The death of [30 Shadowmage] Skirry (Kobold)

in The Foul Bog of Chief Bloodeye

from the perspective of [30 Shadowmage] Skirry (Kobold)

<worn around neck>   a static obsidian necklace
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a reptile skin cloak
<worn on back>       a large leather backpack
<worn about waist>   a belt of sewn ratskins
<worn on belt buckle>a quill
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<held>               a black staff headed with a goat skull [poor] (glowing)
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of tight black slippers

 M^^^^******  
 MM^^.@**.^^  
 MMM^+++++++  
 MMMM+^M**M.  
  MMM+^.***   
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W
A double-headed dragonfly cruises around the marshlands, looking for a place to lay its egg.

< 305h/305H 41v/114V Pos: standing >
You withstand a bash from a double-headed dragonfly, who bounces back and falls.
Sorry, you aren't allowed to do that in combat.

< 305h/305H 42v/114V Pos: standing >
< T: Skirry TP: sta TC:excellent E: double ass EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 305h/305H 42v/114V Pos: standing >
< T: Skirry TP: sta TC:excellent E: double ass EP: excellent >
 A double-headed dragonfly misses you.
Pardon?

< 305h/305H 42v/114V Pos: standing >
< T: Skirry TP: sta TC:excellent E: double ass EP: excellent >
  
  ^^^******   
 M^^^*******  
 M^^^^******  
 MM^^.@**.^^  
 MMM^+++++++  
 MMMM+^M**M.  
  MMM+^.***   
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W
A double-headed dragonfly is lying in mid-air here, fighting YOU!

< 305h/305H 42v/114V Pos: standing >
< T: Skirry TP: sta TC:excellent E: double ass EP: excellent >
 You miss a double-headed dragonfly.

< 305h/305H 42v/114V Pos: standing >
< T: Skirry TP: sta TC:excellent E: double ass EP: excellent >
 You start chanting...

< 305h/305H 42v/114V Pos: standing >
< T: Skirry TP: sta TC:excellent E: double ass EP: excellent >
 You dodge a double-headed dragonfly's vicious attack.

< 305h/305H 42v/114V Pos: standing >
< T: Skirry TP: sta TC:excellent E: double ass EP: excellent >
 You complete your spell...
[Damage: 49 ] -=[You throw a fireball at a double-headed dragonfly and have the satisfaction of seeing him enveloped in flames.]=-
A double-headed dragonfly is incapacitated and will slowly die, if not aided.

< 305h/305H 42v/114V Pos: standing >
<[Damage:  2 ] -=[Your decent punch enshrouds a double-headed dragonfly in a mist of blood.]=-
A double-headed dragonfly is mortally wounded, and will die soon, if not aided.

< 305h/305H 42v/114V Pos: standing >
<You start chanting...

< 305h/305H 42v/114V Pos: standing >
<You complete your spell...
[Damage:  5 ] -=[You watch with self-pride as the magic missile hits a double-headed dragonfly.]=-
A double-headed dragonfly is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a double-headed dragonfly's gurgling and choking signals his demise.

< 305h/305H 42v/114V Pos: standing >
It rains a bit harder.

< 305h/305H 42v/114V Pos: standing >
 
  ^^^******   
 M^^^*******  
 M^^^^******  
 MM^^.@**.^^  
 MMM^+++++++  
 MMMM+^M**M.  
  MMM+^.***   
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a double-headed dragonfly is lying here.

< 305h/305H 42v/114V Pos: standing >
Saving Skirry.

< 305h/305H 42v/114V Pos: standing >
 
  ^^^******   
 M^^^*******  
 M^^^^******  
 MM^^.@**.^^  
 MMM^+++++++  
 MMMM+^M**M.  
  MMM+^.***   
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a double-headed dragonfly is lying here.

< 305h/305H 42v/114V Pos: standing >
 
  ^^^******   
 M^^^^******  
 MM^^..**.^^  
 MMM^+@+++++  
 MMMM+^M**M.  
 MMMM+^.****  
  MMM^^^..*   
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W

< 305h/305H 41v/114V Pos: standing >
 
  M^^^*****   
 MM^^^^*****  
 MMM^^..**.^  
 MMMM^@+++++  
 MMMMM+^M**M  
 MMMMM+^.***  
  MMMM^^^..   
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W

< 305h/305H 41v/114V Pos: standing >
 
  M^^^^****   
 MMM^^..**.^  
 MMMM^++++++  
 MMMMM@^M**M  
 MMMMM+^.***  
 ^MMMM^^^..*  
  ^MMMMM^^.   
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W

< 305h/305H 40v/114V Pos: standing >
 
  MM^^..**.   
 MMMM^++++++  
 MMMMM+^M**M  
 MMMMM@^.***  
 ^MMMM^^^..*  
 ^^MMMMM^^.*  
  ^^MMMMM^.   
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W

< 305h/305H 40v/114V Pos: standing >
Along an Ancient Stone Bridge
Obvious exits: -N -S

< 305h/305H 39v/114V Pos: standing >
Zone Name: The Great Realm of Duris      
Average mob level in zone: 29
 
< 305h/305H 41v/114V Pos: standing >
Saving Skirry.

< 305h/305H 42v/114V Pos: standing >
You drop to your belly.

< 305h/305H 43v/114V Pos: on your ass >
You close your eyes and relax.

< 305h/305H 44v/114V Pos: on your ass >
Saving Skirry.

< 305h/305H 45v/114V Pos: on your ass >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
sleep                       [in spellbook]
strength                    [in spellbook]

3rd CIRCLE:
acid blast                  [in spellbook]
agility                     [in spellbook]
concealment                 [in spellbook]
shocking grasp              [in spellbook]

4th CIRCLE:
dispel magic                [in spellbook]
farsee                      [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
minor paralysis             [in spellbook]
ray of enfeeblement         [in spellbook]
wizard eye                  [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
cone of cold                [in spellbook]
dimension door              [in spellbook]
minor globe of invulnerability   [in spellbook]
slowness                    [in spellbook]

6th CIRCLE:
blink                      
color spray                 [in spellbook]
feeblemind                  [in spellbook]
fireball                    [in spellbook]
fireshield                  [in spellbook]
ice storm                   [in spellbook]
teleport                    [in spellbook]

7th CIRCLE:
bigbys clenched fist       
detect invisibility        
haste                      
improved invisibility      
power word blind           
power word stun            
reveal true name           

8th CIRCLE:
dispel invisible           
fly                        
immolate                   
power word kill            
shadow shield              

9th CIRCLE:
electrical execution       
incendiary cloud           
mass invisibility          
prismatic ray              
relocate                   

10th CIRCLE:
bigbys crushing hand       
chain lightning            
meteorswarm                

11th CIRCLE:
enlarge                    
reduce                     
solbeeps missile barrage   

12th CIRCLE:
deflect                    
globe of invulnerability   
obtenebration              


< 305h/305H 50v/114V Pos: on your ass >
Sorry, you can't do that while laying around.

< 305h/305H 69v/114V Pos: on your ass >
You clamber to your feet.

< 305h/305H 114v/114V Pos: standing >
You quickly scan the area.
A Gnome who is not far off to your north.
A Centaur who is not far off to your north.
A Gnome who is not far off to your north.
A Centaur who is not far off to your north.
The ice reaver, Vacket who is in the distance to your north.
A troll mercenary who is not far off to your south.
A will o' wisp who is rather far off to your south.

< 305h/305H 114v/114V Pos: standing >
A Centaur trots in from the north.
A Gnome rides in on Argo from the north.

< 305h/305H 114v/114V Pos: standing >
Along an Ancient Stone Bridge
Obvious exits: -N -S

< 305h/305H 113v/114V Pos: standing >
Along an Ancient Stone Bridge
Obvious exits: -N -S
A rather large leather backpack lies here.
A small leather bag lies here.
A spellbook has been tossed aside here.
A troll mercenary rests at the side of the bridge.

< 305h/305H 112v/114V Pos: standing >
A troll mercenary suddenly attacks YOU!
-=[A troll mercenary's fine maul strikes you.]=-
Sorry, you aren't allowed to do that in combat.

< 288h/305H 112v/114V Pos: standing >
< T: Skirry TP: sta TC:few scratches E: troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 288h/305H 112v/114V Pos: standing >
< T: Skirry TP: sta TC:few scratches E: troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 288h/305H 112v/114V Pos: standing >
< T: Skirry TP: sta TC:few scratches E: troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 288h/305H 112v/114V Pos: standing >
< T: Skirry TP: sta TC:few scratches E: troll sta EP: excellent >
 The day has begun.
Sorry, you aren't allowed to do that in combat.

< 288h/305H 112v/114V Pos: standing >
< T: Skirry TP: sta TC:few scratches E: troll sta EP: excellent >
 A Centaur trots in from the north.
A Gnome rides in on Argo from the north.
You attempt to flee...
Along an Ancient Stone Bridge
Obvious exits: -N -S
You flee southward!

< 288h/305H 90v/114V Pos: standing >
A Centaur trots in from the north.
A Gnome rides in on Argo from the north.
Saving Skirry.

< 288h/305H 90v/114V Pos: standing >
A Centaur trots south.
A Gnome leaves south riding on A lean Centaur with a dark beard.
Saving Skirry.

< 288h/305H 90v/114V Pos: standing >
Along an Ancient Stone Bridge
Obvious exits: -N -S
A strange levitating light seems to bob and weave its way through the room.

< 288h/305H 89v/114V Pos: standing >
A will o' wisp suddenly attacks YOU!
A will o' wisp misses you.
Sorry, you aren't allowed to do that in combat.

< 288h/305H 89v/114V Pos: standing >
< T: Skirry TP: sta TC:few scratches E: will sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 288h/305H 90v/114V Pos: standing >
< T: Skirry TP: sta TC:few scratches E: will sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 288h/305H 90v/114V Pos: standing >
< T: Skirry TP: sta TC:few scratches E: will sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 288h/305H 90v/114V Pos: standing >
< T: Skirry TP: sta TC:few scratches E: will sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 288h/305H 90v/114V Pos: standing >
< T: Skirry TP: sta TC:few scratches E: will sta EP: excellent >
 You attempt to flee...
Along an Ancient Stone Bridge
Obvious exits: -N -S
You flee northward!

< 288h/305H 62v/114V Pos: standing >
Saving Skirry.

< 288h/305H 62v/114V Pos: standing >
Saving Skirry.

< 288h/305H 62v/114V Pos: standing >
Along an Ancient Stone Bridge
Obvious exits: -N -S
A strange levitating light seems to bob and weave its way through the room.

< 288h/305H 61v/114V Pos: standing >
Along an Ancient Stone Bridge
Obvious exits: -N -S

< 288h/305H 60v/114V Pos: standing >
 
  ^^MMMMM^^   
 ^.^^MMMMM^.  
 .^^M^^MMM^^  
 +++++@MMM^^  
 *M^.^^MMMM^  
 ***^.PMMMM^  
  **..^MMMM   
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W

< 288h/305H 60v/114V Pos: standing >
 
  .^^MMMMM^   
 .^^M^^MMM^^  
 ++++++MMM^^  
 *M^.^@MMMM^  
 ***^.PMMMM^  
 ***..^MMMM^  
  *...^^MMM   
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W

< 288h/305H 59v/114V Pos: standing >
A Centaur trots in from the south.
A Gnome enters from the south.
A Centaur trots in from the south.
 
  ^^M^^MMM^   
 ++++++MMM^^  
 *M^.^PMMMM^  
 ***^.@MMMM^  
 ***..^MMMM^  
 **...^^MMM^  
  ***.^^MMM   
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W

< 288h/305H 56v/114V Pos: standing >
You hear the sounds of movement in the distance.
You hear the sounds of movement in the distance.
 
  ++++PMMM^   
 *M^.^^MMMM^  
 ***^.^MMMM^  
 ***..@MMMM^  
 **...^^MMM^  
 ****.^^MMMM  
  ****^^^MM   
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W

< 288h/305H 53v/114V Pos: standing >
 
  M^.^^MMMM   
 ***^.^MMMM^  
 ***..^MMMM^  
 **...@^MMM^  
 ****.^^MMMM  
 *****^^^MMM  
  ***..^^MM   
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W

< 288h/305H 51v/114V Pos: standing >
 
  **^.^MMMM   
 ***..^MMMM^  
 **...^^MMM^  
 ****.@^MMMM  
 *****^^^MMM  
 ****..^^MMM  
  ***..MMMM   
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W

< 288h/305H 48v/114V Pos: standing >
 
  ***^.^MMM   
 ****..^MMMM  
 ***...^^MMM  
 *****@^^MMM  
 ******^^^MM  
 *****..^^MM  
  ****..MMM   
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W

< 288h/305H 46v/114V Pos: standing >
 
  ****^.^MM   
 *****..^MMM  
  ***...^^MM  
  ****@.^^MM  
 *******^^^M  
 ******..^^M  
  *****..MM   
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 288h/305H 43v/114V Pos: standing >
 
  *****^.^M   
  *****..^MM  
   ***...^^M  
   ***@*.^^M  
  *******^^^  
  ******..^^  
  ******..M   
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 288h/305H 39v/114V Pos: standing >
You hear the sounds of movement in the distance.
 
  ******^.P   
   *****..^M  
    ***...^^  
    **@**.^^  
   *******^^  
   ******..^  
  *******..   
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 288h/305H 34v/114V Pos: standing >
 
  M******^.   
 *  *****..P  
     ***...^  
     *@***.^  
    *******^  
    ******..  
   *******.   
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 288h/305H 29v/114V Pos: standing >
 
  *M******^   
 **  *****..  
      ***...  
      @****.  
     *******  
     ******.  
    *******   
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 288h/305H 25v/114V Pos: standing >
 
  **M******   
 ***  *****.  
       ***..  
      @*****  
 M    ******  
      ******  
     ******   
The Dark Waters of a Fetid Bog
Obvious exits: -N -E -S -W

< 288h/305H 21v/114V Pos: standing >
You hear the sounds of movement in the distance.
 
  ***M*****   
 ****  *****  
        ***.  
      @ ****  
 *M    *****  
       *****  
      *****   
The Dark Waters of a Fetid Bog
Obvious exits: -N -E -S -W

< 288h/305H 17v/114V Pos: standing >
 
  ****M****   
 *****  ****  
         ***  
      @  ***  
  *M    ****  
        ****  
       ****   
The Dark Waters of a Fetid Bog
Obvious exits: -N -E -S -W

< 288h/305H 13v/114V Pos: standing >
 
  ****  ***   
         **P  
         ***  
  *M  @ ****  
        ****  
       *****  
   ********   
The Dark Waters of a Fetid Bog
Obvious exits: -N -E -S -W

< 288h/305H 10v/114V Pos: standing >
 
         *P   
         ***  
  *M    ****  
      @ ****  
       *****  
   *********  
  *********   
The Dark Waters of a Fetid Bog
Obvious exits: -N -E -S -W

< 288h/305H 6v/114V Pos: standing >
 
         *P   
  *M    ****  
        ****  
      @*****  
   *********  
 ***********  
  *.*******   
The Dark Waters of a Fetid Bog
Obvious exits: -N -E -S -W

< 289h/305H 2v/114V Pos: standing >
You're too exhausted.

< 289h/305H 2v/114V Pos: standing >
You're too exhausted.

< 289h/305H 3v/114V Pos: standing >
You're too exhausted.

< 289h/305H 3v/114V Pos: standing >
You're too exhausted.

< 289h/305H 3v/114V Pos: standing >
You start chanting...

< 289h/305H 4v/114V Pos: standing >
A Centaur trots in from the north.

< 289h/305H 4v/114V Pos: standing >
You complete your spell...
You vanish.

< 289h/305H 5v/114V Pos: standing >
 
         **   
  *M    ****  
        ****  
      @P****  
   *********  
 ***********  
  *.*******   
The Dark Waters of a Fetid Bog
Obvious exits: -N -E -S -W
A Gnome (small) Member of -= Tharnadian Mercenaries =- in mid-air sits atop Goonda.

< 289h/305H 6v/114V Pos: standing >
A Gnome enters from the east.
A Centaur trots in from the east.

< 289h/305H 7v/114V Pos: standing >
A Gnome misses you.
You snap into visibility.

< 290h/305H 7v/114V Pos: standing >
< T: Skirry TP: sta TC:few scratches E: A Gnome sta EP: excellent >
 A Centaur suddenly attacks YOU!
A Centaur misses you.

< 290h/305H 8v/114V Pos: standing >
< T: Skirry TP: sta TC:few scratches E: A Gnome sta EP: excellent >
 You attempt to flee...
 
        ***   
 *M    *****  
       *****  
     P@*****  
  **********  
 ***********  
  .********   
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
You flee eastward!

< 290h/305H 0v/114V Pos: standing >
Saving Skirry.

< 290h/305H 0v/114V Pos: standing >
Saving Skirry.

< 290h/305H 0v/114V Pos: standing >
Pardon?

< 290h/305H 0v/114V Pos: standing >
A Centaur trots in from the west.

< 290h/305H 1v/114V Pos: standing >
A Centaur suddenly attacks YOU!
A Centaur misses you.

< 290h/305H 1v/114V Pos: standing >
< T: Skirry TP: sta TC:few scratches E: A Centaur sta EP: excellent >
 
< 290h/305H 1v/114V Pos: standing >
< T: Skirry TP: sta TC:few scratches E: A Centaur sta EP: excellent >
 
< 290h/305H 1v/114V Pos: standing >
< T: Skirry TP: sta TC:few scratches E: A Centaur sta EP: excellent >
 You attempt to flee...
You're too exhausted.
PANIC!  You couldn't escape!
A Gnome enters from the west.

< 290h/305H 1v/114V Pos: standing >
< T: Skirry TP: sta TC:few scratches E: A Centaur sta EP: excellent >
 A Gnome starts casting an offensive spell.
Saving Skirry.

< 290h/305H 1v/114V Pos: standing >
< T: Skirry TP: sta TC:few scratches E: A Centaur sta EP: excellent >
 A Gnome misses you.

< 290h/305H 1v/114V Pos: standing >
< T: Skirry TP: sta TC:few scratches E: A Centaur sta EP: excellent >
 
< 290h/305H 1v/114V Pos: standing >
< T: Skirry TP: sta TC:few scratches E: A Centaur sta EP: excellent >
 You miss a Centaur.

< 290h/305H 1v/114V Pos: standing >
< T: Skirry TP: sta TC:few scratches E: A Centaur sta EP: excellent >
 -=[A Gnome's impressive bludgeon strikes you.]=-
A Gnome misses you.
-=[A Gnome's fine bludgeon wounds you.]=-
A Gnome's icy mace dubbed 'Rising Frost' calls upon the chill of night.
You suddenly feel incredibly stiff from the blast of cold unleashed by a Gnome.
-=[You wail in agony as a Gnome's biting cold freezes your exposed skin!]=-
OUCH!  That really did HURT!
The cold goes right to the bone, you feel yourself weakening!

< 237h/305H 1v/114V Pos: standing >
< T: Skirry TP: sta TC: small wounds E: A Centaur sta EP: excellent >
 A Gnome tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 237h/305H 1v/114V Pos: sitting >
< T: Skirry TP: sit TC: small wounds E: A Centaur sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the word 'fireball'
-=[You are enveloped in flames from a fireball sent by a Gnome.  OUCH!]=-
OUCH!  That really did HURT!
Your large leather backpack is burned from the blast!
A Centaur misses you.
-=[A Centaur's impressive bludgeon strikes you.]=-
A Centaur looks at you.

< 167h/305H 1v/114V Pos: sitting >
< T: Skirry TP: sit TC: few wounds E: A Centaur sta EP: excellent >
 A Gnome starts casting an offensive spell.
A Centaur waves happily.

< 167h/305H 1v/114V Pos: sitting >
< T: Skirry TP: sit TC: few wounds E: A Centaur sta EP: excellent >
 
< 167h/305H 1v/114V Pos: sitting >
< T: Skirry TP: sit TC: few wounds E: A Centaur sta EP: excellent >
 A Centaur trots in from the west.

< 167h/305H 1v/114V Pos: sitting >
< T: Skirry TP: sit TC: few wounds E: A Centaur sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the word 'fireball'
-=[You are enveloped in flames from a fireball sent by a Gnome.  OUCH!]=-
OUCH!  That really did HURT!

< 114h/305H 1v/114V Pos: sitting >
< T: Skirry TP: sit TC: nasty wounds E: A Centaur sta EP: excellent >
 A Centaur parries your futile lunge at him.

< 114h/305H 1v/114V Pos: sitting >
< T: Skirry TP: sit TC: nasty wounds E: A Centaur sta EP: excellent >
 -=[A Gnome's bludgeon strikes you.]=-
-=[A Gnome's powerful slash seriously wounds you.]=-
-=[A Gnome's bludgeon strikes you.]=-

< 79h/305H 1v/114V Pos: sitting >
< T: Skirry TP: sit TC:pretty hurt E: A Centaur sta EP: excellent >
 You feel less vitalized.

< -41h/185H 1v/114V Pos: sitting >
< T: Skirry TP: sit TC: bleeding, close to death E: A Centaur sta EP: excellent >
 You feel yourself falling to the ground.
Your soul leaves your body in the cold sleep of death...