<worn on head> a dwarven-made crystal skull
<worn on eyes> a feathered leather eyepatch [poor] (illuminating)
<worn in ear> a humming flesh earring from Cloud Giant Kingdom
<worn in ear> a spiked granite earring
<worn around neck> a crude silver torque
<worn on body> a twined mithril tunic
<worn on back> a large leather backpack
<worn about waist> a belt of thick cured leather
<worn on belt buckle>a stylish marble belt buckle
<attached to belt> a glowing quill (glowing)
<worn on arms> a pair of studded leather sleeves
<worn on hands> a pair of brown leather gloves
<worn on finger> an ashen brass band
<held> some vein-covered organs
<worn on feet> some sparkling silver shoes
Zone: Cloud Giant Kingdom.
Room: A Brick Road
</map>
A Brick Road
Obvious exits: -N -S
A village guard patrols the area for signs of trouble.
A village guard suddenly attacks YOU!
< 224h/318H 31v/113V Pos: standing >
< T: Zyxx TP: sta TC: few wounds E: guard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 224h/318H 32v/113V Pos: standing >
< T: Zyxx TP: sta TC: few wounds E: guard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 224h/318H 32v/113V Pos: standing >
< T: Zyxx TP: sta TC: few wounds E: guard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 224h/318H 32v/113V Pos: standing >
< T: Zyxx TP: sta TC: few wounds E: guard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 224h/318H 32v/113V Pos: standing >
< T: Zyxx TP: sta TC: few wounds E: guard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 224h/318H 32v/113V Pos: standing >
< T: Zyxx TP: sta TC: few wounds E: guard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 224h/318H 32v/113V Pos: standing >
< T: Zyxx TP: sta TC: few wounds E: guard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 224h/318H 32v/113V Pos: standing >
< T: Zyxx TP: sta TC: few wounds E: guard sta EP: excellent >
< 224h/318H 32v/113V Pos: standing >
< T: Zyxx TP: sta TC: few wounds E: guard sta EP: excellent >
You attack a village guard. [0 Hits]
A halfling merchant enters from the north.
< 224h/318H 32v/113V Pos: standing >
< T: Zyxx TP: sta TC: few wounds E: guard sta EP: excellent >
A halfling merchant leaves south.
< 224h/318H 32v/113V Pos: standing >
< T: Zyxx TP: sta TC: few wounds E: guard sta EP: excellent >
A village guard attacks you. [0 Hits]
< 224h/318H 32v/113V Pos: standing >
< T: Zyxx TP: sta TC: few wounds E: guard sta EP: excellent >
You start chanting...
< 224h/318H 32v/113V Pos: standing >
< T: Zyxx TP: sta TC: few wounds E: guard sta EP: excellent >
< 224h/318H 32v/113V Pos: standing >
< T: Zyxx TP: sta TC: few wounds E: guard sta EP: excellent >
You complete your spell...
[Damage: 35 ] You drain a village guard of some of his energy.
A village guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zyxx by 12.
You feel the bloodlust in your heart as you hear the death cry of a village guard.
You are not willing to summon pets from death blows.
Your enhanced strength drains away.
< 198h/234H 32v/113V Pos: standing >
You get a handful of coins from the corpse of a village guard.
There were: 3 silver coins, 3 copper coins.
< 198h/234H 33v/113V Pos: standing >
You start chanting...
< 198h/234H 33v/113V Pos: standing >
< 198h/234H 34v/113V Pos: standing >
Casting: heal undead *
< 198h/234H 34v/113V Pos: standing >
< 198h/234H 35v/113V Pos: standing >
Casting: heal undead
< 198h/234H 36v/113V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!
< 234h/234H 36v/113V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Pleasant Village Path
</map>
A Pleasant Village Path
Obvious exits: -N -E# -S
< 234h/234H 36v/113V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Pleasant Village Path
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: A Pleasant Village Path
</map>
A Pleasant Village Path
Obvious exits: -N -S
A piglet plops around the barn here.
A village guard scans the horizon for signs of trouble.
< 234h/234H 35v/113V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Pleasant Village Path
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: A Pleasant Village Path
</map>
A Pleasant Village Path
Obvious exits: -N -E -W#
A piglet plops around the barn here.
< 234h/234H 35v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 234h/234H 35v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 234h/234H 35v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 234h/234H 35v/113V Pos: standing >
A Pleasant Village Path
Obvious exits: -N -E -W#
A piglet plops around the barn here.
< 234h/234H 36v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 234h/234H 36v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 234h/234H 37v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 234h/234H 37v/113V Pos: standing >
The door seems to be closed.
< 234h/234H 37v/113V Pos: standing >
Ok.
< 234h/234H 37v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 234h/234H 38v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 234h/234H 38v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 234h/234H 38v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 234h/234H 38v/113V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Pleasant Village Path
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: A Pleasant Village Path
</map>
A Pleasant Village Path
Obvious exits: -E# -S -W
A rooster hops about here.
< 234h/234H 38v/113V Pos: standing >
The door seems to be closed.
< 234h/234H 38v/113V Pos: standing >
Ok.
< 234h/234H 39v/113V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Pleasant Village Path
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: A Pleasant Village Path
</map>
A Pleasant Village Path
Obvious exits: -N -S
A chicken pecks at the seed on the floor around here.
A chicken pecks at the seed on the floor around here.
A village guard patrols the area for signs of trouble.
< 234h/234H 38v/113V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Pleasant Village Path
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: A Pleasant Village Path
</map>
A Pleasant Village Path
Obvious exits: -N -E# -W
A halfling merchant sells his wares here. (Casting)
< 234h/234H 38v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 234h/234H 38v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 234h/234H 38v/113V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Pleasant Village Path
</map>
A Pleasant Village Path
Obvious exits: -E -S -W#
< 234h/234H 38v/113V Pos: standing >
< 234h/234H 38v/113V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Pleasant Village Path
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: A Pleasant Village Path
</map>
A Pleasant Village Path
Obvious exits: -N -E -S -W#
A rooster hops about here.
< 234h/234H 37v/113V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: Inside The Tall Wooden Gates
</map>
Inside The Tall Wooden Gates
Obvious exits: -N -S#
< 234h/234H 36v/113V Pos: standing >
The gates seems to be closed.
< 234h/234H 37v/113V Pos: standing >
The gates seems to be closed.
< 234h/234H 37v/113V Pos: standing >
The gates seems to be closed.
< 234h/234H 37v/113V Pos: standing >
The gates seems to be closed.
< 234h/234H 37v/113V Pos: standing >
Ok.
< 234h/234H 39v/113V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: Outside Some Flimsy Wooden Gates
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: Outside Some Flimsy Wooden Gates
</map>
Outside Some Flimsy Wooden Gates
Obvious exits: -N -S
A village guard scans the horizon for signs of trouble.
A village guard scans the horizon for signs of trouble.
< 234h/234H 38v/113V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Rocky Trail
</map>
A Rocky Trail
Obvious exits: -N -S
< 234h/234H 36v/113V Pos: standing >
^^^.M^^^.
^^^MMMMM^^^
^..MM.MM.MM^^
^MMM..^MM.M^^
.M..^^@^.M.MM
MM.^^..^..^.M
M.^^......^.M
^^.......^.
...^^..^^
Rocky Hills at the Base of a Mountain
Obvious exits: -N -E -S -W
< 234h/234H 33v/113V Pos: standing >
^^MMMMM^^
..MM.MM.MM^
^MMM..^MM.M^^
.M..^^^^.M.MM
MM.^^.@^..^.M
M.^^......^.M
.^^.......^.M
....^^..^^M
.......^.
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 234h/234H 32v/113V Pos: standing >
.MM.MM.MM
MMM..^MM.M^
.M..^^^^.M.MM
MM.^^..^..^.M
M.^^..@...^.M
.^^.......^.M
.....^^..^^MM
........^..
.......^.
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 234h/234H 30v/113V Pos: standing >
MM..^MM.M
M..^^^^.M.M
MM.^^..^..^.M
M.^^......^.M
.^^...@...^.M
.....^^..^^MM
.........^..M
........^.M
^MM......
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 234h/234H 28v/113V Pos: standing >
..^^^^.M.
M.^^..^..^.
M.^^......^.M
.^^.......^.M
.....^@..^^MM
.........^..M
.........^.MM
.^MM......M
. .M..
Rocky Hills at the Base of a Mountain
Obvious exits: -N -E -S -W
< 234h/234H 26v/113V Pos: standing >
.^^..^..^
.^^......^.
.^^.......^.M
.....^^..^^MM
......@..^..M
.........^.MM
..^MM......M.
.. .M...
M..^
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 234h/234H 25v/113V Pos: standing >
^^......^
^^.......^.
.....^^..^^MM
.........^..M
......@..^.MM
..^MM......M.
... .M....
. M..^.
...
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 234h/234H 23v/113V Pos: standing >
^.......^
....^^..^^M
.........^..M
.........^.MM
..^MM.@....M.
... .M....
.. M..^..
. ....
..
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 234h/234H 21v/113V Pos: standing >
...^^..^^
........^..
.........^.MM
..^MM......M.
... @.M....
.. M..^..
.. .....
...
..
Lake Wasephius
Obvious exits: -N -E -S -W
< 234h/234H 18v/113V Pos: standing >
.......^.
........^.M
..^MM......M.
... .M....
.. @M..^..
.. .....
. ....
...
M
Lake Wasephius
Obvious exits: -N -E -S -W
< 234h/234H 14v/113V Pos: standing >
........^
.........^.
...^MM......M
.... .M...
... @ M..^.
... ....
.. ...
..
Lake Wasephius
Obvious exits: -N -E -S -W
< 234h/234H 9v/113V Pos: standing >
.........
..........^
....^MM......
..... .M..
.... @ M..^
.... ...
... ..
. .
Lake Wasephius
Obvious exits: -N -E -S -W
< 234h/234H 4v/113V Pos: standing >
.........
...........
.....^MM.....
...... .M.
..... @ M..
..... ..
.... .
..
.
Lake Wasephius
Obvious exits: -N -E -S -W
< 234h/234H 0v/113V Pos: standing >
You're too exhausted.
< 234h/234H 0v/113V Pos: standing >
You're too exhausted.
< 234h/234H 0v/113V Pos: standing >
You're too exhausted.
< 234h/234H 0v/113V Pos: standing >
You're too exhausted.
< 234h/234H 1v/113V Pos: standing >
.........
...........
.....^MM.....
...... .M.
..... @ M..
..... ..
.... .
..
.
You're too exhausted.
< 234h/234H 1v/113V Pos: standing >
.........
...........
.....^MM.....
...... .M.
..... @ M..
..... ..
.... .
..
.
< 234h/234H 1v/113V Pos: standing >
.......M.
...........
.....^MM.....
...... .M.
..... @ M..
..... ..
.... .
..
.
< 234h/234H 1v/113V Pos: standing >
.........
.....M..M..
.....^.M.....
...... .M.
..... @ M..
..... ..
.... .
..
.
< 234h/234H 2v/113V Pos: standing >
.........
.....M.....
.....^.M.M...
...... .M.
..... @ M..
..... ..
.... .
..
.
< 234h/234H 2v/113V Pos: standing >
.........
.....M.....
.....^.M.....
...... M.M.
..... @ M..
..... ..
.... .
..
.
< 234h/234H 2v/113V Pos: standing >
.........
.....M.....
.....^.M.....
...... .M.
..... @ MM..
..... ..
.... .
..
.
< 234h/234H 2v/113V Pos: standing >
.........
.....M.....
.....^.M.....
...... .M.
..... @ M M..
..... ..
.... .
..
.
< 234h/234H 3v/113V Pos: standing >
.........
.....M.....
.....^.M.....
...... .M.
..... @M M..
..... ..
.... .
..
.
< 234h/234H 3v/113V Pos: standing >
A halfling merchant enters from the east.
< 234h/234H 3v/113V Pos: standing >
.........
.....M.....
.....^.M.....
...... .M.
..... @ M..
..... ..
.... .
..
.
< 234h/234H 4v/113V Pos: standing >
A halfling merchant starts casting an offensive spell.
< 234h/234H 4v/113V Pos: standing >
A halfling merchant completes his spell...
A halfling merchant utters the word 'pawwzf'
A halfling merchant creates a hammer out of thin air that smashes into you!
OUCH! That really did HURT!
< 135h/234H 8v/113V Pos: standing >
.........
.....M.....
.....^.M.....
...... .M.
..... @ M.
..... ..
.... .
..
.
A halfling merchant starts casting an offensive spell.
< 135h/234H 9v/113V Pos: standing >
.........
.....M.....
.....^.M.....
...... .M.
..... @ M.
..... ..
.... .
..
.
< 135h/234H 9v/113V Pos: standing >
You attempt to flee...
.........
....M.....^
....^.M......
..... .M..
.... M@ M.^
.... ...
... ..
. .
Lake Wasephius
Obvious exits: -N -E -S -W
You flee eastward!
< 135h/234H 0v/113V Pos: standing >
< 135h/234H 0v/113V Pos: standing >
A halfling merchant enters from the west.
< 135h/234H 2v/113V Pos: standing >
.........
....M.....^
....^.M......
..... .M..
.... @ M.^
.... ...
... ..
. .
< 135h/234H 2v/113V Pos: standing >
.........
....M.....^
....^.M......
..... .M..
.... @ M.^
.... ...
... ..
. .
Lake Wasephius
Obvious exits: -N -E -S -W
A halfling merchant sells his wares here.
< 135h/234H 2v/113V Pos: standing >
A halfling merchant starts casting an offensive spell.
< 136h/234H 4v/113V Pos: standing >
.........
....M.....^
....^.M......
..... .M..
.... @ ..^
.... ...
... ..
. .
< 136h/234H 6v/113V Pos: standing >
A halfling merchant completes his spell...
A halfling merchant utters the word 'pawwzf'
A halfling merchant creates a hammer out of thin air that smashes into you!
YIKES! Another hit like that, and you've had it!!
< 30h/234H 7v/113V Pos: standing >
.........
....M.....^
....^.M......
..... .M..
.... @ ..^
.... ...
... ..
. .
A halfling merchant starts casting an offensive spell.
< 30h/234H 8v/113V Pos: standing >
You do not see or have the killed.
< 31h/234H 9v/113V Pos: standing >
< 31h/234H 9v/113V Pos: standing >
A halfling merchant completes his spell...
A halfling merchant utters the word 'pawwzf'
A halfling merchant creates a hammer out of thin air that smashes into you!
Your beautiful marble tower shield was completely destroyed by the massive blow!