<worn as a badge> a clump of glowing fuzz
<worn on head> a crown of burning flames [poor]
<worn on eyes> the eyes of the High Forest (glowing) [81%]
<worn in ear> a lightning earring [poor]
<worn in ear> an anti-matter earring
<worn on face> mask of the flayed mind [superior] (invis)
<worn around neck> a golden collar studded with sapphires of endurance
<worn around neck> a necklace of dangling bones and relics of endurance (humming) [88%]
<worn on body> a suit of wickedly-barbed devil hide (humming)
<worn about body> a long, flowing cape of hellfire [superior] (glowing) [88%]
<worn on back> a big big bag for a little person (illuminating)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (glowing) [80%]
<worn about waist> a vortex of air forming a sash bearing the soul of Alfy
<worn on belt buckle>an ankylosaur tail club [superior] (glowing)
<attached to belt> a disguise kit
<attached to belt> a metal flask marked "word of recall" (glowing)
<worn on arms> the vambraces named "Ebb" of dexterity (glowing)
<worn around wrist> a burnished couatl-hide bracer [86%]
<worn around wrist> a bracelet of dracolich hide of dexterity (humming) [84%]
<worn on hands> the sacred stone claws of Aan [superior]
<worn on finger> the ring of the void [superior]
<worn on finger> the signet ring of Frenbar
<primary weapon> a darksteel rapier [superior] with a strange black stone (glowing)
<secondary weapon> a gladius called 'Backstabber' (glowing)[216h 29m 8s]
<worn on legs> the leggings of a MaDMaN of constitution
<worn on feet> some spurred blood crystal boots
Obvious exits: -E -W
< 905h/905H 202v/208V Pos: standing >
<map>
Zone: Storm Port.
Room: East Gates of Storm Port
</map>
<map>
Zone: Storm Port.
Room: East Gates of Storm Port
</map>
East Gates of Storm Port
Obvious exits: -E -W#
*A shimmering visage of Aphantan wanders the prime plane.
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
< 905h/905H 202v/208V Pos: standing >
The gate seems to be closed.
< 905h/905H 204v/208V Pos: standing >
The ghost of Aphantan starts casting a spell.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 905h/905H 206v/208V Pos: standing >
You quickly scan the area.
A soldier of fortune who is rather far off to your east.
A soldier of fortune who is rather far off to your east.
A soldier of fortune who is rather far off to your east.
< 905h/905H 208v/208V Pos: standing >
Ok.
< 905h/905H 208v/208V Pos: standing >
<map>
Zone: Storm Port.
Room: Squall Road and Gale Road Intersection
</map>
Squall Road and Gale Road Intersection
Obvious exits: -N -E -W
There are some tracks heading north.
There are Drow Elf tracks going west.
< 905h/905H 207v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 905h/905H 207v/208V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your north.
A black crow who is close by to your north.
An orc female who is not far off to your north.
A young orc soldier who is rather far off to your north.
An orc commoner who is in the distance to your north.
The ghost of Aphantan who is close by to your east.
An orc gate guard who is close by to your east.
An orc gate guard who is close by to your east.
An orc gate guard who is close by to your east.
A soldier of fortune who is in the distance to your east.
A soldier of fortune who is in the distance to your east.
A soldier of fortune who is in the distance to your east.
A stray dog who is a brief walk away to your west.
The banker who is rather far off to your west.
< 905h/905H 207v/208V Pos: standing >
<map>
Zone: Storm Port.
Room: Squall Road
</map>
Squall Road
Obvious exits: -N# -E -W
There are some tracks heading east.
< 905h/905H 206v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 905h/905H 206v/208V Pos: standing >
You quickly scan the area.
The ghost of Aphantan who is not far off to your east.
An orc gate guard who is not far off to your east.
An orc gate guard who is not far off to your east.
An orc gate guard who is not far off to your east.
A stray dog who is not far off to your west.
The banker who is a brief walk away to your west.
< 905h/905H 208v/208V Pos: standing >
<map>
Zone: Storm Port.
Room: Squall Road
</map>
Squall Road
Obvious exits: -E -W
There are some tracks heading east.
< 905h/905H 207v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 905h/905H 207v/208V Pos: standing >
You quickly scan the area.
The ghost of Aphantan who is a brief walk away to your east.
An orc gate guard who is a brief walk away to your east.
An orc gate guard who is a brief walk away to your east.
An orc gate guard who is a brief walk away to your east.
A stray dog who is close by to your west.
The banker who is not far off to your west.
< 905h/905H 207v/208V Pos: standing >
< 905h/905H 207v/208V Pos: standing >
<map>
Zone: Storm Port.
Room: Squall Road West Intersection
</map>
<map>
Zone: Storm Port.
Room: Squall Road West Intersection
</map>
Squall Road West Intersection
Obvious exits: -N -E -S -W
A stray dog spends his days chasing rats through the back alleys.
There are Drow Elf tracks going east.
< 905h/905H 206v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 905h/905H 206v/208V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your north.
An orc merchant who is close by to your north.
The ghost of Aphantan who is rather far off to your east.
An orc gate guard who is rather far off to your east.
An orc gate guard who is rather far off to your east.
An orc gate guard who is rather far off to your east.
The banker who is close by to your west.
< 905h/905H 208v/208V Pos: standing >
<map>
Zone: Storm Port.
Room: Squall Road
</map>
Squall Road
Obvious exits: -E -W
< 905h/905H 207v/208V Pos: standing >
<map>
Zone: Storm Port.
Room: Squall Road
</map>
Squall Road
Obvious exits: -N# -E -W
< 905h/905H 206v/208V Pos: standing >
<map>
Zone: Storm Port.
Room: Squall Road and Gale Road Intersection
</map>
Squall Road and Gale Road Intersection
Obvious exits: -N -E -W
< 905h/905H 205v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 905h/905H 207v/208V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your north.
A black crow who is close by to your north.
An orc female who is not far off to your north.
A young orc soldier who is rather far off to your north.
An orc commoner who is in the distance to your north.
The ghost of Aphantan who is close by to your east.
An orc gate guard who is close by to your east.
An orc gate guard who is close by to your east.
An orc gate guard who is close by to your east.
A soldier of fortune who is in the distance to your east.
A soldier of fortune who is in the distance to your east.
A soldier of fortune who is in the distance to your east.
A stray dog who is a brief walk away to your west.
The banker who is rather far off to your west.
< 905h/905H 208v/208V Pos: standing >
<map>
Zone: Storm Port.
Room: Gale Road
</map>
<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N -S -U
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A black crow hops through the streets, pecking at trash.
< 905h/905H 207v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 905h/905H 207v/208V Pos: standing >
You quickly scan the area.
An orc female who is close by to your north.
A young orc soldier who is a brief walk away to your north.
An orc commoner who is rather far off to your north.
A duergar foreman who is close by above you.
< 905h/905H 207v/208V Pos: standing >
<map>
Zone: Storm Port.
Room: Tempest Avenue and Gale Road Intersection
</map>
<map>
Zone: Storm Port.
Room: Tempest Avenue and Gale Road Intersection
</map>
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
There are Drow Elf tracks going north.
< 905h/905H 206v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 905h/905H 206v/208V Pos: standing >
You quickly scan the area.
A young orc soldier who is not far off to your north.
An orc commoner who is a brief walk away to your north.
An orc city guard who is close by to your south.
A black crow who is close by to your south.
An orc city guard who is not far off to your west.
< 905h/905H 208v/208V Pos: standing >
<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N -E -S
There are some tracks heading east.
< 905h/905H 207v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 905h/905H 207v/208V Pos: standing >
You quickly scan the area.
A young orc soldier who is close by to your north.
An orc commoner who is not far off to your north.
An orc sailor who is not far off to your east.
A harbour worker who is a brief walk away to your east.
An orc dock guard who is a brief walk away to your east.
An orc sailor who is a brief walk away to your east.
An orc shipwright who is rather far off to your east.
The harbour master who is in the distance to your east.
An orc female who is close by to your south.
An orc city guard who is not far off to your south.
A black crow who is not far off to your south.
< 905h/905H 207v/208V Pos: standing >
<map>
Zone: Storm Port.
Room: Before the Docks of Storm Port
</map>
Before the Docks of Storm Port
Obvious exits: -E -W
< 905h/905H 206v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 905h/905H 206v/208V Pos: standing >
You quickly scan the area.
An orc sailor who is close by to your east.
A harbour worker who is not far off to your east.
An orc dock guard who is not far off to your east.
An orc sailor who is not far off to your east.
An orc shipwright who is a brief walk away to your east.
The harbour master who is rather far off to your east.
< 905h/905H 208v/208V Pos: standing >
<map>
Zone: Storm Port.
Room: The Docks of Storm Port
</map>
<map>
Zone: Storm Port.
Room: The Docks of Storm Port
</map>
The Docks of Storm Port
Obvious exits: -N# -E -S -W
An Orc sailor searches for his ship along the pier.(Red Aura)
There are Drow Elf tracks going east.
< 905h/905H 207v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 905h/905H 207v/208V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your east.
An orc dock guard who is close by to your east.
An orc sailor who is close by to your east.
An orc shipwright who is not far off to your east.
The harbour master who is a brief walk away to your east.
A harbour worker who is close by to your south.
An orc dock guard who is close by to your south.
A harbour worker who is close by to your south.
< 905h/905H 207v/208V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Northern Docks
Obvious exits: -E -W
An Orc harbour worker runs about performing his duties.(Red Aura)
An Orc guards the docks viciously.(Red Aura)
An Orc sailor searches for his ship along the pier.(Red Aura)
< 905h/905H 207v/208V Pos: standing >
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
An Orc harbour worker runs about performing his duties.(Red Aura)
An Orc guards the docks viciously.(Red Aura)
An Orc sailor searches for his ship along the pier.(Red Aura)
There are some tracks heading east.
< 905h/905H 206v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 905h/905H 206v/208V Pos: standing >
You quickly scan the area.
An orc shipwright who is close by to your east.
The harbour master who is not far off to your east.
An orc sailor who is close by to your west.
< 905h/905H 208v/208V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Northern Docks
Obvious exits: -E -W
An Orc shipwright stands here, selling ship rides across the sea.(Red Aura)
< 905h/905H 208v/208V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.
< 905h/905H 208v/208V Pos: standing >
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
An Orc shipwright stands here, selling ship rides across the sea.(Red Aura)
There are Drow Elf tracks going east.
< 905h/905H 207v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 905h/905H 207v/208V Pos: standing >
You quickly scan the area.
The harbour master who is close by to your east.
A harbour worker who is close by to your west.
An orc dock guard who is close by to your west.
An orc sailor who is close by to your west.
An orc sailor who is not far off to your west.
< 905h/905H 207v/208V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Ketch The Trade Federation floats here.
The Caravel Schwifty floats here.
The Galleon Campbell's Sloop floats here.
The Galleon airing it out floats here.
The Clipper Decay floats here.
The Caravel Lil Yachty floats here.
The Sloop Looktheotherway floats here.
The Ketch Sea Sprite floats here.
The Caravel Enjoy! floats here.
The Ketch Stormy Daniels floats here.
The Sloop Shadow Sneak floats here.
The Galleon Sylvia Saint floats here.
The Sloop Sleeper Cell floats here.
The Yacht Drow Ship floats here.
The Caravel Oblom floats here.
The Ketch IceFlow floats here.
The Sloop S.S. Shovin' Stuff floats here.
The Sloop hammering you floats here.
The Sloop Shadow Lurker floats here.
The Ketch Gnarly Knot floats here.
The Sloop Hikari floats here.
The Sloop poo floats here.
The Galleon S.S. BongWater floats here.
The Sloop Wandering Triton floats here.
The Ketch bring me yer ded floats here.
The Sloop =\Shield Anvil/= floats here.
The Carrack Troll Ship floats here.
The Sloop Trollhide floats here.
The Galleon Mesmer floats here.
The Caravel USS Cheekspreader floats here.
The Sloop Campbell's Sloop floats here.
The Sloop goofing floats here.
The Sloop Olm floats here.
The Yacht Demonic Rage floats here.
The Caravel ThE D-EVIL floats here.
The Caravel PsYcHoTiC floats here.
The Sloop D-EVIL floats here.
The Galleon Chicken Ship! floats here.
The Sloop Plague of Yurtrus floats here.
The Sloop skank floats here.
The Sloop Itsme floats here.
The Caravel Shadow Ship floats here.
The Galleon SS Essess floats here.
The Sloop .. floats here.
A tall Orc stresses over all the work to do in the harbour.(Red Aura)
< 905h/905H 207v/208V Pos: standing >
The night has begun.
< 905h/905H 207v/208V Pos: standing >
< 905h/905H 207v/208V Pos: standing >
The harbour master enters from the east.
< 905h/905H 207v/208V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Ketch The Trade Federation floats here.
The Caravel Schwifty floats here.
The Galleon Campbell's Sloop floats here.
The Galleon airing it out floats here.
The Clipper Decay floats here.
The Caravel Lil Yachty floats here.
The Sloop Looktheotherway floats here.
The Ketch Sea Sprite floats here.
The Caravel Enjoy! floats here.
The Ketch Stormy Daniels floats here.
The Sloop Shadow Sneak floats here.
The Galleon Sylvia Saint floats here.
The Sloop Sleeper Cell floats here.
The Yacht Drow Ship floats here.
The Caravel Oblom floats here.
The Ketch IceFlow floats here.
The Sloop S.S. Shovin' Stuff floats here.
The Sloop hammering you floats here.
The Sloop Shadow Lurker floats here.
The Ketch Gnarly Knot floats here.
The Sloop Hikari floats here.
The Sloop poo floats here.
The Galleon S.S. BongWater floats here.
The Sloop Wandering Triton floats here.
The Ketch bring me yer ded floats here.
The Sloop =\Shield Anvil/= floats here.
The Carrack Troll Ship floats here.
The Sloop Trollhide floats here.
The Galleon Mesmer floats here.
The Caravel USS Cheekspreader floats here.
The Sloop Campbell's Sloop floats here.
The Sloop goofing floats here.
The Sloop Olm floats here.
The Yacht Demonic Rage floats here.
The Caravel ThE D-EVIL floats here.
The Caravel PsYcHoTiC floats here.
The Sloop D-EVIL floats here.
The Galleon Chicken Ship! floats here.
The Sloop Plague of Yurtrus floats here.
The Sloop skank floats here.
The Sloop Itsme floats here.
The Caravel Shadow Ship floats here.
The Galleon SS Essess floats here.
The Sloop .. floats here.
< 905h/905H 207v/208V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Ketch The Trade Federation floats here.
The Caravel Schwifty floats here.
The Galleon Campbell's Sloop floats here.
The Galleon airing it out floats here.
The Clipper Decay floats here.
The Caravel Lil Yachty floats here.
The Sloop Looktheotherway floats here.
The Ketch Sea Sprite floats here.
The Caravel Enjoy! floats here.
The Ketch Stormy Daniels floats here.
The Sloop Shadow Sneak floats here.
The Galleon Sylvia Saint floats here.
The Sloop Sleeper Cell floats here.
The Yacht Drow Ship floats here.
The Caravel Oblom floats here.
The Ketch IceFlow floats here.
The Sloop S.S. Shovin' Stuff floats here.
The Sloop hammering you floats here.
The Sloop Shadow Lurker floats here.
The Ketch Gnarly Knot floats here.
The Sloop Hikari floats here.
The Sloop poo floats here.
The Galleon S.S. BongWater floats here.
The Sloop Wandering Triton floats here.
The Ketch bring me yer ded floats here.
The Sloop =\Shield Anvil/= floats here.
The Carrack Troll Ship floats here.
The Sloop Trollhide floats here.
The Galleon Mesmer floats here.
The Caravel USS Cheekspreader floats here.
The Sloop Campbell's Sloop floats here.
The Sloop goofing floats here.
The Sloop Olm floats here.
The Yacht Demonic Rage floats here.
The Caravel ThE D-EVIL floats here.
The Caravel PsYcHoTiC floats here.
The Sloop D-EVIL floats here.
The Galleon Chicken Ship! floats here.
The Sloop Plague of Yurtrus floats here.
The Sloop skank floats here.
The Sloop Itsme floats here.
The Caravel Shadow Ship floats here.
The Galleon SS Essess floats here.
The Sloop .. floats here.
< 905h/905H 207v/208V Pos: standing >
< 905h/905H 207v/208V Pos: standing >
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Ketch The Trade Federation floats here.
The Caravel Schwifty floats here.
The Galleon Campbell's Sloop floats here.
The Galleon airing it out floats here.
The Clipper Decay floats here.
The Caravel Lil Yachty floats here.
The Sloop Looktheotherway floats here.
The Ketch Sea Sprite floats here.
The Caravel Enjoy! floats here.
The Ketch Stormy Daniels floats here.
The Sloop Shadow Sneak floats here.
The Galleon Sylvia Saint floats here.
The Sloop Sleeper Cell floats here.
The Yacht Drow Ship floats here.
The Caravel Oblom floats here.
The Ketch IceFlow floats here.
The Sloop S.S. Shovin' Stuff floats here.
The Sloop hammering you floats here.
The Sloop Shadow Lurker floats here.
The Ketch Gnarly Knot floats here.
The Sloop Hikari floats here.
The Sloop poo floats here.
The Galleon S.S. BongWater floats here.
The Sloop Wandering Triton floats here.
The Ketch bring me yer ded floats here.
The Sloop =\Shield Anvil/= floats here.
The Carrack Troll Ship floats here.
The Sloop Trollhide floats here.
The Galleon Mesmer floats here.
The Caravel USS Cheekspreader floats here.
The Sloop Campbell's Sloop floats here.
The Sloop goofing floats here.
The Sloop Olm floats here.
The Yacht Demonic Rage floats here.
The Caravel ThE D-EVIL floats here.
The Caravel PsYcHoTiC floats here.
The Sloop D-EVIL floats here.
The Galleon Chicken Ship! floats here.
The Sloop Plague of Yurtrus floats here.
The Sloop skank floats here.
The Sloop Itsme floats here.
The Caravel Shadow Ship floats here.
The Galleon SS Essess floats here.
The Sloop .. floats here.
< 905h/905H 206v/208V Pos: standing >
You board the Ketch the Trade Federation.
Aboard the Ketch The Trade Federation
Obvious exits: -N -E -W
There are Drow Elf tracks going north.
< 905h/905H 206v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 905h/905H 208v/208V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your north.
< 905h/905H 208v/208V Pos: standing >
On the Bridge of the Ketch The Trade Federation
Obvious exits: -S
*A Drow Elf (medium) Dirty Bastards sits resting.(Red Aura)
< 905h/905H 207v/208V Pos: standing >
You think you noticed an opening in your victim defenses...
< 905h/905H 207v/208V Pos: standing >
You snap into visibility.
A Drow Elf snaps into visibility.
[Damage: 81 ] -=[A Drow Elf makes a strange sound as you place a darksteel rapier [superior] with a strange black stone in his back.]=-
< 905h/905H 207v/208V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 25 ] -=[Your powerful pierce seriously wounds a Drow Elf.]=-
[Damage: 26 ] -=[Your slash seriously wounds a Drow Elf.]=-
[Damage: 27 ] -=[Your pierce seriously wounds a Drow Elf.]=-
You slip beneath a Drow Elf's guard dealing a vicious attack!
[Damage: 24 ] -=[Your pierce enshrouds a Drow Elf in a mist of blood.]=-
[Damage: 25 ] -=[Your powerful pierce causes a Drow Elf to grimace in pain.]=-
[Damage: 23 ] -=[Your powerful slash critically injures a Drow Elf.]=-
A Drow Elf is incapacitated and will slowly die, if not aided.
[Damage: 6 ] -=[Your fine slash hits a Drow Elf.]=-
A Drow Elf's pair of brown leather gloves was completely destroyed by the massive blow!
A Drow Elf's pair of studded leather leggings was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Alfy by 13333333.
The smell of fresh blood enters your body, infusing you with power!