<worn as a badge> a gold hair pin
<worn on head> an imp-skull cap (humming)
<worn in ear> a troglodyte earring
<worn in ear> a dangling chain crucifix (glowing)
<worn on face> a mask of snow [superior]
<worn around neck> the medallion of gaia (glowing) [73%]
<worn on body> a pitch black bodycloak (glowing)
<worn about body> a robe of many colors
<worn on back> a large leather backpack
<worn as quiver> a silken backsheath of flight
<worn about waist> a jeweled brass belt
<worn on belt buckle>a cracked leather belt buckle from Arcium, the Plagued Kingdom
<attached to belt> the skull of Kenon
<worn on arms> a pair of studded leather sleeves
<held as shield> a crystalline tower shield (glowing)
<worn around wrist> a glowing gypsy bracelet
<worn around wrist> a string of lily pads
<worn on hands> a pair of feathered gloves (illuminating)
<worn on finger> a ring of sand blasting
<worn on finger> a ring of endurance
<held> a wand of comet control
<worn on legs> a string of lily pads
<worn on feet> a pair of tight black slippers
You quickly scan the area.
You see nothing.
< 369h/369H 133v/133V Pos: standing >
Goonda enters a shimmering portal.
<map>
Zone: Bloodstone Keep.
Room: The Glowing Sphere
</map>
The Glowing Sphere
Obvious exits: -N
A shimmering portal is here.
Goonda slowly fades into existence.
< 369h/369H 133v/133V Pos: standing >
< 369h/369H 133v/133V Pos: standing >
Saving Frb.
< 369h/369H 133v/133V Pos: standing >
Argo slowly fades into existence.
< 369h/369H 133v/133V Pos: standing >
< 369h/369H 133v/133V Pos: standing >
You quickly scan the area.
The keep's crier who is in the distance to your north.
< 369h/369H 133v/133V Pos: standing >
You quickly scan the area.
The keep's crier who is in the distance to your north.
< 369h/369H 133v/133V Pos: standing >
Goonda trots north.
<map>
Zone: Bloodstone Keep.
Room: On the Drawbridge of Bloodstone
</map>
On the Drawbridge of Bloodstone
Obvious exits: -N -S
Argo trots in from the south.
< 369h/369H 133v/133V Pos: standing >
You quickly scan the area.
The keep's crier who is rather far off to your north.
Goonda trots north.
<map>
Zone: Bloodstone Keep.
Room: Outside the Gates of Bloodstone
</map>
Outside the Gates of Bloodstone
Obvious exits: -N -S
Argo trots in from the south.
< 369h/369H 133v/133V Pos: standing >
Goonda trots north.
<map>
Zone: Bloodstone Keep.
Room: At the Foot of the Gates of Bloodstone
</map>
At the Foot of the Gates of Bloodstone
Obvious exits: -N -E -S -W
Argo trots in from the south.
< 369h/369H 133v/133V Pos: standing >
Goonda trots north.
<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>
On Cyloc Street
Obvious exits: -N -S
Argo trots in from the south.
< 369h/369H 133v/133V Pos: standing >
Goonda trots north.
<map>
Zone: Bloodstone Keep.
Room: In Cyloc Square
</map>
Goonda trots in from the south.
Argo trots in from the south.
< 369h/369H 133v/133V Pos: standing >
You quickly scan the area.
A watcher of the keep who is not far off to your north.
A common woman who is a brief walk away to your north.
The baron's servant who is close by to your west.
A little brat who is close by to your west.
An elite watcher who is not far off to your west.
A citizen of Bloodstone who is not far off to your west.
A citizen of Bloodstone who is rather far off to your west.
< 369h/369H 133v/133V Pos: standing >
The baron's servant enters from the west.
Goonda trots west.
<map>
Zone: Bloodstone Keep.
Room: On Prison Way
</map>
Goonda trots in from the east.
Argo trots in from the east.
< 369h/369H 133v/133V Pos: standing >
You quickly scan the area.
The baron's servant who is close by to your east.
The keep's crier who is close by to your east.
An elite watcher who is close by to your west.
A citizen of Bloodstone who is close by to your west.
A citizen of Bloodstone who is a brief walk away to your west.
A watcher of the keep who is a brief walk away to your west.
A Bloodstone holyman who is in the distance to your west.
Goonda trots west.
<map>
Zone: Bloodstone Keep.
Room: On Prison Way
</map>
Goonda trots in from the east.
Argo trots in from the east.
< 369h/369H 133v/133V Pos: standing >
Goonda trots west.
<map>
Zone: Bloodstone Keep.
Room: On Prison Way
</map>
On Prison Way
Obvious exits: -N -E -W
Argo trots in from the east.
< 369h/369H 133v/133V Pos: standing >
Goonda trots west.
<map>
Zone: Bloodstone Keep.
Room: On Prison Way
</map>
Goonda trots in from the east.
Argo trots in from the east.
< 369h/369H 133v/133V Pos: standing >
Goonda trots west.
<map>
Zone: Bloodstone Keep.
Room: On Prison Way
</map>
On Prison Way
Obvious exits: -E -W
Argo trots in from the east.
< 369h/369H 133v/133V Pos: standing >
Goonda trots west.
<map>
Zone: Bloodstone Keep.
Room: On Prison Way
</map>
Goonda trots in from the east.
Argo trots in from the east.
< 369h/369H 133v/133V Pos: standing >
Goonda trots west.
<map>
Zone: Bloodstone Keep.
Room: At the Entrance to The Prison
</map>
Goonda trots in from the east.
Argo trots in from the east.
< 369h/369H 133v/133V Pos: standing >
< 369h/369H 133v/133V Pos: standing >
You do not see that here.
< 369h/369H 133v/133V Pos: standing >
At the Entrance to The Prison
Obvious exits: -N# -E
*Argo -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
An insane woman mumbles to herself, with a wild look in her eyes.
< 369h/369H 133v/133V Pos: standing >
Goonda's hindquarters tense up, preparing to kick the door to the north...
Goonda's rear legs slam into the door with incredible force!
The door gives way under the incredible force of Goonda's kick!
<map>
Zone: Bloodstone Keep.
Room: Inside the Gates of the Prison
</map>
Inside the Gates of the Prison
Obvious exits: -N -E -S#
With a great crash, the door to the south is destroyed!
<map>
Zone: Bloodstone Keep.
Room: At the Entrance to The Prison
</map>
At the Entrance to The Prison
Obvious exits: -N -E
*Argo -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
An insane woman mumbles to herself, with a wild look in her eyes.
Goonda snaps into visibility.
< 369h/369H 133v/133V Pos: standing >
You quickly scan the area.
A timid prisoner who is not far off to your north.
A timid prisoner who is rather far off to your north.
A Bloodstone holyman who is close by to your east.
A citizen of Bloodstone who is a brief walk away to your east.
A watcher of the keep who is a brief walk away to your east.
An elite watcher who is in the distance to your east.
A citizen of Bloodstone who is in the distance to your east.
< 369h/369H 133v/133V Pos: standing >
An insane woman suddenly attacks Goonda!
An insane woman misses Goonda.
< 369h/369H 133v/133V Pos: standing >
< 369h/369H 133v/133V Pos: standing >
At the Entrance to The Prison
Obvious exits: -N -E
*Argo -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
An insane woman stands here, fighting Goonda.
< 369h/369H 133v/133V Pos: standing >
Goonda parries an insane woman's lunge at him.
< 369h/369H 133v/133V Pos: standing >
An insane woman dodges Goonda's attack.
Goonda's bludgeon causes an insane woman to grimace in pain.
An insane woman is stunned!
< 369h/369H 133v/133V Pos: standing >
You stop riding Goonda.
< 369h/369H 133v/133V Pos: standing >
Goonda parries an insane woman's lunge at him.
I see nothing suitable there.
< 369h/369H 133v/133V Pos: standing >
Goonda's bludgeon hits an insane woman.
An insane woman is mortally wounded, and will die soon, if not aided.
< 369h/369H 133v/133V Pos: standing >
At the Entrance to The Prison
Obvious exits: -N -E
Goonda -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
A torch floats near Goonda's head. (Illuminating)
*Argo -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
An insane woman is lying here, mortally wounded.
< 369h/369H 133v/133V Pos: standing >
You quickly scan the area.
A timid prisoner who is not far off to your north.
A Bloodstone holyman who is close by to your east.
A citizen of Bloodstone who is not far off to your east.
An elite watcher who is rather far off to your east.
A citizen of Bloodstone who is in the distance to your east.
< 369h/369H 133v/133V Pos: standing >
Goonda nods.
< 369h/369H 133v/133V Pos: standing >
You start chanting...
< 369h/369H 133v/133V Pos: standing >
Goonda closes the door.
< 369h/369H 133v/133V Pos: standing >
Casting: improved invisibility
< 369h/369H 133v/133V Pos: standing >
You complete your spell...
Goonda slowly fades out of existence.
< 369h/369H 133v/133V Pos: standing >
You climb up and ride Goonda.
< 369h/369H 130v/133V Pos: standing >
Goonda opens the door.
< 369h/369H 130v/133V Pos: standing >
Goonda trots north.
<map>
Zone: Bloodstone Keep.
Room: Inside the Gates of the Prison
</map>
Inside the Gates of the Prison
Obvious exits: -N -E -S
Argo trots in from the south.
< 369h/369H 130v/133V Pos: standing >
You sit down and relax.
< 369h/369H 130v/133V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - teleport
3 - fireball
( 5th circle) 4 - cone of cold
2 - dimension door
( 4th circle) 4 - lightning bolt
1 - levitate
2 - dispel magic
( 3rd circle) 1 - concealment
6 - acid blast
1 - agility
( 2nd circle) 7 - sleep
1 - strength
( 1st circle) 1 - minor creation
8 - magic missile
And you are currently memorizing the following spells:
10 seconds: ( 7th) improved invisibility
You can memorize 1 2nd circle spell(s).
You continue your study.
< 369h/369H 131v/133V Pos: sitting >
Maybe you should get on your feet first?
< 369h/369H 133v/133V Pos: sitting >
Goonda closes the door.
< 369h/369H 133v/133V Pos: sitting >
You are already resting.
< 369h/369H 133v/133V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - teleport
3 - fireball
( 5th circle) 4 - cone of cold
2 - dimension door
( 4th circle) 4 - lightning bolt
1 - levitate
2 - dispel magic
( 3rd circle) 1 - concealment
6 - acid blast
1 - agility
( 2nd circle) 7 - sleep
1 - strength
( 1st circle) 1 - minor creation
8 - magic missile
And you are currently memorizing the following spells:
6 seconds: ( 7th) improved invisibility
You can memorize 1 2nd circle spell(s).
< 369h/369H 133v/133V Pos: sitting >
Goonda trots east.
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
On the Prison Floor L1
Obvious exits: -N -E -W
Argo trots in from the west.
< 369h/369H 133v/133V Pos: sitting >
Goonda trots east.
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
On the Prison Floor L1
Obvious exits: -N -E -W
Argo trots in from the west.
< 369h/369H 133v/133V Pos: sitting >
To the north the prison continues.
You extend your sights northward.
On the Prison Floor L1
Obvious exits: -N -E -S -W
A small black rat is scrounging about here for some food.
< 369h/369H 133v/133V Pos: sitting >
To the east the prison continues.
You extend your sights eastward.
On the Prison Floor L1
Obvious exits: -N -W
< 369h/369H 133v/133V Pos: sitting >
You see nothing special...
Goonda trots east.
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
On the Prison Floor L1
Obvious exits: -N -W
Argo trots in from the west.
< 369h/369H 133v/133V Pos: sitting >
To the west is the prison continues.
You extend your sights westward.
On the Prison Floor L1
Obvious exits: -N -E -W
Goonda trots north.
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
Goonda trots in from the south.
Argo trots in from the south.
< 369h/369H 133v/133V Pos: sitting >
A small rat enters from the west.
Up these stairs leads to level 2.
You extend your sights upward.
On the Prison Floor L2
Obvious exits: -N -E# -S -W -D
< 369h/369H 133v/133V Pos: sitting >
You see nothing special...
< 369h/369H 133v/133V Pos: sitting >
Goonda trots north.
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
On the Prison Floor L1
Obvious exits: -N -E# -S -W
Argo trots in from the south.
< 369h/369H 133v/133V Pos: sitting >
To the north the prison continues.
You extend your sights northward.
On the Prison Floor L1
Obvious exits: -N# -E# -S -W
< 369h/369H 133v/133V Pos: sitting >
The door is closed.
To the east is a steel door.
The closed door blocks your farsight.
< 369h/369H 133v/133V Pos: sitting >
To the south the prison continues.
You extend your sights southward.
On the Prison Floor L1
Obvious exits: -N -S -W -U
A small black rat is scrounging about here for some food.
A timid prisoner is standing here, wishing he were free.
< 369h/369H 133v/133V Pos: sitting >
To the west the prison continues.
You extend your sights westward.
On the Prison Floor L1
Obvious exits: -N -E -S -W
A timid prisoner is standing here, wishing he were free.
A small black rat is scrounging about here for some food.
< 369h/369H 133v/133V Pos: sitting >
You see nothing special...
< 369h/369H 133v/133V Pos: sitting >
You see nothing special...
Goonda trots south.
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
Goonda trots in from the north.
Argo trots in from the north.
< 369h/369H 133v/133V Pos: sitting >
Goonda floats up.
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
On the Prison Floor L2
Obvious exits: -N -E# -S -W -D
Argo floats in from below.
< 369h/369H 133v/133V Pos: sitting >
< 369h/369H 133v/133V Pos: sitting >
You have finished memorizing improved invisibility.
Your studies are complete.
< 369h/369H 133v/133V Pos: sitting >
On the Prison Floor L2
Obvious exits: -N -E# -S -W -D
*Argo -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
Goonda trots south.
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
On the Prison Floor L2
Obvious exits: -N -W
The corpse of a shady prisoner is lying here.
Argo trots in from the north.
< 369h/369H 133v/133V Pos: sitting >
You clamber to your feet.
< 369h/369H 133v/133V Pos: standing >
Saving Frb.
< 369h/369H 133v/133V Pos: standing >
You quickly scan the area.
A timid prisoner who is a brief walk away to your north.
A menacing prisoner who is a brief walk away to your north.
A shady prisoner who is not far off to your west.
A Duergar who is not far off to your west.
< 369h/369H 133v/133V Pos: standing >
Goonda trots north.
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
On the Prison Floor L2
Obvious exits: -N -E# -S -W -D
Argo trots in from the south.
< 369h/369H 133v/133V Pos: standing >
Goonda trots north.
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
On the Prison Floor L2
Obvious exits: -N -E# -S -W
Argo trots in from the south.
< 369h/369H 133v/133V Pos: standing >
Goonda trots north.
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
Goonda trots in from the south.
Argo trots in from the south.
< 369h/369H 133v/133V Pos: standing >
< 369h/369H 133v/133V Pos: standing >
You stop riding Goonda.
< 369h/369H 133v/133V Pos: standing >
A timid prisoner leaves south.
Goonda trots west.
You follow Goonda.
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
On the Prison Floor L2
Obvious exits: -E -S -W
*Goonda -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
A torch floats near Goonda's head. (Illuminating)
Argo trots in from the east.
< 369h/369H 132v/133V Pos: standing >
< 369h/369H 132v/133V Pos: standing >
Goonda trots west.
You follow Goonda.
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
On the Prison Floor L2
Obvious exits: -E -S -W
The corpse of a menacing prisoner is lying here.
*Goonda -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
A torch floats near Goonda's head. (Illuminating)
Argo trots in from the east.
< 369h/369H 131v/133V Pos: standing >
< 369h/369H 131v/133V Pos: standing >
Goonda trots south.
You follow Goonda.
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
On the Prison Floor L2
Obvious exits: -N -E -S -W
*Goonda -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
A torch floats near Goonda's head. (Illuminating)
A menacing prisoner is standing here.
Argo trots in from the north.
< 369h/369H 132v/133V Pos: standing >
Goonda trots south.
You follow Goonda.
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
On the Prison Floor L2
Obvious exits: -N -E -S -W
The corpse of a shady prisoner is lying here.
*Goonda -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
A torch floats near Goonda's head. (Illuminating)
A timid prisoner is standing here, wishing he were free.
A sinister prisoner is standing here looking you over.
Argo trots in from the north.
< 369h/369H 131v/133V Pos: standing >
Goonda trots south.
You follow Goonda.
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
On the Prison Floor L2
Obvious exits: -N -E -W
The corpse of a shady prisoner is lying here.
*Goonda -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
A torch floats near Goonda's head. (Illuminating)
A shady prisoner stands here, fighting a Duergar.
A Duergar (medium) stands here, fighting a shady prisoner.
Argo trots in from the north.
< 369h/369H 130v/133V Pos: standing >
< 369h/369H 130v/133V Pos: standing >
A Duergar's impressive whip strikes a shady prisoner.
A Duergar's impressive whip strikes a shady prisoner.
< 369h/369H 130v/133V Pos: standing >
< 369h/369H 131v/133V Pos: standing >
Goonda snaps into visibility.
A Duergar is knocked to the ground by Goonda's skillful bash!
< 369h/369H 131v/133V Pos: standing >
Argo starts casting an offensive spell.
Argo snaps into visibility.
< 369h/369H 133v/133V Pos: standing >
A shady prisoner's fine punch strikes a Duergar.
A shady prisoner's punch strikes a Duergar.
< 369h/369H 133v/133V Pos: standing >
A Duergar's impressive whip strikes a shady prisoner.
A Duergar's fine whip wounds a shady prisoner.
A Duergar misses a shady prisoner.
You start chanting...
You snap into visibility.
< 369h/369H 133v/133V Pos: standing >
Casting: fireball *
< 369h/369H 133v/133V Pos: standing >
A Duergar misses a shady prisoner.
A Duergar's whip strikes a shady prisoner.
A Duergar misses a shady prisoner.
< 369h/369H 133v/133V Pos: standing >
You complete your spell...
[Damage: 64 ] You throw a fireball at a Duergar and have the satisfaction of seeing him enveloped in flames.
Argo completes his spell...
Argo utters the words 'zabrahpunso wkadar'
Argo causes the ground to reach up in a fist!
< 369h/369H 133v/133V Pos: standing >
A Duergar returns to normal as his rage abates.
< 369h/369H 133v/133V Pos: standing >
You start chanting...
< 369h/369H 133v/133V Pos: standing >
Goonda's bludgeon strikes a Duergar.
Goonda misses a Duergar.
< 369h/369H 133v/133V Pos: standing >
A Duergar misses a shady prisoner.
A Duergar's impressive whip strikes a shady prisoner.
A Duergar misses a shady prisoner.
Argo starts casting an offensive spell.
< 369h/369H 133v/133V Pos: standing >
You feel less vitalized.
< 265h/265H 133v/133V Pos: standing >
Casting: fireball *
A shady prisoner misses a Duergar.
A shady prisoner's fine punch strikes a Duergar hard.
A shady prisoner kicks a Duergar in the stomach, rendering him breathless.
< 265h/265H 133v/133V Pos: standing >
You complete your spell...
[Damage: 60 ] You throw a fireball at a Duergar and have the satisfaction of seeing him enveloped in flames.
< 265h/265H 133v/133V Pos: standing >
Argo completes his spell...
Argo utters the words 'zabrahpunso wkadar'
Argo causes the ground to reach up in a fist!
You start chanting...
< 265h/265H 133v/133V Pos: standing >
Goonda looks at a Duergar.
< 265h/265H 133v/133V Pos: standing >
Argo starts casting a spell.
< 265h/265H 133v/133V Pos: standing >
Goonda's bludgeon hits a Duergar.
A Duergar is mortally wounded, and will die soon, if not aided.
< 265h/265H 133v/133V Pos: standing >
You complete your spell...
[Damage: 3 ] You throw a fireball at a Duergar and have the satisfaction of seeing him enveloped in flames.
A Duergar's barbed bullwhip [superior] melted from the intense heat!
A Duergar's long black whip melted from the intense heat!
A Duergar's forest cloak melted from the intense heat!
A Duergar's knight's ornate helm [superior] melted from the intense heat!
A Duergar's black religious mask melted from the intense heat!
A Duergar is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!