The death of [56 Reaper] Gelcro Dirty Bastards (Drow Elf)

in A Side Tunnel

from the perspective of [56 Reaper] Lae The Empire (Githzerai)

<floating about head>a bright purple ioun stone[163h 27m 30s]
<worn as a badge>    an ever-watching eye of agility (glowing) (humming)
<worn on head>       the crown of Aramus (glowing) (humming)[163h 27m 32s]
<worn on eyes>       the eyes of the High Forest (glowing) [76%]
<worn in ear>        the earring of a MaDMaN of regeneration
<worn in ear>        a wispy astral-twined mindstone ring[163h 27m 30s]
<worn on face>       the mask of stone form of endurance (humming)
<worn around neck>   the collar of Perpetual Frost of dexterity (glowing)
<worn around neck>   a necklace of wildmage scalps of dexterity (humming)
<worn on body>       an embroidered tunic of the Knights of the Raven of endurance
<worn about body>    a thin dragonskin cloak coated with brass of dexterity
<worn on back>       a big big bag for a little person (illuminating)
<worn as quiver>     a sheath of stitched together skulls of agility
<worn about waist>   Jadem's magical device of protection (glowing)
<worn on belt buckle>a soul sceptre [superior] with a strange green stone (glowing)
<attached to belt>   the tome of Strahd of endurance (glowing)
<attached to belt>   a metal flask marked "word of recall" (glowing)
<worn on arms>       some blue dragonscale shoulder guards of health
<held as shield>     the shield of the battle dragon of regeneration
<worn around wrist>  the ancestral bracelet of Sevenoaks of regeneration
<worn around wrist>  a wisp of total and utter blackness of endurance (glowing)
<worn on hands>      the gauntlets of a Living Legend (glowing)
<worn on finger>     the pitch black ring of bloodlust of agility (glowing)
<worn on finger>     a band of parting prevented of dexterity (glowing)
<primary weapon>     the blackened staff of Netheril (glowing)[163h 25m 48s]
<worn on legs>       some leggings of red flames of greater intelligence
<worn on feet>       mystical boots of Volo the Traveller of greater constitution (glowing)

The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W

< 1052h/1052H 181v/181V Pos: sitting >
A black rift in space opens next to you, and a nightcrawler steps out of it grinning.
You have finished memorizing heal undead.
  ...MMM ^    
 .^.MM  ^ ^   
 ...MM ^^     
 ...M^@ M     
 ^.MM         
 M.M^         
  .M          

< 1052h/1052H 181v/181V Pos: sitting >
You have finished memorizing protect undead.

< 1052h/1052H 181v/181V Pos: sitting >
You clamber to your feet.
You abandon your studies.

< 1052h/1052H 181v/181V Pos: standing >
  ...MMM ^    
 .^.MM  ^ ^   
 ...MM ^^     
 ...M^@ M     
 ^.MM         
 M.M^         
  .M          

<map>
Zone: Tunnels of Payang.
Room: Above the Crypt
</map>

<map>
Zone: Tunnels of Payang.
Room: Above the Crypt
</map>
Above the Crypt
Obvious exits: -E -D#
A ghastly illusionist stands guard over the crypts.
A skeletal lancer stands watch over the crypt entrance.
A skeletal lancer stands watch over the crypt entrance.
A skeletal lancer stands watch over the crypt entrance.

< 1052h/1052H 179v/181V Pos: standing >
You quickly scan the area.
A nightcrawler who is close by to your east.
A large skeletal knight who is a brief walk away to your east.

< 1052h/1052H 179v/181V Pos: standing >
Ok.

< 1052h/1052H 179v/181V Pos: standing >

<map>
Zone: Tunnels of Payang.
Room: Entrance to the Crypt
</map>

<map>
Zone: Tunnels of Payang.
Room: Entrance to the Crypt
</map>
Entrance to the Crypt
Obvious exits: -E -W -U
A rat zombie scurries through the catacombs.
A powerful skeletal guard patrols the tunnels.

< 1052h/1052H 178v/181V Pos: standing >
Ok.

< 1052h/1052H 178v/181V Pos: standing >
You quickly scan the area.
Fatwa who is close by to your west.
A carrion crawler who is close by to your west.
A Drow Elf who is close by to your west.
A red dracolich who is not far off to your west.
A shadow dracolich who is not far off to your west.
A newborn gargoyle who is not far off to your west.
A newborn gargoyle who is a brief walk away to your west.

< 1052h/1052H 180v/181V Pos: standing >

< 1052h/1052H 181v/181V Pos: standing >

<map>
Zone: Tunnels of Payang.
Room: A Side Tunnel
</map>

<map>
Zone: Tunnels of Payang.
Room: A Side Tunnel
</map>
A Side Tunnel
Obvious exits: -E -S -W
A carrion crawler viciously prowls for food.

< 1052h/1052H 180v/181V Pos: standing >
You attempt to give consent...

< 1052h/1052H 180v/181V Pos: standing >

<map>
Zone: Tunnels of Payang.
Room: An Empty Burial Plot
</map>

<map>
Zone: Tunnels of Payang.
Room: An Empty Burial Plot
</map>
An Empty Burial Plot
Obvious exits: -E -S -W
A red dracolich is here, with flesh hanging off its rotting bones. (minion) 
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) 
You barely sense a lifeform nearby.
An extremely young gargoyle perches upon the graves here.

< 1052h/1052H 179v/181V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (very evil)     
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (good)          
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (evil)          
   Pits of Cerberus                              (evil)          
   Myrloch Vale                                  (slightly evil) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (extremely evil)
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (evil)          
   The Obsidian Citadel                          (slightly good) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (evil)          
   The Outcasts Tower                            (very good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (evil)          
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (very evil)     
   Labyrinth of No Return                        (very evil)     
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (evil)          
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (very evil)     
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (slightly good) 
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (very evil)     
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (very evil)     
   The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (good)          
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (very evil)     
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (extremely evil)
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (very good)     
   Ny'Neth                                       (good)          
  *Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (good)          
   Githzerai Stronghold                          (slightly evil) 
   Ceothia                                       (neutral)       
   Tiamat                                        (good)          
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (good)          
   The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (very good)     
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (good)          
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (very good)     
   Castle Ravenloft                              (very good)     

* = already completed this boot.

< 1052h/1052H 179v/181V Pos: standing >
You failed.

< 1052h/1052H 181v/181V Pos: standing >
You quickly scan the area.
A carrion crawler who is close by to your east.
A rat zombie who is not far off to your east.
A skeletal guard who is not far off to your east.
A newborn gargoyle who is close by to your south.
A newborn gargoyle who is close by to your west.

< 1052h/1052H 181v/181V Pos: standing >
A red dracolich's attack glances off of your stone hide!
You snap into visibility.
-=[A red dracolich's feeble claw grazes you.]=-
-=[A red dracolich's feeble claw grazes you.]=-
-=[A shadow dracolich's decent claw grazes you.]=-
You dodge a shadow dracolich's vicious attack.
-=[A shadow dracolich's feeble claw grazes you.]=-
A shadow dracolich's attack glances off of your stone hide!
-=[A shadow dracolich's feeble claw grazes you.]=-
You feel your skin soften and return to normal.
You snap into visibility.
-=[A shadow dracolich's decent claw grazes you.]=-
-=[A shadow dracolich's claw wounds you.]=-
A shadow dracolich sidesteps to the fight in an attempt to flank you.
Sorry, you aren't allowed to do that in combat.

< 1013h/1052H 181v/181V Pos: standing >
< T: Lae TP: sta TC:few scratches E: red sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1013h/1052H 181v/181V Pos: standing >
< T: Lae TP: sta TC:few scratches E: red sta EP: excellent >
 You say 'blink'
Your blackened staff of Netheril hums briefly, and you feel your body begin to vibrate.
You scatter your atoms to the wind only to reassemble nearby.

< 1013h/1052H 181v/181V Pos: standing >

<map>
Zone: Tunnels of Payang.
Room: A Side Tunnel
</map>

<map>
Zone: Tunnels of Payang.
Room: A Side Tunnel
</map>
A Side Tunnel
Obvious exits: -E -S -W
A carrion crawler viciously prowls for food.

< 1013h/1052H 180v/181V Pos: standing >
You quickly scan the area.
A rat zombie who is close by to your east.
A skeletal guard who is close by to your east.
Fatwa who is close by to your south.
A skeletal guard who is close by to your south.
A red dracolich who is close by to your west.
A shadow dracolich who is close by to your west.
A newborn gargoyle who is close by to your west.
A newborn gargoyle who is not far off to your west.

< 1013h/1052H 180v/181V Pos: standing >
A Drow Elf enters from the south.

< 1013h/1052H 180v/181V Pos: standing >

<map>
Zone: Tunnels of Payang.
Room: An Empty Burial Plot
</map>

<map>
Zone: Tunnels of Payang.
Room: An Empty Burial Plot
</map>
An Empty Burial Plot
Obvious exits: -E -S -W
A red dracolich is here, with flesh hanging off its rotting bones. (minion) 
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) 
You barely sense a lifeform nearby.
An extremely young gargoyle perches upon the graves here.

< 1013h/1052H 179v/181V Pos: standing >

<map>
Zone: Tunnels of Payang.
Room: An Empty Burial Plot
</map>

<map>
Zone: Tunnels of Payang.
Room: An Empty Burial Plot
</map>
An Empty Burial Plot
Obvious exits: -E -S -W
You barely sense a lifeform nearby.
An extremely young gargoyle perches upon the graves here.

< 1013h/1052H 178v/181V Pos: standing >
You quickly scan the area.
A red dracolich who is close by to your east.
A shadow dracolich who is close by to your east.
A newborn gargoyle who is close by to your east.
A Drow Elf who is not far off to your east.
A carrion crawler who is not far off to your east.
A rat zombie who is a brief walk away to your east.
A skeletal guard who is a brief walk away to your east.
A newborn gargoyle who is close by to your south.

< 1014h/1052H 180v/181V Pos: standing >

< 1014h/1052H 181v/181V Pos: standing >

<map>
Zone: Tunnels of Payang.
Room: An Empty Burial Plot
</map>

<map>
Zone: Tunnels of Payang.
Room: An Empty Burial Plot
</map>
An Empty Burial Plot
Obvious exits: -E -S -W
A red dracolich is here, with flesh hanging off its rotting bones. (minion) 
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) 
An extremely young gargoyle perches upon the graves here.

< 1014h/1052H 180v/181V Pos: standing >

<map>
Zone: Tunnels of Payang.
Room: A Side Tunnel
</map>

<map>
Zone: Tunnels of Payang.
Room: A Side Tunnel
</map>
A Side Tunnel
Obvious exits: -E -S -W
A Drow Elf (medium) Old' Dirty Bastards stands in mid-air here, fighting a carrion crawler.
An impenetrable globe of darkness floats near a Drow Elf's head.
A carrion crawler stands here, fighting a Drow Elf.

< 1014h/1052H 179v/181V Pos: standing >
You maneuver yourself into a better position.

<map>
Zone: Tunnels of Payang.
Room: Entrance to the Crypt
</map>

<map>
Zone: Tunnels of Payang.
Room: Entrance to the Crypt
</map>
Entrance to the Crypt
Obvious exits: -E -W -U#
A rat zombie scurries through the catacombs.
A powerful skeletal guard patrols the tunnels.

< 1015h/1052H 178v/181V Pos: standing >
Slay whom?

< 1015h/1052H 180v/181V Pos: standing >
Slay whom?

< 1015h/1052H 181v/181V Pos: standing >
Slay whom?

< 1015h/1052H 181v/181V Pos: standing >
You feel your skin harden to stone.
Slay whom?

< 1016h/1052H 181v/181V Pos: standing >
Slay whom?

< 1016h/1052H 181v/181V Pos: standing >
Slay whom?

< 1016h/1052H 181v/181V Pos: standing >
Slay whom?

< 1016h/1052H 181v/181V Pos: standing >
Slay whom?
A Drow Elf enters from the west.
A red dracolich enters from the west.
A shadow dracolich enters from the west.

< 1016h/1052H 181v/181V Pos: standing >
A carrion crawler enters from the west.
You snap into visibility.
You miss a Drow Elf.

< 1017h/1052H 181v/181V Pos: standing >
< T: Lae TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
 A carrion crawler suddenly attacks a shadow dracolich!
A carrion crawler misses a shadow dracolich.

< 1017h/1052H 181v/181V Pos: standing >
< T: Lae TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
 Fatwa sneaks in from the west.

< 1017h/1052H 181v/181V Pos: standing >
< T: Lae TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
 Fatwa sneaks east.

< 1017h/1052H 181v/181V Pos: standing >
< T: Lae TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
 You dodge a shadow dracolich's vicious attack.
A shadow dracolich's attack glances off of your stone hide!
-=[A shadow dracolich's feeble claw grazes you.]=-
-=[A shadow dracolich's decent claw grazes you.]=-
You dodge a shadow dracolich's vicious attack.
-=[A shadow dracolich's feeble claw grazes you.]=-
You dodge a shadow dracolich's vicious attack.

< 1008h/1052H 181v/181V Pos: standing >
< T: Lae TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
 A Drow Elf attempts to flee.
A Drow Elf leaves west.

< 1008h/1052H 181v/181V Pos: standing >
You dodge a red dracolich's vicious attack.
You dodge a red dracolich's vicious attack.
-=[A red dracolich's kick crashes into your chest.]=-
A carrion crawler misses a shadow dracolich.

< 1007h/1052H 181v/181V Pos: standing >
< T: Lae TP: sta TC:few scratches E: red sta EP: excellent >
 Fatwa sneaks west.
C'mon, you are doing it all the time!

< 1007h/1052H 181v/181V Pos: standing >
< T: Lae TP: sta TC:few scratches E: red sta EP: excellent >
 A skeletal guard watches the battle in amusement.
Sorry, you aren't allowed to do that in combat.

< 1007h/1052H 181v/181V Pos: standing >
< T: Lae TP: sta TC:few scratches E: red sta EP: excellent >
 C'mon, you are doing it all the time!

< 1007h/1052H 181v/181V Pos: standing >
< T: Lae TP: sta TC:few scratches E: red sta EP: excellent >
 A red dracolich dodges your futile attack.
You miss a red dracolich.

< 1007h/1052H 181v/181V Pos: standing >
< T: Lae TP: sta TC:few scratches E: red sta EP: excellent >
 You say 'blink'

< 1007h/1052H 181v/181V Pos: standing >
< T: Lae TP: sta TC:few scratches E: red sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1007h/1052H 181v/181V Pos: standing >
< T: Lae TP: sta TC:few scratches E: red sta EP: excellent >
 C'mon, you are doing it all the time!

< 1007h/1052H 181v/181V Pos: standing >
< T: Lae TP: sta TC:few scratches E: red sta EP: excellent >
 You dodge a shadow dracolich's vicious attack.
You snap into visibility.
-=[A shadow dracolich's decent claw grazes you.]=-
You dodge a shadow dracolich's vicious attack.
-=[A shadow dracolich's claw grazes you.]=-
-=[A shadow dracolich's decent claw grazes you.]=-

< 991h/1052H 181v/181V Pos: standing >
< T: Lae TP: sta TC:few scratches E: red sta EP: excellent >
 You attempt to flee...

<map>
Zone: Tunnels of Payang.
Room: A Side Tunnel
</map>

<map>
Zone: Tunnels of Payang.
Room: A Side Tunnel
</map>
A Side Tunnel
Obvious exits: -E -S -W
Fatwa Al Haj'ib The Empire (Githzerai)(large) stands in mid-air here, fighting a Drow Elf.
A Drow Elf (medium) Old' Dirty Bastards stands in mid-air here, fighting Fatwa. (Casting) 
An impenetrable globe of darkness floats near a Drow Elf's head.
A powerful skeletal guard patrols the tunnels.
You flee westward!

< 991h/1052H 159v/181V Pos: standing >
A skeletal guard watches the battle in amusement.
Saving Lae.

< 991h/1052H 159v/181V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'unsozfol efaui'
Fatwa snaps into visibility.
A Drow Elf drains Fatwa - what a waste of energy!

< 991h/1052H 161v/181V Pos: standing >
A Drow Elf starts casting an offensive spell called 'energy drain'.

< 992h/1052H 173v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 992h/1052H 176v/181V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'unsozfol efaui'
Your life energy is tapped.
You snap into visibility.
-=[You feel less energetic as a Drow Elf drains you.]=-
Your negative energy shield protects you from lasting effects from the energy drain!
You attempt to give consent...

< 901h/1052H 181v/181V Pos: standing >
You start chanting...
You snap into visibility.

< 901h/1052H 181v/181V Pos: standing >
A Drow Elf misses Fatwa.
Fatwa snaps into visibility.
A Drow Elf attempts to flee.
A Drow Elf leaves south.

< 902h/1052H 181v/181V Pos: standing >
You are now a member of Fatwa's group.

< 902h/1052H 181v/181V Pos: standing >

< 902h/1052H 181v/181V Pos: standing >
You abort your spell before it's done!

< 902h/1052H 181v/181V Pos: standing >
You failed.
A Drow Elf enters from the south.

< 903h/1052H 181v/181V Pos: standing >

<map>
Zone: Tunnels of Payang.
Room: On the Verge of the Tunnels
</map>

<map>
Zone: Tunnels of Payang.
Room: On the Verge of the Tunnels
</map>
On the Verge of the Tunnels
Obvious exits: -N -D
*Fatwa Al Haj'ib The Empire (Githzerai)(large) stands in mid-air here.

< 903h/1052H 180v/181V Pos: standing >
Slay whom?

< 904h/1052H 180v/181V Pos: standing >

<map>
Zone: Tunnels of Payang.
Room: A Side Tunnel
</map>

<map>
Zone: Tunnels of Payang.
Room: A Side Tunnel
</map>
A Side Tunnel
Obvious exits: -E -S -W
A Drow Elf (medium) Old' Dirty Bastards stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
A powerful skeletal guard patrols the tunnels.

< 904h/1052H 179v/181V Pos: standing >

< 904h/1052H 179v/181V Pos: standing >
You miss a Drow Elf.

< 905h/1052H 181v/181V Pos: standing >
< T: Lae TP: sta TC: small wounds E: A Drow Elf sta EP: few scratches >
 Fatwa sneaks in from the south.

< 905h/1052H 181v/181V Pos: standing >
< T: Lae TP: sta TC: small wounds E: A Drow Elf sta EP: few scratches >
 
< 905h/1052H 181v/181V Pos: standing >
< T: Lae TP: sta TC: small wounds E: A Drow Elf sta EP: few scratches >
 Fatwa snaps into visibility.

< 905h/1052H 181v/181V Pos: standing >
< T: Lae TP: sta TC: small wounds E: A Drow Elf sta EP: few scratches >
 The last gasps of a Drow Elf cause a sickening chill to run up your spine.
A Drow Elf is dead! R.I.P.

< 905h/1052H 181v/181V Pos: standing >
Fatwa wills the flames of the abyss to overwhelm and consume thier foe...
Fatwa snaps into visibility.
A Drow Elf screams and doubles over in agony as searing heat ignites within his body.
Fatwa snaps into visibility.

< 905h/1052H 181v/181V Pos: standing >
Fatwa snaps into visibility.

< 905h/1052H 181v/181V Pos: standing >
Fatwa snaps into visibility.

<map>
Zone: Tunnels of Payang.
Room: Entrance to the Crypt
</map>

<map>
Zone: Tunnels of Payang.
Room: Entrance to the Crypt
</map>
Entrance to the Crypt
Obvious exits: -E -W -U#
Fresh blood covers everything in the area.
The corpse of a carrion crawler is lying here.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) 
A red dracolich is here, with flesh hanging off its rotting bones. (minion) 
A rat zombie scurries through the catacombs.
A powerful skeletal guard patrols the tunnels.

< 905h/1052H 180v/181V Pos: standing >
Slay whom?

< 905h/1052H 180v/181V Pos: standing >

<map>
Zone: Tunnels of Payang.
Room: A Side Tunnel
</map>

<map>
Zone: Tunnels of Payang.
Room: A Side Tunnel
</map>
A Side Tunnel
Obvious exits: -E -S -W
Fatwa Al Haj'ib The Empire (Githzerai)(large) stands in mid-air here.
A Drow Elf (medium) Old' Dirty Bastards is lying in mid-air here, fighting Fatwa.
An impenetrable globe of darkness floats near a Drow Elf's head.
A powerful skeletal guard patrols the tunnels.

< 905h/1052H 179v/181V Pos: standing >
You start chanting...

< 905h/1052H 179v/181V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend you are carrying.
Fatwa snaps into visibility.

< 905h/1052H 181v/181V Pos: standing >
A rat zombie enters from the east.

< 906h/1052H 181v/181V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 89 ] -=[You drain a Drow Elf of some of his energy.]=-
Your victim is too well protected against necromancy - no lingering effects of the energy drain will hold.

< 906h/1052H 181v/181V Pos: standing >
Fatwa snaps into visibility.

< 906h/1052H 181v/181V Pos: standing >
Fatwa snaps into visibility.
Fatwa wills the flames of the abyss to overwhelm and consume thier foe...
Fatwa snaps into visibility.
A Drow Elf screams and doubles over in agony as searing heat ignites within his body.
Fatwa snaps into visibility.

< 907h/1052H 181v/181V Pos: standing >
You start chanting...
You snap into visibility.

< 907h/1052H 181v/181V Pos: standing >
A skeletal guard watches the area, making sure the battle does not get out of hand.

< 907h/1052H 181v/181V Pos: standing >
Fatwa snaps into visibility.

< 907h/1052H 181v/181V Pos: standing >
You snap into visibility.
You complete your spell...
You snap into visibility.
[Damage: 27 ] -=[You drain a Drow Elf of some of his energy.]=-
A Drow Elf's shield of gray illithid hide [superior] was disintegrated by the negative energy!
A Drow Elf's spiked dragonscale amulet from the Underworld was disintegrated by the negative energy!
A Drow Elf's pair of goggles of faerie sight was disintegrated by the negative energy!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Lae by 13333333.
The smell of fresh blood enters your body, infusing you with power!