<worn as a badge> an icy stone badge
<worn on head> a pitted mithril hat from Cloud Giant Kingdom
<worn on face> a steel soldiers mask [poor]
<worn on body> an exquisite glassteel chestplate from Cloud Giant Kingdom
<worn about body> a dwarven-made dragonscale mantle
<worn as quiver> a glittering platinum quiver
<worn about waist> a spiked tin girth
<worn on belt buckle>a hardened adamantium belt buckle from City of Torrhan
<worn on arms> some ghastly gem vambraces
<held as shield> a legendary stone tower shield from City of Torrhan
<worn around wrist> a sinister diamond bracer
<worn on hands> some blood-stained emerald gloves
<worn on finger> a shimmering dragonscale band
<worn on finger> a soldiers ring
<primary weapon> a fiery red scepter [poor] (magic)
<worn on legs> some pitted mithril greaves
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
Puddles of fresh blood cover the ground.
A large rat is scurrying about here.
A tharnadian thief-hunter watches over the town streets intently.
< 33h/217H 6v/102V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -S -W
< 33h/217H 5v/102V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>
Tharnadian Bank
Obvious exits: -S
Fresh blood splatters cover the area.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.
< 33h/217H 5v/102V Pos: standing >
Alas, you cannot go that way. . . .
< 33h/217H 5v/102V Pos: standing >
The escort says 'You have 99 items, which costs you 2 gold, 9 silver, and 8 copper'
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
<map>
Zone: Adventurer's Vaults.
Room: The Storage Locker for Guz
</map>
The Storage Locker for Guz
Obvious exits: -N#
A rather large leather backpack lies here.
An ornate chest bearing items that are unsorted.
WARNING: This isn't your own locker. Therefore, you'll be ejected if
you are idle for more then 2 minutes.
< 34h/217H 9v/102V Pos: standing >
You can't carry any more.
< 34h/217H 12v/102V Pos: standing >
< 34h/217H 12v/102V Pos: standing >
You are carrying: (19/11)
an intricately carved wooden tablet
a spellbook
a quill
a bag made from sewn rat skins
a belt of thick cured leather
a thin batwing cloak
a small round wooden shield
a pair of studded leather sleeves
a pair of brown leather gloves
a pair of dark black boots
a pair of studded leather leggings
an evil looking helm
a dark black robe
a steel warhammer
a thin steel dagger
a steel dagger
a small wooden mace
a stout oaken cudgel
a sturdy wooden club
< 34h/217H 13v/102V Pos: standing >
Ok.
< 34h/217H 16v/102V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>
Tharnadian Bank
Obvious exits: -S
Fresh blood covers everything in the area.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.
< 34h/217H 16v/102V Pos: standing >
You drop an intricately carved wooden tablet.
You drop a spellbook.
You drop a quill.
You drop a bag made from sewn rat skins.
You drop a belt of thick cured leather.
You drop a thin batwing cloak.
You drop a small round wooden shield.
You drop a pair of studded leather sleeves.
You drop a pair of brown leather gloves.
You drop a pair of dark black boots.
You drop a pair of studded leather leggings.
You drop an evil looking helm.
You drop a dark black robe.
You drop a steel warhammer.
You drop a thin steel dagger.
You drop a steel dagger.
You drop a small wooden mace.
You drop a stout oaken cudgel.
You drop a sturdy wooden club.
< 34h/217H 19v/102V Pos: standing >
A quill crumbles to dust and blows away.
A bag made from sewn rat skins crumbles to dust and blows away.
A belt of thick cured leather crumbles to dust and blows away.
A thin batwing cloak crumbles to dust and blows away.
A small round wooden shield crumbles to dust and blows away.
A pair of studded leather sleeves crumbles to dust and blows away.
A pair of brown leather gloves crumbles to dust and blows away.
A pair of dark black boots crumbles to dust and blows away.
A pair of studded leather leggings crumbles to dust and blows away.
An evil looking helm crumbles to dust and blows away.
A dark black robe crumbles to dust and blows away.
< 34h/217H 19v/102V Pos: standing >
A slender fishing pole crumbles to dust and blows away.
< 34h/217H 19v/102V Pos: standing >
The escort says 'You have 0 items, which costs you 1 copper'
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
<map>
Zone: Adventurer's Vaults.
Room: The Storage Locker for Guz
</map>
The Storage Locker for Guz
Obvious exits: -N#
A rather large leather backpack lies here.
A long black blade with a silver hilt lies on the ground here.
A set of horns once owned by the mercenary Kurlon lie here.
[4] A thick longsword lies on the ground here.
A misshaped iron pronged fork lies here on the ground.
[3] A strange bladed sword lays here gathering dust. (illuminating) [50%]
A strangely shaped dagger rests here
A silver stone amulet lies here.
A wicked looking collar lies here.
A small diamond has been left here, sparkling.
[2] someone has dropped an enhance material here!
A stylish steel skull lies here on the ground.
A humming glassteel badge lies here on the ground.
A human-made dragonscale helmet lies here on the ground.
Some jeweled tin claws lie here on the ground.
Some tarnished electrum shoes lie here on the ground.
Some stylish stone greaves lie here on the ground.
A jeweled tin girth lies here on the ground.
Some human-made granite mitts lie here on the ground.
Some patched adamantium vambraces lie here on the ground.
A well-used tin tower shield from Cloud Giant Kingdom lies here on the ground.
A bloody stone tunic from Cloud Giant Kingdom lies here on the ground.
An unique silver saddle lies here on the ground.
A boreal ivory robe lies here on the ground.
A frost-rimed electrum tunic from Cloud Giant Kingdom lies here on the ground.
Some sparkling emerald mitts lie here on the ground.
A burnt adamantium tiara lies here on the ground.
Some twisted glassteel shoes lie here on the ground.
A frozen sapphire bracelet lies here on the ground.
A misshaped flesh heater shield lies here on the ground.
Some stylish emerald mitts lie here on the ground.
A spiked adamantium crown lies here on the ground.
A ghastly dragonscale hat lies here on the ground.
A dark marble visor lies here on the ground.
Some unique iron claws lie here on the ground.
A hardened chitin skullcap lies here on the ground.
A blood-stained crystal shield lies here on the ground.
An unearthly silver shield lies here on the ground.
Some light dragonscale greaves lie here on the ground.
A firwood totem lies here.
A totem decorated heavily lies here.
An obsidian totem lies here.
A marbled quartz totem lies here.
A small red dragonscale has been left here.
A large emerald has been left here, sparkling.
A sparkling gemstone has been left here.
A small, twisted scrap of iron has been left here.
someone has dropped an enhance material here!
Some ancient adamantium has been foolishly left here.
A prismatic crystalline shard has been left here. (glowing)
A HUGE pearl has been dropped here.
A shingle of an ancient timber has been left here.
[3] someone has dropped an enhance material here!
A chunk of torn flesh lays here in a bloody heap.
A sparkling piece of metallic glass has been left here. (glowing)
someone has dropped an enhance material here!
A few small strands of hemp have been tied together here.
A pair of well crafted boots rest on the ground here.
someone has dropped an enhance material here!
a strange sharp rubin lies here.
A large piece of bone has been left here.
[11] a fragment of a soul lies here. (humming) (illuminating)
Some horny reptile scales lay here in a heap.
A small fragment of bark glays on the ground.
[2] A rare piece of blessed bronze lies here, glowing softly. (glowing)
[3] A crafting recipe lies here collecting dust.
A guild insignia lies here.
[2] A HUGE gemstone sparkles brilliantly here.
A flawless sapphire lays here, sparkling.
A dagger lies here, discarded.
An ornate chest bearing items that are unsorted.
WARNING: This isn't your own locker. Therefore, you'll be ejected if
you are idle for more then 2 minutes.
< 34h/217H 21v/102V Pos: standing >
You get a large leather backpack.
< 34h/217H 23v/102V Pos: standing >
< 34h/217H 23v/102V Pos: standing >
Ok.
< 34h/217H 25v/102V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>
Tharnadian Bank
Obvious exits: -S
Fresh blood covers everything in the area.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.
< 34h/217H 25v/102V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -S -W
A few drops of fresh blood are scattered around the area.
< 34h/217H 27v/102V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A few drops of fresh blood are scattered around the area.
A tharnadian thief-hunter watches over the town streets intently.
< 34h/217H 26v/102V Pos: standing >
A tharnadian thief-hunter leaves north.
< 34h/217H 27v/102V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A large rat is scurrying about here.
A young cleric is standing here, smiling at you warmly.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 34h/217H 27v/102V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Road beneath the Gate Tower
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Road beneath the Gate Tower
</map>
Road beneath the Gate Tower
Obvious exits: -N -S -U
A few drops of fresh blood are scattered around the area.
A stray tomcat is darting after rodents, here.
A large wandering dog is here, growling at you.
< 34h/217H 26v/102V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A large rat is scurrying about here.
A young cleric is standing here, smiling at you warmly.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 34h/217H 26v/102V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W
Fresh blood covers everything in the area.
< 34h/217H 26v/102V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
A wooden stall stands here, goods displayed upon its counter.
< 34h/217H 25v/102V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
< 34h/217H 24v/102V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A street sweeper is cleaning here, singing songs of labor.
< 34h/217H 24v/102V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
< 34h/217H 23v/102V Pos: standing >
Alas, you cannot go that way. . . .
< 34h/217H 23v/102V Pos: standing >
Alas, you cannot go that way. . . .
< 35h/217H 24v/102V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A young man in leather armor seems to be patrolling the area.
< 35h/217H 23v/102V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.
An odd little man, with a shaved head and an orange robe, hums something.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 35h/217H 23v/102V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
Fresh blood covers everything in the area.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 35h/217H 22v/102V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
Obvious exits: -W -D
Fresh blood splatters cover the area.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 35h/217H 22v/102V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W -U
< 35h/217H 22v/102V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
< 35h/217H 21v/102V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
< 35h/217H 21v/102V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Room #6
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Room #6
</map>
Room #6
Obvious exits: -S
Fresh blood covers everything in the area.
(Q)A gnome stands next to the table, pouring some mysterious liquid into a series of flasks.
< 35h/217H 20v/102V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
< 36h/217H 21v/102V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Room #5
</map>
Room #5
Obvious exits: -N
< 36h/217H 20v/102V Pos: standing >
You drop a large leather backpack.
< 37h/217H 27v/102V Pos: standing >
You get a soldiers ring from a large leather backpack.
You get a fiery red scepter [poor] from a large leather backpack.
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.
You get a steel soldiers mask [poor] from a large leather backpack.
You get some blood-stained emerald gloves from a large leather backpack.
You get some decent ruby shoes from a large leather backpack.
You get some pitted mithril greaves from a large leather backpack.
You can't carry any more.
< 37h/217H 29v/102V Pos: standing >
You slide your legs into some pitted mithril greaves.
You pull some blood-stained emerald gloves onto your hands.
You place some decent ruby shoes on your feet.
You place a soldiers ring on your left ring finger.
You cover your face with a steel soldiers mask [poor].
You wield a fiery red scepter [poor].
< 38h/217H 30v/102V Pos: standing >
You get a pitted mithril hat from Cloud Giant Kingdom from a large leather backpack.
You get an exquisite glassteel chestplate from Cloud Giant Kingdom from a large leather backpack.
You get a shimmering dragonscale band from a large leather backpack.
You get a hardened adamantium belt buckle from City of Torrhan from a large leather backpack.
You get an icy stone badge from a large leather backpack.
You get a glittering platinum quiver from a large leather backpack.
You can't carry any more.
< 53h/232H 32v/102V Pos: standing >
You shrug into an exquisite glassteel chestplate from Cloud Giant Kingdom.
You don a pitted mithril hat from Cloud Giant Kingdom on your head.
You place a shimmering dragonscale band on your right ring finger.
You don the guild insignia of an icy stone badge.
You strap a glittering platinum quiver onto your back.
You need a belt to attach a hardened adamantium belt buckle from City of Torrhan to it.
You need a belt to attach a hardened adamantium belt buckle from City of Torrhan to it.
You need a belt to attach a hardened adamantium belt buckle from City of Torrhan to it.
< 53h/232H 32v/102V Pos: standing >
You get a sinister diamond bracer from a large leather backpack.
You get a spiked tin girth from a large leather backpack.
You get a dwarven-made dragonscale mantle from a large leather backpack.
You get a legendary stone tower shield from City of Torrhan from a large leather backpack.
You get some ghastly gem vambraces from a large leather backpack.
You can't carry any more.
< 53h/232H 40v/109V Pos: standing >
You cover your arms with some ghastly gem vambraces.
You clasp a spiked tin girth around your waist.
You strap a legendary stone tower shield from City of Torrhan to your arm.
You place a sinister diamond bracer around your left wrist.
You wear a dwarven-made dragonscale mantle about your body.
You attach a hardened adamantium belt buckle from City of Torrhan to your belt.
< 53h/232H 41v/109V Pos: standing >
You get a sinister chitin buckler from Cloud Giant Kingdom from a large leather backpack.
You get some boreal dragonscale mitts from a large leather backpack.
You get a glowing reptile scale quarterstaff from Arcium, the Plagued Kingdom from a large leather backpack.
You get a dwarven-made dragonscale scimitar from a large leather backpack.
You get a small pile of coins from a large leather backpack.
There were: 12 platinum coins, 539 gold coins, 3 silver coins, 8 copper coins.
< 94h/272H 42v/109V Pos: standing >
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You already wear some blood-stained emerald gloves on your hands.
< 94h/272H 43v/109V Pos: standing >
A large leather backpack appears to be empty.
< 94h/272H 45v/109V Pos: standing >
You get a large leather backpack.
< 95h/272H 49v/109V Pos: standing >
You sit down and relax.
< 95h/272H 50v/109V Pos: sitting >
You have no idea how to even begin.
< 95h/272H 50v/109V Pos: sitting >
You start meditating...
< 95h/272H 51v/109V Pos: sitting >
You stop meditating.
You are already resting.
< 97h/272H 76v/109V Pos: sitting >
You are currently memorizing the following spells:
5 seconds: (10th) vampiric trance
7 seconds: ( 1st) slashing darkness
10 seconds: ( 4th) life leech
13 seconds: ( 4th) life leech
16 seconds: ( 3rd) dispel magic
19 seconds: ( 3rd) dispel magic
22 seconds: ( 3rd) dispel magic
25 seconds: ( 3rd) dispel magic
28 seconds: ( 3rd) dispel magic
31 seconds: ( 3rd) dispel magic
34 seconds: ( 3rd) dispel magic
37 seconds: ( 3rd) dispel magic
39 seconds: ( 2nd) sleep
42 seconds: ( 2nd) sleep
44 seconds: ( 2nd) sleep
46 seconds: ( 2nd) sleep
48 seconds: ( 2nd) sleep
51 seconds: ( 2nd) sleep
53 seconds: ( 2nd) sleep
55 seconds: ( 2nd) vampiric touch
57 seconds: ( 2nd) sleep
59 seconds: ( 1st) minor creation
60 seconds: ( 1st) minor creation
62 seconds: ( 1st) minor creation
63 seconds: ( 1st) minor creation
65 seconds: ( 1st) slashing darkness
66 seconds: ( 1st) slashing darkness
68 seconds: ( 1st) slashing darkness
70 seconds: ( 2nd) sleep
73 seconds: ( 3rd) sense follower
75 seconds: ( 1st) slashing darkness
76 seconds: ( 1st) slashing darkness
78 seconds: ( 1st) slashing darkness
83 seconds: (10th) gate
88 seconds: ( 9th) dimension door
94 seconds: (10th) raise lich
99 seconds: ( 9th) energy drain
104 seconds: ( 9th) energy drain
108 seconds: ( 8th) negative concussion blast
113 seconds: ( 8th) negative concussion blast
118 seconds: ( 8th) negative concussion blast
123 seconds: ( 8th) negative concussion blast
127 seconds: ( 8th) negative concussion blast
131 seconds: ( 4th) life leech
135 seconds: ( 6th) cone of cold
139 seconds: ( 6th) cone of cold
143 seconds: ( 6th) cone of cold
148 seconds: ( 6th) cone of cold
151 seconds: ( 4th) life leech
154 seconds: ( 4th) life leech
157 seconds: ( 4th) life leech
161 seconds: ( 4th) life leech
164 seconds: ( 5th) heal undead
169 seconds: ( 9th) energy drain
174 seconds: ( 7th) knock
178 seconds: ( 5th) coldshield
182 seconds: ( 7th) protect undead
187 seconds: ( 7th) protect undead
190 seconds: ( 5th) heal undead
194 seconds: ( 4th) life leech
198 seconds: ( 6th) vitalize undead
202 seconds: ( 6th) vitalize undead
206 seconds: ( 6th) vitalize undead
211 seconds: ( 7th) protect undead
215 seconds: ( 7th) protect undead
220 seconds: ( 7th) protect undead
224 seconds: ( 5th) heal undead
227 seconds: ( 5th) heal undead
231 seconds: ( 5th) heal undead
236 seconds: ( 9th) energy drain
240 seconds: ( 5th) heal undead
244 seconds: ( 5th) heal undead
You can memorize no more spells.
You continue your study.
< 97h/272H 77v/109V Pos: sitting >
You start meditating...
< 97h/272H 78v/109V Pos: sitting >
You have finished memorizing vampiric trance.
< 98h/272H 86v/109V Pos: sitting >
You have finished memorizing slashing darkness.
< 98h/272H 88v/109V Pos: sitting >
You have finished memorizing life leech.
< 99h/272H 93v/109V Pos: sitting >
You have finished memorizing life leech.
< 99h/272H 97v/109V Pos: sitting >
You have finished memorizing dispel magic.
< 100h/272H 102v/109V Pos: sitting >
You feel your skill in meditate improving.
You have finished memorizing dispel magic.
< 100h/272H 107v/109V Pos: sitting >
You have finished memorizing dispel magic.
< 100h/272H 109v/109V Pos: sitting >
You have finished memorizing dispel magic.
< 101h/272H 109v/109V Pos: sitting >
You have finished memorizing dispel magic.
< 102h/272H 109v/109V Pos: sitting >
You have finished memorizing dispel magic.
< 102h/272H 109v/109V Pos: sitting >
You have finished memorizing dispel magic.
< 103h/272H 109v/109V Pos: sitting >
You have finished memorizing dispel magic.
< 103h/272H 109v/109V Pos: sitting >
You have finished memorizing sleep.
< 104h/272H 109v/109V Pos: sitting >
You have finished memorizing sleep.
< 104h/272H 109v/109V Pos: sitting >
You have finished memorizing sleep.
< 105h/272H 109v/109V Pos: sitting >
You have finished memorizing sleep.
< 105h/272H 109v/109V Pos: sitting >
You have finished memorizing sleep.
< 105h/272H 109v/109V Pos: sitting >
You have finished memorizing sleep.
< 106h/272H 109v/109V Pos: sitting >
You have finished memorizing sleep.
< 106h/272H 109v/109V Pos: sitting >
You have finished memorizing vampiric touch.
< 106h/272H 109v/109V Pos: sitting >
You have finished memorizing sleep.
< 107h/272H 109v/109V Pos: sitting >
You have finished memorizing minor creation.
< 107h/272H 109v/109V Pos: sitting >
You have finished memorizing minor creation.
< 108h/272H 109v/109V Pos: sitting >
You abandon your studies.
Out of nowhere, Pliny stabs you in the back.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 21h/272H 109v/109V Pos: sitting >
< T: Zyxx TP: sit TC: awful E: Pliny sta EP: excellent >
You attack Pliny. [0 Hits]
< 21h/272H 109v/109V Pos: sitting >
< T: Zyxx TP: sit TC: awful E: Pliny sta EP: excellent >
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your some decent ruby shoes was completely destroyed by the massive blow!