The death of [56 BeRSeRKeR] Zerk (Troll)

in The West Room of the Bar of the Bleeding Heart

from the perspective of [56 BeRSeRKeR] Zerk (Troll)

<worn on head>       the adamantium crown of Krethik Keep
<worn on eyes>       the eyes of undead fire (glowing)
<worn in ear>        a mithril stud carved like a fist
<worn in ear>        a spiked blackened earring
<worn around neck>   a black wool cowl stained with blood
<worn around neck>   a pentagram necklace
<worn about body>    a blue mantle embroided with symbols of fortune
<worn about waist>   a belt of soft feathers
<worn around wrist>  a heavy bracer of cold iron [poor]
<worn on hands>      some massive studded mithril fists
<worn on finger>     a spiked ring [poor]
<worn on finger>     a red earthstone ring
<worn on feet>       the boots of speed


< 1595h/1595H 267v/268V Pos: standing >
Alas, you cannot go that way. . . .

< 1595h/1595H 267v/268V Pos: standing >
Alas, you cannot go that way. . . .

< 1595h/1595H 267v/268V Pos: standing >
On Peddler's Way
Obvious exits: -E -S

< 1595h/1595H 266v/268V Pos: standing >
On Peddler's Way
Obvious exits: -N -S# -W

< 1595h/1595H 265v/268V Pos: standing >
The door seems to be closed.

< 1595h/1595H 265v/268V Pos: standing >
You quickly scan the area.
A black skunk who is close by to your west.

< 1595h/1595H 266v/268V Pos: standing >
The door seems to be closed.

< 1595h/1595H 267v/268V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S
A pair of mithril gauntlets are lying on the ground.
A thick silver band has been dropped on the ground.
A lens made from crystal blue saphire lies here.
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
The corpse of an orcish warrior is lying here.
The corpse of an orcish thief is lying here.
The corpse of a beautiful pegasus is lying here.
The corpse of a female orc is lying here.
The corpse of an orcish guard is lying here.
The corpse of an orcish thief is lying here.
A black skunk is lying here, incapacitated.

< 1595h/1595H 267v/268V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W

< 1595h/1595H 266v/268V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S

< 1595h/1595H 265v/268V Pos: standing >
You quickly scan the area.
An orcish guard who is in the distance to your north.
An orcish guard who is in the distance to your north.
The Shady Quartermaster who is in the distance to your north.
The town crier who is in the distance to your north.

< 1595h/1595H 265v/268V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W

< 1595h/1595H 266v/268V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
A compact pile of bones lies here.

< 1595h/1595H 266v/268V Pos: standing >
Alas, you cannot go that way. . . .

< 1595h/1595H 266v/268V Pos: standing >
You quickly scan the area.
A black skunk who is rather far off to your north.
A female orc who is in the distance to your east.
A drunken orc who is rather far off to your west.
A baby orc who is rather far off to your west.
An orcish merchant who is close by below you.

< 1595h/1595H 267v/268V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U
A ring that burns with an inner fire lies here.
A sunhorn capped at both ends with gold lies here. (glowing)
A pitch-black sword rests on the ground here.
A horn here curves ready to produce notes of music. (glowing)
Some idiot has dropped a magical bag here (glowing)
A double-bladed battle axe lies on the ground here.
A small knife has been abandoned here after some skinning work.
Unaware someone has dropped these snakeskin gloves.
A sword lies discarded here.
Some werewolf claws have been left behind.
Someone has left a ruby globe here.
A sigil of vile corruptio has been left here. (humming)
A flaming javelin rests in mid-air. (illuminating)
A set of ashen pauldrons lies here in the dust.
A finely made longsword lies here.
A pair of gnomish mesh gloves lay here.
The corpse of an umber hulk is lying here.
[2] The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of a drunken orc is lying here.
Some leg plates have been left here.
A bracelet made of chrome has been dropped here.
An unwanted leather suit sits here.
A nasty looking dagger is here. (glowing)
An orcish merchant is standing here completing his next transaction.

< 1595h/1595H 267v/268V Pos: standing >
You quickly scan the area.
You see nothing.

< 1595h/1595H 267v/268V Pos: standing >
Nearing the Shady Grove
Obvious exits: -N -S
An ancient golden helmet has been left here.
An old sword sits on the ground here.
An unwanted platemail sits on the ground here.
A charred and blackened staff of a dreamwalker has fallen to the ground.

< 1595h/1595H 266v/268V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U
A ring that burns with an inner fire lies here.
A sunhorn capped at both ends with gold lies here. (glowing)
A pitch-black sword rests on the ground here.
A horn here curves ready to produce notes of music. (glowing)
Some idiot has dropped a magical bag here (glowing)
A double-bladed battle axe lies on the ground here.
A small knife has been abandoned here after some skinning work.
Unaware someone has dropped these snakeskin gloves.
A sword lies discarded here.
Some werewolf claws have been left behind.
Someone has left a ruby globe here.
A sigil of vile corruptio has been left here. (humming)
A flaming javelin rests in mid-air. (illuminating)
A set of ashen pauldrons lies here in the dust.
A finely made longsword lies here.
A pair of gnomish mesh gloves lay here.
The corpse of an umber hulk is lying here.
[2] The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of a drunken orc is lying here.
Some leg plates have been left here.
A bracelet made of chrome has been dropped here.
An unwanted leather suit sits here.
A nasty looking dagger is here. (glowing)
An orcish merchant is standing here completing his next transaction.

< 1595h/1595H 267v/268V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
A compact pile of bones lies here.

< 1595h/1595H 266v/268V Pos: standing >
The Way of the Knife
Obvious exits: -E -W
A bronze bracer was carelessly left here.
A strange device lies here ticking.
A small seashell has been left here.
[2] The corpse of a draft horse is lying here.
The corpse of an orcish guard is lying here.
[2] The corpse of the orc gate guard is lying here.
Shattered bits of ice are scattered about the area.

< 1595h/1595H 267v/268V Pos: standing >
You quickly scan the area.
A female orc who is rather far off to your east.
An orcish warrior who is rather far off to your west.
A drunken orc who is in the distance to your west.
A baby orc who is in the distance to your west.
A wandering soul who is in the distance to your west.

< 1595h/1595H 267v/268V Pos: standing >
The Way of the Knife
Obvious exits: -N# -E -W

< 1595h/1595H 266v/268V Pos: standing >
You quickly scan the area.
A female orc who is a brief walk away to your east.
An orcish warrior who is in the distance to your west.

< 1595h/1595H 266v/268V Pos: standing >
Ok.

< 1595h/1595H 268v/268V Pos: standing >
The Nursery of the Shady Grove
Obvious exits: -S
Misea, the mother matron, watches over the young orc children.

< 1595h/1595H 267v/268V Pos: standing >
The Way of the Knife
Obvious exits: -N -E -W

< 1595h/1595H 266v/268V Pos: standing >
The Way of the Knife
Obvious exits: -E -W

< 1595h/1595H 267v/268V Pos: standing >
You quickly scan the area.
A female orc who is not far off to your east.

< 1595h/1595H 267v/268V Pos: standing >
The Way of the Knife
Obvious exits: -E -W
The corpse of a cute kitten is lying here.
The corpse of an orcish thief is lying here.

< 1595h/1595H 266v/268V Pos: standing >
You quickly scan the area.
A female orc who is close by to your east.

< 1595h/1595H 266v/268V Pos: standing >
Bend on the Way of the Knife
Obvious exits: -N -W
Running about town, this female orc is restocking her low supplies.

< 1595h/1595H 267v/268V Pos: standing >
Alas, you cannot go that way. . . .

< 1595h/1595H 267v/268V Pos: standing >
You quickly scan the area.
A young toddler who is a brief walk away to your north.
A young toddler who is a brief walk away to your north.

< 1595h/1595H 267v/268V Pos: standing >
The Way of the Knife
Obvious exits: -N -S
A glowing rib cage splattered with blood lies on the ground.
The corpse of a female orc is lying here.
The corpse of an orcish merchant is lying here.

< 1595h/1595H 266v/268V Pos: standing >
You quickly scan the area.
A young toddler who is not far off to your north.
A female orc who is close by to your south.

< 1595h/1595H 266v/268V Pos: standing >
The Way of the Knife
Obvious exits: -N -E -S -W
The corpse of ghizyon is lying here.
A musical dagger lies here.
A suit of armor has been left here.

< 1595h/1595H 267v/268V Pos: standing >
You quickly scan the area.
A young toddler who is close by to your north.
A young toddler who is close by to your north.
A cute kitten who is close by to your east.
The grinning bobcat who is close by to your west.
A dancing elven girl who is not far off to your west.

< 1595h/1595H 267v/268V Pos: standing >
The grinning bobcat enters from the west.

< 1595h/1595H 267v/268V Pos: standing >
Suloak stops following you.
Your group has been disbanded.

< 1595h/1595H 267v/268V Pos: standing >
The Bar of the Bleeding Heart
Obvious exits: -N -E -W
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

< 1595h/1595H 266v/268V Pos: standing >
You quickly scan the area.
A dancing elven girl who is close by to your north.
A cute kitten who is not far off to your east.
A baby orc who is close by to your west.
A dancing elven girl who is close by to your west.
Horns begin to bellow and drums thunder to the call to arms!

< 1595h/1595H 268v/268V Pos: standing >
The Back Room of the Bleeding Heart
Obvious exits: -S -W
A dancing elven girl dances along her way through the bar.

< 1595h/1595H 267v/268V Pos: standing >

< 1595h/1595H 267v/268V Pos: standing >
The Show Room of the Bar of the Bleeding Heart
Obvious exits: -E -S
An orcish merchant is standing here completing his next transaction.
A dancing elven girl dances along her way through the bar.
A dancing elven girl dances along her way through the bar.

< 1595h/1595H 266v/268V Pos: standing >
You quickly scan the area.
A dancing elven girl who is close by to your east.
A baby orc who is close by to your south.
A dancing elven girl who is close by to your south.

< 1595h/1595H 266v/268V Pos: standing >
The West Room of the Bar of the Bleeding Heart
Obvious exits: -N -E
Crawling about, this baby orc is crying loudly.
A dancing elven girl dances along her way through the bar.

< 1595h/1595H 267v/268V Pos: standing >
You quickly scan the area.
The grinning bobcat who is not far off to your east.
A cute kitten who is rather far off to your east.

< 1595h/1595H 267v/268V Pos: standing >
You quickly scan the area.
A dancing elven girl who is close by to your north.
The grinning bobcat who is not far off to your east.
A cute kitten who is rather far off to your east.

< 1595h/1595H 267v/268V Pos: standing >

< 1595h/1595H 267v/268V Pos: standing >

=-=-=-=-=-=-=-=-=-=--= Duris Mud Achievements for Zerk =-=-=-=-=-=-=-=-=-=-=-

  Achievement            Requirement                               Affect/Reward
  -----------            -----------                               -------------
                                     -=(PvP)=-
  Soul Reaper            Obtain 20.00 Frags                        Access to the soulbind ability
  Serial Killer          Obtain 10.00 Frags                        Gain 2 points in every attribute
  Let's Get Dirty!       Obtain  1.00 Frags                        Gain 2 CON points

                                     -=(PvE)=-
  The Journey Begins     Gain level 5                              a rugged adventurers satchel
  The Sailor's Tattoo    Gain level 30                             a small Sailor's Tattoo
  Dragon Slayer          Kill 1000 Dragons                         10% damage increase vs Dragons: 0%
  Demon Slayer           Kill 1000 Demons                          10% damage increase vs Demons: 0%
  Do You Mine            Mine 1000 ore                             15% increase in ore prices: 0%
  Do You Rock            Mine 5000 ore                             50% chance to increase lesser ore types: 0%
  Trader                 Sell 10000 crates of cargo                Ship construction halved: 0%
  You Strahd Me At Hello See help strahd                           an unknown reward
  May I Heals You?       Heal 1,000,000 points of player damage    Access to the salvation command: 0%
  Master of Deception    Successfully use 500 disguise kits        Disguise doesnt consume a kit:  0%

=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


< 1595h/1595H 267v/268V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (slightly good) 
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (evil)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (extremely evil)
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly good) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (evil)          
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (evil)          
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (good)          
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (very evil)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1595h/1595H 267v/268V Pos: standing >
	
-= Hall Of Fame =-

   Name                      Points           Deaths/Killed by


< 1595h/1595H 267v/268V Pos: standing >
A baby orc leaves north.

< 1595h/1595H 268v/268V Pos: standing >
A dancing elven girl starts casting a spell.

< 1595h/1595H 268v/268V Pos: standing >
A dancing elven girl completes her spell...
A dancing elven girl utters the words 'gsufuh abrazak'
A dancing elven girl is briefly surrounded by a purple aura.

< 1595h/1595H 268v/268V Pos: standing >
Autosaving...

< 1595h/1595H 268v/268V Pos: standing >
A baby orc enters from the north.

< 1595h/1595H 268v/268V Pos: standing >
A baby orc leaves north.

< 1595h/1595H 268v/268V Pos: standing >
A baby orc enters from the north.

< 1595h/1595H 268v/268V Pos: standing >
A baby orc leaves north.

< 1595h/1595H 268v/268V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 1595h/1595H 268v/268V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 1595h/1595H 268v/268V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

< 1595h/1595H 268v/268V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 1595h/1595H 268v/268V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 1595h/1595H 268v/268V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 1595h/1595H 268v/268V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 1595h/1595H 268v/268V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 1595h/1595H 268v/268V Pos: standing >
A baby orc enters from the north.

< 1595h/1595H 268v/268V Pos: standing >
Sparkling magic surrounds someone as he begins his chant.
A Gnome snaps into visibility.

< 1595h/1595H 268v/268V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'qpaahuq fussrz'
A Gnome's magic rips the fabric of reality causing ChAoTiC energies to pour in.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
The flames cause your skin to smoke!
BOOOOOOOOOM!
You explode in flames as a GIGANTIC fireball engulfs you.

< 1388h/1595H 268v/268V Pos: standing >
< T: Zerk TP: sta TC: small wounds E: insects sta EP: excellent >
 A dancing elven girl suddenly attacks a Gnome!

< 1388h/1595H 268v/268V Pos: standing >
< T: Zerk TP: sta TC: small wounds E: insects sta EP: excellent >
 A Gnome starts casting an offensive spell.

< 1388h/1595H 268v/268V Pos: standing >
< T: Zerk TP: sta TC: small wounds E: insects sta EP: excellent >
 A Githzerai snaps into visibility.

< 1389h/1595H 268v/268V Pos: standing >
< T: Zerk TP: sta TC: small wounds E: insects sta EP: excellent >
 A Githzerai snaps into visibility.

< 1389h/1595H 268v/268V Pos: standing >
< T: Zerk TP: sta TC: small wounds E: insects sta EP: excellent >
 A dancing elven girl suddenly clutches their head, as if trying to shrug off some unknown malady.
A Githzerai's spell flows around a dancing elven girl, leaving her unharmed!

< 1389h/1595H 268v/268V Pos: standing >
< T: Zerk TP: sta TC: small wounds E: insects sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the words 'garbzzsg wuggurz babragruoz'
A Gnome's force missile slams into you.
A Gnome's force missile slams into you.
A Gnome's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.
Your heavy bracer of cold iron [poor] was damaged from the massive blow!
A Gnome's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.
A swarm of insects attacks you. [2 Hits]

< 1169h/1595H 268v/268V Pos: standing >
< T: Zerk TP: sta TC: few wounds E: insects sta EP: excellent >
 A Gnome attacks a dancing elven girl. [0 Hits]
A dancing elven girl starts casting an offensive spell.
A dancing elven girl attacks a Gnome. [0 Hits]

< 1169h/1595H 268v/268V Pos: standing >
< T: Zerk TP: sta TC: few wounds E: insects sta EP: excellent >
 [Damage: 17 ] [Damage: 15 ] [Damage: 16 ] [Damage: 17 ] You attack a swarm of insects. [4 Hits]

< 1169h/1595H 268v/268V Pos: standing >
< T: Zerk TP: sta TC: few wounds E: insects sta EP:  nasty wounds >
 A Gnome starts casting an offensive spell.

< 1169h/1595H 268v/268V Pos: standing >
< T: Zerk TP: sta TC: few wounds E: insects sta EP:  nasty wounds >
 A swarm of insects attacks you. [0 Hits]

< 1169h/1595H 268v/268V Pos: standing >
< T: Zerk TP: sta TC: few wounds E: insects sta EP:  nasty wounds >
 A baby orc leaves north.

< 1169h/1595H 268v/268V Pos: standing >
< T: Zerk TP: sta TC: few wounds E: insects sta EP:  nasty wounds >
 A swarm of insects attacks you. [2 Hits]

< 1161h/1595H 268v/268V Pos: standing >
< T: Zerk TP: sta TC: few wounds E: insects sta EP:  nasty wounds >
 A dancing elven girl completes her spell...
A dancing elven girl utters the word 'yrawzmosagh'
A dancing elven girl points at a Gnome.
A translucent field flashes around a Gnome's body upon contact with a dancing elven girl's assault, deflecting it back at her!
A flameburst sent from a Gnome's outstretched arms collides silently with a dancing elven girl.
A dancing elven girl is stunned!
A Githzerai rides in on a beautiful pegasus from the east.

< 1161h/1595H 268v/268V Pos: standing >
< T: Zerk TP: sta TC: few wounds E: insects sta EP:  nasty wounds >
 A Gnome completes his spell...
A Gnome utters the words 'garbzzsg wuggurz babragruoz'
A Gnome's force missile slams into you.
A Gnome's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.
A Gnome's force missile slams into you.
A Gnome's force missile slams into you.
Your mithril stud carved like a fist was damaged from the massive blow!
A beautiful pegasus's hooves crash into you with a stunning force!
You are knocked to the ground!

< 955h/1595H 268v/268V Pos: sitting >
< T: Zerk TP: sit TC: few wounds E: insects sta EP:  nasty wounds >
 A dancing elven girl starts casting an offensive spell.
A dancing elven girl attacks a Gnome. [0 Hits]
A Gnome attacks a dancing elven girl. [1 Hits]
A swarm of insects attacks you. [3 Hits]

< 939h/1595H 268v/268V Pos: sitting >
< T: Zerk TP: sit TC: few wounds E: insects sta EP:  nasty wounds >
 A Gnome starts casting an offensive spell.

< 939h/1595H 268v/268V Pos: sitting >
< T: Zerk TP: sit TC: few wounds E: insects sta EP:  nasty wounds >
 Someone suddenly attacks YOU!
A Minotaur snaps into visibility.

< 921h/1595H 268v/268V Pos: sitting >
< T: Zerk TP: sit TC: few wounds E: insects sta EP:  nasty wounds >
 A dancing elven girl stops invoking abruptly!

< 921h/1595H 268v/268V Pos: sitting >
< T: Zerk TP: sit TC: few wounds E: insects sta EP:  nasty wounds >
 You score a DEVASTATING HIT!!!!!
[Damage: 57 ] You feel a powerful rush of AnGEr as your awesome crush hits a swarm of insects.
You receive your share of experience.

< 921h/1595H 268v/268V Pos: sitting >
A Gnome completes his spell...
A Gnome utters the words 'garbzzsg wuggurz babragruoz'
A Gnome's force missile slams into you.
A Gnome's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.
A Gnome's force missile slams into you.
A Gnome's force missile slams into you.

< 730h/1595H 268v/268V Pos: sitting >
A faint hum can be heard from the legendary platemail of defense carried by a Githzerai.
'S large bone axe shrieks in rage at the sight of you!
A Githzerai points at you.
You reel in pain as a Githzerai's iceball shatters upon impacting you.
A Githzerai attacks you. [4 Hits]

< 584h/1595H 268v/268V Pos: sitting >
< T: Zerk TP: sit TC: nasty wounds E: A Githzerai sta EP: excellent >
 A Githzerai snaps into visibility.

< 584h/1595H 268v/268V Pos: sitting >
< T: Zerk TP: sit TC: nasty wounds E: A Githzerai sta EP: excellent >
 A dancing elven girl starts casting an offensive spell.
A dancing elven girl attacks a Gnome. [0 Hits]
A dancing elven girl is stunned!
A Gnome attacks a dancing elven girl. [2 Hits]

< 584h/1595H 268v/268V Pos: sitting >
< T: Zerk TP: sit TC: nasty wounds E: A Githzerai sta EP: excellent >
 A Gnome starts casting an offensive spell.

< 584h/1595H 268v/268V Pos: sitting >
< T: Zerk TP: sit TC: nasty wounds E: A Githzerai sta EP: excellent >
 A dancing elven girl stops invoking abruptly!

< 584h/1595H 268v/268V Pos: sitting >
< T: Zerk TP: sit TC: nasty wounds E: A Githzerai sta EP: excellent >
 A sense of WiLD HAtE surrounds a Minotaur as his bludgeon strikes you.
As a Minotaur strikes you, the power of a Minotaur's ancestors fill him with RAGE!
A sense of WiLD HAtE surrounds a Minotaur as his mighty crush strikes you.
A sense of WiLD HAtE surrounds a Minotaur as his mighty crush strikes you.
A Minotaur attacks you. [6 Hits]
A Minotaur fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!


< 427h/1595H 268v/268V Pos: sitting >
< T: Zerk TP: sit TC:pretty hurt E: A Githzerai sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the words 'buoblg qfjgpuio paie'
A huge fist sent by a Gnome grabs you, and begins crushing your body.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
AThe power of a Minotaur's ancestors drives  a Minotaur deeper intoRAGE!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
A Minotaur attacks you. [5 Hits]

< 31h/1595H 268v/268V Pos: sitting >
< T: Zerk TP: sit TC: awful E: A Githzerai sta EP: excellent >
 You clamber to your feet.
A Gnome starts casting an offensive spell.
A Githzerai brings down a large bone axe of intelligence in a mighty slash, cleaving a dancing elven girl from her target!
A dancing elven girl is dead! R.I.P.
A look of horror and a silent scream are a dancing elven girl's last actions in this world.

< 31h/1595H 268v/268V Pos: standing >
< T: Zerk TP: sta TC: awful E: A Githzerai sta EP: excellent >
 A Githzerai attacks you. [0 Hits]
It appears to be the corpse of a dancing elven girl.
a handful of coins

< 31h/1595H 268v/268V Pos: standing >
< T: Zerk TP: sta TC: awful E: A Githzerai sta EP: excellent >
 That last attack was particularly invasive, and you feel your collective wisdom decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
Your rod of summoning [poor] shattered in bits as the tortured body spasms and quivers!
Your magma club shattered in bits as the tortured body spasms and quivers!