The death of [27 Monk] Molx (Human)

in Rugged Hills of the Hearth Valley

from the perspective of [27 Monk] Molx (Human)


The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
A small leather-bound book lies here.
[38] A small bandage rests upon the ground here.
[12] A large wooden torch has been discarded here.
A large sign hangs from the front of the counter here.
Drukel (Centaur)(large) stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 40h/214H 119v/119V Pos: standing >
You wave your hands trying to absorb the forces of nature.

< 40h/214H 119v/119V Pos: standing >
The receptionist starts to chant in a deep voice.

< 40h/214H 119v/119V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A small leather-bound book lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 40h/214H 118v/119V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
A crafting recipe lies here collecting dust.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 40h/214H 117v/119V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
Puddles of fresh blood cover the ground.
The corpse of a tharnadian thief-hunter is lying here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A street sweeper is cleaning here, singing songs of labor.
A young man in leather armor seems to be patrolling the walls.

< 40h/214H 116v/119V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South

< 40h/214H 115v/119V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection north of
here, while a tight and murky alley leads off to the west.  Keats street heads
off to the south.
Obvious exits: -North -South -West 
A piece of jewlery has been left on the ground here. (glowing)
A ceremonial war axe is stuck in the ground.
A fine-looking hat with a blue feather is lying here, forgotten.
Someone has left a walking cane behind
A loggers axe lies here waiting to be used.

< 40h/214H 115v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 40h/214H 115v/119V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues north, while to the south it
intersects with the southern wall road.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
A working-class whore is standing here, catwalking around.
(Q)A homeless child is here, scrounging around for some food.

< 41h/214H 115v/119V Pos: standing >
The Southern Keats Intersection
   This enclosed intersection is where the southern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the southern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the western end of the southern gates.
Obvious exits: -North -East  -South -Up   
[3] A small sword was abandoned here.
A well drawn tourism map of Tharnadia has been left here. (illuminating)
[2] A pair of blacksteel boots stand here.
[2] A small wooden shield is lying on the ground.

< 41h/214H 115v/119V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
west, while to the north it intersects with Keats street.
Obvious exits: -North -West 

< 41h/214H 115v/119V Pos: standing >
The Southern Keats Intersection
   This enclosed intersection is where the southern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the southern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the western end of the southern gates.
Obvious exits: -North -East  -South -Up   
Puddles of fresh blood cover the ground.
[3] A small sword was abandoned here.
A well drawn tourism map of Tharnadia has been left here. (illuminating)
[2] A pair of blacksteel boots stand here.
[2] A small wooden shield is lying on the ground.

< 41h/214H 115v/119V Pos: standing >
Inside the Southern City Gates
   Two huge ironbound gates guard the southern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Southern Wall leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the east and west.
Obvious exits: -East  -South -West 

< 41h/214H 114v/119V Pos: standing >
Outside the Southern City Gates
   Two huge ironbound gates mark the southern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the west and east for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the south toward the plains beyond.
Obvious exits: -North -South
A suit of spiked leather armor lies here.
Some leather leggings were left here.
A small round shield has been dropped here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 41h/214H 114v/119V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
Obvious exits: -North -South

< 41h/214H 113v/119V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
Obvious exits: -North -East 

< 41h/214H 112v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 41h/214H 112v/119V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
Obvious exits: -South -West 

< 42h/214H 111v/119V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
Obvious exits: -North -South

< 42h/214H 109v/119V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
Obvious exits: -North -West 

< 42h/214H 107v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 42h/214H 108v/119V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
Obvious exits: -East  -South

< 42h/214H 106v/119V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
Obvious exits: -North -South

< 42h/214H 105v/119V Pos: standing >
 
    *******   
     *++**^*  
      ^+++++  
     *@+*D*.  
    M^******  
  MMMM^***^.  
  MMMMM*^*.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 42h/214H 104v/119V Pos: standing >
 
   *******.   
    *++**^**  
     ^+++++M  
    *+@*D*.*  
   M^******.  
 MMMM^***^..  
  MMMM*^*..   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 42h/214H 104v/119V Pos: standing >
 
 *++*D  
 ^*@*C  
 M^***  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 42h/214H 104v/119V Pos: standing >
 
 ++*D*  
 **@C*  
 ^***^  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
A feathered shawl enchanted with powerful magic lies here. (glowing)
Someone has left a ruby globe here.
An extremely sharp talon digs into the floor here, looking large for its type.
Some ebonwood shoulder guards have been left here.
Some rabbit skin has been left here.
A dark earring lies here, discarded.

< 42h/214H 102v/119V Pos: standing >
 
 ^++M+  
 ++@D*  
 ***C*  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
A wall of shifting color is here to the east.

< 43h/214H 104v/119V Pos: standing >
 
 ++*D*  
 **@C*  
 ^***^  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
A feathered shawl enchanted with powerful magic lies here. (glowing)
Someone has left a ruby globe here.
An extremely sharp talon digs into the floor here, looking large for its type.
Some ebonwood shoulder guards have been left here.
Some rabbit skin has been left here.
A dark earring lies here, discarded.

< 43h/214H 103v/119V Pos: standing >
 
 +*D*.  
 **@**  
 ***^.  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
The corpse of a Human is lying here.

< 43h/214H 101v/119V Pos: standing >
It appears to be the corpse of Molx.
a whisper-thin helm
a set of loose fitting robes

< 44h/214H 105v/119V Pos: standing >
 
  ******...   
  *++**^**.^  
   ^M+++++++  
  *++*@*.***  
 M^******...  
 MM^***^..^M  
  MM*^*..^M   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
The boots of the winds levitate here.
A small bone ring lies here on the ground.
A sharpened rock has been dropped here.
Some adamantium leggings lie on the ground. [80%]
A deadly katar forged of electium lays here. (glowing)
An eyeball of a troll lays here.
A large sickle lies here forgotten.
A large heavy suit is here, taking space.
A pile of veins lies here, twitching slightly.
A dark staff sits here alone with no master.
Some spiked gauntlets are on the ground here looking for a new pair of hands to fill.
Someone has left a nice looking mask here.
A severed tail of a minotaur rests upon the gloomy ground.
An eyepiece lies here, apparently forgotten.
A light shortsword lies here.
A small pair of calf-skin shoes is here.
The mask of vitality has been left here. (glowing)
The demonic head of a mutant troglodyte king rots here, emitting evil.
A mithral shortsword lies here.
A pair of leggings with force fields surrounding them lie here.
A glowing helm is lying here. (glowing)
A scarlet cavalier's cloak is here.
A battle axe made of blue steel lies here.
A huge broad sword lays on the ground here amongst the garbage.
A lion fang lays here.
A slender, dangerous-looking black stiletto lies here.
This heart of darkness beats on even devoid of a body.
A thick knit wool scarf sits on the ground.
An ornate suit of silver chainmail has been left here.
A flaming athame spews its flame.
A gigantic hammer rests here, crackling with lightning. (glowing)
A green dragon-scaled shirt lies crumpled here.
The stinger of the manta ray has been left here. (humming)
A shimmering cloak lays here. (humming)
A greenish scaled mask rests here.
A buckskin jacket lined with fur has been tossed here.
This pair of well designed armplates glows. (glowing)
A band of pure negative energy has been left here. (glowing)
An unwanted pair of boots sits on the floor here.
An allseeing demonic eye has been left here, staring at you!
A heavy slab of obsidian with a strap lays here.
A black cape lies here, enshrouded in darkness.
A polished bone githzerai longsword is here.
A tiny saphire earring is here. (glowing)
A small ring with a silver-skull has been dropped here.
A heavy suit of dull black chainmail has been discarded here.
A pair of blue wings lies here crumpled in the dust.
A full suit of black leather armor rests here.
A tiara crafted of a blue mithril was placed here. (illuminating)
A spiked torque of the dwarven kind has been left here.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A small leather-bound book lies here.
A beatifully carved wooden ladle, lies here forgotten.
A strange crown made of swirling vapor floats here. (humming)
A small black ring glows faintly here. (glowing)
a satchel used to hold various items lies here. (illuminating)
A sergeant's badge of the Hammerhelm militia has been dropped here.
A small earring sits on the floor here.
A mask of heavens has been dropped here.
A dark magenta orb lies here.
A bracer lined with blood stones is lying here. (illuminating)
The corpse of a Githzerai is lying here.
The corpse of a Human is lying here.
The corpse of a Centaur is lying here.
A wall of shifting color is here to the west.
A wall of shifting color is here to the east.
A wall of shifting color is here to the north.
A water elemental is here, flowing like a living current. (minion) 
A HUGE stone golem stands solemnly here. (minion) 
A large Xorn stands here, three arms flailing. (minion) 
A large Xorn stands here, three arms flailing. (minion) 
A Drow Elf (medium) stands in mid-air here.
A Drow Elf (medium) stands in mid-air here.
A Drow Elf (medium) stands in mid-air here.
A Drow Elf (medium) stands in mid-air here.
A blazing imp hovers in mid-air here. (minion) 
A Drow Elf (medium) stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.

< 44h/214H 103v/119V Pos: standing >
A Drow Elf drops the gem of the aerie.
A Drow Elf drops the mask of demons.
A Drow Elf drops a lion fang.
A Drow Elf drops a enchanted sword of slaying.
A Drow Elf drops a pair of iron boots.
A Drow Elf drops a bloated bebilith stomach sack.

< 44h/214H 104v/119V Pos: standing >
A Drow Elf gets a bloated bebilith stomach sack.

< 44h/214H 105v/119V Pos: standing >
You roll your eyes in disgust.

< 44h/214H 106v/119V Pos: standing >
A Troll snaps into visibility.
Out of nowhere, a Troll stabs you in the back.