The death of [ 5 Mercenary] Digo (Dwarf)

in The Postal Center of Kimordril

from the perspective of [56 Thief] Riq Dakhira (Goblin)

<floating about head>a bright green ioun stone[239h 50m 3s]
<worn as a badge>    an ever-watching eye of health (glowing) (humming)
<worn on head>       a crown of burning flames of agility
<worn on eyes>       some destruction holo-gogs of damage (magic) (glowing) [81%]
<worn in ear>        a wad of spawn goo of agility (magic) (humming) [78%]
<worn in ear>        a brightly flaming earring of precision [75%]
<worn on face>       mask of the flayed mind of endurance (invis) (magic)
<worn around neck>   a necklace of dangling bones and relics of damage (magic) (humming) [81%]
<worn around neck>   the fangs of the balor of damage (magic)
<worn on body>       the platemail of the Nessus royal guard (invis) (magic) (glowing) (humming)
<worn about body>    a cloak of eternal fire [85%]
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist>   the mystical sash of the Netherworld of damage (magic) (glowing)
<worn on belt buckle>A swirling mass of black smoke and hot ash of endurance (magic) (humming)
<attached to belt>   a metal flask marked "word of recall" (glowing) [80%]
<attached to belt>   a potion of bubbling goo (magic) (glowing) [70%]
<worn on arms>       some blue dragonscale shoulder guards of health (magic)
<worn around wrist>  a bracelet of purple mist of endurance
<worn around wrist>  a steel wire of intelligence (magic) (glowing) [76%]
<worn on hands>      the sacred stone claws of Aan bearing the soul of Riq (magic)
<worn on finger>     the ring of the mind flayer of regeneration (magic) (glowing)
<worn on finger>     an obsidian circle of damage (magic)
<primary weapon>     Tiamat's poison tail stinger (magic)[239h 50m 3s]
<secondary weapon>   a green bladed dagger named 'Sepsis' of damage (magic) (humming)
<worn on legs>       some barbed leggings oozing slime of regeneration (magic) [84%]
<worn on feet>       the boots named "Death Incarnate" of precision [74%]

Obvious exits: -N -E -S -W

< 957h/957H 191v/211V Pos: standing >
   MMMMMMMMM    
  ^MMMMMMM^^^   
 ^^+++^MMMMMMM  
 ^^+^M^MMM^DMM  
 .^+^^.@^MMMMM  
 ^^+.^.^^.^MM^  
 .^+^^...^^^^^  
  .+..^^^.^.^   
   +^^^.M^^.    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 957h/957H 191v/211V Pos: standing >
   MMMMMMMMM    
  ^^MMMMMMM^^   
 ^^^+++^MMMMMM  
 .^^+^M^MMM^DM  
 ^.^+^^@^^MMMM  
 M^^+.^.^^.^MM  
 ^.^+^^...^^^^  
  ..+..^^^.^.   
   .+^^^.M^^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 957h/957H 190v/211V Pos: standing >
   MMMMMMMMM    
  ^^^MMMMMMM^   
 ^^^^+++^MMMMM  
 ..^^+^M^MMM^D  
 M^.^+^@.^^MMM  
 .M^^+.^.^^.^M  
 .^.^+^^...^^^  
  ...+..^^^.^   
   ..+^^^.M^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 957h/957H 190v/211V Pos: standing >
   ^MMMMMMMM    
  ^^^^MMMMMMM   
 ^^^^^+++^MMMM  
 ^..^^+^M^MMM^  
 .M^.^+@^.^^MM  
 ..M^^+.^.^^.^  
 M.^.^+^^...^^  
  ....+..^^^.   
   ...+^^^.M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 957h/957H 190v/211V Pos: standing >
   MMMMMMMMM    
  ^^MMMMMMMMM   
 .^^^^MMMMMMM^  
 ^^^^^+++^MMMM  
 ^..^^+@M^MMM^  
 .M^.^+^^.^^MM  
 ..M^^+.^.^^.^  
  .^.^+^^...^   
   ...+..^^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 957h/957H 189v/211V Pos: standing >
   MMMMMMMMM    
  MMMMMMMMMMM   
 ^^^MMMMMMMMMM  
 .^^^^MMMMMMM^  
 ^^^^^+@+^MMMM  
 ^..^^+^M^MMM^  
 .M^.^+^^.^^MM  
  .M^^+.^.^^.   
   ^.^+^^...    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 957h/957H 189v/211V Pos: standing >
   MMMMMMMMM    
  MMMMMMMMMMM   
 ^^MMMMMMMMMMM  
 ^^^^MMMMMMM^^  
 ^^^^++@^MMMMM  
 ..^^+^M^MMM^D  
 M^.^+^^.^^MMM  
  M^^+.^.^^.^   
   .^+^^...^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 957h/957H 190v/211V Pos: standing >

<map>
Zone: Kimordril.
Room: Slight Turn on a Cliffside Trail
</map>
Slight Turn on a Cliffside Trail
Obvious exits: -N -E -W

< 957h/957H 190v/211V Pos: standing >
You quickly scan the area.
You see nothing.

< 957h/957H 192v/211V Pos: standing >

<map>
Zone: Kimordril.
Room: Steep Trail on a Cliffside
</map>
Steep Trail on a Cliffside
Obvious exits: -E -W

< 957h/957H 192v/211V Pos: standing >

<map>
Zone: Kimordril.
Room: Steep Trail on a Cliffside
</map>
Steep Trail on a Cliffside
Obvious exits: -N -W

< 957h/957H 191v/211V Pos: standing >

<map>
Zone: Kimordril.
Room: Winding Trail on a Cliffside
</map>
Winding Trail on a Cliffside
Obvious exits: -E -S

< 957h/957H 190v/211V Pos: standing >

<map>
Zone: Kimordril.
Room: Winding Trail on a Cliffside
</map>
Winding Trail on a Cliffside
Obvious exits: -W

< 957h/957H 188v/211V Pos: standing >
You find a secret entrance!

< 957h/957H 195v/211V Pos: standing >
I see nothing suitable there.

< 957h/957H 211v/211V Pos: standing >
Ok.

< 957h/957H 211v/211V Pos: standing >

<map>
Zone: Kimordril.
Room: Edge of a Plateau
</map>
Edge of a Plateau
Obvious exits: -E -D

< 957h/957H 207v/211V Pos: standing >

<map>
Zone: Kimordril.
Room: On a Small Plateau
</map>
On a Small Plateau
Obvious exits: -E -S -W

< 957h/957H 205v/211V Pos: standing >

<map>
Zone: Kimordril.
Room: On a Small Plateau
</map>
On a Small Plateau
Obvious exits: -S -W

< 957h/957H 203v/211V Pos: standing >

<map>
Zone: Kimordril.
Room: Before the Gates of Kimordril
</map>
Before the Gates of Kimordril
Obvious exits: -N -E# -W

< 957h/957H 204v/211V Pos: standing >
The gates seems to be closed.

< 957h/957H 207v/211V Pos: standing >
Ok.

< 957h/957H 209v/211V Pos: standing >

< 957h/957H 211v/211V Pos: standing >

<map>
Zone: Kimordril.
Room: On a Small Plateau
</map>
On a Small Plateau
Obvious exits: -N -E -S

< 957h/957H 209v/211V Pos: standing >
That's absurd.

< 957h/957H 209v/211V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 957h/957H 209v/211V Pos: standing >

<map>
Zone: Kimordril.
Room: Before the Gates of Kimordril
</map>
Before the Gates of Kimordril
Obvious exits: -N -E -W

< 957h/957H 207v/211V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 957h/957H 207v/211V Pos: standing >

<map>
Zone: Kimordril.
Room: Inside the Gates of Kimordril
</map>

<map>
Zone: Kimordril.
Room: Inside the Gates of Kimordril
</map>
Inside the Gates of Kimordril
Obvious exits: -N -E# -S -W
An elite guard specialist of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)

< 957h/957H 208v/211V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 957h/957H 209v/211V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.

< 957h/957H 211v/211V Pos: standing >
Ok.

< 957h/957H 211v/211V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 957h/957H 211v/211V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 957h/957H 211v/211V Pos: standing >

<map>
Zone: Kimordril.
Room: Above an Enclosed Valley
</map>

<map>
Zone: Kimordril.
Room: Above an Enclosed Valley
</map>
Above an Enclosed Valley
Obvious exits: -W -D
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)

< 957h/957H 210v/211V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 957h/957H 210v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 957h/957H 210v/211V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 957h/957H 210v/211V Pos: standing >

<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
Obvious exits: -E -U
A dwarven merchant travels through here.(Gold Aura)

< 957h/957H 208v/211V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 957h/957H 208v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 957h/957H 209v/211V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 957h/957H 211v/211V Pos: standing >

<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
Obvious exits: -N# -E -W

< 957h/957H 209v/211V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 957h/957H 209v/211V Pos: standing >

<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
Obvious exits: -W -D
A large dog wanders around here, looking for food.
A huge rat scurries along here, whiskers wiggling.

< 957h/957H 207v/211V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 957h/957H 207v/211V Pos: standing >

<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
Obvious exits: -U -D

< 957h/957H 206v/211V Pos: standing >
A large dog enters from above.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 957h/957H 208v/211V Pos: standing >

		Score information for Riq

Level: 56   Race: Goblin   Class: Rogue / Thief Sex: Male
Hit points: 957(957)  Moves: 211(211)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
         Fireshielded
Frags:   +22.74   Deaths:   48
Disguised as: a human traveler (Good)
Detecting:      Illusions Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by:   Slow Poison
Enchantments:   Ultravision Farsee Fly Aware Haste Listen Sneaking Tower of Iron Will Lightfooted Sparkling GlobeOfDarkness
Combat Pulse:   12 Spell Pulse:  0.73 
Leaderboard Points: 3515 

Active Spells:
--------------
stone skin (4 minutes)
roar of heroes (4 minutes)
elephantstrength (47 minutes)
well-rested bonus (135 minutes)
detect invisibility (15 minutes)
vitality (9 minutes)
fly (40 minutes)


< 957h/957H 211v/211V Pos: standing >

<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
Obvious exits: -E -U

< 957h/957H 209v/211V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 957h/957H 209v/211V Pos: standing >
The sun rises over the northern horizon.
You quickly scan the area.
A large dog who is close by to your east.
A small pig who is a brief walk away to your east.
A large dog who is close by above you.
A huge rat who is not far off above you.

< 957h/957H 209v/211V Pos: standing >

<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
Obvious exits: -N# -E -S# -W
A large dog wanders around here, looking for food.

< 957h/957H 207v/211V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 957h/957H 207v/211V Pos: standing >
You quickly scan the area.
A small pig who is not far off to your east.
A patrolling guard who is in the distance to your east.
The Kimordril Quartermaster who is in the distance to your east.
The gully dwarf town crier who is in the distance to your east.

< 957h/957H 208v/211V Pos: standing >

<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
Obvious exits: -E -W

< 957h/957H 208v/211V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 957h/957H 209v/211V Pos: standing >
You quickly scan the area.
A small pig who is close by to your east.
A patrolling guard who is rather far off to your east.
The Kimordril Quartermaster who is rather far off to your east.
The gully dwarf town crier who is rather far off to your east.
A large dog who is in the distance to your east.
A large dog who is close by to your west.

< 957h/957H 211v/211V Pos: standing >

<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
Obvious exits: -N -E -W
A small pig wanders around here, searching for food.

< 957h/957H 209v/211V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 957h/957H 209v/211V Pos: standing >
You quickly scan the area.
A dwarven commoner who is close by to your north.
The Justice Clerk who is close by to your north.
The jailor who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A patrolling guard who is a brief walk away to your east.
The Kimordril Quartermaster who is a brief walk away to your east.
The gully dwarf town crier who is a brief walk away to your east.
A large dog who is rather far off to your east.
A large dog who is not far off to your west.

< 957h/957H 209v/211V Pos: standing >

<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
Obvious exits: -E -W

< 957h/957H 207v/211V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 957h/957H 207v/211V Pos: standing >
You quickly scan the area.
A patrolling guard who is not far off to your east.
The Kimordril Quartermaster who is not far off to your east.
The gully dwarf town crier who is not far off to your east.
A large dog who is a brief walk away to your east.
An elite guard who is in the distance to your east.
A small pig who is close by to your west.
A large dog who is a brief walk away to your west.

< 957h/957H 208v/211V Pos: standing >

<map>
Zone: Kimordril.
Room: West Side of the Guild Square
</map>
West Side of the Guild Square
Obvious exits: -N -E -S -W

< 957h/957H 208v/211V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 957h/957H 209v/211V Pos: standing >
You quickly scan the area.
A young male dwarf who is close by to your north.
A young female dwarf who is close by to your north.
A shopping commoner who is close by to your north.
An elite guard who is not far off to your north.
An old dwarf who is not far off to your north.
The Kimordril Quartermaster who is close by to your east.
The gully dwarf town crier who is close by to your east.
A patrolling guard who is not far off to your east.
A large dog who is not far off to your east.
An elite guard who is rather far off to your east.
A dwarven merchant who is close by to your south.
A gully dwarf who is close by to your south.
A large dog who is close by to your south.
A patrolling guard who is not far off to your south.
A gully dwarf who is not far off to your south.
Dorfgon who is not far off to your south.
A small pig who is not far off to your west.
A large dog who is rather far off to your west.

< 957h/957H 211v/211V Pos: standing >

<map>
Zone: Kimordril.
Room: Center of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: Center of the Guild Square
</map>
Center of the Guild Square
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
The Kimordril Quartermaster stands here.(Gold Aura)
A short gully dwarf shouts out the town news here.(Gold Aura)

< 957h/957H 210v/211V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 957h/957H 210v/211V Pos: standing >
You quickly scan the area.
A patrolling guard who is rather far off to your north.
A small pig who is in the distance to your north.
A patrolling guard who is close by to your east.
A large dog who is close by to your east.
An elite guard who is a brief walk away to your east.
An honor guard who is close by to your south.
An honor guard who is close by to your south.
General Kimordril who is close by to your south.
A large pony who is close by to your south.
A small pig who is a brief walk away to your west.

< 957h/957H 210v/211V Pos: standing >

<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>
East Side of the Guild Square
Obvious exits: -N -E -S -W
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)
A large dog wanders around here, looking for food.

< 957h/957H 209v/211V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 957h/957H 209v/211V Pos: standing >
You quickly scan the area.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A small pig who is rather far off to your west.

< 957h/957H 210v/211V Pos: standing >

<map>
Zone: Kimordril.
Room: Northeast Corner of the Guild Square
</map>
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W

< 957h/957H 210v/211V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 957h/957H 210v/211V Pos: standing >

<map>
Zone: Kimordril.
Room: The Mother Lode
</map>

<map>
Zone: Kimordril.
Room: The Mother Lode
</map>
The Mother Lode
Obvious exits: -E -S -U
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)A brutish bartender serves drinks to his patrons here.(Gold Aura)

< 957h/957H 209v/211V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 957h/957H 209v/211V Pos: standing >
You quickly scan the area.
A Dwarf who is close by to your east.
A dwarven postal clerk who is close by to your east.
A patrolling guard who is not far off to your south.
A large dog who is not far off to your south.
A huge rat who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.

< 957h/957H 210v/211V Pos: standing >

< 957h/957H 211v/211V Pos: standing >
Looks like an exit.
You extend your sights upward.
Reception Room
Obvious exits: -D
A huge rat scurries along here, whiskers wiggling.
An elite dwarven guard of Kimordril is here.(Gold Aura)
An elite dwarven guard of Kimordril is here.(Gold Aura)

< 957h/957H 211v/211V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 957h/957H 211v/211V Pos: standing >
A huge rat enters from above.

< 957h/957H 211v/211V Pos: standing >
You quickly scan the area.
A Dwarf who is close by to your east.
A dwarven postal clerk who is close by to your east.
A patrolling guard who is not far off to your south.
An elite guard who is close by above you.
An elite guard who is close by above you.

< 957h/957H 211v/211V Pos: standing >

<map>
Zone: Kimordril.
Room: The Postal Center of Kimordril
</map>

<map>
Zone: Kimordril.
Room: The Postal Center of Kimordril
</map>
The Postal Center of Kimordril
Obvious exits: -W
A Dwarf (medium) stands here. (Non-Fraggable)
A Dwarven postal clerk awaits the next shipment of mail.(Gold Aura)

< 957h/957H 210v/211V Pos: standing >
[Damage: 78 ] A Dwarf makes a strange sound as you place Tiamat's poison tail stinger in his back.
A Dwarf is dead! R.I.P.
You receive your share of experience.