<worn as a badge> a gold hair pin (magic)
<worn on head> a plumed griffon's feather helm and visor [superior]
<worn on eyes> a pair of wide-rimmed spectacles [superior] (magic) [81%]
<worn in ear> a sapphire earring [superior] (magic) (glowing)
<worn in ear> a sapphire earring [superior] (magic) (glowing) [89%]
<worn on face> a horned ritualistic mask of Moregeeth (magic) (glowing) [74%]
<worn around neck> an amulet of the Neogi Lords [superior] (magic)
<worn around neck> a fine necklace of seashells of wisdom (magic) (glowing)
<worn on body> a black onyx breastplate [superior]
<worn on horse body> a platinum pommeled saddle [superior] (magic)
<worn about body> a cloak of ages [superior] [26%]
<worn as quiver> a bloody copper quiver [65%]
<worn about waist> a diabolical emerald belt from Rift Valley Jungle [62%]
<worn on belt buckle>a diabolical dragonscale belt buckle from The Surface Realm of Duris
<attached to belt> a crude mithril belt buckle [84%]
<attached to belt> a rugged adventurers satchel (magic) (illuminating) [38%]
<worn on arms> a finely woven pair of spidersilk sleeves [superior] (magic)
<held as shield> the royal shield of Aravne [superior] (magic) [ 3%]
<worn around wrist> a bracer of the serpent guard [superior] (magic)
<worn around wrist> the bracer of archery [superior]
<worn on hands> the claws of the scrag [superior]
<worn on finger> an ugly ruby ring (magic) (humming)
<worn on finger> a thick bone ring [superior] (magic) (glowing)
<primary weapon> a flaming sabre (magic) (glowing) (illuminating)
<worn on feet> a set of bloodied horseshoes [superior] (magic) [86%]
< 701h/1049H 385v/385V Pos: standing >
< T: Iyvos TP: sta TC: few wounds E: glakkabb sta EP: awful >
You complete your spell...
[Damage: 43 ] -=[You unleash light in a focused, searing ray at Glakkabb!]=-
Glakkabb is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Iyvos by 30195.
A look of horror and a silent scream are Glakkabb's last actions in this world.
A purple worm is dead! R.I.P.
You feel a carnal satisfaction as a purple worm's gurgling and choking signals its demise.
A purple worm moves to a different position.
A purple worm quickly returns to the plane from whence they were summoned...
A purple worm stops following Glakkabb.
A huge cave spider is dead! R.I.P.
You feel a carnal satisfaction as a huge cave spider's gurgling and choking signals its demise.
A huge cave spider quickly returns to the plane from whence they were summoned...
A huge cave spider stops following Glakkabb.
A purple worm is dead! R.I.P.
You feel a carnal satisfaction as a purple worm's gurgling and choking signals its demise.
A purple worm quickly returns to the plane from whence they were summoned...
A purple worm stops following Glakkabb.
Glakkabb's assistant stops following Glakkabb.
Glakkabb's assistant stops following Glakkabb.
< 703h/1049H 385v/385V Pos: standing >
< T: Iyvos TP: sta TC: few wounds E: glakkabb sta EP: awful >
You block Glakkabb's assistant's lunge at you.
-=[Glakkabb's assistant's fine punch wounds you.]=-
[Damage: 8 ] -=[Glakkabb's assistant is burned severely as he hits you!]=-
-=[Glakkabb's assistant's kick hits you in your side.]=-
[Damage: 4 ] -=[Glakkabb's assistant is burned severely as he hits you!]=-
< 685h/1049H 385v/385V Pos: standing >
< T: Iyvos TP: sta TC: few wounds E: glakkabb sta EP: awful >
You must commune with nature more before invoking its power.
< 688h/1049H 385v/385V Pos: standing >
< T: Iyvos TP: sta TC: few wounds E: glakkabb sta EP: awful >
You start chanting...
< 693h/1049H 385v/385V Pos: standing >
< T: Iyvos TP: sta TC: few wounds E: glakkabb sta EP: awful >
-=[Glakkabb's assistant's fine punch wounds you.]=-
[Damage: 7 ] -=[Glakkabb's assistant is burned severely as he hits you!]=-
You dodge Glakkabb's assistant's vicious attack.
-=[Glakkabb's assistant's kick crashes into your chest.]=-
[Damage: 3 ] -=[Glakkabb's assistant is burned severely as he hits you!]=-
< 679h/1049H 385v/385V Pos: standing >
< T: Iyvos TP: sta TC: few wounds E: glakkabb sta EP: awful >
Casting: earthen maul *
< 681h/1049H 385v/385V Pos: standing >
< T: Iyvos TP: sta TC: few wounds E: glakkabb sta EP: awful >
Casting: earthen maul
You dodge Glakkabb's assistant's vicious attack.
-=[Glakkabb's assistant's punch wounds you.]=-
[Damage: 8 ] -=[Glakkabb's assistant is burned severely as he hits you!]=-
< 672h/1049H 385v/385V Pos: standing >
< T: Iyvos TP: sta TC: few wounds E: glakkabb sta EP: awful >
You complete your spell...
[Damage: 21 ] -=[You cause the earth to reach up and crush your opponent!
The unstable nature of your surroundings, causes extreme amounts of extra debris!]=-
Glakkabb's assistant is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Iyvos by 3446.
You feel the bloodlust in your heart as you hear the death cry of Glakkabb's assistant.
< 675h/1049H 385v/385V Pos: standing >
You block Glakkabb's assistant's lunge at you.
-=[Glakkabb's assistant's fine punch wounds you.]=-
[Damage: 7 ] -=[Glakkabb's assistant is burned severely as he hits you!]=-
< 671h/1049H 385v/385V Pos: standing >
< T: Iyvos TP: sta TC: few wounds E: glakkabb sta EP: awful >
You start chanting...
< 674h/1049H 385v/385V Pos: standing >
< T: Iyvos TP: sta TC: few wounds E: glakkabb sta EP: awful >
Casting: earthen maul *
< 680h/1049H 385v/385V Pos: standing >
< T: Iyvos TP: sta TC: few wounds E: glakkabb sta EP: awful >
Casting: earthen maul
< 685h/1049H 385v/385V Pos: standing >
< T: Iyvos TP: sta TC: few wounds E: glakkabb sta EP: awful >
You complete your spell...
[Damage: 13 ] -=[You cause the earth to reach up and crush your opponent!
The unstable nature of your surroundings, causes extreme amounts of extra debris!]=-
Glakkabb's assistant is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Iyvos by 3446.
You feel the bloodlust in your heart as you hear the death cry of Glakkabb's assistant.
< 687h/1049H 385v/385V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
< 700h/1049H 385v/385V Pos: standing >
Pardon?
< 712h/1049H 385v/385V Pos: standing >
You start chanting...
< 723h/1049H 385v/385V Pos: standing >
Casting: create spring *
< 729h/1049H 385v/385V Pos: standing >
Casting: create spring
< 734h/1049H 385v/385V Pos: standing >
You complete your spell...
< 736h/1049H 385v/385V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
< 741h/1049H 385v/385V Pos: standing >
You drink from a tiny bubbling spring.
You feel the power of nature course through your veins.
The warmth of nature fills your body.
You invigorate yourself with renewed energy.
< 743h/1049H 385v/385V Pos: standing >
You start chanting...
< 870h/1049H 385v/385V Pos: standing >
Casting: create spring *
< 876h/1049H 385v/385V Pos: standing >
Casting: create spring
< 880h/1049H 385v/385V Pos: standing >
You complete your spell...
< 883h/1049H 385v/385V Pos: standing >
You drink from a tiny bubbling spring.
You feel the power of nature course through your veins.
The warmth of nature fills your body.
You invigorate yourself with renewed energy.
< 889h/1049H 385v/385V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
< 892h/1049H 385v/385V Pos: standing >
Your skin loses its barklike texture.
< 1035h/1049H 385v/385V Pos: standing >
You start chanting...
< 1036h/1049H 385v/385V Pos: standing >
Casting: barkskin
< 1042h/1049H 385v/385V Pos: standing >
You complete your spell...
Your skin gains the texture and toughness of bark.
< 1043h/1049H 385v/385V Pos: standing >
< 1049h/1049H 385v/385V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
< 1049h/1049H 385v/385V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
< 1049h/1049H 385v/385V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
< 1049h/1049H 385v/385V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
< 1049h/1049H 385v/385V Pos: standing >
You get a few coins from the corpse of Glakkabb's assistant.
There were: 20 gold coins.
< 1049h/1049H 385v/385V Pos: standing >
You get a few coins from the corpse of Glakkabb's assistant.
There were: 1 platinum coin, 19 gold coins.
< 1049h/1049H 385v/385V Pos: standing >
You get a decorated goblin totem from the corpse of Glakkabb.
You get a small pile of coins from the corpse of Glakkabb.
There were: 45 gold coins.
< 1049h/1049H 385v/385V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
< 1049h/1049H 385v/385V Pos: standing >
You begin breaking down your a decorated goblin totem into its raw materials...
Using your masterful skill, you delicately break apart your item, salvaging a quite unique material from it...
...And at least you salvaged a decent amount.
< 1049h/1049H 385v/385V Pos: standing >
You are carrying: (2/11)
[2] a rare piece of cold-iron (magic)
< 1049h/1049H 385v/385V Pos: standing >
You stop using a rugged adventurers satchel.
< 1049h/1049H 385v/385V Pos: standing >
Ok.
You put 1 platinum, 84 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.
< 1049h/1049H 385v/385V Pos: standing >
You put 2 items into a rugged adventurers satchel.
< 1049h/1049H 385v/385V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.
< 1049h/1049H 385v/385V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
< 1049h/1049H 385v/385V Pos: standing >
The Way of the Soul
The story behind the name of this street is that the cavern is on a
slant leading to the west. On the western most edge of the cavern is the
Gruneegth shaman, thus the goblin's have brought up the name The Way of
the Soul because of the ease it takes to go to the shaman in comparison
to the strength it takes in leaving.
Obvious exits: -East -South -West
A goblin sentinel stands here growling.(Red Aura)
A goblin sentinel stands here growling.(Red Aura)
< 1049h/1049H 383v/385V Pos: standing >
The Way of the Soul
The story behind the name of this street is that the cavern is on a
slant leading to the west. On the western most edge of the cavern is the
Gruneegth shaman, thus the goblin's have brought up the name The Way of
the Soul because of the ease it takes to go to the shaman in comparison
to the strength it takes in leaving.
Obvious exits: -East -West
A wandering goblin guard stands here growling.(Red Aura)
< 1049h/1049H 381v/385V Pos: standing >
The Way of the Soul
The story behind the name of this street is that the cavern is on a
slant leading to the west. On the western most edge of the cavern is the
Gruneegth shaman, thus the goblin's have brought up the name The Way of
the Soul because of the ease it takes to go to the shaman in comparison
to the strength it takes in leaving.
Obvious exits: -North# -East -West
< 1049h/1049H 379v/385V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 1049h/1049H 380v/385V Pos: standing >
The Way of the Soul
The story behind the name of this street is that the cavern is on a
slant leading to the west. On the western most edge of the cavern is the
Gruneegth shaman, thus the goblin's have brought up the name The Way of
the Soul because of the ease it takes to go to the shaman in comparison
to the strength it takes in leaving.
Obvious exits: -East -West
A wandering goblin guard stands here growling.(Red Aura)
< 1049h/1049H 378v/385V Pos: standing >
The Spring of the Goblin Settlement
A huge spring flows naturally out of this portion of the cavern floor in
the goblin settlement. An east-west pathway breaks off of this point in
the settlement as well. The spring in this room seems to have been blessed
by one of the unholy shamans living in this settlement, allowing it to
spring forth the unholy water's of the shaman's desire.
This long path through this portion of the underdark runs a north-south
course through the entire length of this goblin settlement. Further north
of here lies the leader's chamber of this tribe. South down the street
is the slanted cavern floor that leads up to the gates of this town.
A loud barage of laughter and screams can be heard echoing in the distance
in this town.
Obvious exits: -North -East -South -West
A small spring bubbles up into a pool.
< 1049h/1049H 378v/385V Pos: standing >
The Main Path of the Goblin Settlement
This long path through this portion of the underdark runs a north-south
course through the entire length of this goblin settlement. Further north
of here lies the leader's chamber of this tribe. South down the street
is the slanted cavern floor that leads up to the gates of this town.
A loud barage of laughter and screams can be heard echoing in the distance
in this town.
Obvious exits: -North -South
< 1049h/1049H 378v/385V Pos: standing >
The Main Path of the Goblin Settlement
This long path through this portion of the underdark runs a north-south
course through the entire length of this goblin settlement. Further north
of here lies the leader's chamber of this tribe. South down the street
is the slanted cavern floor that leads up to the gates of this town.
A loud barage of laughter and screams can be heard echoing in the distance
in this town.
Obvious exits: -North -South -West
< 1049h/1049H 377v/385V Pos: standing >
The Gruneegth Drug Store
This small cave has a wide counter in the very middle, which is
filled with small vials and needles. On the walls hang detailed
parchments of the goblin afterlife in the Gruneegth tribe. This shop
seems very messy and cramped, in such a large cave it's in.
Obvious exits: -East
Flakun, the Gruneegth drug store owner, is standing here.(Red Aura)
< 1049h/1049H 375v/385V Pos: standing >
You stop using a rugged adventurers satchel.
< 1049h/1049H 378v/385V Pos: standing >
You get a rare piece of cold-iron from a rugged adventurers satchel.
You get a rare piece of cold-iron from a rugged adventurers satchel.
You get a potion named 'Wild' from a rugged adventurers satchel.
You get a sapphire earring [superior] from a rugged adventurers satchel.
You get a sparkling large pike fish from a rugged adventurers satchel.
You get a sparkling large pike fish from a rugged adventurers satchel.
You get a sparkling large pike fish from a rugged adventurers satchel.
You get a sparkling large pike fish from a rugged adventurers satchel.
You get a sparkling large pike fish from a rugged adventurers satchel.
You get a sparkling large pike fish from a rugged adventurers satchel.
You can't carry any more.
< 1049h/1049H 379v/385V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
You attach a rugged adventurers satchel to your belt.
It glows brightly.
< 1049h/1049H 379v/385V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
< 1049h/1049H 383v/385V Pos: standing >
The shopkeeper now has a rare piece of cold-iron.
The shopkeeper gives you 8 gold, 7 silver, and 2 copper.
< 1049h/1049H 385v/385V Pos: standing >
The shopkeeper now has a rare piece of cold-iron.
The shopkeeper gives you 8 gold, 7 silver, and 7 copper.
< 1049h/1049H 385v/385V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
< 1049h/1049H 385v/385V Pos: standing >
You stop using a rugged adventurers satchel.
< 1049h/1049H 385v/385V Pos: standing >
Ok.
You put 0 platinum, 16 gold, 14 silver, and 9 copper coins into a rugged adventurers satchel.
< 1049h/1049H 385v/385V Pos: standing >
You put 8 items into a rugged adventurers satchel.
< 1049h/1049H 385v/385V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.
< 1049h/1049H 385v/385V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
Your communion with nature is now complete...
< 1049h/1049H 385v/385V Pos: standing >
You survey the climb ahead...
< 1049h/1049H 385v/385V Pos: standing >
How are you supposed to fish when you don't have anything ready to fish with?
< 1049h/1049H 385v/385V Pos: standing >
You can't mine here!
< 1049h/1049H 385v/385V Pos: standing >
The Main Path of the Goblin Settlement
This long path through this portion of the underdark runs a north-south
course through the entire length of this goblin settlement. Further north
of here lies the leader's chamber of this tribe. South down the street
is the slanted cavern floor that leads up to the gates of this town.
A loud barage of laughter and screams can be heard echoing in the distance
in this town.
Obvious exits: -North -South -West
< 1049h/1049H 383v/385V Pos: standing >
The Main Path of the Goblin Settlement
This long path through this portion of the underdark runs a north-south
course through the entire length of this goblin settlement. Further north
of here lies the leader's chamber of this tribe. South down the street
is the slanted cavern floor that leads up to the gates of this town.
A loud barage of laughter and screams can be heard echoing in the distance
in this town.
Obvious exits: -North -South
< 1049h/1049H 381v/385V Pos: standing >
The Spring of the Goblin Settlement
A huge spring flows naturally out of this portion of the cavern floor in
the goblin settlement. An east-west pathway breaks off of this point in
the settlement as well. The spring in this room seems to have been blessed
by one of the unholy shamans living in this settlement, allowing it to
spring forth the unholy water's of the shaman's desire.
This long path through this portion of the underdark runs a north-south
course through the entire length of this goblin settlement. Further north
of here lies the leader's chamber of this tribe. South down the street
is the slanted cavern floor that leads up to the gates of this town.
A loud barage of laughter and screams can be heard echoing in the distance
in this town.
Obvious exits: -North -East -South -West
A small spring bubbles up into a pool.
< 1049h/1049H 379v/385V Pos: standing >
The Main Path of the Goblin Settlement
This long path through this portion of the underdark runs a north-south
course through the entire length of this goblin settlement. Further north
of here lies the leader's chamber of this tribe. South down the street
is the slanted cavern floor that leads up to the gates of this town.
A loud barage of laughter and screams can be heard echoing in the distance
in this town.
Obvious exits: -North -South
A wandering goblin guard stands here growling.(Red Aura)
< 1049h/1049H 377v/385V Pos: standing >
The Main Path of the Goblin Settlement
This long path through this portion of the underdark runs a north-south
course through the entire length of this goblin settlement. Further north
of here lies the leader's chamber of this tribe. South down the street
is the slanted cavern floor that leads up to the gates of this town.
A loud barage of laughter and screams can be heard echoing in the distance
in this town.
Obvious exits: -North -East -South
A wandering goblin guard stands here growling.(Red Aura)
< 1049h/1049H 376v/385V Pos: standing >
The Main Path of the Goblin Settlement
This long path through this portion of the underdark runs a north-south
course through the entire length of this goblin settlement. Further north
of here lies the leader's chamber of this tribe. South down the street
is the slanted cavern floor that leads up to the gates of this town.
A loud barage of laughter and screams can be heard echoing in the distance
in this town.
Obvious exits: -North -East # -South -West #
< 1049h/1049H 374v/385V Pos: standing >
The Main Path of the Goblin Settlement
This long path through this portion of the underdark runs a north-south
course through the entire length of this goblin settlement. Further north
of here lies the leader's chamber of this tribe. South down the street
is the slanted cavern floor that leads up to the gates of this town.
A loud barage of laughter and screams can be heard echoing in the distance
in this town.
Obvious exits: -North -South
< 1049h/1049H 373v/385V Pos: standing >
The Bottum of the Stairs
From this point, a huge set of black stairs creeps up from here, blocked
only by a huge black steel gate, in the middle of which a large keyhole
rests. Directly north of here is the goblin settlement providing home to
the battle tribe Gruneegth.
Obvious exits: -North -Up
A goblin stair guard stands here growling.(Red Aura)
A goblin stair guard stands here growling.(Red Aura)
A goblin stair guard stands here growling.(Red Aura)
< 1049h/1049H 371v/385V Pos: standing >
Alas, you cannot go that way. . . .
< 1049h/1049H 372v/385V Pos: standing >
The corrosive acid evaporates from your armor.
You stop regenerating.
< 1049h/1049H 385v/385V Pos: standing >
You start chanting...
< 1049h/1049H 385v/385V Pos: standing >
Casting: regeneration
< 1049h/1049H 385v/385V Pos: standing >
You complete your spell...
You begin to regenerate rapidly.
< 1049h/1049H 385v/385V Pos: standing >
< 1049h/1049H 385v/385V Pos: standing >
The Bottum of the Stairs
Obvious exits: -North -Up
A goblin stair guard stands here growling.(Red Aura)
A goblin stair guard stands here growling.(Red Aura)
A goblin stair guard stands here growling.(Red Aura)
< 1049h/1049H 385v/385V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Your communion with nature is now complete...
< 1049h/1049H 385v/385V Pos: standing >
You're about as ready as you can get.
< 1049h/1049H 385v/385V Pos: standing >
How are you supposed to fish when you don't have anything ready to fish with?
< 1049h/1049H 385v/385V Pos: standing >
You can't mine here!
< 1049h/1049H 385v/385V Pos: standing >
Guarded Stairs
Huge black stairs give entryway downward and to the north from this
guarded point in the underdark. A huge black gate prevents any further
passage into this settlement, with an obvious large keyhole on the
front.
Obvious exits: -South -Down
A cracked black key lies here.
A goblin stair guard stands here growling.(Red Aura)
A goblin stair guard stands here growling.(Red Aura)
A goblin stair guard stands here growling.(Red Aura)
< 1049h/1049H 383v/385V Pos: standing >
Alas, you cannot go that way. . . .
< 1049h/1049H 383v/385V Pos: standing >
Alas, you cannot go that way. . . .
< 1049h/1049H 383v/385V Pos: standing >
Tunnel Before A Settlement
The tunnel, as small as it was, grows much wider as it opens up to a
nearing settlement just north of here. A clear sound of grunts and laughs
can be heard echoing from the north, as an obvious sign of life. From this
point, the waterfall to the south isn't able to be heard at all, because
of the distance traveled further into the earth.
Obvious exits: -North -South
< 1049h/1049H 381v/385V Pos: standing >
A Drafty Tunnel
This drafty tunnel winds through the mined out earth. Southward in
this tunnel the sound of splashing waters can be heard. Further
down this tunnel, the black earthen walls of the tunnel seem to get smaller
and smaller. Natural ceiling formations creep down almost halfway to the
floor, making it very difficult to move about effectively.
Obvious exits: -North -East
< 1049h/1049H 379v/385V Pos: standing >
Alas, you cannot go that way. . . .
< 1049h/1049H 379v/385V Pos: standing >
A Drafty Tunnel
This drafty tunnel winds through the mined out earth. Southward in
this tunnel the sound of splashing waters can be heard. Further
down this tunnel, the black earthen walls of the tunnel seem to get smaller
and smaller. Natural ceiling formations creep down almost halfway to the
floor, making it very difficult to move about effectively.
Obvious exits: -South -West
< 1049h/1049H 379v/385V Pos: standing >
A Drafty Tunnel
This drafty tunnel winds through the mined out earth. Southward in
this tunnel the sound of splashing waters can be heard. Further
down this tunnel, the black earthen walls of the tunnel seem to get smaller
and smaller. Natural ceiling formations creep down almost halfway to the
floor, making it very difficult to move about effectively.
Obvious exits: -North -Southeast
< 1049h/1049H 377v/385V Pos: standing >
Alas, you cannot go that way. . . .
< 1049h/1049H 378v/385V Pos: standing >
A Drafty Tunnel
This drafty tunnel winds through the mined out earth. Southward in
this tunnel the sound of splashing waters can be heard. Further
down this tunnel, the black earthen walls of the tunnel seem to get smaller
and smaller. Natural ceiling formations creep down almost halfway to the
floor, making it very difficult to move about effectively.
Obvious exits: -South -Northwest
[2] The corpse of a goblin scout is lying here.
< 1049h/1049H 377v/385V Pos: standing >
A Drafty Tunnel
This drafty tunnel winds through the mined out earth. Southward in
this tunnel the sound of splashing waters can be heard. Further
down this tunnel, the black earthen walls of the tunnel seem to get smaller
and smaller. Natural ceiling formations creep down almost halfway to the
floor, making it very difficult to move about effectively.
Obvious exits: -North -South
< 1049h/1049H 376v/385V Pos: standing >
A Drafty Tunnel
This drafty tunnel winds through the mined out earth. Southward in
this tunnel the sound of splashing waters can be heard. Further
down this tunnel, the black earthen walls of the tunnel seem to get smaller
and smaller. Natural ceiling formations creep down almost halfway to the
floor, making it very difficult to move about effectively.
Obvious exits: -North -Up
The corpse of a goblin scout is lying here.
< 1049h/1049H 374v/385V Pos: standing >
Alas, you cannot go that way. . . .
< 1049h/1049H 375v/385V Pos: standing >
A Drafty Tunnel
This drafty tunnel winds through the mined out earth. Southward in
this tunnel the sound of splashing waters can be heard. Further
down this tunnel, the black earthen walls of the tunnel seem to get smaller
and smaller. Natural ceiling formations creep down almost halfway to the
floor, making it very difficult to move about effectively.
Obvious exits: -South -Down
The corpse of a goblin scout is lying here.
< 1049h/1049H 376v/385V Pos: standing >
A Drafty Tunnel
This drafty tunnel winds through the mined out earth. Southward in
this tunnel the sound of splashing waters can be heard. Further
down this tunnel, the black earthen walls of the tunnel seem to get smaller
and smaller. Natural ceiling formations creep down almost halfway to the
floor, making it very difficult to move about effectively.
Obvious exits: -North -Southeast
< 1049h/1049H 374v/385V Pos: standing >
Alas, you cannot go that way. . . .
< 1049h/1049H 375v/385V Pos: standing >
Alas, you cannot go that way. . . .
< 1049h/1049H 375v/385V Pos: standing >
A Drafty Tunnel
This drafty tunnel winds through the mined out earth. Southward in
this tunnel the sound of splashing waters can be heard. Further
down this tunnel, the black earthen walls of the tunnel seem to get smaller
and smaller. Natural ceiling formations creep down almost halfway to the
floor, making it very difficult to move about effectively.
Obvious exits: -South -Northwest
< 1049h/1049H 375v/385V Pos: standing >
A Drafty Tunnel
This drafty tunnel winds through the mined out earth. Southward in
this tunnel the sound of splashing waters can be heard. Further
down this tunnel, the black earthen walls of the tunnel seem to get smaller
and smaller. Natural ceiling formations creep down almost halfway to the
floor, making it very difficult to move about effectively.
Obvious exits: -North -South
< 1049h/1049H 373v/385V Pos: standing >
A Slippery Landing
The underground pool, just south of here, dies out further north. Due
to the violent water crashing into the pool, a small wave back and forth
on the rocky landing here makes it very slippery with algae, but not
impossibly walked. This tunnel continues further north.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
< 1049h/1049H 372v/385V Pos: standing >
An Underground Pool
This underground pool is about fifty feet larger then the circular
waterfall drop above in all dimensions. But for an ultimately small
water source, this pool is very deep. Strange underworld water corals
jut out from the sides of the cavern. An underground beach is north of
here, continuing the tunnel through the earth.
Obvious exits: -North -East -South -West -Down
< 1049h/1049H 371v/385V Pos: standing >
A water elemental enters from the west.
A Githyanki enters from the west.
A water elemental enters from the west.
A water elemental enters from the west.
< 1049h/1049H 385v/385V Pos: standing >
A half-elf bard snaps into visibility.
-=[Out of nowhere, a half-elf bard stabs you in the back.]=-
OUCH! That really did HURT!
The globe around a half-elf bard's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.
-=[A Troll's pierce wounds you.]=-
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 14 ] -=[A Troll is burned severely as he hits you!]=-
< 914h/1049H 385v/385V Pos: standing >
< T: Iyvos TP: sta TC: small wounds E: a half-elf bard sta EP: excellent >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
< 920h/1049H 385v/385V Pos: standing >
< T: Iyvos TP: sta TC: small wounds E: a half-elf bard sta EP: excellent >
A Troll snaps into visibility.
A Troll tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 922h/1049H 385v/385V Pos: sitting >
< T: Iyvos TP: sit TC: small wounds E: a half-elf bard sta EP: excellent >
< 923h/1049H 385v/385V Pos: sitting >
< T: Iyvos TP: sit TC: small wounds E: a half-elf bard sta EP: excellent >
A half-elf bard reaches for the ground, quickly tossing a clump of dirt at your face!
< 924h/1049H 385v/385V Pos: sitting >
< T: Iyvos TP: sit TC: small wounds E: a half-elf bard sta EP: excellent >
You block a Troll's lunge at you.
A Troll snaps into visibility.
-=[A Troll's powerful slash wounds you.]=-
The intense flames cause a Troll's skin to smolder and burn!
A Troll snaps into visibility.
[Damage: 19 ] -=[A Troll is burned severely as he hits you!]=-
-=[A Troll's powerful pierce strikes you.]=-
The intense flames cause a Troll's skin to smolder and burn!
A Troll snaps into visibility.
[Damage: 23 ] -=[A Troll is burned severely as he hits you!]=-
You block a Troll's lunge at you.
-=[A Troll's powerful slash strikes you.]=-
The intense flames cause a Troll's skin to smolder and burn!
A Troll snaps into visibility.
[Damage: 25 ] -=[A Troll is burned severely as he hits you!]=-
-=[A Troll's powerful slash strikes you.]=-
The intense flames cause a Troll's skin to smolder and burn!
A Troll snaps into visibility.
[Damage: 21 ] -=[A Troll is burned severely as he hits you!]=-
You block a Troll's lunge at you.
< 812h/1049H 385v/385V Pos: sitting >
< T: Iyvos TP: sit TC: small wounds E: a half-elf bard sta EP: excellent >
A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the words 'garbzzsg wuggurz babragruoz'
A Kobold's magic rips the fabric of reality causing ChAoTiC energies to pour in.
The globe around your body flares as it bears the brunt of a Kobold's assault!
The globe around your body flares as it bears the brunt of a Kobold's assault!
The globe around your body flares as it bears the brunt of a Kobold's assault!
The globe around your body flares as it bears the brunt of a Kobold's assault!
The globe around your body flares as it bears the brunt of a Kobold's assault!
The globe around your body flares as it bears the brunt of a Kobold's assault!
The globe around your body flares as it bears the brunt of a Kobold's assault!
The globe around your body flares as it bears the brunt of a Kobold's assault!
The globe around your body flares as it bears the brunt of a Kobold's assault!
The globe around your body flares as it bears the brunt of a Kobold's assault!
A Kobold snaps into visibility.
-=[A Kobold's force missile slams into you.]=-
A Kobold snaps into visibility.
-=[A Kobold's force missile slams into you.]=-
A Kobold snaps into visibility.
-=[A Kobold's force missile slams into you.]=-
A Kobold snaps into visibility.
-=[A Kobold's force missile slams into you.]=-
< 631h/1049H 385v/385V Pos: sitting >
< T: Iyvos TP: sit TC: few wounds E: a half-elf bard sta EP: excellent >
-=[A half-elf bard's impressive pierce wounds you.]=-
The globe around a half-elf bard's body flares as it bears the brunt of your assault!
-=[A half-elf bard's pierce strikes you.]=-
The globe around a half-elf bard's body flares as it bears the brunt of your assault!
-=[A half-elf bard's powerful pierce strikes you.]=-
The globe around a half-elf bard's body flares as it bears the brunt of your assault!
-=[A half-elf bard's impressive pierce strikes you.]=-
The globe around a half-elf bard's body flares as it bears the brunt of your assault!
-=[A half-elf bard's impressive pierce wounds you.]=-
The globe around a half-elf bard's body flares as it bears the brunt of your assault!
-=[A half-elf bard's impressive pierce strikes you.]=-
The globe around a half-elf bard's body flares as it bears the brunt of your assault!
-=[A half-elf bard's pierce strikes you.]=-
The globe around a half-elf bard's body flares as it bears the brunt of your assault!
< 459h/1049H 385v/385V Pos: sitting >
< T: Iyvos TP: sit TC: nasty wounds E: a half-elf bard sta EP: excellent >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
< 464h/1049H 385v/385V Pos: sitting >
< T: Iyvos TP: sit TC: nasty wounds E: a half-elf bard sta EP: excellent >
A half-elf bard dodges your futile attack.
A half-elf bard parries your futile lunge at him.
A Githyanki snaps into visibility.
< 465h/1049H 385v/385V Pos: sitting >
< T: Iyvos TP: sit TC: nasty wounds E: a half-elf bard sta EP: excellent >
A Kobold snaps into visibility.
< 470h/1049H 385v/385V Pos: sitting >
< T: Iyvos TP: sit TC: nasty wounds E: a half-elf bard sta EP: excellent >
A Githyanki snaps into visibility.
A Githyanki wills the flames of the abyss to overwhelm and consume thier foe...
-=[You scream in agony as searing heat ignites and bursts into flames within your body.]=-
A Githyanki snaps into visibility.
The heat damages your muscles, you feel less agile.
A Kobold completes his spell...
A Kobold loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
A Kobold snaps into visibility.
-=[YOU'RE HIT! A lightning bolt from a Kobold starts your skin smoking.]=-
A Kobold snaps into visibility.
-=[A huge fist sent by a Kobold grabs you, and begins crushing your body.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 97h/1049H 385v/385V Pos: sitting >
< T: Iyvos TP: sit TC: awful E: a half-elf bard sta EP: excellent >
A Troll snaps into visibility.
-=[Before you can react a Troll suddenly lashes at you.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The intense flames cause a Troll's skin to smolder and burn!
A Troll snaps into visibility.
[Damage: 10 ] -=[A Troll is burned severely as he hits you!]=-
A Troll seems to tense up before unleasing a powerful strike to your abdomen! You feel the a lot less energetic.
< 43h/1049H 344v/385V Pos: sitting >
< T: Iyvos TP: sit TC: awful E: a half-elf bard sta EP: excellent >
-=[A half-elf bard's impressive pierce enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around a half-elf bard's body flares as it bears the brunt of your assault!
-=[A half-elf bard's powerful pierce hits you.]=-
You feel your pulse begin to slow and you realize you are mortally wounded...
-=[