<worn as a badge> the insignia of swirling feathers and flowing water [89%]
<worn on head> a blood-red Vistani bandana
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a lightning earring [superior] [87%]
<worn in ear> a diorite cross wrapped in skin
<worn on face> the grim visage of a MaDWoMaN (humming)
<worn around neck> a studded dragonscale neckguard
<worn around neck> a symbol of Baphomet of damage
<worn on body> a suit of wickedly-barbed devil hide (humming)
<worn about body> the will of the waves (glowing) (humming)
<worn as quiver> a sheath of stitched together skulls of dexterity [52%]
<worn about waist> the threads of astral projection (glowing)
<worn on belt buckle>a platinum telescope studded with crystal shrimp (glowing)
<worn on arms> some scintillating sleeves [superior] (invis) [87%]
<worn around wrist> a spiked adamantite bracer of Khildarak Strongstone [65%]
<worn around wrist> a lightbringer bracelet of Pelor [76%]
<worn on hands> a pair of mailed dragoon gloves
<worn on finger> a ring of regeneration (glowing)
<worn on finger> Zorobabi's circular stone ring
<primary weapon> Shokurung'otaghe'rakag'onk'rakag, the axe of ill repute
<secondary weapon> an otherworldly stiletto of soul-taking
<worn on legs> some flexible leggings of hellfire (glowing)
<worn on feet> a pair of dusty boots [poor] (glowing) [48%]
..^^^
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
< 1204h/1349H 163v/203V Pos: standing >
Deep Within Rhanale Forest
The trees seem to move in closer together here as travel
becomes more difficult but not impossible. It's evident not
many have journeyed this path, the ground carpeted in fallen
leaves and branches. Rays of sunlight break through the
thick canopy of leaves still, while the noises of wildlife
surrounds you here.
Obvious exits: -East -South -West
< 1209h/1349H 165v/203V Pos: standing >
Deep Within Rhanale Forest
The trees seem to move in closer together here as travel
becomes more difficult but not impossible. It's evident not
many have journeyed this path, the ground carpeted in fallen
leaves and branches. Rays of sunlight break through the
thick canopy of leaves still, while the noises of wildlife
surrounds you here.
Obvious exits: -East -West
< 1211h/1349H 164v/203V Pos: standing >
Deep Within Rhanale Forest
The trees seem to move in closer together here as travel
becomes more difficult but not impossible. It's evident not
many have journeyed this path, the ground carpeted in fallen
leaves and branches. Rays of sunlight break through the
thick canopy of leaves still, while the noises of wildlife
surrounds you here.
Obvious exits: -East -South
A raccoon scurries through the forest.
< 1213h/1349H 163v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 1215h/1349H 164v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 1217h/1349H 165v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 1219h/1349H 166v/203V Pos: standing >
Deep Within Rhanale Forest
The trees seem to move in closer together here as travel
becomes more difficult but not impossible. It's evident not
many have journeyed this path, the ground carpeted in fallen
leaves and branches. Rays of sunlight break through the
thick canopy of leaves still, while the noises of wildlife
surrounds you here.
Obvious exits: -North -West
< 1236h/1349H 175v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 1242h/1349H 179v/203V Pos: standing >
Deep Within Rhanale Forest
Although there is no path here, travel is fairly easy. Light filters
through the canopy above, and as you walk a light crunching can be
heard from the heavy underbrush of fallen leaves. The chitterings
and scurrying of animals is more evident here. Travel is possible
towards the east and back west lies the forest path.
Obvious exits: -East -West
< 1243h/1349H 178v/203V Pos: standing >
End of the Path Through Rhanale Forest
The path comes to an end here, leading deeper into the forest of
Rhanale. Many stories and tales have been told of adventurers finding
great fortunes within this forest, or of discovering lands unknown to the
average man. From here, though, this appears to be just another ordinary
forest, with great trees on every side and the sun creeping through the
dense canopy above, casting rays of light upon the ground. The sounds of
birds and other animals scurrying through the underbrush fills the forest
with lively sounds. The path leads back west, where the forest appears
to thin out, while the trees become thick to the east.
Obvious exits: -East -West
< 1245h/1349H 177v/203V Pos: standing >
A Path Through Rhanale Forest
Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest. Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life. The path
continues north and south from here. Towards the east the trees become
thinner.
Obvious exits: -North -East -South
A small brown bear wanders through the forest.
< 1247h/1349H 176v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 1249h/1349H 177v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 1251h/1349H 178v/203V Pos: standing >
A Path Through Rhanale Forest
Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest. Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life. The path
continues north and south.
Obvious exits: -North -South
(Q)A dwarven boy sits here silently listening to the forest.
There are some tracks heading south.
< 1255h/1349H 179v/203V Pos: standing >
A Path Through Rhanale Forest
Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest. Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life. The path
curves north from here.
Obvious exits: -North -West
< 1260h/1349H 180v/203V Pos: standing >
A Path Through Rhanale Forest
Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest. Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life. Back
west Shaiennar Road can be seen.
Obvious exits: -East -West
< 1264h/1349H 181v/203V Pos: standing >
A Path Through Rhanale Forest
The beginnings of a path begin here, leading into the forest. This
forest once grew and flourished where the city now lies, but has since
been pushed aside outside the city. This path of dirt is obviously well
traveled, as roots and other plants have since given up trying to
overgrow it and are now content to let those pass. The forest is alive
with the sounds of creatures moving through the underbrush and the trees
above, the loud call of a bird sounds in the distance. The bustle of
the city is still audible from here, though, a long street lies west,
while the path into the forest continues eastward.
Obvious exits: -East -West
An elven woman shops around town here.
There are Troll tracks going west.
< 1266h/1349H 180v/203V Pos: standing >
The End of Shaiennar Road
It becomes much quieter here as the street ends abruptly
and is taken over by trees instead. Towering high above you
in nearly every direction it's amazing they were not noticed
before. The pleasant sound of wildlife can be heard quietly
here. Shaiennar Street continues back west.
Obvious exits: -East -West
< 1268h/1349H 180v/203V Pos: standing >
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area.
Obvious exits: -East -West
< 1274h/1349H 182v/203V Pos: standing >
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area.
Obvious exits: -North# -East -South -West
An old sailor looks uneasy on land here.
There are some tracks heading west.
< 1279h/1349H 185v/203V Pos: standing >
Ok.
< 1289h/1349H 191v/203V Pos: standing >
The Torrhan School of Knowledge
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up. A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South -West -Up
< 1291h/1349H 191v/203V Pos: standing >
Ok.
< 1298h/1349H 196v/203V Pos: standing >
You quickly scan the area.
An elven woman who is not far off to your north.
Draloth who is not far off to your north.
A tower guard who is close by to your east.
Plaron who is close by to your east.
Shahala who is close by to your west.
A blue dracolich who is a brief walk away above you.
A red dracolich who is a brief walk away above you.
A black dracolich who is a brief walk away above you.
Tamor who is a brief walk away above you.
< 1300h/1349H 197v/203V Pos: standing >
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads back south to the entrance of the tower.
Obvious exits: -North -East -South -West
< 1313h/1349H 202v/203V Pos: standing >
You quickly scan the area.
An elven woman who is close by to your north.
Draloth who is close by to your north.
Derm who is close by to your west.
< 1315h/1349H 202v/203V Pos: standing >
The Room of Warriors
This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in. An assortment of equipment can be found
here to assist the masters in their teachings. A large wooden door leads
back into the main halls of the tower.
Obvious exits: -South
An elven woman shops around town here.
Draloth flexes his bulging muscles, trying to impress someone.
< 1323h/1349H 201v/203V Pos: standing >
[Damage: 19 ] Your pierce enshrouds an elven woman in a mist of blood.
< 1332h/1349H 203v/203V Pos: standing >
< T: Disil TP: sta TC:few scratches E: woman sta EP: few wounds >
You parry an elven woman's lunge at you.
An elven woman's kick hits you in your side.
< 1330h/1349H 203v/203V Pos: standing >
< T: Disil TP: sta TC:few scratches E: woman sta EP: few wounds >
You parry an elven woman's lunge at you.
You parry an elven woman's lunge at you.
< 1345h/1349H 203v/203V Pos: standing >
< T: Disil TP: sta TC:few scratches E: woman sta EP: few wounds >
You score a CRITICAL HIT!!!!!
[Damage: 34 ] Your mighty slash reached an elven woman's arm severing tendons and muscles.
[Damage: 16 ] Your impressive pierce critically injures an elven woman.
An elven woman is mortally wounded, and will die soon, if not aided.
[Damage: 5 ] Your fine pierce hits an elven woman.
An elven woman is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Grey Elf(s) for boon # 117.
You receive an elven bag of Rare Duris equipment! :)
The last gasps of an elven woman cause a sickening chill to run up your spine.
< 1347h/1349H 203v/203V Pos: standing >
As you open the bag, a magical mist explodes covering everything!
When at last it clears the bag is gone, and all that remains is a rancid deformed amulet!
< 1350h/1349H 203v/203V Pos: standing >
You drop a rancid deformed amulet.
< 1350h/1349H 203v/203V Pos: standing >
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads back south to the entrance of the tower.
Obvious exits: -North -East -South -West
< 1350h/1349H 202v/203V Pos: standing >
The Torrhan School of Knowledge
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up. A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South# -West -Up
There are Troll tracks going north.
< 1350h/1349H 201v/203V Pos: standing >
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down
< 1350h/1349H 200v/203V Pos: standing >
You quickly scan the area.
Ona who is close by to your east.
Durgen who is close by to your west.
A blue dracolich who is not far off above you.
A red dracolich who is not far off above you.
A black dracolich who is not far off above you.
< 1350h/1349H 203v/203V Pos: standing >
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
the short hall continues southward.
Obvious exits: -North -East -South -West
< 1350h/1349H 202v/203V Pos: standing >
You quickly scan the area.
Twyglyroo who is close by to your north.
The mount who is close by to your east.
Slilatel who is close by to your east.
Rhogrim who is close by to your west.
< 1350h/1349H 202v/203V Pos: standing >
The Room of Bards
This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in. An assortment of equipment can be found
here to assist the masters in their teachings. A large wooden door leads
back into the main halls of the tower.
Obvious exits: -West
A sturdy looking mount is here, all saddled up and ready to ride.
Slilatel, the master bard, sings softly here.
< 1350h/1349H 201v/203V Pos: standing >
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
the short hall continues southward.
Obvious exits: -North -East -South -West
< 1350h/1349H 202v/203V Pos: standing >
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down
There are some tracks heading north.
< 1350h/1349H 201v/203V Pos: standing >
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down
< 1350h/1349H 201v/203V Pos: standing >
You quickly scan the area.
Tibbe who is close by to your north.
A tower guard who is close by to your east.
A tower guard who is close by to your east.
Nirrel who is close by to your east.
A LARGE air elemental who is close by to your west.
A LARGE earth elemental who is close by to your west.
A LARGE earth elemental who is close by to your west.
Llyren who is close by to your west.
A red dracolich who is close by above you.
A black dracolich who is close by above you.
Tamor who is close by above you.
< 1350h/1349H 203v/203V Pos: standing >
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down
There are some tracks.
< 1350h/1349H 202v/203V Pos: standing >
The Torrhan School of Knowledge
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up. A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South# -West -Up
There are some tracks.
< 1350h/1349H 201v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 1350h/1349H 201v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 1350h/1349H 202v/203V Pos: standing >
Ok.
< 1350h/1349H 203v/203V Pos: standing >
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area.
Obvious exits: -North -East -South -West
< 1350h/1349H 202v/203V Pos: standing >
Ok.
< 1350h/1349H 202v/203V Pos: standing >
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East -West
< 1350h/1349H 201v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 1350h/1349H 201v/203V Pos: standing >
It stops snowing.
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East -South -West
A young member of the city guard strolls by here.
There are Troll tracks going west.
< 1350h/1349H 202v/203V Pos: standing >
The Market Square
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes. Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned. This same market only a year ago would have seen triple the
number of people that fill it now. The air is mixed with the salty scent
of the sea. The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East -South -West
A huge finely crafted fountain stands here.
An old sailor looks uneasy on land here.
There are Troll tracks going west.
< 1350h/1349H 201v/203V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East -South -West
A young member of the city guard strolls by here.
There are Troll tracks going east.
There are some tracks heading west.
< 1350h/1349H 202v/203V Pos: standing >
This is a younger member of the city guard, he strolls
around a bit nervously in search of trouble, which
normally consists of just a few merchants and sailors
causing a little trouble. He nods at you and continues
down the streets trying to look important.
A young guard appears to be Human and is in excellent condition.
He's medium in size.
< 1350h/1349H 202v/203V Pos: standing >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.
< 1350h/1349H 202v/203V Pos: standing >
[Damage: 78 ] A young guard makes a strange sound as you place an otherworldly stiletto of soul-taking in his back.
< 1350h/1349H 203v/203V Pos: standing >
< T: Disil TP: sta TC:excellent E: guard sta EP: few wounds >
A young guard's punch grazes you.
You dodge a young guard's vicious attack.
A young guard's kick crashes into your chest.
< 1334h/1349H 203v/203V Pos: standing >
< T: Disil TP: sta TC:few scratches E: guard sta EP: few wounds >
You think you noticed an opening in your victim defenses...
< 1344h/1349H 203v/203V Pos: standing >
< T: Disil TP: sta TC:few scratches E: guard sta EP: few wounds >
[Damage: 89 ] You leave a huge, red swollen lump on a young guard's temple.
A young guard stumbles side to side with starry eyes and a lost expression... Finally collapsing.
< 1345h/1349H 203v/203V Pos: standing >
<[Damage: 34 ] Your mighty slash enshrouds a young guard in a mist of blood.
[Damage: 33 ] Your mighty pierce causes a young guard to grimace in pain.
[Damage: 26 ] Your powerful pierce grievously wounds a young guard.
[Damage: 16 ] Your impressive slash hits a young guard.
A young guard is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 109.
You receive an elven bag of Rare Duris equipment! :)
A look of horror and a silent scream are a young guard's last actions in this world.
< 1349h/1349H 203v/203V Pos: standing >
As you open the bag, a magical mist explodes covering everything!
When at last it clears the bag is gone, and all that remains is a troll brewer's fez of clarity!
< 1349h/1349H 203v/203V Pos: standing >
You are using:
<worn as a badge> the insignia of swirling feathers and flowing water [89%]
<worn on head> a blood-red Vistani bandana
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a lightning earring [superior] [87%]
<worn in ear> a diorite cross wrapped in skin
<worn on face> the grim visage of a MaDWoMaN (humming)
<worn around neck> a studded dragonscale neckguard
<worn around neck> a symbol of Baphomet of damage
<worn on body> a suit of wickedly-barbed devil hide (humming)
<worn about body> the will of the waves (glowing) (humming)
<worn as quiver> a sheath of stitched together skulls of dexterity [52%]
<worn about waist> the threads of astral projection (glowing)
<worn on belt buckle>a platinum telescope studded with crystal shrimp (glowing)
<worn on arms> some scintillating sleeves [superior] (invis) [87%]
<worn around wrist> a spiked adamantite bracer of Khildarak Strongstone [65%]
<worn around wrist> a lightbringer bracelet of Pelor [76%]
<worn on hands> a pair of mailed dragoon gloves
<worn on finger> a ring of regeneration (glowing)
<worn on finger> Zorobabi's circular stone ring
<primary weapon> Shokurung'otaghe'rakag'onk'rakag, the axe of ill repute
<secondary weapon> an otherworldly stiletto of soul-taking
<worn on legs> some flexible leggings of hellfire (glowing)
<worn on feet> a pair of dusty boots [poor] (glowing) [48%]
< 1349h/1349H 203v/203V Pos: standing >
You stop using a blood-red Vistani bandana.
You don a troll brewer's fez of clarity on your head.
< 1337h/1337H 203v/203V Pos: standing >
A stray dog enters from the north.
Score information for Disil
Level: 56 Race: Troll Class: Mercenary / Bounty Hunter Sex: Male
Hit points: 1352(1352) Moves: 203(203)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 82%
Status: Standing.
Frags: +0.00 Deaths: 0
Detecting: Invisible
Enchantments: Hawkvision Ultravision Farsee Aware Haste Levitation Waterbreathing Listen Sneaking Fearless Sparkling GlobeOfDarkness
Combat Pulse: 18 Spell Pulse: 1.20
Leaderboard Points: 563
Active Spells:
--------------
lionrage (14 minutes)
elephantstrength (34 minutes)
vapor strike (11 minutes)
well-rested bonus (131 minutes)
< 1352h/1352H 203v/203V Pos: standing >
You are carrying: (2/12)
a blood-red Vistani bandana
a bottomless bag of the illithids
< 1352h/1352H 203v/203V Pos: standing >
You stop using a troll brewer's fez of clarity.
You don a blood-red Vistani bandana on your head.
< 1337h/1337H 203v/203V Pos: standing >
Score information for Disil
Level: 56 Race: Troll Class: Mercenary / Bounty Hunter Sex: Male
Hit points: 1349(1349) Moves: 203(203)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 82%
Status: Standing.
Frags: +0.00 Deaths: 0
Detecting: Invisible
Protected from: All but High Circle Spells
Enchantments: Hawkvision Ultravision Farsee Aware Haste Waterbreathing Listen Sneaking Fearless Sparkling GlobeOfDarkness
Combat Pulse: 18 Spell Pulse: 1.20
Leaderboard Points: 563
Active Spells:
--------------
lionrage (14 minutes)
elephantstrength (34 minutes)
vapor strike (11 minutes)
well-rested bonus (131 minutes)
< 1349h/1349H 203v/203V Pos: standing >
You can't use that as an insignia.
< 1349h/1349H 203v/203V Pos: standing >
You are carrying: (2/12)
a troll brewer's fez of clarity
a bottomless bag of the illithids
< 1349h/1349H 203v/203V Pos: standing >
You put 1 items into a bottomless bag of the illithids.
< 1349h/1349H 203v/203V Pos: standing >
The Market Square
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes. Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned. This same market only a year ago would have seen triple the
number of people that fill it now. The air is mixed with the salty scent
of the sea. The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East -South -West
A huge finely crafted fountain stands here.
An old sailor looks uneasy on land here.
There are Troll tracks going west.
< 1349h/1349H 202v/203V Pos: standing >
You quickly scan the area.
A young guard who is not far off to your north.
A Barbarian who is not far off to your north.
A young guard who is not far off to your north.
An elven woman who is rather far off to your north.
A retired sailor who is in the distance to your north.
A stray dog who is close by to your east.
A young guard who is a brief walk away to your east.
A retired sailor who is close by to your west.
A young guard who is rather far off to your west.
An elven woman who is rather far off to your west.
< 1349h/1349H 202v/203V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies north, while the gates to
the city are south.
Obvious exits: -North -East -South -West
< 1349h/1349H 201v/203V Pos: standing >
The Massive Gates Before The City of Torrhan
The noise and bustle of the city can already be heard from here, even
when the massive, iron gates are closed. Tall buildings and towers are
visible over the stone walls and the smell of freshly baked bread and
fresh fruits wafts through here. Far ahead the great palace of the King
are visible, its tall towers extending towards the sky. Despite the
greatness of this city, an unsual, uneasy feeling can be felt here, as if
something has been lost here. The massive gates lead into the main market
of Torrhan, while a smooth stone path leads away from the city.
Obvious exits: -North -South
< 1349h/1349H 202v/203V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies north, while the gates to
the city are south.
Obvious exits: -North -East -South -West
There are Troll tracks going south.
< 1349h/1349H 201v/203V Pos: standing >
You quickly scan the area.
A retired sailor who is close by to your north.
A young guard who is a brief walk away to your north.
A Barbarian who is a brief walk away to your north.
A young guard who is a brief walk away to your north.
An elven woman who is rather far off to your north.
An elven woman who is in the distance to your north.
A gloomy looking human who is close by to your east.
A retired sailor who is close by to your west.
< 1349h/1349H 202v/203V Pos: standing >
The Market Square
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes. Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned. This same market only a year ago would have seen triple the
number of people that fill it now. The air is mixed with the salty scent
of the sea. The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East -South -West
A huge finely crafted fountain stands here.
An old sailor looks uneasy on land here.
There are Troll tracks going north.
There are Troll tracks going west.
< 1349h/1349H 202v/203V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East -South -West
< 1349h/1349H 201v/203V Pos: standing >
Talerenn Way
Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore. A few can still be
found here and there. The noise of the market is audible to the
south, while the inn lies just to the east. The great towers of the
palace are visible to the north.
Obvious exits: -North -East -South
A young member of the city guard strolls by here.
A Barbarian (large) stands in mid-air here. (Casting)
There are Troll tracks going north.
< 1349h/1349H 200v/203V Pos: standing >
A Barbarian completes his spell...
A Barbarian utters the words 'abrauztg gpahhzfuio uqzbarr'
A Barbarian points at a young guard.
A Barbarian's iceball shatters upon impacting a young guard, rending flesh and sending blood flying.
A Barbarian dodges a young guard's attack.
A Barbarian dodges a young guard's attack.
A Barbarian easily ducks under a young guard's lame kick.
< 1349h/1349H 203v/203V Pos: standing >
A Barbarian misses a young guard.
< 1349h/1349H 203v/203V Pos: standing >
You tackle a Barbarian square in the chest knocking the wind out of him!
< 1349h/1349H 203v/203V Pos: standing >
< T: guard TP: sta TC:pretty hurt E: A Barbarian sit EP: excellent >
A Barbarian dodges a young guard's attack.
A young guard's impressive slash wounds a Barbarian.
< 1349h/1349H 203v/203V Pos: standing >
< T: guard TP: sta TC:pretty hurt E: A Barbarian sit EP: few scratches >
A young guard parries a Barbarian's lunge at him.
< 1349h/1349H 203v/203V Pos: standing >
< T: guard TP: sta TC:pretty hurt E: A Barbarian sit EP: few scratches >
A young guard enters from the north.
< 1349h/1349H 203v/203V Pos: standing >
< T: guard TP: sta TC:pretty hurt E: A Barbarian sit EP: few scratches >
[Damage: 20 ] Your powerful slash wounds a Barbarian.
[Damage: 21 ] Your pierce wounds a Barbarian.
[Damage: 22 ] Your powerful pierce wounds a Barbarian.
[Damage: 21 ] Your powerful slash wounds a Barbarian.
[Damage: 22 ] Your powerful slash wounds a Barbarian.
[Damage: 24 ] Your powerful slash wounds a Barbarian.
< 1349h/1349H 203v/203V Pos: standing >
< T: guard TP: sta TC:pretty hurt E: A Barbarian sit EP: small wounds >
A young guard's slash wounds a Barbarian.
A young guard's slash wounds a Barbarian.
A young guard whacks a Barbarian in the side with a sound kick.
< 1349h/1349H 203v/203V Pos: standing >
< T: guard TP: sta TC:pretty hurt E: A Barbarian sit EP: small wounds >
You think you noticed an opening in your victim defenses...
< 1349h/1349H 203v/203V Pos: standing >
< T: guard TP: sta TC:pretty hurt E: A Barbarian sit EP: small wounds >
A Barbarian clambers to his feet.
[Damage: 80 ] You leave a huge, red swollen lump on a Barbarian's temple.
A Barbarian stumbles side to side with starry eyes and a lost expression... Finally collapsing.
< 1349h/1349H 203v/203V Pos: standing >
<[Damage: 26 ] Your slash strikes a Barbarian.
[Damage: 25 ] Your powerful pierce strikes a Barbarian.
You score a CRITICAL HIT!!!!!
[Damage: 47 ] Your pierce strikes a Barbarian.
[Damage: 23 ] Your powerful slash strikes a Barbarian.
[Damage: 26 ] Your powerful slash strikes a Barbarian.
< 1349h/1349H 203v/203V Pos: standing >
<The first hint of daylight can be seen on the northern horizon.
< 1349h/1349H 203v/203V Pos: standing >
<[Damage: 51 ] You find weakness in a Barbarian's defenses and land a sneaky surprise attack!
You tighten up and skillfully hit a Barbarian right in the stomach! a Barbarian appears a bit less energetic after that hit.
< 1349h/1349H 203v/203V Pos: standing >
<[Damage: 27 ] Your powerful slash strikes a Barbarian.
Shokurung'otaghe'rakag'onk'rakag, the axe of ill repute emits a soft glow...
Suddenly, a Barbarian's eyes become fixated on Shokurung'otaghe'rakag'onk'rakag, the axe of ill repute.
A Barbarian fills with BloodLust
[Damage: 19 ] Your powerful pierce strikes a Barbarian.
You score a CRITICAL HIT!!!!!
[Damage: 40 ] Your mighty pierce strikes a Barbarian hard.
[Damage: 20 ] Your slash strikes a Barbarian.
[Damage: 22 ] Your powerful slash strikes a Barbarian.
[Damage: 20 ] Your powerful slash strikes a Barbarian.
< 1349h/1349H 203v/203V Pos: standing >
<A young guard suddenly attacks a Barbarian!
A young guard's impressive slash strikes a Barbarian.
< 1349h/1349H 203v/203V Pos: standing >
<A Barbarian seems to have come back to his senses.
< 1349h/1349H 203v/203V Pos: standing >
<A young guard is waving a platinum coin around wanting to make a bet on the outcome.
< 1349h/1349H 203v/203V Pos: standing >
<[Damage: 18 ] Your slash strikes a Barbarian.
[Damage: 17 ] Your impressive pierce strikes a Barbarian.
[Damage: 21 ] Your pierce strikes a Barbarian.
A Barbarian dodges your futile attack.
[Damage: 22 ] Your slash strikes a Barbarian.
[Damage: 17 ] Your impressive slash strikes a Barbarian.
< 1349h/1349H 203v/203V Pos: standing >
< T: Disil TP: sta TC:excellent E: A Barbarian ass EP: nasty wounds >
A Barbarian clambers to his feet.
< 1349h/1349H 203v/203V Pos: standing >
< T: Disil TP: sta TC:excellent E: A Barbarian sta EP: nasty wounds >
A Barbarian seems to have overcome his battle madness.
< 1349h/1349H 203v/203V Pos: standing >
< T: Disil TP: sta TC:excellent E: A Barbarian sta EP: pretty hurt >
They are aware of deviousness but you try anyways!
You tackle a Barbarian square in the chest knocking the wind out of him!
< 1349h/1349H 203v/203V Pos: standing >
< T: Disil TP: sta TC:excellent E: A Barbarian sit EP: pretty hurt >
A young guard suddenly attacks a Barbarian!
A young guard's powerful slash strikes a Barbarian hard.
< 1349h/1349H 203v/203V Pos: standing >
< T: Disil TP: sta TC:excellent E: A Barbarian sit EP: pretty hurt >
[Damage: 18 ] Your powerful slash strikes a Barbarian.
[Damage: 18 ] Your powerful pierce strikes a Barbarian.
A Barbarian dodges your futile attack.
[Damage: 23 ] Your powerful slash strikes a Barbarian hard.
[Damage: 22 ] Your powerful slash strikes a Barbarian very hard.
[Damage: 22 ] Your powerful slash strikes a Barbarian very hard.
< 1349h/1349H 203v/203V Pos: standing >
< T: Disil TP: sta TC:excellent E: A Barbarian sit EP: awful >
A Barbarian suddenly appears a bit confused!
You watch in glee as a Barbarian looks dazzled.
A Barbarian misses you.
< 1349h/1349H 203v/203V Pos: standing >
< T: Disil TP: sta TC:excellent E: A Barbarian sit EP: awful >
A young guard assists a young guard heroically.
A young guard suddenly attacks a Barbarian!
A young guard's fine punch strikes a Barbarian hard.
< 1349h/1349H 203v/203V Pos: standing >
< T: Disil TP: sta TC:excellent E: A Barbarian sit EP: awful >
A young guard's powerful slash seriously wounds a Barbarian.
A young guard's slash seriously wounds a Barbarian.
< 1349h/1349H 203v/203V Pos: standing >
< T: Disil TP: sta TC:excellent E: A Barbarian sit EP: awful >
[Damage: 21 ] Your powerful slash seriously wounds a Barbarian.
[Damage: 19 ] Your powerful pierce hits a Barbarian across the leg, resulting in a limp stride.
[Damage: 24 ] Your powerful pierce causes a Barbarian to grimace in pain.
[Damage: 19 ] Your powerful slash hits a Barbarian.
A Barbarian is mortally wounded, and will die soon, if not aided.
[Damage: 2 ] Your weak slash hits a Barbarian.
A Barbarian is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!