The death of [56 Pyrokinetic] Qupsi (Githzerai)

in A Smooth Pathway

from the perspective of [56 Pyrokinetic] Qupsi (Githzerai)

<worn on eyes>       the monocle of damnation (glowing)
<worn on face>       a kraken scale mask
<worn around neck>   a serpentine medallion (glowing)
<worn about body>    a red and white striped bodycloak
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     a jagged stone shard

The Market
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of an elven woman is lying here.
A young member of the city guard strolls by here.
A young member of the city guard strolls by here.

< 445h/445H 77v/172V Pos: standing >
You quickly scan the area.
A retired sailor who is rather far off to your north.
A gloomy looking human who is close by to your east.

< 445h/445H 77v/172V Pos: standing >
The Massive Gates Before The City of Torrhan
Obvious exits: -N -S

< 445h/445H 80v/172V Pos: standing >
You quickly scan the area.
A young guard who is close by to your north.
A young guard who is close by to your north.
A retired sailor who is in the distance to your north.

< 445h/445H 81v/172V Pos: standing >
You quickly scan the area.
A young guard who is close by to your north.
A young guard who is close by to your north.
A retired sailor who is in the distance to your north.

< 445h/445H 82v/172V Pos: standing >
The Market
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of an elven woman is lying here.
A young member of the city guard strolls by here.
A young member of the city guard strolls by here.
There are residual brain waves in the area.
There are residual brain waves in the area.

< 445h/445H 82v/172V Pos: standing >
The Market Square
Obvious exits: -N -E -S -W
A long trident has been pitched here.
Fresh blood covers everything in the area.
The corpse of a young girl is lying here.
A huge finely crafted fountain stands here.

< 445h/445H 82v/172V Pos: standing >
You quickly scan the area.
A retired sailor who is a brief walk away to your north.
A retired sailor who is in the distance to your north.
A retired sailor who is in the distance to your north.
A young guard who is not far off to your east.
A retired sailor who is rather far off to your east.
A young guard who is close by to your south.
A young guard who is close by to your south.

< 445h/445H 83v/172V Pos: standing >
You quickly scan the area.
A retired sailor who is a brief walk away to your north.
A retired sailor who is in the distance to your north.
A retired sailor who is in the distance to your north.
A young guard who is not far off to your east.
A retired sailor who is rather far off to your east.
A young guard who is close by to your south.
A young guard who is close by to your south.

< 445h/445H 83v/172V Pos: standing >
The Market
Obvious exits: -N -E -S -W

< 445h/445H 83v/172V Pos: standing >
You quickly scan the area.
A retired sailor who is not far off to your north.
A retired sailor who is rather far off to your north.
A retired sailor who is rather far off to your north.
A retired sailor who is in the distance to your north.
A young guard who is close by to your east.
An elven woman who is close by to your east.
A smiling halfling who is close by to your east.
A young guard who is not far off to your south.
A young guard who is not far off to your south.
An elven woman who is close by to your west.
A dwarven merchant who is close by to your west.

< 445h/445H 83v/172V Pos: standing >
You quickly scan the area.
A retired sailor who is not far off to your north.
A retired sailor who is rather far off to your north.
A retired sailor who is rather far off to your north.
A retired sailor who is in the distance to your north.
A young guard who is close by to your east.
An elven woman who is close by to your east.
A smiling halfling who is close by to your east.
A young guard who is not far off to your south.
A young guard who is not far off to your south.
An elven woman who is close by to your west.
A dwarven merchant who is close by to your west.

< 445h/445H 84v/172V Pos: standing >
Talerenn Way
Obvious exits: -N -E -S

< 445h/445H 84v/172V Pos: standing >
You quickly scan the area.
A retired sailor who is close by to your north.
A retired sailor who is a brief walk away to your north.
A retired sailor who is a brief walk away to your north.
A retired sailor who is rather far off to your north.
An elven woman who is in the distance to your north.
An elven woman who is close by to your east.
An elite guard who is close by to your east.
Riralin, the innkeeper who is close by to your east.
A young guard who is a brief walk away to your south.
A young guard who is a brief walk away to your south.

< 445h/445H 85v/172V Pos: standing >
You quickly scan the area.
A retired sailor who is close by to your north.
A retired sailor who is a brief walk away to your north.
A retired sailor who is a brief walk away to your north.
A retired sailor who is rather far off to your north.
An elven woman who is in the distance to your north.
An elven woman who is close by to your east.
An elite guard who is close by to your east.
Riralin, the innkeeper who is close by to your east.
A young guard who is a brief walk away to your south.
A young guard who is a brief walk away to your south.

< 445h/445H 85v/172V Pos: standing >
Talerenn Way
Obvious exits: -N -S
An old sailor looks uneasy on land here.

< 445h/445H 85v/172V Pos: standing >
You quickly scan the area.
A retired sailor who is not far off to your north.
A retired sailor who is not far off to your north.
A retired sailor who is a brief walk away to your north.
An elven woman who is rather far off to your north.
A young girl who is in the distance to your north.
A young guard who is rather far off to your south.
A young guard who is rather far off to your south.

< 445h/445H 86v/172V Pos: standing >
You quickly scan the area.
A retired sailor who is not far off to your north.
A retired sailor who is not far off to your north.
A retired sailor who is a brief walk away to your north.
An elven woman who is rather far off to your north.
A young girl who is in the distance to your north.
A young guard who is rather far off to your south.
A young guard who is rather far off to your south.

< 445h/445H 86v/172V Pos: standing >
Talerenn and Chipane Intersection
Obvious exits: -N -E -S -W

< 445h/445H 86v/172V Pos: standing >
You quickly scan the area.
A retired sailor who is close by to your north.
A retired sailor who is close by to your north.
A retired sailor who is not far off to your north.
An elven woman who is a brief walk away to your north.
A young girl who is rather far off to your north.
A tall psychomia treant who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A retired sailor who is close by to your south.
A young guard who is in the distance to your south.
A young guard who is in the distance to your south.
A crazy man who is not far off to your west.

< 445h/445H 87v/172V Pos: standing >
You quickly scan the area.
A retired sailor who is close by to your north.
A retired sailor who is close by to your north.
A retired sailor who is not far off to your north.
An elven woman who is a brief walk away to your north.
A young girl who is rather far off to your north.
A tall psychomia treant who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A retired sailor who is close by to your south.
A young guard who is in the distance to your south.
A young guard who is in the distance to your south.
A crazy man who is not far off to your west.

< 445h/445H 88v/172V Pos: standing >
Talerenn Way
Obvious exits: -N -S
An old sailor looks uneasy on land here.
An old sailor looks uneasy on land here.

< 445h/445H 88v/172V Pos: standing >
You quickly scan the area.
A retired sailor who is close by to your north.
An elven woman who is not far off to your north.
A young girl who is a brief walk away to your north.
A tall psychomia treant who is rather far off to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A retired sailor who is not far off to your south.

< 445h/445H 89v/172V Pos: standing >
You quickly scan the area.
A retired sailor who is close by to your north.
An elven woman who is not far off to your north.
A young girl who is a brief walk away to your north.
A tall psychomia treant who is rather far off to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A retired sailor who is not far off to your south.

< 445h/445H 90v/172V Pos: standing >
Talerenn Way
Obvious exits: -N -E# -S
An old sailor looks uneasy on land here.

< 445h/445H 90v/172V Pos: standing >
You quickly scan the area.
An elven woman who is close by to your north.
A young girl who is not far off to your north.
A tall psychomia treant who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
Thurdorf who is close by to your east.
A retired sailor who is close by to your south.
A retired sailor who is close by to your south.
A retired sailor who is a brief walk away to your south.

< 445h/445H 90v/172V Pos: standing >
You quickly scan the area.
An elven woman who is close by to your north.
A young girl who is not far off to your north.
A tall psychomia treant who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
Thurdorf who is close by to your east.
A retired sailor who is close by to your south.
A retired sailor who is close by to your south.
A retired sailor who is a brief walk away to your south.

< 445h/445H 91v/172V Pos: standing >
Talerenn Way
Obvious exits: -N -S
An elven woman shops around town here.(Gold Aura)

< 445h/445H 91v/172V Pos: standing >
You quickly scan the area.
A young girl who is close by to your north.
A tall psychomia treant who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A retired sailor who is close by to your south.
A retired sailor who is not far off to your south.
A retired sailor who is not far off to your south.
A retired sailor who is rather far off to your south.

< 445h/445H 92v/172V Pos: standing >
Talerenn Way
Obvious exits: -N -E# -S -W#
A young girl runs around here carelessly.

< 445h/445H 92v/172V Pos: standing >
You quickly scan the area.
A tall psychomia treant who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A guardian enchantress who is in the distance to your north.
A city guard who is close by to your east.
A city guard who is close by to your east.
An elven woman who is close by to your south.
A retired sailor who is not far off to your south.
A retired sailor who is a brief walk away to your south.
A retired sailor who is a brief walk away to your south.
A retired sailor who is in the distance to your south.
A city guard who is close by to your west.
A city guard who is close by to your west.

< 445h/445H 93v/172V Pos: standing >
You quickly scan the area.
A tall psychomia treant who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A guardian enchantress who is in the distance to your north.
A city guard who is close by to your east.
A city guard who is close by to your east.
An elven woman who is close by to your south.
A retired sailor who is not far off to your south.
A retired sailor who is a brief walk away to your south.
A retired sailor who is a brief walk away to your south.
A retired sailor who is in the distance to your south.
A city guard who is close by to your west.
A city guard who is close by to your west.

< 445h/445H 93v/172V Pos: standing >
Before The Palace Gates
Obvious exits: -N# -S
A tall psychomia treant ambles around the forest.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.

< 445h/445H 93v/172V Pos: standing >
You quickly scan the area.
A guardian enchantress who is rather far off to your north.
A patrolling guard who is in the distance to your north.
A young girl who is close by to your south.
An elven woman who is not far off to your south.
A retired sailor who is a brief walk away to your south.
A retired sailor who is rather far off to your south.
A retired sailor who is rather far off to your south.

< 445h/445H 94v/172V Pos: standing >
You quickly scan the area.
A guardian enchantress who is rather far off to your north.
A patrolling guard who is in the distance to your north.
A young girl who is close by to your south.
An elven woman who is not far off to your south.
A retired sailor who is a brief walk away to your south.
A retired sailor who is rather far off to your south.
A retired sailor who is rather far off to your south.

< 445h/445H 95v/172V Pos: standing >
Talerenn Way
Obvious exits: -N -E# -S -W#
A young girl runs around here carelessly.

< 445h/445H 99v/172V Pos: standing >
Talerenn Way
Obvious exits: -N -S
An elven woman shops around town here.(Gold Aura)

< 445h/445H 99v/172V Pos: standing >
Talerenn Way
Obvious exits: -N -E# -S
An old sailor looks uneasy on land here.

< 445h/445H 98v/172V Pos: standing >
Talerenn Way
Obvious exits: -N -E# -S
An old sailor looks uneasy on land here.
There are residual brain waves in the area.

< 445h/445H 113v/172V Pos: standing >
Bard - Last Edited: 2015-01-24 22:36:21 by ashyel
=================================================
Blessed with the talent of music, Bards can, with practice, play any instrument.  These instruments can invoke magical tunes and songs that act as spells, aiding a party during their adventures.  Bards are a thief/mage/warrior hybrid by nature, and possess some of the advantages of all of those classes. They are true "Jacks of all Trades" which means they have many skills and spells, but are master of none. 


==Equipment usage==
Bards can use a mixture of rogue and caster items and weapons.


==Playstyle==
The role of a  Bard can vary depending on a character's playstyle and is a good class for someone who likes all aspects of play: subtlety, support, damage, defensive.


Standard Operation:
 Bards are masters of song, and as such they can play songs. Different songs become
available at different levels and can be viewed by checking skills (type skills in game).


Songs tick passively when active, meaning once you start playing a song it will continue to
pulse until stopped by the character or manually stopped by invoking play in game.


Offense:
 Bards can output damage through some of their songs, melee abilities such as backstab and sneaky strike, as well as through their spells (type spells in game).  In order to maximize these skills a  Bard should focus development on intelligence, for use in spellcasting and a combination of strength, dexterity and agility for optimizing their thief/rogue skills such as Backstab.

Support and Defense:
 Bards have unique defensive abilities which automatically trigger in combat, as well as
some rogue abilities such as hide and sneak. Additionally, a number of bard songs provide support spells to group members affected by them.

The following epic skills are available to this class:

   chant mastery, advanced meditation, sneaky strike, shield combat, toughness, improved endurance, empower song, fix, smelt, infuse magical device, epic strength, epic power, epic agility, epic intelligence, epic dexterity, epic wisdom, epic constitution, epic charisma, epic luck and ship damanage control. 

==See also==
* Bard Skills 


==Allowed races==
* Human, Drow Elf, Grey Elf, Halfling, Gnome, Orc, Githyanki, Goblin, Githzerai, Kobold

==Innate abilities==
None.

==Specializations==
* Disharmonist
* Scoundrel
* Minstrel


The following help topics also matched your search:
 Bard Skills


< 445h/445H 117v/172V Pos: standing >
Bard - Last Edited: 2015-01-24 22:36:21 by ashyel
=================================================
Blessed with the talent of music, Bards can, with practice, play any instrument.  These instruments can invoke magical tunes and songs that act as spells, aiding a party during their adventures.  Bards are a thief/mage/warrior hybrid by nature, and possess some of the advantages of all of those classes. They are true "Jacks of all Trades" which means they have many skills and spells, but are master of none. 


==Equipment usage==
Bards can use a mixture of rogue and caster items and weapons.


==Playstyle==
The role of a  Bard can vary depending on a character's playstyle and is a good class for someone who likes all aspects of play: subtlety, support, damage, defensive.


Standard Operation:
 Bards are masters of song, and as such they can play songs. Different songs become
available at different levels and can be viewed by checking skills (type skills in game).


Songs tick passively when active, meaning once you start playing a song it will continue to
pulse until stopped by the character or manually stopped by invoking play in game.


Offense:
 Bards can output damage through some of their songs, melee abilities such as backstab and sneaky strike, as well as through their spells (type spells in game).  In order to maximize these skills a  Bard should focus development on intelligence, for use in spellcasting and a combination of strength, dexterity and agility for optimizing their thief/rogue skills such as Backstab.

Support and Defense:
 Bards have unique defensive abilities which automatically trigger in combat, as well as
some rogue abilities such as hide and sneak. Additionally, a number of bard songs provide support spells to group members affected by them.

The following epic skills are available to this class:

   chant mastery, advanced meditation, sneaky strike, shield combat, toughness, improved endurance, empower song, fix, smelt, infuse magical device, epic strength, epic power, epic agility, epic intelligence, epic dexterity, epic wisdom, epic constitution, epic charisma, epic luck and ship damanage control. 

==See also==
* Bard Skills 


==Allowed races==
* Human, Drow Elf, Grey Elf, Halfling, Gnome, Orc, Githyanki, Goblin, Githzerai, Kobold

==Innate abilities==
None.

==Specializations==
* Disharmonist
* Scoundrel
* Minstrel


The following help topics also matched your search:
 Bard Skills


< 445h/445H 125v/172V Pos: standing >
A retired sailor leaves south.

< 445h/445H 138v/172V Pos: standing >
An elven woman enters from the north.

< 445h/445H 140v/172V Pos: standing >
Talerenn Way
Obvious exits: -N -E# -S
An elven woman shops around town here.(Gold Aura)

< 445h/445H 168v/172V Pos: standing >
Talerenn Way
Obvious exits: -N -S
An old sailor looks uneasy on land here.
An old sailor looks uneasy on land here.
An old sailor looks uneasy on land here.

< 445h/445H 167v/172V Pos: standing >
Talerenn Way
Obvious exits: -N -E# -S
An elven woman shops around town here.(Gold Aura)

< 445h/445H 169v/172V Pos: standing >
You quickly scan the area.
A young girl who is not far off to your north.
A tall psychomia treant who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
Thurdorf who is close by to your east.
A retired sailor who is close by to your south.
A retired sailor who is close by to your south.
A retired sailor who is close by to your south.

< 445h/445H 169v/172V Pos: standing >
You quickly scan the area.
A young girl who is not far off to your north.
A tall psychomia treant who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
Thurdorf who is close by to your east.
A retired sailor who is close by to your south.
A retired sailor who is close by to your south.
A retired sailor who is close by to your south.

< 445h/445H 170v/172V Pos: standing >
An elven woman attempts to flee.
An elven woman leaves south.

< 445h/445H 171v/172V Pos: standing >
Bard - Last Edited: 2015-01-24 22:36:21 by ashyel
=================================================
Blessed with the talent of music, Bards can, with practice, play any instrument.  These instruments can invoke magical tunes and songs that act as spells, aiding a party during their adventures.  Bards are a thief/mage/warrior hybrid by nature, and possess some of the advantages of all of those classes. They are true "Jacks of all Trades" which means they have many skills and spells, but are master of none. 


==Equipment usage==
Bards can use a mixture of rogue and caster items and weapons.


==Playstyle==
The role of a  Bard can vary depending on a character's playstyle and is a good class for someone who likes all aspects of play: subtlety, support, damage, defensive.


Standard Operation:
 Bards are masters of song, and as such they can play songs. Different songs become
available at different levels and can be viewed by checking skills (type skills in game).


Songs tick passively when active, meaning once you start playing a song it will continue to
pulse until stopped by the character or manually stopped by invoking play in game.


Offense:
 Bards can output damage through some of their songs, melee abilities such as backstab and sneaky strike, as well as through their spells (type spells in game).  In order to maximize these skills a  Bard should focus development on intelligence, for use in spellcasting and a combination of strength, dexterity and agility for optimizing their thief/rogue skills such as Backstab.

Support and Defense:
 Bards have unique defensive abilities which automatically trigger in combat, as well as
some rogue abilities such as hide and sneak. Additionally, a number of bard songs provide support spells to group members affected by them.

The following epic skills are available to this class:

   chant mastery, advanced meditation, sneaky strike, shield combat, toughness, improved endurance, empower song, fix, smelt, infuse magical device, epic strength, epic power, epic agility, epic intelligence, epic dexterity, epic wisdom, epic constitution, epic charisma, epic luck and ship damanage control. 

==See also==
* Bard Skills 


==Allowed races==
* Human, Drow Elf, Grey Elf, Halfling, Gnome, Orc, Githyanki, Goblin, Githzerai, Kobold

==Innate abilities==
None.

==Specializations==
* Disharmonist
* Scoundrel
* Minstrel


The following help topics also matched your search:
 Bard Skills


< 445h/445H 172v/172V Pos: standing >
A retired sailor enters from the south.

< 445h/445H 172v/172V Pos: standing >
Your body vibrates as you fan out your molecules.
Thurdorf's Antiques
Obvious exits: -W#
(Q)Dimples showing, Thurdorf grins happily here.(Gold Aura)

< 445h/445H 171v/172V Pos: standing >
Your body vibrates as you fan out your molecules.
Talerenn Way
Obvious exits: -N -E# -S
An old sailor looks uneasy on land here.

< 445h/445H 170v/172V Pos: standing >
Talerenn Way
Obvious exits: -N -S
An elven woman shops around town here.(Gold Aura)
An old sailor looks uneasy on land here.

< 445h/445H 169v/172V Pos: standing >
Talerenn and Chipane Intersection
Obvious exits: -N -E -S -W
An old sailor looks uneasy on land here.
A man with an insane spark in his eye darts about.(Gold Aura)

< 445h/445H 168v/172V Pos: standing >
Talerenn Way
Obvious exits: -N -S

< 445h/445H 168v/172V Pos: standing >
Talerenn Way
Obvious exits: -N -E -S

< 445h/445H 167v/172V Pos: standing >
The Market
Obvious exits: -N -E -S -W

< 445h/445H 168v/172V Pos: standing >
The Market Square
Obvious exits: -N -E -S -W
The corpse of a young girl is lying here.
A huge finely crafted fountain stands here.

< 445h/445H 168v/172V Pos: standing >
The Market
Obvious exits: -N -E -S -W
The corpse of an elven woman is lying here.
A young member of the city guard strolls by here.

< 445h/445H 169v/172V Pos: standing >
The Massive Gates Before The City of Torrhan
Obvious exits: -N -S

< 445h/445H 169v/172V Pos: standing >
A Smooth Pathway
Obvious exits: -N -S
[3] A small round shield has been dropped here.
*A Troll (large) D-EVIL of Dirty Bastards stands in mid-air here.(Red Aura)
A Troll (large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Troll's head.

< 445h/445H 170v/172V Pos: standing >
A Troll attempts to stab you in the back, but your biofeedback quickly absorbs the impact before fading away!
A Troll snaps into visibility.
You snap into visibility.
Out of nowhere, a Troll stabs you in the back.

< 444h/445H 170v/172V Pos: standing >
< T: Qupsi TP: sta TC:few scratches E: A Troll sta EP:  few wounds >
 You dodge a Troll's vicious attack.
You snap into visibility.
A Troll's powerful slash strikes you.
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.
You snap into visibility.
A Troll's pierce strikes you.
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.
You snap into visibility.
Sorry, you aren't allowed to do that in combat.

< 391h/445H 171v/172V Pos: standing >
< T: Qupsi TP: sta TC: small wounds E: A Troll sta EP:  few wounds >
 You miss a Troll.
You snap into visibility.
A Troll snaps into visibility.
You failed.

< 391h/445H 171v/172V Pos: standing >
< T: Qupsi TP: sta TC: small wounds E: A Troll sta EP:  few wounds >
 Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding.  It will also increase your ability to hit your foes.

< 391h/445H 171v/172V Pos: standing >
< T: Qupsi TP: sta TC: small wounds E: A Troll sta EP:  few wounds >
 A Troll snaps into visibility.
A Troll tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 391h/445H 171v/172V Pos: sitting >
< T: Qupsi TP: sit TC: small wounds E: A Troll sta EP:  few wounds >
 A Troll fills with BLoodLuST and makes a ferocious leap at YOU!
A Troll attempts to maul you, but falters and falls to his knees!

< 391h/445H 171v/172V Pos: sitting >
< T: Qupsi TP: sit TC: small wounds E: A Troll sta EP:  few wounds >
 You snap into visibility.
A Troll's powerful crush strikes you.
The intense flames cause a Troll's skin to smolder and burn!
You snap into visibility.
[Damage: 18 ] A Troll is burned severely as he hits you!
A sense of WiLD HAtE surrounds a Troll as his crush strikes you very hard.
OUCH!  That really did HURT!
The intense flames cause a Troll's skin to smolder and burn!
You snap into visibility.
[Damage: 44 ] A Troll is burned severely as he hits you!

< 317h/445H 171v/172V Pos: sitting >
< T: Qupsi TP: sit TC: few wounds E: A Troll sta EP:  few wounds >
 A Troll snaps into visibility.
You snap into visibility.
A Troll's powerful slash strikes you very hard.
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.
You snap into visibility.
A Troll's slash strikes you hard.
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.
You snap into visibility.
A Troll's slash strikes you very hard.
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.
You snap into visibility.
A Troll's powerful slash seriously wounds you.
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.
You snap into visibility.

< 177h/445H 171v/172V Pos: sitting >
< T: Qupsi TP: sit TC: nasty wounds E: A Troll sta EP:  few wounds >
 A Troll parries your futile lunge at him.
You snap into visibility.
A Troll snaps into visibility.

< 177h/445H 171v/172V Pos: sitting >
< T: Qupsi TP: sit TC: nasty wounds E: A Troll sta EP:  few wounds >
 A Troll snaps into visibility.
You snap into visibility.
Before you can react a Troll suddenly lashes at you.
OUCH!  That really did HURT!
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll seems to tense up before unleasing a powerful strike to your abdomen! You feel the a lot less energetic.

< 118h/445H 147v/172V Pos: sitting >
< T: Qupsi TP: sit TC:pretty hurt E: A Troll sta EP:  few wounds >
 A Troll rises to his feet.

< 118h/445H 147v/172V Pos: sitting >
< T: Qupsi TP: sit TC:pretty hurt E: A Troll sta EP:  few wounds >
 You snap into visibility.
A Troll's powerful crush seriously wounds you.
The intense flames cause a Troll's skin to smolder and burn!
You snap into visibility.
[Damage: 22 ] A Troll is burned severely as he hits you!
A Troll's powerful crush seriously wounds you.
The intense flames cause a Troll's skin to smolder and burn!
You snap into visibility.
[Damage: 18 ] A Troll is burned severely as he hits you!
A Troll's powerful bludgeon seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
The intense flames cause a Troll's skin to smolder and burn!
You snap into visibility.
[Damage: 16 ] A Troll is burned severely as he hits you!
A Troll fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!


< 49h/445H 147v/172V Pos: sitting >
< T: Qupsi TP: sit TC: awful E: A Troll sta EP:  few wounds >
 You snap into visibility.
A Troll's powerful crush enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
The intense flames cause a Troll's skin to smolder and burn!
You snap into visibility.
[Damage: 21 ] A Troll is burned severely as he hits you!
A Troll's cloak of shadow dragons [superior] is burned from the blast!
A Troll's powerful crush grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The intense flames cause a Troll's skin to smolder and burn!
You snap into visibility.
[Damage: 21 ] A Troll is burned severely as he hits you!
A Troll's impressive bludgeon hits you.
Your cloak of demonic subterfuge of constitution was completely destroyed by the massive blow!
Your pair of studded leather sleeves was completely destroyed by the massive blow!
Your belt of skulls was completely destroyed by the massive blow!