<floating about head>a LARGE green ioun stone[217h 41m 29s]
<worn as a badge> the mark of the saboteur of damage [64%]
<worn on head> a crown of burning flames of damage (invis)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> the earring of the Dragon Lords of damage [53%]
<worn in ear> the earring of the Dragon Lords of damage [59%]
<worn on face> mask of the flayed mind of endurance (magic) [82%]
<worn around neck> a necklace of dangling bones and relics of regeneration (magic) (humming)
<worn around neck> a necklace of halfling ears of dexterity [72%]
<worn on body> a suit of wickedly-barbed devil hide of regeneration (magic) (humming)
<worn about body> the cloak of the stalker (magic)[217h 41m 29s]
<worn on back> a big big bag for a little person (illuminating)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing) [82%]
<worn about waist> the mystical sash of the Netherworld of endurance (magic) (glowing) [84%]
<worn on belt buckle>A swirling mass of black smoke and hot ash of damage (magic) (humming)
<attached to belt> a metal flask marked "word of recall" (glowing) [77%]
<attached to belt> a potion of bubbling goo (magic) (glowing)
<worn on arms> some blue dragonscale shoulder guards of health (magic) [79%]
<worn around wrist> the bracer of Uz's alliance of damage
<worn around wrist> the bracer of Uz's alliance of damage
<worn on hands> a pair of pale, misty gloves[217h 41m 29s]
<worn on finger> a ring of regeneration of regeneration (magic) (glowing)
<worn on finger> Zorobabi's circular stone ring of damage [67%]
<primary weapon> sunblade, longsword of Justice (magic)[217h 41m 35s]
<secondary weapon> the granite dagger 'BloodFeast' (magic)[217h 41m 29s]
<worn on legs> the leggings of a MaDMaN of health (magic) [88%]
<worn on feet> a pair of boots of stealth of endurance (magic)
MMM^^....MM
MMM^^.**.MM
MM^M.@**^MM
^^^..***.MM
^M..*****^M
^.^*****M
A Dark and Dismal Swamp Filled with Rotten Trees
Obvious exits: -N -E -S -W
< 1611h/1611H 329v/331V Pos: standing >
MMM^^^M^M
^MMM^^.^^^M
MMM^^....MM
MMM^^@**.MM
MM^M.***^MM
^^^..***.MM
M..*****^
Barren Grasslands Surrounding a Swamp
Obvious exits: -N -E -S -W
< 1611h/1611H 327v/331V Pos: standing >
^MMMM^M^M
^MMM^^^M^MM
^MMM^^.^^^M
MMM^^@...MM
MMM^^.**.MM
MM^M.***^MM
^^..***.M
Barren Grasslands Surrounding a Swamp
Obvious exits: -N -E -S -W
< 1611h/1611H 325v/331V Pos: standing >
MMMM^M^MM
MMM^^^M^MMM
MMM^^.^^^MM
MM^^.@..MMM
MM^^.**.MMM
M^M.***^MMM
^..***.MM
Barren Grasslands Surrounding a Swamp
Obvious exits: -N -E -S -W
< 1611h/1611H 326v/331V Pos: standing >
^MMMMMMMM
^MMMM^M^MMM
MMM^^^M^MMM
MMM^^@^^^MM
MM^^....MMM
MM^^.**.MMM
^M.***^MM
Barren Grasslands Surrounding a Swamp
Obvious exits: -N -E -S -W
< 1611h/1611H 327v/331V Pos: standing >
^^MMMMMMM
.^MMMMMMMM^
^MMMM^M^MMM
MMM^^@M^MMM
MMM^^.^^^MM
MM^^....MMM
M^^.**.MM
Atop a Grassy Hill Near the Swamp
Obvious exits: -N -E -S -W
There are residual brain waves in the area.
< 1611h/1611H 329v/331V Pos: standing >
^MMMMMMM.
^MMMMMMMM^.
MMMM^M^MMM^
MM^^^@^MMMM
MM^^.^^^MMM
M^^....MMMM
^^.**.MMM
Barren Grasslands Surrounding a Swamp
Obvious exits: -N -E -S -W
A hungry ettercap lumbers throughout the surround countryside.(Red Aura)
< 1611h/1611H 327v/331V Pos: standing >
MMMMMMM..
MMMMMMMM^.^
MMM^M^MMM^^
M^^^M@MMMM^
M^^.^^^MMMM
^^....MMMMM
^.**.MMMM
Atop a Grassy Hill Near the Swamp
Obvious exits: -N -E -S -W
< 1611h/1611H 325v/331V Pos: standing >
A Tight Ravine
Obvious exits: -N -S
A large warg wanders through this ravine in search of prey.
< 1611h/1611H 326v/331V Pos: standing >
A faint hum can be heard from sunblade, longsword of Justice you are carrying.
A Tight Ravine
Obvious exits: -N -S
< 1611h/1611H 326v/331V Pos: standing >
A Tight Bend in the Ravine
Obvious exits: -E -S
< 1611h/1611H 328v/331V Pos: standing >
Alas, you cannot go that way. . . .
< 1611h/1611H 331v/331V Pos: standing >
Alas, you cannot go that way. . . .
< 1611h/1611H 331v/331V Pos: standing >
Alas, you cannot go that way. . . .
< 1611h/1611H 331v/331V Pos: standing >
A Tight Bend in the Ravine
Obvious exits: -N -W
There are residual brain waves in the area.
< 1611h/1611H 329v/331V Pos: standing >
A Tight Ravine
Obvious exits: -N -S
< 1611h/1611H 327v/331V Pos: standing >
A Tight Ravine
Obvious exits: -E -S
< 1611h/1611H 325v/331V Pos: standing >
Alas, you cannot go that way. . . .
< 1611h/1611H 331v/331V Pos: standing >
Alas, you cannot go that way. . . .
< 1611h/1611H 331v/331V Pos: standing >
**MMM..^.
MMMMM^..^^.
MMMMM.....*
MMMM^@..***
MMMMMM.. *
MMMMMM^.^
^M^MMM^^
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
< 1611h/1611H 329v/331V Pos: standing >
****MM...
***MMM..^..
MMMMM^..^^.
MMMMM@....*
MMMM^^..***
MMMMMM.. *
MMMMM^.^
Burnt Grasslands of a Large Crater
Obvious exits: -N -E -S -W
< 1611h/1611H 327v/331V Pos: standing >
*****M...
*****MM....
***MMM..^..
MMMMM@..^^.
MMMMM.....*
MMMM^^..***
MMMMM..
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
< 1611h/1611H 325v/331V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 1611h/1611H 328v/331V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 1611h/1611H 331v/331V Pos: standing >
****M...*
****MM.....
**MMM..^...
MMMM^@.^^..
MMMM.....*.
MMM^^..***.
MMMM.. *
Burnt Grasslands of a Large Crater
Obvious exits: -N -E -S -W
< 1611h/1611H 329v/331V Pos: standing >
****M.***
*****M...**
****MM.....
**MMM@.^...
MMMM^..^^..
MMMM.....*.
MM^^..***
Burnt Grasslands of a Large Crater
Obvious exits: -N -E -S -W
< 1611h/1611H 327v/331V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 1611h/1611H 327v/331V Pos: standing >
***M.****
****M...**M
***MM.....M
*MMM.@^...M
MMM^..^^...
MMM.....*..
M^^..***.
Burnt Grasslands of a Large Crater
Obvious exits: -N -E -S -W
< 1611h/1611H 329v/331V Pos: standing >
***M^.M**
****M.****M
****M...**M
***MM@....M
*MMM..^...M
MMM^..^^...
MM.....*.
Burnt Grasslands of a Large Crater
Obvious exits: -N -E -S -W
< 1611h/1611H 327v/331V Pos: standing >
..*MM...*
.***M^.M***
****M.****M
****M@..**M
***MM.....M
*MMM..^...M
MM^..^^..
Burnt Grasslands of a Large Crater
Obvious exits: -N -E -S -W
< 1611h/1611H 325v/331V Pos: standing >
.........
...*MM...**
.***M^.M***
****M@****M
****M...**M
***MM.....M
MMM..^...
Burnt Grasslands of a Large Crater
Obvious exits: -N -E -S -W
< 1611h/1611H 326v/331V Pos: standing >
.....M^..
^.........*
...*MM...**
.***M@.M***
****M.****M
****M...**M
**MM.....
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
< 1611h/1611H 327v/331V Pos: standing >
....M^^.M
^.....M^..M
^.........*
...*M@...**
.***M^.M***
****M.****M
***M...**
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
A hungry ettercap lumbers throughout the surround countryside.(Red Aura)
< 1611h/1611H 329v/331V Pos: standing >
.....^..*
.....M^^.M*
^.....M^..M
^....@....*
...*MM...**
.***M^.M***
***M.****
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 1611h/1611H 327v/331V Pos: standing >
+..+.....
*.....^..**
.....M^^..*
^....@M^..M
^.........*
...*MM...**
***M^.M**
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 1611h/1611H 325v/331V Pos: standing >
..M^M^...
++..+.....*
*.....^..**
.....@^^..*
^.....M^..M
^.........*
..*MM...*
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
A forest ettercap looks for a place to spin a trap.(Red Aura)
< 1611h/1611H 326v/331V Pos: standing >
*^MMM^^^^
...M^M^....
++..+.....*
*....@^..**
.....M^^..*
^.....M^..M
.........
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 1611h/1611H 327v/331V Pos: standing >
**^MMM^^^
....M^M^...
+++..+.....
**...@.^..*
*.....M^^..
.^.....M^..
^........
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 1611h/1611H 329v/331V Pos: standing >
***^MMM^^
.....M^M^..
++++..+....
***..@..^..
**.....M^^.
*.^.....M^.
.^.......
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 1611h/1611H 327v/331V Pos: standing >
.***^MMM^
*.....M^M^.
+++++..+...
****.@...^.
***.....M^^
**.^.....M^
*.^......
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 1611h/1611H 325v/331V Pos: standing >
..***^MMM
**.....M^M^
M+++++..+..
*****@....^
****.....M^
.**.^.....M
.*.^.....
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 1611h/1611H 326v/331V Pos: standing >
*****MMMM
....***^MMM
****.....M^M^
..M+++++..+..
****M*@.....^
**MP**.....M^
**.**.^.....M
...*.^.....
..^^...MM
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
< 1611h/1611H 327v/331V Pos: standing >
.*****MMM
*....***^MM
*****.....M^M
+..M+++++..+.
*****M@*.....
***MP**.....M
***.**.^.....
....*.^....
...^^...M
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
< 1611h/1611H 329v/331V Pos: standing >
..*****MM
**....***^M
******.....M^
++..M+++++..+
******@**....
****MP**.....
****.**.^....
*....*.^...
....^^...
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
A wild ettercap scours the countryside looking for trapped prey.(Red Aura)
< 1611h/1611H 327v/331V Pos: standing >
*..*****M
***....***^
*******.....M
.++..M+++++..
******@M**...
*****MP**....
*****.**.^...
**....*.^..
.....^^..
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
< 1611h/1611H 325v/331V Pos: standing >
**..*****
M***....***
********.....
+.++..M+++++.
******@*M**..
******MP**...
******.**.^..
***....*.^.
......^^.
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
< 1611h/1611H 326v/331V Pos: standing >
.**..****
.M***....**
.********....
++.++..M+++++
.*****@**M**.
*******MP**..
*******.**.^.
****....*.^
*......^^
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
< 1611h/1611H 327v/331V Pos: standing >
M***....*
********...
++.++..M+++++
.********M**.
******@MP**..
*******.**.^.
*****....*.^.
**......^^.
^.^...^^.
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
< 1611h/1611H 329v/331V Pos: standing >
***....**
*******....
+.++..M+++++.
********M**..
******@P**...
******.**.^..
****....*.^..
*......^^..
.^...^^..
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
An orc magician conjures images of himself here.(Red Aura)
< 1611h/1611H 327v/331V Pos: standing >
**....***
******.....
.++..M+++++..
*******M**...
*****M@**....
*****.**.^...
***....*.^...
......^^...
^...^^..*
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
The lich of a noble stands here. (minion) (Red Aura)
A Drow Elf (medium) Minion Dakhira stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
< 1611h/1611H 325v/331V Pos: standing >
You snap into visibility.
You tackle a Drow Elf square in the chest knocking the wind out of him!
< 1611h/1611H 331v/331V Pos: standing >
<The lich of a noble says 'Today is a good day to die!'
< 1611h/1611H 331v/331V Pos: standing >
<Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 8 ] -=[Your fine pierce wounds a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
You snap into visibility.
[Damage: 6 ] -=[Your fine slash wounds a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
You's sunblade, longsword of Justice explodes in a torrent of pure flame!
Your spell flows around a Drow Elf, leaving him unharmed!
Sunblade, longsword of Justice emits a soft glow.
You quickly diagnose you's wounds and apply accurate healing.
A warm feeling fills your body!
You snap into visibility.
[Damage: 8 ] -=[Your pierce wounds a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
You snap into visibility.
[Damage: 174 ] -=[You feel energy flowing from a Drow Elf into you!]=-
[Damage: 7 ] -=[Your fine pierce wounds a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
You snap into visibility.
[Damage: 9 ] -=[Your fine slash strikes a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
You snap into visibility.
[Damage: 7 ] -=[Your fine slash strikes a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
You snap into visibility.
[Damage: 8 ] -=[Your fine slash strikes a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
You snap into visibility.
< 1661h/1611H 331v/331V Pos: standing >
< T: Zor TP: sta TC:excellent E: A Drow Elf sit EP: nasty wounds >
A Drow Elf misses you.
You snap into visibility.
< 1661h/1611H 331v/331V Pos: standing >
< T: Zor TP: sta TC:excellent E: A Drow Elf sit EP: nasty wounds >
Thoemaa, the orc magician enters from the west.
< 1661h/1611H 331v/331V Pos: standing >
< T: Zor TP: sta TC:excellent E: A Drow Elf sit EP: nasty wounds >
Thoemaa, the orc magician suddenly attacks YOU!
You snap into visibility.
-=[Thoemaa, the orc magician's punch grazes you.]=-
< 1660h/1611H 331v/331V Pos: standing >
< T: Zor TP: sta TC:excellent E: A Drow Elf sit EP: nasty wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 7 ] -=[Your fine slash strikes a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
You snap into visibility.
[Damage: 7 ] -=[Your fine pierce strikes a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
You snap into visibility.
[Damage: 7 ] -=[Your fine slash strikes a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
You's sunblade, longsword of Justice explodes in a torrent of pure flame!
You snap into visibility.
[Damage: 190 ] -=[You unleash light in a focused, searing ray at a Drow Elf!]=-
A Drow Elf is mortally wounded, and will die soon, if not aided.
A Drow Elf's belt of skulls [poor] is burned from the blast!
Sunblade, longsword of Justice emits a soft glow.
You quickly diagnose you's wounds and apply accurate healing.
A warm feeling fills your body!
[Damage: 3 ] -=[Your crude pierce hits a Drow Elf.]=-
A Drow Elf's some robes of the arch-magi was completely destroyed by the massive blow!
A Drow Elf's diorite ring set with an opal [poor] was completely destroyed by the massive blow!
A Drow Elf's belt of skulls [poor] was completely destroyed by the massive blow!
The lich of a noble stops following a Drow Elf.
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zor by 13333333.
The smell of fresh blood enters your body, infusing you with power!