<worn on head> a fine glass skullcap
<worn on body> a studded leather jacket
<worn on back> a small leather backpack
<worn about waist> an illithidskin belt
<worn on belt buckle>a rugged adventurers satchel
<worn on arms> a pair of studded leather sleeves
<held as shield> a small round wooden shield
<worn on hands> a pair of brown leather gloves
**+M.+**..
**+******.
*.***.**.
A Ruined Path Once Covered by Cobblestones
Obvious exits: -N -E -S -W
< 91h/129H 49v/122V Pos: standing >
..+.
..MM*+*.
.****.*..
**+M.@**..
**+******.
**.***.**..
.+**.MM*.
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 91h/129H 49v/122V Pos: standing >
M.+**
M*@**
***.*
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
< 92h/129H 48v/122V Pos: standing >
< 92h/129H 49v/122V Pos: standing >
You are not a member of any associations.
< 92h/129H 51v/122V Pos: standing >
M.+**
**@**
***.*
< 92h/129H 52v/122V Pos: standing >
M.+**
**@**
***.*
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
< 92h/129H 52v/122V Pos: standing >
P.+**
**@**
***.*
< 93h/129H 55v/122V Pos: standing >
MP+**
**@**
***.*
< 93h/129H 56v/122V Pos: standing >
M.+**
**@**
***.*
< 93h/129H 56v/122V Pos: standing >
< 93h/129H 56v/122V Pos: standing >
.+**.
**@**
**.**
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
< 93h/129H 54v/122V Pos: standing >
+**..
**@*.
*.**.
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
< 93h/129H 54v/122V Pos: standing >
**..
**@.
.**..
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
< 93h/129H 52v/122V Pos: standing >
***.
.*@..
..M..
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
< 94h/129H 51v/122V Pos: standing >
***.
.*@..
..M..
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
< 94h/129H 54v/122V Pos: standing >
***.
.*@..
..M..
< 94h/129H 55v/122V Pos: standing >
***.
.*@..
..M..
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
< 95h/129H 58v/122V Pos: standing >
< 96h/129H 63v/122V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
Court of the Muse (neutral)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (neutral)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (neutral)
Orrak (neutral)
Pits of Cerberus (neutral)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (neutral)
Nizari (neutral)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (neutral)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (neutral)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (neutral)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (neutral)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (neutral)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (neutral)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
The Sky City of Ultarium (neutral)
Lair of the Gibberling King (neutral)
Plane of Air (neutral)
The Kingdom of Torg (neutral)
Tribal Oasis (neutral)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (neutral)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (neutral)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (neutral)
Jotunheim (neutral)
The Transparent Tower (neutral)
Krethik Keep (neutral)
Temple of the Earth (neutral)
Sea Kingdom (neutral)
Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (neutral)
The Hall of Knighthood (neutral)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (neutral)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 96h/129H 64v/122V Pos: standing >
***.
.*@..
..M..
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
< 97h/129H 69v/122V Pos: standing >
Character attributes for Aik
Level: 20 Race: Githyanki Class: Psionicist
Age: 25 yrs / 0 mths Height: 71 inches Weight: 172 lbs Size: medium
Actual (Base) Actual (Base)
Str: 91 ( 91) Pow: 130 (100)
Dex: 88 ( 88) Int: 112 ( 93)
Agi: 89 ( 89) Wis: 86 ( 96)
Con: 97 ( 97) Cha: 68 ( 91) Luk: 88 ( 88)
Equipped Items: 9 Carried weight: 15
Armor Points: -74 Reduces melee damage taken by 7.4%
Melee Critical Percentage(int): 10%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 7%
HP Vamp Cap Percentage(pow): 144%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 20%
Hitroll: average Damroll: fairly good
Alignment: extremely evil
Saving Throws: PAR[slightly below average] FEA[slightly below average]
BRE[slightly below average] SPE[slightly below average]
Load carried: Not a problem
< 97h/129H 71v/122V Pos: standing >
.**..
..@..
.....
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
An Orc merchant wanders the city, selling his wares.
< 97h/129H 70v/122V Pos: standing >
*****.
***.**..
**M..*....
*....@..M..
.^..^^^^.^^
MM^^^MMMMMM
MMMMMMMMM
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
< 98h/129H 68v/122V Pos: standing >
**.**..
**M..*....
*.......M..
.^..^@^^.^^
MM^^^MMMMMM
MMMMMMMMMMM
MMMMM^^^^
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
< 98h/129H 66v/122V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 98h/129H 66v/122V Pos: standing >
**.**..
**M..*....
*.......M..
.^..^@^^.^^
MM^^^MMMMMM
MMMMMMMMMMM
MMMMM^^^^
< 98h/129H 67v/122V Pos: standing >
< 98h/129H 68v/122V Pos: standing >
***.**..
+**M..*....
+*.......M.
+.^..@^^^.^
+MM^^^MMMMM
^MMMMMMMMMM
MMMMMM^^^
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
< 98h/129H 65v/122V Pos: standing >
You dont know how to mine.
< 98h/129H 65v/122V Pos: standing >
.***.**..
.+**M..*...
.+*.......M
.+.^.@^^^^.
M+MM^^^MMMM
M^MMMMMMMMM
MMMMMMM^^
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
< 98h/129H 64v/122V Pos: standing >
***.**..
+**M..*....
+*.......M.
+.^..@^^^.^
+MM^^^MMMMM
^MMMMMMMMMM
MMMMMM^^^
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
< 98h/129H 62v/122V Pos: standing >
**.**..
**M..*....
*.......M..
.^..^@^^.^^
MM^^^MMMMMM
MMMMMMMMMMM
MMMMM^^^^
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
< 98h/129H 59v/122V Pos: standing >
*.**..
*M..*....
.......M..
^..^^@^.^^
M^^^MMMMMMM
MMMMMMMMMMM
MMMM^^^^M
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
< 98h/129H 56v/122V Pos: standing >
**.**..
**M..*....
*.......M..
.^..^@^^.^^
MM^^^MMMMMM
MMMMMMMMMMM
MMMMM^^^^
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
< 98h/129H 54v/122V Pos: standing >
***.**..
+**M..*....
+*.......M.
+.^..@^^^.^
+MM^^^MMMMM
^MMMMMMMMMM
MMMMMM^^^
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
< 98h/129H 51v/122V Pos: standing >
.***.**..
.+**M..*...
.+*.......M
.+.^.@^^^^.
M+MM^^^MMMM
M^MMMMMMMMM
MMMMMMM^^
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
< 98h/129H 49v/122V Pos: standing >
*.***.**.
..+**M..*..
..+*.......
M.+.^@.^^^^
MM+MM^^^MMM
MM^MMMMMMMM
MMMMMMMM^
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
< 98h/129H 47v/122V Pos: standing >
**.***.**
...+**M..*.
M..+*......
MM.+.@..^^^
MMM+MM^^^MM
MMM^MMMMMMM
MMMMMMMMM
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
< 98h/129H 46v/122V Pos: standing >
.**.***.*
^...+**M..*
MM..+*.....
MMM.+@^..^^
MMMM+MM^^^M
MMMM^MMMMMM
MMMMMMMMM
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
< 98h/129H 44v/122V Pos: standing >
^.**.***.
M^...+**M..
MMM..+*....
MMMM.@.^..^
MMMMM+MM^^^
^MMMM^MMMMM
*MMMMMMMM
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 99h/129H 43v/122V Pos: standing >
M^.**.***
MM^...+**M.
MMMM..+*...
MMMMM@+.^..
^MMMMM+MM^^
*^MMMM^MMMM
**MMMMMMM
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
< 99h/129H 43v/122V Pos: standing >
^.***M***
MM^.**.***.
MM^...+**M.
MMMM.@+*...
MMMMM.+.^..
^MMMMM+MM^^
^MMMM^MMM
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
< 99h/129H 41v/122V Pos: standing >
..***+M.+
M^.***M****
MM^.**.***.
MM^..@+**M.
MMMM..+*...
MMMMM.+.^..
MMMMM+MM^
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
< 99h/129H 39v/122V Pos: standing >
..***+M.+
M^.***M****
MM^.**.***.
MM^..@+**M.
MMMM..+*...
MMMMM.+.^..
MMMMM+MM^
***M*
.*@.*
...+*
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
< 99h/129H 37v/122V Pos: standing >
.***M
^.@*.
^...+
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
< 99h/129H 36v/122V Pos: standing >
^.***.***
MM...***+M.
MMM^.***M**
MMMM^@**.**
^^MM^...+**
^^MMMM..+*.
^MMMMM.+.
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
< 99h/129H 34v/122V Pos: standing >
M^.***.**
MMM...***+M
^MMM^.***M*
^MMMM@.**.*
^^^MM^...+*
*^^MMMM..+*
*^MMMMM.+
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
< 99h/129H 32v/122V Pos: standing >
M^.***.**
MMM...***+M
^MMM^.***M*
^MMMM@.**.*
^^^MM^...+*
*^^MMMM..+*
*^MMMMM.+
The mountains are too treacherous to be scaled. Find another way to pass them.
< 99h/129H 32v/122V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 99h/129H 33v/122V Pos: standing >
^.****.M.
MM^.***.***
MMM...***+M
^MMM^@***M*
^MMMM^.**.*
^^^MM^...+*
^^MMMM..+
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
< 99h/129H 31v/122V Pos: standing >
..**..
M^.****.M.M
MM^.***.***
MMM..@***+M
^MMM^.***M*
^MMMM^.**.*
^^MM^...+
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
< 99h/129H 29v/122V Pos: standing >
****.
.*@*.
...**
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
< 99h/129H 27v/122V Pos: standing >
**..
**@*.
.***.
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
< 99h/129H 26v/122V Pos: standing >
.**..
.*@**
^.***
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
< 99h/129H 24v/122V Pos: standing >
..**.
^.@**
M^.**
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
< 99h/129H 22v/122V Pos: standing >
^.***..
MM..***..
MMM^..**..
MMMM^@****.
MMMMM^.***.
^^^MMM...**
^^^MMM^.*
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
< 99h/129H 21v/122V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: Just Below the Mountain Glacier
</map>
<map>
Zone: Arachdrathos Wilderness.
Room: Just Below the Mountain Glacier
</map>
Just Below the Mountain Glacier
Obvious exits: -E -S -W
A Centaur (large) stands here.
< 99h/129H 18v/122V Pos: standing >
The wind begins to blow.
< 100h/129H 21v/122V Pos: standing >
A Centaur suddenly attacks YOU!
A Centaur misses you.
< 100h/129H 21v/122V Pos: standing >
< T: Aik TP: sta TC: small wounds E: A Centaur sta EP: few scratches >
You begin to focus your will...
< 100h/129H 22v/122V Pos: standing >
< T: Aik TP: sta TC: small wounds E: A Centaur sta EP: few scratches >
Casting: ego blast *
< 100h/129H 22v/122V Pos: standing >
< T: Aik TP: sta TC: small wounds E: A Centaur sta EP: few scratches >
Your mental manipulations become a reality...
You mentally blast a Centaur's ego.
[Damage: 7 ]
< 100h/129H 22v/122V Pos: standing >
< T: Aik TP: sta TC: small wounds E: A Centaur sta EP: few scratches >
You begin to focus your will...
< 100h/129H 22v/122V Pos: standing >
< T: Aik TP: sta TC: small wounds E: A Centaur sta EP: few scratches >
A Centaur starts casting an offensive spell.
< 100h/129H 22v/122V Pos: standing >
< T: Aik TP: sta TC: small wounds E: A Centaur sta EP: few scratches >
< 100h/129H 22v/122V Pos: standing >
< T: Aik TP: sta TC: small wounds E: A Centaur sta EP: few scratches >
Casting: ego blast *
< 100h/129H 22v/122V Pos: standing >
< T: Aik TP: sta TC: small wounds E: A Centaur sta EP: few scratches >
Your mental manipulations become a reality...
You mentally blast a Centaur's ego.
[Damage: 9 ]
< 100h/129H 22v/122V Pos: standing >
< T: Aik TP: sta TC: small wounds E: A Centaur sta EP: few scratches >
A Centaur completes his spell...
A Centaur utters the words 'zabrahpunso wkadar'
A Centaur causes the earth to rear up in the form of a fist!
Your some long flowing robes is smashed to bits by rocks and debris!
Your fine bark torque is smashed to bits by rocks and debris!