<worn as a badge> the emblem of dexterity
<worn on head> a derroskin admiral's hat [poor]
<worn on eyes> a dreadveil visor [poor]
<worn in ear> an earring of congealed blood [poor]
<worn in ear> a dangling dematite earring [poor]
<worn on face> a mask of watery ice
<worn around neck> an amulet of creation [poor] (humming)
<worn around neck> a pendant of fire [poor]
<worn on body> the chameleon suit of transformation [superior]
<worn about body> a tight green cloak [83%]
<worn as quiver> the quiver of holding
<worn about waist> the woven entrails of an unfortunate soul
<worn on arms> some poisonous sleeves
<worn around wrist> a bracelet of purple mist [superior]
<worn around wrist> a bracelet of purple mist [superior]
<worn on hands> gauntlets of the shadow realms
<worn on finger> an obsidian circle
<worn on finger> an obsidian circle [poor]
<primary weapon> a tricksters dagger of deception and illusions
<secondary weapon> a wicked black dagger named 'Sanguine Blessing'
<worn on legs> some flexible leggings of hellfire (glowing)
<worn on feet> a pair of shadowseed stone boots
*^*..
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 531h/548H 59v/210V Pos: standing >
*****
^*@*^
M*^*.
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 531h/548H 57v/210V Pos: standing >
^****
M^@**
MM*^*
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
Some strange bracers have been dropped here.
This bloody crown of heads lies here. (glowing)
A royal robe of Bloodstone is lying here.
A glowing earring is on the ground here.
A mace is sticking up from the ground.
A large battle axe lies here on the ground.
The severed wings of a fallen angel lie here, reforged with razorsteel. (glowing)
The eye of the great queen mantis has been left here.
A longsword lies here. (humming)
A wooden heart, ripped from living wood.
A small insignia entirely made out of ice has been left here to melt. (glowing)
An ancient tribal mask lies here.
A fairly large blue dragon egg lies on the ground here.
a sliver of blackness lies here.
A githyanki sword is lying here, looking very valuable.
A copper helmet lays here.
A pair of adamantite gloves lie here, discarded.
A green longsword has been left here.
Some smooth silk leggings lay upon the ground.
A small brass token has been left here.
Black-pointed behemoth horns have been left here.
A dark runed hood has been left here. (glowing)
Some eyes of charming are lying here.
A wall of shifting color is here to the north. (Illusion)
A wall of shifting color is here to the west. (Illusion)
A wall of shifting color is here to the south. (Illusion)
The corpse of a Githzerai is lying here.
< 531h/548H 56v/210V Pos: standing >
The prismatic creation fades into nothing.
A prismatic wall crumbles to dust and blows away.
You walk through the wall.
*++**^
^+M+++
*+M*^*.*
M^******.
MMMM@***^..
MMMMMMM*^*..^
MMMMMM^^**..^
MMM^**.^
MMMM^**M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 457h/548H 54v/210V Pos: standing >
*M+*
M^@**
MM^**
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
A wall of shifting color is here to the east. (Illusion)
< 457h/548H 53v/210V Pos: standing >
You quickly scan the area.
You see nothing.
< 462h/548H 64v/210V Pos: standing >
M^**^*.^
*******.
*++**^**
^M+++++
*@+*^*.*
M^******.
MMMM^***^..
MMMMMM*^*..
MMMM^^**.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Tharnadian shield has been left here in the dirt.
a fragment of a soul lies here. (humming) (illuminating)
A small pile of coins lies here.
The corpse of a Gnome is lying here.
An elite highwayman stands here, protecting the roads of Tharnadia.(Gold Aura)
< 462h/548H 64v/210V Pos: standing >
You quickly scan the area.
You see nothing.
< 463h/548H 64v/210V Pos: standing >
*M+*
M^@**
MM^**
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
A wall of shifting color is here to the east. (Illusion)
< 463h/548H 65v/210V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 465h/548H 69v/210V Pos: standing >
You quickly scan the area.
You see nothing.
< 469h/548H 77v/210V Pos: standing >
You quickly scan the area.
You see nothing.
< 469h/548H 77v/210V Pos: standing >
You quickly scan the area.
You see nothing.
< 469h/548H 78v/210V Pos: standing >
You quickly scan the area.
You see nothing.
< 469h/548H 78v/210V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge> the emblem of dexterity
<worn on head> a derroskin admiral's hat [poor]
<worn on eyes> a dreadveil visor [poor]
<worn in ear> an earring of congealed blood [poor]
<worn in ear> a dangling dematite earring [poor]
<worn on face> a mask of watery ice
<worn around neck> an amulet of creation [poor] (humming)
<worn around neck> a pendant of fire [poor]
<worn on body> the chameleon suit of transformation [superior]
<worn about body> a tight green cloak [83%]
<worn on back>
<worn as quiver> the quiver of holding
<worn about waist> the woven entrails of an unfortunate soul
<worn on belt buckle>
<attached to belt>
<attached to belt>
<worn on arms> some poisonous sleeves
<worn around wrist> a bracelet of purple mist [superior]
<worn around wrist> a bracelet of purple mist [superior]
<worn on hands> gauntlets of the shadow realms
<worn on finger> an obsidian circle
<worn on finger> an obsidian circle [poor]
<primary weapon> a tricksters dagger of deception and illusions
<secondary weapon> a wicked black dagger named 'Sanguine Blessing'
<worn on legs> some flexible leggings of hellfire (glowing)
<worn on feet> a pair of shadowseed stone boots
< 470h/548H 80v/210V Pos: standing >
You stop using a tricksters dagger of deception and illusions.
< 472h/548H 84v/210V Pos: standing >
You are carrying: (13/14)
a tricksters dagger of deception and illusions
[11] a disguise kit
a large leather backpack
< 472h/548H 85v/210V Pos: standing >
You hold a disguise kit.
< 473h/548H 87v/210V Pos: standing >
You disguise yourself into a human.
< 476h/548H 93v/210V Pos: standing >
A black rift in space opens next to you, and Bhui, the reaper steps out of it grinning.
< 480h/548H 104v/210V Pos: standing >
Bhui, the reaper suddenly attacks YOU!
You snap into visibility.
Bhui, the reaper's punch strikes you.
< 467h/548H 122v/210V Pos: standing >
< T: Firot TP: sta TC: small wounds E: bhui sta EP: excellent >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Bhui, the reaper dodges your futile attack.
Bhui, the reaper dodges your futile attack.
Bhui, the reaper dodges your futile attack.
[Damage: 1 ] Your punch grazes Bhui, the reaper.
< 467h/548H 122v/210V Pos: standing >
< T: Firot TP: sta TC: small wounds E: bhui sta EP: excellent >
You dodge Bhui, the reaper's vicious attack.
You dodge Bhui, the reaper's vicious attack.
You dodge Bhui, the reaper's vicious attack.
You dodge Bhui, the reaper's vicious attack.
Bhui, the reaper starts casting an offensive spell.
Bhui, the reaper completes his spell...
Bhui, the reaper utters the words 'izoahuzz qaijudigguai bragh'
Bhui, the reaper's concussion blast rips into you, shattering your soul!
OUCH! That really did HURT!
< 367h/548H 122v/210V Pos: standing >
< T: Firot TP: sta TC: few wounds E: bhui sta EP: excellent >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 1 ] Your weak punch grazes Bhui, the reaper.
[Damage: 1 ] Your weak pierce grazes Bhui, the reaper.
[Damage: 1 ] Your weak punch grazes Bhui, the reaper.
Bhui, the reaper dodges your futile attack.
You wield a tricksters dagger of deception and illusions.
< 367h/548H 122v/210V Pos: standing >
< T: Firot TP: sta TC: few wounds E: bhui sta EP: excellent >
You attempt to flee...
*++**^
^+M+++
*++*^*.*
M^******.
MMMM@***^..
MMMMMMM*^*..^
MMMMMM^^**..^
MMM^**.^
MMMM^**M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
You flee southward!
< 367h/548H 115v/210V Pos: standing >
^M***
M^@**
MM*^*
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
Some strange bracers have been dropped here.
This bloody crown of heads lies here. (glowing)
A royal robe of Bloodstone is lying here.
A glowing earring is on the ground here.
A mace is sticking up from the ground.
A large battle axe lies here on the ground.
The severed wings of a fallen angel lie here, reforged with razorsteel. (glowing)
The eye of the great queen mantis has been left here.
A longsword lies here. (humming)
A wooden heart, ripped from living wood.
A small insignia entirely made out of ice has been left here to melt. (glowing)
An ancient tribal mask lies here.
A fairly large blue dragon egg lies on the ground here.
a sliver of blackness lies here.
A githyanki sword is lying here, looking very valuable.
A copper helmet lays here.
A pair of adamantite gloves lie here, discarded.
A green longsword has been left here.
Some smooth silk leggings lay upon the ground.
A small brass token has been left here.
Black-pointed behemoth horns have been left here.
A dark runed hood has been left here. (glowing)
Some eyes of charming are lying here.
A wall of shifting color is here to the north. (Illusion)
A wall of shifting color is here to the south. (Illusion)
The corpse of a Githzerai is lying here.
< 367h/548H 113v/210V Pos: standing >
M****
^*@*^
M*^*.
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 367h/548H 113v/210V Pos: standing >
+M*^*
M*@**
^***^
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
A wall of shifting color is here to the west. (Illusion)
< 368h/548H 112v/210V Pos: standing >
^++++
+M@^*
M****
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
A twisted ruby dagger is lying here. (humming) (illuminating)
A necklace of the finest sapphires lets off a dim glow. (glowing)
A great warhelmet rests here.
A wooden club lies upon the ground.
A nice dagger lay here on the floor.
A large two handed claymore has been left upon the gloomy ground.
A brass ring lies here discarded.
A polished steel war hammer is resting here.
a blackrock dagger rests here.
Some drums are left here.
< 368h/548H 111v/210V Pos: standing >
M^***..^M
M^**^*.^^.M
*******....
*++**^**.^
^+@++++++
*+M*^*.***
M^******...
MMM^***^..^
MMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 369h/548H 111v/210V Pos: standing >
MM^***..^
M^**^*.^^.
*******...
*++**^**.
^@++++++
*M+*^*.**
M^******..
MMMM^***^..
MMMM*^*..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The corpse of a Kobold is lying here.
< 370h/548H 112v/210V Pos: standing >
M^**^*.^^
*******..
*++**^**.
^+++++++
*M@*^*.**
M^******..
MMMM^***^..^
MMMMM*^*..^
MMM^^**..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A wall of shifting color is here to the south. (Illusion)
< 370h/548H 111v/210V Pos: standing >
M^**^*.^
*******.
*++**^**
^++++++
*@+*^*.*
M^******.
MMMM^***^..
MMMMMM*^*..
MMMM^^**.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Tharnadian shield has been left here in the dirt.
a fragment of a soul lies here. (humming) (illuminating)
A small pile of coins lies here.
The corpse of a Gnome is lying here.
An elite highwayman stands here, protecting the roads of Tharnadia.(Gold Aura)
< 371h/548H 111v/210V Pos: standing >
Outside the Southern City Gates
Two huge ironbound gates mark the southern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the west and east for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the south toward the plains beyond.
Obvious exits: -North -South
[2] A polished steel dagger lies here.
A padded chainmail coif, of fine admantite, has been left here.
Some leggings made of chainmail and vorhide, have been abandoned here.
A pair of blacksteel boots stand here.
A pair of vorhide armplates have been placed here.
A Tharnadian guard shield rests here.
A double-bladed battle axe lies on the ground here.
A small pile of coins lies here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
< 371h/548H 110v/210V Pos: standing >
Inside the Southern City Gates
Two huge ironbound gates guard the southern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Southern Wall leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the east and west.
Obvious exits: -East -South -West
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
< 371h/548H 110v/210V Pos: standing >
The Southern Keats Intersection
This enclosed intersection is where the southern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the southern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the western end of the southern gates.
Obvious exits: -North -East -South -Up
< 372h/548H 111v/210V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues north, while to the south it
intersects with the southern wall road.
Obvious exits: -North -South
The corpse of a slutty whore is lying here.
The corpse of a homeless child is lying here.
< 373h/548H 112v/210V Pos: standing >
You are carrying: (11/14)
[10] a disguise kit
a large leather backpack
< 374h/548H 114v/210V Pos: standing >
A large leather backpack contains:
a disguise kit
a cloak of glittering icicles
the living oceanic cloak (glowing)
a glowing ring of illithid parts (glowing)
a ring of the Neogi Lords (glowing)
a white tiger wolf paw
a globe of light (illuminating)
some polished chrome-coloured sunglasses
a double-bladed axe named 'Giantbane'
the pants with black and white legs
a red rose
boots of the panther
a well crafted spiked sword belt
Horns of a bantu devil studded with fingers
a dagger called 'Domination'
'Disemboweler', the dagger of sin [superior] (glowing)
an ancient elven symbol of wisdom (illuminating)
a squid's tentacle bone
the hands of the shadowsteel golem [superior]
a razor sharp seashell (glowing)
a fine enchanted tunic of drow chainmail (glowing)
the unicorn's saddle of smiting
some old wire-framed spectacles
a translucent crystal hemisphere [poor] (glowing) (illuminating)
some shoulder guards of black scales
the ace of spades
lengths of pure eldrich fire (glowing)
a royal githzeraian dagger (glowing)
the lost blade of the Astral Dancer, 'Ender' (glowing)
a poisoned fang
Purge, the demonic blade
a dangling necklace of ice shards
a huge adamantium mace named 'Mistweave'
a sharp ravasaur tooth
a long steel dagger
a glowing ruby earring
the amulet named "Flow" (humming)
[3] a sparkling large pike fish
some slime-covered aboleth skin (glowing)
some rune covered electrum sleeves
[16] a sparkling small clam
the sleeves of impskin
a necklace of vampiric power
a spiked adamantite bracer of Khildarak Strongstone
a pair of minotaur combat gloves
a string of gorged eyeballs
the troll fez of true clarity
sleeves of gold dragonskin
a pair of hollowed dragon's teeth
a mask of lost souls
a hydra-scale gorget
a blue moon charm (glowing)
a magical essence of Dexterity
the flaming dagger of the Council [poor] (glowing)
a studded dragonscale neckguard
a blood-stained stone quiver
a small pile of coins
[8] a set of lockpicks
[2] the opaque white potion of regeneration
[13] a large medicated bandage
< 375h/548H 117v/210V Pos: standing >
You get a large medicated bandage from a large leather backpack.
< 378h/548H 123v/210V Pos: standing >
You attempt to bandage yourself.
< 379h/548H 127v/210V Pos: standing >
You continue bandaging yourself.
< 426h/548H 133v/210V Pos: standing >
You continue bandaging yourself.
< 473h/548H 139v/210V Pos: standing >
You continue bandaging yourself.
< 479h/548H 145v/210V Pos: standing >
You quickly scan the area.
A large rat who is rather far off to your north.
A young cleric who is rather far off to your north.
A stray cat who is in the distance to your north.
< 482h/548H 152v/210V Pos: standing >
You continue bandaging yourself.
Your bandage won't do any more good now.
You are no longer being bandaged.
< 483h/548H 153v/210V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection north of
here, while a tight and murky alley leads off to the west. Keats street heads
off to the south.
Obvious exits: -North -South -West
< 484h/548H 154v/210V Pos: standing >
< 484h/548H 155v/210V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
A pair of troll-hide sleeves lies here.
A set of shadow leggings have been left here carelessly.
Coated in thick slime this totem has many animals and figures carved in it. (glowing)
< 485h/548H 155v/210V Pos: standing >
You quickly scan the area.
A young cleric who is close by to your north.
A large rat who is not far off to your north.
A stray cat who is a brief walk away to your north.
A human merchant who is not far off to your east.
A stray cat who is in the distance to your east.
A stray cat who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
< 485h/548H 156v/210V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West
A small wooden shield is lying on the ground.
A small ring with the symbol of a beholder has been left here.
A soft leather jacket has been discarded here.
A pair of blacksteel boots stand here.
A street sweeper's broom has been abandoned here.
A young cleric is standing here, smiling at you warmly.(Gold Aura)
< 485h/548H 156v/210V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A stray cat who is not far off to your north.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A stray cat who is not far off to your west.
A militia guard who is a brief walk away to your west.
A human merchant who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
A stray dog who is rather far off to your west.
A militia guard who is rather far off to your west.
The doctor who is in the distance to your west.
< 486h/548H 157v/210V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A crafting recipe lies here collecting dust.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
< 486h/548H 157v/210V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A young cleric who is close by to your east.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray cat who is close by to your west.
A militia guard who is not far off to your west.
A human merchant who is not far off to your west.
A militia guard who is not far off to your west.
A stray dog who is not far off to your west.
A stray dog who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 487h/548H 158v/210V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 487h/548H 158v/210V Pos: standing >
You quickly scan the area.
Jodnan who is not far off to your north.
A Human who is close by above you.
The mailman who is close by below you.
< 487h/548H 159v/210V Pos: standing >
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A small leather-bound book lies here.
A crafting recipe lies here collecting dust.
A moorwood horn has been left here. (humming)
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A large sign hangs from the front of the counter here.
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
< 492h/548H 168v/210V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 492h/548H 168v/210V Pos: standing >
You do not see that here.
< 496h/548H 177v/210V Pos: standing >
You see nothing special about him.
This Human is in excellent condition.
He's medium in size.
<worn on head> a whisper-thin helm
<worn on body> a set of loose fitting robes
<worn about body> a hard leather cloak
<worn about waist> a thin leather belt
<worn on arms> a set of loose fitting sleeves
<held as shield> a small round wooden shield
<worn on hands> a pair of brown leather gloves
<held> a small leather-bound book
<worn on legs> a set of loose fitting leggings
<worn on feet> some thin leather sandals
You attempt to peek at the inventory:
a small leather bag
< 497h/548H 179v/210V Pos: standing >
You shrug helplessly.
< 499h/548H 183v/210V Pos: standing >
You say 'hi!'
< 500h/548H 186v/210V Pos: standing >
Aren't we funny today...
< 501h/548H 188v/210V Pos: standing >
Aren't we funny today...
< 503h/548H 194v/210V Pos: standing >
Aren't we funny today...
< 505h/548H 197v/210V Pos: standing >
You snap into visibility.
[Damage: 32 ] A Human makes a strange sound as you place a tricksters dagger of deception and illusions in his back.
A Human is dead! R.I.P.