<worn on head> an evil looking helm
<worn on body> a dark black robe
<worn about body> a soft skin cloak
<worn about waist> an elfskin belt
<worn on arms> a pair of studded leather sleeves
<worn on hands> a pair of brown leather gloves
<held> a quill
<held> a spellbook
<worn on legs> a pair of studded leather leggings
Obvious exits: -North -East -South -West
< 300h/300H 20v/121V Pos: standing >
*****MMMM
M...***^MMM
***.....M^M
.++++@+..+.
******.....
*****...MM.
M**.^....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 300h/300H 19v/121V Pos: standing >
****MMMMM
...***^MMM^
**.....M^M^
+++++@..+..
*****.....^
****...MM.^
**.^.....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 300h/300H 18v/121V Pos: standing >
***MMMMMM
..***^MMM^^
*.....M^M^.
+++++@.+..M
****.....^.
***...MM.^^
*.^......
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West
< 300h/300H 18v/121V Pos: standing >
**MMMMMMM
.***^MMM^^^
.....M^M^..
++++.@+..M.
***.....^..
**...MM.^^.
.^......^
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West
< 300h/300H 16v/121V Pos: standing >
*MMMMMMMM
***^MMM^^^^
....M^M^...
+++..@..M..
**.....^..*
*...MM.^^..
^......^.
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 300h/300H 16v/121V Pos: standing >
Along an Orc Trade Path
This orc trade path cuts right through the DarkPeak mountains. This
path provides a vital route from the city of Shady Grove to the large
town of Storm Port. Both day and night, this path is filled with Orcs
pushing carts loaded with valuable commodities destined for sale at
local and distant markets.
Obvious exits: -North -South
< 300h/300H 17v/121V Pos: standing >
You sit down and relax.
< 300h/300H 19v/121V Pos: sitting >
You nod off.
< 300h/300H 22v/121V Pos: sitting >
You wake up.
< 300h/300H 75v/121V Pos: sitting >
You clamber to your feet.
< 300h/300H 76v/121V Pos: standing >
Along an Orc Trade Path
This orc trade path cuts right through the DarkPeak mountains. This
path provides a vital route from the city of Shady Grove to the large
town of Storm Port. Both day and night, this path is filled with Orcs
pushing carts loaded with valuable commodities destined for sale at
local and distant markets.
Obvious exits: -North -South
< 300h/300H 75v/121V Pos: standing >
Along an Orc Trade Path
This orc trade path cuts right through the DarkPeak mountains. This
path provides a vital route from the city of Shady Grove to the large
town of Storm Port. Both day and night, this path is filled with Orcs
pushing carts loaded with valuable commodities destined for sale at
local and distant markets.
Obvious exits: -East -South
An Orc trader stands by the side of the road here.
< 300h/300H 72v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 300h/300H 72v/121V Pos: standing >
Alas, you cannot go that way. . . .
Someone suddenly attacks YOU!
An Orc raider misses you.
< 300h/300H 72v/121V Pos: standing >
< T: Lorak TP: sta TC:excellent E: orc sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 300h/300H 73v/121V Pos: standing >
< T: Lorak TP: sta TC:excellent E: orc sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 300h/300H 73v/121V Pos: standing >
< T: Lorak TP: sta TC:excellent E: orc sta EP: excellent >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.
Sorry, you aren't allowed to do that in combat.
< 300h/300H 73v/121V Pos: standing >
< T: Lorak TP: sta TC:excellent E: orc sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 300h/300H 73v/121V Pos: standing >
< T: Lorak TP: sta TC:excellent E: orc sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 300h/300H 73v/121V Pos: standing >
< T: Lorak TP: sta TC:excellent E: orc sta EP: excellent >
You attempt to flee...
Along an Orc Trade Path
This orc trade path cuts right through the DarkPeak mountains. This
path provides a vital route from the city of Shady Grove to the large
town of Storm Port. Both day and night, this path is filled with Orcs
pushing carts loaded with valuable commodities destined for sale at
local and distant markets.
Obvious exits: -North -West
You flee eastward!
< 300h/300H 40v/121V Pos: standing >
Someone suddenly attacks YOU!
An Orc raider misses you.
< 300h/300H 40v/121V Pos: standing >
< T: Lorak TP: sta TC:excellent E: orc sta EP: excellent >
Someone suddenly attacks YOU!
An Orc raider misses you.
< 300h/300H 40v/121V Pos: standing >
< T: Lorak TP: sta TC:excellent E: orc sta EP: excellent >
An Orc raider enters from the west.
< 300h/300H 40v/121V Pos: standing >
< T: Lorak TP: sta TC:excellent E: orc sta EP: excellent >
An Orc raider suddenly attacks YOU!
An Orc raider misses you.
< 300h/300H 40v/121V Pos: standing >
< T: Lorak TP: sta TC:excellent E: orc sta EP: excellent >
You attempt to flee...
Along an Orc Trade Path
This orc trade path cuts right through the DarkPeak mountains. This
path provides a vital route from the city of Shady Grove to the large
town of Storm Port. Both day and night, this path is filled with Orcs
pushing carts loaded with valuable commodities destined for sale at
local and distant markets.
Obvious exits: -East -South
An Orc trader stands by the side of the road here.
You flee westward!
< 300h/300H 10v/121V Pos: standing >
Along an Orc Trade Path
This orc trade path cuts right through the DarkPeak mountains. This
path provides a vital route from the city of Shady Grove to the large
town of Storm Port. Both day and night, this path is filled with Orcs
pushing carts loaded with valuable commodities destined for sale at
local and distant markets.
Obvious exits: -North -West
An Orc raider is looking for someone to ambush.
An Orc raider is looking for someone to ambush.
An Orc raider is looking for someone to ambush.
An Orc raider suddenly attacks YOU!
An Orc raider misses you.
< 300h/300H 8v/121V Pos: standing >
< T: Lorak TP: sta TC:excellent E: orc sta EP: excellent >
An Orc raider suddenly attacks YOU!
An Orc raider misses you.
< 300h/300H 8v/121V Pos: standing >
< T: Lorak TP: sta TC:excellent E: orc sta EP: excellent >
An Orc raider suddenly attacks YOU!
An Orc raider misses you.
< 300h/300H 8v/121V Pos: standing >
< T: Lorak TP: sta TC:excellent E: orc sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 300h/300H 8v/121V Pos: standing >
< T: Lorak TP: sta TC:excellent E: orc sta EP: excellent >
You start chanting...
< 300h/300H 8v/121V Pos: standing >
< T: Lorak TP: sta TC:excellent E: orc sta EP: excellent >
You dodge an Orc raider's vicious attack.
You dodge an Orc raider's vicious attack.
An Orc raider misses you with his clumsy kick at your chest.
< 300h/300H 8v/121V Pos: standing >
< T: Lorak TP: sta TC:excellent E: orc sta EP: excellent >
You complete your spell...
Your victim does not want to sleep right now!
You dodge an Orc raider's vicious attack.
You dodge a bash from an Orc raider, who loses his balance and falls.
< 300h/300H 8v/121V Pos: standing >
< T: Lorak TP: sta TC:excellent E: orc sta EP: excellent >
You start chanting...
< 300h/300H 8v/121V Pos: standing >
< T: Lorak TP: sta TC:excellent E: orc sta EP: excellent >
Casting: sleep **
< 300h/300H 8v/121V Pos: standing >
< T: Lorak TP: sta TC:excellent E: orc sta EP: excellent >
Casting: sleep *
An Orc raider misses you.
You dodge an Orc raider's vicious attack.
You block an Orc raider's feeble kick with your arm.
An Orc raider misses you.
An Orc raider misses you.
< 300h/300H 8v/121V Pos: standing >
< T: Lorak TP: sta TC:excellent E: orc sta EP: excellent >
An Orc raider misses you.
You dodge an Orc raider's vicious attack.
< 300h/300H 8v/121V Pos: standing >
< T: Lorak TP: sta TC:excellent E: orc sta EP: excellent >
Casting: sleep
< 300h/300H 8v/121V Pos: standing >
< T: Lorak TP: sta TC:excellent E: orc sta EP: excellent >
You complete your spell...
An Orc raider goes to sleep.
< 300h/300H 8v/121V Pos: standing >
You dodge an Orc raider's vicious attack.
You dodge an Orc raider's vicious attack.
< 300h/300H 10v/121V Pos: standing >
You dodge an Orc raider's vicious attack.
An Orc raider's crude punch grazes you.
< 297h/300H 10v/121V Pos: standing >
< T: Lorak TP: sta TC:few scratches E: orc ass EP: excellent >
You start chanting...
< 297h/300H 10v/121V Pos: standing >
< T: Lorak TP: sta TC:few scratches E: orc ass EP: excellent >
Casting: sleep **
< 297h/300H 10v/121V Pos: standing >
< T: Lorak TP: sta TC:few scratches E: orc ass EP: excellent >
An Orc raider clambers to his feet.
< 297h/300H 10v/121V Pos: standing >
< T: Lorak TP: sta TC:few scratches E: orc sta EP: excellent >
You dodge an Orc raider's vicious attack.
You block an Orc raider's feeble kick with your arm.
< 297h/300H 10v/121V Pos: standing >
< T: Lorak TP: sta TC:few scratches E: orc sta EP: excellent >
You dodge an Orc raider's vicious attack.
An Orc raider misses you.
< 297h/300H 10v/121V Pos: standing >
< T: Lorak TP: sta TC:few scratches E: orc sta EP: excellent >
Casting: sleep *
< 297h/300H 10v/121V Pos: standing >
< T: Lorak TP: sta TC:few scratches E: orc sta EP: excellent >
You complete your spell...
Your victim does not want to sleep right now!
< 297h/300H 10v/121V Pos: standing >
< T: Lorak TP: sta TC:few scratches E: orc sta EP: excellent >
An Orc raider dodges your futile attack.
< 297h/300H 10v/121V Pos: standing >
< T: Lorak TP: sta TC:few scratches E: orc sta EP: excellent >
You dodge an Orc raider's vicious attack.
You start chanting...
< 297h/300H 10v/121V Pos: standing >
< T: Lorak TP: sta TC:few scratches E: orc sta EP: excellent >
An Orc raider misses you.
An Orc raider's sweep catches you in the side and you almost stumble.
< 296h/300H 10v/121V Pos: standing >
< T: Lorak TP: sta TC:few scratches E: orc sta EP: excellent >
Casting: sleep
< 296h/300H 10v/121V Pos: standing >
< T: Lorak TP: sta TC:few scratches E: orc sta EP: excellent >
You complete your spell...
An Orc raider goes to sleep.
< 296h/300H 10v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 296h/300H 11v/121V Pos: standing >
You dodge an Orc raider's vicious attack.
You dodge an Orc raider's vicious attack.
< 296h/300H 12v/121V Pos: standing >
Along an Orc Trade Path
This orc trade path cuts right through the DarkPeak mountains. This
path provides a vital route from the city of Shady Grove to the large
town of Storm Port. Both day and night, this path is filled with Orcs
pushing carts loaded with valuable commodities destined for sale at
local and distant markets.
Obvious exits: -North -South
< 297h/300H 13v/121V Pos: standing >
Along an Orc Trade Path
This orc trade path cuts right through the DarkPeak mountains. This
path provides a vital route from the city of Shady Grove to the large
town of Storm Port. Both day and night, this path is filled with Orcs
pushing carts loaded with valuable commodities destined for sale at
local and distant markets.
Obvious exits: -North -South
< 297h/300H 10v/121V Pos: standing >
Along an Orc Trade Path
This orc trade path cuts right through the DarkPeak mountains. This
path provides a vital route from the city of Shady Grove to the large
town of Storm Port. Both day and night, this path is filled with Orcs
pushing carts loaded with valuable commodities destined for sale at
local and distant markets.
Obvious exits: -North -South
< 297h/300H 7v/121V Pos: standing >
< 297h/300H 7v/121V Pos: standing >
^...+**..
MMM..+*....
MMMM.+.^..^
MMMMM@MM^^^
^MMMM^MMMMM
**MMMMMMMMM
**^MMM^^^
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 297h/300H 8v/121V Pos: standing >
You sit down and relax.
< 298h/300H 10v/121V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - gate
( 9th circle) 4 - energy drain
( 8th circle) 1 - improved invisibility
4 - negative concussion blast
( 7th circle) 1 - protect undead
1 - raise wraith
( 6th circle) 5 - cone of cold
( 5th circle) 6 - heal undead
( 4th circle) 8 - life leech
( 3rd circle) 3 - animate dead
2 - dispel magic
3 - embalm
1 - sense follower
( 2nd circle) 6 - chill touch
( 1st circle) 4 - minor creation
7 - slashing darkness
And you are currently memorizing the following spells:
5 seconds: ( 5th) heal undead
10 seconds: ( 6th) vitalize undead
16 seconds: ( 7th) protect undead
21 seconds: ( 7th) protect undead
27 seconds: ( 7th) protect undead
33 seconds: ( 7th) protect undead
36 seconds: ( 2nd) sleep
39 seconds: ( 2nd) sleep
42 seconds: ( 2nd) sleep
45 seconds: ( 2nd) sleep
You can memorize no more spells.
You continue your study.
< 298h/300H 10v/121V Pos: sitting >
You start meditating...
< 298h/300H 11v/121V Pos: sitting >
You have finished memorizing heal undead.
< 298h/300H 19v/121V Pos: sitting >
You have finished memorizing vitalize undead.
< 299h/300H 26v/121V Pos: sitting >
You have finished memorizing protect undead.
< 300h/300H 35v/121V Pos: sitting >
You nod off.
You abandon your studies.
< 300h/300H 39v/121V Pos: sitting >
< 300h/300H 78v/121V Pos: sitting >
You wake up.
< 300h/300H 106v/121V Pos: sitting >
You clamber to your feet.
< 300h/300H 107v/121V Pos: standing >
You sit down and relax.
< 300h/300H 109v/121V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - gate
( 9th circle) 4 - energy drain
( 8th circle) 1 - improved invisibility
4 - negative concussion blast
( 7th circle) 2 - protect undead
1 - raise wraith
( 6th circle) 5 - cone of cold
1 - vitalize undead
( 5th circle) 7 - heal undead
( 4th circle) 8 - life leech
( 3rd circle) 3 - animate dead
2 - dispel magic
3 - embalm
1 - sense follower
( 2nd circle) 6 - chill touch
( 1st circle) 4 - minor creation
7 - slashing darkness
And you are currently memorizing the following spells:
5 seconds: ( 7th) protect undead
11 seconds: ( 7th) protect undead
17 seconds: ( 7th) protect undead
20 seconds: ( 2nd) sleep
23 seconds: ( 2nd) sleep
26 seconds: ( 2nd) sleep
29 seconds: ( 2nd) sleep
You can memorize no more spells.
You continue your study.
< 300h/300H 109v/121V Pos: sitting >
You start meditating...
< 300h/300H 110v/121V Pos: sitting >
You have finished memorizing protect undead.
< 300h/300H 118v/121V Pos: sitting >
You have finished memorizing protect undead.
< 300h/300H 121v/121V Pos: sitting >
You have finished memorizing protect undead.
< 300h/300H 121v/121V Pos: sitting >
You have finished memorizing sleep.
< 300h/300H 121v/121V Pos: sitting >
You have finished memorizing sleep.
< 300h/300H 121v/121V Pos: sitting >
Hint: Watch out when range attacking mobs, as you will aggro all the mobs in the room you are ranging into.
< 300h/300H 121v/121V Pos: sitting >
You have finished memorizing sleep.
< 300h/300H 121v/121V Pos: sitting >
You have finished memorizing sleep.
Your studies are complete.
< 300h/300H 121v/121V Pos: sitting >
You clamber to your feet.
< 300h/300H 121v/121V Pos: standing >
^...+**..
MMM..+*....
MMMM.+.^..^
MMMMM@MM^^^
^MMMM^MMMMM
**MMMMMMMMM
**^MMMM^^
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 300h/300H 121v/121V Pos: standing >
^.**.***.
M^...+**...
MMM..+*....
MMMM.@.^..^
MMMMM+MM^^^
^MMMM^MMMMM
*MMMMMMMM
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 300h/300H 120v/121V Pos: standing >
.***+****
M^.**.***.*
M^...+**...
MMM..@*....
MMMM.+.^..^
MMMMM+MM^^^
MMMM^MMMM
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 300h/300H 119v/121V Pos: standing >
.***++.+*
^.***+*****
M^.**.***.*
M^...@**...
MMM..+*....
MMMM.+.^..^
MMMM+MM^^
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 300h/300H 118v/121V Pos: standing >
**.****.*
..***++.+**
^.***+*****
M^.**@***.*
M^...+**...
MMM..+*....
MMM.+.^..
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West
< 300h/300H 117v/121V Pos: standing >
**...M*+*
***.****.*.
..***++.+**
^.***@*****
M^.**.***.*
M^...+**...
MM..+*...
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 300h/300H 116v/121V Pos: standing >
.. ..+.
***...M*+*.
***.****.*.
..***@+.+**
^.***+*****
M^.**.***.*
^...+**..
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 300h/300H 115v/121V Pos: standing >
. ..+.
**...M*+*.
**.****.*..
.***+@.+**.
.***+******
^.**.***.**
...+**...
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 300h/300H 115v/121V Pos: standing >
..+.
*...M*+*.
*.****.*..
***++@+**..
***+******.
.**.***.**.
..+**...*
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West
< 300h/300H 114v/121V Pos: standing >
..+.
...M*+*.
.****.*..
**++.@**..
**+******.
**.***.**..
.+**...*.
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 300h/300H 114v/121V Pos: standing >
.^.
..+.
...M*+*.
.****@*..
**++.+**..
**+******.
*.***.**.
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West
< 300h/300H 113v/121V Pos: standing >
.^.
..+.
...M*@*.
.****.*..
**++.+**..
*+******.
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 300h/300H 112v/121V Pos: standing >
.^.
..@.
...M*+*.
.****.*..
*++.+**..
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 300h/300H 112v/121V Pos: standing >
Before the South Gates of Storm Port
Just outside the gates and through the trail between the rocky
terrain south, the sounds and smells of Storm Port are intense.
Orc merchants can be heard shouting out their wares and just around
the corner the vigilant gate guards jostle their weapons, clanking
iron on iron. The smell of the sea has become overpowering, a
salty mist floats in the air, not severe, but enough to cause
discomfort.
Obvious exits: -North -East -South -West
< 300h/300H 111v/121V Pos: standing >
The South Gates of Storm Port
Although there are no walls surrounding the the orc harbour city
of Storm Port, the terrain itself makes it almost a fortress. Large
rocks jutt out from the earth almost mountainous in nature but no
where near as large. Despite this they still prove to deter invaders
from entering anywhere other than the three primary entrances to the
city. The first and foremost being here, the south gates of the
city, guarded by half a dozen elite orc guards.
Obvious exits: -East # -West
An Orc guards the gates from invaders here.
An Orc guards the gates from invaders here.
< 300h/300H 111v/121V Pos: standing >
The gate seems to be closed.
< 300h/300H 112v/121V Pos: standing >
The gate seems to be closed.
< 300h/300H 112v/121V Pos: standing >
The gate seems to be closed.
< 300h/300H 112v/121V Pos: standing >
The gate seems to be closed.
< 300h/300H 112v/121V Pos: standing >
The gate seems to be closed.
< 300h/300H 113v/121V Pos: standing >
The gate seems to be closed.
< 300h/300H 113v/121V Pos: standing >
Ok.
< 300h/300H 117v/121V Pos: standing >
On the Verge of Squall Road
Years ago, Storm Port was built as just a naval harbour for the orc
armies. Having spread their influence well across most of the country
they looked further for new lands to conquer or new allies to unite with.
The future of the orc kingdom was laying across the seas. This city
was but a military staging point at first, however, as the orc presence
grew so did the city. Today, it rivals even the distant human cities
it might as well as dense population.
Obvious exits: -North -West
< 300h/300H 116v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 300h/300H 117v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 300h/300H 117v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 300h/300H 117v/121V Pos: standing >
Squall Road West Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. North of here is a
small alley that connects up with another major street in the city,
Tempest Avenue. The busy Storm Port bank sits to the west, and south
leads to the southern gates. The traffic here is amazing as orcs
bustle about, heading for the harbour, elsewhere in the city, or
outside town.
Obvious exits: -North -East -South -West #
A young Orc soldier wanders the city here, preparing for training.
< 300h/300H 117v/121V Pos: standing >
Squall Road
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. Now into the years
of modernization, the orcs have become powerful rivals with
humans in the ways of technology, population, and military. This
city has become a symbol of true orc ingenuity and the ability to
accomplish just as much as any of the self-proclaimed civilized races.
Obvious exits: -East -West
< 300h/300H 116v/121V Pos: standing >
Squall Road
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The bastardization of
the latter sits north, formerly kept for marine orc soldiers, now
it has become used for the gate guards. Squall Road ends east of
here.
Obvious exits: -North# -East -West
An Orc city guard walks here, most likely abusing his power.
< 300h/300H 116v/121V Pos: standing >
Squall Road and Gale Road Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The second, Gale Road
begins north to south here. Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East # -West
An Orc merchant wanders the city, selling his wares.
< 300h/300H 115v/121V Pos: standing >
The gates seems to be closed.
< 300h/300H 115v/121V Pos: standing >
The gates seems to be closed.
< 300h/300H 115v/121V Pos: standing >
The gates seems to be closed.
< 300h/300H 116v/121V Pos: standing >
The gates seems to be closed.
< 300h/300H 116v/121V Pos: standing >
The gates seems to be closed.
< 300h/300H 116v/121V Pos: standing >
The gates seems to be closed.
< 300h/300H 116v/121V Pos: standing >
Ok.
< 300h/300H 119v/121V Pos: standing >
East Gates of Storm Port
The second entrance is here, with a path leading east to west, from
outside the city to the connector of Gale and Squall Road. These
gates are most commonly used for the disembarking passengers of the
harbour wishing to head elsewhere in the country as it provides a
quick route from the harbour to outside the city. The guards here
continue to remain vigilant of any unwelcome visitors, foremost being
the races of good.
Obvious exits: -East -West
An Orc city guard walks here, most likely abusing his power.
An Orc guards the gates from invaders here.
An Orc guards the gates from invaders here.
An Orc guards the gates from invaders here.
< 300h/300H 118v/121V Pos: standing >
Before the East Gates
Much like the southern gates, the trail leading up to the east is
surrounded by large jagged rocks, making travel across anywhere but
through the path quite dangerous. If one would happen to slip or
fall one would find oneself's impaled on several stalagmite-like
formations. It is probable to imagine this trail being cut through
the rocks by duergar stone masons or perhaps incendiary devices.
Obvious exits: -East -West
< 300h/300H 118v/121V Pos: standing >
The Road to Storm Port
The road continues west towards the gates of the city, littered
with trash from both the locals and travellers. Though this stone
road is fairly well used, it is also quite dangerous and caution
is advised while travelling through the rugged terrain. Even from
here the sounds of the city are quite loud, as would be expected.
Obvious exits: -East -West
< 300h/300H 118v/121V Pos: standing >
The Road to Storm Port
The road continues west towards the gates of the city, littered
with trash from both the locals and travellers. Though this stone
road is fairly well used, it is also quite dangerous and caution
is advised while travelling through the rugged terrain. Even from
here the sounds of the city are quite loud, as would be expected.
Obvious exits: -East -West
< 300h/300H 117v/121V Pos: standing >
The Road to Storm Port
This pathway has been cut through the rocky terrain of the area
and turned into a fairly well used road to the harbour city of
Storm Port. The trail continues through the treacherous terrain
that protects the harbour from elements and towards the gates of
the city. A group of mercenaries stand here, looking to the western
gates and muttering something rather rude about orcs in general.
Obvious exits: -East -West
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands here pondering his next move.
< 300h/300H 116v/121V Pos: standing >
.^@
..+.
..M*+*.
***.*..
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 300h/300H 116v/121V Pos: standing >
Someone attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
A rakshasa tribesman snaps into visibility.
Out of nowhere, a rakshasa tribesman stabs you in the back.
< 299h/300H 116v/121V Pos: standing >
< T: Lorak TP: sta TC:few scratches E: a rakshasa tribesman sta EP: excellent >
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman's impressive slash strikes you.
A rakshasa tribesman slips beneath your guard, dealing you a vicious attack!
A rakshasa tribesman's impressive slash strikes you.
A rakshasa tribesman's impressive slash strikes you.
< 243h/300H 117v/121V Pos: standing >
< T: Lorak TP: sta TC: small wounds E: a rakshasa tribesman sta EP: excellent >
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman dances an acrobatic maneuver in battle, tripping you.
< 243h/300H 117v/121V Pos: sitting >
< T: Lorak TP: sit TC: small wounds E: a rakshasa tribesman sta EP: excellent >
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman's slash strikes you hard.
A rakshasa tribesman's powerful slash strikes you hard.
A rakshasa tribesman's pierce strikes you very hard.
A rakshasa tribesman's powerful pierce strikes you very hard.
A rakshasa tribesman's powerful slash strikes you very hard.
A rakshasa tribesman's darksteel rapier [superior] with a strange black stone murmurs some strange incantations...
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman's concussion blast rips into you, shattering your soul!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A rakshasa tribesman's slash grievously wounds you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 4h/300H 117v/121V Pos: sitting >
< T: Lorak TP: sit TC: awful E: a rakshasa tribesman sta EP: excellent >
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman's impressive slash hits you.
Your pair of dark black boots was completely destroyed by the massive blow!