<worn as a badge> a royal badge of Arcium [superior] (illuminating)
<worn around neck> an amulet of petrified dragon eyes
<worn on body> a suit of steel platemail
<worn about body> an icy bone bodycloak
<worn as quiver> a soldiers quiver
<worn about waist> a long flowing girth of spidersilk (glowing)
<worn on belt buckle>a roc bone longbow
<worn on arms> a pair of silver arm protectors
<worn around wrist> a green Cimmerian bracelet
<worn around wrist> a soldiers wrist guard
<worn on hands> a set of steel gauntlets
<worn on finger> a soldiers ring
<secondary weapon> a red-bladed dagger with a silver hilt [superior] (glowing)
<worn on legs> some patched ivory leggings
A halfling stands here, smiling and showing you his fine fruit.
< 627h/627H 181v/223V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East -South -West
< 627h/627H 180v/223V Pos: standing >
Talerenn Way
Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore. A few can still be
found here and there. The noise of the market is audible to the
south, while the inn lies just to the east. The great towers of the
palace are visible to the north.
Obvious exits: -North -East -South
An elven woman shops around town here.
An elite member of the city guard patrols the streets.
< 627h/627H 179v/223V Pos: standing >
You quickly scan the area.
A young girl who is close by to your north.
An elite guard who is close by to your north.
Riralin, the innkeeper who is close by to your east.
A retired sailor who is a brief walk away to your south.
A young guard who is rather far off to your south.
A retired sailor who is rather far off to your south.
< 627h/627H 180v/223V Pos: standing >
Talerenn Way
Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about. While small shops can still be seen along this
street, it's mainly taken up by houses. The inn can be seen just
towards the south of here, while the market extends even further to
the south. An intersection is visible just towards the north, the
tall towers of the palace visible in that direction.
Obvious exits: -North -South
A young girl runs around here carelessly.
An old sailor looks uneasy on land here.
An elite member of the city guard patrols the streets.
< 627h/627H 180v/223V Pos: standing >
You quickly scan the area.
A retired sailor who is in the distance to your north.
A young guard who is a brief walk away to your south.
A retired sailor who is rather far off to your south.
A retired sailor who is in the distance to your south.
< 627h/627H 180v/223V Pos: standing >
Talerenn and Chipane Intersection
Talerenn Way and Chipane Street intersect here. The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets. Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East -South -West
< 627h/627H 180v/223V Pos: standing >
That's impossible, I'm afraid.
< 627h/627H 181v/223V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the west
and the street continues eastward.
Obvious exits: -East -West
< 627h/627H 180v/223V Pos: standing >
I see nothing suitable there.
< 627h/627H 181v/223V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the west
and the street continues eastward.
Obvious exits: -North -East -South -West
< 627h/627H 181v/223V Pos: standing >
It's already open!
< 627h/627H 182v/223V Pos: standing >
The door is open.
< 627h/627H 182v/223V Pos: standing >
A House of Stone
The walls of this house are made of thick gray stone, cracks
evident here and there. A stone fireplace covers the east
wall, warming the house during the night. Wooden chairs, tables
and other furniture rests in its places. A wooden door leads
out onto the street south.
Obvious exits: -South
An elite member of the city guard patrols the streets.
< 627h/627H 181v/223V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the west
and the street continues eastward.
Obvious exits: -North -East -South -West
< 627h/627H 181v/223V Pos: standing >
A Lavish Home
This home is filled with expensive furniture from faraway
places, antique ornaments on the tables and shelves. Paintings
cover spaces on the walls, as well as intricite tapestries.
Whoever lives here must be quite wealthy. A large door leads
out north.
Obvious exits: -North
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A spoiled elf wastes away her day here.
< 627h/627H 180v/223V Pos: standing >
Autosaving...
< 627h/627H 181v/223V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the west
and the street continues eastward.
Obvious exits: -North -East -South -West
< 627h/627H 181v/223V Pos: standing >
Chipane Street
The houses lining the streets begin to look larger here and finely
kept, yet still far from royalty. The roar of so many voices mixed
together from the market dies down here. A ways to the west the street
intersects with Talerenn Way and to the east the road continues.
Obvious exits: -North -East -West
< 627h/627H 180v/223V Pos: standing >
An Expensive Home
This house is much larger than the others on the street,
made with blocks of deep maroon stone. The furnishings are
quite expensive looking, a plush couch of brown fur is
pushed against a wall. Shelves of books and ornaments can
be found. A fireplace crackles with fine wood. A large
wooden door leads out to the street.
Obvious exits: -South
A young member of the city guard strolls by here.
< 627h/627H 179v/223V Pos: standing >
Chipane Street
The houses lining the streets begin to look larger here and finely
kept, yet still far from royalty. The roar of so many voices mixed
together from the market dies down here. A ways to the west the street
intersects with Talerenn Way and to the east the road continues.
Obvious exits: -North -East -West
< 627h/627H 179v/223V Pos: standing >
Alas, you cannot go that way. . . .
< 627h/627H 180v/223V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the west
and the street continues eastward.
Obvious exits: -North -East -South -West
An elite member of the city guard patrols the streets.
< 627h/627H 179v/223V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the west
and the street continues eastward.
Obvious exits: -East -West
< 627h/627H 178v/223V Pos: standing >
Talerenn and Chipane Intersection
Talerenn Way and Chipane Street intersect here. The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets. Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East -South -West
< 627h/627H 178v/223V Pos: standing >
You quickly scan the area.
A retired sailor who is rather far off to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
An elite guard who is not far off to your east.
An elven woman who is rather far off to your east.
An elven woman who is close by to your south.
A young girl who is close by to your south.
A retired sailor who is close by to your south.
An elite guard who is close by to your south.
A retired sailor who is not far off to your south.
An elite guard who is a brief walk away to your south.
A young guard who is not far off to your west.
A young guard who is not far off to your west.
< 627h/627H 178v/223V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the east
and the street continues westward.
Obvious exits: -East -West
< 627h/627H 179v/223V Pos: standing >
You quickly scan the area.
An elite guard who is a brief walk away to your east.
An elven woman who is in the distance to your east.
A young guard who is close by to your west.
A young guard who is close by to your west.
< 627h/627H 180v/223V Pos: standing >
< 627h/627H 180v/223V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the east
and the street continues westward.
Obvious exits: -North -East -West
A young member of the city guard strolls by here.
A young member of the city guard strolls by here.
< 627h/627H 180v/223V Pos: standing >
You quickly scan the area.
An elite guard who is rather far off to your east.
< 627h/627H 181v/223V Pos: standing >
An Old House
This small house is very old, the wooden fixtures falling
apart, the doors creaking. Dust has settled on everything
in this room, living or non, the glass windows nearly opaque
and in need of a cleaning. A large wooden door leads out onto
the street.
Obvious exits: -South
< 627h/627H 180v/223V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the east
and the street continues westward.
Obvious exits: -North -East -West
A young member of the city guard strolls by here.
A young member of the city guard strolls by here.
< 627h/627H 180v/223V Pos: standing >
A Bend in Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. The street continues north and
east from here.
Obvious exits: -North -East
< 627h/627H 180v/223V Pos: standing >
A Bend in Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. The street reaches an end to the
west, and continues back south.
Obvious exits: -North# -South -West
< 627h/627H 179v/223V Pos: standing >
The door seems to be closed.
< 627h/627H 180v/223V Pos: standing >
I see no nn here.
< 627h/627H 181v/223V Pos: standing >
Ok.
< 627h/627H 183v/223V Pos: standing >
A Small Brick House
The walls of this house are made of a dark red brick, not the usual
material used for houses in Torrhan. The furnishings look rather sparse
and simple, only the necessary things can be found here. No paintings or
other decorations cover the walls. The brick has begun to crack and look
worn out. A large wooden door leads back out into the street.
Obvious exits: -South
(Q)An aging woman sits quietly in the corner, worry across her face.
< 627h/627H 182v/223V Pos: standing >
A Bend in Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. The street reaches an end to the
west, and continues back south.
Obvious exits: -North -South -West
< 627h/627H 182v/223V Pos: standing >
You quickly scan the area.
An aging woman who is close by to your north.
< 627h/627H 182v/223V Pos: standing >
Chipane Street
The street comes to an end here abruptly. Small middle-class
houses line the street here although every few have been turned
into family-run small businesses. Those who live here still have
to put up with the noises of the market being nearby and people
cutting through here to reach it. The street continues east.
Obvious exits: -East
< 627h/627H 181v/223V Pos: standing >
A Bend in Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. The street reaches an end to the
west, and continues back south.
Obvious exits: -North -South -West
< 627h/627H 182v/223V Pos: standing >
A Bend in Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. The street continues north and
east from here.
Obvious exits: -North -East
< 627h/627H 181v/223V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the east
and the street continues westward.
Obvious exits: -North -East -West
< 627h/627H 180v/223V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the east
and the street continues westward.
Obvious exits: -East -West
A young member of the city guard strolls by here.
< 627h/627H 181v/223V Pos: standing >
Talerenn and Chipane Intersection
Talerenn Way and Chipane Street intersect here. The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets. Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East -South -West
An elven woman shops around town here.
< 627h/627H 181v/223V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the west
and the street continues eastward.
Obvious exits: -East -West
< 627h/627H 180v/223V Pos: standing >
Talerenn and Chipane Intersection
Talerenn Way and Chipane Street intersect here. The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets. Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East -South -West
An elven woman shops around town here.
< 627h/627H 180v/223V Pos: standing >
Talerenn Way
Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about. While small shops can still be seen along this
street, it's mainly taken up by houses. The inn can be seen just
towards the south of here, while the market extends even further to
the south. An intersection is visible just towards the north, the
tall towers of the palace visible in that direction.
Obvious exits: -North -South
An old sailor looks uneasy on land here.
< 627h/627H 179v/223V Pos: standing >
Talerenn Way
Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore. A few can still be
found here and there. The noise of the market is audible to the
south, while the inn lies just to the east. The great towers of the
palace are visible to the north.
Obvious exits: -North -East -South
An elite member of the city guard patrols the streets.
A young girl runs around here carelessly.
An elite member of the city guard patrols the streets.
An old sailor looks uneasy on land here.
< 627h/627H 178v/223V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East -South -West
< 627h/627H 178v/223V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
A young girl who is close by to your north.
An elite guard who is close by to your north.
A retired sailor who is close by to your north.
A retired sailor who is not far off to your north.
An elven woman who is a brief walk away to your north.
A smiling halfling who is close by to your east.
A young guard who is a brief walk away to your south.
A retired sailor who is a brief walk away to your south.
A dwarven merchant who is close by to your west.
< 627h/627H 178v/223V Pos: standing >
The Market Square
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes. Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned. This same market only a year ago would have seen triple the
number of people that fill it now. The air is mixed with the salty scent
of the sea. The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East -South -West
A huge finely crafted fountain stands here.
A young member of the city guard strolls by here.
< 627h/627H 178v/223V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your north.
A young girl who is not far off to your north.
An elite guard who is not far off to your north.
A retired sailor who is not far off to your north.
An elven woman who is rather far off to your north.
A young guard who is not far off to your south.
A retired sailor who is not far off to your south.
The mount who is in the distance to your south.
A retired sailor who is close by to your west.
A young girl who is a brief walk away to your west.
An elite guard who is rather far off to your west.
Elemak, captain of the guards who is rather far off to your west.
< 627h/627H 179v/223V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies east.
Obvious exits: -North -East -South -West
A young girl runs around here carelessly.
An old sailor looks uneasy on land here.
< 627h/627H 179v/223V Pos: standing >
Shaiennar Road
This part of the street being so close to the market still carries
many of the loud noises of vendors shouting and shoppers attempting to
go home with a good deal. Street lamps line the streets, their cases
designed into transparent glass seashells. A few shops and other
tourist attractions are nearby here. To the far west lies the ocean
and the docking area.
Obvious exits: -East -West
< 627h/627H 178v/223V Pos: standing >
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area.
Obvious exits: -North -East -West
A young girl runs around here carelessly.
< 627h/627H 177v/223V Pos: standing >
Shaiennar Road
Many people make their way passed here from the market to the docks
and vice versa. Street lamps line the streets, their cases designed
into transparent glass seashells. A few shops and other tourist
attractions are nearby here. To the far west lies the ocean and the
docking area.
Obvious exits: -East -South -West
An elite member of the guard stands here.
Elemak, captain of the guards, makes his way down the street.
< 627h/627H 177v/223V Pos: standing >
Shaiennar Road
Many people make their way passed here from the market to the docks
and vice versa. Street lamps line the streets, their cases designed
into transparent glass seashells. A few shops and other tourist
attractions are nearby here. To the far west lies the ocean and the
docking area.
Obvious exits: -East -West
< 627h/627H 176v/223V Pos: standing >
Shaiennar Road
Many people make their way through here from the market to the
docks or vice versa, as well as towards the various buildings that
line this street. The activity here is constant throughout the day
and night, and yet the whole appearance of the city gives one the
feeling it has seen better years, as many buildings have long since
been abandoned and not as many ships can be seen in the harbor. To
the north side of the street here lies a shop that looks totally
empty, the windows closed shut with wooden boards. The street
itself continues both east and west.
Obvious exits: -North# -East -West
An old sailor looks uneasy on land here.
< 627h/627H 175v/223V Pos: standing >
Shaiennar Road
The bustle throughout the city can be heard from all directions,
from the shops lining the street and the market further east to the
docks that lie westward. The shouts and yells of sailors and merchants,
vendors selling their goods, and children running down the streets
assaults the ears. A somewhat large building to the south houses a
shop that receives much activity of people moving in and out.
Obvious exits: -East -South -West
< 627h/627H 175v/223V Pos: standing >
Before The Docks
Two thick iron gates stand open before the docks, creaking when
strong winds hit the small city. The salty scent of the air is heavy
here, seagulls swoop down hoping for a free meal. Shaiennar Road
leads east from here and the docks are west. To the north is a small
path leading towards the beach.
Obvious exits: -North -East -West
< 627h/627H 174v/223V Pos: standing >
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The center of the docks can be seen to the
west and back east leads Shaiennar Road.
Obvious exits: -North -East -West
< 627h/627H 173v/223V Pos: standing >
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The center of the docks can be seen to the
west and back east leads Shaiennar Road.
Obvious exits: -East -West
< 627h/627H 172v/223V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
The Center of The Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. Market square is off in the distance to the
east, and in every other direction lies the docks.
Obvious exits: -North -East -South -West
A young sailor moves about doing his duties.
A young sailor moves about doing his duties.
< 627h/627H 172v/223V Pos: standing >
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east and west.
Obvious exits: -East -West
< 627h/627H 171v/223V Pos: standing >
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east and west.
Obvious exits: -East -West
A young sailor moves about doing his duties.
< 627h/627H 170v/223V Pos: standing >
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east and west.
Obvious exits: -East -West
< 627h/627H 169v/223V Pos: standing >
The Western Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue north, south, and east.
Obvious exits: -North -East -South -West
< 627h/627H 169v/223V Pos: standing >
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east and west.
Obvious exits: -East -West
A burly seaman walks by here, enjoying some time off.
< 627h/627H 168v/223V Pos: standing >
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east and west.
Obvious exits: -East -West
A young sailor moves about doing his duties.
Hurrying along, a boat inspector makes sure things are in order.
A young sailor moves about doing his duties.
A young sailor moves about doing his duties.
< 627h/627H 167v/223V Pos: standing >
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east and west.
Obvious exits: -East -West
A young sailor moves about doing his duties.
A young sailor moves about doing his duties.
A young sailor moves about doing his duties.
< 627h/627H 166v/223V Pos: standing >
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east and west.
Obvious exits: -East -West
A strange gnomish contraption stands here, dispensing ferry tickets.
A burly seaman walks by here, enjoying some time off.
A young sailor moves about doing his duties.
< 627h/627H 166v/223V Pos: standing >
End of The Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east.
Obvious exits: -North -East -West
The corpse of a Drow Elf is lying here.
The Sloop FloatingLeaf floats here.
The Sloop Sylvia Saint floats here.
The Sloop shippymcshipper floats here.
A burly seaman walks by here, enjoying some time off.
A sturdy looking mount is here, all saddled up and ready to ride.
The boat merchant enjoys the ocean sounds here.
< 627h/627H 165v/223V Pos: standing >
Find a dock to swim from!
< 627h/627H 165v/223V Pos: standing >
Find a dock to swim from!
< 627h/627H 166v/223V Pos: standing >
Find a dock to swim from!
< 627h/627H 166v/223V Pos: standing >
Find a dock to swim from!
< 627h/627H 166v/223V Pos: standing >
You quickly scan the area.
An emerald dragon who is not far off to your north.
An old seaman who is close by to your east.
A young sailor who is close by to your east.
A young sailor who is not far off to your east.
A young sailor who is not far off to your east.
A young sailor who is not far off to your east.
A young sailor who is a brief walk away to your east.
A young sailor who is a brief walk away to your east.
An old seaman who is rather far off to your east.
< 627h/627H 166v/223V Pos: standing >
You board the Sloop FloatingLeaf.
Aboard the Sloop FloatingLeaf
Obvious exits: -North
A greyish stone wall is here to the north. (Illusion)
You sense a lifeform nearby.
A Drow Elf (medium) stands in mid-air here.(Illusion)
A Drow Elf (medium) stands in mid-air here.(Illusion)
A Drow Elf (medium) stands in mid-air here.(Illusion)
You sense a lifeform nearby.
A Drow Elf (medium) stands in mid-air here.
A globe of darkness floats near a Drow Elf's head.
A Drow Elf (medium) stands in mid-air here.(Illusion)
< 627h/627H 168v/223V Pos: standing >
A Drow Elf gives an order to his followers.
Someone suddenly attacks YOU!
An air elemental snaps into visibility.
An air elemental misses you.
A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.
A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.
< 627h/627H 168v/223V Pos: standing >
< T: Misil TP: sta TC:excellent E: air sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 627h/627H 169v/223V Pos: standing >
< T: Misil TP: sta TC:excellent E: air sta EP: excellent >
A Drow Elf suddenly attacks YOU!
-=[A Drow Elf's powerful slash wounds you.]=-
< 614h/627H 169v/223V Pos: standing >
< T: Misil TP: sta TC:few scratches E: air sta EP: excellent >
You dodge a Drow Elf's vicious attack.
You parry a Drow Elf's lunge at you.
You try to switch opponents, but you become confused!
< 614h/627H 169v/223V Pos: standing >
You dodge an air elemental's vicious attack.
You dodge an air elemental's vicious attack.
You parry an air elemental's lunge at you.
A Drow Elf starts casting an offensive spell.
< 614h/627H 169v/223V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'diesilla barh'
-=[YOU'RE HIT! A lightning bolt from a Drow Elf starts your skin smoking.]=-
< 572h/627H 169v/223V Pos: standing >
You parry a Drow Elf's lunge at you.
A Drow Elf misses you.
You parry a Drow Elf's lunge at you.
< 572h/627H 169v/223V Pos: standing >
< T: Misil TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
A Drow Elf starts casting an offensive spell.
-=[Everything is blurry after a Drow Elf's head came crashing into your skull.]=-
< 557h/627H 169v/223V Pos: standing >
< T: Misil TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
A Drow Elf dodges your futile attack.
A Drow Elf parries your futile lunge at him.
A Drow Elf parries your futile lunge at him.
< 557h/627H 169v/223V Pos: standing >
< T: Misil TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
You dodge a Drow Elf's vicious attack.
You dodge a Drow Elf's vicious attack.
< 557h/627H 169v/223V Pos: standing >
< T: Misil TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
You parry an air elemental's lunge at you.
You dodge an air elemental's vicious attack.
You parry an air elemental's lunge at you.
< 557h/627H 169v/223V Pos: standing >
< T: Misil TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the words 'diesilla barh'
-=[YOU'RE HIT! A lightning bolt from a Drow Elf starts your skin smoking.]=-
< 520h/627H 169v/223V Pos: standing >
< T: Misil TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
A Drow Elf misses you.
You parry a Drow Elf's lunge at you.
A Drow Elf starts casting an offensive spell.
< 520h/627H 169v/223V Pos: standing >
< T: Misil TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
C'mon, you are doing it all the time!
< 520h/627H 169v/223V Pos: standing >
< T: Misil TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the words 'diesilla barh'
-=[YOU'RE HIT! A lightning bolt from a Drow Elf starts your skin smoking.]=-
You tackle a Drow Elf square in the chest knocking the wind out of him!
< 470h/627H 169v/223V Pos: standing >
< T: Misil TP: sta TC: few wounds E: A Drow Elf sit EP: excellent >
A Drow Elf misses you.
You dodge a Drow Elf's vicious attack.
A Drow Elf starts casting an offensive spell.
< 470h/627H 169v/223V Pos: standing >
< T: Misil TP: sta TC: few wounds E: A Drow Elf sit EP: excellent >
You miss a Drow Elf.
You miss a Drow Elf.
[Damage: 1 ] -=[Your bludgeon grazes a Drow Elf.]=-
< 470h/627H 169v/223V Pos: standing >
< T: Misil TP: sta TC: few wounds E: A Drow Elf sit EP: few scratches >
You dodge an air elemental's vicious attack.
You dodge an air elemental's vicious attack.
You parry an air elemental's lunge at you.
< 470h/627H 169v/223V Pos: standing >
< T: Misil TP: sta TC: few wounds E: A Drow Elf sit EP: few scratches >
A Drow Elf completes his spell...
A Drow Elf utters the words 'diesilla barh'
-=[YOU'RE HIT! A lightning bolt from a Drow Elf starts your skin smoking.]=-
< 438h/627H 169v/223V Pos: standing >
< T: Misil TP: sta TC: few wounds E: A Drow Elf sit EP: few scratches >
You parry a Drow Elf's lunge at you.
You dodge a Drow Elf's vicious attack.
A Drow Elf misses you.
< 438h/627H 169v/223V Pos: standing >
< T: Misil TP: sta TC: few wounds E: A Drow Elf sit EP: few scratches >
A Drow Elf starts casting an offensive spell.
< 438h/627H 169v/223V Pos: standing >
< T: Misil TP: sta TC: few wounds E: A Drow Elf sit EP: few scratches >
You feel your skill in riposte improving.
You parry a Drow Elf's lunge at you.
You parry a Drow Elf's lunge at you.
< 438h/627H 169v/223V Pos: standing >
< T: Misil TP: sta TC: few wounds E: A Drow Elf sit EP: few scratches >
A Drow Elf completes his spell...
A Drow Elf utters the words 'diesilla barh'
-=[YOU'RE HIT! A lightning bolt from a Drow Elf starts your skin smoking.]=-
< 397h/627H 169v/223V Pos: standing >
< T: Misil TP: sta TC: few wounds E: A Drow Elf sit EP: few scratches >
You dodge an air elemental's vicious attack.
You dodge an air elemental's vicious attack.
You parry an air elemental's lunge at you.
< 397h/627H 169v/223V Pos: standing >
< T: Misil TP: sta TC: few wounds E: A Drow Elf sit EP: few scratches >
[Damage: 1 ] -=[Your weak bludgeon grazes a Drow Elf.]=-
You miss a Drow Elf.
You score a CRITICAL HIT!!!!!
[Damage: 2 ] -=[Your bludgeon grazes a Drow Elf.]=-
A Drow Elf starts casting an offensive spell.
< 397h/627H 169v/223V Pos: standing >
< T: Misil TP: sta TC: few wounds E: A Drow Elf sit EP: few scratches >
A Drow Elf misses you.
A Drow Elf misses you.
< 397h/627H 169v/223V Pos: standing >
< T: Misil TP: sta TC: few wounds E: A Drow Elf sit EP: few scratches >
A Drow Elf completes his spell...
A Drow Elf utters the words 'diesilla barh'
-=[YOU'RE HIT! A lightning bolt from a Drow Elf starts your skin smoking.]=-
< 340h/627H 169v/223V Pos: standing >
< T: Misil TP: sta TC: few wounds E: A Drow Elf sit EP: few scratches >
< 340h/627H 169v/223V Pos: standing >
< T: Misil TP: sta TC: few wounds E: A Drow Elf sit EP: few scratches >
A Drow Elf clambers to his feet.
-=[Ouch, that seriously hurt!]=-
CRASSSHHHH! Your head is pulsating, the world around you suddenly becomes black.
< 319h/627H 169v/223V Pos: on your ass >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.
< 319h/627H 169v/223V Pos: on your ass >
-=[
< 255h/627H 171v/223V Pos: on your ass >
-=[
< 178h/627H 174v/223V Pos: on your ass >
< 179h/627H 174v/223V Pos: on your ass >
-=[-=[You wish that your wounds would stop BLEEDING so much!
< 65h/627H 177v/223V Pos: on your ass >
-=[