The death of [56 Scourge] Duaq Dirty Bastards (Goblin)

in The Great Fountain of Tharnadia

from the perspective of [56 Scourge] Duaq Dirty Bastards (Goblin)


   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (slightly good) 
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (extremely evil)
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly good) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (evil)          
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 57h/373H 125v/125V Pos: standing >

< 57h/373H 125v/125V Pos: standing >

< 57h/373H 125v/125V Pos: standing >

< 58h/373H 125v/125V Pos: standing >

< 59h/373H 125v/125V Pos: standing >

< 60h/373H 125v/125V Pos: standing >

< 61h/373H 125v/125V Pos: standing >

< 61h/373H 125v/125V Pos: standing >

< 62h/373H 125v/125V Pos: standing >

< 63h/373H 125v/125V Pos: standing >

< 64h/373H 125v/125V Pos: standing >

< 65h/373H 125v/125V Pos: standing >

< 66h/373H 125v/125V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -N -E -S
A bulletin board stands here.

< 68h/373H 125v/125V Pos: standing >

< 68h/373H 125v/125V Pos: standing >
You quickly scan the area.
You see nothing.

< 69h/373H 125v/125V Pos: standing >

< 69h/373H 125v/125V Pos: standing >

< 70h/373H 125v/125V Pos: standing >

< 71h/373H 125v/125V Pos: standing >

< 73h/373H 125v/125V Pos: standing >

< 77h/373H 125v/125V Pos: standing >

< 81h/373H 125v/125V Pos: standing >

< 85h/373H 125v/125V Pos: standing >

< 85h/373H 125v/125V Pos: standing >

< 87h/373H 125v/125V Pos: standing >

< 90h/373H 125v/125V Pos: standing >

< 91h/373H 125v/125V Pos: standing >

< 92h/373H 125v/125V Pos: standing >

< 93h/373H 125v/125V Pos: standing >

< 94h/373H 125v/125V Pos: standing >

< 94h/373H 125v/125V Pos: standing >

< 95h/373H 125v/125V Pos: standing >

< 95h/373H 125v/125V Pos: standing >

< 95h/373H 125v/125V Pos: standing >

< 96h/373H 125v/125V Pos: standing >
Autosaving...

< 97h/373H 125v/125V Pos: standing >

< 97h/373H 125v/125V Pos: standing >

< 98h/373H 125v/125V Pos: standing >

< 99h/373H 125v/125V Pos: standing >

< 99h/373H 125v/125V Pos: standing >

< 101h/373H 125v/125V Pos: standing >

< 101h/373H 125v/125V Pos: standing >

< 102h/373H 125v/125V Pos: standing >

< 102h/373H 125v/125V Pos: standing >

< 102h/373H 125v/125V Pos: standing >

< 102h/373H 125v/125V Pos: standing >

< 102h/373H 125v/125V Pos: standing >

< 103h/373H 125v/125V Pos: standing >

< 103h/373H 125v/125V Pos: standing >

		Character attributes for Duaq

Level: 55   Race: Goblin   Class: Blighter / Scourge 
Age: 28 yrs / 3 mths  Height: 42 inches Weight: 51 lbs  Size: small

  Actual (Base)     Actual (Base)
Str:  95 ( 95)    Pow:  78 ( 92)
Dex: 124 ( 92)    Int: 103 ( 94)   
Agi: 107 ( 93)    Wis: 101 ( 96)
Con:  93 ( 93)    Cha:  82 ( 91)   Luk:  91 ( 83)
Equipped Items:   0     Carried weight:   40

Armor Points: -34  Reduces melee damage taken by 3.4% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 11% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 3   Damroll: 12
Alignment: -1000  (-1000 to 1000)

Saving Throws: PAR[25]  FEA[25]
               BRE[34]  SPE[34]

Load carried: Paltry

< 104h/373H 125v/125V Pos: standing >

< 104h/373H 125v/125V Pos: standing >
You currently have the following spell slots available:
  1st circle:  0 of 12   (  24 seconds)
  2nd circle:  0 of 11   (  33 seconds)
  3rd circle:  0 of 10   (  37 seconds)
  4th circle:  0 of  9   (  38 seconds)
  5th circle:  0 of  8   (  38 seconds)
  6th circle:  0 of  7   (  36 seconds)
  7th circle:  0 of  6   (  34 seconds)
  8th circle:  0 of  6   (  37 seconds)
  9th circle:  0 of  5   (  32 seconds)
 10th circle:  0 of  5   (  35 seconds)
 11th circle:  0 of  4   (  29 seconds)

< 104h/373H 125v/125V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (very evil)     
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (slightly good) 
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (extremely evil)
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly good) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (evil)          
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 104h/373H 125v/125V Pos: standing >

< 104h/373H 125v/125V Pos: standing >
You petition '56'
The petition channel is not for general conversation. Use the idea, typo, or bug commands.

< 104h/373H 125v/125V Pos: standing >
Ashyel makes some strange gestures.
A strange feeling comes upon you.   Like a giant hand, light comes down
from above, grabbing your body, which begins to pulse with colored lights
from inside.  Your head seems to be filled with demons from another plane
as your body dissolves to the elements of time and space itself.
Suddenly a silent explosion of light snaps you back to reality.  You feel
improved!
You raise a level!
You have been fully restored by Ashyel!

< 379h/379H 125v/125V Pos: standing >
Saving Duaq.

< 379h/379H 125v/125V Pos: standing >
You draw a 12th circle of energy from your surroundings.

< 379h/379H 125v/125V Pos: standing >

< 379h/379H 125v/125V Pos: standing >
You draw a 11th circle of energy from your surroundings.

< 379h/379H 125v/125V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -N -E -S
A bulletin board stands here.

< 379h/379H 125v/125V Pos: standing >
You start chanting...

< 379h/379H 125v/125V Pos: standing >

< 379h/379H 125v/125V Pos: standing >
Casting: sandstorm *

< 379h/379H 125v/125V Pos: standing >
Casting: sandstorm 

< 379h/379H 125v/125V Pos: standing >
You complete your spell...
Your eyes roll back into your head as you begin to summon the fury of the sands!

< 379h/379H 125v/125V Pos: standing >
You draw a 12th circle of energy from your surroundings.

< 379h/379H 125v/125V Pos: standing >
You start chanting...

< 379h/379H 125v/125V Pos: standing >
Casting: sandstorm *

< 379h/379H 125v/125V Pos: standing >

< 379h/379H 125v/125V Pos: standing >
Casting: sandstorm 

< 379h/379H 125v/125V Pos: standing >
You complete your spell...
Your eyes roll back into your head as you begin to summon the fury of the sands!

< 379h/379H 125v/125V Pos: standing >
You draw a 12th circle of energy from your surroundings.

< 379h/379H 125v/125V Pos: standing >
Someone demands your presence NOW!

<map>
Zone: Vella's Bordello.
Room: Vella's Room of Seduction
</map>
Vella's Room of Seduction
Obvious exits: -S
A Centaur (large) Infidel The Empire stands in mid-air here.
Prutt (Troll)(large) stands here.
A Human (medium) stands in mid-air here.
Disil (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Disil's head.
Vella, the great slut, is here strutting her stuff.
A Gnome arrives from a puff of smoke.
Nazzzzzz arrives from a puff of smoke.
A Barbarian arrives from a puff of smoke.
A Centaur arrives from a puff of smoke.
Someone arrives from a puff of smoke.
Someone arrives from a puff of smoke.
A Halfling arrives from a puff of smoke.
Aike arrives from a puff of smoke.
A Githzerai arrives from a puff of smoke.
Nao arrives from a puff of smoke.
A Barbarian arrives from a puff of smoke.
A Halfling arrives from a puff of smoke.
Keltom arrives from a puff of smoke.
Xorth arrives from a puff of smoke.
Someone arrives from a puff of smoke.
Zerk arrives from a puff of smoke.
A Human arrives from a puff of smoke.
Norabi arrives from a puff of smoke.
A Minotaur arrives from a puff of smoke.
Someone arrives from a puff of smoke.
Someone arrives from a puff of smoke.
Rawrgg arrives from a puff of smoke.
Someone arrives from a puff of smoke.

< 379h/379H 125v/125V Pos: standing >
Someone seems to have overcome his battle madness.

< 379h/379H 125v/125V Pos: standing >

< 379h/379H 125v/125V Pos: standing >
You start chanting...
A magnificent heavy warhorse suddenly attacks YOU!
-=[A magnificent heavy warhorse's thrash wounds you.]=-

< 372h/379H 125v/125V Pos: standing >
< T: Duaq TP: sta TC:few scratches E: warhorse sta EP: excellent >
 A faint hum can be heard from the legendary platemail of defense carried by someone.

< 372h/379H 125v/125V Pos: standing >
< T: Duaq TP: sta TC:few scratches E: warhorse sta EP: excellent >
 Casting: sandstorm *

< 372h/379H 125v/125V Pos: standing >
< T: Duaq TP: sta TC:few scratches E: warhorse sta EP: excellent >
 A Human snaps into visibility.
Disil's weak pierce grazes a Human.
A halo of white light settles over a Human as he charges into battle.
A Minotaur says 'cap't DI'

< 372h/379H 125v/125V Pos: standing >
< T: Duaq TP: sta TC:few scratches E: warhorse sta EP: excellent >
 A Human snaps into visibility.
Disil's slash grazes a Human.
A Human anticipates Disil's attack and masterfully parries the incoming blow.
Disil's powerful pierce wounds a magnificent heavy warhorse.
A Human blocks Disil's lunge at him.
A Human dodges Disil's attack.
A Human dodges Disil's attack.
Disil disappears in a mushroom cloud.
Someone disappears in a mushroom cloud.
Someone disappears in a mushroom cloud.
Prutt disappears in a mushroom cloud.
A Centaur disappears in a mushroom cloud.
Someone disappears in a mushroom cloud.
You abort your prayer before it's done!
Someone demands your presence NOW!

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A Centaur (large) Infidel The Empire stands in mid-air here.
Prutt (Troll)(large) stands here.
Disil (Troll)(large) stands in mid-air here, fighting someone who has already left.
An impenetrable globe of darkness floats near Disil's head.
Ashyel wipe is 1pm EST. Petition 56 for level stands in mid-air here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
A Gnome arrives from a puff of smoke.
Nazzzzzz arrives from a puff of smoke.
A Barbarian arrives from a puff of smoke.
A Centaur arrives from a puff of smoke.
Someone arrives from a puff of smoke.
Someone arrives from a puff of smoke.
A Halfling arrives from a puff of smoke.
Aike arrives from a puff of smoke.
A Githzerai arrives from a puff of smoke.
Nao arrives from a puff of smoke.
A Barbarian arrives from a puff of smoke.
A Halfling arrives from a puff of smoke.
Keltom arrives from a puff of smoke.
Xorth arrives from a puff of smoke.
Someone arrives from a puff of smoke.
Zerk arrives from a puff of smoke.
A Human arrives from a puff of smoke.
Norabi arrives from a puff of smoke.
A Minotaur arrives from a puff of smoke.
Someone arrives from a puff of smoke.
A Human arrives from a puff of smoke.
Rawrgg arrives from a puff of smoke.
Someone arrives from a puff of smoke.

< 372h/379H 125v/125V Pos: standing >
< T: Duaq TP: sta TC:few scratches E: warhorse sta EP: few scratches >
 A Human snaps into visibility.
A Human's feeble slash grazes Disil.
Disil dodges a Human's attack.
Someone attempts to stab someone in the back, but someone's biofeedback quickly absorbs the impact before fading away!
Tilias snaps into visibility.
A Human snaps into visibility.
Tilias places the granite dagger 'BloodFeast' in the back of a Human, resulting in some strange noises and some blood.

< 372h/379H 125v/125V Pos: standing >
< T: Duaq TP: sta TC:few scratches E: warhorse sta EP: few scratches >
 Rawrgg fills with BloodLust
The town crier suddenly attacks Rawrgg!
The town crier's punch wounds Rawrgg.

< 372h/379H 125v/125V Pos: standing >
< T: Duaq TP: sta TC:few scratches E: warhorse sta EP: few scratches >
 A Gnome stops using a firwood bear totem.

< 372h/379H 125v/125V Pos: standing >
< T: Duaq TP: sta TC:few scratches E: warhorse sta EP: few scratches >
 The Tharnadian Quartermaster suddenly attacks someone!
Zrakhar snaps into visibility.
The Tharnadian Quartermaster's punch strikes Zrakhar.
A Gnome grabs a squat obsidian totem.

< 372h/379H 125v/125V Pos: standing >
< T: Duaq TP: sta TC:few scratches E: warhorse sta EP: few scratches >
 A Gnome grasps his totem tightly, and begins communing with the spirits.
A Gnome starts casting an offensive spell.
A Halfling says 'hi'

< 372h/379H 125v/125V Pos: standing >
< T: Duaq TP: sta TC:few scratches E: warhorse sta EP: few scratches >
 A magnificent heavy warhorse dodges your futile attack.
A magnificent heavy warhorse dodges your futile attack.
Someone suddenly attacks a Gnome!
Fatter snaps into visibility.
Fatter's impressive slash strikes a Gnome hard.
A Minotaur suddenly attacks Rawrgg!
A Minotaur's crush wounds Rawrgg.

< 372h/379H 125v/125V Pos: standing >
< T: Duaq TP: sta TC:few scratches E: warhorse sta EP: few scratches >
 -=[A magnificent heavy warhorse's decent thrash wounds you.]=-
A Barbarian starts casting an offensive spell.
A Human lets out a large, bellowing burp.

< 364h/379H 125v/125V Pos: standing >
< T: Duaq TP: sta TC:few scratches E: warhorse sta EP: few scratches >
 Tilias tackles someone square in the chest knocking the wind out of him!

< 364h/379H 125v/125V Pos: standing >
< T: Duaq TP: sta TC:few scratches E: warhorse sta EP: few scratches >
 A Gnome completes his spell...
A Gnome utters the words 'abrauztg gpahhzfuio uqzbarr'
A Gnome points at you.
-=[You reel in pain as a Gnome's iceball shatters upon impacting you.]=-
OUCH!  That really did HURT!

< 183h/379H 125v/125V Pos: standing >
< T: Duaq TP: sta TC: nasty wounds E: warhorse sta EP: few scratches >
 Disil leaps at someone only to realize he is down already.
Sparkling magic surrounds Norabi as he begins his chant.
Norabi starts casting an offensive spell.

< 183h/379H 125v/125V Pos: standing >
< T: Duaq TP: sta TC: nasty wounds E: warhorse sta EP: few scratches >
 A Githzerai closes his book and smiles broadly.
You start chanting...

< 183h/379H 125v/125V Pos: standing >
< T: Duaq TP: sta TC: nasty wounds E: warhorse sta EP: few scratches >
 Norabi completes his spell...
Norabi utters the word 'euguihzofahz'
Norabi sends a bright green ray of light streaking towards a Gnome!
Norabi cackles as his disintegration ray strikes a Gnome hard!
Keltom suddenly attacks a Human!
Keltom's punch seriously wounds a Human.

< 183h/379H 125v/125V Pos: standing >
< T: Duaq TP: sta TC: nasty wounds E: warhorse sta EP: few scratches >
 A militia guard enters from the east.
Aike sends out a wave of psionic death!
A militia guard is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as a militia guard dies in agony.
The sphere circling Norabi's body darts in front of Aike's assault!
A Human is dead! R.I.P.
A Human's death cry reverberates in your head as he falls to the ground.
Tilias snaps into visibility.
-=[]=-
OUCH!  That really did HURT!
Nao misses Aike.
A Gnome grasps his totem tightly, and begins communing with the spirits.
A Gnome starts casting an offensive spell.
A Githzerai clambers to his feet.
A Centaur snaps into visibility.

< 106h/379H 125v/125V Pos: standing >
< T: Duaq TP: sta TC:pretty hurt E: warhorse sta EP:  small wounds >
 A Barbarian completes his spell...
A Barbarian utters the words 'abrauztg gpahhzfuio uqzbarr'
A Barbarian points at Rawrgg.
A Barbarian's iceball shatters upon impacting Rawrgg, rending flesh and sending blood flying.
Nao dodges Aike's attack.
A Dwarf snaps into visibility.
Zrakhar is knocked to the ground by a Dwarf's skillful bash!

< 106h/379H 125v/125V Pos: standing >
< T: Duaq TP: sta TC:pretty hurt E: warhorse sta EP:  small wounds >
 A Dwarf snaps into visibility.
A Dwarf's mighty slash seriously wounds Zrakhar.
A Dwarf's slash strikes Zrakhar.
A Dwarf's impressive slash strikes Zrakhar hard.
A Dwarf's impressive slash strikes Zrakhar hard.
A Halfling suddenly attacks Fatter!
A Halfling suddenly appears a bit confused!
A Halfling misses Fatter.

< 106h/379H 125v/125V Pos: standing >
< T: Duaq TP: sta TC:pretty hurt E: warhorse sta EP:  small wounds >
 Casting: sandstorm *
Norabi starts casting an offensive spell.

< 106h/379H 125v/125V Pos: standing >
< T: Duaq TP: sta TC:pretty hurt E: warhorse sta EP:  small wounds >
 Someone blocks someone's lunge at him.
Tilias snaps into visibility.
A Human snaps into visibility.
Tilias's pierce grazes a Human.
Tilias snaps into visibility.
A Human snaps into visibility.
Tilias's weak slash grazes a Human.
A Human blocks Tilias's lunge at him.
Tilias's weak pierce grazes a Human.
The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
Tilias snaps into visibility.
A Human snaps into visibility.
A Human looks pale as her lifeforce is drained by Tilias!
A Human blocks Tilias's lunge at him.
Tilias's slash grazes a Human.
Someone blocks Disil's lunge at him.
A Human snaps into visibility.
Disil's weak pierce grazes a Human.
Disil's mighty pierce strikes a magnificent heavy warhorse.
Disil suddenly appears a bit confused!
A Human snaps into visibility.
Disil's weak slash grazes a Human.
A Human blocks Disil's lunge at him.
Disil's weak slash grazes a Human.

< 106h/379H 125v/125V Pos: standing >
< T: Duaq TP: sta TC:pretty hurt E: warhorse sta EP:  small wounds >
 A Human snaps into visibility.
A Human's feeble slash grazes Disil.
A Human's feeble slash grazes Disil.

< 106h/379H 125v/125V Pos: standing >
< T: Duaq TP: sta TC:pretty hurt E: warhorse sta EP:  small wounds >
 A faint hum can be heard from sunblade, longsword of Justice carried by someone.
A Barbarian tackles Fatter square in the chest knocking the wind out of him!
Rawrgg loses control, veins bulging with anger.


< 106h/379H 125v/125V Pos: standing >
< T: Duaq TP: sta TC:pretty hurt E: warhorse sta EP:  small wounds >
 Casting: sandstorm 
A Barbarian misses someone.
Fatter snaps into visibility.
Fatter snaps into visibility.
Fatter's impressive slash strikes a Gnome very hard.
A Gnome dodges Fatter's attack.
Fatter's powerful slash seriously wounds a Gnome.
Fatter's impressive slash seriously wounds a Gnome.
Fatter's impressive slash seriously wounds a Gnome.
A Gnome dodges Fatter's attack.
A Gnome dodges Fatter's attack.
Rawrgg parries the town crier's lunge at him.
Rawrgg dodges the town crier's attack.
Rawrgg parries the town crier's lunge at him.
The town crier almost sweeps Rawrgg off of his feet with a well placed leg sweep.
A Barbarian starts casting an offensive spell.

< 106h/379H 125v/125V Pos: standing >
< T: Duaq TP: sta TC:pretty hurt E: warhorse sta EP:  small wounds >
 A Gnome completes his spell...
A Gnome utters the words 'abrauztg gpahhzfuio uqzbarr'
A Gnome points at you.
-=[You reel in pain as a Gnome's iceball shatters upon impacting you.]=-