<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head> a blood-red Vistani bandana (magic)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a bone pick of damage [81%]
<worn in ear> a lightning earring [poor]
<worn on face> the mask of death [poor]
<worn around neck> a pendant of fire
<worn around neck> a necklace of dangling bones and relics of agility (magic) (humming) [72%]
<worn on body> the chameleon suit of transformation [superior]
<worn about body> a long, flowing cape of hellfire [superior] (magic) (glowing)
<worn on back> a black rucksack with a gale crest
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist> a vortex of air forming a sash bearing the soul of Alfy
<worn on belt buckle>a blood dagger of Tezcatlipoca [poor] (magic)
<attached to belt> a disguise kit
<worn on arms> a set of jagged blood crystal arm plates (magic)
<worn around wrist> a bracer bearing the seal of Bozk (magic)
<worn around wrist> a steel wire (magic) (glowing)
<worn on hands> the sacred stone claws of Aan of regeneration (magic) [83%]
<worn on finger> a blue ring shooting sparks [superior]
<worn on finger> a blue ring shooting sparks [superior]
<primary weapon> a darksteel rapier [superior] with a strange black stone (magic) (glowing)
<secondary weapon> a green bladed dagger named 'Sepsis' [superior] (magic) (humming) [71%]
<worn on legs> the leggings of a MaDMaN of constitution (magic)
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -S
A male commoner stands here.
An orcish adventurer stands here.(Red Aura)
< 924h/924H 187v/189V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 924h/924H 187v/189V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
Court of the Muse (neutral)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (pure evil)
Clan Stoutdorf Settlement (slightly good)
Kobold Settlement (neutral)
The High Moor Forest (good)
The Stone Tomb of Kelek (evil)
Orrak (slightly evil)
*Pits of Cerberus (slightly evil)
*Myrloch Vale (slightly good)
Pharr Valley Swamp (neutral)
Village of Werrun (good)
Nizari (slightly evil)
The Dark Stone Tower of the Northern Realms (neutral)
*Tower of High Sorcery (neutral)
Bloodstone Keep (neutral)
The Temple of the Sun (slightly good)
The Elemental Groves (neutral)
*Temple of Flames (slightly evil)
Drustl's Yerdonia Enslaved (evil)
The Obsidian Citadel (slightly evil)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (neutral)
Fort Boyard (evil)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (slightly good)
Faerie Realm (slightly good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (slightly good)
The Githyanki Fortress (slightly evil)
Labyrinth of No Return (extremely evil)
The Desert City of Venan'Trut (neutral)
Rogue Plains (slightly evil)
City of Torrhan (extremely good)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (slightly evil)
New Cave city (neutral)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (slightly good)
The Twin Keeps of Devastated Tharnadia (slightly evil)
IceCrag Castle (slightly good)
Prison of Fort Boyard (good)
The Ancient Halls of Ironstar (neutral)
*The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
The Sky City of Ultarium (slightly evil)
Lair of the Gibberling King (slightly evil)
Plane of Air (neutral)
The Kingdom of Torg (neutral)
*Tribal Oasis (slightly evil)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (slightly good)
The Temple to Skrentherlog (neutral)
*Alatorin - the Forge City (slightly evil)
The Trakkia Mountains (slightly good)
The Ethereal Plane (very good)
*The Caverns of Armageddon (neutral)
The Forest City of Aravne (neutral)
Plane of Fire (neutral)
*Ruined Temple of Tezcatlipoca (slightly evil)
The Astral Plane (slightly evil)
Jotunheim (slightly evil)
The Transparent Tower (evil)
Krethik Keep (slightly good)
Temple of the Earth (slightly good)
Sea Kingdom (good)
Plane of Earth (slightly evil)
*Sevenoaks (slightly good)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (slightly evil)
The Hall of Knighthood (slightly evil)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (evil)
The Tempest Court (neutral)
Pit of Dragons (slightly good)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (very evil)
The Scorched Valley (neutral)
The Realm of Barovia (slightly good)
The Royal Mausoleum of Castle IceCrag (neutral)
*Plane of Fire, Brass (slightly good)
Githzerai Stronghold (neutral)
Ceothia (slightly good)
Tiamat (extremely good)
The Fortress of Dreams (neutral)
*Bahamut's Palace (neutral)
Dragonnia (very good)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (slightly good)
*The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (slightly good)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (slightly good)
* = already completed this boot.
< 924h/924H 188v/189V Pos: standing >
You quickly scan the area.
An elite member of the captain's guard who is close by to your north.
An elite member of the captain's guard who is close by to your north.
The captain of the regular guard who is close by to your north.
A dirty beggar who is close by to your north.
A dirty beggar who is close by to your north.
A dirty beggar who is close by to your north.
The beggar leader who is close by to your north.
A half-orc shaman who is a brief walk away to your north.
A half-orc warrior who is close by to your south.
< 924h/924H 189v/189V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -S -W#
A half-orc warrior stands here, staring ominously.
< 924h/924H 188v/189V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 924h/924H 188v/189V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
An orcish adventurer who is close by to your north.
An elite member of the captain's guard who is not far off to your north.
An elite member of the captain's guard who is not far off to your north.
The captain of the regular guard who is not far off to your north.
A dirty beggar who is not far off to your north.
A dirty beggar who is not far off to your north.
A dirty beggar who is not far off to your north.
The beggar leader who is not far off to your north.
A retired soldier who is a brief walk away to your north.
A half-orc shaman who is rather far off to your north.
< 924h/924H 188v/189V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -S
A male commoner stands here.
An orcish adventurer stands here.(Red Aura)
< 924h/924H 187v/189V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -S
A member of the captain's personal guard stands here.
A member of the captain's personal guard stands here.
(Q)The captain of the city's regular guard stands here.
A dirty little beggar plays in the mud.
A dirty little beggar plays in the mud.
A dirty little beggar plays in the mud.
A beggar leader stands here, sneering at everyone.
< 924h/924H 186v/189V Pos: standing >
Alas, you cannot go that way. . . .
< 924h/924H 187v/189V Pos: standing >
Alas, you cannot go that way. . . .
< 924h/924H 188v/189V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 924h/924H 189v/189V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your north.
A half-orc shaman who is not far off to your north.
A commoner who is close by to your south.
An orcish adventurer who is close by to your south.
A half-orc warrior who is not far off to your south.
< 924h/924H 189v/189V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S -W
An aging but brawny half-orc stands here enjoying life.
< 924h/924H 188v/189V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
< 924h/924H 187v/189V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
An aging but brawny half-orc stands here enjoying life.
< 924h/924H 186v/189V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 924h/924H 187v/189V Pos: standing >
You quickly scan the area.
A retired soldier who is not far off to your east.
A war-hardened warrior who is close by to your west.
< 924h/924H 188v/189V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -W#
A war-hardened half-orc stands here.
< 924h/924H 188v/189V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 924h/924H 188v/189V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your north.
A retired soldier who is close by to your east.
A retired soldier who is a brief walk away to your east.
< 924h/924H 188v/189V Pos: standing >
Looks like an exit.
You extend your sights northward.
Otten's Stout Armor
Obvious exits: -S
A tiny pond seems to suck the life from its surroundings.
Puddles of fresh blood cover the ground.
The corpse of otten is lying here.
An aging but brawny half-orc stands here enjoying life.
< 924h/924H 188v/189V Pos: standing >
Ok.
< 924h/924H 188v/189V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 924h/924H 188v/189V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your north.
A retired soldier who is close by to your east.
A retired soldier who is a brief walk away to your east.
A war-hardened warrior who is close by to your west.
A war-hardened warrior who is close by to your west.
A war-hardened warrior who is close by to your west.
A war-hardened warrior who is not far off to your west.
A Goblin who is not far off to your west.
A Goblin who is not far off to your west.
Arian who is not far off to your west.
A war-hardened warrior who is a brief walk away to your west.
A war-hardened warrior who is a brief walk away to your west.
A war-hardened warrior who is a brief walk away to your west.
< 924h/924H 188v/189V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 924h/924H 188v/189V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your north.
A retired soldier who is close by to your east.
A retired soldier who is rather far off to your east.
A war-hardened warrior who is close by to your west.
A war-hardened warrior who is close by to your west.
A war-hardened warrior who is close by to your west.
A war-hardened warrior who is not far off to your west.
A Goblin who is not far off to your west.
A Goblin who is not far off to your west.
Arian who is not far off to your west.
A war-hardened warrior who is a brief walk away to your west.
A war-hardened warrior who is a brief walk away to your west.
A war-hardened warrior who is a brief walk away to your west.
< 924h/924H 188v/189V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Hall of Warriors
</map>
<map>
Zone: Sarmiz'Duul.
Room: Hall of Warriors
</map>
Hall of Warriors
Obvious exits: -N -E -S -W
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
< 924h/924H 187v/189V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 924h/924H 187v/189V Pos: standing >
You quickly scan the area.
A war-hardened warrior who is close by to your north.
A war-hardened warrior who is close by to your east.
A retired soldier who is not far off to your east.
A retired soldier who is in the distance to your east.
A war-hardened warrior who is close by to your south.
A war-hardened warrior who is close by to your south.
A war-hardened warrior who is close by to your west.
A Goblin who is close by to your west.
A Goblin who is close by to your west.
Arian who is close by to your west.
A war-hardened warrior who is not far off to your west.
A war-hardened warrior who is not far off to your west.
A war-hardened warrior who is not far off to your west.
< 924h/924H 188v/189V Pos: standing >
Ok.
< 924h/924H 189v/189V Pos: standing >
Looks like an exit.
You extend your sights westward.
Sparring Arena
Obvious exits: -N -E -S -W
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
A Goblin (small) Dirty Bastards stands here, fighting Arian. (Non-Fraggable)(Red Aura)
A Goblin (small) stands in mid-air here.(Red Aura)
(Q)Arian stands here, fighting a Goblin.
There are some tracks heading west.
< 924h/924H 189v/189V Pos: standing >
Looks like an exit.
You extend your sights westward.
Sparring Arena
Obvious exits: -N -E -S -W
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
A Goblin (small) Dirty Bastards stands here, fighting Arian. (Non-Fraggable)(Red Aura)
A Goblin (small) stands in mid-air here.(Red Aura)
(Q)Arian stands here, fighting a Goblin.
There are some tracks heading west.
< 924h/924H 189v/189V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Sparring Arena
</map>
<map>
Zone: Sarmiz'Duul.
Room: Sparring Arena
</map>
Sparring Arena
Obvious exits: -N -E -S -W
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
A Goblin (small) Dirty Bastards stands here, fighting Arian. (Non-Fraggable)(Red Aura)
A Goblin (small) stands in mid-air here.(Red Aura)
(Q)Arian stands here, fighting a Goblin.
There are some tracks heading west.
< 924h/924H 188v/189V Pos: standing >
A Goblin misses Arian.
A Goblin misses Arian.
A Goblin's slash grazes Arian.
Arian parries a Goblin's lunge at him.
Arian dodges a Goblin's attack.
Arian dodges a Goblin's attack.
You think you noticed an opening in your victim defenses...
< 924h/924H 188v/189V Pos: standing >
You snap into visibility.
[Damage: 74 ] -=[A Goblin makes a strange sound as you place a darksteel rapier [superior] with a strange black stone in his back.]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
A Goblin starts casting a spell.
< 924h/924H 188v/189V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Goblin sta EP: small wounds >
A Goblin completes his spell...
A Goblin utters the words 'efaui iahjcandus'
A Goblin sucks the life out of the surroundings, healing a Goblin.
< 924h/924H 189v/189V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Goblin sta EP: small wounds >
A war-hardened warrior leaves north.
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 14 ] -=[Your slash strikes a Goblin.]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
A Goblin dodges your futile attack.
You snap into visibility.
[Damage: 15 ] -=[Your impressive pierce strikes a Goblin.]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
A Goblin dodges your futile attack.
A Goblin dodges your futile attack.
You snap into visibility.
[Damage: 15 ] -=[Your impressive slash strikes a Goblin.]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
You snap into visibility.
Arian's powerful slash strikes a Goblin.
Arian ignites into black flames as he hits a Goblin!
Arian is shocked as he hits a Goblin.
A Goblin dodges Arian's attack.
A Goblin parries Arian's lunge at him.
A Goblin parries Arian's lunge at him.
You do an amazing maneuver, tripping a Goblin.
< 924h/924H 189v/189V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Goblin ass EP: few wounds >
< 924h/924H 189v/189V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Goblin ass EP: few wounds >
A Goblin's slash wounds Arian.
Arian parries a Goblin's lunge at him.
A Goblin's slash grazes Arian.
A Goblin's fine slash wounds Arian.
Arian dodges a Goblin's attack.
< 924h/924H 189v/189V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Goblin ass EP: few wounds >
< 924h/924H 189v/189V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Goblin ass EP: few wounds >
You snap into visibility.
[Damage: 54 ] -=[You find weakness in a Goblin's defenses and land a sneaky surprise attack!]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
You lash out from the shadows, hitting a Goblin right in the face, causing them to temporarily black out.
A Goblin seems to be blinded!
< 924h/924H 189v/189V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Goblin ass EP: few wounds >
You parry a Goblin's lunge at you.
You play with a Goblin before lunging into an offensive routine!
You snap into visibility.
[Damage: 22 ] -=[Your powerful slash strikes a Goblin.]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
You snap into visibility.
[Damage: 19 ] -=[Your impressive slash strikes a Goblin.]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
You snap into visibility.
< 924h/924H 189v/189V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Goblin ass EP: few wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 23 ] -=[Your powerful slash strikes a Goblin hard.]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
You snap into visibility.
[Damage: 20 ] -=[Your impressive slash strikes a Goblin hard.]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
You snap into visibility.
[Damage: 23 ] -=[Your powerful pierce strikes a Goblin very hard.]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
You snap into visibility.
[Damage: 20 ] -=[Your impressive pierce strikes a Goblin very hard.]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
You snap into visibility.
[Damage: 21 ] -=[Your slash strikes a Goblin very hard.]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
You snap into visibility.
[Damage: 21 ] -=[Your slash strikes a Goblin very hard.]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
You snap into visibility.
< 924h/924H 189v/189V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Goblin ass EP: pretty hurt >
A Goblin's fine slash grazes Arian.
A Goblin's fine slash grazes Arian.
A Goblin's fine slash wounds Arian.
A Goblin's fine slash grazes Arian.
A Goblin's slash wounds Arian.
Arian parries a Goblin's lunge at him.
< 924h/924H 189v/189V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Goblin ass EP: pretty hurt >
A Goblin parries Arian's lunge at him.
A Goblin deflects Arian's blow and strikes back at him!
A Goblin misses Arian.
A Goblin dodges Arian's attack.
A Goblin dodges Arian's attack.
Arian kicks a Goblin in the stomach, rendering him breathless.
Arian ignites into black flames as he hits a Goblin!
Arian is shocked as he hits a Goblin.
< 924h/924H 189v/189V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Goblin ass EP: pretty hurt >
A Goblin clambers to his feet.
< 924h/924H 189v/189V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Goblin sta EP: pretty hurt >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 14 ] -=[Your slash strikes a Goblin very hard.]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
You snap into visibility.
[Damage: 14 ] -=[Your impressive slash strikes a Goblin very hard.]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
A Goblin dodges your futile attack.
You snap into visibility.
A Goblin attempts to flee.
A Goblin leaves south.
< 924h/924H 189v/189V Pos: standing >
A Goblin misses Arian.
A Goblin misses Arian.
A Goblin's fine slash wounds Arian.
Arian dodges a Goblin's attack.
Arian parries a Goblin's lunge at him.
Arian dodges a Goblin's attack.
< 924h/924H 189v/189V Pos: standing >
< 924h/924H 189v/189V Pos: standing >
A war-hardened warrior leaves north.
< 924h/924H 189v/189V Pos: standing >
A Goblin attempts to flee.
A Goblin leaves east.
< 924h/924H 189v/189V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Hall of Warriors
</map>
<map>
Zone: Sarmiz'Duul.
Room: Hall of Warriors
</map>
Hall of Warriors
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
A Goblin (small) crouches in mid-air here.(Red Aura)
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
< 924h/924H 188v/189V Pos: standing >
You snap into visibility.
[Damage: 80 ] -=[A Goblin makes a strange sound as you place a darksteel rapier [superior] with a strange black stone in his back.]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
< 924h/924H 188v/189V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Goblin kne EP: awful >
You dodge a Goblin's vicious attack.
You snap into visibility.
< 924h/924H 188v/189V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Goblin kne EP: awful >
A Goblin rises to his feet.
< 924h/924H 188v/189V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Goblin sta EP: awful >
Sorry, you aren't allowed to do that in combat.
< 924h/924H 188v/189V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Goblin sta EP: awful >
Sorry, you aren't allowed to do that in combat.
A Goblin attempts to flee.
A Goblin leaves north.
< 924h/924H 188v/189V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Sparring Arena
</map>
<map>
Zone: Sarmiz'Duul.
Room: Sparring Arena
</map>
Sparring Arena
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A Goblin (small) stands in mid-air here.(Red Aura)
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
(Q)Arian, the ultimate half-orc warrior, stands here.
< 924h/924H 187v/189V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 9 ] -=[A Goblin makes a strange sound as you place a darksteel rapier [superior] with a strange black stone in his back.]=-
A Goblin's unique tin eyepatch was completely destroyed by the massive blow!
A Goblin's flaming obsidian stud was completely destroyed by the massive blow!
A Goblin is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Alfy by 13333333.