Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 626h/632H 122v/172V Pos: standing >
^.MM.
*....**
..^@...
^^^.MM.
^....
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 626h/632H 121v/172V Pos: standing >
Autosaving...
....*
..^....
^^^@MM.
M^....*
....*
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 626h/632H 119v/172V Pos: standing >
.^...
^^^.MM.
M^.@..*
^....**
...**
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 626h/632H 118v/172V Pos: standing >
^^.MM
M^....*
^..@.**
^...***
+.++.
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 626h/632H 117v/172V Pos: standing >
^....
^....**
^..@***
++.++.+
...**
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 626h/632H 115v/172V Pos: standing >
...**
..@**
.++.+
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
< 626h/632H 114v/172V Pos: standing >
..***
.*@**
++.++
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
< 626h/632H 112v/172V Pos: standing >
..***
..*****
.++@++.
..*****
*****
A Ruined Path Once Covered by Cobblestones
Obvious exits: -N -E -S -W
< 626h/632H 111v/172V Pos: standing >
....**..*
....****...
...********
+.++.@+..++
...********
..*********
********.
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 626h/632H 111v/172V Pos: standing >
...**..**
...****....
..********.
.++.+@..+++
..*********
.**********
*******.*
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 626h/632H 111v/172V Pos: standing >
***..
*******
.++@.++
*******
*****
A Ruined Path Once Covered by Cobblestones
Obvious exits: -N -E -S -W
< 626h/632H 110v/172V Pos: standing >
**...
******.
++.@+++
*******
*****
A Ruined Path Once Covered by Cobblestones
Obvious exits: -N -E -S -W
< 626h/632H 109v/172V Pos: standing >
**..*****
****....***
*******....
.++..@+++++
**********.
*********..
****.**.^
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 626h/632H 109v/172V Pos: standing >
*..*****M
***....***^
******.....
++..+@++++.
*********..
********...
***.**.^.
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 626h/632H 108v/172V Pos: standing >
..*****MM
**....***^M
*****.....M
+..++@+++..
********...
*******....
**.**.^..
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 626h/632H 108v/172V Pos: standing >
.*****MMM
*....***^MM
****.....M^
..+++@++..+
*******....
******.....
*.**.^...
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 626h/632H 107v/172V Pos: standing >
*****MMMM
....***^MMM
***.....M^M
.++++@+..+.
******.....
*****......
.**.^....
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 626h/632H 107v/172V Pos: standing >
****MMMMM
...***^MMM^
**.....M^M^
+++++@..+..
*****.....^
****......^
**.^.....
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 626h/632H 107v/172V Pos: standing >
**^MM
....M^M
+++@.+.
**.....
.....
A Ruined Path Once Covered by Cobblestones
Obvious exits: -N -E -S -W
< 626h/632H 106v/172V Pos: standing >
*^MMM
...M^M^
++.@+..
*.....^
.....
A Ruined Path Once Covered by Cobblestones
Obvious exits: -N -E -S -W
< 626h/632H 105v/172V Pos: standing >
*MMMMMMMM
***^MMM^^^^
....M^M^...
+++..@....M
**.....^..*
*......^M..
^......^.
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 626h/632H 104v/172V Pos: standing >
.M^M^
+..+...
...@.^.
.....^M
.....
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 626h/632H 104v/172V Pos: standing >
..+..
.....^.
...@.^M
......^
.....
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 626h/632H 103v/172V Pos: standing >
.+...
....^..
...@^M.
.....^.
.....
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 626h/632H 101v/172V Pos: standing >
+....
...^..*
...@M..
....^..
.....
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
< 626h/632H 100v/172V Pos: standing >
..^..
...^M..
...@^..
.......
M^...
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 626h/632H 98v/172V Pos: standing >
..^M.
....^..
...@...
*M^...*
M^..*
Burnt Grasslands of a Large Crater
Obvious exits: -N -E -S -W
< 626h/632H 97v/172V Pos: standing >
...^.
.......
*M^@..*
*M^..**
M.***
Burnt Grasslands of a Large Crater
Obvious exits: -N -E -S -W
< 626h/632H 96v/172V Pos: standing >
.....
*M^...*
*M^@.**
*M.****
M...*
Burnt Grasslands of a Large Crater
Obvious exits: -N -E -S -W
< 626h/632H 94v/172V Pos: standing >
.....
M^...**
M^.@***
M.****M
...**
Burnt Grasslands of a Large Crater
Obvious exits: -N -E -S -W
< 626h/632H 93v/172V Pos: standing >
...**
..@**
****M
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
< 626h/632H 91v/172V Pos: standing >
..***
.*@*M
***M^
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
< 626h/632H 90v/172V Pos: standing >
.***M
**@M^
.**M.
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
< 626h/632H 89v/172V Pos: standing >
***M^
.*@M.
...MM
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
< 626h/632H 87v/172V Pos: standing >
***M^
..**M..
...@MM.
^...MM^
^M.MM
Burnt Grasslands of a Large Crater
Obvious exits: -N -E -S -W
< 626h/632H 86v/172V Pos: standing >
.**M.
....MM.
^..@MM^
M^M.MM*
.*..*
Burnt Grasslands of a Large Crater
Obvious exits: -N -E -S -W
< 626h/632H 85v/172V Pos: standing >
...MM
^...MM^
M^M@MM*
..*..**
**.**
Burnt Grasslands of a Large Crater
Obvious exits: -N -E -S -W
< 626h/632H 84v/172V Pos: standing >
The heat from the sun saps your life away!
...MM
M^M.MM*
..*@.**
***.***
*S
Burnt Grasslands of a Large Crater
Obvious exits: -N -E -S -W
< 609h/632H 82v/172V Pos: standing >
^M.MM
..*..**
***@***
*S
Burnt Grasslands of a Large Crater
Obvious exits: -N -E -S -W
< 609h/632H 81v/172V Pos: standing >
.*..*
***.***
*@
^
Charred Sands of a Small Beach
Obvious exits: -N -E -S -W
The Sloop Cunning Linguist floats here.
The Sloop okok floats here.
< 609h/632H 78v/172V Pos: standing >
Find a dock to swim from!
< 609h/632H 79v/172V Pos: standing >
< 609h/632H 84v/172V Pos: standing >
You board the Sloop Cunning Linguist.
Aboard the Sloop Cunning Linguist
Obvious exits: -N
< 609h/632H 95v/172V Pos: standing >
< 609h/632H 96v/172V Pos: standing >
On the Bridge of the Sloop Cunning Linguist
Obvious exits: -S
< 609h/632H 96v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 609h/632H 97v/172V Pos: standing >
Aboard the Sloop Cunning Linguist
Obvious exits: -N
< 609h/632H 97v/172V Pos: standing >
< 609h/632H 98v/172V Pos: standing >
< 609h/632H 105v/172V Pos: standing >
< 609h/632H 106v/172V Pos: standing >
< 611h/632H 120v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 611h/632H 124v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 611h/632H 124v/172V Pos: standing >
You disembark this ship.
.*..*
***.***
*@
^
Charred Sands of a Small Beach
Obvious exits: -N -E -S -W
The Sloop Cunning Linguist floats here.
The Sloop okok floats here.
< 611h/632H 126v/172V Pos: standing >
***.*
@S
^
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
A steaming pile of horse droppings is here.
A Centaur (large) stands here.
< 611h/632H 126v/172V Pos: standing >
You start chanting...
< 611h/632H 135v/172V Pos: standing >
Casting: apocalypse *****
< 611h/632H 138v/172V Pos: standing >
Casting: apocalypse ****
< 611h/632H 140v/172V Pos: standing >
Casting: apocalypse ***
< 611h/632H 142v/172V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
< 611h/632H 144v/172V Pos: standing >
Casting: apocalypse **
A Centaur panics, screams and runs in circles, waving his hands in the air.
< 611h/632H 145v/172V Pos: standing >
Casting: apocalypse *
< 611h/632H 147v/172V Pos: standing >
You complete your spell...
You call upon the forces of darkness to aid you.
< 611h/632H 150v/172V Pos: standing >
< 611h/632H 154v/172V Pos: standing >
< 611h/632H 159v/172V Pos: standing >
A Centaur says 'I javi 964 (1072) hivs, anf 328 (328) novimept qoipts.'
< 611h/632H 163v/172V Pos: standing >
The Horseman of Death cackles and swings a massive deadly scythe at a Centaur!
The room is carpeted in darkness!
[Damage: 143 ] A Centaur screams in agony as a dark haze engulfs him.
You dodge a Centaur's vicious attack.
You dodge a Centaur's vicious attack.
< 611h/632H 164v/172V Pos: standing >
You start chanting...
< 611h/632H 165v/172V Pos: standing >
A Centaur screams, 'Oh my God!'
< 611h/632H 166v/172V Pos: standing >
Your fiery blast strikes a Centaur full on!
You feel unholy power coursing through your limbs!
[Damage: 59 ] The Horseman of Death cackles and swings a massive deadly scythe at a Centaur!
[Damage: 138 ] A Centaur screams in agony as a dark haze engulfs him.
The very essence of death flows out from you...
A Centaur attempts to flee.
A Centaur trots east.
The Horseman of Death returns to the Abyss.
< 611h/632H 169v/172V Pos: standing >
Casting: apocalypse ****
< 611h/632H 171v/172V Pos: standing >
Casting: apocalypse ***
< 611h/632H 172v/172V Pos: standing >
< 611h/632H 172v/172V Pos: standing >
A Centaur trots in from the east.
< 611h/632H 172v/172V Pos: standing >
Casting: apocalypse **
< 611h/632H 172v/172V Pos: standing >
Casting: apocalypse *
< 612h/632H 172v/172V Pos: standing >
[Damage: 31 ] Flames smother a Centaur, searing and baking him.
< 612h/632H 172v/172V Pos: standing >
You complete your spell...
You call upon the forces of darkness to aid you.
< 612h/632H 172v/172V Pos: standing >
< 612h/632H 172v/172V Pos: standing >
You dodge a Centaur's vicious attack.
A Centaur misses you.
You feel unholy power coursing through your limbs!
< 612h/632H 172v/172V Pos: standing >
< T: Kiranti TP: sta TC:few scratches E: A Centaur sta EP: few wounds >
[Damage: 29 ] Flames smother a Centaur, searing and baking him.
< 612h/632H 172v/172V Pos: standing >
< T: Kiranti TP: sta TC:few scratches E: A Centaur sta EP: few wounds >
< 612h/632H 172v/172V Pos: standing >
< T: Kiranti TP: sta TC:few scratches E: A Centaur sta EP: few wounds >
The Horseman of Death cackles and swings a massive deadly scythe at a Centaur!
[Damage: 138 ] A Centaur screams in agony as a dark haze engulfs him.
< 612h/632H 172v/172V Pos: standing >
< T: Kiranti TP: sta TC:few scratches E: A Centaur sta EP: nasty wounds >
[Damage: 3 ] Your punch grazes a Centaur.
[Damage: 3 ] Your fine punch grazes a Centaur.
[Damage: 3 ] Your fine punch grazes a Centaur.
< 618h/632H 172v/172V Pos: standing >
< T: Kiranti TP: sta TC:few scratches E: A Centaur sta EP: nasty wounds >
[Damage: 26 ] Flames smother a Centaur, searing and baking him.
A Centaur misses you.
< 618h/632H 172v/172V Pos: standing >
< T: Kiranti TP: sta TC:few scratches E: A Centaur sta EP: nasty wounds >
Billowing clouds of incendiary gases pour from your fingertips.
[Damage: 58 ] You wave the gases towards a Centaur and have the satisfaction of seeing him enveloped in flames.
The Horseman of Death cackles and swings a massive deadly scythe at a Centaur!
[Damage: 141 ] A Centaur screams in agony as a dark haze engulfs him.
The Horseman of Death returns to the Abyss.
< 618h/632H 172v/172V Pos: standing >
< T: Kiranti TP: sta TC:few scratches E: A Centaur sta EP: pretty hurt >
The Horseman of Famine glares around!
A Centaur is stunned!
The Horseman of War glares with enraged eyes at a Centaur!
A Centaur fills with BloodLust
< 618h/632H 172v/172V Pos: standing >
<[Damage: 2 ] Your decent punch grazes a Centaur.
[Damage: 2 ] Your decent punch grazes a Centaur.
[Damage: 2 ] Your decent punch grazes a Centaur.
< 621h/632H 172v/172V Pos: standing >
< T: Kiranti TP: sta TC:few scratches E: A Centaur sta EP: nasty wounds >
[Damage: 18 ] Flames smother a Centaur, searing and baking him.
< 621h/632H 172v/172V Pos: standing >
< T: Kiranti TP: sta TC:few scratches E: A Centaur sta EP: nasty wounds >
The Horseman of Pestilence breathes on a Centaur!
A Centaur is withered and starts to diminish by your touch!
[Damage: 46 ] A Centaur's face turns green as a sickly cloud descends upon him.
The Horseman of Famine glares around!
The Horseman of War returns to the Abyss.
< 621h/632H 172v/172V Pos: standing >
< T: Kiranti TP: sta TC:few scratches E: A Centaur sta EP: pretty hurt >
You dodge a Centaur's vicious attack.
You dodge a Centaur's vicious attack.
< 621h/632H 172v/172V Pos: standing >
< T: Kiranti TP: sta TC:few scratches E: A Centaur sta EP: pretty hurt >
A Centaur seems to have overcome his battle madness.
The Horseman of Pestilence breathes on a Centaur!
A Centaur suddenly does not look so well.
[Damage: 42 ] A Centaur's face turns green as a sickly cloud descends upon him.
A Centaur is mortally wounded, and will die soon, if not aided.
The Horseman of Famine glares around!
The Horseman of Famine returns to the Abyss.
< 621h/632H 172v/172V Pos: standing >
<[Damage: 3 ] Your fine punch hits a Centaur.
A Centaur's silver necklace of black diamonds was completely destroyed by the massive blow!
A Centaur's some moss-covered sleeves [poor] was completely destroyed by the massive blow!
A Centaur is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Centaur(s) for boon # 122.
You receive an elven bag of Rare Duris equipment! :)
The smell of fresh blood enters your body, infusing you with power!