<worn around neck> a light blue scarf
<worn around neck> a light blue scarf
<worn on body> a shabby alligator skin jerkin
<worn about body> a soft skin cloak
<worn about waist> an elfskin belt
<worn on belt buckle>a quill
<worn on arms> a pair of studded leather sleeves
<worn on hands> a pair of brown leather gloves
<primary weapon> an amber-colored rod
<worn on legs> a pair of studded leather leggings
Clan Stoutdorf Settlement (slightly evil)
Kobold Settlement (extremely evil)
The High Moor Forest (slightly good)
The Stone Tomb of Kelek (neutral)
Orrak (slightly good)
Pits of Cerberus (slightly evil)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (slightly evil)
Nizari (neutral)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (neutral)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (neutral)
Fort Boyard (evil)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (neutral)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (extremely evil)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (slightly evil)
Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (slightly good)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (evil)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (neutral)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
The Sky City of Ultarium (evil)
Lair of the Gibberling King (neutral)
Plane of Air (neutral)
The Kingdom of Torg (evil)
Tribal Oasis (neutral)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (slightly good)
The Caverns of Armageddon (slightly good)
The Forest City of Aravne (neutral)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (neutral)
Jotunheim (evil)
The Transparent Tower (slightly evil)
Krethik Keep (neutral)
Temple of the Earth (neutral)
Sea Kingdom (good)
Plane of Earth (neutral)
Sevenoaks (slightly evil)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (slightly evil)
The Hall of Knighthood (neutral)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (very evil)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (evil)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (slightly evil)
Bahamut's Palace (slightly evil)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (slightly evil)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 320h/320H 170v/170V Pos: standing >
Your character lacks the training to enforce his will.
< 320h/320H 170v/170V Pos: standing >
1st CIRCLE:
detect magic [in spellbook]
magic missile [in spellbook]
minor creation [in spellbook]
2nd CIRCLE:
burning hands
chill touch
mirror image
sleep
3rd CIRCLE:
agility
concealment
dispel magic
mage flame
shocking grasp
strength
4th CIRCLE:
enchant weapon
infravision
levitate
lightning bolt
ray of enfeeblement
reveal true name
wall of force
5th CIRCLE:
coldshield
conjure elemental
fireshield
identify
sense follower
slowness
wall of stone
6th CIRCLE:
color spray
feeblemind
minor globe of invulnerability
stone skin
teleport
wall of iron
7th CIRCLE:
airy water
cone of cold
dimension door
fireball
haste
ice storm
knock
stornogs metamagic shroud
wall of flames
wall of ice
web
8th CIRCLE:
detect invisibility
disintegrate
globe of invulnerability
improved globe of darkness
improved invisibility
prismatic spray
9th CIRCLE:
fly
gate
relocate
10th CIRCLE:
farsee
group stone skin
stornogs shimmering starshell
11th CIRCLE:
conjure greater elemental
group globe of invulnerability
prismatic cube
stornogs spheres
12th CIRCLE:
group stornogs spheres
< 320h/320H 170v/170V Pos: standing >
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled.
< 320h/320H 170v/170V Pos: standing >
Hint: Been to the website yet? Point your browser to https://www.durismud.com.
< 320h/320H 170v/170V Pos: standing >
You don't have that spell memorized.
< 320h/320H 170v/170V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
Court of the Muse (neutral)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (slightly evil)
Kobold Settlement (extremely evil)
The High Moor Forest (slightly good)
The Stone Tomb of Kelek (neutral)
Orrak (slightly good)
Pits of Cerberus (slightly evil)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (slightly evil)
Nizari (neutral)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (neutral)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (neutral)
Fort Boyard (evil)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (neutral)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (extremely evil)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (slightly evil)
Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (slightly good)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (evil)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (neutral)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
The Sky City of Ultarium (evil)
Lair of the Gibberling King (neutral)
Plane of Air (neutral)
The Kingdom of Torg (evil)
Tribal Oasis (neutral)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (slightly good)
The Caverns of Armageddon (slightly good)
The Forest City of Aravne (neutral)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (neutral)
Jotunheim (evil)
The Transparent Tower (slightly evil)
Krethik Keep (neutral)
Temple of the Earth (neutral)
Sea Kingdom (good)
Plane of Earth (neutral)
Sevenoaks (slightly evil)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (slightly evil)
The Hall of Knighthood (neutral)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (very evil)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (evil)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (slightly evil)
Bahamut's Palace (slightly evil)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (slightly evil)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 320h/320H 170v/170V Pos: standing >
Hint: Want to see what's for sale? Try the 'list' command in a shop.
< 320h/320H 170v/170V Pos: standing >
You don't have that spell memorized.
< 320h/320H 170v/170V Pos: standing >
Autosaving...
< 320h/320H 170v/170V Pos: standing >
Hint: Save money and buy a boat! There's a whole world out there waiting for you! Use help ship to learn how.
< 320h/320H 170v/170V Pos: standing >
Hint: Things in your inventory weighing you down? Wearing or holding your containers may ease the load.
< 320h/320H 170v/170V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
Court of the Muse (neutral)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (slightly evil)
Kobold Settlement (extremely evil)
The High Moor Forest (slightly good)
The Stone Tomb of Kelek (neutral)
Orrak (slightly good)
Pits of Cerberus (slightly evil)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (slightly evil)
Nizari (neutral)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (neutral)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (neutral)
Fort Boyard (evil)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (neutral)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (extremely evil)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (slightly evil)
Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (slightly good)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (evil)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (neutral)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
The Sky City of Ultarium (evil)
Lair of the Gibberling King (neutral)
Plane of Air (neutral)
The Kingdom of Torg (evil)
Tribal Oasis (neutral)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (slightly good)
The Caverns of Armageddon (slightly good)
The Forest City of Aravne (neutral)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (neutral)
Jotunheim (evil)
The Transparent Tower (slightly evil)
Krethik Keep (neutral)
Temple of the Earth (neutral)
Sea Kingdom (good)
Plane of Earth (neutral)
Sevenoaks (slightly evil)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (slightly evil)
The Hall of Knighthood (neutral)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (very evil)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (evil)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (slightly evil)
Bahamut's Palace (slightly evil)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (slightly evil)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 320h/320H 170v/170V Pos: standing >
Hint: Type 'spells' to see what spells your class is able to use.
< 320h/320H 170v/170V Pos: standing >
< 320h/320H 170v/170V Pos: standing >
Experience till level: 39999999
< 320h/320H 170v/170V Pos: standing >
You are carrying: (11/11)
a rugged adventurers satchel
a small leather-bound book
a map made of silk-paper
a spellbook
a small black velvet bag
a steel warhammer
a thin steel dagger
a steel dagger
a small wooden mace
a stout oaken cudgel
a sturdy wooden club
< 320h/320H 170v/170V Pos: standing >
Fire magus - Last Edited: 2014-07-30 21:52:45 by lohrr
======================================================
The Fire Magus concentrates on offensive magic by using the element of
fire. The specialization possesses extremely powerful spells the reducing
enemies to a mere pile of ash.
==See also==
* Air Magus
* Conjurer
* Earth Magus
* Water Magus
==Allowed races==
* Human, Drow Elf, Grey Elf, Halfling, Gnome, Orc, Githyanki, Minotaur, Goblin, Githzerai, Kobold
==Innate abilities==
fireshield (obtained at level 30)
*protection from fire (obtained at level 30)
*elemental power (obtained at level 35)
'*' Designates passive ability.
==Skills==
None.
==Spells==
9th Circle: immolate, magma burst
10th Circle: fire form, solar flare, transmute rock to lava
< 320h/320H 170v/170V Pos: standing >
The following help topics matched your search:
Psionic Cloud
Psionicist
Psionicist Skills
< 320h/320H 170v/170V Pos: standing >
< 320h/320H 170v/170V Pos: standing >
Experience till level: 39999999
< 320h/320H 170v/170V Pos: standing >
You are carrying: (11/11)
a rugged adventurers satchel
a small leather-bound book
a map made of silk-paper
a spellbook
a small black velvet bag
a steel warhammer
a thin steel dagger
a steel dagger
a small wooden mace
a stout oaken cudgel
a sturdy wooden club
< 320h/320H 170v/170V Pos: standing >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!
< 320h/320H 170v/170V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
Court of the Muse (neutral)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (slightly evil)
Kobold Settlement (extremely evil)
The High Moor Forest (slightly good)
The Stone Tomb of Kelek (neutral)
Orrak (slightly good)
Pits of Cerberus (slightly evil)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (slightly evil)
Nizari (neutral)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (neutral)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (neutral)
Fort Boyard (evil)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (neutral)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (extremely evil)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (slightly evil)
Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (slightly good)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (evil)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (neutral)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
The Sky City of Ultarium (evil)
Lair of the Gibberling King (neutral)
Plane of Air (neutral)
The Kingdom of Torg (evil)
Tribal Oasis (neutral)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (slightly good)
The Caverns of Armageddon (slightly good)
The Forest City of Aravne (neutral)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (neutral)
Jotunheim (evil)
The Transparent Tower (slightly evil)
Krethik Keep (neutral)
Temple of the Earth (neutral)
Sea Kingdom (good)
Plane of Earth (neutral)
Sevenoaks (slightly evil)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (slightly evil)
The Hall of Knighthood (neutral)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (very evil)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (evil)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (slightly evil)
Bahamut's Palace (slightly evil)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (slightly evil)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 320h/320H 170v/170V Pos: standing >
Autosaving...
< 320h/320H 170v/170V Pos: standing >
Hint: You can use 'offensive off' to stop from fighting back, and 'offensive' or 'offensive on' to start again.
< 320h/320H 170v/170V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.
< 320h/320H 170v/170V Pos: standing >
A Githzerai rides in on a beautiful pegasus from the east.
< 320h/320H 170v/170V Pos: standing >
A halo of white light descends upon a Githzerai burning your soul.
A beautiful pegasus's hooves crash into you with a stunning force!
You are knocked to the ground!
< 296h/320H 170v/170V Pos: sitting >
< T: Aikci TP: sit TC:few scratches E: A Githzerai sta EP: excellent >
A Githzerai is knocked to the ground by a durithalite golem's mighty bash!
A durithalite golem's impressive maul wounds a beautiful pegasus.
A durithalite golem's weak maul grazes a Githzerai.
A durithalite golem is burned severely as it hits a Githzerai!
A durithalite golem's weak maul grazes a Githzerai.
A durithalite golem is burned severely as it hits a Githzerai!
You miss a Githzerai.
< 296h/320H 170v/170V Pos: sitting >
< T: Aikci TP: sit TC:few scratches E: A Githzerai sit EP: few scratches >
A Gnome enters from the east.
< 296h/320H 170v/170V Pos: sitting >
< T: Aikci TP: sit TC:few scratches E: A Githzerai sit EP: few scratches >
A Gnome starts casting an offensive spell.
< 296h/320H 170v/170V Pos: sitting >
< T: Aikci TP: sit TC:few scratches E: A Githzerai sit EP: few scratches >
A Githzerai snaps into visibility.
< 296h/320H 170v/170V Pos: sitting >
< T: Aikci TP: sit TC:few scratches E: A Githzerai sit EP: few scratches >
Your instincts force you into a BloodLust!
< 296h/320H 170v/170V Pos: sitting >
< T: Aikci TP: sit TC:few scratches E: A Githzerai sit EP: few scratches >
A Gnome completes his spell...
A Gnome utters the words 'qpaahuq fussrz'
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
OUCH! That really did HURT!
A tentacle of solified mist coils itself around you
tossing you to the ground.
Twin bolts of writhing power slam into your chest.
Clutching your head you try to escape the
maddening images circling you!
The world starts spinning, and your ears are ringing!
A glint of maddening touches your eyes
as unseen powers corrupt you.
You're too stunned to contemplate that!
< 309h/543H 170v/170V Pos: sitting >
A Githzerai's impressive slash reached your arm severing tendons and muscles.
A Githzerai's impressive slash strikes you.
A Githzerai's impressive slash strikes you.
A Githzerai's impressive slash strikes you.
< 252h/543H 170v/170V Pos: sitting >
< T: Aikci TP: sit TC: nasty wounds E: A Githzerai sit EP: few scratches >
A beautiful pegasus's feeble thrash grazes a durithalite golem.
A beautiful pegasus's feeble thrash grazes a durithalite golem.
< 252h/543H 170v/170V Pos: sitting >
< T: Aikci TP: sit TC: nasty wounds E: A Githzerai sit EP: few scratches >
Sparkling magic surrounds a Gnome as he begins his chant.
A Gnome starts casting an offensive spell.
< 252h/543H 170v/170V Pos: sitting >
< T: Aikci TP: sit TC: nasty wounds E: A Githzerai sit EP: few scratches >
A durithalite golem's maul grazes a Githzerai.
A durithalite golem is burned severely as it hits a Githzerai!
A durithalite golem misses a beautiful pegasus.
A durithalite golem's decent maul wounds a Githzerai.
A durithalite golem is burned severely as it hits a Githzerai!
< 252h/543H 170v/170V Pos: sitting >
< T: Aikci TP: sit TC: nasty wounds E: A Githzerai sit EP: few scratches >
A Gnome completes his spell...
A Gnome utters the words 'garbzzsg wuggurz babragruoz'
A Gnome's force missile slams into you.
A Gnome seems to focus for a moment, and his spell bursts through your magical barrier!
A Gnome's force missile slams into you.
A Gnome's force missile slams into you.
A Gnome's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You miss a Githzerai.
< 60h/543H 170v/170V Pos: sitting >
< T: Aikci TP: sit TC: awful E: A Githzerai sit EP: few scratches >
The world stops spinning.
< 60h/543H 170v/170V Pos: sitting >
< T: Aikci TP: sit TC: awful E: A Githzerai sit EP: few scratches >
That last attack was particularly invasive, and you feel your collective wisdom decrease.
You resist the effects of a Githzerai's spell!
< 60h/543H 170v/170V Pos: sitting >
< T: Aikci TP: sit TC: awful E: A Githzerai sit EP: few scratches >
A Gnome starts casting an offensive spell called 'solbeeps missile barrage'.
< 60h/543H 170v/170V Pos: sitting >
< T: Aikci TP: sit TC: awful E: A Githzerai sit EP: few scratches >
A Githzerai snaps into visibility.
< 60h/543H 170v/170V Pos: sitting >
< T: Aikci TP: sit TC: awful E: A Githzerai sit EP: few scratches >
A Gnome completes his spell...
A Gnome utters the words 'garbzzsg wuggurz babragruoz'
A Gnome seems to focus for a moment, and his spell bursts through your magical barrier!
A Gnome's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Gnome's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.
Your small round wooden shield was completely destroyed by the massive blow!
Your pair of tight black slippers was completely destroyed by the massive blow!