<worn as a badge> a ball of crackling energy [superior] (magic) (glowing) [83%]
<worn on head> a golden crown set with diamonds [poor] (invis) (magic) [87%]
<worn on eyes> a foggy visor [superior]
<worn in ear> a tiny orb of obsidian (magic) [87%]
<worn in ear> a wad of spawn goo [poor] (magic) (humming)
<worn on face> the mask of stone form (humming)
<worn around neck> some kharma mind beads [poor] (magic)
<worn around neck> a necklace of the Emissary [superior] (magic)
<worn on body> ringmail emblazoned with a mace and skull emblem [superior]
<worn about body> an ethereal symbiote of the inner planes of health (magic) (humming) [59%]
<worn on tail> a transparent sheen of slime
<worn about waist> the woven entrails of an unfortunate soul [poor] [19%]
<worn on belt buckle>a tome of wizardry
<attached to belt> a tome of wizardry
<attached to belt> a tome of wizardry
<worn on arms> some blue dragonscale shoulder guards of health (magic) [37%]
<worn around wrist> a bracelet of woven willow leaves [superior] (magic)
<worn around wrist> a bracelet of finger bones [superior]
<worn on hands> the gloves of warding (magic)
<worn on finger> a ring of the Neogi Lords [poor] (glowing)
<worn on finger> the ring of the mind flayer of endurance (magic) (glowing)
<primary weapon> a mithril dagger (magic)
<held> a gnomish explosive-launcher prototype [superior]
<worn on legs> some unicorn leggings
<worn on feet> a pair of clawed demon-hide moccasins [46%]
You start chanting...
< 943h/820H 212v/213V Pos: standing >
You complete your spell...
A small round wooden shield suddenly appears on the ground.
< 943h/820H 212v/213V Pos: standing >
You start chanting...
< 943h/820H 212v/213V Pos: standing >
You complete your spell...
A small round wooden shield suddenly appears on the ground.
< 943h/820H 212v/213V Pos: standing >
You feel your skin soften and return to normal.
Your heroic urges slowly fade away.
< 919h/796H 212v/213V Pos: standing >
Ok.
The vampire of a tharnadian thief-hunter gets a small round wooden shield.
< 919h/796H 213v/213V Pos: standing >
Ok.
The vampire of a tharnadian thief-hunter straps a small round wooden shield to its arm.
The vampire of Gellker straps a shield of negative energy to its arm.
< 918h/796H 213v/213V Pos: standing >
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.
< 918h/796H 213v/213V Pos: standing >
Score information for Zloin
Level: 56 Race: Kobold Class: Necromancer / Reaper Sex: Male
Hit points: 947(825) Moves: 213(213)
Coins carried: 12 platinum 172 gold 0 silver 0 copper
Compression ratio: 81%
Status: Standing.
Frags: +5.39 Deaths: 100
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Cold Lightning Living
Protected by: Slow Poison
Enchantments: Ultravision Farsee Fly Haste Sneaking Tower of Iron Will
Combat Pulse: 14 Spell Pulse: 0.70
Leaderboard Points: 1685
Active Spells:
--------------
roar of heroes (5 minutes)
well-rested bonus (116 minutes)
detect invisibility (42 minutes)
vitality (1 minute)
< 947h/825H 213v/213V Pos: standing >
You do not see or have the bp.
< 947h/825H 213v/213V Pos: standing >
You are carrying: (3/12)
an elven bag of Rare Duris equipment (magic) (glowing)
a rugged adventurers satchel (magic)
two marbled coiling serpents [poor] (magic)
< 947h/825H 213v/213V Pos: standing >
You do not see or have the atchel.
< 947h/825H 213v/213V Pos: standing >
As you open the bag, a magical mist explodes covering everything!
When at last it clears the bag is gone, and all that remains is the helm of light!
< 946h/825H 213v/213V Pos: standing >
You drop the helm of light.
< 946h/825H 213v/213V Pos: standing >
You get a fiery red potion from a rugged adventurers satchel.
< 946h/825H 213v/213V Pos: standing >
A Gnome enters from elsewhere.
< 946h/825H 213v/213V Pos: standing >
A Gnome leaves south.
< 945h/825H 213v/213V Pos: standing >
Ok.
< 945h/825H 213v/213V Pos: standing >
Outside the Southern City Gates
Obvious exits: -North -South
A strange helm glowing with a bright light has been dropped here. (illuminating)
A small round shield has been dropped here.
[2] A polished steel dagger lies here.
A padded chainmail coif, of fine admantite, has been left here.
Some leggings made of chainmail and vorhide, have been abandoned here.
A pair of blacksteel boots stand here.
A pair of vorhide armplates have been placed here.
A Tharnadian guard shield rests here.
A double-bladed battle axe lies on the ground here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
*The vampire of a tharnadian thief-hunter stands here. (minion) (Red Aura)
*The vampire of Gellker stands here. (minion) (Red Aura)
< 945h/825H 213v/213V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
A Gnome (small) stands here.(Gold Aura)
The vampire of Gellker enters from the north.
The vampire of a tharnadian thief-hunter enters from the north.
< 945h/825H 212v/213V Pos: standing >
A Gnome leaves south.
Ok.
< 945h/825H 212v/213V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
This area seems to be devoid of magic!
Obvious exits: -North -East
A Gnome (small) stands here.(Gold Aura)
The vampire of Gellker enters from the north.
The vampire of a tharnadian thief-hunter enters from the north.
< 945h/825H 210v/213V Pos: standing >
Alas, you cannot go that way. . . .
< 945h/825H 210v/213V Pos: standing >
A Gnome leaves east.
Ok.
< 945h/825H 211v/213V Pos: standing >
You feel your skin harden to stone.
< 945h/825H 213v/213V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -North -East
*The vampire of a tharnadian thief-hunter stands here. (minion) (Red Aura)
*The vampire of Gellker stands here. (minion) (Red Aura)
< 945h/825H 213v/213V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
This area seems to be devoid of magic!
Obvious exits: -South -West
The vampire of Gellker enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
The vampire of a tharnadian thief-hunter enters from the west.
< 945h/825H 211v/213V Pos: standing >
Alas, you cannot go that way. . . .
< 945h/825H 211v/213V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
This area seems to be devoid of magic!
Obvious exits: -North -South
The vampire of Gellker enters from the north.
The vampire of a tharnadian thief-hunter enters from the north.
< 945h/825H 209v/213V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
Obvious exits: -North -West
The vampire of Gellker enters from the north.
The vampire of a tharnadian thief-hunter enters from the north.
< 945h/825H 207v/213V Pos: standing >
Alas, you cannot go that way. . . .
< 945h/825H 208v/213V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
This area seems to be devoid of magic!
Obvious exits: -East -South
The vampire of Gellker enters from the east.
The vampire of a tharnadian thief-hunter enters from the east.
< 945h/825H 208v/213V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
Obvious exits: -North -South
Militia forces muster to bolster the town's defenses against the invaders!!!
The vampire of Gellker enters from the north.
The vampire of a tharnadian thief-hunter enters from the north.
< 945h/825H 207v/213V Pos: standing >
Alas, you cannot go that way. . . .
< 945h/825H 209v/213V Pos: standing >
*******
*++**^*
^++++M
*@+*^*.
M^******
MMMM^***^.
MMMMM*^*.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Tharnadian shield has been left here in the dirt.
a fragment of a soul lies here. (humming) (illuminating)
The vampire of Gellker enters from elsewhere.
The vampire of a tharnadian thief-hunter enters from elsewhere.
< 945h/825H 208v/213V Pos: standing >
*M+*
M^@**
MM^**
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
A Gnome (small) stands here.(Gold Aura)
The vampire of Gellker enters from the north.
The vampire of a tharnadian thief-hunter enters from the north.
< 944h/825H 209v/213V Pos: standing >
*++*^
^P@**
M^***
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
The vampire of Gellker enters from the west.
The vampire of a tharnadian thief-hunter enters from the west.
< 944h/825H 210v/213V Pos: standing >
Ok.
< 944h/825H 211v/213V Pos: standing >
P++*
M^@M*
MM^**
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
The vampire of Gellker enters from the east.
The vampire of a tharnadian thief-hunter enters from the east.
< 944h/825H 211v/213V Pos: standing >
Ok.
< 944h/825H 211v/213V Pos: standing >
*++**
^+M++
*++*^*
M@*****
MMMM^***^
MMMMMMM*^*.
MMMMM^^**
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
The vampire of Gellker enters from the east.
The vampire of a tharnadian thief-hunter enters from the east.
< 944h/825H 209v/213V Pos: standing >
^+
@P+
MM**
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
The vampire of Gellker enters from the south.
The vampire of a tharnadian thief-hunter enters from the south.
< 944h/825H 207v/213V Pos: standing >
Ok.
< 944h/825H 208v/213V Pos: standing >
*******
*++**^*
^M++++
*@+*^*.
M^******
MMMM^***^.
MMMMM*^*.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Tharnadian shield has been left here in the dirt.
a fragment of a soul lies here. (humming) (illuminating)
The vampire of Gellker enters from the west.
The vampire of a tharnadian thief-hunter enters from the west.
< 944h/825H 211v/213V Pos: standing >
Ok.
< 944h/825H 211v/213V Pos: standing >
A Gnome enters from the east.
< 944h/825H 211v/213V Pos: standing >
A Gnome leaves west.
Outside the Southern City Gates
Two huge ironbound gates mark the southern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the west and east for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the south toward the plains beyond.
Obvious exits: -North -South
A strange helm glowing with a bright light has been dropped here. (illuminating)
A small round shield has been dropped here.
[2] A polished steel dagger lies here.
A padded chainmail coif, of fine admantite, has been left here.
Some leggings made of chainmail and vorhide, have been abandoned here.
A pair of blacksteel boots stand here.
A pair of vorhide armplates have been placed here.
A Tharnadian guard shield rests here.
A double-bladed battle axe lies on the ground here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
The vampire of Gellker enters from elsewhere.
The vampire of a tharnadian thief-hunter enters from elsewhere.
< 944h/825H 210v/213V Pos: standing >
Ok.
< 944h/825H 210v/213V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The vampire of Gellker enters from the north.
The vampire of a tharnadian thief-hunter enters from the north.
< 944h/825H 212v/213V Pos: standing >
Ok.
< 944h/825H 212v/213V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
This area seems to be devoid of magic!
Obvious exits: -North -East
The vampire of Gellker enters from the north.
The vampire of a tharnadian thief-hunter enters from the north.
Alarm bells sound, signalling an invasion!
< 943h/825H 210v/213V Pos: standing >
Alas, you cannot go that way. . . .
< 943h/825H 210v/213V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
This area seems to be devoid of magic!
Obvious exits: -South -West
The vampire of Gellker enters from the west.
The vampire of a tharnadian thief-hunter enters from the west.
< 943h/825H 209v/213V Pos: standing >
Alas, you cannot go that way. . . .
< 943h/825H 211v/213V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
This area seems to be devoid of magic!
Obvious exits: -North -South
The vampire of Gellker enters from the north.
The vampire of a tharnadian thief-hunter enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 943h/825H 210v/213V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
Obvious exits: -North -West
The vampire of Gellker enters from the north.
The vampire of a tharnadian thief-hunter enters from the north.
< 943h/825H 210v/213V Pos: standing >
Alas, you cannot go that way. . . .
< 943h/825H 213v/213V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
This area seems to be devoid of magic!
Obvious exits: -East -South
The vampire of Gellker enters from the east.
The vampire of a tharnadian thief-hunter enters from the east.
< 943h/825H 211v/213V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
Obvious exits: -North -South
The vampire of Gellker enters from the north.
The vampire of a tharnadian thief-hunter enters from the north.
< 943h/825H 209v/213V Pos: standing >
*******
*++**^*
^M++++
*@+*^*.
M^******
MMMM^***^.
MMMMM*^*.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Tharnadian shield has been left here in the dirt.
a fragment of a soul lies here. (humming) (illuminating)
A Gnome (small) stands here.(Gold Aura)
The vampire of Gellker enters from elsewhere.
The vampire of a tharnadian thief-hunter enters from elsewhere.
< 943h/825H 207v/213V Pos: standing >
*P+*
M^@**
MM^**
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
The vampire of Gellker enters from the north.
The vampire of a tharnadian thief-hunter enters from the north.
< 943h/825H 207v/213V Pos: standing >
*P+*^
^M@**
M^***
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
The vampire of Gellker enters from the west.
The vampire of a tharnadian thief-hunter enters from the west.
< 943h/825H 207v/213V Pos: standing >
*******.
*++**^**
^++++++
*P@*^*.*
M^******.
MMMM^***^..
MMMM*^*..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Tharnadian highway marshall protects the roads.(Gold Aura)
The vampire of Gellker enters from the south.
The vampire of a tharnadian thief-hunter enters from the south.
< 943h/825H 208v/213V Pos: standing >
*******
*++**^*
^+++++
*@M*^*.
M^******
MMMM^***^.
MMMMM*^*.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Tharnadian shield has been left here in the dirt.
a fragment of a soul lies here. (humming) (illuminating)
A Gnome (small) stands here.(Gold Aura)
The vampire of Gellker enters from the east.
The vampire of a tharnadian thief-hunter enters from the east.
< 943h/825H 208v/213V Pos: standing >
Ok.
The vampire of a tharnadian thief-hunter snaps into visibility.
[Damage: 2 ] A Gnome is knocked to the ground by the vampire of a tharnadian thief-hunter's mighty bash!
The vampire of Gellker snaps into visibility.
A Gnome avoids being bashed by the vampire of Gellker, who loses its balance and falls.
< 943h/825H 210v/213V Pos: standing >
The vampire of a tharnadian thief-hunter blocks a Gnome's lunge at it.
[Damage: 7 ] The vampire of a tharnadian thief-hunter's fine punch wounds a Gnome.
[Damage: 6 ] The vampire of a tharnadian thief-hunter's decent punch wounds a Gnome.
< 943h/825H 211v/213V Pos: standing >
A tharnadian highway marshall enters from the east.
< 943h/825H 213v/213V Pos: standing >
A tharnadian highway marshall suddenly attacks YOU!
A tharnadian highway marshall's weak punch grazes you.
A tharnadian highway marshall's attack glances off of your stone hide!
A tharnadian highway marshall's feeble punch grazes you.
< 938h/825H 213v/213V Pos: standing >
< T: Zloin TP: sta TC:excellent E: tharnadian sta EP: excellent >
A tharnadian highway marshall shouts 'Guards! Come destroy this trash which threatens our road!'
< 938h/825H 213v/213V Pos: standing >
< T: Zloin TP: sta TC:excellent E: tharnadian sta EP: excellent >
The vampire of a tharnadian thief-hunter dodges a Gnome's attack.
[Damage: 9 ] The vampire of a tharnadian thief-hunter's fine punch wounds a Gnome.
[Damage: 6 ] The vampire of a tharnadian thief-hunter's punch wounds a Gnome.
[Damage: 8 ] The vampire of a tharnadian thief-hunter's fine punch wounds a Gnome.
You start chanting...
< 937h/825H 213v/213V Pos: standing >
< T: Zloin TP: sta TC:excellent E: tharnadian sta EP: excellent >
A tharnadian highway marshall's weak punch grazes you.
You dodge a tharnadian highway marshall's vicious attack.
A tharnadian highway marshall misses you.
A tharnadian highway marshall's kick hits you in your side.
< 933h/825H 213v/213V Pos: standing >
< T: Zloin TP: sta TC:excellent E: tharnadian sta EP: excellent >
You complete your spell...
[Damage: 123 ] You drain a Gnome of some of his energy.
< 957h/825H 224v/213V Pos: standing >
< T: Zloin TP: sta TC:excellent E: tharnadian sta EP: excellent >
You start chanting...
< 957h/825H 224v/213V Pos: standing >
< T: Zloin TP: sta TC:excellent E: tharnadian sta EP: excellent >
Casting: energy drain
< 957h/825H 224v/213V Pos: standing >
< T: Zloin TP: sta TC:excellent E: tharnadian sta EP: excellent >
You complete your spell...
[Damage: 117 ] You drain a Gnome of some of his energy.
A tharnadian highway marshall dodges your futile attack.
You miss a tharnadian highway marshall.
The vampire of a tharnadian thief-hunter blocks a Gnome's lunge at it.
[Damage: 15 ] The vampire of a tharnadian thief-hunter's impressive punch seriously wounds a Gnome.
[Damage: 8 ] The vampire of a tharnadian thief-hunter's fine punch strikes a Gnome very hard.
[Damage: 8 ] The vampire of a tharnadian thief-hunter's fine punch strikes a Gnome very hard.
< 957h/825H 232v/213V Pos: standing >
< T: Zloin TP: sta TC:excellent E: tharnadian sta EP: excellent >
A Gnome clambers to his feet.
< 957h/825H 232v/213V Pos: standing >
< T: Zloin TP: sta TC:excellent E: tharnadian sta EP: excellent >
The vampire of Gellker clambers to its feet.
A Gnome says 'my styff'
< 956h/825H 232v/213V Pos: standing >
< T: Zloin TP: sta TC:excellent E: tharnadian sta EP: excellent >
You dodge a tharnadian highway marshall's vicious attack.
A tharnadian highway marshall misses you.
A tharnadian highway marshall's fine punch wounds you.
A Gnome says 'my styff'
You start chanting...
< 940h/825H 232v/213V Pos: standing >
< T: Zloin TP: sta TC:excellent E: tharnadian sta EP: excellent >
A Gnome attempts to flee.
A Gnome leaves south.
< 940h/825H 232v/213V Pos: standing >
< T: Zloin TP: sta TC:excellent E: tharnadian sta EP: excellent >
You abort your spell before it's done!
< 940h/825H 232v/213V Pos: standing >
< T: Zloin TP: sta TC:excellent E: tharnadian sta EP: excellent >
Ok.
< 940h/825H 232v/213V Pos: standing >
< T: Zloin TP: sta TC:excellent E: tharnadian sta EP: excellent >
You score a CRITICAL HIT!!!!!
[Damage: 4 ] Your pierce grazes a tharnadian highway marshall.
You miss a tharnadian highway marshall.
You attempt to flee...
*******.
*++**^**
^++M+++
*M@*^*.*
M^******.
MMMM^***^..
MMMM*^*..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The vampire of Gellker enters from the west.
The vampire of a tharnadian thief-hunter enters from the west.
You flee eastward!
< 940h/825H 207v/213V Pos: standing >
A tharnadian highway marshall enters from the west.
*******
*++**^*
^+M+++
*@M*^*.
M^******
MMMM^***^.
MMMMM*^*.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Tharnadian shield has been left here in the dirt.
a fragment of a soul lies here. (humming) (illuminating)
The vampire of Gellker enters from the east.
The vampire of a tharnadian thief-hunter enters from the east.
< 940h/825H 209v/213V Pos: standing >
*MM*
M^@**
MM^**
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
A Gnome (small) stands here.(Gold Aura)
The vampire of Gellker enters from the north.
The vampire of a tharnadian thief-hunter enters from the north.
< 940h/825H 209v/213V Pos: standing >
^+M++
*+M*^*.
M^******
MMMM@***^.
MMMMMM*^*..
MMMMM^^**..
MMM^**.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
The vampire of Gellker enters from the north.
The vampire of a tharnadian thief-hunter enters from the north.
< 940h/825H 209v/213V Pos: standing >
*+M*
M^@**
MMM**
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
A Gnome (small) stands here.(Gold Aura)
The vampire of Gellker enters from the south.
The vampire of a tharnadian thief-hunter enters from the south.
< 940h/825H 210v/213V Pos: standing >
Ok.
[Damage: 2 ] A Gnome is knocked to the ground by the vampire of a tharnadian thief-hunter's mighty bash!
A Gnome avoids being bashed by the vampire of Gellker, who loses its balance and falls.
< 940h/825H 211v/213V Pos: standing >
The vampire of a tharnadian thief-hunter blocks a Gnome's lunge at it.
[Damage: 8 ] The vampire of a tharnadian thief-hunter's punch seriously wounds a Gnome.
[Damage: 6 ] The vampire of a tharnadian thief-hunter's decent punch strikes a Gnome very hard.
[Damage: 7 ] The vampire of a tharnadian thief-hunter's fine punch seriously wounds a Gnome.
< 939h/825H 213v/213V Pos: standing >
You start chanting...
< 939h/825H 213v/213V Pos: standing >
You complete your spell...
[Damage: 29 ] Your concussion blast rips into a Gnome, shattering his soul!
A Gnome is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Gnome(s) for boon # 111.
You receive an elven bag of Rare Duris equipment! :)
Experience(KILL): Zloin by 13333333.
The smell of fresh blood enters your body, infusing you with power!