The death of [27 Monk] Molx (Human)

in Rugged Hills of the Hearth Valley

from the perspective of [27 Monk] Molx (Human)


A Noble's Home
   This large and comfortable stone house stands twenty feet tall, with a main
chamber thirty feet in size.  The furniture looks like that which would belong
to a political officer or captain of the guard, and is quite lavish.  A door
in the east wall leads out onto the road.
Obvious exits: -South#
An ironbound chest rests here.

< 214h/214H 119v/119V Pos: standing >
Ok.

< 214h/214H 119v/119V Pos: standing >
A Bend in a Quiet Alleyway
   From the alley's appearance, this is probably a more wealthy district of
Tharnadia.  It runs through a crowded section of the north city here, with
buildings towering on either side, making it a bit more shadow filled than a
main avenue.  Its small ten foot width is paved with circular cobblestones,
and is actually kept quite clean.  The alley leads off to the west and to the
south.  A noble's home stands to the north.
Obvious exits: -North -South -West 

< 214h/214H 118v/119V Pos: standing >
A Bend in a Quiet Alleyway
   This small ten foot wide alley is paved with circular cobblestones, and is
actually kept quite clean.  It runs through a crowded section of the north
city here, with buildings towering on either side, making it a bit more shadow
filled than a main avenue.  From the alley's appearance, this is probably a
more wealthy district of Tharnadia.  The alley leads off to the east and to
the north.
Obvious exits: -North -East 
A poor looking commoner is standing here, wearing a mean expression.
A stray tomcat is darting after rodents, here.
A street sweeper is cleaning here, singing songs of labor.
A homeless beggar is here, asking for a few coins.
A grounds keeper is cleaning here, singing songs to Mielikki.

< 214h/214H 117v/119V Pos: standing >
A Bend in a Quiet Alleyway
   From the alley's appearance, this is probably a more wealthy district of
Tharnadia.  It runs through a crowded section of the north city here, with
buildings towering on either side, making it a bit more shadow filled than a
main avenue.  Its small ten foot width is paved with circular cobblestones,
and is actually kept quite clean.  The alley leads off to the west and to the
south.  A noble's home stands to the east.
Obvious exits: -East  -South -West 

< 214h/214H 116v/119V Pos: standing >
A Noble's Home
   This room is pristine, almost cold, in its decorations.  Elegantly carved
highback furniture parades the room, and a sole picture hangs on the north
wall.  The noble who own's this home appears to be a miser, prefering the bare
essentials to the oppulence of his station.
Obvious exits: -West 
An ironbound chest rests here.
A noble is standing here, a pretentious look upon his face.

< 214h/214H 115v/119V Pos: standing >
A Bend in a Quiet Alleyway
   From the alley's appearance, this is probably a more wealthy district of
Tharnadia.  It runs through a crowded section of the north city here, with
buildings towering on either side, making it a bit more shadow filled than a
main avenue.  Its small ten foot width is paved with circular cobblestones,
and is actually kept quite clean.  The alley leads off to the west and to the
south.  A noble's home stands to the east.
Obvious exits: -East  -South -West 

< 214h/214H 115v/119V Pos: standing >
A Bend in the Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west.  There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city.  Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system.  The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East  -South -West 
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.

< 214h/214H 114v/119V Pos: standing >
A Bend in the Grand Tharnadian Way
   There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city.  Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the
west, while to the east the road turns north.  The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
Obvious exits: -North -West 
Someone has left the golden figurine of a lion behind.
A stray tomcat is darting after rodents, here.
A peasant farmer is here from his farmstead, probably on business.

< 214h/214H 113v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 214h/214H 114v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 214h/214H 114v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 214h/214H 114v/119V Pos: standing >
A Bend in the Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west.  There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city.  Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system.  The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East  -South -West 
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.

< 214h/214H 114v/119V Pos: standing >
The Grand Tharnadian Way
   There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city.  Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see.  A small building opens up to the
south.
Obvious exits: -North -East  -South -West 
A young man in leather armor seems to be patrolling the area.

< 214h/214H 113v/119V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here.  There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city.  Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system.  The street looks highly traveled, with buildings
flanking the road as far off as the eye can see.  To the east of here, the
Great Fountain of Tharnadia sits in a large open area.  The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East  -West 
A young man in leather armor seems to be patrolling the area.

< 214h/214H 112v/119V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
A crafting recipe lies here collecting dust.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 214h/214H 112v/119V Pos: standing >
A militia guard leaves east.

< 214h/214H 113v/119V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A small leather-bound book lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 214h/214H 112v/119V Pos: standing >
Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.
Alas, you cannot go that way. . . .

< 214h/214H 112v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 214h/214H 112v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 214h/214H 113v/119V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
A crafting recipe lies here collecting dust.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 214h/214H 113v/119V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
The corpse of a tharnadian thief-hunter is lying here.
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.

< 214h/214H 112v/119V Pos: standing >
The door seems to be closed.

< 214h/214H 113v/119V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South

< 214h/214H 112v/119V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection north of
here, while a tight and murky alley leads off to the west.  Keats street heads
off to the south.
Obvious exits: -North -South -West 
A piece of jewlery has been left on the ground here. (glowing)
A ceremonial war axe is stuck in the ground.
A fine-looking hat with a blue feather is lying here, forgotten.
Someone has left a walking cane behind
A loggers axe lies here waiting to be used.

< 214h/214H 112v/119V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues north, while to the south it
intersects with the southern wall road.
Obvious exits: -North -South
A working-class whore is standing here, catwalking around.
(Q)A homeless child is here, scrounging around for some food.

< 214h/214H 112v/119V Pos: standing >
The Southern Keats Intersection
   This enclosed intersection is where the southern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the southern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the western end of the southern gates.
Obvious exits: -North -East  -South -Up   
[3] A small sword was abandoned here.
A well drawn tourism map of Tharnadia has been left here. (illuminating)
[2] A pair of blacksteel boots stand here.
[2] A small wooden shield is lying on the ground.

< 214h/214H 111v/119V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
west, while to the north it intersects with Keats street.
Obvious exits: -North -West 

< 214h/214H 111v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 214h/214H 111v/119V Pos: standing >
The Southern Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues east
and west, to two different bends in the street.
Obvious exits: -East  -West 

< 214h/214H 111v/119V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
west, while to the north it intersects with Keats street.
Obvious exits: -North -West 

< 214h/214H 111v/119V Pos: standing >
The Southern Keats Intersection
   This enclosed intersection is where the southern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the southern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the western end of the southern gates.
Obvious exits: -North -East  -South -Up   
[3] A small sword was abandoned here.
A well drawn tourism map of Tharnadia has been left here. (illuminating)
[2] A pair of blacksteel boots stand here.
[2] A small wooden shield is lying on the ground.

< 214h/214H 110v/119V Pos: standing >
Inside the Southern City Gates
   Two huge ironbound gates guard the southern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Southern Wall leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the east and west.
Obvious exits: -East  -South -West 

< 214h/214H 109v/119V Pos: standing >
Outside the Southern City Gates
   Two huge ironbound gates mark the southern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the west and east for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the south toward the plains beyond.
Obvious exits: -North -South
A suit of spiked leather armor lies here.
Some leather leggings were left here.
A small round shield has been dropped here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 214h/214H 108v/119V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
Obvious exits: -North -South

< 214h/214H 108v/119V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
Obvious exits: -North -East 

< 214h/214H 106v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 214h/214H 106v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 214h/214H 106v/119V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
Obvious exits: -South -West 

< 214h/214H 105v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 214h/214H 105v/119V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
Obvious exits: -North -South

< 214h/214H 104v/119V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
Obvious exits: -North -West 

< 214h/214H 102v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 214h/214H 103v/119V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
Obvious exits: -East  -South

< 214h/214H 101v/119V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
Obvious exits: -North -South

< 214h/214H 100v/119V Pos: standing >
 
    *******   
     *++**^*  
      ^+++++  
     *@+*D*.  
    M^******  
  MMMM^***^.  
  MMMMM*^*.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 214h/214H 99v/119V Pos: standing >
 
  *++*  
 M^@**  
 MM^**  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 214h/214H 98v/119V Pos: standing >
 
 *++*D  
 ^*@**  
 M^***  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 214h/214H 97v/119V Pos: standing >
 
 ++*D*  
 **@**  
 ^***^  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 
A feathered shawl enchanted with powerful magic lies here. (glowing)
Someone has left a ruby globe here.
An extremely sharp talon digs into the floor here, looking large for its type.
Some ebonwood shoulder guards have been left here.
Some rabbit skin has been left here.
A dark earring lies here, discarded.

< 214h/214H 95v/119V Pos: standing >
 
 +*D*.  
 **@**  
 ***^.  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 
A few coins lie scattered here.

< 214h/214H 94v/119V Pos: standing >
 
  ******...   
  *++**^**.^  
   ^++++++++  
  *++*@*.***  
 M^******...  
 MM^***^..^M  
  MM*^*..^M   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
A beatifully carved wooden ladle, lies here forgotten.
A strange crown made of swirling vapor floats here. (humming)
A small black ring glows faintly here. (glowing)
a satchel used to hold various items lies here. (illuminating)
A sergeant's badge of the Hammerhelm militia has been dropped here.
A small earring sits on the floor here.
A mask of heavens has been dropped here.
An allseeing demonic eye has been left here, staring at you!
A dark magenta orb lies here.
A bracer lined with blood stones is lying here. (illuminating)
The corpse of a Githzerai is lying here.
The corpse of a Centaur is lying here.
A wall of shifting color is here to the west.
A wall of shifting color is here to the east.
A wall of shifting color is here to the north.
A HUGE stone golem stands solemnly here. (minion) 
A large Xorn stands here, three arms flailing. (minion) 
A large Xorn stands here, three arms flailing. (minion) 
A Drow Elf (medium) stands in mid-air here.
A Drow Elf (medium) stands in mid-air here.
A Drow Elf (medium) stands in mid-air here.
A Drow Elf (medium) stands in mid-air here.
A blazing imp hovers in mid-air here. (minion) 
A Drow Elf (medium) stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
A water elemental is here, flowing like a living current. (minion) 

< 214h/214H 92v/119V Pos: standing >
As a Drow Elf opens the bag, a magical mist explodes covering everything!
When at last it clears the bag is gone, and all that remains is a slab of obsidian!

< 214h/214H 92v/119V Pos: standing >
As a Drow Elf opens the bag, a magical mist explodes covering everything!
When at last it clears the bag is gone, and all that remains is a cape of entrapment!

< 214h/214H 92v/119V Pos: standing >
A Troll snaps into visibility.
Out of nowhere, a Troll stabs you in the back.
OUCH!  That really did HURT!

< 141h/214H 94v/119V Pos: standing >
< T: Molx TP: sta TC: few wounds E: A Troll sta EP: excellent >
 A Troll dodges your futile attack.
A Drow Elf gives an order to his followers.
A HUGE stone golem topples over itself as it tries to bash you.
You are knocked to the ground by a large xorn's mighty bash!
You dodge a bash from a large xorn, who loses its balance and falls.

< 137h/214H 94v/119V Pos: sitting >
< T: Molx TP: sit TC: few wounds E: A Troll sta EP: excellent >
 A Githyanki snaps into visibility.

< 137h/214H 94v/119V Pos: sitting >
< T: Molx TP: sit TC: few wounds E: someone sta EP: excellent >
 A Troll snaps into visibility.
A Troll leaps at you only to realize you are down already.

< 137h/214H 94v/119V Pos: sitting >
< T: Molx TP: sit TC: few wounds E: A Troll sit EP: excellent >
 A Githyanki wills the flames of the abyss to overwhelm and consume thier foe...
You scream in agony as searing heat ignites and bursts into flames within your body.
YIKES!  Another hit like that, and you've had it!!
A Githyanki snaps into visibility.