The death of [49 Necrolyte] Zyxx (Gnome)

in A Small Office

from the perspective of [49 Dark Dreamer] Misil Dakhira (Kobold)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       a platinum crown encrusted with emeralds (magic)
<worn on eyes>       eyes of the tanar'ri (magic)
<worn in ear>        a tiny endurium earring (magic)
<worn in ear>        a steel hoop earring [superior]
<worn on face>       Krindor's Mask of Illusions[213h 36m 1s]
<worn around neck>   a pendant of a ruby-encrusted spider [poor] (glowing) [79%]
<worn around neck>   a glowing necklace (magic) (glowing) (humming)
<worn on body>       a moss-covered cloak [superior] (glowing)
<worn about body>    a cloak made of Yochlol hide [poor] (magic)
<worn on tail>       a small brass bell dangling on a golden chain [superior] (magic)
<worn about waist>   the woven entrails of an unfortunate soul [poor]
<worn on belt buckle>a glowing white pearl (glowing)
<attached to belt>   a metal flask marked "word of recall" (glowing) [71%]
<attached to belt>   a mystical tome covered in demon-skin (magic)
<worn on arms>       some moss-covered sleeves [superior] (glowing)
<held as shield>     a large gold-rimmed church door (magic)[200h 10m 7s]
<worn around wrist>  a bracelet of influence (magic) [84%]
<worn around wrist>  a wisp of total and utter blackness of endurance (magic) (glowing)
<worn on hands>      a pair of hazy green gloves (magic) (glowing)
<worn on finger>     a ring of sorcerous power [poor] (magic) (glowing)
<worn on finger>     a ring of regeneration [poor] (magic) (glowing) [80%]
<held>               the staff of the slaadi [poor]
<worn on legs>       some leggings of red flames [superior] (magic) [87%]
<worn on feet>       the mage boots of the maelstrom


< 697h/697H 229v/231V Pos: standing >
The Market Square
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes.  Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned.  This same market only a year ago would have seen triple the
number of people that fill it now.  The air is mixed with the salty scent
of the sea.  The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East  -South -West 
A huge finely crafted fountain stands here.
An elite member of the guard stands here.
Elemak, captain of the guards, makes his way down the street.(Gold Aura)

< 697h/697H 228v/231V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East  -South -West 

< 697h/697H 229v/231V Pos: standing >
Talerenn Way
   Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore.  A few can still be
found here and there.  The noise of the market is audible to the
south, while the inn lies just to the east.  The great towers of the
palace are visible to the north.
Obvious exits: -North -East  -South

< 697h/697H 228v/231V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Inn of Oceans
   Large glass windows take up the whole western wall, allowing
you to look out at the street.  The other stone walls are taken
up by huge paintings of the ocean, so large they almost appear
to be real.  A receptionist shows merchants and visitors to
their rooms.  A hallway leads to the rooms east, while the street
lies back west.
Obvious exits: -West 
Riralin, the innkeeper, shows people to their rooms.

< 697h/697H 231v/231V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  The inn can be seen just
towards the south of here, while the market extends even further to
the south.  An intersection is visible just towards the north, the
tall towers of the palace visible in that direction.
Obvious exits: -North -South
A young member of the city guard strolls by here.

< 697h/697H 230v/231V Pos: standing >
Talerenn and Chipane Intersection
   Talerenn Way and Chipane Street intersect here.  The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets.  Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East  -South -West 

< 697h/697H 229v/231V Pos: standing >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the west
and the street continues eastward.
Obvious exits: -East  -West 

< 697h/697H 229v/231V Pos: standing >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the west
and the street continues eastward.
Obvious exits: -North -East  -South -West 
An old sailor looks uneasy on land here.

< 697h/697H 229v/231V Pos: standing >
Pardon?

< 697h/697H 231v/231V Pos: standing >
The door is open.
You extend your sights southward.
A Lavish Home
   This home is filled with expensive furniture from faraway
places, antique ornaments on the tables and shelves.  Paintings
cover spaces on the walls, as well as intricite tapestries.
Whoever lives here must be quite wealthy.  A large door leads
out north.
Obvious exits: -North
A few drops of fresh blood are scattered around the area.
The corpse of a wealthy man is lying here.
A spoiled elf wastes away her day here.

< 697h/697H 231v/231V Pos: standing >
The door is open.
You extend your sights northward.
A House of Stone
   The walls of this house are made of thick gray stone, cracks
evident here and there.  A stone fireplace covers the east
wall, warming the house during the night.  Wooden chairs, tables
and other furniture rests in its places.  A wooden door leads
out onto the street south.
Obvious exits: -South
Fresh blood splatters cover the area.
The corpse of a tiny gnome is lying here.
An old sailor looks uneasy on land here.

< 697h/697H 231v/231V Pos: standing >
Chipane Street
   The houses lining the streets begin to look larger here and finely
kept, yet still far from royalty.  The roar of so many voices mixed
together from the market dies down here.  A ways to the west the street
intersects with Talerenn Way and to the east the road continues.
Obvious exits: -North -East  -West 
An old sailor looks uneasy on land here.

< 697h/697H 230v/231V Pos: standing >
The door is open.
You extend your sights northward.
An Expensive Home
   This house is much larger than the others on the street,
made with blocks of deep maroon stone.  The furnishings are
quite expensive looking, a plush couch of brown fur is
pushed against a wall.  Shelves of books and ornaments can
be found.  A fireplace crackles with fine wood.  A large
wooden door leads out to the street.
Obvious exits: -South
Fresh blood splatters cover the area.
The corpse of a wealthy man is lying here.

< 697h/697H 230v/231V Pos: standing >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the west
and the street continues eastward.
Obvious exits: -North -East  -South -West 
An old sailor looks uneasy on land here.

< 697h/697H 229v/231V Pos: standing >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the west
and the street continues eastward.
Obvious exits: -East  -West 

< 697h/697H 228v/231V Pos: standing >
Talerenn and Chipane Intersection
   Talerenn Way and Chipane Street intersect here.  The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets.  Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East  -South -West 

< 697h/697H 227v/231V Pos: standing >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the east
and the street continues westward.
Obvious exits: -East  -West 

< 697h/697H 227v/231V Pos: standing >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the east
and the street continues westward.
Obvious exits: -North -East  -West 

< 697h/697H 227v/231V Pos: standing >
A Bend in Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  The street continues north and
east from here.
Obvious exits: -North -East 

< 697h/697H 226v/231V Pos: standing >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the east
and the street continues westward.
Obvious exits: -North -East  -West 

< 697h/697H 229v/231V Pos: standing >
The door is open.
You extend your sights northward.
An Old House
   This small house is very old, the wooden fixtures falling
apart, the doors creaking.  Dust has settled on everything
in this room, living or non, the glass windows nearly opaque
and in need of a cleaning.  A large wooden door leads out onto
the street.
Obvious exits: -South
Fresh blood covers everything in the area.
The corpse of a wealthy man is lying here.

< 697h/697H 230v/231V Pos: standing >
A Bend in Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  The street continues north and
east from here.
Obvious exits: -North -East 

< 697h/697H 230v/231V Pos: standing >
A Bend in Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  The street reaches an end to the
west, and continues back south.
Obvious exits: -North# -South -West 
An elven woman shops around town here.(Gold Aura)

< 697h/697H 229v/231V Pos: standing >
The door is closed.
The closed door blocks your farsight.

< 697h/697H 229v/231V Pos: standing >
Chipane Street
   The street comes to an end here abruptly.   Small middle-class
houses line the street here although every few have been turned
into family-run small businesses.  Those who live here still have
to put up with the noises of the market being nearby and people
cutting  through here to reach it.  The street continues east.
Obvious exits: -East 

< 697h/697H 230v/231V Pos: standing >
A Bend in Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  The street reaches an end to the
west, and continues back south.
Obvious exits: -North# -South -West 
An elven woman shops around town here.(Gold Aura)

< 697h/697H 229v/231V Pos: standing >
A Bend in Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  The street continues north and
east from here.
Obvious exits: -North -East 

< 697h/697H 228v/231V Pos: standing >
A Bend in Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  The street reaches an end to the
west, and continues back south.
Obvious exits: -North# -South -West 
An elven woman shops around town here.(Gold Aura)

< 697h/697H 229v/231V Pos: standing >
Ok.

< 697h/697H 231v/231V Pos: standing >
The door is open.
You extend your sights northward.
A Small Brick House
   The walls of this house are made of a dark red brick, not the usual
material used for houses in Torrhan.  The furnishings look rather sparse
and simple, only the necessary things can be found here.  No paintings or
other decorations cover the walls.  The brick has begun to crack and look
worn out.  A large wooden door leads back out into the street.
Obvious exits: -South
(Q)An aging woman sits quietly in the corner, worry across her face.(Gold Aura)

< 697h/697H 231v/231V Pos: standing >
Ok.

< 697h/697H 231v/231V Pos: standing >
A Bend in Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  The street continues north and
east from here.
Obvious exits: -North -East 

< 697h/697H 230v/231V Pos: standing >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the east
and the street continues westward.
Obvious exits: -North -East  -West 

< 697h/697H 229v/231V Pos: standing >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the east
and the street continues westward.
Obvious exits: -East  -West 

< 697h/697H 228v/231V Pos: standing >
Alas, you cannot go that way. . . .

< 697h/697H 230v/231V Pos: standing >
Talerenn and Chipane Intersection
   Talerenn Way and Chipane Street intersect here.  The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets.  Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East  -South -West 

< 697h/697H 230v/231V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north.
Obvious exits: -North -South
A young member of the city guard strolls by here.

< 697h/697H 229v/231V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north.  A small shop lies to the east.
Obvious exits: -North -East # -South
A young girl runs around here carelessly.
An old sailor looks uneasy on land here.
A young member of the city guard strolls by here.

< 697h/697H 228v/231V Pos: standing >
You quickly scan the area.
A crazy man who is close by to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A young guard who is close by to your south.
A young guard who is a brief walk away to your south.

< 697h/697H 230v/231V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn continues southward
from here, towards more shops and houses, while the tall towers of
the palace are visible to the north.
Obvious exits: -North -South
A man with an insane spark in his eye darts about.(Gold Aura)

< 697h/697H 230v/231V Pos: standing >
Talerenn Way
   The palace stands tall just to the north, the two gleaming towers
extending high into the sky.  Two huge gates of iron enclose the palace,
keeping the unwanted out, while the stone walls stretch far to the east
and west.  Many visitors to the city stop here, wanting a closer look
at the palace itself, crowded by the guards and merchants and others
awaiting entry into the gates.  Talerenn Way continues southward towards
a large intersection, while two smaller watchtowers stand opposite each
other along this stretch of the street.
Obvious exits: -North -East  -South -West 

< 697h/697H 229v/231V Pos: standing >
The door is open.
You extend your sights eastward.
Bottom of The Guard Watchtower
   The city guards come here to take their breaks, for a quick
nap or just a rest.  A few foldup beds and wooden chairs, both
appear quite uncomfortable.  A ladder leads up to more barraks,
then up the lookout tower.  The street is back west.
Obvious exits: -West  -Up   
The corpse of a city guard is lying here.

< 697h/697H 230v/231V Pos: standing >
Bottom of The Guard Watchtower
   The city guards come here to take their breaks, for a quick
nap or just a rest.  A few foldup beds and wooden chairs, both
appear quite uncomfortable.  A ladder leads up to more barraks,
then up the lookout tower.  The street is back west.
Obvious exits: -West  -Up   
The corpse of a city guard is lying here.

< 697h/697H 230v/231V Pos: standing >
You quickly scan the area.
You see nothing.

< 697h/697H 230v/231V Pos: standing >
Talerenn Way
   The palace stands tall just to the north, the two gleaming towers
extending high into the sky.  Two huge gates of iron enclose the palace,
keeping the unwanted out, while the stone walls stretch far to the east
and west.  Many visitors to the city stop here, wanting a closer look
at the palace itself, crowded by the guards and merchants and others
awaiting entry into the gates.  Talerenn Way continues southward towards
a large intersection, while two smaller watchtowers stand opposite each
other along this stretch of the street.
Obvious exits: -North -East  -South -West 

< 697h/697H 229v/231V Pos: standing >
Bottom of The Guard Watchtower
   The city guards come here to take their breaks, for a quick
nap or just a rest.  A few foldup beds and wooden chairs, both
appear quite uncomfortable.  A ladder leads up to more barraks,
then up the lookout tower.  The street is back east.
Obvious exits: -East  -Up   
The corpse of a young guard is lying here.

< 697h/697H 228v/231V Pos: standing >
You quickly scan the area.
You see nothing.

< 697h/697H 229v/231V Pos: standing >
Talerenn Way
   The palace stands tall just to the north, the two gleaming towers
extending high into the sky.  Two huge gates of iron enclose the palace,
keeping the unwanted out, while the stone walls stretch far to the east
and west.  Many visitors to the city stop here, wanting a closer look
at the palace itself, crowded by the guards and merchants and others
awaiting entry into the gates.  Talerenn Way continues southward towards
a large intersection, while two smaller watchtowers stand opposite each
other along this stretch of the street.
Obvious exits: -North -East  -South -West 

< 697h/697H 230v/231V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn continues southward
from here, towards more shops and houses, while the tall towers of
the palace are visible to the north.
Obvious exits: -North -South
A man with an insane spark in his eye darts about.(Gold Aura)

< 697h/697H 229v/231V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north.  A small shop lies to the east.
Obvious exits: -North -East # -South
A young girl runs around here carelessly.
An old sailor looks uneasy on land here.
A young member of the city guard strolls by here.

< 697h/697H 228v/231V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north.
Obvious exits: -North -South
A young member of the city guard strolls by here.

< 697h/697H 227v/231V Pos: standing >
Talerenn and Chipane Intersection
   Talerenn Way and Chipane Street intersect here.  The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets.  Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East  -South -West 

< 697h/697H 227v/231V Pos: standing >
You quickly scan the area.
A young guard who is close by to your north.
A young girl who is not far off to your north.
A retired sailor who is not far off to your north.
A young guard who is not far off to your north.
A crazy man who is a brief walk away to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A retired sailor who is not far off to your east.
A retired sailor who is a brief walk away to your east.
A young guard who is rather far off to your east.
A young guard who is close by to your south.
An elite guard who is rather far off to your south.
Elemak, captain of the guards who is rather far off to your south.

< 697h/697H 231v/231V Pos: standing >
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled. 

< 697h/697H 231v/231V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  The inn can be seen just
towards the south of here, while the market extends even further to
the south.  An intersection is visible just towards the north, the
tall towers of the palace visible in that direction.
Obvious exits: -North -South
A young member of the city guard strolls by here.

< 697h/697H 230v/231V Pos: standing >
Talerenn Way
   Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore.  A few can still be
found here and there.  The noise of the market is audible to the
south, while the inn lies just to the east.  The great towers of the
palace are visible to the north.
Obvious exits: -North -East  -South

< 697h/697H 229v/231V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East  -South -West 

< 697h/697H 228v/231V Pos: standing >
The Market Square
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes.  Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned.  This same market only a year ago would have seen triple the
number of people that fill it now.  The air is mixed with the salty scent
of the sea.  The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East  -South -West 
A huge finely crafted fountain stands here.
An elite member of the guard stands here.
Elemak, captain of the guards, makes his way down the street.(Gold Aura)

< 697h/697H 227v/231V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies east.
Obvious exits: -North -East  -South -West 
A wild horse of the sylvan woodlands trots about here briskly.(Gold Aura)

< 697h/697H 229v/231V Pos: standing >
Shaiennar Road
   This part of the street being so close to the market still carries
many of the loud noises of vendors shouting and shoppers attempting to
go home with a good deal.  Street lamps line the streets, their cases
designed into transparent glass seashells.  A few shops and other
tourist attractions are nearby here.  To the far west lies the ocean
and the docking area.
Obvious exits: -East  -West 
An elven woman shops around town here.(Gold Aura)

< 697h/697H 229v/231V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East  -West 
An old sailor looks uneasy on land here.

< 697h/697H 229v/231V Pos: standing >
Shaiennar Road
   This part of the street being so close to the market still carries
many of the loud noises of vendors shouting and shoppers attempting to
go home with a good deal.  Street lamps line the streets, their cases
designed into transparent glass seashells.  A few shops and other
tourist attractions are nearby here.  To the far west lies the ocean
and the docking area.
Obvious exits: -East  -West 
An elven woman shops around town here.(Gold Aura)

< 697h/697H 230v/231V Pos: standing >
Alas, you cannot go that way. . . .

< 697h/697H 230v/231V Pos: standing >
A wild horse trots in from the east.

< 697h/697H 230v/231V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies east.
Obvious exits: -North -East  -South -West 

< 697h/697H 229v/231V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies southeast.
Obvious exits: -East  -South
A young girl runs around here carelessly.
A dwarven merchant waits here, selling his wares.(Gold Aura)

< 697h/697H 229v/231V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies east.
Obvious exits: -North -East  -South -West 

< 697h/697H 230v/231V Pos: standing >
Shaiennar Road
   This part of the street being so close to the market still carries
many of the loud noises of vendors shouting and shoppers attempting to
go home with a good deal.  Street lamps line the streets, their cases
designed into transparent glass seashells.  A few shops and other
tourist attractions are nearby here.  To the far west lies the ocean
and the docking area.
Obvious exits: -East  -West 
A wild horse of the sylvan woodlands trots about here briskly.(Gold Aura)
An elven woman shops around town here.(Gold Aura)

< 697h/697H 229v/231V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East  -West 
An old sailor looks uneasy on land here.

< 697h/697H 228v/231V Pos: standing >
Tilby's Tavern
    Laughter and noise fills this tavern, sailors, merchants
and tourists enjoy a good meal with a drink here.  Music filters
in from the room to the west, hoots and shouts pour over most
of the sound, though.  The bustle of Shaiennar Street
can be heard from the doors leading to the street.
Obvious exits: -South -West 
A drunken sailor whistles vulgarly at the passing women.
A drunken sailor whistles vulgarly at the passing women.

< 697h/697H 227v/231V Pos: standing >
Within Tilby's Tavern
    The most noticeable thing here is a small stage against
the north wall where the entertainment plays, which normally
consists of dancing women of all sorts.  Hoots and hollars
from the sailors, merchants, and passerbyers alike are
loud here, as they pass around pitchers of ale.  A small
staircase leads down below.
Obvious exits: -East  -Down 
A young dwarven waiter rushes about taking down orders here.(Gold Aura)
A drunken sailor whistles vulgarly at the passing women.
A drunken sailor whistles vulgarly at the passing women.

< 697h/697H 228v/231V Pos: standing >
Within Tilby's Tavern
    It isn't much quieter down here than the other areas
of the tavern.  Patrons sit at small, round wooden tables
drinking imported ale and dining of the tavern's meals.
Music filters in from the room above where the entertainment,
usually consisting of dancing women, is about.  A small
staircase leads up, while a smaller hallway like room
lies to the east.  A strange feeling is about the tavern,
as if once upon a time it found much more laughter within
it, which is now only a hollow memory.
Obvious exits: -East  -Up   
A young dwarven waiter rushes about taking down orders here.(Gold Aura)
A drunken sailor whistles vulgarly at the passing women.

< 697h/697H 228v/231V Pos: standing >
Within Tilby's Tavern
    It isn't much quieter down here than the other areas
of the tavern.  Patrons sit at small, round wooden tables
drinking imported ale and dining of the tavern's meals.
Music filters in from the room above where the entertainment,
usually consisting of dancing women, is about.  A small
staircase leads up, while a small wooden door
lies to the north.  A strange feeling is about the tavern,
as if once upon a time it found much more laughter within
it, which is now only a hollow memory.
Obvious exits: -North -West 
Puddles of fresh blood cover the ground.
The corpse of an elite guard is lying here.
The lich of a city guard stands here. (minion) (Red Aura)

< 697h/697H 228v/231V Pos: standing >
The door is open.
A door lies to the north.
You extend your sights northward.
A Small Office
   The most noticeable thing about this small room is the
paintings on the wall of huge, grand ships sailing the ocean.
A small wooden desk and chair is about the only other thing
present here, a scattering of papers all over it.  The
scent of musty cigar smoke is evident here.
Obvious exits: -South
The lich of a city guard stands in mid-air here, fighting Tilby. (Minion) (Red Aura)
The lich of a city guard stands here. (minion) (Red Aura)
A Gnome (small) stands in mid-air here.(Red Aura)
Tilby stands here, fighting the lich of a city guard.

< 697h/697H 230v/231V Pos: standing >
The lich of a city guard suddenly attacks YOU!
You snap into visibility.
-=[The lich of a city guard's crude crush grazes you.]=-

< 695h/697H 231v/231V Pos: standing >
< T: Misil TP: sta TC:few scratches E: undead sta EP: excellent >
 You attempt to flee...
Within Tilby's Tavern
    It isn't much quieter down here than the other areas
of the tavern.  Patrons sit at small, round wooden tables
drinking imported ale and dining of the tavern's meals.
Music filters in from the room above where the entertainment,
usually consisting of dancing women, is about.  A small
staircase leads up, while a smaller hallway like room
lies to the east.  A strange feeling is about the tavern,
as if once upon a time it found much more laughter within
it, which is now only a hollow memory.
Obvious exits: -East  -Up   
A young dwarven waiter rushes about taking down orders here.(Gold Aura)
A drunken sailor whistles vulgarly at the passing women.
You flee westward!

< 695h/697H 207v/231V Pos: standing >
Within Tilby's Tavern
    It isn't much quieter down here than the other areas
of the tavern.  Patrons sit at small, round wooden tables
drinking imported ale and dining of the tavern's meals.
Music filters in from the room above where the entertainment,
usually consisting of dancing women, is about.  A small
staircase leads up, while a small wooden door
lies to the north.  A strange feeling is about the tavern,
as if once upon a time it found much more laughter within
it, which is now only a hollow memory.
Obvious exits: -North -West 
Puddles of fresh blood cover the ground.
The corpse of an elite guard is lying here.
The lich of a city guard stands here. (minion) (Red Aura)

< 697h/697H 213v/231V Pos: standing >
A Small Office
   The most noticeable thing about this small room is the
paintings on the wall of huge, grand ships sailing the ocean.
A small wooden desk and chair is about the only other thing
present here, a scattering of papers all over it.  The
scent of musty cigar smoke is evident here.
Obvious exits: -South
The lich of a city guard stands in mid-air here, fighting Tilby. (Minion) (Red Aura)
The lich of a city guard stands here. (minion) (Red Aura)
A Gnome (small) stands in mid-air here.(Red Aura)
Tilby stands here, fighting the lich of a city guard.

< 697h/697H 213v/231V Pos: standing >
Ok.

< 697h/697H 214v/231V Pos: standing >
The lich of a city guard's decent slash wounds Tilby.
The lich of a city guard's impressive slash wounds Tilby.
Tilby's feeble punch grazes the lich of a city guard.
Tilby is burned severely as he hits the lich of a city guard!
Tilby's punch grazes the lich of a city guard.
Tilby is burned severely as he hits the lich of a city guard!
Tilby kicks the lich of a city guard causing parts of the lich of a city guard to cave in!
Tilby is burned severely as he hits the lich of a city guard!
You start chanting...
You snap into visibility.

< 697h/697H 215v/231V Pos: standing >
A Gnome gives an order to his followers.
The lich of a city guard starts casting an offensive spell.
The lich of a city guard starts casting an offensive spell.

< 697h/697H 218v/231V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Gnome, close around his neck and begin to squeeze!
[Damage: 43 ] -=[You smirk as a pair of ghostly hands tighten around a Gnome's throat!]=-

< 697h/697H 218v/231V Pos: standing >
You snap into visibility.
[Damage: 30 ] -=[You smirk as a pair of ghostly hands tighten around a Gnome's throat!]=-

< 697h/697H 219v/231V Pos: standing >
You snap into visibility.
[Damage: 30 ] -=[You smirk as a pair of ghostly hands tighten around a Gnome's throat!]=-

< 697h/697H 220v/231V Pos: standing >
You start chanting...
You snap into visibility.

< 697h/697H 222v/231V Pos: standing >
The lich of a city guard completes its spell...
The lich of a city guard utters the words 'buoblg qrunsoqpze yugh'
The lich of a city guard's fist beats the life out of Tilby, blood pours from his body!
The lich of a city guard completes its spell...
The lich of a city guard utters the words 'buoblg qrunsoqpze yugh'
The lich of a city guard's fist beats the life out of Tilby, blood pours from his body!

< 697h/697H 225v/231V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Gnome, close around his neck and begin to squeeze!
You snap into visibility.
[Damage: 45 ] -=[You smirk as a pair of ghostly hands tighten around a Gnome's throat!]=-
The lich of a city guard's fine slash wounds Tilby.
Tilby dodges the lich of a city guard's attack.
The lich of a city guard dodges Tilby's attack.
Tilby's decent punch wounds the lich of a city guard.
Tilby is burned severely as he hits the lich of a city guard!

< 697h/697H 225v/231V Pos: standing >
You snap into visibility.
[Damage: 40 ] -=[You smirk as a pair of ghostly hands tighten around a Gnome's throat!]=-

< 697h/697H 226v/231V Pos: standing >
You snap into visibility.
[Damage: 35 ] -=[You smirk as a pair of ghostly hands tighten around a Gnome's throat!]=-

< 697h/697H 227v/231V Pos: standing >
You start chanting...
You snap into visibility.

< 697h/697H 229v/231V Pos: standing >
A Gnome gives an order to his followers.
The lich of a city guard starts casting an offensive spell called 'bigbys clenched fist'.
The lich of a city guard starts casting an offensive spell.

< 697h/697H 230v/231V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Gnome, close around his neck and begin to squeeze!
You snap into visibility.
[Damage: 42 ] -=[You smirk as a pair of ghostly hands tighten around a Gnome's throat!]=-

< 697h/697H 231v/231V Pos: standing >
The lich of a city guard completes its spell...
The lich of a city guard utters the words 'buoblg qrunsoqpze yugh'
-=[The lich of a city guard's mighty magic fist slams into you!]=-
OUCH!  That really did HURT!
You snap into visibility.
[Damage: 45 ] -=[You smirk as a pair of ghostly hands tighten around a Gnome's throat!]=-

< 622h/697H 231v/231V Pos: standing >
You snap into visibility.
[Damage: 48 ] -=[You smirk as a pair of ghostly hands tighten around a Gnome's throat!]=-

< 622h/697H 231v/231V Pos: standing >
Tilby's punch wounds the lich of a city guard.
Tilby is burned severely as he hits the lich of a city guard!
Tilby's punch strikes the lich of a city guard.
Tilby is burned severely as he hits the lich of a city guard!
The lich of a city guard withstands a bash from Tilby, who bounces back and falls.

< 623h/697H 231v/231V Pos: standing >
The lich of a city guard completes its spell...
The lich of a city guard utters the words 'buoblg qrunsoqpze yugh'
You snap into visibility.
-=[The lich of a city guard's mighty magic fist slams into you!]=-
OUCH!  That really did HURT!

< 547h/697H 231v/231V Pos: standing >
You start chanting...
You snap into visibility.

< 548h/697H 231v/231V Pos: standing >
You snap into visibility.
You complete your spell...
You snap into visibility.
[Damage: 48 ] -=[Your massive hammer causes a Gnome to double over in pain!]=-
A Gnome's flaming emerald necklace from Cloud Giant Kingdom was completely destroyed by the massive blow!
A Gnome's earring of rotting flesh was completely destroyed by the massive blow!
The lich of a city guard stops following a Gnome.
The lich of a city guard stops following a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Misil by 6666666.
The smell of fresh blood enters your body, infusing you with power!