<worn as a badge> a ball of crackling energy [superior] (magic) (glowing)
<worn on head> the diamond crown of Winduin of damage (glowing) [88%]
<worn on eyes> the eyes of the High Forest (glowing) [79%]
<worn in ear> a wad of spawn goo of intelligence (magic) (humming)
<worn in ear> a tiny seashell of intelligence (magic)
<worn on face> a stony granite face of constitution (magic) (glowing)
<worn around neck> a random encrust object of damage (glowing)
<worn around neck> a spiked soulstone collar [superior] with a strange sharp rubin (magic)
<worn on body> some platemail of colorless salamander scales (magic)[97h 48m 18s]
<worn about body> a cloak of Erebus of agility (magic)
<worn on back> a double-buckled Alatorin backpack [46%]
<worn as quiver> a silken backsheath of flight of health (magic)
<worn about waist> the threads of astral projection [superior] made by Nul (glowing)
<worn on belt buckle>a dagger of twisted souls of dexterity (magic) [72%]
<attached to belt> a potion of bubbling goo (magic) (glowing) [87%]
<attached to belt> a ghostly liquid
<worn on arms> some gladiators vambraces of strength (magic)
<worn around wrist> the bangle of the Dreamer of regeneration (magic)
<worn around wrist> a bracelet of purple mist of dexterity
<worn on hands> the sacred stone claws of Aan bearing the soul of Fuzz (magic)
<worn on finger> a shiny crimson ring of endurance (invis) (magic)
<worn on finger> an obsidian circle of intelligence (magic) [72%]
<primary weapon> a darksteel rapier [poor] with a strange black stone (magic) (glowing) [51%]
<secondary weapon> an astral forged kris with a strange black stone (magic) (glowing) (humming) [85%]
<worn on legs> a haze of swirling green vapor (magic) (glowing)[97h 48m 18s]
<worn on feet> some spurred blood crystal boots of regeneration (magic) [62%]
< 780h/780H 263v/265V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
Obvious exits: -N -S
A desert arachnid is here.
< 780h/780H 263v/265V Pos: standing >
< 780h/780H 264v/265V Pos: standing >
You quickly scan the area.
A dirty peasant who is not far off to your north.
A small spider who is a brief walk away to your north.
A filthy peasant who is a brief walk away to your north.
A filthy vagabond who is a brief walk away to your north.
A filthy vagabond who is rather far off to your north.
< 780h/780H 265v/265V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
Obvious exits: -N -S
< 780h/780H 264v/265V Pos: standing >
< 780h/780H 264v/265V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
Obvious exits: -N -W
< 780h/780H 263v/265V Pos: standing >
Alas, you cannot go that way. . . .
< 780h/780H 263v/265V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
Obvious exits: -E -W
< 780h/780H 263v/265V Pos: standing >
< 780h/780H 264v/265V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
Obvious exits: -N -W
< 780h/780H 263v/265V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
Obvious exits: -N -S
< 780h/780H 263v/265V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
Obvious exits: -N -S
A desert arachnid is here.
< 780h/780H 263v/265V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
Obvious exits: -N -S
< 780h/780H 263v/265V Pos: standing >
< 780h/780H 263v/265V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
Obvious exits: -N -S
A dirty peasant scratches his balls.(Red Aura)
< 780h/780H 263v/265V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
Obvious exits: -N -S
A filthy vagabond begs for some food.
A small spider searches for something to eat.
A filthy peasant begs for spare change.
A filthy vagabond begs for some food.
< 780h/780H 263v/265V Pos: standing >
< 780h/780H 263v/265V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
Obvious exits: -N -S
< 780h/780H 263v/265V Pos: standing >
< 780h/780H 264v/265V Pos: standing >
A small spider enters from the south.
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
Obvious exits: -N -E -S
< 780h/780H 264v/265V Pos: standing >
A small spider enters from the south.
< 780h/780H 264v/265V Pos: standing >
A small spider suddenly attacks YOU!
A small spider suddenly appears a bit confused!
You watch in glee as a small spider looks dazzled.
A small spider misses you.
< 780h/780H 264v/265V Pos: standing >
< T: Fuzz TP: sta TC:excellent E: small sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 780h/780H 264v/265V Pos: standing >
< T: Fuzz TP: sta TC:excellent E: small sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 780h/780H 264v/265V Pos: standing >
< T: Fuzz TP: sta TC:excellent E: small sta EP: excellent >
< 780h/780H 264v/265V Pos: standing >
< T: Fuzz TP: sta TC:excellent E: small sta EP: excellent >
You attempt to flee...
<map>
Zone: The Desert City of Venan'Trut.
Room: Along the Desert Sea
</map>
Along the Desert Sea
Obvious exits: -N# -E -S# -W
You flee eastward!
< 780h/780H 250v/265V Pos: standing >
Saving Fuzz.
< 780h/780H 250v/265V Pos: standing >
The door seems to be closed.
< 780h/780H 252v/265V Pos: standing >
The door seems to be closed.
< 780h/780H 252v/265V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Crimson Cobblestone Road
</map>
A Crimson Cobblestone Road
Obvious exits: -E -W
< 780h/780H 252v/265V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Crimson Cobblestone Road
</map>
A Crimson Cobblestone Road
Obvious exits: -N# -E# -S# -W
< 780h/780H 252v/265V Pos: standing >
The gate seems to be closed.
< 780h/780H 252v/265V Pos: standing >
The gate seems to be closed.
< 780h/780H 254v/265V Pos: standing >
You do not have the proper key for that.
< 780h/780H 256v/265V Pos: standing >
It seems to be locked.
< 780h/780H 257v/265V Pos: standing >
You quickly scan the area.
A small spider who is a brief walk away to your west.
< 780h/780H 257v/265V Pos: standing >
You stop using an astral forged kris with a strange black stone.
< 780h/780H 261v/265V Pos: standing >
You get a set of lockpicks from a bottomless bag of the illithids.
< 780h/780H 262v/265V Pos: standing >
You hold a set of lockpicks.
< 780h/780H 262v/265V Pos: standing >
The lock quickly yields to your skills.
Damn! But you broke your a set of lockpicks!
< 780h/780H 263v/265V Pos: standing >
You are not using it.
< 780h/780H 265v/265V Pos: standing >
You wield an astral forged kris with a strange black stone.
< 780h/780H 265v/265V Pos: standing >
A Crimson Cobblestone Road
Obvious exits: -N# -E# -S# -W
< 780h/780H 265v/265V Pos: standing >
Ok.
< 780h/780H 265v/265V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: Along the Beach
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: Along the Beach
</map>
Along the Beach
Obvious exits: -N -S -W
A drunk sailor stands here.(Red Aura)
< 780h/780H 264v/265V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 780h/780H 264v/265V Pos: standing >
Ok.
< 780h/780H 264v/265V Pos: standing >
You quickly scan the area.
You see nothing.
< 780h/780H 264v/265V Pos: standing >
Along the Beach
Obvious exits: -N -S -W#
A drunk sailor stands here.(Red Aura)
< 780h/780H 264v/265V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: Along the Beach
</map>
Along the Beach
Obvious exits: -N -E
< 780h/780H 263v/265V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 780h/780H 263v/265V Pos: standing >
You stop using a curtain of elemental fire.
You wear a cloak of Erebus of agility about your body.
< 780h/780H 265v/265V Pos: standing >
You quickly scan the area.
A drunk sailor who is close by to your north.
A pelican who is not far off to your east.
Fugly who is not far off to your east.
< 807h/807H 265v/265V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 807h/807H 265v/265V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: On the Merchant Dock
</map>
On the Merchant Dock
Obvious exits: -N -E -W
< 807h/807H 264v/265V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 807h/807H 264v/265V Pos: standing >
Looks like an exit.
You extend your sights eastward.
On the Merchant Dock
Obvious exits: -N -E -W
The Ketch Flatula floats here.
The Sloop Silent Rage floats here.
The Ketch Ravenous floats here.
The Galleon S.S. BongWater floats here.
The Ketch .mpeg floats here.
The Yacht iwillfrigginkillu floats here.
A pelican squaks loudly.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 807h/807H 264v/265V Pos: standing >
< 807h/807H 264v/265V Pos: standing >
< 807h/807H 264v/265V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
< 807h/807H 264v/265V Pos: standing >
You quickly scan the area.
A seagull who is rather far off to your north.
A Grey Elf who is close by to your east.
Artavus Platyr who is close by to your east.
A pelican who is close by to your east.
Fugly who is close by to your east.
< 807h/807H 264v/265V Pos: standing >
< 807h/807H 264v/265V Pos: standing >
< 807h/807H 264v/265V Pos: standing >
< 807h/807H 264v/265V Pos: standing >
Looks like an exit.
You extend your sights eastward.
On the Merchant Dock
Obvious exits: -N -E -W
The Galleon Phaeton floats here.
The Ketch Flatula floats here.
The Sloop Silent Rage floats here.
The Ketch Ravenous floats here.
The Galleon S.S. BongWater floats here.
The Ketch .mpeg floats here.
The Yacht iwillfrigginkillu floats here.
*A Grey Elf (medium) The Empire crouches in mid-air here.(Gold Aura)
*Artavus Platyr, the phantom paladin, stands here looking stern. (minion) (Gold Aura)
A pelican squaks loudly.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 807h/807H 264v/265V Pos: standing >
A pelican enters from the east.
< 807h/807H 264v/265V Pos: standing >
< 807h/807H 264v/265V Pos: standing >
< 807h/807H 264v/265V Pos: standing >
< 807h/807H 264v/265V Pos: standing >
Looks like an exit.
You extend your sights eastward.
On the Merchant Dock
Obvious exits: -N -E -W
The Galleon Phaeton floats here.
The Ketch Flatula floats here.
The Sloop Silent Rage floats here.
The Ketch Ravenous floats here.
The Galleon S.S. BongWater floats here.
The Ketch .mpeg floats here.
The Yacht iwillfrigginkillu floats here.
*A Grey Elf (medium) The Empire stands in mid-air here.(Gold Aura)
*Artavus Platyr, the phantom paladin, stands here looking stern. (minion) (Gold Aura)
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 807h/807H 264v/265V Pos: standing >
< 807h/807H 264v/265V Pos: standing >
Looks like an exit.
You extend your sights eastward.
On the Merchant Dock
Obvious exits: -N -E -W
The Galleon Phaeton floats here.
The Ketch Flatula floats here.
The Sloop Silent Rage floats here.
The Ketch Ravenous floats here.
The Galleon S.S. BongWater floats here.
The Ketch .mpeg floats here.
The Yacht iwillfrigginkillu floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 807h/807H 264v/265V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 807h/807H 264v/265V Pos: standing >
< 807h/807H 264v/265V Pos: standing >
< 807h/807H 264v/265V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
A pelican squaks loudly.
< 807h/807H 264v/265V Pos: standing >
< 807h/807H 264v/265V Pos: standing >
Looks like an exit.
You extend your sights eastward.
On the Merchant Dock
Obvious exits: -N -E -W
The Galleon Phaeton floats here.
The Ketch Flatula floats here.
The Sloop Silent Rage floats here.
The Ketch Ravenous floats here.
The Galleon S.S. BongWater floats here.
The Ketch .mpeg floats here.
The Yacht iwillfrigginkillu floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 807h/807H 264v/265V Pos: standing >
Gellz sneaks in from the west.
Ra enters from the west.
A lich wizard sneaks in from the west.
< 807h/807H 264v/265V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
*A lich wizard is standing here, busy with his own matters.(Red Aura)
*Ra Syndicalist Anarchy (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
*Gellz Quiet Anarcist Anarchy (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A pelican squaks loudly.
< 807h/807H 264v/265V Pos: standing >
Gellz sneaks east.
Ra leaves east.
< 807h/807H 264v/265V Pos: standing >
< 807h/807H 264v/265V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: On the Merchant Dock
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: On the Merchant Dock
</map>
On the Merchant Dock
Obvious exits: -N -E -W
The Galleon Phaeton floats here.
The Ketch Flatula floats here.
The Sloop Silent Rage floats here.
The Ketch Ravenous floats here.
The Galleon S.S. BongWater floats here.
The Ketch .mpeg floats here.
The Yacht iwillfrigginkillu floats here.
*Ra Syndicalist Anarchy (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
There are Goblin tracks going east.
There are some tracks heading east.
< 807h/807H 263v/265V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 807h/807H 263v/265V Pos: standing >
You board the Galleon Phaeton.
Aboard the Galleon Phaeton
Obvious exits: -N -E -W
*Gellz Quiet Anarcist Anarchy (Drow Elf)(medium) stands in mid-air here.(Red Aura)
< 807h/807H 263v/265V Pos: standing >
< 807h/807H 264v/265V Pos: standing >
Ra comes aboard.
< 807h/807H 265v/265V Pos: standing >
Ra leaves north.
Aboard the Galleon Phaeton
Obvious exits: -N -E -S -W
*Ra Syndicalist Anarchy (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
*Gellz Quiet Anarcist Anarchy (Drow Elf)(medium) stands in mid-air here.(Red Aura)
< 807h/807H 264v/265V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 807h/807H 264v/265V Pos: standing >
Ra leaves north.
Backstab who?
< 807h/807H 264v/265V Pos: standing >
On the Bridge of the Galleon Phaeton
Obvious exits: -N -E -S -W
*Ra Syndicalist Anarchy (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
*Gellz Quiet Anarcist Anarchy (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A lich wizard is standing here, busy with his own matters.(Red Aura)
*Artavus Platyr, the phantom paladin, stands here looking stern. (minion) (Gold Aura)
*A Grey Elf (medium) The Empire sits in mid-air here, fighting a lich wizard.(Gold Aura)
< 807h/807H 263v/265V Pos: standing >
The crew finishes raising the anchor.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 807h/807H 263v/265V Pos: standing >
A Grey Elf is already on the ground!
But hey you try anyways and you fall on yer ass!
< 807h/807H 263v/265V Pos: sitting >
< T: a lich wizard TP: sta TC:excellent E: A Grey Elf sit EP: excellent >
Gellz suddenly attacks a Grey Elf!
Gellz snaps into visibility.
A Grey Elf snaps into visibility.
Gellz's punch grazes a Grey Elf.
< 807h/807H 264v/265V Pos: sitting >
< T: a lich wizard TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
Ra snaps into visibility.
A Grey Elf snaps into visibility.
Tiny explosions wrack a Grey Elf's body with pain!
A Grey Elf's robe of the mind [superior] cracks as the tortured body writhes!
< 807h/807H 264v/265V Pos: sitting >
< T: a lich wizard TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
You miss a Grey Elf.
A Grey Elf snaps into visibility.
[Damage: 19 ] -=[Your impressive slash wounds a Grey Elf.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
A Grey Elf snaps into visibility.
[Damage: 18 ] -=[Your impressive slash wounds a Grey Elf.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
A Grey Elf snaps into visibility.
A Grey Elf snaps into visibility.
A lich wizard's impressive pierce wounds a Grey Elf.
A Grey Elf snaps into visibility.
A lich wizard ignites into black flames as he hits a Grey Elf!
A lich wizard's slash wounds a Grey Elf.
A Grey Elf snaps into visibility.
A lich wizard ignites into black flames as he hits a Grey Elf!
A lich wizard's impressive pierce wounds a Grey Elf.
A Grey Elf snaps into visibility.
A lich wizard ignites into black flames as he hits a Grey Elf!
A lich wizard's impressive slash wounds a Grey Elf.
A Grey Elf snaps into visibility.
A lich wizard ignites into black flames as he hits a Grey Elf!
A lich wizard's impressive slash wounds a Grey Elf.
A Grey Elf snaps into visibility.
A lich wizard ignites into black flames as he hits a Grey Elf!
< 807h/807H 264v/265V Pos: sitting >
< T: a lich wizard TP: sta TC:few scratches E: A Grey Elf sit EP: small wounds >
A lich wizard parries a Grey Elf's lunge at him.
A lich wizard parries a Grey Elf's lunge at him.
A Grey Elf snaps into visibility.
< 807h/807H 264v/265V Pos: sitting >
< T: a lich wizard TP: sta TC:few scratches E: A Grey Elf sit EP: small wounds >
A Grey Elf snaps into visibility.
Tiny explosions wrack a Grey Elf's body with pain!
The crew scrambles to their stations.
< 807h/807H 264v/265V Pos: sitting >
< T: a lich wizard TP: sta TC:few scratches E: A Grey Elf sit EP: few wounds >
Gellz misses a Grey Elf.
Gellz misses a Grey Elf.
Gellz snaps into visibility.
A Grey Elf snaps into visibility.
Looking panicked, a Grey Elf scrambles madly to his feet!
< 807h/807H 264v/265V Pos: sitting >
< T: a lich wizard TP: sta TC:few scratches E: A Grey Elf sta EP: few wounds >
Gellz starts casting an offensive spell.
Gellz snaps into visibility.
< 807h/807H 264v/265V Pos: sitting >
< T: a lich wizard TP: sta TC:few scratches E: A Grey Elf sta EP: few wounds >
Your improved dexterity grants you an additional attack!
A Grey Elf dodges your futile attack.
A Grey Elf dodges your futile attack.
You miss a Grey Elf.
A Grey Elf snaps into visibility.
[Damage: 15 ] -=[Your slash wounds a Grey Elf.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
A Grey Elf snaps into visibility.
A lich wizard misses a Grey Elf.
A Grey Elf snaps into visibility.
A lich wizard's impressive pierce wounds a Grey Elf.
A Grey Elf snaps into visibility.
A lich wizard ignites into black flames as he hits a Grey Elf!
A lich wizard misses a Grey Elf.
A Grey Elf dodges a lich wizard's attack.
A Grey Elf dodges a lich wizard's attack.
A Grey Elf dodges a lich wizard's attack.
< 807h/807H 264v/265V Pos: sitting >
< T: a lich wizard TP: sta TC:few scratches E: A Grey Elf sta EP: few wounds >
A Grey Elf snaps into visibility.
Tiny explosions wrack a Grey Elf's body with pain!
< 807h/807H 264v/265V Pos: sitting >
< T: a lich wizard TP: sta TC:few scratches E: A Grey Elf sta EP: few wounds >
Gellz completes his spell...
Gellz utters the words 'ofzahzf gsufuh aiojugp'
Gellz points at a Grey Elf.
A Grey Elf SCREAMS in utter anguish, caused by Gellz's spiritual assault!
A Grey Elf's shield of the battle dragon begins to crackle around the edges, as it siphons the magic of Gellz's spell!
A Grey Elf's shield of the battle dragon lashes out with the stored magical energies, blasting Gellz with pure eldritch power!
A Grey Elf seems to be blinded!
A Grey Elf snaps into visibility.
Gellz snaps into visibility.
The swift drain of magical energies from shield of the battle dragon causes a Grey Elf to look queasy!
< 807h/807H 264v/265V Pos: sitting >
< T: a lich wizard TP: sta TC:few scratches E: A Grey Elf sta EP: few wounds >
Gellz says 'flow'
Gellz's the amulet named "Flow" hums loudly!
< 807h/807H 264v/265V Pos: sitting >
< T: a lich wizard TP: sta TC:few scratches E: A Grey Elf sta EP: few wounds >
A lich wizard parries a Grey Elf's lunge at him.
A lich wizard's intercepts a Grey Elf's attack with masters rapier [superior] with a strange black stone with eloquent ease.
A Grey Elf snaps into visibility.
A lich wizard's powerful slash strikes a Grey Elf.
A Grey Elf snaps into visibility.
A lich wizard ignites into black flames as he hits a Grey Elf!
A lich wizard's impressive slash wounds a Grey Elf.
A Grey Elf snaps into visibility.
A lich wizard ignites into black flames as he hits a Grey Elf!
Gellz starts casting an offensive spell.
Gellz snaps into visibility.
A lich wizard dances an amazing maneuver in battle, and trips up a Grey Elf!
< 807h/807H 264v/265V Pos: sitting >
< T: a lich wizard TP: sta TC:few scratches E: A Grey Elf ass EP: few wounds >
A Grey Elf snaps into visibility.
Tiny explosions wrack a Grey Elf's body with pain!
You clamber to your feet.
< 807h/807H 264v/265V Pos: standing >
< T: a lich wizard TP: sta TC:few scratches E: A Grey Elf ass EP: few wounds >
You are already standing.
< 807h/807H 264v/265V Pos: standing >
< T: a lich wizard TP: sta TC:few scratches E: A Grey Elf ass EP: few wounds >
The crew readies the sails.
You are already standing.
< 807h/807H 264v/265V Pos: standing >
< T: a lich wizard TP: sta TC:few scratches E: A Grey Elf ass EP: few wounds >
Gellz completes his spell...
Gellz utters the words 'ofzahzf gsufuh aiojugp'
Gellz points at a Grey Elf.
A Grey Elf SCREAMS in utter anguish, caused by Gellz's spiritual assault!
Gellz snaps into visibility.
A Grey Elf snaps into visibility.
Gellz misses a Grey Elf.
Gellz misses a Grey Elf.
Gellz snaps into visibility.
A Grey Elf snaps into visibility.
Your improved dexterity grants you an additional attack!
A Grey Elf snaps into visibility.
[Damage: 21 ] -=[Your pierce strikes a Grey Elf very hard.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
You score a CRITICAL HIT!!!!!
A Grey Elf snaps into visibility.
[Damage: 44 ] -=[Your mighty slash enshrouds a Grey Elf in a mist of blood.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
A Grey Elf snaps into visibility.
[Damage: 20 ] -=[Your slash seriously wounds a Grey Elf.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
A Grey Elf snaps into visibility.
[Damage: 22 ] -=[Your powerful slash seriously wounds a Grey Elf.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
A Grey Elf snaps into visibility.
A Grey Elf snaps into visibility.
A lich wizard's slash enshrouds a Grey Elf in a mist of blood.
A Grey Elf snaps into visibility.
A lich wizard ignites into black flames as he hits a Grey Elf!
A lich wizard's impressive pierce enshrouds a Grey Elf in a mist of blood.
A Grey Elf snaps into visibility.
A lich wizard ignites into black flames as he hits a Grey Elf!
A lich wizard's powerful slash hits a Grey Elf.
A Grey Elf's ancient crown of elven royalty was completely destroyed by the massive blow!
A Grey Elf's Graz'zt's essence of Allure [superior] was completely destroyed by the massive blow!
A Grey Elf's woven dragon scale belt was completely destroyed by the massive blow!
Artavus Platyr stops following a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Fuzz by 13333333.
The smell of fresh blood enters your body, infusing you with power!