<worn around neck> a static obsidian necklace
<worn around neck> a light blue scarf
<worn on body> a shabby alligator skin jerkin
<worn about body> a reptile skin cloak
<worn on back> a large leather backpack
<worn about waist> a belt of sewn ratskins
<worn on belt buckle>a quill
<worn on arms> a pair of studded leather sleeves
<held as shield> a small round wooden shield
<worn on hands> a pair of brown leather gloves
<held> a black staff headed with a goat skull [poor] (glowing)
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of tight black slippers
M^^^^******
MM^^.@**.^^
MMM^+++++++
MMMM+^M**M.
MMM+^.***
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W
A double-headed dragonfly cruises around the marshlands, looking for a place to lay its egg.
< 305h/305H 41v/114V Pos: standing >
You withstand a bash from a double-headed dragonfly, who bounces back and falls.
Sorry, you aren't allowed to do that in combat.
< 305h/305H 42v/114V Pos: standing >
< T: Skirry TP: sta TC:excellent E: double ass EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 305h/305H 42v/114V Pos: standing >
< T: Skirry TP: sta TC:excellent E: double ass EP: excellent >
A double-headed dragonfly misses you.
Pardon?
< 305h/305H 42v/114V Pos: standing >
< T: Skirry TP: sta TC:excellent E: double ass EP: excellent >
^^^******
M^^^*******
M^^^^******
MM^^.@**.^^
MMM^+++++++
MMMM+^M**M.
MMM+^.***
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W
A double-headed dragonfly is lying in mid-air here, fighting YOU!
< 305h/305H 42v/114V Pos: standing >
< T: Skirry TP: sta TC:excellent E: double ass EP: excellent >
You miss a double-headed dragonfly.
< 305h/305H 42v/114V Pos: standing >
< T: Skirry TP: sta TC:excellent E: double ass EP: excellent >
You start chanting...
< 305h/305H 42v/114V Pos: standing >
< T: Skirry TP: sta TC:excellent E: double ass EP: excellent >
You dodge a double-headed dragonfly's vicious attack.
< 305h/305H 42v/114V Pos: standing >
< T: Skirry TP: sta TC:excellent E: double ass EP: excellent >
You complete your spell...
[Damage: 49 ] -=[You throw a fireball at a double-headed dragonfly and have the satisfaction of seeing him enveloped in flames.]=-
A double-headed dragonfly is incapacitated and will slowly die, if not aided.
< 305h/305H 42v/114V Pos: standing >
<[Damage: 2 ] -=[Your decent punch enshrouds a double-headed dragonfly in a mist of blood.]=-
A double-headed dragonfly is mortally wounded, and will die soon, if not aided.
< 305h/305H 42v/114V Pos: standing >
<You start chanting...
< 305h/305H 42v/114V Pos: standing >
<You complete your spell...
[Damage: 5 ] -=[You watch with self-pride as the magic missile hits a double-headed dragonfly.]=-
A double-headed dragonfly is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a double-headed dragonfly's gurgling and choking signals his demise.
< 305h/305H 42v/114V Pos: standing >
It rains a bit harder.
< 305h/305H 42v/114V Pos: standing >
^^^******
M^^^*******
M^^^^******
MM^^.@**.^^
MMM^+++++++
MMMM+^M**M.
MMM+^.***
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a double-headed dragonfly is lying here.
< 305h/305H 42v/114V Pos: standing >
Saving Skirry.
< 305h/305H 42v/114V Pos: standing >
^^^******
M^^^*******
M^^^^******
MM^^.@**.^^
MMM^+++++++
MMMM+^M**M.
MMM+^.***
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a double-headed dragonfly is lying here.
< 305h/305H 42v/114V Pos: standing >
^^^******
M^^^^******
MM^^..**.^^
MMM^+@+++++
MMMM+^M**M.
MMMM+^.****
MMM^^^..*
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W
< 305h/305H 41v/114V Pos: standing >
M^^^*****
MM^^^^*****
MMM^^..**.^
MMMM^@+++++
MMMMM+^M**M
MMMMM+^.***
MMMM^^^..
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W
< 305h/305H 41v/114V Pos: standing >
M^^^^****
MMM^^..**.^
MMMM^++++++
MMMMM@^M**M
MMMMM+^.***
^MMMM^^^..*
^MMMMM^^.
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W
< 305h/305H 40v/114V Pos: standing >
MM^^..**.
MMMM^++++++
MMMMM+^M**M
MMMMM@^.***
^MMMM^^^..*
^^MMMMM^^.*
^^MMMMM^.
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W
< 305h/305H 40v/114V Pos: standing >
Along an Ancient Stone Bridge
Obvious exits: -N -S
< 305h/305H 39v/114V Pos: standing >
Zone Name: The Great Realm of Duris
Average mob level in zone: 29
< 305h/305H 41v/114V Pos: standing >
Saving Skirry.
< 305h/305H 42v/114V Pos: standing >
You drop to your belly.
< 305h/305H 43v/114V Pos: on your ass >
You close your eyes and relax.
< 305h/305H 44v/114V Pos: on your ass >
Saving Skirry.
< 305h/305H 45v/114V Pos: on your ass >
1st CIRCLE:
detect magic [in spellbook]
magic missile [in spellbook]
minor creation [in spellbook]
2nd CIRCLE:
burning hands [in spellbook]
chill touch [in spellbook]
sleep [in spellbook]
strength [in spellbook]
3rd CIRCLE:
acid blast [in spellbook]
agility [in spellbook]
concealment [in spellbook]
shocking grasp [in spellbook]
4th CIRCLE:
dispel magic [in spellbook]
farsee [in spellbook]
infravision [in spellbook]
levitate [in spellbook]
lightning bolt [in spellbook]
minor paralysis [in spellbook]
ray of enfeeblement [in spellbook]
wizard eye [in spellbook]
5th CIRCLE:
coldshield [in spellbook]
cone of cold [in spellbook]
dimension door [in spellbook]
minor globe of invulnerability [in spellbook]
slowness [in spellbook]
6th CIRCLE:
blink
color spray [in spellbook]
feeblemind [in spellbook]
fireball [in spellbook]
fireshield [in spellbook]
ice storm [in spellbook]
teleport [in spellbook]
7th CIRCLE:
bigbys clenched fist
detect invisibility
haste
improved invisibility
power word blind
power word stun
reveal true name
8th CIRCLE:
dispel invisible
fly
immolate
power word kill
shadow shield
9th CIRCLE:
electrical execution
incendiary cloud
mass invisibility
prismatic ray
relocate
10th CIRCLE:
bigbys crushing hand
chain lightning
meteorswarm
11th CIRCLE:
enlarge
reduce
solbeeps missile barrage
12th CIRCLE:
deflect
globe of invulnerability
obtenebration
< 305h/305H 50v/114V Pos: on your ass >
Sorry, you can't do that while laying around.
< 305h/305H 69v/114V Pos: on your ass >
You clamber to your feet.
< 305h/305H 114v/114V Pos: standing >
You quickly scan the area.
A Gnome who is not far off to your north.
A Centaur who is not far off to your north.
A Gnome who is not far off to your north.
A Centaur who is not far off to your north.
The ice reaver, Vacket who is in the distance to your north.
A troll mercenary who is not far off to your south.
A will o' wisp who is rather far off to your south.
< 305h/305H 114v/114V Pos: standing >
A Centaur trots in from the north.
A Gnome rides in on Argo from the north.
< 305h/305H 114v/114V Pos: standing >
Along an Ancient Stone Bridge
Obvious exits: -N -S
< 305h/305H 113v/114V Pos: standing >
Along an Ancient Stone Bridge
Obvious exits: -N -S
A rather large leather backpack lies here.
A small leather bag lies here.
A spellbook has been tossed aside here.
A troll mercenary rests at the side of the bridge.
< 305h/305H 112v/114V Pos: standing >
A troll mercenary suddenly attacks YOU!
-=[A troll mercenary's fine maul strikes you.]=-
Sorry, you aren't allowed to do that in combat.
< 288h/305H 112v/114V Pos: standing >
< T: Skirry TP: sta TC:few scratches E: troll sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 288h/305H 112v/114V Pos: standing >
< T: Skirry TP: sta TC:few scratches E: troll sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 288h/305H 112v/114V Pos: standing >
< T: Skirry TP: sta TC:few scratches E: troll sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 288h/305H 112v/114V Pos: standing >
< T: Skirry TP: sta TC:few scratches E: troll sta EP: excellent >
The day has begun.
Sorry, you aren't allowed to do that in combat.
< 288h/305H 112v/114V Pos: standing >
< T: Skirry TP: sta TC:few scratches E: troll sta EP: excellent >
A Centaur trots in from the north.
A Gnome rides in on Argo from the north.
You attempt to flee...
Along an Ancient Stone Bridge
Obvious exits: -N -S
You flee southward!
< 288h/305H 90v/114V Pos: standing >
A Centaur trots in from the north.
A Gnome rides in on Argo from the north.
Saving Skirry.
< 288h/305H 90v/114V Pos: standing >
A Centaur trots south.
A Gnome leaves south riding on A lean Centaur with a dark beard.
Saving Skirry.
< 288h/305H 90v/114V Pos: standing >
Along an Ancient Stone Bridge
Obvious exits: -N -S
A strange levitating light seems to bob and weave its way through the room.
< 288h/305H 89v/114V Pos: standing >
A will o' wisp suddenly attacks YOU!
A will o' wisp misses you.
Sorry, you aren't allowed to do that in combat.
< 288h/305H 89v/114V Pos: standing >
< T: Skirry TP: sta TC:few scratches E: will sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 288h/305H 90v/114V Pos: standing >
< T: Skirry TP: sta TC:few scratches E: will sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 288h/305H 90v/114V Pos: standing >
< T: Skirry TP: sta TC:few scratches E: will sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 288h/305H 90v/114V Pos: standing >
< T: Skirry TP: sta TC:few scratches E: will sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 288h/305H 90v/114V Pos: standing >
< T: Skirry TP: sta TC:few scratches E: will sta EP: excellent >
You attempt to flee...
Along an Ancient Stone Bridge
Obvious exits: -N -S
You flee northward!
< 288h/305H 62v/114V Pos: standing >
Saving Skirry.
< 288h/305H 62v/114V Pos: standing >
Saving Skirry.
< 288h/305H 62v/114V Pos: standing >
Along an Ancient Stone Bridge
Obvious exits: -N -S
A strange levitating light seems to bob and weave its way through the room.
< 288h/305H 61v/114V Pos: standing >
Along an Ancient Stone Bridge
Obvious exits: -N -S
< 288h/305H 60v/114V Pos: standing >
^^MMMMM^^
^.^^MMMMM^.
.^^M^^MMM^^
+++++@MMM^^
*M^.^^MMMM^
***^.PMMMM^
**..^MMMM
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W
< 288h/305H 60v/114V Pos: standing >
.^^MMMMM^
.^^M^^MMM^^
++++++MMM^^
*M^.^@MMMM^
***^.PMMMM^
***..^MMMM^
*...^^MMM
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
< 288h/305H 59v/114V Pos: standing >
A Centaur trots in from the south.
A Gnome enters from the south.
A Centaur trots in from the south.
^^M^^MMM^
++++++MMM^^
*M^.^PMMMM^
***^.@MMMM^
***..^MMMM^
**...^^MMM^
***.^^MMM
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
< 288h/305H 56v/114V Pos: standing >
You hear the sounds of movement in the distance.
You hear the sounds of movement in the distance.
++++PMMM^
*M^.^^MMMM^
***^.^MMMM^
***..@MMMM^
**...^^MMM^
****.^^MMMM
****^^^MM
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
< 288h/305H 53v/114V Pos: standing >
M^.^^MMMM
***^.^MMMM^
***..^MMMM^
**...@^MMM^
****.^^MMMM
*****^^^MMM
***..^^MM
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
< 288h/305H 51v/114V Pos: standing >
**^.^MMMM
***..^MMMM^
**...^^MMM^
****.@^MMMM
*****^^^MMM
****..^^MMM
***..MMMM
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
< 288h/305H 48v/114V Pos: standing >
***^.^MMM
****..^MMMM
***...^^MMM
*****@^^MMM
******^^^MM
*****..^^MM
****..MMM
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
< 288h/305H 46v/114V Pos: standing >
****^.^MM
*****..^MMM
***...^^MM
****@.^^MM
*******^^^M
******..^^M
*****..MM
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 288h/305H 43v/114V Pos: standing >
*****^.^M
*****..^MM
***...^^M
***@*.^^M
*******^^^
******..^^
******..M
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 288h/305H 39v/114V Pos: standing >
You hear the sounds of movement in the distance.
******^.P
*****..^M
***...^^
**@**.^^
*******^^
******..^
*******..
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 288h/305H 34v/114V Pos: standing >
M******^.
* *****..P
***...^
*@***.^
*******^
******..
*******.
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 288h/305H 29v/114V Pos: standing >
*M******^
** *****..
***...
@****.
*******
******.
*******
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 288h/305H 25v/114V Pos: standing >
**M******
*** *****.
***..
@*****
M ******
******
******
The Dark Waters of a Fetid Bog
Obvious exits: -N -E -S -W
< 288h/305H 21v/114V Pos: standing >
You hear the sounds of movement in the distance.
***M*****
**** *****
***.
@ ****
*M *****
*****
*****
The Dark Waters of a Fetid Bog
Obvious exits: -N -E -S -W
< 288h/305H 17v/114V Pos: standing >
****M****
***** ****
***
@ ***
*M ****
****
****
The Dark Waters of a Fetid Bog
Obvious exits: -N -E -S -W
< 288h/305H 13v/114V Pos: standing >
**** ***
**P
***
*M @ ****
****
*****
********
The Dark Waters of a Fetid Bog
Obvious exits: -N -E -S -W
< 288h/305H 10v/114V Pos: standing >
*P
***
*M ****
@ ****
*****
*********
*********
The Dark Waters of a Fetid Bog
Obvious exits: -N -E -S -W
< 288h/305H 6v/114V Pos: standing >
*P
*M ****
****
@*****
*********
***********
*.*******
The Dark Waters of a Fetid Bog
Obvious exits: -N -E -S -W
< 289h/305H 2v/114V Pos: standing >
You're too exhausted.
< 289h/305H 2v/114V Pos: standing >
You're too exhausted.
< 289h/305H 3v/114V Pos: standing >
You're too exhausted.
< 289h/305H 3v/114V Pos: standing >
You're too exhausted.
< 289h/305H 3v/114V Pos: standing >
You start chanting...
< 289h/305H 4v/114V Pos: standing >
A Centaur trots in from the north.
< 289h/305H 4v/114V Pos: standing >
You complete your spell...
You vanish.
< 289h/305H 5v/114V Pos: standing >
**
*M ****
****
@P****
*********
***********
*.*******
The Dark Waters of a Fetid Bog
Obvious exits: -N -E -S -W
A Gnome (small) Member of -= Tharnadian Mercenaries =- in mid-air sits atop Goonda.
< 289h/305H 6v/114V Pos: standing >
A Gnome enters from the east.
A Centaur trots in from the east.
< 289h/305H 7v/114V Pos: standing >
A Gnome misses you.
You snap into visibility.
< 290h/305H 7v/114V Pos: standing >
< T: Skirry TP: sta TC:few scratches E: A Gnome sta EP: excellent >
A Centaur suddenly attacks YOU!
A Centaur misses you.
< 290h/305H 8v/114V Pos: standing >
< T: Skirry TP: sta TC:few scratches E: A Gnome sta EP: excellent >
You attempt to flee...
***
*M *****
*****
P@*****
**********
***********
.********
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
You flee eastward!
< 290h/305H 0v/114V Pos: standing >
Saving Skirry.
< 290h/305H 0v/114V Pos: standing >
Saving Skirry.
< 290h/305H 0v/114V Pos: standing >
Pardon?
< 290h/305H 0v/114V Pos: standing >
A Centaur trots in from the west.
< 290h/305H 1v/114V Pos: standing >
A Centaur suddenly attacks YOU!
A Centaur misses you.
< 290h/305H 1v/114V Pos: standing >
< T: Skirry TP: sta TC:few scratches E: A Centaur sta EP: excellent >
< 290h/305H 1v/114V Pos: standing >
< T: Skirry TP: sta TC:few scratches E: A Centaur sta EP: excellent >
< 290h/305H 1v/114V Pos: standing >
< T: Skirry TP: sta TC:few scratches E: A Centaur sta EP: excellent >
You attempt to flee...
You're too exhausted.
PANIC! You couldn't escape!
A Gnome enters from the west.
< 290h/305H 1v/114V Pos: standing >
< T: Skirry TP: sta TC:few scratches E: A Centaur sta EP: excellent >
A Gnome starts casting an offensive spell.
Saving Skirry.
< 290h/305H 1v/114V Pos: standing >
< T: Skirry TP: sta TC:few scratches E: A Centaur sta EP: excellent >
A Gnome misses you.
< 290h/305H 1v/114V Pos: standing >
< T: Skirry TP: sta TC:few scratches E: A Centaur sta EP: excellent >
< 290h/305H 1v/114V Pos: standing >
< T: Skirry TP: sta TC:few scratches E: A Centaur sta EP: excellent >
You miss a Centaur.
< 290h/305H 1v/114V Pos: standing >
< T: Skirry TP: sta TC:few scratches E: A Centaur sta EP: excellent >
-=[A Gnome's impressive bludgeon strikes you.]=-
A Gnome misses you.
-=[A Gnome's fine bludgeon wounds you.]=-
A Gnome's icy mace dubbed 'Rising Frost' calls upon the chill of night.
You suddenly feel incredibly stiff from the blast of cold unleashed by a Gnome.
-=[You wail in agony as a Gnome's biting cold freezes your exposed skin!]=-
OUCH! That really did HURT!
The cold goes right to the bone, you feel yourself weakening!
< 237h/305H 1v/114V Pos: standing >
< T: Skirry TP: sta TC: small wounds E: A Centaur sta EP: excellent >
A Gnome tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 237h/305H 1v/114V Pos: sitting >
< T: Skirry TP: sit TC: small wounds E: A Centaur sta EP: excellent >
A Gnome completes his spell...
A Gnome utters the word 'fireball'
-=[You are enveloped in flames from a fireball sent by a Gnome. OUCH!]=-
OUCH! That really did HURT!
Your large leather backpack is burned from the blast!
A Centaur misses you.
-=[A Centaur's impressive bludgeon strikes you.]=-
A Centaur looks at you.
< 167h/305H 1v/114V Pos: sitting >
< T: Skirry TP: sit TC: few wounds E: A Centaur sta EP: excellent >
A Gnome starts casting an offensive spell.
A Centaur waves happily.
< 167h/305H 1v/114V Pos: sitting >
< T: Skirry TP: sit TC: few wounds E: A Centaur sta EP: excellent >
< 167h/305H 1v/114V Pos: sitting >
< T: Skirry TP: sit TC: few wounds E: A Centaur sta EP: excellent >
A Centaur trots in from the west.
< 167h/305H 1v/114V Pos: sitting >
< T: Skirry TP: sit TC: few wounds E: A Centaur sta EP: excellent >
A Gnome completes his spell...
A Gnome utters the word 'fireball'
-=[You are enveloped in flames from a fireball sent by a Gnome. OUCH!]=-
OUCH! That really did HURT!
< 114h/305H 1v/114V Pos: sitting >
< T: Skirry TP: sit TC: nasty wounds E: A Centaur sta EP: excellent >
A Centaur parries your futile lunge at him.
< 114h/305H 1v/114V Pos: sitting >
< T: Skirry TP: sit TC: nasty wounds E: A Centaur sta EP: excellent >
-=[A Gnome's bludgeon strikes you.]=-
-=[A Gnome's powerful slash seriously wounds you.]=-
-=[A Gnome's bludgeon strikes you.]=-
< 79h/305H 1v/114V Pos: sitting >
< T: Skirry TP: sit TC:pretty hurt E: A Centaur sta EP: excellent >
You feel less vitalized.
< -41h/185H 1v/114V Pos: sitting >
< T: Skirry TP: sit TC: bleeding, close to death E: A Centaur sta EP: excellent >
You feel yourself falling to the ground.
Your soul leaves your body in the cold sleep of death...