamond for 288 platinum, 7 gold, and 5 silver.
51) A tiny diamond for 329 platinum, 9 gold, 9 silver, and 8 copper.
52) A large piece of copper ore for 96 platinum, 7 gold, 7 silver, and 2 copper.
53) A small piece of platinum ore for 96 platinum, 1 silver, and 3 copper.
54) A small piece of platinum ore for 92 platinum, 6 gold, 9 silver, and 2 copper.
55) A small piece of platinum ore for 87 platinum, 2 gold, 7 silver, and 7 copper.
56) A large piece of mithril ore for 243 platinum, 8 gold, 9 silver, and 3 copper.
57) A medium piece of iron ore for 25 platinum, 7 gold, and 4 copper.
58) A medium piece of iron ore for 23 platinum, 8 gold, 4 silver, and 8 copper.
59) A map of the cosmos for 1466 platinum, 1 gold, 2 silver, and 4 copper.
60) The jewel of a githyanki for 1540 platinum.
61) The jewel of a githyanki for 1540 platinum.
62) The fabled ruby of the Dragons for 1100 platinum.
63) The fabled ruby of the Dragons for 1100 platinum.
64) A small crystal ball for 2200 platinum, 1 gold, and 1 silver.
65) A tiny sapphire for 318 platinum, 2 gold, 1 silver, and 3 copper.
66) A tiny imperfect topaz for 275 platinum, 7 gold, 8 silver, and 5 copper.
67) A tiny imperfect topaz for 212 platinum, 1 gold, 4 silver, and 2 copper.
68) A large imperfect sapphire for 304 platinum, 9 gold, 5 silver, and 4 copper.
69) A sapphire for 343 platinum, 7 gold, and 5 silver.
70) A sapphire for 331 platinum, 4 gold, 7 silver, and 1 copper.
71) A tiny topaz for 263 platinum, 9 gold, 9 silver, and 8 copper.
72) A tiny topaz for 263 platinum, 9 gold, 9 silver, and 8 copper.
73) A tiny topaz for 263 platinum, 9 gold, 9 silver, and 8 copper.
74) A tiny topaz for 254 platinum, 5 gold, and 7 silver.
75) A tiny imperfect diamond for 344 platinum, 7 gold, 3 silver, and 1 copper.
76) A tiny imperfect diamond for 265 platinum, 1 gold, 7 silver, and 8 copper.
77) A large flawless sapphire for 490 platinum, 5 gold, 7 silver, and 9 copper.
78) A large imperfect diamond for 316 platinum, 2 gold, 4 silver, and 8 copper.
79) A large imperfect diamond for 396 platinum, 4 gold, and 4 silver.
80) A large imperfect diamond for 396 platinum, 4 gold, and 4 silver.
81) A topaz for 265 platinum, 1 gold, 7 silver, and 8 copper.
82) A tiny emerald for 374 platinum, 7 gold, 8 silver, and 4 copper.
83) A tiny emerald for 381 platinum, 8 gold, 5 silver, and 5 copper.
84) A large imperfect ruby for 365 platinum, 9 gold, 4 silver, and 4 copper.
85) An emerald for 412 platinum, and 5 gold.
86) An emerald for 397 platinum, 7 gold, 6 silver, and 6 copper.
87) A tiny imperfect emerald for 413 platinum, 6 gold, 7 silver, and 7 copper.
88) A large imperfect emerald for 365 platinum, 9 gold, 4 silver, and 4 copper.
89) A large flawless emerald for 765 platinum, 3 gold, and 3 copper.
90) A large diamond for 357 platinum, 9 gold, 8 silver, and 9 copper.
91) A flawless sapphire for 453 platinum, 7 gold, 4 silver, and 8 copper.
92) A flawless sapphire for 437 platinum, 5 gold, 4 silver, and 3 copper.
93) A flawless sapphire for 568 platinum, 8 gold, and 6 copper.
94) A diamond for 343 platinum, 7 gold, and 5 silver.
95) A diamond for 331 platinum, 4 gold, 7 silver, and 1 copper.
96) An imperfect sapphire for 92 platinum, and 4 gold.
97) An imperfect sapphire for 361 platinum, 9 gold, 6 silver, and 7 copper.
98) A small piece of iron ore for 19 platinum, 3 gold, 7 silver, and 3 copper.
99) A small piece of iron ore for 20 platinum, 5 gold, 7 silver, and 8 copper.
100) A small piece of iron ore for 15 platinum, 7 gold, and 5 silver.
101) A medium piece of tin ore for 36 platinum, 1 gold, 9 silver, and 6 copper.
102) A medium piece of tin ore for 37 platinum, 4 gold, 2 silver, and 2 copper.
103) A medium piece of tin ore for 47 platinum, and 6 copper.
104) A small piece of tin ore for 42 platinum, 6 gold, and 6 copper.
105) A small piece of tin ore for 43 platinum, 8 gold, 5 silver, and 8 copper.
106) A small piece of tin ore for 33 platinum, 2 gold, 3 silver, and 8 copper.
107) A small piece of tin ore for 31 platinum, 8 gold, 3 silver, and 5 copper.
108) A small piece of tin ore for 40 platinum, 3 silver, and 6 copper.
109) A small piece of tin ore for 35 platinum, 2 gold, and 9 silver.
110) A small piece of tin ore for 28 platinum, 4 gold, 8 silver, and 3 copper.
111) A large piece of gold ore for 126 platinum, 9 gold, and 3 copper.
112) A large piece of gold ore for 126 platinum, 6 gold, 4 silver, and 8 copper.
113) A small piece of copper ore for 48 platinum, 6 gold, 2 silver, and 3 copper.
114) A small piece of copper ore for 47 platinum, 7 gold, 2 silver, and 1 copper.
115) A small piece of copper ore for 46 platinum, 9 gold, 6 silver, and 2 copper.
116) A small piece of copper ore for 48 platinum, 3 gold, 3 silver, and 8 copper.
117) A small piece of copper ore for 40 platinum, 1 gold, 3 silver, and 4 copper.
118) A small piece of copper ore for 51 platinum, 6 gold, 5 silver, and 7 copper.
119) A small piece of copper ore for 53 platinum, 1 gold, 5 silver, and 6 copper.
120) A small piece of copper ore for 38 platinum, 8 gold, 2 silver, and 1 copper.
121) A small piece of gold ore for 96 platinum, and 5 copper.
122) A small piece of gold ore for 76 platinum, 4 gold, 3 silver, and 1 copper.
123) A small piece of gold ore for 71 platinum, 2 gold, 5 silver, and 9 copper.
124) A small piece of gold ore for 65 platinum, 5 gold, 5 silver, and 1 copper.
125) A small piece of gold ore for 62 platinum, 4 gold, 3 silver, and 2 copper.
126) A medium piece of mithril ore for 183 platinum, 7 gold, 3 silver, and 4 copper.
127) A medium piece of mithril ore for 147 platinum, 3 gold, 4 silver, and 8 copper.
128) A medium piece of mithril ore for 187 platinum, 4 gold, 5 silver, and 6 copper.
129) A small piece of mithril ore for 129 platinum, 3 gold, 6 silver, and 1 copper.
130) A small piece of mithril ore for 131 platinum, 2 gold, 8 silver, and 2 copper.
131) A small piece of mithril ore for 126 platinum, 3 silver, and 1 copper.
132) A small piece of mithril ore for 128 platinum, 7 gold, and 2 silver.
133) A small piece of mithril ore for 120 platinum, 1 gold, 2 silver, and 7 copper.
134) A small piece of mithril ore for 108 platinum, 2 gold, 5 silver, and 6 copper.
135) A small piece of mithril ore for 136 platinum, 4 gold, and 4 copper.
136) A small piece of mithril ore for 110 platinum, 1 gold, 8 silver, and 9 copper.
137) A medium piece of platinum ore for 103 platinum, and 1 gold.
138) A medium piece of platinum ore for 109 platinum, 2 gold, 5 silver, and 3 copper.
139) A medium piece of platinum ore for 105 platinum, and 1 silver.
140) A medium piece of platinum ore for 108 platinum, 1 gold, 9 silver, and 2 copper.
141) A medium piece of platinum ore for 106 platinum, 3 gold, 8 silver, and 8 copper.
142) A medium piece of silver ore for 83 platinum, 2 gold, 3 silver, and 1 copper.
143) A large piece of platinum ore for 193 platinum, 1 gold, 6 silver, and 5 copper.
144) A large piece of platinum ore for 208 platinum, 9 gold, and 6 copper.
145) A medium piece of copper ore for 64 platinum, 7 gold, and 4 copper.
146) A medium piece of copper ore for 62 platinum, 9 gold, 3 silver, and 3 copper.
147) A medium piece of copper ore for 64 platinum, 8 gold, and 3 silver.
148) A medium piece of copper ore for 52 platinum, 6 gold, and 1 silver.
149) A small piece of adamantium ore for 168 platinum, 3 gold, 5 silver, and 5 copper.
150) A small piece of adamantium ore for 169 platinum, 1 gold, 8 silver, and 5 copper.
151) A small piece of adamantium ore for 137 platinum, 2 gold, 6 silver, and 9 copper.
152) A small piece of adamantium ore for 142 platinum, 8 gold, 3 silver, and 8 copper.
153) A small piece of adamantium ore for 142 platinum, 4 gold, and 2 silver.
154) A medium piece of gold ore for 99 platinum, 7 silver, and 4 copper.
155) A medium piece of gold ore for 82 platinum, 9 gold, 8 silver, and 9 copper.
156) A small piece of silver ore for 56 platinum, 4 gold, 6 silver, and 9 copper.
157) A small piece of silver ore for 56 platinum, 9 gold, 8 silver, and 1 copper.
158) A small piece of silver ore for 70 platinum, 1 gold, and 6 copper.
159) A small piece of silver ore for 48 platinum, 5 gold, 4 silver, and 3 copper.
160) A bone coated in cube slime for 85 platinum, and 8 gold.
161) A dirty and crumpled map [superior] for 31 platinum, 6 gold, 2 silver, and 5 copper.
162) A dirty and crumpled map [poor] for 31 platinum, 6 gold, 2 silver, and 5 copper.
163) A dirty and crumpled map [superior] for 31 platinum, 6 gold, 2 silver, and 5 copper.
164) A dirty and crumpled map [superior] for 31 platinum, 6 gold, 2 silver, and 5 copper.
165) A dirty and crumpled map [poor] for 31 platinum, 6 gold, 2 silver, and 5 copper.
166) A staff of the plague for 56 platinum, 3 gold, 9 silver, and 2 copper.
167) A painted blue staff for 13 platinum, 1 gold, 9 silver, and 6 copper.
168) A shrunken wooden staff [superior] for 18 platinum, 9 silver, and 5 copper.
169) The staff of lost souls for 11 platinum.
170) A black falcon's feather for 1 copper.
171) A bright white feather for 1 copper.
172) A toy club [superior] for 6 platinum, 1 gold, and 6 silver.
173) A toy club for 6 platinum, 1 gold, and 6 silver.
174) A toy club for 6 platinum, 1 gold, and 6 silver.
175) A toy club [poor] for 6 platinum, 1 gold, and 6 silver.
176) A large medicated bandage for 11 platinum.
177) A gauze tourniquet bandage for 4 platinum, and 4 gold.
178) A gauze bandage for 1 platinum, and 1 gold.
179) A tough cloth backpack for 4 platinum, 1 gold, 2 silver, and 5 copper.
180) A torch for 1 gold, and 1 silver.
181) A loaf of stale bread for 1 copper.
182) A treasure map for 1 platinum, and 1 gold.
183) A tightly woven cloth waterskin of water for 1 platinum, 4 gold, and 8 copper.
184) A pickle for 1 silver, and 1 copper.
< 575h/977H 136v/173V Pos: standing >
A Githzerai snaps into visibility.
< 578h/977H 152v/173V Pos: standing >
A Githzerai wills the flames of the abyss to overwhelm and consume thier foe...
You snap into visibility.
You scream in agony as searing heat ignites and bursts into flames within your body.
A Githzerai snaps into visibility.
The heat damages your muscles, you feel weaker.
< 420h/977H 153v/173V Pos: standing >
A Githzerai snaps into visibility.
< 420h/977H 154v/173V Pos: standing >
A Githzerai snaps into visibility.
< 420h/977H 156v/173V Pos: standing >
A Githzerai snaps into visibility.
A Githzerai wills the flames of the abyss to overwhelm and consume thier foe...
A Githzerai snaps into visibility.
You scream in agony as searing heat ignites and bursts into flames within your body.
Your durethium nose ring [poor] is burned from the blast!
A Githzerai snaps into visibility.
< 263h/977H 156v/173V Pos: standing >
A Githzerai snaps into visibility.
< 264h/977H 159v/173V Pos: standing >
Autosaving...
A Githzerai wills the flames of the abyss to overwhelm and consume thier foe...
A Githzerai snaps into visibility.
You scream in agony as searing heat ignites and bursts into flames within your body.
A Githzerai snaps into visibility.
You wish that your wounds would stop BLEEDING so much!
< 114h/977H 161v/173V Pos: standing >
A Githzerai snaps into visibility.
< 114h/977H 162v/173V Pos: standing >
A Githzerai snaps into visibility.
< 114h/977H 163v/173V Pos: standing >
A Githzerai snaps into visibility.
A Githzerai wills the flames of the abyss to overwhelm and consume thier foe...
A Githzerai snaps into visibility.
You scream in agony as searing heat ignites and bursts into flames within your body.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Githzerai snaps into visibility.
Your durethium nose ring [poor] shattered in bits as the tortured body spasms and quivers!