<worn as a badge> a scale of a koi fish [superior]
<worn on head> a mithril tiara
<worn on eyes> a well-crafted ivory eyepatch
<worn on face> an irridescent blue mask
<worn around neck> a symbol of the Unicorn (glowing)
<worn on body> a suit of dwarven scale mail armor [superior]
<worn about body> a cloak of storm winds
<held as shield> a spiked tin shield from Bloodstone Keep
<worn on hands> a pair of moss-covered gloves [poor] (glowing)
<primary weapon> a spiked obsidian mace
<worn on feet> some soft leather boots [superior]
Obvious exits: -N -E -S -W
The SeaStalker floats on the waves here.
< 423h/423H 128v/128V Pos: standing >
M
. .^.
.. M.+.F
**...M*+*.
**.****.*..
.***++.+**..
***+******.
**.***.**..
The Waters of the Abyss
Obvious exits: -N -E -S -W
The SeaStalker floats on the waves here.
< 423h/423H 128v/128V Pos: standing >
M
. .^.F
.. M.+.
**...M*+*.
**.****.*..
***++.+**..
**+******.
The Waters of the Abyss
Obvious exits: -N -E -S -W
The SeaStalker floats on the waves here.
< 423h/423H 128v/128V Pos: standing >
M F
. .^.
.. M.+.
**...M*+*.
*.****.*..
**++.+**..
The Waters of the Abyss
Obvious exits: -N -E -S -W
The SeaStalker floats on the waves here.
< 423h/423H 128v/128V Pos: standing >
< 423h/423H 128v/128V Pos: standing >
. M F
.. .^.
*.. M.+.
***...M*+*.
**.****.*..
***++.+**..
The Waters of the Abyss
Obvious exits: -N -E -S -W
The SeaStalker floats on the waves here.
< 423h/423H 128v/128V Pos: standing >
.
.. MF
*.. .^.
**.. M.+.
****...M*+*.
***.****.*..
.***++.+**..
The Waters of the Abyss
Obvious exits: -N -E -S -W
The SeaStalker floats on the waves here.
< 423h/423H 128v/128V Pos: standing >
The Open Sea
Obvious exits: -N -S
The SeaStalker floats on the waves here.
< 423h/423H 128v/128V Pos: standing >
The Open Sea
Obvious exits: -N -S
The SeaStalker floats on the waves here.
< 423h/423H 128v/128V Pos: standing >
The Open Sea
Obvious exits: -N -S -W
The SeaStalker floats on the waves here.
< 423h/423H 128v/128V Pos: standing >
The Northern Docks
Obvious exits: -E -W
The SeaStalker floats on the waves here.
The Sloop Night Hunter floats here.
The Sloop oxxxx|========> floats here.
The Sloop Clockwork Scurvy floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
A tall Orc stresses over all the work to do in the harbour.
An Orc harbour worker runs about performing his duties.
A jet black stag regally walks down the trail.
An Orc sailor searches for his ship along the pier.
A shrill horn blows, alerting passengers to disembark.
A strange voice announces, 'Now arrived at Storm Port.'
< 423h/423H 128v/128V Pos: standing >
You must disembark from the boarding area.
< 423h/423H 128v/128V Pos: standing >
<map>
Zone: Storm Port.
Room: Boarding Deck of the SeaStalker
</map>
<map>
Zone: Storm Port.
Room: Boarding Deck of the SeaStalker
</map>
Boarding Deck of the SeaStalker
Obvious exits: -E -W
An Orc crewman performs his duties on the deck.
An Orc crewman performs his duties on the deck.
< 423h/423H 127v/128V Pos: standing >
<map>
Zone: Storm Port.
Room: The Stern of the SeaStalker
</map>
The Stern of the SeaStalker
Obvious exits: -E
A frost-rimed granite ringmail lies here on the ground.
< 423h/423H 126v/128V Pos: standing >
< 423h/423H 126v/128V Pos: standing >
<map>
Zone: Storm Port.
Room: Boarding Deck of the SeaStalker
</map>
<map>
Zone: Storm Port.
Room: Boarding Deck of the SeaStalker
</map>
Boarding Deck of the SeaStalker
Obvious exits: -E -W
An Orc crewman performs his duties on the deck.
An Orc crewman performs his duties on the deck.
< 423h/423H 127v/128V Pos: standing >
You disembark from the SeaStalker.
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
The SeaStalker floats on the waves here.
The Sloop Night Hunter floats here.
The Sloop oxxxx|========> floats here.
The Sloop Clockwork Scurvy floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
An Orc harbour worker runs about performing his duties.
A jet black stag regally walks down the trail.
An Orc sailor searches for his ship along the pier.
< 423h/423H 127v/128V Pos: standing >
< 423h/423H 127v/128V Pos: standing >
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
A tall Orc stresses over all the work to do in the harbour.
An Orc shipwright stands here, selling ship rides across the sea.
< 423h/423H 126v/128V Pos: standing >
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
< 423h/423H 126v/128V Pos: standing >
< 423h/423H 128v/128V Pos: standing >
<map>
Zone: Storm Port.
Room: The Docks of Storm Port
</map>
<map>
Zone: Storm Port.
Room: The Docks of Storm Port
</map>
The Docks of Storm Port
Obvious exits: -N# -E -S -W
An Orc sailor searches for his ship along the pier.
An Orc guards the docks viciously.
An Orc harbour worker runs about performing his duties.
< 423h/423H 127v/128V Pos: standing >
<map>
Zone: Storm Port.
Room: Before the Docks of Storm Port
</map>
Before the Docks of Storm Port
Obvious exits: -E -W
< 423h/423H 126v/128V Pos: standing >
<map>
Zone: Storm Port.
Room: Gale Road
</map>
<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N -E -S
An Orc merchant wanders the city, selling his wares.
< 423h/423H 125v/128V Pos: standing >
<map>
Zone: Storm Port.
Room: Tempest Avenue and Gale Road Intersection
</map>
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W
< 423h/423H 126v/128V Pos: standing >
<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N -S -U
< 423h/423H 125v/128V Pos: standing >
<map>
Zone: Storm Port.
Room: Squall Road and Gale Road Intersection
</map>
Squall Road and Gale Road Intersection
Obvious exits: -N -E# -W
< 423h/423H 125v/128V Pos: standing >
Alas, you cannot go that way. . . .
< 423h/423H 125v/128V Pos: standing >
< 423h/423H 128v/128V Pos: standing >
You are using:
<worn as a badge> a scale of a koi fish [superior]
<worn on head> a mithril tiara
<worn on eyes> a well-crafted ivory eyepatch
<worn on face> an irridescent blue mask
<worn around neck> a symbol of the Unicorn (glowing)
<worn on body> a suit of dwarven scale mail armor [superior]
<worn about body> a cloak of storm winds
<held as shield> a spiked tin shield from Bloodstone Keep
<worn on hands> a pair of moss-covered gloves [poor] (glowing)
<primary weapon> a spiked obsidian mace
<worn on feet> some soft leather boots [superior]
< 423h/423H 128v/128V Pos: standing >
< 423h/423H 128v/128V Pos: standing >
< 423h/423H 128v/128V Pos: standing >
<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N -S -U
< 423h/423H 127v/128V Pos: standing >
<map>
Zone: Storm Port.
Room: Tempest Avenue and Gale Road Intersection
</map>
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W
< 423h/423H 126v/128V Pos: standing >
< 423h/423H 128v/128V Pos: standing >
<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N -E -S
< 423h/423H 127v/128V Pos: standing >
<map>
Zone: Storm Port.
Room: Before the Docks of Storm Port
</map>
Before the Docks of Storm Port
Obvious exits: -E -W
< 423h/423H 126v/128V Pos: standing >
<map>
Zone: Storm Port.
Room: The Docks of Storm Port
</map>
<map>
Zone: Storm Port.
Room: The Docks of Storm Port
</map>
The Docks of Storm Port
Obvious exits: -N# -E -S -W
An Orc guards the docks viciously.
An Orc harbour worker runs about performing his duties.
An Orc harbour worker runs about performing his duties.
< 423h/423H 125v/128V Pos: standing >
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
A Centaur (large) -= Tharnadian Mercenaries =- stands in mid-air here, fighting Soljia.
A torch floats near a Centaur's head. (Illuminating)
Soljia (Drow Elf)(medium) stands in mid-air here, fighting a Centaur.
Koop (Orc)(medium) stands in mid-air here.
Koop (Orc)(medium) stands in mid-air here.
Koop (Orc)(medium) stands in mid-air here.
Koop (Orc)(medium) stands in mid-air here.
Koop (Orc)(medium) stands in mid-air here.
Sha (Drow Elf)(medium) stands in mid-air here.
Dzyi (Drow Elf)(medium) stands in mid-air here.
Nel (Drow Elf)(medium) stands in mid-air here, fighting a Centaur.
Kir (Duergar)(medium) stands in mid-air here, fighting a Centaur.
A globe of darkness floats near Kir's head.
An Orc sailor searches for his ship along the pier.
< 423h/423H 124v/128V Pos: standing >
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
A jet black stag regally walks down the trail.
A tall Orc stresses over all the work to do in the harbour.
An Orc shipwright stands here, selling ship rides across the sea.
< 423h/423H 123v/128V Pos: standing >
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
The SeaStalker floats on the waves here.
The Sloop Night Hunter floats here.
The Sloop oxxxx|========> floats here.
The Sloop Clockwork Scurvy floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
An Orc sailor searches for his ship along the pier.
An Orc harbour worker runs about performing his duties.
< 423h/423H 123v/128V Pos: standing >
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
A Centaur (large) -= Tharnadian Mercenaries =- stands in mid-air here.
A torch floats near a Centaur's head. (Illuminating)
A jet black stag regally walks down the trail.
A tall Orc stresses over all the work to do in the harbour.
An Orc shipwright stands here, selling ship rides across the sea.
< 423h/423H 123v/128V Pos: standing >
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
Soljia (Drow Elf)(medium) stands in mid-air here.
Koop (Orc)(medium) stands in mid-air here.
Koop (Orc)(medium) stands in mid-air here.
Koop (Orc)(medium) stands in mid-air here.
Koop (Orc)(medium) stands in mid-air here.
Koop (Orc)(medium) stands in mid-air here.
Sha (Drow Elf)(medium) stands in mid-air here.
Dzyi (Drow Elf)(medium) stands in mid-air here.
Nel (Drow Elf)(medium) stands in mid-air here.
Kir (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Kir's head.
An Orc sailor searches for his ship along the pier.
Dzyi stops using a squat obsidian totem.
< 423h/423H 123v/128V Pos: standing >
Dzyi grabs a marbled quartz totem.
< 423h/423H 123v/128V Pos: standing >
You now follow Kir.
< 423h/423H 125v/128V Pos: standing >
You attempt to give consent...
< 423h/423H 125v/128V Pos: standing >
An orc dock guard enters from the west.
< 423h/423H 126v/128V Pos: standing >
Nel leaves east.
< 423h/423H 128v/128V Pos: standing >
Soljia leaves east.
< 423h/423H 128v/128V Pos: standing >
You are now a member of Kir's group.
< 423h/423H 128v/128V Pos: standing >
Dzyi stops using a marbled quartz totem.
< 423h/423H 128v/128V Pos: standing >
Dzyi grabs a firwood bear totem.
< 423h/423H 128v/128V Pos: standing >
Frag Level Cap: 31 - Good, 31 - Others, Top Frag Amount: 4.24
Timer: 00:00:00:00 Frags needed: 4.20
Frag Information for Everyone:
Top Fraggers
Goonda 5.07 (Centaur Guardian)
Argo 3.07 (Centaur Forest Druid)
Frb 2.53 (Gnome Wizard)
Qued 2.00 (Centaur Forest Druid)
Tox 1.74 (Gnome Bounty Hunter)
Dzyi 0.95 (Drow Elf Animalist)
Nul 0.88 (Githzerai Cavalier)
Col 0.66 (Drow Elf Mercenary)
Yans 0.50 (Kobold Shadowmage)
Gukk 0.50 (Human Cavalier)
Lowest Fraggers
Durin -1.50 (Kobold Shadowmage)
Potius -1.00 (Human Red Dragon)
Keltom -1.00 (Orc Monk)
Sha -1.00 (Drow Elf Sorcerer)
Aikii -0.80 (Drow Elf Necromancer)
Aik -0.50 (Githyanki Psionicist)
Duak -0.50 (Goblin Conjurer)
Fatt -0.50 (Halfling Warrior)
Golo -0.50 (Gnome Necromancer)
Misil -0.38 (Barbarian Bounty Hunter)
Kir leaves east.
You follow Kir.
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
Kir (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Kir's head.
Nel (Drow Elf)(medium) stands in mid-air here.
A jet black stag regally walks down the trail.
A tall Orc stresses over all the work to do in the harbour.
An Orc shipwright stands here, selling ship rides across the sea.
Dzyi enters from the west.
Sha enters from the west.
Koop enters from the west.
Koop enters from the west.
Koop enters from the west.
Koop enters from the west.
Koop enters from the west.
< 423h/423H 127v/128V Pos: standing >
< 423h/423H 127v/128V Pos: standing >
Koop starts playing a small wooden horn and singing aloud.
< 423h/423H 127v/128V Pos: standing >
Soljia enters from the east.
Kir leaves east.
You follow Kir.
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
The SeaStalker floats on the waves here.
The Sloop Night Hunter floats here.
The Sloop oxxxx|========> floats here.
The Sloop Clockwork Scurvy floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
Kir (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Kir's head.
An Orc sailor searches for his ship along the pier.
An Orc harbour worker runs about performing his duties.
Nel enters from the west.
Dzyi enters from the west.
Sha enters from the west.
Koop enters from the west.
Koop enters from the west.
Koop enters from the west.
Koop enters from the west.
Koop enters from the west.
Soljia enters from the west.
< 423h/423H 126v/128V Pos: standing >
Soljia leaves west.
< 423h/423H 126v/128V Pos: standing >
Soljia enters from the west.
< 423h/423H 127v/128V Pos: standing >
< 423h/423H 128v/128V Pos: standing >
Nel boards the SeaStalker.
< 423h/423H 128v/128V Pos: standing >
Dzyi boards the SeaStalker.
< 423h/423H 128v/128V Pos: standing >
An orc sailor leaves west.
Nel disembarks from the SeaStalker.
< 423h/423H 128v/128V Pos: standing >
< 423h/423H 128v/128V Pos: standing >
Dzyi disembarks from the SeaStalker.
< 423h/423H 128v/128V Pos: standing >
Nel boards the Sloop Night Hunter.
< 423h/423H 128v/128V Pos: standing >
The harbour master enters from the west.
< 423h/423H 128v/128V Pos: standing >
The Northern Docks
Obvious exits: -E -W
The SeaStalker floats on the waves here.
The Sloop Night Hunter floats here.
The Sloop oxxxx|========> floats here.
The Sloop Clockwork Scurvy floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
A tall Orc stresses over all the work to do in the harbour.
Dzyi (Drow Elf)(medium) stands in mid-air here.
Soljia (Drow Elf)(medium) stands in mid-air here.
Koop (Orc)(medium) stands in mid-air here.
Koop (Orc)(medium) stands in mid-air here.
Koop (Orc)(medium) stands in mid-air here.
Koop (Orc)(medium) stands in mid-air here.
Koop (Orc)(medium) stands in mid-air here.
Sha (Drow Elf)(medium) stands in mid-air here.
Kir (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Kir's head.
An Orc harbour worker runs about performing his duties.
< 423h/423H 128v/128V Pos: standing >
Koop plays a song to lift his spirit off the ground.
The harbour master flies through the air, free as a bird!
A harbour worker flies through the air, free as a bird!
< 423h/423H 128v/128V Pos: standing >
You do not see or have the bag.
Dzyi boards the Sloop Night Hunter.
< 423h/423H 128v/128V Pos: standing >
Nel disembarks from the Sloop Night Hunter.
< 423h/423H 128v/128V Pos: standing >
< 423h/423H 128v/128V Pos: standing >
< 423h/423H 128v/128V Pos: standing >
You get a small pile of coins from your large leather backpack.
There were: 86 platinum coins, 9 gold coins.
< 423h/423H 128v/128V Pos: standing >
Koop starts playing a small wooden horn and singing aloud.
< 423h/423H 128v/128V Pos: standing >
An orc sailor enters from the west.
< 423h/423H 128v/128V Pos: standing >
There is already an order out on your ship.
< 423h/423H 128v/128V Pos: standing >
< 423h/423H 128v/128V Pos: standing >
< 423h/423H 128v/128V Pos: standing >
Into what?
< 423h/423H 128v/128V Pos: standing >
Kir boards the Sloop oxxxx|========>.
< 423h/423H 128v/128V Pos: standing >
< 423h/423H 128v/128V Pos: standing >
Soljia boards the Sloop oxxxx|========>.
Sha boards the Sloop oxxxx|========>.
< 423h/423H 128v/128V Pos: standing >
Koop boards the Sloop oxxxx|========>.
< 423h/423H 128v/128V Pos: standing >
a large leather backpack does not contain the coins.
Nel boards the Sloop Night Hunter.
< 423h/423H 128v/128V Pos: standing >
The spiritual aura about your body fades.
< 423h/423H 128v/128V Pos: standing >
Kir disembarks from the Sloop oxxxx|========>.
< 423h/423H 128v/128V Pos: standing >
< 423h/423H 128v/128V Pos: standing >
You board the Sloop Night Hunter.
Aboard the Sloop Night Hunter
Obvious exits: -N
Nel (Drow Elf)(medium) stands in mid-air here. (Casting)
A Centaur (large) -= Tharnadian Mercenaries =- stands in mid-air here. (Casting)
A Gnome (small) -= Tharnadian Mercenaries =- stands in mid-air here.
A Centaur (large) -= Tharnadian Mercenaries =- stands in mid-air here.
A torch floats near a Centaur's head. (Illuminating)
Dzyi (Drow Elf)(medium) is lying here, mortally wounded.
< 423h/423H 128v/128V Pos: standing >
< 423h/423H 128v/128V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'zabrahpunso wkadar'
A Centaur causes the ground to reach up in a fist!
< 423h/423H 128v/128V Pos: standing >
You start chanting...
A Gnome starts casting an offensive spell.
< 423h/423H 128v/128V Pos: standing >
A Centaur starts casting an offensive spell.
< 423h/423H 128v/128V Pos: standing >
You complete your spell...
An aura of malevolency forms around you!
< 423h/423H 128v/128V Pos: standing >
[Damage: 2 ] A Centaur suffers from contact with the holy aura about you.
You are knocked to the ground by a Centaur's skillful bash!
< 418h/423H 128v/128V Pos: sitting >
< T: Liels TP: sit TC:few scratches E: A Centaur sta EP: few scratches >
Nel completes her spell...
Nel utters the word 'hammer'
Nel creates a hammer out of thin air that smashes into a Gnome, bits of flesh and bone fly everywhere!
A Centaur blocks your futile lunge at him.
< 418h/423H 128v/128V Pos: sitting >
< T: Liels TP: sit TC:few scratches E: A Centaur sta EP: few scratches >
A Gnome completes his spell...
A Gnome utters the word 'yufzbarr'
A Gnome smirks as his fireball explodes into the face of Nel.
< 418h/423H 128v/128V Pos: sitting >
< T: Liels TP: sit TC:few scratches E: A Centaur sta EP: few scratches >
A Centaur's impressive bludgeon strikes you.
[Damage: 5 ] A Centaur suffers from contact with the holy aura about you.
A Centaur misses you.
A Centaur's fine bludgeon wounds you.
[Damage: 3 ] A Centaur suffers from contact with the holy aura about you.
< 393h/423H 128v/128V Pos: sitting >
< T: Liels TP: sit TC:few scratches E: A Centaur sta EP: few scratches >
Nel attempts to flee.
Nel leaves north.
< 393h/423H 128v/128V Pos: sitting >
< T: Liels TP: sit TC:few scratches E: A Centaur sta EP: few scratches >
A Centaur completes his spell...
A Centaur utters the words 'zabrahpunso wkadar'
You resist the effects of a Centaur's spell!
< 393h/423H 128v/128V Pos: sitting >
< T: Liels TP: sit TC:few scratches E: A Centaur sta EP: few scratches >
A Centaur starts casting a spell.
< 393h/423H 128v/128V Pos: sitting >
< T: Liels TP: sit TC:few scratches E: A Centaur sta EP: few scratches >
A Centaur completes his spell...
A Centaur utters the words 'diesilla barh'
Dzyi wavers under the impact of the lightning bolt sent by a Centaur.
Dzyi is dead! R.I.P.