The death of [27 Bard] Korb (Grey Elf)

in A Riverside Road

from the perspective of [27 Bard] Korb (Grey Elf)

<worn about body>    a soft skin cloak
<worn about waist>   an elfskin belt
<worn on belt buckle>a quill
<worn on arms>       a pair of tight black sleeves
<worn on hands>      a pair of tight black gloves
<primary weapon>     a thin steel dagger
<held>               a small wooden flute
<worn on legs>       a pair of tight black pants


< 115h/180H 117v/120V Pos: standing >
You sing a song to protect you from the world.

< 115h/180H 118v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 115h/180H 118v/120V Pos: standing >
A Bend in the Trail
   This is a bend on the dark trail.  The trail is completely dark from the
shrouding trees which totally block out the sun.  Also the darkest makes it
hard to maneuver.  It is hard to make out much of anything that is here.
There is a strange sound that can be heard from the nearby bushes.  The sound
is very odd and hard to identify.  The ground does not seem to be solid.  It
continues to shift as if the ground was covered by a pile of sticks or bones.
There is also a very strong odor that resembles rotting corpses.
Obvious exits: -South -West 

< 115h/180H 117v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 115h/180H 117v/120V Pos: standing >
You get a small bandage from a small green cloth sack.

< 116h/180H 120v/120V Pos: standing >
You attempt to bandage yourself.

< 116h/180H 120v/120V Pos: standing >
You sing a song to protect you from the world.

< 116h/180H 120v/120V Pos: standing >
You continue bandaging yourself.

< 124h/180H 117v/120V Pos: standing >
You continue bandaging yourself.

< 132h/180H 114v/120V Pos: standing >
You sing a song to protect you from the world.

< 132h/180H 114v/120V Pos: standing >
You continue bandaging yourself.

< 139h/180H 112v/120V Pos: standing >
You are not focused enough, you destroy the bandage.
You are no longer being bandaged.

< 140h/180H 112v/120V Pos: standing >
You sing a song to protect you from the world.

< 141h/180H 112v/120V Pos: standing >
You sing a song to protect you from the world.
Bands of AMAZINGLY strong armor wrap around you.

< 143h/180H 117v/120V Pos: standing >
A Bend in the Trail
Obvious exits: -South -West 

< 143h/180H 120v/120V Pos: standing >
Zone Name: Arcium, the Plagued Kingdom   
Average mob level in zone: 34
 
< 144h/180H 120v/120V Pos: standing >
A Bend in the Trail
Obvious exits: -South -West 

< 144h/180H 120v/120V Pos: standing >
You sing a song to protect you from the world.

< 144h/180H 120v/120V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East 
An evil looking black crow sits here.

< 145h/180H 118v/120V Pos: standing >
Now where did that chicken go?

< 145h/180H 118v/120V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -South -West 

< 145h/180H 116v/120V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South -West 

< 146h/180H 114v/120V Pos: standing >
You quickly scan the area.
A tiny lizard who is close by to your south.
A tiny lizard who is close by to your south.

< 146h/180H 115v/120V Pos: standing >
You sing a song to protect you from the world.

< 146h/180H 117v/120V Pos: standing >
A tiny lizard enters from the south.

< 146h/180H 118v/120V Pos: standing >
A Dark Trail
   This is a three way intersection on the dark trail.  All the exits look the
same as the rest on the trail.  The trail is completely dark from the shrouding
trees which totally block out the sun.  It is hard to make out much of anything
that is here.  There is a strange sound that can be heard from the nearby
bushes.  The sound is very odd and hard to identify.  The ground does not seem
to be solid.  It continues to shift as if the ground was covered by a pile of
sticks or bones.  There is also a very strong odor that resembles rotting
corpses.
Obvious exits: -North -East  -West 
A tiny repulsive lizard lies here ready to attack.

< 147h/180H 117v/120V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East  -West 
A tiny repulsive lizard lies here ready to attack.

< 147h/180H 116v/120V Pos: standing >
A Dark Trail
   This is a three way intersection on the dark trail.  All the exits look the
same as the rest on the trail.  The trail is completely dark from the shrouding
trees which totally block out the sun.  It is hard to make out much of anything
that is here.  There is a strange sound that can be heard from the nearby
bushes.  The sound is very odd and hard to identify.  The ground does not seem
to be solid.  It continues to shift as if the ground was covered by a pile of
sticks or bones.  There is also a very strong odor that resembles rotting
corpses.
Obvious exits: -North -East  -West 
A tiny repulsive lizard lies here ready to attack.

< 147h/180H 116v/120V Pos: standing >
A tiny lizard enters from the east.
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East  -West 

< 147h/180H 116v/120V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -East  -West 

< 147h/180H 114v/120V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -West 
A tiny repulsive lizard lies here ready to attack.

< 148h/180H 113v/120V Pos: standing >
You sing a song to protect you from the world.
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -East  -West 

< 148h/180H 112v/120V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East  -West 

< 148h/180H 111v/120V Pos: standing >
A tiny lizard enters from the west.

< 149h/180H 115v/120V Pos: standing >
You sing a song to protect you from the world.

< 150h/180H 120v/120V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South
A tiny repulsive lizard lies here ready to attack.

< 150h/180H 118v/120V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East  -South

< 150h/180H 116v/120V Pos: standing >
A Dark Intersection
   This is a four way intersection on the dark trail.  All the exits look the
same as the rest on the trail.  The trail is completely dark from the shrouding
trees which totally block out the sun.  It is hard to make out much of anything
that is here.  There is a strange sound that can be heard from the nearby
bushes.  The sound is very odd and hard to identify.  The ground does not seem
to be solid.  It continues to shift as if the ground was covered by a pile of
sticks or bones.  There is also a very strong odor that resembles rotting
corpses.
Obvious exits: -North -East  -West 

< 150h/180H 114v/120V Pos: standing >
You quickly scan the area.
A tiny lizard who is close by to your north.

< 150h/180H 115v/120V Pos: standing >
A Dead End
   Numerous trees block the south exit here.  The trail is completely dark
from the shrouding trees which totally block out the sun.  It is hard to make
out much of anything that is here.  There is a strange sound that can be heard
from the nearby bushes.  The sound is very odd and hard to identify.  The
ground does not seem to be solid.  It continues to shift as if the ground was
covered by a pile of sticks or bones.  There is also a very strong odor that
resembles rotting corpses.  All energy in the room pulls towards the pool.
Obvious exits: -West 
A strange circular pool of liquid lies hovering against the wall.

< 150h/180H 114v/120V Pos: standing >
A Dark Intersection
   This is a four way intersection on the dark trail.  All the exits look the
same as the rest on the trail.  The trail is completely dark from the shrouding
trees which totally block out the sun.  It is hard to make out much of anything
that is here.  There is a strange sound that can be heard from the nearby
bushes.  The sound is very odd and hard to identify.  The ground does not seem
to be solid.  It continues to shift as if the ground was covered by a pile of
sticks or bones.  There is also a very strong odor that resembles rotting
corpses.
Obvious exits: -North -East  -West 

< 151h/180H 114v/120V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -East  -South
A tiny repulsive lizard lies here ready to attack.

< 151h/180H 112v/120V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -East  -West 
An evil looking black crow sits here.

< 151h/180H 112v/120V Pos: standing >
You sing a song to protect you from the world.
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -East  -South
A tiny repulsive lizard lies here ready to attack.

< 151h/180H 111v/120V Pos: standing >
A Dark Intersection
   This is a four way intersection on the dark trail.  All the exits look the
same as the rest on the trail.  The trail is completely dark from the shrouding
trees which totally block out the sun.  It is hard to make out much of anything
that is here.  There is a strange sound that can be heard from the nearby
bushes.  The sound is very odd and hard to identify.  The ground does not seem
to be solid.  It continues to shift as if the ground was covered by a pile of
sticks or bones.  There is also a very strong odor that resembles rotting
corpses.
Obvious exits: -North -East  -West 

< 151h/180H 109v/120V Pos: standing >
A Dead End
   Numerous trees block the south exit here.  The trail is completely dark
from the shrouding trees which totally block out the sun.  It is hard to make
out much of anything that is here.  There is a strange sound that can be heard
from the nearby bushes.  The sound is very odd and hard to identify.  The
ground does not seem to be solid.  It continues to shift as if the ground was
covered by a pile of sticks or bones.  There is also a very strong odor that
resembles rotting corpses.  All energy in the room pulls towards the pool.
Obvious exits: -West 
A strange circular pool of liquid lies hovering against the wall.

< 152h/180H 108v/120V Pos: standing >
You enter a strange pool.
A Forest Opening
   A small opening suddenly appears.  The thick forest thins out to
the east; where flowing water can be heard.  This grass landing seems
like a great place to stretch out.  A sense of life is all around.
All energy in the room is pulled towards the mystic pool.
Obvious exits: -East 
A strange circular pool of liquid lies hovering here.

< 152h/180H 111v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 152h/180H 112v/120V Pos: standing >
Someone suddenly attacks YOU!
A rabid raccoon's fine bite strikes you.
Sorry, you aren't allowed to do that in combat.

< 146h/180H 113v/120V Pos: standing >
< T: Korb TP: sta TC: small wounds E: raccoon sta EP: excellent >
 A Forest Opening
Obvious exits: -East 
A strange circular pool of liquid lies hovering here.
A rabid raccoon stands here, fighting YOU!

< 146h/180H 113v/120V Pos: standing >
< T: Korb TP: sta TC: small wounds E: raccoon sta EP: excellent >
 You sing a song to protect you from the world.

< 146h/180H 113v/120V Pos: standing >
< T: Korb TP: sta TC: small wounds E: raccoon sta EP: excellent >
 You miss a rabid raccoon.
You miss a rabid raccoon.

< 146h/180H 113v/120V Pos: standing >
< T: Korb TP: sta TC: small wounds E: raccoon sta EP: excellent >
 A rabid raccoon misses you.
A rabid raccoon misses you.

< 146h/180H 113v/120V Pos: standing >
< T: Korb TP: sta TC: small wounds E: raccoon sta EP: excellent >
 You start chanting...

< 146h/180H 113v/120V Pos: standing >
< T: Korb TP: sta TC: small wounds E: raccoon sta EP: excellent >
 You complete your spell...
[Damage: 43 ] The lightning bolt hits a rabid raccoon with full impact.

< 146h/180H 113v/120V Pos: standing >
< T: Korb TP: sta TC: small wounds E: raccoon sta EP:  few wounds >
 You start chanting...

< 146h/180H 113v/120V Pos: standing >
< T: Korb TP: sta TC: small wounds E: raccoon sta EP:  few wounds >
 A rabid raccoon misses you.
You block a rabid raccoon's feeble kick with your arm.

< 146h/180H 113v/120V Pos: standing >
< T: Korb TP: sta TC: small wounds E: raccoon sta EP:  few wounds >
 You complete your spell...
[Damage: 28 ] You burned a rabid raccoon.

< 146h/180H 113v/120V Pos: standing >
< T: Korb TP: sta TC: small wounds E: raccoon sta EP: pretty hurt >
 A rabid raccoon dodges your futile attack.
You start chanting...

< 146h/180H 113v/120V Pos: standing >
< T: Korb TP: sta TC: small wounds E: raccoon sta EP: pretty hurt >
 You sing a song to protect you from the world.

< 146h/180H 113v/120V Pos: standing >
< T: Korb TP: sta TC: small wounds E: raccoon sta EP: pretty hurt >
 Casting: burning hands 

< 146h/180H 113v/120V Pos: standing >
< T: Korb TP: sta TC: small wounds E: raccoon sta EP: pretty hurt >
 You complete your spell...
[Damage: 23 ] You burned a rabid raccoon.

< 146h/180H 113v/120V Pos: standing >
< T: Korb TP: sta TC: small wounds E: raccoon sta EP:  awful >
 You start chanting...

< 146h/180H 113v/120V Pos: standing >
< T: Korb TP: sta TC: small wounds E: raccoon sta EP:  awful >
 You dodge a rabid raccoon's vicious attack.

< 146h/180H 113v/120V Pos: standing >
< T: Korb TP: sta TC: small wounds E: raccoon sta EP:  awful >
 You complete your spell...
[Damage: 13 ] You burned a rabid raccoon.
A rabid raccoon is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a rabid raccoon's gurgling and choking signals its demise.

< 146h/180H 113v/120V Pos: standing >
You sit down and relax.

< 146h/180H 113v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle)  4 - concealment
( 4th circle)  1 - burning hands
( 3rd circle)  5 - magic missile
( 2nd circle)  6 - mirror image

And you are currently memorizing the following spells:
   13 seconds:  ( 6th) lightning bolt
   23 seconds:  ( 4th) burning hands
   34 seconds:  ( 4th) burning hands
   44 seconds:  ( 4th) burning hands

You can memorize no more spells.
You continue your study.

< 146h/180H 113v/120V Pos: sitting >
You start meditating...

< 146h/180H 113v/120V Pos: sitting >
You sing a song to protect you from the world.

< 147h/180H 120v/120V Pos: sitting >
You sing a song to protect you from the world.

< 149h/180H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 149h/180H 120v/120V Pos: sitting >
Autosaving...

< 149h/180H 120v/120V Pos: sitting >
It's mild out today.
You sing a song to protect you from the world.
You finish your song.

< 151h/180H 120v/120V Pos: sitting >
You stop meditating.
You don't know that song.

< 151h/180H 120v/120V Pos: sitting >
You start playing your small wooden horn and singing aloud.

< 151h/180H 120v/120V Pos: sitting >
You start meditating...

< 151h/180H 120v/120V Pos: sitting >
You have finished memorizing burning hands.

< 152h/180H 120v/120V Pos: sitting >
You stop meditating.
A Forest Opening
Obvious exits: -East 
Fresh blood splatters cover the area.
The corpse of a rabid raccoon is lying here.
A strange circular pool of liquid lies hovering here.

< 153h/180H 120v/120V Pos: sitting >
Maybe you should get on your feet first?

< 153h/180H 120v/120V Pos: sitting >
You are already resting.

< 153h/180H 120v/120V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - lightning bolt
( 5th circle)  4 - concealment
( 4th circle)  2 - burning hands
( 3rd circle)  5 - magic missile
( 2nd circle)  6 - mirror image

And you are currently memorizing the following spells:
    4 seconds:  ( 4th) burning hands
   15 seconds:  ( 4th) burning hands

You can memorize no more spells.

< 153h/180H 120v/120V Pos: sitting >
You start meditating...

< 153h/180H 120v/120V Pos: sitting >
You feel your skill in horn improving.
You sing a song to protect you from the world.
Bands of AMAZINGLY strong armor wrap around you.

< 154h/180H 120v/120V Pos: sitting >
You have finished memorizing burning hands.

< 155h/180H 120v/120V Pos: sitting >
You sing a song to protect you from the world.

< 156h/180H 120v/120V Pos: sitting >
You have finished memorizing burning hands.
Your studies are complete.

< 157h/180H 120v/120V Pos: sitting >
You clamber to your feet.

< 158h/180H 120v/120V Pos: standing >
A Forest Opening
Obvious exits: -East 
Fresh blood splatters cover the area.
The corpse of a rabid raccoon is lying here.
A strange circular pool of liquid lies hovering here.

< 158h/180H 120v/120V Pos: standing >
A Riverside Road
   This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids.  The sound of a swift current and  bubbling rapids is
refreshing.  It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.
Obvious exits: -East  -West 

< 158h/180H 118v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 158h/180H 118v/120V Pos: standing >
You sing a song to protect you from the world.

< 158h/180H 118v/120V Pos: standing >
Ok, you'll try to move silently for a while.

< 159h/180H 118v/120V Pos: standing >
Someone suddenly attacks YOU!
A rabid raccoon misses you.

< 159h/180H 119v/120V Pos: standing >
< T: Korb TP: sta TC: small wounds E: raccoon sta EP: excellent >
 Someone suddenly attacks YOU!
A rabid raccoon misses you.

< 159h/180H 119v/120V Pos: standing >
< T: Korb TP: sta TC: small wounds E: raccoon sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 159h/180H 119v/120V Pos: standing >
< T: Korb TP: sta TC: small wounds E: raccoon sta EP: excellent >
 You start chanting...

< 159h/180H 119v/120V Pos: standing >
< T: Korb TP: sta TC: small wounds E: raccoon sta EP: excellent >
 You complete your spell...
[Damage: 39 ] The lightning bolt hits a rabid raccoon with full impact.

< 159h/180H 119v/120V Pos: standing >
< T: Korb TP: sta TC: small wounds E: raccoon sta EP:  few wounds >
 You sing a song to protect you from the world.

< 159h/180H 119v/120V Pos: standing >
< T: Korb TP: sta TC: small wounds E: raccoon sta EP:  few wounds >
 You parry a rabid raccoon's lunge at you.
You block a rabid raccoon's feeble kick with your arm.

< 159h/180H 119v/120V Pos: standing >
< T: Korb TP: sta TC: small wounds E: raccoon sta EP:  few wounds >
 You feel your skill in parry improving.
You dodge a rabid raccoon's vicious attack.
A rabid raccoon misses you.
You block a rabid raccoon's feeble kick with your arm.
You don't know that spell!

< 159h/180H 119v/120V Pos: standing >
< T: Korb TP: sta TC: small wounds E: raccoon sta EP:  few wounds >
 A rabid raccoon dodges your futile attack.
A rabid raccoon dodges your futile attack.

< 159h/180H 119v/120V Pos: standing >
< T: Korb TP: sta TC: small wounds E: raccoon sta EP:  few wounds >
 You don't know that spell!

< 159h/180H 119v/120V Pos: standing >
< T: Korb TP: sta TC: small wounds E: raccoon sta EP:  few wounds >
 You dodge a rabid raccoon's vicious attack.

< 159h/180H 119v/120V Pos: standing >
< T: Korb TP: sta TC: small wounds E: raccoon sta EP:  few wounds >
 A rabid raccoon misses you.
You start chanting...

< 159h/180H 119v/120V Pos: standing >
< T: Korb TP: sta TC: small wounds E: raccoon sta EP:  few wounds >
 Casting: burning hands 

< 159h/180H 119v/120V Pos: standing >
< T: Korb TP: sta TC: small wounds E: raccoon sta EP:  few wounds >
 You complete your spell...
[Damage: 27 ] You burned a rabid raccoon.

< 159h/180H 119v/120V Pos: standing >
< T: Korb TP: sta TC: small wounds E: raccoon sta EP:  nasty wounds >
 You start chanting...

< 159h/180H 119v/120V Pos: standing >
< T: Korb TP: sta TC: small wounds E: raccoon sta EP:  nasty wounds >
 You sing a song to protect you from the world.

< 159h/180H 119v/120V Pos: standing >
< T: Korb TP: sta TC: small wounds E: raccoon sta EP:  nasty wounds >
 You parry a rabid raccoon's lunge at you.
You parry a rabid raccoon's lunge at you.
A rabid raccoon misses you with its clumsy kick at your chest.

< 159h/180H 119v/120V Pos: standing >
< T: Korb TP: sta TC: small wounds E: raccoon sta EP:  nasty wounds >
 You complete your spell...
[Damage: 20 ] You burned a rabid raccoon.

< 159h/180H 119v/120V Pos: standing >
< T: Korb TP: sta TC: small wounds E: raccoon sta EP:  awful >
 A rabid raccoon misses you.
A rabid raccoon's kick hits you in your side.

< 152h/180H 119v/120V Pos: standing >
< T: Korb TP: sta TC: small wounds E: raccoon sta EP:  awful >
 A rabid raccoon dodges your futile attack.
[Damage:  3 ] Your decent pierce strikes a rabid raccoon very hard.

< 152h/180H 119v/120V Pos: standing >
< T: Korb TP: sta TC: small wounds E: raccoon sta EP:  awful >
 You start chanting...

< 152h/180H 119v/120V Pos: standing >
< T: Korb TP: sta TC: small wounds E: raccoon sta EP:  awful >
 You complete your spell...
[Damage: 18 ] You burned a rabid raccoon.
A rabid raccoon is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a rabid raccoon's gurgling and choking signals its demise.

< 152h/180H 119v/120V Pos: standing >
You stop using a small wooden horn.

< 152h/180H 119v/120V Pos: standing >
You hold a small wooden flute.

< 152h/180H 120v/120V Pos: standing >
You change up your song...
You start playing your small wooden flute and singing aloud.

< 152h/180H 120v/120V Pos: standing >
You must sit down before meditating!

< 152h/180H 120v/120V Pos: standing >
A Forest Opening
   A small opening suddenly appears.  The thick forest thins out to
the east; where flowing water can be heard.  This grass landing seems
like a great place to stretch out.  A sense of life is all around.
All energy in the room is pulled towards the mystic pool.
Obvious exits: -East 
Fresh blood splatters cover the area.
The corpse of a rabid raccoon is lying here.
A strange circular pool of liquid lies hovering here.

< 152h/180H 118v/120V Pos: standing >
You sit down and relax.

< 152h/180H 119v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle)  4 - concealment
( 4th circle)  1 - burning hands
( 3rd circle)  5 - magic missile
( 2nd circle)  6 - mirror image

And you are currently memorizing the following spells:
   13 seconds:  ( 6th) lightning bolt
   23 seconds:  ( 4th) burning hands
   34 seconds:  ( 4th) burning hands
   44 seconds:  ( 4th) burning hands

You can memorize no more spells.
You continue your study.

< 152h/180H 119v/120V Pos: sitting >
You start meditating...

< 152h/180H 120v/120V Pos: sitting >
The taste of blood slowly fades from your body.

< 153h/180H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 154h/180H 120v/120V Pos: sitting >
You sing a _VERY_ boring song, droning on endlessly..

< 154h/180H 120v/120V Pos: sitting >
You feel your skill in song of sleep improving.
You sing a _VERY_ boring song, droning on endlessly..

< 156h/180H 120v/120V Pos: sitting >
You have finished memorizing burning hands.

< 157h/180H 120v/120V Pos: sitting >
You sing a _VERY_ boring song, droning on endlessly..

< 159h/180H 120v/120V Pos: sitting >
You have finished memorizing burning hands.

< 160h/180H 120v/120V Pos: sitting >
Skill
1h piercing                   41
1h slashing                   40
appraise                      40
awareness                     70
backstab                      41
bandage                       40
carve                         40
climb                         40
concentration                 40
double attack                 43
drums                         40
fishing                       40
flute                         42
harp                          40
hide                          40
horn                          66
kick                          40
listen                        40
lore                          40
lyre                          40
mandolin                      40
meditate                      46
mount                         40
parry                         57
quick chant                   40
retreat                       40
salvage                       40
scribe                        41
shield block                  40
sneak                         40
song of calming               40
song of chaos             (obtained at level 46)
song of charming          (obtained at level 36)
song of cowardice             40
song of discord               40
song of dissonance            40
song of dragons           (obtained at level 36)
song of flight            (obtained at level 31)
song of forgetfulness         40
song of harming           (obtained at level 36)
song of harmony               40
song of healing           (obtained at level 31)
song of heroism           (obtained at level 41)
song of peace                 40
song of protection            74
song of revelation        (obtained at level 46)
song of sleep                 41
song of storms            (obtained at level 41)
sorcerous spell knowledge     41
swim                          40
unarmed damage                40

< 160h/180H 120v/120V Pos: sitting >
You have finished memorizing burning hands.
Your studies are complete.

< 161h/180H 120v/120V Pos: sitting >
You sing a _VERY_ boring song, droning on endlessly..
You clamber to your feet.

< 161h/180H 120v/120V Pos: standing >
You stop using a small wooden flute.

< 162h/180H 120v/120V Pos: standing >
You hold a small wooden horn.

< 162h/180H 120v/120V Pos: standing >
You change up your song...
You start playing your small wooden horn and singing aloud.

< 162h/180H 120v/120V Pos: standing >
You must sit down before meditating!

< 162h/180H 120v/120V Pos: standing >
A Riverside Road
   This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids.  The sound of a swift current and  bubbling rapids is
refreshing.  It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
The corpse of a rabid raccoon is lying here.

< 162h/180H 118v/120V Pos: standing >
You quickly scan the area.
A rabid raccoon who is close by to your east.

< 163h/180H 118v/120V Pos: standing >
A Riverside Road
   This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids.  The sound of a swift current and  bubbling rapids is
refreshing.  It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.
Obvious exits: -East  -West 
A rabid raccoon stands here in attack stance.

< 163h/180H 116v/120V Pos: standing >
A Riverside Road
   This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids.  The sound of a swift current and  bubbling rapids is
refreshing.  It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.
Obvious exits: -East  -West 

< 163h/180H 115v/120V Pos: standing >
A Riverside Road
   This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids.  The sound of a swift current and  bubbling rapids is
refreshing.  It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.
Obvious exits: -East  -West 
A rabid raccoon stands here in attack stance.

< 164h/180H 115v/120V Pos: standing >
A rabid raccoon suddenly attacks YOU!
A rabid raccoon misses you.

< 164h/180H 116v/120V Pos: standing >
< T: Korb TP: sta TC:few scratches E: raccoon sta EP: excellent >
 You sing a song to protect you from the world.
Bands of AMAZINGLY strong armor wrap around you.

< 164h/180H 116v/120V Pos: standing >
< T: Korb TP: sta TC:few scratches E: raccoon sta EP: excellent >
 Pardon?

< 164h/180H 116v/120V Pos: standing >
< T: Korb TP: sta TC:few scratches E: raccoon sta EP: excellent >
 Pardon?

< 164h/180H 116v/120V Pos: standing >
< T: Korb TP: sta TC:few scratches E: raccoon sta EP: excellent >
 You feel your skill in double attack improving.
A rabid raccoon dodges your futile attack.
[Damage:  3 ] Your decent pierce wounds a rabid raccoon.

< 164h/180H 116v/120V Pos: standing >
< T: Korb TP: sta TC:few scratches E: raccoon sta EP: few scratches >
 You dodge a rabid raccoon's vicious attack.
You dodge a rabid raccoon's vicious attack.
You block a rabid raccoon's feeble kick with your arm.
Pardon?

< 164h/180H 116v/120V Pos: standing >
< T: Korb TP: sta TC:few scratches E: raccoon sta EP: few scratches >
 You start chanting...

< 164h/180H 116v/120V Pos: standing >
< T: Korb TP: sta TC:few scratches E: raccoon sta EP: few scratches >
 You complete your spell...
[Damage: 45 ] The lightning bolt hits a rabid raccoon with full impact.

< 164h/180H 116v/120V Pos: standing >
< T: Korb TP: sta TC:few scratches E: raccoon sta EP:  few wounds >
 You sing a song to protect you from the world.

< 164h/180H 116v/120V Pos: standing >
< T: Korb TP: sta TC:few scratches E: raccoon sta EP:  few wounds >
 A rabid raccoon's bite strikes you hard.

< 147h/180H 116v/120V Pos: standing >
< T: Korb TP: sta TC: small wounds E: raccoon sta EP:  few wounds >
 You start chanting...

< 147h/180H 116v/120V Pos: standing >
< T: Korb TP: sta TC: small wounds E: raccoon sta EP:  few wounds >
 You complete your spell...
[Damage: 19 ] You burned a rabid raccoon.

< 147h/180H 116v/120V Pos: standing >
< T: Korb TP: sta TC: small wounds E: raccoon sta EP:  nasty wounds >
 You start chanting...

< 147h/180H 116v/120V Pos: standing >
< T: Korb TP: sta TC: small wounds E: raccoon sta EP:  nasty wounds >
 You complete your spell...
[Damage: 33 ] You burned a rabid raccoon.
A rabid raccoon is incapacitated and will slowly die, if not aided.

< 147h/180H 116v/120V Pos: standing >
<[Damage:  2 ] Your pierce enshrouds a rabid raccoon in a mist of blood.
A rabid raccoon is mortally wounded, and will die soon, if not aided.
You start chanting...

< 147h/180H 116v/120V Pos: standing >
<You complete your spell...
[Damage:  5 ] You burned a rabid raccoon.
A rabid raccoon is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a rabid raccoon's gurgling and choking signals its demise.
It appears you were able to salvage a piece of equipment from your enemy.

< 147h/180H 116v/120V Pos: standing >
You stop using a small wooden horn.

< 147h/180H 116v/120V Pos: standing >
Uh oh.. How did the song go, anyway?
Your cheeks are burning.
You hold a small wooden flute.

< 147h/180H 117v/120V Pos: standing >
You haven't regained your composure.

< 147h/180H 117v/120V Pos: standing >
You must sit down before meditating!

< 147h/180H 117v/120V Pos: standing >
You get a glowing copper tower shield from the corpse of a rabid raccoon.

< 147h/180H 117v/120V Pos: standing >
You stop using a small wooden flute.

< 147h/180H 120v/120V Pos: standing >
You hold a small wooden flute.

< 147h/180H 120v/120V Pos: standing >
You start playing your small wooden flute and singing aloud.

< 148h/180H 120v/120V Pos: standing >
You must sit down before meditating!

< 148h/180H 120v/120V Pos: standing >
You sit down and relax.

< 148h/180H 120v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle)  4 - concealment
( 4th circle)  1 - burning hands
( 3rd circle)  5 - magic missile
( 2nd circle)  6 - mirror image

And you are currently memorizing the following spells:
   13 seconds:  ( 6th) lightning bolt
   23 seconds:  ( 4th) burning hands
   34 seconds:  ( 4th) burning hands
   44 seconds:  ( 4th) burning hands

You can memorize no more spells.
You continue your study.

< 148h/180H 120v/120V Pos: sitting >
You start meditating...

< 148h/180H 120v/120V Pos: sitting >
Someone completes his spell...

< 149h/180H 120v/120V Pos: sitting >
Someone gives an order to his followers.
Someone suddenly attacks YOU!
A Drow Elf snaps into visibility.
A silver dracolich snaps into visibility.
You abandon your studies.
A silver dracolich's impressive claw seriously wounds you.
OUCH!  That really did HURT!
Someone suddenly attacks YOU!
A black dracolich snaps into visibility.
A black dracolich's powerful claw enshrouds you in a mist of blood.
OUCH!  That really did HURT!

< 83h/180H 120v/120V Pos: sitting >
< T: Korb TP: sit TC: nasty wounds E: silver sta EP: excellent >
 You sing a _VERY_ boring song, droning on endlessly..
A black dracolich stifles a yawn, but manages to stay awake!

< 84h/180H 120v/120V Pos: sitting >
< T: Korb TP: sit TC: nasty wounds E: silver sta EP: excellent >
 A Drow Elf's body appears to recover from the affects of the potion.

< 84h/180H 120v/120V Pos: sitting >
< T: Korb TP: sit TC: nasty wounds E: silver sta EP: excellent >
 You snicker softly.

< 84h/180H 120v/120V Pos: sitting >
< T: Korb TP: sit TC: nasty wounds E: silver sta EP: excellent >
 A silver dracolich dodges your futile attack.

< 84h/180H 120v/120V Pos: sitting >
< T: Korb TP: sit TC: nasty wounds E: silver sta EP: excellent >
 A black dracolich's powerful claw causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
A black dracolich's impressive claw enshrouds you in a mist of blood.
OUCH!  That really did HURT!
You wish that your wounds would stop BLEEDING so much!
A black dracolich's impressive claw grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
A silver dracolich's claw hits you.
Your pair of tight black slippers was completely destroyed by the massive blow!