The death of [56 Druid] Testar (Centaur)

in A Dense Forest Enshrouded by a Dismal Fog

from the perspective of [56 Dark Knight] Kiranti (Githyanki)


Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 626h/632H 122v/172V Pos: standing >
 
  ^.MM.   
 *....**  
 ..^@...  
 ^^^.MM.  
  ^....   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 626h/632H 121v/172V Pos: standing >
Autosaving...
 
  ....*   
 ..^....  
 ^^^@MM.  
 M^....*  
  ....*   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 626h/632H 119v/172V Pos: standing >
 
  .^...   
 ^^^.MM.  
 M^.@..*  
 ^....**  
  ...**   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 626h/632H 118v/172V Pos: standing >
 
  ^^.MM   
 M^....*  
 ^..@.**  
 ^...***  
  +.++.   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 626h/632H 117v/172V Pos: standing >
 
  ^....   
 ^....**  
 ^..@***  
 ++.++.+  
  ...**   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 626h/632H 115v/172V Pos: standing >
 
 ...**  
 ..@**  
 .++.+  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W

< 626h/632H 114v/172V Pos: standing >
 
 ..***  
 .*@**  
 ++.++  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W

< 626h/632H 112v/172V Pos: standing >
 
  ..***   
 ..*****  
 .++@++.  
 ..*****  
  *****   
A Ruined Path Once Covered by Cobblestones
Obvious exits: -N -E -S -W

< 626h/632H 111v/172V Pos: standing >
 
  ....**..*   
 ....****...  
 ...********  
 +.++.@+..++  
 ...********  
 ..*********  
  ********.   
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 626h/632H 111v/172V Pos: standing >
 
  ...**..**   
 ...****....  
 ..********.  
 .++.+@..+++  
 ..*********  
 .**********  
  *******.*   
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 626h/632H 111v/172V Pos: standing >
 
  ***..   
 *******  
 .++@.++  
 *******  
  *****   
A Ruined Path Once Covered by Cobblestones
Obvious exits: -N -E -S -W

< 626h/632H 110v/172V Pos: standing >
 
  **...   
 ******.  
 ++.@+++  
 *******  
  *****   
A Ruined Path Once Covered by Cobblestones
Obvious exits: -N -E -S -W

< 626h/632H 109v/172V Pos: standing >
 
  **..*****   
 ****....***  
 *******....  
 .++..@+++++  
 **********.  
 *********..  
  ****.**.^   
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 626h/632H 109v/172V Pos: standing >
 
  *..*****M   
 ***....***^  
 ******.....  
 ++..+@++++.  
 *********..  
 ********...  
  ***.**.^.   
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 626h/632H 108v/172V Pos: standing >
 
  ..*****MM   
 **....***^M  
 *****.....M  
 +..++@+++..  
 ********...  
 *******....  
  **.**.^..   
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 626h/632H 108v/172V Pos: standing >
 
  .*****MMM   
 *....***^MM  
 ****.....M^  
 ..+++@++..+  
 *******....  
 ******.....  
  *.**.^...   
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 626h/632H 107v/172V Pos: standing >
 
  *****MMMM   
 ....***^MMM  
 ***.....M^M  
 .++++@+..+.  
 ******.....  
 *****......  
  .**.^....   
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 626h/632H 107v/172V Pos: standing >
 
  ****MMMMM   
 ...***^MMM^  
 **.....M^M^  
 +++++@..+..  
 *****.....^  
 ****......^  
  **.^.....   
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 626h/632H 107v/172V Pos: standing >
 
  **^MM   
 ....M^M  
 +++@.+.  
 **.....  
  .....   
A Ruined Path Once Covered by Cobblestones
Obvious exits: -N -E -S -W

< 626h/632H 106v/172V Pos: standing >
 
  *^MMM   
 ...M^M^  
 ++.@+..  
 *.....^  
  .....   
A Ruined Path Once Covered by Cobblestones
Obvious exits: -N -E -S -W

< 626h/632H 105v/172V Pos: standing >
 
  *MMMMMMMM   
 ***^MMM^^^^  
 ....M^M^...  
 +++..@....M  
 **.....^..*  
 *......^M..  
  ^......^.   
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 626h/632H 104v/172V Pos: standing >
 
  .M^M^   
 +..+...  
 ...@.^.  
 .....^M  
  .....   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 626h/632H 104v/172V Pos: standing >
 
  ..+..   
 .....^.  
 ...@.^M  
 ......^  
  .....   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 626h/632H 103v/172V Pos: standing >
 
  .+...   
 ....^..  
 ...@^M.  
 .....^.  
  .....   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 626h/632H 101v/172V Pos: standing >
 
  +....   
 ...^..*  
 ...@M..  
 ....^..  
  .....   
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 626h/632H 100v/172V Pos: standing >
 
  ..^..   
 ...^M..  
 ...@^..  
 .......  
  M^...   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 626h/632H 98v/172V Pos: standing >
 
  ..^M.   
 ....^..  
 ...@...  
 *M^...*  
  M^..*   
Burnt Grasslands of a Large Crater
Obvious exits: -N -E -S -W

< 626h/632H 97v/172V Pos: standing >
 
  ...^.   
 .......  
 *M^@..*  
 *M^..**  
  M.***   
Burnt Grasslands of a Large Crater
Obvious exits: -N -E -S -W

< 626h/632H 96v/172V Pos: standing >
 
  .....   
 *M^...*  
 *M^@.**  
 *M.****  
  M...*   
Burnt Grasslands of a Large Crater
Obvious exits: -N -E -S -W

< 626h/632H 94v/172V Pos: standing >
 
  .....   
 M^...**  
 M^.@***  
 M.****M  
  ...**   
Burnt Grasslands of a Large Crater
Obvious exits: -N -E -S -W

< 626h/632H 93v/172V Pos: standing >
 
 ...**  
 ..@**  
 ****M  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W

< 626h/632H 91v/172V Pos: standing >
 
 ..***  
 .*@*M  
 ***M^  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W

< 626h/632H 90v/172V Pos: standing >
 
 .***M  
 **@M^  
 .**M.  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W

< 626h/632H 89v/172V Pos: standing >
 
 ***M^  
 .*@M.  
 ...MM  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W

< 626h/632H 87v/172V Pos: standing >
 
  ***M^   
 ..**M..  
 ...@MM.  
 ^...MM^  
  ^M.MM   
Burnt Grasslands of a Large Crater
Obvious exits: -N -E -S -W

< 626h/632H 86v/172V Pos: standing >
 
  .**M.   
 ....MM.  
 ^..@MM^  
 M^M.MM*  
  .*..*   
Burnt Grasslands of a Large Crater
Obvious exits: -N -E -S -W

< 626h/632H 85v/172V Pos: standing >
 
  ...MM   
 ^...MM^  
 M^M@MM*  
 ..*..**  
  **.**   
Burnt Grasslands of a Large Crater
Obvious exits: -N -E -S -W

< 626h/632H 84v/172V Pos: standing >
The heat from the sun saps your life away!
 
  ...MM   
 M^M.MM*  
 ..*@.**  
 ***.***  
   *S     
Burnt Grasslands of a Large Crater
Obvious exits: -N -E -S -W

< 609h/632H 82v/172V Pos: standing >
 
  ^M.MM   
 ..*..**  
 ***@***  
   *S     
          
Burnt Grasslands of a Large Crater
Obvious exits: -N -E -S -W

< 609h/632H 81v/172V Pos: standing >
 
  .*..*   
 ***.***  
   *@     
 ^        
          
Charred Sands of a Small Beach
Obvious exits: -N -E -S -W
The Sloop Cunning Linguist floats here.
The Sloop okok floats here.

< 609h/632H 78v/172V Pos: standing >
Find a dock to swim from!

< 609h/632H 79v/172V Pos: standing >

< 609h/632H 84v/172V Pos: standing >
You board the Sloop Cunning Linguist.
Aboard the Sloop Cunning Linguist
Obvious exits: -N

< 609h/632H 95v/172V Pos: standing >

< 609h/632H 96v/172V Pos: standing >
On the Bridge of the Sloop Cunning Linguist
Obvious exits: -S

< 609h/632H 96v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 609h/632H 97v/172V Pos: standing >
Aboard the Sloop Cunning Linguist
Obvious exits: -N

< 609h/632H 97v/172V Pos: standing >

< 609h/632H 98v/172V Pos: standing >

< 609h/632H 105v/172V Pos: standing >

< 609h/632H 106v/172V Pos: standing >

< 611h/632H 120v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 611h/632H 124v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 611h/632H 124v/172V Pos: standing >
You disembark this ship.
 
  .*..*   
 ***.***  
   *@     
 ^        
          
Charred Sands of a Small Beach
Obvious exits: -N -E -S -W
The Sloop Cunning Linguist floats here.
The Sloop okok floats here.

< 611h/632H 126v/172V Pos: standing >
 
 ***.*  
   @S   
 ^      
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
A steaming pile of horse droppings is here.
A Centaur (large) stands here.

< 611h/632H 126v/172V Pos: standing >
You start chanting...

< 611h/632H 135v/172V Pos: standing >
Casting: apocalypse *****

< 611h/632H 138v/172V Pos: standing >
Casting: apocalypse ****

< 611h/632H 140v/172V Pos: standing >
Casting: apocalypse ***

< 611h/632H 142v/172V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 611h/632H 144v/172V Pos: standing >
Casting: apocalypse **
A Centaur panics, screams and runs in circles, waving his hands in the air.

< 611h/632H 145v/172V Pos: standing >
Casting: apocalypse *

< 611h/632H 147v/172V Pos: standing >
You complete your spell...
You call upon the forces of darkness to aid you.

< 611h/632H 150v/172V Pos: standing >

< 611h/632H 154v/172V Pos: standing >

< 611h/632H 159v/172V Pos: standing >
A Centaur says 'I javi 964 (1072) hivs, anf 328 (328) novimept qoipts.'

< 611h/632H 163v/172V Pos: standing >
The Horseman of Death cackles and swings a massive deadly scythe at a Centaur!
The room is carpeted in darkness!
[Damage: 143 ] A Centaur screams in agony as a dark haze engulfs him.
You dodge a Centaur's vicious attack.
You dodge a Centaur's vicious attack.

< 611h/632H 164v/172V Pos: standing >
You start chanting...

< 611h/632H 165v/172V Pos: standing >
A Centaur screams, 'Oh my God!'

< 611h/632H 166v/172V Pos: standing >
Your fiery blast strikes a Centaur full on!
You feel unholy power coursing through your limbs!
[Damage: 59 ] The Horseman of Death cackles and swings a massive deadly scythe at a Centaur!
[Damage: 138 ] A Centaur screams in agony as a dark haze engulfs him.
The very essence of death flows out from you...
A Centaur attempts to flee.
A Centaur trots east.
The Horseman of Death returns to the Abyss.


< 611h/632H 169v/172V Pos: standing >
Casting: apocalypse ****

< 611h/632H 171v/172V Pos: standing >
Casting: apocalypse ***

< 611h/632H 172v/172V Pos: standing >

< 611h/632H 172v/172V Pos: standing >
A Centaur trots in from the east.

< 611h/632H 172v/172V Pos: standing >
Casting: apocalypse **

< 611h/632H 172v/172V Pos: standing >
Casting: apocalypse *

< 612h/632H 172v/172V Pos: standing >
[Damage: 31 ] Flames smother a Centaur, searing and baking him.

< 612h/632H 172v/172V Pos: standing >
You complete your spell...
You call upon the forces of darkness to aid you.

< 612h/632H 172v/172V Pos: standing >

< 612h/632H 172v/172V Pos: standing >
You dodge a Centaur's vicious attack.
A Centaur misses you.
You feel unholy power coursing through your limbs!

< 612h/632H 172v/172V Pos: standing >
< T: Kiranti TP: sta TC:few scratches E: A Centaur sta EP:  few wounds >
 [Damage: 29 ] Flames smother a Centaur, searing and baking him.

< 612h/632H 172v/172V Pos: standing >
< T: Kiranti TP: sta TC:few scratches E: A Centaur sta EP:  few wounds >
 
< 612h/632H 172v/172V Pos: standing >
< T: Kiranti TP: sta TC:few scratches E: A Centaur sta EP:  few wounds >
 The Horseman of Death cackles and swings a massive deadly scythe at a Centaur!
[Damage: 138 ] A Centaur screams in agony as a dark haze engulfs him.

< 612h/632H 172v/172V Pos: standing >
< T: Kiranti TP: sta TC:few scratches E: A Centaur sta EP:  nasty wounds >
 [Damage:  3 ] Your punch grazes a Centaur.
[Damage:  3 ] Your fine punch grazes a Centaur.
[Damage:  3 ] Your fine punch grazes a Centaur.

< 618h/632H 172v/172V Pos: standing >
< T: Kiranti TP: sta TC:few scratches E: A Centaur sta EP:  nasty wounds >
 [Damage: 26 ] Flames smother a Centaur, searing and baking him.
A Centaur misses you.

< 618h/632H 172v/172V Pos: standing >
< T: Kiranti TP: sta TC:few scratches E: A Centaur sta EP:  nasty wounds >
 Billowing clouds of incendiary gases pour from your fingertips.
[Damage: 58 ] You wave the gases towards a Centaur and have the satisfaction of seeing him enveloped in flames.
The Horseman of Death cackles and swings a massive deadly scythe at a Centaur!
[Damage: 141 ] A Centaur screams in agony as a dark haze engulfs him.
The Horseman of Death returns to the Abyss.


< 618h/632H 172v/172V Pos: standing >
< T: Kiranti TP: sta TC:few scratches E: A Centaur sta EP: pretty hurt >
 The Horseman of Famine glares around!
A Centaur is stunned!
The Horseman of War glares with enraged eyes at a Centaur!
A Centaur fills with BloodLust

< 618h/632H 172v/172V Pos: standing >
<[Damage:  2 ] Your decent punch grazes a Centaur.
[Damage:  2 ] Your decent punch grazes a Centaur.
[Damage:  2 ] Your decent punch grazes a Centaur.

< 621h/632H 172v/172V Pos: standing >
< T: Kiranti TP: sta TC:few scratches E: A Centaur sta EP:  nasty wounds >
 [Damage: 18 ] Flames smother a Centaur, searing and baking him.

< 621h/632H 172v/172V Pos: standing >
< T: Kiranti TP: sta TC:few scratches E: A Centaur sta EP:  nasty wounds >
 The Horseman of Pestilence breathes on a Centaur!
A Centaur is withered and starts to diminish by your touch!
[Damage: 46 ] A Centaur's face turns green as a sickly cloud descends upon him.
The Horseman of Famine glares around!
The Horseman of War returns to the Abyss.


< 621h/632H 172v/172V Pos: standing >
< T: Kiranti TP: sta TC:few scratches E: A Centaur sta EP: pretty hurt >
 You dodge a Centaur's vicious attack.
You dodge a Centaur's vicious attack.

< 621h/632H 172v/172V Pos: standing >
< T: Kiranti TP: sta TC:few scratches E: A Centaur sta EP: pretty hurt >
 A Centaur seems to have overcome his battle madness.
The Horseman of Pestilence breathes on a Centaur!
A Centaur suddenly does not look so well.
[Damage: 42 ] A Centaur's face turns green as a sickly cloud descends upon him.
A Centaur is mortally wounded, and will die soon, if not aided.
The Horseman of Famine glares around!
The Horseman of Famine returns to the Abyss.


< 621h/632H 172v/172V Pos: standing >
<[Damage:  3 ] Your fine punch hits a Centaur.
A Centaur's silver necklace of black diamonds was completely destroyed by the massive blow!
A Centaur's some moss-covered sleeves [poor] was completely destroyed by the massive blow!
A Centaur is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Centaur(s) for boon # 122.
You receive an elven bag of Rare Duris equipment! :)
The smell of fresh blood enters your body, infusing you with power!