<worn as a badge> a badge of promise [superior] (glowing)
<worn on head> the blackened crown of the Sixth Legion [superior] (glowing)
<worn on eyes> a foggy visor [superior]
<worn in ear> a pulsating diamond earring (glowing)
<worn in ear> a tiny orb of obsidian (magic)
<worn on face> a mask of hades [superior] (magic) (glowing)
<worn around neck> some kharma mind beads of health (magic)
<worn around neck> the amulet of the triad of witches [superior] (magic)
<worn on body> some robes of the arch-magi (magic) (glowing) (illuminating) [82%]
<worn about body> a translucent cloak of the ancients (magic) (glowing)
<worn on tail> a humming ivory tail protector [75%]
<worn as quiver> Ihsahn, the drow swashbuckler's legacy braid [poor]
<worn about waist> a silken sash of raw silk [poor]
<worn on belt buckle>a tome of wizardry [73%]
<attached to belt> a tome of wizardry [56%]
<attached to belt> a tome of wizardry [80%]
<worn on arms> some sleeves of stretched drow-skin [82%]
<worn around wrist> a bracelet of woven willow leaves (magic) (illuminating)
<worn around wrist> the bangle of the Dreamer [superior] (magic)
<worn on hands> the glowing gauntlets of the necromancer [superior] (magic) (glowing) (humming)
<worn on finger> a ring of the mermaids
<worn on finger> a ring of the Neogi Lords of endurance (glowing)
<held> Utgard-Loki's crystal ball (magic)[208h 36m 15s]
<worn on legs> some bright blue leg plates of health
<worn on feet> boots of ether (magic)
< 717h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Human sit EP: few scratches >
< 717h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Human sit EP: few scratches >
You start chanting...
< 717h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Human sit EP: few scratches >
You complete your spell...
A Human's shadowy crown of damnation flares brilliantly as your spell is tranformed and deflected back at you!
Your victim is too well protected against necromancy - no lingering effects of the energy drain will hold.
< 717h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Human sit EP: few scratches >
You start chanting...
< 717h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Human sit EP: few scratches >
A faint hum can be heard from the shadowy crown of damnation carried by a Human.
Tkil gives an order to his followers.
< 717h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Human sit EP: few scratches >
A Human snaps into visibility.
A LARGE air elemental's feeble crush grazes a Human.
A Human blocks a LARGE air elemental's lunge at him.
A LARGE air elemental's feeble crush grazes a Human.
< 717h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Human sit EP: few scratches >
You complete your spell...
A Human snaps into visibility.
[Damage: 73 ] You drain a Human of some of his energy.
A Human's soul sceptre of intelligence is blasted by the negative energy!
Your victim is too well protected against necromancy - no lingering effects of the energy drain will hold.
Tkil gives a LARGE air elemental an order.
< 717h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Human sit EP: small wounds >
Tkil starts casting an offensive spell called 'bigbys crushing hand'.
< 717h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Human sit EP: small wounds >
A Human misses you.
You dodge a Human's vicious attack.
A Human snaps into visibility.
You start chanting...
< 717h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Human sit EP: small wounds >
A faint hum can be heard from the holy mace of the efreeti carried by a Human.
< 717h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Human sit EP: small wounds >
Casting: negative concussion blast *
Tkil completes his spell...
Tkil utters the words 'buoblg qfjgpuio paie'
A Human's the holy mace of the efreeti glows brilliantly, and a healing eldritch fire surrounds his body!
< 717h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Human sit EP: small wounds >
You complete your spell...
A Human's the holy mace of the efreeti glows brilliantly, and a healing eldritch fire surrounds his body!
A Human blocks your futile lunge at him.
A Human blocks your futile lunge at him.
A Human blocks your futile lunge at him.
A Human snaps into visibility.
A Human clambers to his feet.
< 717h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Human sta EP: few scratches >
A Human blocks a LARGE air elemental's lunge at him.
A Human blocks a LARGE air elemental's attack.
A LARGE air elemental snaps into visibility.
A Human snaps into visibility.
Sparkling magic surrounds Tkil as he begins his chant.
Tkil starts casting an offensive spell called 'bigbys crushing hand'.
< 717h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Human sta EP: few scratches >
A Human starts casting an offensive spell.
< 717h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Human sta EP: few scratches >
Tkil completes his spell...
Tkil utters the words 'buoblg qfjgpuio paie'
A Human snaps into visibility.
A Human is encircled by a huge fist sent by Tkil, which begins to crush his body.
You start chanting...
< 717h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Human sta EP: small wounds >
A Human snaps into visibility.
Tkil starts casting an offensive spell called 'solbeeps missile barrage'.
< 717h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Human sta EP: small wounds >
Casting: negative concussion blast *
< 717h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Human sta EP: small wounds >
A Human snaps into visibility.
< 717h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Human sta EP: small wounds >
You complete your spell...
A Human snaps into visibility.
[Damage: 68 ] Your concussion blast rips into a Human, shattering his soul!
A Human completes his spell...
A Human utters the words 'abrauztg gpahhzfuio uqzbarr'
A Human points at you.
A Human snaps into visibility.
You reel in pain as a Human's iceball shatters upon impacting you.
OUCH! That really did HURT!
< 620h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Human sta EP: few wounds >
Tkil completes his spell...
Tkil utters the words 'garbzzsg wuggurz babragruoz'
A Human's the holy mace of the efreeti glows brilliantly, and a healing eldritch fire surrounds his body!
A Human snaps into visibility.
A bolt of force sent by Tkil hits a Human soundly.
A Human snaps into visibility.
A bolt of force sent by Tkil hits a Human soundly.
A Human snaps into visibility.
A bolt of force sent by Tkil hits a Human soundly.
< 620h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Human sta EP: few wounds >
A faint hum can be heard from the shadowy crown of damnation carried by a Human.
You miss a Human.
A Human blocks your futile lunge at him.
A Human blocks your futile lunge at him.
A Human blocks your futile lunge at him.
A Human snaps into visibility.
< 620h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Human sta EP: few wounds >
You start chanting...
A Human grasps his totem tightly, and begins communing with the spirits.
A Human starts casting a spell.
< 620h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Human sta EP: few wounds >
A Human dodges a LARGE air elemental's attack.
A Human dodges a LARGE air elemental's attack.
A Human snaps into visibility.
A LARGE air elemental's feeble crush grazes a Human.
Sparkling magic surrounds Tkil as he begins his chant.
Tkil starts casting an offensive spell.
< 620h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Human sta EP: few wounds >
Tkil completes his spell...
Tkil utters the words 'bigbys crushing hand'
A Human's shadowy crown of damnation flares brilliantly as Tkil's spell is tranformed and deflected!
< 620h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Human sta EP: few wounds >
Casting: negative concussion blast *
A Human completes his spell...
A Human utters the words 'yjrr pzar'
A torrent of divine energy flows from a Human into a Human's body, and his wounds begin to heal!
< 620h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Human sta EP: few scratches >
A Human's skin seems to turn to stone.
Tkil starts casting an offensive spell.
< 620h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Human sta EP: few scratches >
You complete your spell...
A Human snaps into visibility.
[Damage: 74 ] Your concussion blast rips into a Human, shattering his soul!
< 644h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Human sta EP: small wounds >
You dodge a Human's vicious attack.
A Human misses you.
A Human snaps into visibility.
< 644h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Human sta EP: small wounds >
Oof! a seagull bumps into a wall of bones...
< 644h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Human sta EP: small wounds >
Shadows stretch across the land as the sun limps towards the horizon.
A Human blocks your futile lunge at him.
A Human blocks your futile lunge at him.
A Human blocks your futile lunge at him.
A Human blocks your futile lunge at him.
A Human snaps into visibility.
You start chanting...
< 644h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Human sta EP: small wounds >
Tkil completes his spell...
Tkil utters the words 'buoblg qfjgpuio paie'
A Human snaps into visibility.
A Human is encircled by a huge fist sent by Tkil, which begins to crush his body.
A Human starts casting an offensive spell called 'arieks shattering iceball'.
< 644h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Human sta EP: few wounds >
A sightless bogwyrm falls asleep.
< 644h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Human sta EP: few wounds >
You complete your spell...
A Human snaps into visibility.
[Damage: 68 ] Your concussion blast rips into a Human, shattering his soul!
< 666h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Human sta EP: few wounds >
A Human dodges a LARGE air elemental's attack.
A Human snaps into visibility.
A LARGE air elemental's crush grazes a Human.
A LARGE air elemental's feeble crush grazes a Human.
< 666h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Human sta EP: few wounds >
Tkil starts casting an offensive spell called 'bigbys crushing hand'.
< 666h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Human sta EP: few wounds >
You start chanting...
< 666h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Human sta EP: few wounds >
A Human completes his spell...
A Human utters the words 'abrauztg gpahhzfuio uqzbarr'
A Human points at you.
A Human snaps into visibility.
You reel in pain as a Human's iceball shatters upon impacting you.
OUCH! That really did HURT!
< 547h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Human sta EP: few wounds >
Tkil completes his spell...
Tkil utters the words 'buoblg qfjgpuio paie'
A Human's the holy mace of the efreeti glows brilliantly, and a healing eldritch fire surrounds his body!
< 547h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Human sta EP: few wounds >
You complete your spell...
A Human's the holy mace of the efreeti glows brilliantly, and a healing eldritch fire surrounds his body!
< 547h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Human sta EP: few wounds >
A Human misses you.
You dodge a Human's vicious attack.
A Human snaps into visibility.
A Human blocks your futile lunge at him.
A Human blocks your futile lunge at him.
A Human blocks your futile lunge at him.
A Human blocks your futile lunge at him.
A Human snaps into visibility.
A Human grasps his totem tightly, and begins communing with the spirits.
A Human starts casting an offensive spell.
< 547h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Human sta EP: few wounds >
You start chanting...
< 547h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Human sta EP: few wounds >
Tkil gives a LARGE air elemental an order.
A Human avoids being bashed by a LARGE air elemental, who loses its balance and falls.
< 547h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Human sta EP: few wounds >
A Human snaps into visibility.
< 547h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Human sta EP: few wounds >
A Human snaps into visibility.
A Human completes his spell...
A Human utters the words 'abrauztg gpahhzfuio uqzbarr'
A Human points at you.
A Human snaps into visibility.
You reel in pain as a Human's iceball shatters upon impacting you.
OUCH! That really did HURT!
< 374h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Human sta EP: few wounds >
Casting: negative concussion blast *
A Human blocks a LARGE air elemental's lunge at him.
A Human blocks a LARGE air elemental's lunge at him.
A Human snaps into visibility.
< 374h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Human sta EP: few wounds >
A Human grasps his totem tightly, and begins communing with the spirits.
A Human starts casting a spell.
< 374h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Human sta EP: few wounds >
You complete your spell...
A Human's the holy mace of the efreeti glows brilliantly, and a healing eldritch fire surrounds his body!
< 374h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Human sta EP: small wounds >
< 374h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Human sta EP: small wounds >
You start chanting...
< 374h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Human sta EP: small wounds >
A sightless bogwyrm awakens.
< 374h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Human sta EP: small wounds >
A Human completes his spell...
A Human utters the words 'yjrr pzar'
A torrent of divine energy flows from a Human into a Human's body, and his wounds begin to heal!
Tkil gives an order to his followers.
< 374h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Human sta EP: few scratches >
Casting: heal undead *
< 374h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Human sta EP: few scratches >
A Human blocks a LARGE air elemental's lunge at him.
A Human dodges a LARGE air elemental's attack.
A Human snaps into visibility.
Tkil starts casting an offensive spell called 'solbeeps missile barrage'.
A Human starts casting an offensive spell called 'arieks shattering iceball'.
< 374h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Human sta EP: few scratches >
You complete your spell...
You feel the powers of darkness strengthen you!
< 616h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Human sta EP: few scratches >
A Human snaps into visibility.
A Human dodges your futile attack.
A Human dodges your futile attack.
A Human blocks your futile lunge at him.
A Human blocks your futile lunge at him.
A Human snaps into visibility.
< 616h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Human sta EP: few scratches >
Tkil completes his spell...
Tkil utters the words 'garbzzsg wuggurz babragruoz'
A Human's the holy mace of the efreeti glows brilliantly, and a healing eldritch fire surrounds his body!
A Human's shadowy crown of damnation flares brilliantly as Tkil's spell is tranformed and deflected!
A Human's the holy mace of the efreeti glows brilliantly, and a healing eldritch fire surrounds his body!
A Human snaps into visibility.
A bolt of force sent by Tkil hits a Human soundly.
< 616h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Human sta EP: few scratches >
A Human snaps into visibility.
A sightless bogwyrm now follows a Human.
< 616h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Human sta EP: few scratches >
A Human completes his spell...
A Human utters the words 'abrauztg gpahhzfuio uqzbarr'
A Human points at you.
A Human snaps into visibility.
You reel in pain as a Human's iceball shatters upon impacting you.
OUCH! That really did HURT!
< 490h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Human sta EP: few scratches >
A Human snaps into visibility.
A Human's bludgeon grazes you.
You dodge a Human's vicious attack.
Sparkling magic surrounds a sightless bogwyrm as he begins his chant.
A sightless bogwyrm starts casting an offensive spell.
Tkil gives a LARGE air elemental an order.
< 489h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Human sta EP: few scratches >
A sightless bogwyrm completes his spell...
A sightless bogwyrm utters the word 'agsplnuahz'
Ghostly hands appear before Tkil, close around his neck and begin to squeeze!
Tkil gasps for air as a pair of ghostly hands tighten around his throat!
< 489h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Human sta EP: few scratches >
Tkil gasps for air as a pair of ghostly hands tighten around his throat!
Tkil starts casting an offensive spell called 'solbeeps missile barrage'.
< 489h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Human sta EP: few scratches >
Tkil gasps for air as a pair of ghostly hands tighten around his throat!
A Human starts casting an offensive spell called 'arieks shattering iceball'.
A Human snaps into visibility.
< 489h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Human sta EP: few scratches >
A Human blocks a LARGE air elemental's lunge and then immediately slams it with his shield!
A LARGE air elemental's feeble crush grazes a Human.
A LARGE air elemental misses a Human.
A LARGE air elemental rises to its feet.
You start chanting...
< 489h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Human sta EP: few scratches >
A sightless bogwyrm starts casting an offensive spell.
< 489h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Human sta EP: few scratches >
A Human snaps into visibility.
A Human completes his spell...
A Human utters the words 'abrauztg gpahhzfuio uqzbarr'
A Human points at you.
A Human snaps into visibility.
You reel in pain as a Human's iceball shatters upon impacting you.
OUCH! That really did HURT!
Tkil completes his spell...
Tkil utters the words 'garbzzsg wuggurz babragruoz'
A Human snaps into visibility.
A bolt of force sent by Tkil hits a Human soundly.
A Human snaps into visibility.
A bolt of force sent by Tkil hits a Human soundly.
A Human's the holy mace of the efreeti glows brilliantly, and a healing eldritch fire surrounds his body!
A Human's shadowy crown of damnation flares brilliantly as Tkil's spell is tranformed and deflected!
< 372h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Human sta EP: small wounds >
You complete your spell...
You feel the powers of darkness strengthen you!
< 617h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Human sta EP: small wounds >
A sightless bogwyrm completes his spell...
A sightless bogwyrm utters the word 'agsplnuahz'
Ghostly hands appear before Tkil, close around his neck and begin to squeeze!
Tkil gasps for air as a pair of ghostly hands tighten around his throat!
< 617h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Human sta EP: small wounds >
Tkil gasps for air as a pair of ghostly hands tighten around his throat!
A Human starts casting an offensive spell.
A Human snaps into visibility.
< 617h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Human sta EP: small wounds >
Tkil gasps for air as a pair of ghostly hands tighten around his throat!
Tkil starts casting an offensive spell called 'solbeeps missile barrage'.
< 617h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Human sta EP: small wounds >
You start chanting...
< 617h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Human sta EP: small wounds >
A sightless bogwyrm starts casting an offensive spell.
< 617h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Human sta EP: small wounds >
A Human snaps into visibility.
< 617h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Human sta EP: small wounds >
Casting: dispel magic *
Tkil completes his spell...
Tkil utters the words 'garbzzsg wuggurz babragruoz'
Tkil's magic rips the fabric of reality causing ChAoTiC energies to pour in.
A bolt of force sent by Tkil hits a sightless bogwyrm soundly.
A bolt of force sent by Tkil hits a sightless bogwyrm soundly.
A sightless bogwyrm's earring of bone was damaged from the massive blow!
A bolt of force sent by Tkil hits a sightless bogwyrm soundly.
A bolt of force sent by Tkil hits a sightless bogwyrm soundly.
The illusion surrounding a Gnome fades apart!
A Human's the holy mace of the efreeti glows brilliantly, and a healing eldritch fire surrounds his body!
A Human's the holy mace of the efreeti glows brilliantly, and a healing eldritch fire surrounds his body!
A Human snaps into visibility.
A bolt of force sent by Tkil hits a Human soundly.
A Human's the holy mace of the efreeti glows brilliantly, and a healing eldritch fire surrounds his body!
< 617h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Human sta EP: small wounds >
A Gnome completes his spell...
A Gnome utters the word 'agsplnuahz'
Ghostly hands appear before Tkil, close around his neck and begin to squeeze!
Tkil gasps for air as a pair of ghostly hands tighten around his throat!
A Human snaps into visibility.
A Human blocks a LARGE air elemental's lunge at him.
A LARGE air elemental misses a Human.
A LARGE air elemental's feeble crush grazes a Human.
< 617h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Human sta EP: small wounds >
Tkil gasps for air as a pair of ghostly hands tighten around his throat!
A Human completes his spell...
A Human utters the words 'abrauztg gpahhzfuio uqzbarr'
A Human points at you.
A Human snaps into visibility.
You reel in pain as a Human's iceball shatters upon impacting you.
OUCH! That really did HURT!
< 494h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Human sta EP: small wounds >
Casting: dispel magic
Tkil gasps for air as a pair of ghostly hands tighten around his throat!
< 494h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Human sta EP: small wounds >
A faint hum can be heard from the holy mace of the efreeti carried by a Human.
You complete your spell...
A wall of bones crumbles to dust and blows away.
< 494h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Human sta EP: small wounds >
A Gnome starts casting an offensive spell.
A Human starts casting an offensive spell called 'ice missile'.
A Human snaps into visibility.
< 494h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Human sta EP: small wounds >
You attempt to flee...
PANIC! You couldn't escape!
Tkil looks at a Human.
< 494h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Human sta EP: small wounds >
Tkil sizes up a Human with a quick glance.
< 494h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Human sta EP: small wounds >
A Gnome completes his spell...
A Gnome utters the word 'agsplnuahz'
Ghostly hands appear before Tkil, close around his neck and begin to squeeze!
Tkil gasps for air as a pair of ghostly hands tighten around his throat!
< 494h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Human sta EP: small wounds >
Tkil gasps for air as a pair of ghostly hands tighten around his throat!
You attempt to flee...
On the Merchant Dock
Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
You flee westward!
< 494h/717H 145v/170V Pos: standing >
A Human points at you.
The globe around your body flares as it bears the brunt of a Human's assault!
The globe around your body flares as it bears the brunt of a Human's assault!
The globe around your body flares as it bears the brunt of a Human's assault!
The globe around your body flares as it bears the brunt of a Human's assault!
< 494h/717H 145v/170V Pos: standing >
You failed.
< 494h/717H 146v/170V Pos: standing >
On the Merchant Dock
Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
Shattered bits of ice are scattered about the area.
The Galleon Slice of Life floats here.
The Ketch .mpeg floats here.
The Ketch Flatula floats here.
The Sloop illusionary floats here.
The Galleon Wandering Triton floats here.
The Sloop Phuck You FagWa floats here.
The Sloop Silent Rage floats here.
The Sloop Chicken Ship floats here.
The Yacht iwillfrigginkillu floats here.
The Galleon The Trade Federation floats here.
The Ketch Ravenous floats here.
A Gnome (small) Al The Empire stands in mid-air here.(Red Aura)
Tkil IT'S NOT A PARTY UNTIL THE GIMP IS WOKEN UP Dakhira (Kobold)(tiny) stands in mid-air here.(Red Aura)
*A Human (large) Al Haj'ib The Empire stands in mid-air here.(Gold Aura)
A LARGE air elemental stands in mid-air here, fighting a Human. (Minion)
A seagull squabbles.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 494h/717H 146v/170V Pos: standing >
A Human blocks a LARGE air elemental's attack.
A LARGE air elemental misses a Human.
A Human snaps into visibility.
A LARGE air elemental's feeble crush grazes a Human.
A Human dodges a LARGE air elemental's attack.
A Human grasps his totem tightly, and begins communing with the spirits.
A Human starts casting an offensive spell called 'molten spray'.
< 494h/717H 147v/170V Pos: standing >
On the Merchant Dock
Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
< 494h/717H 148v/170V Pos: standing >
On the Merchant Dock
Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
Shattered bits of ice are scattered about the area.
The Galleon Slice of Life floats here.
The Ketch .mpeg floats here.
The Ketch Flatula floats here.
The Sloop illusionary floats here.
The Galleon Wandering Triton floats here.
The Sloop Phuck You FagWa floats here.
The Sloop Silent Rage floats here.
The Sloop Chicken Ship floats here.
The Yacht iwillfrigginkillu floats here.
The Galleon The Trade Federation floats here.
The Ketch Ravenous floats here.
Tkil IT'S NOT A PARTY UNTIL THE GIMP IS WOKEN UP Dakhira (Kobold)(tiny) stands in mid-air here.(Red Aura)
*A Human (large) Al Haj'ib The Empire stands in mid-air here, fighting a LARGE air elemental.(Gold Aura)
A LARGE air elemental stands in mid-air here, fighting a Human. (Minion)
A seagull squabbles.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
Tkil sneaks west.
You follow Tkil.
On the Merchant Dock
Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
Tkil IT'S NOT A PARTY UNTIL THE GIMP IS WOKEN UP Dakhira (Kobold)(tiny) stands in mid-air here.(Red Aura)
A Gnome (small) Al The Empire stands in mid-air here.(Red Aura)
< 494h/717H 150v/170V Pos: standing >
Your power reserves are not sufficient to cast that spell!
A Gnome sneaks east.
< 494h/717H 151v/170V Pos: standing >
Your power reserves are not sufficient to cast that spell!
< 494h/717H 152v/170V Pos: standing >
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East
< 494h/717H 152v/170V Pos: standing >
Your power reserves are not sufficient to cast that spell!
< 494h/717H 153v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 494h/717H 153v/170V Pos: standing >
On the Merchant Dock
Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
Tkil IT'S NOT A PARTY UNTIL THE GIMP IS WOKEN UP Dakhira (Kobold)(tiny) sits resting.(Red Aura)
< 494h/717H 153v/170V Pos: standing >
You sit down and relax.
A Gnome sneaks in from the east.
< 494h/717H 154v/170V Pos: sitting >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 9 of 10 ( 1 seconds)
4th circle: 9 of 9
5th circle: 6 of 8 ( 3 seconds)
6th circle: 7 of 7
7th circle: 5 of 6 ( 1 seconds)
8th circle: 0 of 6 ( 10 seconds)
9th circle: 3 of 5 ( 4 seconds)
10th circle: 5 of 5
11th circle: 4 of 4
You begin to invoke evil and assimilate the powers of darkness.
A Gnome starts casting an offensive spell.
< 494h/717H 154v/170V Pos: sitting >
You start meditating...
< 495h/717H 156v/170V Pos: sitting >
You feel infused by 9th circle DARK powers!
A Gnome completes his spell...
A Gnome creates a hammer out of thin air that smashes into you!
OUCH! That really did HURT!
< 416h/717H 162v/170V Pos: sitting >
You feel infused by 9th circle DARK powers!
< 416h/717H 168v/170V Pos: sitting >
A Gnome starts casting an offensive spell.
< 416h/717H 170v/170V Pos: sitting >
You feel infused by 8th circle DARK powers!
< 416h/717H 170v/170V Pos: sitting >
You feel infused by 8th circle DARK powers!
< 416h/717H 170v/170V Pos: sitting >
A Gnome completes his spell...
A Gnome creates a hammer out of thin air that smashes into you!
OUCH! That really did HURT!
< 332h/717H 170v/170V Pos: sitting >
Tkil clambers to his feet.
Tkil moans loudly in confusion as his contact with dark powers is disturbed.
< 332h/717H 170v/170V Pos: sitting >
You feel infused by 8th circle DARK powers!
< 332h/717H 170v/170V Pos: sitting >
You stop meditating.
You clamber to your feet.
Your mind reels in confusion as your link with negative powers is disturbed!
< 333h/717H 170v/170V Pos: standing >
A Gnome starts casting an offensive spell.
< 333h/717H 170v/170V Pos: standing >
A Gnome completes his spell...
A Gnome utters the word 'pawwzf'
A Gnome creates a hammer out of thin air that smashes into you!
OUCH! That really did HURT!
A Human enters from the east.
< 246h/717H 170v/170V Pos: standing >
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East
< 246h/717H 169v/170V Pos: standing >
You start chanting...
< 246h/717H 169v/170V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!
< 412h/717H 169v/170V Pos: standing >
On the Merchant Dock
Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
Tkil IT'S NOT A PARTY UNTIL THE GIMP IS WOKEN UP Dakhira (Kobold)(tiny) stands in mid-air here.(Red Aura)
A Gnome (small) Al The Empire stands in mid-air here.(Red Aura)
< 412h/717H 168v/170V Pos: standing >
You start chanting...
Tkil sneaks west.
A Human sneaks in from the west.
< 412h/717H 168v/170V Pos: standing >
A Gnome starts casting an offensive spell.
< 413h/717H 169v/170V Pos: standing >
You complete your spell...
[Damage: 98 ] You drain a Gnome of some of his energy.
A Gnome's the cubes of protection [poor] is blasted by the negative energy!
< 491h/717H 170v/170V Pos: standing >
A Gnome completes his spell...
A Gnome utters the word 'pawwzf'
A Gnome creates a hammer out of thin air that smashes into you!
OUCH! That really did HURT!
< 404h/717H 170v/170V Pos: standing >
You start chanting...
A Human suddenly attacks YOU!
A Human snaps into visibility.
A Human misses you.
< 404h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Human sta EP: small wounds >
A Gnome starts casting an offensive spell.
< 404h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Human sta EP: small wounds >
You complete your spell...
[Damage: 98 ] You drain a Gnome of some of his energy.
A Gnome is mortally wounded, and will die soon, if not aided.
Tkil sneaks in from the west.
< 482h/717H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Human sta EP: small wounds >
A Gnome stops invoking abruptly!
You attempt to flee...
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East
You flee westward!
< 482h/717H 141v/170V Pos: standing >
Tkil sneaks in from the east.
< 482h/717H 141v/170V Pos: standing >
On the Merchant Dock
Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
A Human (large) Al Haj'ib The Empire stands in mid-air here.(Gold Aura)
A Gnome (small) Al The Empire is lying here, mortally wounded.(Red Aura)
< 482h/717H 141v/170V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 482h/717H 142v/170V Pos: standing >
You complete your spell...
[Damage: 2 ] You drain a Gnome of some of his energy.
A Gnome's tribal necklace of royal authority [superior] was disintegrated by the negative energy!
A Gnome's pair of blood-stained wyrm scale leggings [superior] was disintegrated by the negative energy!
A Gnome's emblem of the maelstrom was disintegrated by the negative energy!
A Gnome is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 13333333.
The smell of fresh blood enters your body, infusing you with power!