<worn as a badge> a elven rune of restoration of regeneration (magic) (glowing)
<worn on head> the crown of the ageless of greater power (magic) (glowing)
<worn on eyes> the eye of the ageless of health (magic) (glowing) [87%]
<worn in ear> a strip of Tiamat's flesh (invis) (magic) (glowing)
<worn in ear> a shimmering earring of many colors [poor]
<worn on face> the face of an illithid lord [poor]
<worn around neck> an amulet of the Neogi Lords [superior] (magic) [85%]
<worn around neck> an amulet of the Neogi Lords [superior] (magic) [89%]
<worn on body> the robe of Lost Souls (magic)[144h 8m 21s]
<worn about body> a thin dragonskin cloak coated with brass of health (magic)
<worn on back> an ermineskin backpack [84%]
<worn as quiver> the quiver of holding of regeneration (magic) [82%]
<worn about waist> a woven dragon scale belt of endurance [62%]
<worn on belt buckle>a severed illithid tentacle of regeneration
<attached to belt> a metal flask marked "word of recall" (glowing) [81%]
<attached to belt> a gleaming skull of a Minotaur [superior]
<worn on arms> sleeves of gold dragonskin [poor] (magic)
<held as shield> a well-polished mithril body shield [superior]
<worn around wrist> the divine bracer of greater defense with a strange yellow stone (magic) (glowing) (humming) [79%]
<worn around wrist> a bracelet of dark ashes of dexterity (magic)
<worn on hands> a pair of shadowbeast talons [poor] (magic)
<worn on finger> a bone band [superior] (magic) (humming) [75%]
<worn on finger> a wispy astral-twined mindstone ring[144h 8m 37s]
<primary weapon> the spiked mace of the Death Seekers (magic)
<worn on legs> some leggings of red flames of endurance (magic)
<worn on feet> the slippers of rot and decay of strength
M^.^.^^M^^M
^.M^M.^^^.^^^
^M^^..D^....^
...^^^@^M..^^
^....^.M^^.^^
...^^...^.^^.
M.^..^^.^^^
^..^^^..M
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Riq Dakhira (Goblin)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Riq's head.
< 960h/960H 189v/192V Pos: standing >
You quickly scan the area.
A gnomish grenadier who is not far off to your east.
Riq sneaks south.
You follow Riq.
^.^.^^M^^
.M^M.^^^.^^
^M^^...^....^
...^^^D^M..^^
^....^@M^^.^^
...^^...^.^^.
.M.^..^^.^^^.
.^..^^^..M^
^....M...
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Riq Dakhira (Goblin)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Riq's head.
< 960h/960H 189v/192V Pos: standing >
Riq sneaks west.
You follow Riq.
M^.^.^^M^
^.M^M.^^^.^
.^M^^...^....
....^^^.^M..^
.^....@DM^^.^
....^^...^.^^
M.M.^..^^.^^^
M.^..^^^..M
.^....M..
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Riq Dakhira (Goblin)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Riq's head.
< 960h/960H 189v/192V Pos: standing >
Riq sneaks west.
You follow Riq.
^M^.^.^^M
^^.M^M.^^^.
..^M^^...^...
^....^^^.^M..
M.^...@D.M^^.
^....^^...^.^
MM.M.^..^^.^^
.M.^..^^^..
M.^....M.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Riq Dakhira (Goblin)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Riq's head.
< 960h/960H 190v/192V Pos: standing >
Riq sneaks west.
You follow Riq.
.^M^.^.^^
^^^.M^M.^^^
+..^M^^...^..
+^....^^^.^M.
+M.^..@D^.M^^
+^....^^...^.
+MM.M.^..^^.^
..M.^..^^^.
MM.^....M
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Riq Dakhira (Goblin)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Riq's head.
< 960h/960H 188v/192V Pos: standing >
Riq sneaks west.
You follow Riq.
..^M^.^.^
+^^^.M^M.^^
M+..^M^^...^.
M+^....^^^.^M
M+M.^.@D.^.M^
*+^....^^...^
*+MM.M.^..^^.
+..M.^..^^^
.MM.^....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Riq Dakhira (Goblin)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Riq's head.
There are residual brain waves in the area.
< 960h/960H 190v/192V Pos: standing >
Riq sneaks west.
You follow Riq.
M..^M^.^.
.+^^^.M^M.^
.M+..^M^^...^
.M+^....^^^.^
MM+M.^@D..^.M
M*+^....^^...
**+MM.M.^..^^
^+..M.^..^^
+.MM.^...
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Riq Dakhira (Goblin)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Riq's head.
< 960h/960H 188v/192V Pos: standing >
Riq sneaks west.
You follow Riq.
.M..^M^.^
..+^^^.M^M.
..M+..^M^^...
^.M+^....^^^.
.MM+M.@D...^.
MM*+^....^^..
M**+MM.M.^..^
^^+..M.^..^
P+.MM.^..
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Riq Dakhira (Goblin)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Riq's head.
< 960h/960H 186v/192V Pos: standing >
Riq sneaks south.
You follow Riq.
.+^^^.M^M
.M+..^M^^..
^.M+^....^^^.
.MM+M.D....^.
MM*+^.@..^^..
M**+MM.M.^..^
^^+..M.^..^^
.P+.MM.^...
^+.M.^...
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Riq Dakhira (Goblin)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Riq's head.
< 960h/960H 185v/192V Pos: standing >
You quickly scan the area.
You see nothing.
< 960h/960H 189v/192V Pos: standing >
You quickly scan the area.
A human traveller who is close by to your west.
< 960h/960H 192v/192V Pos: standing >
Riq sneaks north.
You follow Riq.
.M..^M^.^
..+^^^.M^M.
..M+..^M^^...
^.M+^....^^^.
.MM+M.@....^.
MM*+^MD..^^..
M**+^M.M.^..^
^^+..M.^..^
P+.MM.^..
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Riq Dakhira (Goblin)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Riq's head.
< 960h/960H 190v/192V Pos: standing >
You follow Riq.
..M..^M^.
...+^^^.M^M
...M+..^M^^..
^^.M+^....^^^
^.MM+M@D....^
.MM*+^M...^^.
MM**+^M.M.^..
^^+..M.^..
.P+.MM.^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Riq Dakhira (Goblin)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Riq's head.
< 960h/960H 188v/192V Pos: standing >
You quickly scan the area.
A gnomish grenadier who is almost out of sight to your east.
A human traveller who is close by to your south.
A deer who is not far off to your south.
A mountaineer who is close by to your west.
A LARGE water elemental who is almost out of sight to your west.
Jorl'gan the stargazer who is almost out of sight to your west.
< 960h/960H 191v/192V Pos: standing >
Riq sneaks north.
You follow Riq.
.^+^^...^
...M..^M^.^
....+^^^.M^M.
...M+..^^M^..
^^.M+^@...^^^
^.MM+MD^....^
.MM*+^M...^^.
M**+^M.M.^.
^^+..M.^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Riq Dakhira (Goblin)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Riq's head.
< 960h/960H 190v/192V Pos: standing >
You quickly scan the area.
A human traveller who is not far off to your south.
A deer who is a brief walk away to your south.
< 960h/960H 190v/192V Pos: standing >
Riq sneaks west.
You follow Riq.
^.^+^^...
....M..^M^.
.....+^^^.M^M
^...M+..^^M^.
.^^.M+@D...^^
^^.MM+M.^....
..MM*+^M...^^
MM**+^M.M.^
^^+..M.^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Riq Dakhira (Goblin)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Riq's head.
< 960h/960H 188v/192V Pos: standing >
Riq sneaks west.
You follow Riq.
.^.^+^^..
.....M..^M^
^.....+^^^.M^
.^...M+..^^M^
..^^.M@D....^
D^^.MM+M.^...
^..MM*+^M...^
.MM**+^M.M.
M ^^+..M.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Riq Dakhira (Goblin)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Riq's head.
< 960h/960H 186v/192V Pos: standing >
Riq sneaks south.
You follow Riq.
....M..^M
.....+^^^.M
.^...M+..^^M^
..^^.M+^....^
D^^.MM@M.^...
^..MM*+^M...^
..MM**+^M.M.^
MM ^^+..M.^
^ .P+.MM.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Riq Dakhira (Goblin)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Riq's head.
< 960h/960H 188v/192V Pos: standing >
Riq sneaks south.
You follow Riq.
....+^^^.
^...M+..^^M
..^^.M+^....^
D^^.MM+M.^...
^..MM*@^M...^
..MM**+^M.M.^
MMM ^^+..M.^.
^^ .P+.MM.^
...^+.M.^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Riq Dakhira (Goblin)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Riq's head.
< 960h/960H 189v/192V Pos: standing >
You quickly scan the area.
A mountaineer who is in the distance to your north.
A human traveller who is not far off to your east.
You follow Riq.
...M+..^^
.^^.M+^....
D^^.MM+M.^...
^..MM*+^M...^
..MM**@^M.M.^
MMM ^^+..M.^.
.^^ .P+.MM.^.
^...^+.M.^.
+++++MM^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Riq Dakhira (Goblin)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Riq's head.
< 960h/960H 190v/192V Pos: standing >
You follow Riq.
^^.M+^...
^^.MM+M.^..
^..MM*+^M...^
..MM**+^M.M.^
MMM ^^@..M.^.
.^^ .P+.MM.^.
^^...^+.M.^..
++++++MM^^.
.^^^+M^^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Riq Dakhira (Goblin)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Riq's head.
< 960h/960H 191v/192V Pos: standing >
Riq sneaks south.
You follow Riq.
^.MM+M.^.
..MM*+^M...
..MM**+^M.M.^
MMM ^^+..M.^.
.^^ .P@.MM.^.
^^...^+.M.^..
+++++++MM^^.^
..^^^+M^^^^
^.^^+M^..
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Riq Dakhira (Goblin)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Riq's head.
< 960h/960H 190v/192V Pos: standing >
Riq sneaks south.
You follow Riq.
.MM*+^M..
.MM**+^M.M.
MMM ^^+..M.^.
.^^ .P+.MM.^.
^^...^@.M.^..
+++++++MM^^.^
...^^^+M^^^^.
^^.^^+M^...
.^.^+M^.^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Riq Dakhira (Goblin)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Riq's head.
< 960h/960H 189v/192V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by Riq.
Riq sneaks north.
You follow Riq.
^.MM+M.^.
..MM*+^M...
..MM**+^M.M.^
MMM ^^+..M.^.
.^^ .P@.MM.^.
^^...^+.M.^..
+++++++MM^^.^
..^^^+M^^^^
^.^^+M^..
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Riq Dakhira (Goblin)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Riq's head.
< 960h/960H 191v/192V Pos: standing >
Riq sneaks west.
You follow Riq.
^^.MM+M.^
^..MM*+^M..
^..MM**+^M.M.
.MMM ^^+..M.^
M.^^ .@+.MM.^
^^^...^+.M.^.
++++++++MM^^.
...^^^+M^^^
^^.^^+M^.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Riq Dakhira (Goblin)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Riq's head.
Thecia the goblin reaver is lying here, mortally wounded.(Red Aura)
A Centaur (large) stands here.
< 960h/960H 190v/192V Pos: standing >
A Centaur starts casting a spell.
< 960h/960H 190v/192V Pos: standing >
Riq places Tiamat's poison tail stinger in the back of a Centaur, resulting in some strange noises and some blood.
< 960h/960H 191v/192V Pos: standing >
You quickly scan the area.
You see nothing.
< 960h/960H 192v/192V Pos: standing >
You begin to focus your will...
You snap into visibility.
< 960h/960H 192v/192V Pos: standing >
A Centaur completes his spell...
A Centaur utters the word 'gjifal'
A Centaur unleashes light in a focused, searing ray at Riq!
< 960h/960H 192v/192V Pos: standing >
A Centaur suddenly appears a bit confused!
A Centaur misses Riq.
A Centaur misses Riq.
< 960h/960H 192v/192V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
You refocus your energies on the psychic nature of the spell.
[Damage: 203 ] A Centaur suddenly looks in pain as he moves.
< 960h/960H 192v/192V Pos: standing >
Riq's impressive pierce wounds a Centaur.
Riq's impressive pierce wounds a Centaur.
Riq's impressive pierce wounds a Centaur.
< 960h/960H 192v/192V Pos: standing >
You begin to focus your will...
You snap into visibility.
A Centaur attempts to flee.
A Centaur trots east.
< 960h/960H 192v/192V Pos: standing >
Riq sneaks east.
< 960h/960H 192v/192V Pos: standing >
You abort your mental image before it has become reality!
< 960h/960H 192v/192V Pos: standing >
You failed.
< 960h/960H 192v/192V Pos: standing >
A Centaur trots in from the east.
< 960h/960H 192v/192V Pos: standing >
^.MM+M.^.
..MM*+^.M..
..MM**+^M.M.^
MMM ^^+..M.^.
.^^ .P@.MM.^.
^^...^+.M.^..
+++++++MM^^.^
..^^^+M^^^^
^.^^+M^..
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
You sense a lifeform nearby.
You follow Riq.
^^.MM+M.^
^..MM*+^.M.
^..MM**+^M.M.
.MMM ^^+..M.^
M.^^ .@+.MM.^
^^^...^+.M.^.
++++++++MM^^.
...^^^+M^^^
^^.^^+M^.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Riq Dakhira (Goblin)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Riq's head.
A Centaur (large) stands here.
Thecia the goblin reaver is lying here, mortally wounded.(Red Aura)
< 960h/960H 189v/192V Pos: standing >
You quickly scan the area.
A reddish colored squirrel who is not far off to your north.
Riq places Tiamat's poison tail stinger in the back of a Centaur, resulting in some strange noises and some blood.
< 960h/960H 189v/192V Pos: standing >
Riq's impressive pierce wounds a Centaur.
Riq's impressive pierce wounds a Centaur.
Riq's impressive pierce wounds a Centaur.
Riq's impressive pierce wounds a Centaur.
Riq's powerful pierce reached a Centaur's arm severing tendons and muscles.
Riq's pierce strikes a Centaur.
You begin to focus your will...
You snap into visibility.
< 960h/960H 192v/192V Pos: standing >
Riq dodges a Centaur's attack.
Riq dodges a Centaur's attack.
< 960h/960H 192v/192V Pos: standing >
A Centaur attempts to flee.
A Centaur trots west.
< 960h/960H 192v/192V Pos: standing >
You abort your mental image before it has become reality!
.^^.MM+M.
.^..MM*+^.M
.^..MM**+^M.M
..MMM ^^+..M.
MM.^^ @P+.MM.
.^^^...^+.M.^
+++++++++MM^^
....^^^+M^^
.^^.^^+M^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A Centaur (large) stands here.
< 960h/960H 190v/192V Pos: standing >
You begin to focus your will...
Riq's pierce strikes a Centaur.
< 960h/960H 190v/192V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
A Centaur slows to a halt.. Looking more like a painting of a fire than a real one.
You refocus your energies on the psychic nature of the spell.
You snap into visibility.
[Damage: 114 ]
< 960h/960H 190v/192V Pos: standing >
Riq's pierce strikes a Centaur.
Riq's impressive pierce strikes a Centaur.
Riq's impressive pierce strikes a Centaur.
Riq's impressive pierce strikes a Centaur.
Riq's impressive pierce strikes a Centaur.
Riq's powerful pierce strikes a Centaur very hard.
Riq's pierce strikes a Centaur.
You begin to focus your will...
You snap into visibility.
< 960h/960H 192v/192V Pos: standing >
You snap into visibility.
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
A Centaur starts to burn in odd directions.
You refocus your energies on the psychic nature of the spell.
You snap into visibility.
[Damage: 116 ]
< 960h/960H 192v/192V Pos: standing >
You begin to focus your will...
You snap into visibility.
< 960h/960H 192v/192V Pos: standing >
Riq's impressive pierce strikes a Centaur very hard.
Riq's powerful pierce enshrouds a Centaur in a mist of blood.
Riq's impressive pierce seriously wounds a Centaur.
Riq's pierce causes a Centaur to grimace in pain.
Riq's impressive pierce enshrouds a Centaur in a mist of blood.
Riq strikes viciously at a Centaur's wrist causing him to swing about madly.
Riq's impressive pierce grievously wounds a Centaur.
A Centaur is incapacitated and will slowly die, if not aided.
< 960h/960H 192v/192V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
You snap into visibility.
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
You refocus your energies on the psychic nature of the spell.
You snap into visibility.
[Damage: 8 ] A Centaur is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Ra by 13333333.
The smell of fresh blood enters your body, infusing you with power!