The death of [25 Necromancer] Guacho (Githzerai)

in The Central Path

from the perspective of [25 Necromancer] Guacho (Githzerai)

<worn on head>       a glowing white stone circlet
<worn on eyes>       a sand visor
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn on face>       the mask of Tentro (glowing)
<worn around neck>   a wicked looking collar
<worn on body>       a silk white gown
<worn as quiver>     a rugged trapper sling
<worn on belt buckle>a rose colored glass horn (illuminating)
<attached to belt>   a petrified fanged snake
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a crystalline tower shield (glowing)
<worn on hands>      some snake-rattle gloves
<worn on finger>     a metal ring
<worn on finger>     a silver ring encrusted with a black sapphire (humming)
<worn on legs>       some leather leggings
<worn on feet>       a pair of rugged outdoors boots

 Ultravision Farsee Levitation
Combat Pulse:   19 Spell Pulse:  0.87 
Leaderboard Points:  250 

Active Spells:
--------------
levitate (less than a minute remaining)
well-rested bonus (113 minutes)


< 235h/235H 167v/167V Pos: standing >
A wemic commoner enters from the south.

< 235h/235H 167v/167V Pos: standing >
A wemic acolyte enters from the south.

< 235h/235H 167v/167V Pos: standing >
You feel heavier and stop levitating.

< 235h/235H 167v/167V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.

< 235h/235H 167v/167V Pos: standing >
A Small Hut
Obvious exits: -South
A wemic acolyte is here praying.
A wemic commoner goes about his daily business.

< 235h/235H 167v/167V Pos: standing >
Autosaving...

< 235h/235H 167v/167V Pos: standing >
You dismount a large zebra.

< 235h/235H 167v/167V Pos: standing >
A Small Hut
Obvious exits: -South
A wemic acolyte is here praying.
A wemic commoner goes about his daily business.
A large zebra stands with the rest of the herd here.

< 235h/235H 167v/167V Pos: standing >
The perfect match!

< 235h/235H 167v/167V Pos: standing >
You start chanting...

< 235h/235H 167v/167V Pos: standing >
You complete your spell...
[Damage: 28 ] -=[You reach out and touch a wemic commoner, leeching some of his lifeforce.]=-
A wemic commoner misses you.
You dodge a wemic commoner's vicious attack.
-=[A wemic commoner's sweep catches you in the side and you almost stumble.]=-

< 229h/235H 167v/167V Pos: standing >
< T: Guacho TP: sta TC:few scratches E: wemic sta EP:  small wounds >
 A wemic commoner dodges your futile attack.
You attempt to flee...
PANIC!  You couldn't escape!

< 229h/235H 167v/167V Pos: standing >
< T: Guacho TP: sta TC:few scratches E: wemic sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 229h/235H 167v/167V Pos: standing >
< T: Guacho TP: sta TC:few scratches E: wemic sta EP:  small wounds >
 You attempt to flee...
The Central Path
  The path leads up into the village here where it breaks off into several
other parts of the village. The village is very primitive with not much
special construction. The village has small little huts that are made
out of stones, wood from the jungle, and local desert plant life. There
are also several snakeskin types huts.
Obvious exits: -North -East  -South -West 
A wemic warrior stands here, ready for battle.
You flee southward!

< 229h/235H 138v/167V Pos: standing >
A Small Hut
  This small hut made out of snakeskins, small ferns, and plants gathered
from the nearby jungle stands very high into the air, allowing plenty of
head room for the mighty Wemics. There are small bits of chewed human
and other nasty looking things about the hut. There is a small pottery
wheel in the back.
Obvious exits: -South
A wemic acolyte is here praying.
A wemic commoner goes about his daily business.
A large zebra stands with the rest of the herd here.

< 229h/235H 138v/167V Pos: standing >
The Central Path
  The path leads up into the village here where it breaks off into several
other parts of the village. The village is very primitive with not much
special construction. The village has small little huts that are made
out of stones, wood from the jungle, and local desert plant life. There
are also several snakeskin types huts.
Obvious exits: -North -East  -South -West 
A wemic warrior stands here, ready for battle.

< 229h/235H 138v/167V Pos: standing >
A Cluttered Hut
 This hut of the mighty wemics is made out of strictly snakeskin and rocks
and seems to actually do okay, during the high sandstorms. There are no
rugs along the ground or anything, but just snakeskin walls, allowing the
room to glow during the day time, and the cool air to come in during the
night time.
Obvious exits: -North
A wemic acolyte is here praying.

< 229h/235H 137v/167V Pos: standing >
The Central Path
  The path leads up into the village here where it breaks off into several
other parts of the village. The village is very primitive with not much
special construction. The village has small little huts that are made
out of stones, wood from the jungle, and local desert plant life. There
are also several snakeskin types huts.
Obvious exits: -North -East  -South -West 
A wemic warrior stands here, ready for battle.

< 229h/235H 138v/167V Pos: standing >
A Small Hut
  This small hut made out of snakeskins, small ferns, and plants gathered
from the nearby jungle stands very high into the air, allowing plenty of
head room for the mighty Wemics. There are small bits of chewed human
and other nasty looking things about the hut. There is a small pottery
wheel in the back.
Obvious exits: -South
A wemic acolyte is here praying.
A wemic commoner goes about his daily business.
A large zebra stands with the rest of the herd here.

< 230h/235H 138v/167V Pos: standing >
The Central Path
  The path leads up into the village here where it breaks off into several
other parts of the village. The village is very primitive with not much
special construction. The village has small little huts that are made
out of stones, wood from the jungle, and local desert plant life. There
are also several snakeskin types huts.
Obvious exits: -North -East  -South -West 
A wemic warrior stands here, ready for battle.

< 230h/235H 138v/167V Pos: standing >
A wemic commoner enters from the north.

< 230h/235H 138v/167V Pos: standing >
You dodge a bash from a wemic commoner, who loses his balance and falls.

< 230h/235H 139v/167V Pos: standing >
< T: Guacho TP: sta TC:few scratches E: wemic kne EP:  small wounds >
 You dodge a wemic commoner's vicious attack.

< 230h/235H 139v/167V Pos: standing >
< T: Guacho TP: sta TC:few scratches E: wemic kne EP:  small wounds >
 You start chanting...

< 230h/235H 139v/167V Pos: standing >
< T: Guacho TP: sta TC:few scratches E: wemic kne EP:  small wounds >
 A wemic warrior assists a wemic commoner heroically.
A wemic warrior suddenly attacks YOU!
-=[A wemic warrior's impressive bludgeon strikes you.]=-

< 218h/235H 139v/167V Pos: standing >
< T: Guacho TP: sta TC:few scratches E: wemic kne EP:  small wounds >
 Casting: life leech 

< 218h/235H 139v/167V Pos: standing >
< T: Guacho TP: sta TC:few scratches E: wemic kne EP:  small wounds >
 You complete your spell...
[Damage: 27 ] -=[You reach out and touch a wemic commoner, leeching some of his lifeforce.]=-

< 235h/235H 139v/167V Pos: standing >
< T: Guacho TP: sta TC:excellent E: wemic kne EP:  few wounds >
 A wemic commoner misses you.

< 235h/235H 139v/167V Pos: standing >
< T: Guacho TP: sta TC:excellent E: wemic kne EP:  few wounds >
 You start chanting...

< 235h/235H 139v/167V Pos: standing >
< T: Guacho TP: sta TC:excellent E: wemic kne EP:  few wounds >
 A wemic warrior misses you.
-=[A wemic warrior's powerful bludgeon strikes you.]=-
-=[A wemic warrior's sweep catches you in the side and you almost stumble.]=-

< 212h/235H 139v/167V Pos: standing >
< T: Guacho TP: sta TC:few scratches E: wemic kne EP:  few wounds >
 You complete your spell...
[Damage: 21 ] -=[You chill a wemic commoner.]=-
The chilling cold causes a wemic commoner to stammer, apparently weakened.
You miss a wemic commoner.

< 212h/235H 139v/167V Pos: standing >
< T: Guacho TP: sta TC:few scratches E: wemic kne EP:  nasty wounds >
 A wemic commoner rises to his feet.

< 212h/235H 139v/167V Pos: standing >
< T: Guacho TP: sta TC:few scratches E: wemic sta EP:  nasty wounds >
 A large zebra trots in from the north.

< 212h/235H 139v/167V Pos: standing >
< T: Guacho TP: sta TC:few scratches E: wemic sta EP:  nasty wounds >
 You start chanting...

< 212h/235H 139v/167V Pos: standing >
< T: Guacho TP: sta TC:few scratches E: wemic sta EP:  nasty wounds >
 You dodge a wemic commoner's vicious attack.
You dodge a wemic commoner's feeble leg sweep.

< 212h/235H 139v/167V Pos: standing >
< T: Guacho TP: sta TC:few scratches E: wemic sta EP:  nasty wounds >
 You complete your spell...
[Damage: 10 ] -=[You chill a wemic commoner.]=-

< 212h/235H 139v/167V Pos: standing >
< T: Guacho TP: sta TC:few scratches E: wemic sta EP:  nasty wounds >
 A wemic warrior misses you.
A wemic warrior misses you.

< 212h/235H 139v/167V Pos: standing >
< T: Guacho TP: sta TC:few scratches E: wemic sta EP:  nasty wounds >
 You start chanting...

< 212h/235H 139v/167V Pos: standing >
< T: Guacho TP: sta TC:few scratches E: wemic sta EP:  nasty wounds >
 Casting: chill touch 

< 212h/235H 139v/167V Pos: standing >
< T: Guacho TP: sta TC:few scratches E: wemic sta EP:  nasty wounds >
 You complete your spell...
[Damage: 21 ] -=[You chill a wemic commoner.]=-
A wemic commoner misses you.

< 212h/235H 139v/167V Pos: standing >
< T: Guacho TP: sta TC:few scratches E: wemic sta EP: pretty hurt >
 You don't have that spell memorized.

< 212h/235H 139v/167V Pos: standing >
< T: Guacho TP: sta TC:few scratches E: wemic sta EP: pretty hurt >
 A large zebra assists a wemic commoner heroically.
A large zebra suddenly attacks YOU!
A large zebra misses you.
A wemic warrior misses you.

< 212h/235H 139v/167V Pos: standing >
< T: Guacho TP: sta TC:few scratches E: wemic sta EP: pretty hurt >
 A wemic commoner dodges your futile attack.

< 212h/235H 139v/167V Pos: standing >
< T: Guacho TP: sta TC:few scratches E: wemic sta EP: pretty hurt >
 You start chanting...

< 212h/235H 139v/167V Pos: standing >
< T: Guacho TP: sta TC:few scratches E: wemic sta EP: pretty hurt >
 You dodge a wemic commoner's vicious attack.
-=[A wemic commoner's kick crashes into your chest.]=-

< 206h/235H 139v/167V Pos: standing >
< T: Guacho TP: sta TC: small wounds E: wemic sta EP: pretty hurt >
 Casting: life leech 

< 206h/235H 139v/167V Pos: standing >
< T: Guacho TP: sta TC: small wounds E: wemic sta EP: pretty hurt >
 You complete your spell...
[Damage: 24 ] -=[You reach out and touch a wemic commoner, leeching some of his lifeforce.]=-

< 225h/235H 139v/167V Pos: standing >
< T: Guacho TP: sta TC:few scratches E: wemic sta EP:  awful >
 -=[A large zebra's fine thrash strikes you.]=-
-=[A large zebra shifts his weight and viciously slams his rear hooves into you with a stunning force!]=-

< 193h/235H 139v/167V Pos: standing >
< T: Guacho TP: sta TC: small wounds E: wemic sta EP:  awful >
 -=[A wemic warrior's impressive bludgeon strikes you.]=-
-=[A wemic warrior's bludgeon strikes you.]=-

< 167h/235H 139v/167V Pos: standing >
< T: Guacho TP: sta TC: few wounds E: wemic sta EP:  awful >
 You attempt to flee...
A Change in the Path
 The road changes a bit here, turning to a small path that leads right
up to a small tribal village. The village can be seen from this view
point, and doesn't look like anything that spectacular. There are
footprints all through the sands leading up to the village. The village
seems to of been built around some large boulders, probably where a
small spring can be found. The path of weeds leads off to the east.
Obvious exits: -East  -West 
You flee westward!

< 167h/235H 113v/167V Pos: standing >
You sit down and relax.

< 167h/235H 115v/167V Pos: sitting >
You have memorized the following spells:
( 5th circle)  2 - teleport
               3 - heal undead
( 4th circle)  3 - life leech
( 3rd circle)  1 - animate dead
               4 - dispel magic
               2 - embalm
( 2nd circle)  3 - sleep
               1 - protection from living
( 1st circle)  2 - minor creation
               6 - slashing darkness

And you are currently memorizing the following spells:
   11 seconds:  ( 4th) life leech
   22 seconds:  ( 4th) life leech
   29 seconds:  ( 2nd) chill touch
   37 seconds:  ( 2nd) chill touch
   45 seconds:  ( 2nd) chill touch
   56 seconds:  ( 4th) life leech

You can memorize no more spells.
You continue your study.

< 167h/235H 115v/167V Pos: sitting >
You start meditating...

< 167h/235H 116v/167V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 168h/235H 134v/167V Pos: standing >
But you aren't fighting anything!

< 168h/235H 135v/167V Pos: standing >
You are already standing.

< 168h/235H 135v/167V Pos: standing >
The Central Path
  The path leads up into the village here where it breaks off into several
other parts of the village. The village is very primitive with not much
special construction. The village has small little huts that are made
out of stones, wood from the jungle, and local desert plant life. There
are also several snakeskin types huts.
Obvious exits: -North -East  -South -West 
A wemic commoner goes about his daily business.
A wemic warrior stands here, ready for battle.

< 168h/235H 133v/167V Pos: standing >
A Change in the Path
 The road changes a bit here, turning to a small path that leads right
up to a small tribal village. The village can be seen from this view
point, and doesn't look like anything that spectacular. There are
footprints all through the sands leading up to the village. The village
seems to of been built around some large boulders, probably where a
small spring can be found. The path of weeds leads off to the east.
Obvious exits: -East  -West 

< 169h/235H 130v/167V Pos: standing >
A wemic commoner enters from the east.

< 169h/235H 131v/167V Pos: standing >
You are knocked to the ground by a wemic commoner's mighty bash!

< 167h/235H 131v/167V Pos: sitting >
< T: Guacho TP: sit TC: few wounds E: wemic sta EP:  awful >
 A wemic commoner dodges your futile attack.

< 167h/235H 131v/167V Pos: sitting >
< T: Guacho TP: sit TC: few wounds E: wemic sta EP:  awful >
 A wemic commoner misses you.

< 167h/235H 131v/167V Pos: sitting >
< T: Guacho TP: sit TC: few wounds E: wemic sta EP:  awful >
 You miss a wemic commoner.
A wemic commoner misses you.
-=[A wemic commoner's fine punch strikes you.]=-

< 157h/235H 131v/167V Pos: sitting >
< T: Guacho TP: sit TC: few wounds E: wemic sta EP:  awful >
 You clamber to your feet.

< 157h/235H 131v/167V Pos: standing >
< T: Guacho TP: sta TC: few wounds E: wemic sta EP:  awful >
 You start chanting...

< 157h/235H 131v/167V Pos: standing >
< T: Guacho TP: sta TC: few wounds E: wemic sta EP:  awful >
 You dodge a wemic commoner's vicious attack.

< 157h/235H 131v/167V Pos: standing >
< T: Guacho TP: sta TC: few wounds E: wemic sta EP:  awful >
 You complete your spell...
[Damage: 20 ] -=[You reach out and touch a wemic commoner, leeching some of his lifeforce.]=-
A wemic commoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a wemic commoner cause a sickening chill to run up your spine.

< 173h/235H 131v/167V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 18 hours.
The corpse of a wemic commoner is made of flesh and appears to be of average quality.
The corpse of a wemic commoner has an item value of 1.
It appears to be the corpse of a wemic commoner.
a small pile of coins

< 173h/235H 131v/167V Pos: standing >
You get a small pile of coins from the corpse of a wemic commoner.
There were: 6 gold coins, 10 silver coins, 20 copper coins. 

< 173h/235H 132v/167V Pos: standing >
The corpse of a wemic commoner appears to be empty.

< 173h/235H 132v/167V Pos: standing >
Ok.
You put 0 platinum, 6 gold, 11 silver, and 28 copper coins into a large leather backpack.

< 173h/235H 132v/167V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 173h/235H 132v/167V Pos: standing >
You start chanting...

< 173h/235H 133v/167V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!

< 235h/235H 135v/167V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.
You start chanting...

< 235h/235H 137v/167V Pos: standing >
Casting: embalm *

< 235h/235H 139v/167V Pos: standing >
You complete your spell...
The corpse of a wemic commoner is preserved for an additional 50 hours.

< 235h/235H 140v/167V Pos: standing >
You start chanting...

< 235h/235H 143v/167V Pos: standing >
Casting: animate dead *

< 235h/235H 146v/167V Pos: standing >
You complete your spell...
You breathe life into the corpse of a wemic commoner with the awesome power of your art.

< 235h/235H 147v/167V Pos: standing >
You sit down and relax.

< 235h/235H 150v/167V Pos: sitting >
You have memorized the following spells:
( 5th circle)  2 - teleport
               2 - heal undead
( 4th circle)  2 - life leech
( 3rd circle)  4 - dispel magic
               1 - embalm
( 2nd circle)  3 - sleep
               1 - protection from living
( 1st circle)  2 - minor creation
               6 - slashing darkness

And you are currently memorizing the following spells:
   11 seconds:  ( 4th) life leech
   22 seconds:  ( 4th) life leech
   29 seconds:  ( 2nd) chill touch
   37 seconds:  ( 2nd) chill touch
   45 seconds:  ( 2nd) chill touch
   56 seconds:  ( 4th) life leech
   67 seconds:  ( 4th) life leech
   79 seconds:  ( 5th) heal undead
   89 seconds:  ( 3rd) embalm
   98 seconds:  ( 3rd) animate dead

You can memorize no more spells.
You continue your study.

< 235h/235H 150v/167V Pos: sitting >
You start meditating...

< 235h/235H 151v/167V Pos: sitting >
You have finished memorizing life leech.

< 235h/235H 167v/167V Pos: sitting >
You have finished memorizing life leech.

< 235h/235H 167v/167V Pos: sitting >
You have finished memorizing chill touch.

< 235h/235H 167v/167V Pos: sitting >
You have finished memorizing chill touch.

< 235h/235H 167v/167V Pos: sitting >
You have finished memorizing chill touch.

< 235h/235H 167v/167V Pos: sitting >
You have finished memorizing life leech.

< 235h/235H 167v/167V Pos: sitting >

< 235h/235H 167v/167V Pos: sitting >

		Score information for Guacho

Level: 25   Race: Githzerai   Class: Necromancer Sex: Male
Hit points: 235(235)  Moves: 167(167)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: none
Status:  Sitting around, resting.
         Memorizing Meditating
Frags:   +0.00   Deaths:   4
Detecting:      Heat
Protected from: Low Circle spells
Enchantments:   Ultravision Farsee Aware
Combat Pulse:   19 Spell Pulse:  0.87 
Leaderboard Points:  250 

Active Spells:
--------------
well-rested bonus (111 minutes)


< 235h/235H 167v/167V Pos: sitting >
You have finished memorizing life leech.

< 235h/235H 167v/167V Pos: sitting >
You have finished memorizing heal undead.

< 235h/235H 167v/167V Pos: sitting >
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled. 

< 235h/235H 167v/167V Pos: sitting >
You have finished memorizing embalm.

< 235h/235H 167v/167V Pos: sitting >
You have finished memorizing animate dead.
Your studies are complete.

< 235h/235H 167v/167V Pos: sitting >
You clamber to your feet.

< 235h/235H 167v/167V Pos: standing >
No new group members.

< 235h/235H 167v/167V Pos: standing >
But you are a member of no group?!

< 235h/235H 167v/167V Pos: standing >
Ok.
Someone bounces around, really excited!

< 235h/235H 167v/167V Pos: standing >
A Change in the Path
Obvious exits: -East  -West 

< 235h/235H 167v/167V Pos: standing >
The Central Path
  The path leads up into the village here where it breaks off into several
other parts of the village. The village is very primitive with not much
special construction. The village has small little huts that are made
out of stones, wood from the jungle, and local desert plant life. There
are also several snakeskin types huts.
Obvious exits: -North -East  -South -West 

< 235h/235H 164v/167V Pos: standing >
A Small Hut
  This small hut made out of snakeskins, small ferns, and plants gathered
from the nearby jungle stands very high into the air, allowing plenty of
head room for the mighty Wemics. There are small bits of chewed human
and other nasty looking things about the hut. There is a small pottery
wheel in the back.
Obvious exits: -South
A wemic acolyte is here praying.

< 235h/235H 163v/167V Pos: standing >
You start chanting...

< 235h/235H 167v/167V Pos: standing >
You complete your spell...
A small round wooden shield suddenly appears on the ground.

< 235h/235H 167v/167V Pos: standing >
You start chanting...

< 235h/235H 167v/167V Pos: standing >
You complete your spell...
A steel dagger suddenly appears on the ground.

< 235h/235H 167v/167V Pos: standing >
Ok.

< 235h/235H 167v/167V Pos: standing >
A Small Hut
Obvious exits: -South
A wemic acolyte is here praying.

< 235h/235H 167v/167V Pos: standing >
Ok.

< 235h/235H 167v/167V Pos: standing >
The Central Path
  The path leads up into the village here where it breaks off into several
other parts of the village. The village is very primitive with not much
special construction. The village has small little huts that are made
out of stones, wood from the jungle, and local desert plant life. There
are also several snakeskin types huts.
Obvious exits: -North -East  -South -West 

< 235h/235H 166v/167V Pos: standing >
A Cluttered Hut
 This hut of the mighty wemics is made out of strictly snakeskin and rocks
and seems to actually do okay, during the high sandstorms. There are no
rugs along the ground or anything, but just snakeskin walls, allowing the
room to glow during the day time, and the cool air to come in during the
night time.
Obvious exits: -North
A wemic acolyte is here praying.

< 235h/235H 165v/167V Pos: standing >
Ok.

< 235h/235H 167v/167V Pos: standing >
No new group members.

< 235h/235H 167v/167V Pos: standing >

< 235h/235H 167v/167V Pos: standing >
The Central Path
  The path leads up into the village here where it breaks off into several
other parts of the village. The village is very primitive with not much
special construction. The village has small little huts that are made
out of stones, wood from the jungle, and local desert plant life. There
are also several snakeskin types huts.
Obvious exits: -North -East  -South -West 
A wemic acolyte is here praying.

< 235h/235H 166v/167V Pos: standing >
The Central Path
 The path continues east and west here, weaving through the huts and
the training grounds for young wemics. The sands are very hot to the touch
and not many adventurers or wemic walk around on it during the day,
although the wemic can endure it a lot more dure to their thick paws.
There are several crudly made huts around there area and some big boulders
not far off, where running water can be heard.
Obvious exits: -North -East  -West 

< 235h/235H 164v/167V Pos: standing >
A Path Through the Sands
 This small path weaves in and out of huts, and is well traveled, almost
as much as the central path. Small scaprs off meat are left out for
the local animals, or even the children. The sky beats down on the sand
all day so much that hardly any wemic roam about, even though their
thick animal paws can withstand the heat more than most other animals,
they still prefer to stay in the shade.
Obvious exits: -North -South -West 

< 235h/235H 163v/167V Pos: standing >
A Small Hut
  This small hut made out of snakeskins, small ferns, and plants gathered
from the nearby jungle stands very high into the air, allowing plenty of
head room for the mighty Wemics. There are small bits of chewed human
and other nasty looking things about the hut.
Obvious exits: -East 
A wemic commoner goes about his daily business.
A large zebra stands with the rest of the herd here.

< 235h/235H 162v/167V Pos: standing >
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.
Ok.

< 235h/235H 167v/167V Pos: standing >
You start chanting...

< 235h/235H 167v/167V Pos: standing >
A wemic commoner enters from the east.

< 235h/235H 167v/167V Pos: standing >
You complete your spell...
[Damage: 19 ] -=[You reach out and touch a wemic commoner, leeching some of his lifeforce.]=-
You dodge a wemic commoner's vicious attack.
A wemic commoner misses you.
A wemic commoner misses you with his clumsy kick at your chest.

< 235h/235H 167v/167V Pos: standing >
< T: Guacho TP: sta TC:excellent E: wemic sta EP:  small wounds >
 A wemic commoner dodges your futile attack.

< 235h/235H 167v/167V Pos: standing >
< T: Guacho TP: sta TC:excellent E: wemic sta EP:  small wounds >
 You attempt to flee...
A Path Through the Sands
 This small path weaves in and out of huts, and is well traveled, almost
as much as the central path. Small scaprs off meat are left out for
the local animals, or even the children. The sky beats down on the sand
all day so much that hardly any wemic roam about, even though their
thick animal paws can withstand the heat more than most other animals,
they still prefer to stay in the shade.
Obvious exits: -North -South -West 
You flee eastward!

< 235h/235H 145v/167V Pos: standing >
A Small Hut
  This small hut made out of snakeskins, small ferns, and plants gathered
from the nearby jungle stands very high into the air, allowing plenty of
head room for the mighty Wemics. There are small bits of chewed human
and other nasty looking things about the hut.
Obvious exits: -East 
A wemic commoner goes about his daily business.
A wemic commoner goes about his daily business.
A large zebra stands with the rest of the herd here.

< 235h/235H 147v/167V Pos: standing >
You dodge a bash from a wemic commoner, who loses his balance and falls.
Sorry, you aren't allowed to do that in combat.

< 235h/235H 148v/167V Pos: standing >
< T: Guacho TP: sta TC:excellent E: wemic kne EP:  small wounds >
 A large zebra assists a wemic commoner heroically.
A large zebra suddenly attacks YOU!
A large zebra misses you.

< 235h/235H 148v/167V Pos: standing >
< T: Guacho TP: sta TC:excellent E: wemic kne EP:  small wounds >
 Someone says 'Today is a good day to die!'
The spectre of a wemic commoner snaps into visibility.
The spectre of a wemic commoner places a steel dagger in the back of a wemic commoner, resulting in some strange noises and some blood.
The spectre of a wemic commoner misses a wemic commoner.

< 235h/235H 148v/167V Pos: standing >
< T: Guacho TP: sta TC:excellent E: wemic kne EP:  small wounds >
 You miss a wemic commoner.

< 235h/235H 148v/167V Pos: standing >
< T: Guacho TP: sta TC:excellent E: wemic kne EP:  small wounds >
 -=[A large zebra's thrash strikes you.]=-
-=[A large zebra shifts his weight and viciously slams his rear hooves into you with a stunning force!]=-

< 204h/235H 148v/167V Pos: standing >
< T: Guacho TP: sta TC: small wounds E: wemic kne EP:  small wounds >
 The spectre of a wemic commoner is now a member of your group.

< 204h/235H 148v/167V Pos: standing >
< T: Guacho TP: sta TC: small wounds E: wemic kne EP:  small wounds >
 The spectre of a wemic commoner's fine pierce strikes a wemic commoner.
The spectre of a wemic commoner's pierce wounds a wemic commoner.

< 204h/235H 148v/167V Pos: standing >
< T: Guacho TP: sta TC: small wounds E: wemic kne EP:  small wounds >
 Ok.
The spectre of a wemic commoner attempts to flee.
The spectre of a wemic commoner leaves east.

< 204h/235H 148v/167V Pos: standing >
< T: Guacho TP: sta TC: small wounds E: wemic kne EP:  small wounds >
 A wemic commoner rises to his feet.
You miss a wemic commoner.

< 204h/235H 148v/167V Pos: standing >
< T: Guacho TP: sta TC: small wounds E: wemic sta EP:  small wounds >
 -=[A large zebra's fine thrash strikes you.]=-
A large zebra misses you.

< 188h/235H 148v/167V Pos: standing >
< T: Guacho TP: sta TC: small wounds E: wemic sta EP:  small wounds >
 You attempt to flee...
A Path Through the Sands
 This small path weaves in and out of huts, and is well traveled, almost
as much as the central path. Small scaprs off meat are left out for
the local animals, or even the children. The sky beats down on the sand
all day so much that hardly any wemic roam about, even though their
thick animal paws can withstand the heat more than most other animals,
they still prefer to stay in the shade.
Obvious exits: -North -South -West 
The spectre of a wemic commoner stands here. (minion) 
A wemic acolyte is here praying.
A wemic commoner goes about his daily business.
You flee eastward!

< 188h/235H 120v/167V Pos: standing >
A wemic commoner leaves north.

< 188h/235H 122v/167V Pos: standing >
The Central Path
 The path continues east and west here, weaving through the huts and
the training grounds for young wemics. The sands are very hot to the touch
and not many adventurers or wemic walk around on it during the day,
although the wemic can endure it a lot more dure to their thick paws.
There are several crudly made huts around there area and some big boulders
not far off, where running water can be heard.
Obvious exits: -North -East  -West 
A wemic acolyte is here praying.
The spectre of a wemic commoner enters from the north.

< 188h/235H 120v/167V Pos: standing >
The spectre of a wemic commoner already grouped by you.
No new group members.

< 188h/235H 122v/167V Pos: standing >
A Path Through the Sands
 This small path weaves in and out of huts, and is well traveled, almost
as much as the central path. Small scaprs off meat are left out for
the local animals, or even the children. The sky beats down on the sand
all day so much that hardly any wemic roam about, even though their
thick animal paws can withstand the heat more than most other animals,
they still prefer to stay in the shade.
Obvious exits: -North -South -West 
A wemic acolyte is here praying.
The spectre of a wemic commoner enters from the south.

< 188h/235H 122v/167V Pos: standing >
You start chanting...

< 189h/235H 125v/167V Pos: standing >
You feel your skill in sorcerous spell knowledge improving.

< 189h/235H 126v/167V Pos: standing >
Casting: heal undead *

< 189h/235H 128v/167V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!

< 235h/235H 129v/167V Pos: standing >
A wemic acolyte leaves west.

< 235h/235H 129v/167V Pos: standing >
The Central Path
 The path continues east and west here, weaving through the huts and
the training grounds for young wemics. The sands are very hot to the touch
and not many adventurers or wemic walk around on it during the day,
although the wemic can endure it a lot more dure to their thick paws.
There are several crudly made huts around there area and some big boulders
not far off, where running water can be heard.
Obvious exits: -North -East  -West 
A wemic acolyte is here praying.
The spectre of a wemic commoner enters from the north.

< 235h/235H 128v/167V Pos: standing >
You sit down and relax.

< 235h/235H 128v/167V Pos: sitting >
You have memorized the following spells:
( 5th circle)  2 - teleport
               2 - heal undead
( 4th circle)  5 - life leech
( 3rd circle)  1 - animate dead
               4 - dispel magic
               2 - embalm
( 2nd circle)  3 - chill touch
               3 - sleep
               1 - protection from living
( 1st circle)  6 - slashing darkness

And you are currently memorizing the following spells:
    5 seconds:  ( 1st) minor creation
   11 seconds:  ( 1st) minor creation
   22 seconds:  ( 4th) life leech
   34 seconds:  ( 5th) heal undead

You can memorize no more spells.
You continue your study.

< 235h/235H 128v/167V Pos: sitting >
You start meditating...

< 235h/235H 129v/167V Pos: sitting >
You have finished memorizing minor creation.

< 235h/235H 138v/167V Pos: sitting >

< 235h/235H 147v/167V Pos: sitting >
A Kobold snaps into visibility.

< 235h/235H 150v/167V Pos: sitting >
You have finished memorizing minor creation.

< 235h/235H 154v/167V Pos: sitting >
It's really, really hot here.  A slight breeze would really improve things.
A Kobold completes his spell...
-=[A Kobold's mighty magic fist slams into you!]=-
YIKES!  Another hit like that, and you've had it!!

< 64h/235H 159v/167V Pos: sitting >
A Kobold starts casting an offensive spell called 'fireball'.

< 64h/235H 162v/167V Pos: sitting >
A wemic acolyte leaves north.
A Kobold completes his spell...
-=[You are enveloped in flames from a fireball sent by a Kobold.  OUCH!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 17h/235H 167v/167V Pos: sitting >
Nah... You feel too relaxed to do that...

< 17h/235H 167v/167V Pos: sitting >
A Kobold starts casting an offensive spell.

< 18h/235H 167v/167V Pos: sitting >
Nah... You feel too relaxed to do that...

< 18h/235H 167v/167V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 18h/235H 167v/167V Pos: standing >
But you aren't fighting anything!

< 18h/235H 167v/167V Pos: standing >
A Kobold completes his spell...
A Kobold utters the word 'fireball'
-=[You are enveloped in flames from a fireball sent by a Kobold.  OUCH!]=-
Your mining pick melted from the intense heat!
Your ashen limestone cloak melted from the intense heat!
Your thick belt of trollhide melted from the intense heat!