<worn on head> the diamond crown of Winduin (glowing)
<worn on eyes> a pair of blue-tinted gnomish eyeglasses
<worn in ear> a dangling chain crucifix (glowing)
<worn in ear> a robin's tail feather (glowing) (illuminating) [88%]
<worn on face> a steel soldiers mask
<worn around neck> an emerald pendant of the ice drake (illuminating)
<worn around neck> the medallion of vengence [superior] (glowing)
<worn on body> some spiked leather armor bearing the insignia of Tharnadia [superior] [86%]
<worn about body> a griffon feather cloak [poor]
<worn as quiver> a pantherhide quiver [superior] (glowing) (illuminating)
<worn about waist> a thick belt of trollhide
<worn on belt buckle>a roc bone longbow
<worn on arms> a pair of silver arm protectors
<worn around wrist> a whitestone bracer
<worn around wrist> an elven bracelet of precision [superior]
<worn on hands> some razor-knuckled blood crystal gloves with a strange dark bloodstone
<worn on finger> a tarnished bronze ring (glowing)
<worn on finger> a red earthstone ring
<primary weapon> a darksteel rapier [superior] with a strange black stone (glowing)
<secondary weapon> a shortsword named 'Narggle's Star' [superior] with a strange black stone
<worn on legs> leggings woven of frozen icy threads
< 387h/387H 88v/101V Pos: standing >
You quickly scan the area.
An exiled cleric who is close by to your east.
An exiled cleric who is close by to your south.
A shady chemist who is close by to your south.
Dzara the Weaver who is close by to your south.
A drow lancer who is close by to your west.
A spore ball who is close by to your west.
A drow commoner who is not far off to your west.
A durithalite elemental who is rather far off to your west.
< 387h/387H 92v/101V Pos: standing >
You quickly scan the area.
An exiled cleric who is close by to your east.
An exiled cleric who is close by to your south.
A shady chemist who is close by to your south.
Dzara the Weaver who is close by to your south.
A drow lancer who is close by to your west.
A spore ball who is close by to your west.
A drow commoner who is not far off to your west.
A durithalite elemental who is rather far off to your west.
< 387h/387H 93v/101V Pos: standing >
On Llzazan Road Before a Small Abode
The road here passes before a small abode. The walls of the dwelling are
made of slat black stone and the roof made of pereserved mushroom stalks.
There is a simple window covered with what appears to be Svirfneblin skin
allowing the occupants of this abode to look out onto the street here. The
road continues to the west and east.
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a zarbon is lying here.
A drow lancer is here guarding the armory.
A spore ball hovers in the air.
< 387h/387H 99v/101V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 387h/387H 99v/101V Pos: standing >
You quickly scan the area.
An exiled cleric who is not far off to your east.
A drow commoner who is close by to your south.
A drow commoner who is close by to your south.
An acrola who is close by to your south.
An acrola who is close by to your south.
A commoner who is close by to your south.
A commoner who is close by to your south.
A commoner who is close by to your south.
A commoner who is close by to your south.
A drow commoner who is close by to your west.
A durithalite elemental who is a brief walk away to your west.
< 387h/387H 99v/101V Pos: standing >
The Llzazan Road
The road here passes before the house of Dzara the Silk Weaver. Large
spools of silk stand at either side of her door, probably harvested from
the cave fishers of this portion of the underworld. The house itself is
quite small, with stone walls and a mushroom stalk roof. The road continues
to the east and west.
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
The corpse of an acrola is lying here.
A shady chemist peers at you.(Red Aura)
< 387h/387H 99v/101V Pos: standing >
The Llzazan Road
The road here runs form west to east through a narrow tunnel hewn in the
durithalite veind basalt of this cavern. To the east a great deal of sound
can be heard, while to the west, the cave is almost silent. The walls of the
cavern are very smooth here, and the tunnel is almost a perfect cylindar. A
slight breeze blows in from the west.
Obvious exits: -East -West
A mean looking woman is muttering under her breath.(holy)(Red Aura)
< 387h/387H 97v/101V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 387h/387H 97v/101V Pos: standing >
Bend in the Llzazan Road
The road here passes through a narrow rounded tunnel, the walls are
lightly lined with the glowing red stone durithalite. The tunnel takes a
west to south turn here, as it connects two of the small caverns that
make up the Llzazan ghetto. A soft breeze blows in from the west.
Obvious exits: -South -West
< 387h/387H 99v/101V Pos: standing >
You quickly scan the area.
A drow commoner who is close by to your south.
An acrola who is not far off to your south.
An acrola who is a brief walk away to your south.
A durithalite golem who is a brief walk away to your south.
A zarbon who is in the distance to your south.
An exiled cleric who is close by to your west.
A shady chemist who is not far off to your west.
A drow commoner who is a brief walk away to your west.
A drow lancer who is a brief walk away to your west.
A spore ball who is a brief walk away to your west.
A drow commoner who is rather far off to your west.
< 387h/387H 99v/101V Pos: standing >
The Llzazan Road
The road here runs form west to east through a narrow tunnel hewn in the
durithalite veind basalt of this cavern. To the east a great deal of sound
can be heard, while to the west, the cave is almost silent. The walls of the
cavern are very smooth here, and the tunnel is almost a perfect cylindar. A
slight breeze blows in from the west.
Obvious exits: -East -West
A mean looking woman is muttering under her breath.(holy)(Red Aura)
< 387h/387H 97v/101V Pos: standing >
The Llzazan Road
The road here passes before the house of Dzara the Silk Weaver. Large
spools of silk stand at either side of her door, probably harvested from
the cave fishers of this portion of the underworld. The house itself is
quite small, with stone walls and a mushroom stalk roof. The road continues
to the east and west.
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
The corpse of an acrola is lying here.
A shady chemist peers at you.(Red Aura)
< 387h/387H 97v/101V Pos: standing >
An exiled cleric enters from the east.
On Llzazan Road Before a Small Abode
The road here passes before a small abode. The walls of the dwelling are
made of slat black stone and the roof made of pereserved mushroom stalks.
There is a simple window covered with what appears to be Svirfneblin skin
allowing the occupants of this abode to look out onto the street here. The
road continues to the west and east.
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a zarbon is lying here.
A drow lowlife is sneaking through town.(Red Aura)
A drow lancer is here guarding the armory.
A spore ball hovers in the air.
< 387h/387H 96v/101V Pos: standing >
An exiled cleric enters from the east.
An exiled cleric suddenly attacks YOU!
An exiled cleric misses you.
Sorry, you aren't allowed to do that in combat.
< 387h/387H 97v/101V Pos: standing >
< T: Rev TP: sta TC:excellent E: mean sta EP: excellent >
A drow commoner assists an exiled cleric heroically.
A drow commoner suddenly attacks YOU!
A drow commoner misses you.
< 387h/387H 97v/101V Pos: standing >
< T: Rev TP: sta TC:excellent E: mean sta EP: excellent >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
An exiled cleric dodges your futile attack.
[Damage: 14 ] Your impressive slash causes an exiled cleric to grimace in pain.
An exiled cleric dodges your futile attack.
An exiled cleric dodges your futile attack.
[Damage: 18 ] Your impressive slash hits an exiled cleric.
An exiled cleric is dead! R.I.P.
You receive your share of experience.
The last gasps of an exiled cleric cause a sickening chill to run up your spine.
< 387h/387H 97v/101V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 387h/387H 97v/101V Pos: standing >
You parry a drow commoner's lunge at you.
< 387h/387H 97v/101V Pos: standing >
A drow lancer assists a drow commoner heroically.
A drow lancer suddenly attacks YOU!
A drow lancer misses you.
< 387h/387H 97v/101V Pos: standing >
< T: Rev TP: sta TC:excellent E: drow sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 387h/387H 97v/101V Pos: standing >
< T: Rev TP: sta TC:excellent E: drow sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 387h/387H 97v/101V Pos: standing >
< T: Rev TP: sta TC:excellent E: drow sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 387h/387H 97v/101V Pos: standing >
< T: Rev TP: sta TC:excellent E: drow sta EP: excellent >
A drow commoner misses you.
You dodge a drow commoner's vicious attack.
< 387h/387H 97v/101V Pos: standing >
< T: Rev TP: sta TC:excellent E: drow sta EP: excellent >
A drow lancer dodges your futile attack.
A drow lancer dodges your futile attack.
[Damage: 18 ] Your impressive slash enshrouds a drow lancer in a mist of blood.
< 387h/387H 97v/101V Pos: standing >
< T: Rev TP: sta TC:excellent E: drow sta EP: few wounds >
You play with a drow lancer before lunging into an offensive routine!
[Damage: 17 ] Your impressive slash causes a drow lancer to grimace in pain.
[Damage: 13 ] Your slash hits a drow lancer.
A drow lancer is mortally wounded, and will die soon, if not aided.
< 387h/387H 97v/101V Pos: standing >
<You parry a drow commoner's lunge at you.
< 387h/387H 97v/101V Pos: standing >
<Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 2 ] Your weak slash hits a drow lancer.
A drow lancer is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a drow lancer.
< 387h/387H 97v/101V Pos: standing >
[Damage: 15 ] Your impressive slash hits a drow commoner.
A drow commoner is dead! R.I.P.
You receive your share of experience.
The last gasps of a drow commoner cause a sickening chill to run up your spine.
< 387h/387H 97v/101V Pos: standing >
Saving Rev.
< 387h/387H 97v/101V Pos: standing >
Autosaving...
On Llzazan Road Before a Small Abode
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
The corpse of a drow commoner is lying here.
The corpse of a drow lancer is lying here.
The corpse of an exiled cleric is lying here.
The corpse of a zarbon is lying here.
A spore ball hovers in the air.
< 387h/387H 100v/101V Pos: standing >
You quickly scan the area.
A shady chemist who is not far off to your east.
A drow commoner who is close by to your south.
An acrola who is close by to your south.
An acrola who is close by to your south.
A commoner who is close by to your south.
A commoner who is close by to your south.
A commoner who is close by to your south.
A commoner who is close by to your south.
A drow commoner who is close by to your west.
A durithalite elemental who is a brief walk away to your west.
< 387h/387H 101v/101V Pos: standing >
Llzazan Road Through a Small Cavern
The road here passes in front of a small stone structure as it continues
its east west journey. The abode to the south seems tobe a dwelling of some
sort. A small window is on the wall of the abode, allowing the denizens to
peer out onto the street from behind a thick window dressing of svirfneblin
skin.
Obvious exits: -East -South -West
A drow lowlife is sneaking through town.(Red Aura)
< 387h/387H 99v/101V Pos: standing >
You quickly scan the area.
A spore ball who is close by to your east.
A shady chemist who is a brief walk away to your east.
A drow commoner who is close by to your south.
A drow commoner who is close by to your south.
A commoner who is close by to your south.
A commoner who is close by to your south.
A commoner who is close by to your south.
A commoner who is close by to your south.
A durithalite elemental who is not far off to your west.
< 387h/387H 99v/101V Pos: standing >
A Small Abode
This is the dwelling of a drow laborer. The walls of the dwelling are made
of cold black stone, and a svirfneblinskin-covered window is the only
feature of these walls save the door itself. There is a low bed made from
a pile of rothe skins in one corner of the room, and a mushroom stalk table
in another. A small fire ring serves as a kitchen under the window.
Obvious exits: -North
A drow lowlife is sneaking through town.(Red Aura)
A drow lowlife is sneaking through town.(Red Aura)
A commoner is stretched out, sound asleep.(Red Aura)
A commoner is stretched out, sound asleep.(Red Aura)
A commoner is stretched out, sound asleep.(Red Aura)
A commoner is stretched out, sound asleep.(Red Aura)
< 387h/387H 97v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 387h/387H 97v/101V Pos: standing >
A drow commoner suddenly attacks YOU!
A drow commoner misses you.
< 387h/387H 98v/101V Pos: standing >
< T: Rev TP: sta TC:excellent E: drow sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 387h/387H 99v/101V Pos: standing >
< T: Rev TP: sta TC:excellent E: drow sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 387h/387H 99v/101V Pos: standing >
< T: Rev TP: sta TC:excellent E: drow sta EP: excellent >
You attempt to flee...
Llzazan Road Through a Small Cavern
The road here passes in front of a small stone structure as it continues
its east west journey. The abode to the south seems tobe a dwelling of some
sort. A small window is on the wall of the abode, allowing the denizens to
peer out onto the street from behind a thick window dressing of svirfneblin
skin.
Obvious exits: -East -South -West
A drow lowlife is sneaking through town.(Red Aura)
You flee northward!
< 387h/387H 83v/101V Pos: standing >
A drow commoner suddenly attacks YOU!
A drow commoner misses you.
< 387h/387H 83v/101V Pos: standing >
< T: Rev TP: sta TC:excellent E: drow sta EP: excellent >
Saving Rev.
< 387h/387H 83v/101V Pos: standing >
< T: Rev TP: sta TC:excellent E: drow sta EP: excellent >
A drow commoner assists a drow commoner heroically.
A drow commoner suddenly attacks YOU!
A drow commoner misses you.
< 387h/387H 83v/101V Pos: standing >
< T: Rev TP: sta TC:excellent E: drow sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 387h/387H 83v/101V Pos: standing >
< T: Rev TP: sta TC:excellent E: drow sta EP: excellent >
A drow commoner enters from the south.
< 387h/387H 83v/101V Pos: standing >
< T: Rev TP: sta TC:excellent E: drow sta EP: excellent >
A drow commoner suddenly attacks YOU!
A drow commoner misses you.
< 387h/387H 83v/101V Pos: standing >
< T: Rev TP: sta TC:excellent E: drow sta EP: excellent >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 16 ] Your slash hits a drow commoner.
A drow commoner is mortally wounded, and will die soon, if not aided.
[Damage: 3 ] Your crude slash hits a drow commoner.
A drow commoner is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a drow commoner.
< 387h/387H 83v/101V Pos: standing >
[Damage: 17 ] Your impressive slash critically injures a drow commoner.
A drow commoner is mortally wounded, and will die soon, if not aided.
< 387h/387H 83v/101V Pos: standing >
<You dodge a drow commoner's vicious attack.
< 387h/387H 83v/101V Pos: standing >
<Llzazan Road Through a Small Cavern
Obvious exits: -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a drow commoner is lying here.
A drow commoner is lying here, mortally wounded.(Red Aura)
A drow commoner stands here, fighting YOU!(Red Aura)
< 387h/387H 83v/101V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 387h/387H 83v/101V Pos: standing >
<Your improved dexterity grants you an additional attack!
[Damage: 4 ] Your decent slash hits a drow commoner.
A drow commoner is dead! R.I.P.
You receive your share of experience.
A drow commoner's death cry reverberates in your head as he falls to the ground.
< 387h/387H 83v/101V Pos: standing >
You dodge a drow commoner's vicious attack.
You quickly scan the area.
A spore ball who is close by to your east.
A shady chemist who is a brief walk away to your east.
A commoner who is close by to your south.
A commoner who is close by to your south.
A commoner who is close by to your south.
A commoner who is close by to your south.
A durithalite elemental who is not far off to your west.
< 387h/387H 83v/101V Pos: standing >
The Llzazan Road
The road runs form west to east here, as it passes through a tunnel
connecting two of the small caverns that constitute the Llzazan Ghetto.
sparse amounts of durithalite dot the walls here, casting their dull red
radiance along the tunnel at a level so low the tunnel seems dark to even
Drow eyes.
Obvious exits: -East -West
< 387h/387H 81v/101V Pos: standing >
You quickly scan the area.
A drow commoner who is close by to your east.
A spore ball who is not far off to your east.
A shady chemist who is rather far off to your east.
A durithalite elemental who is close by to your west.
< 387h/387H 81v/101V Pos: standing >
An odd bend on Llzazan Road
The road here is much more of a cave than a road, as there is no sign of
a building anywhere adjasecnt to this section of the road. The road does,
however, make a sharp bend upwards into a noisy section of the ghetto. It
also curves to the east into a quieter section of the gehetto.
Obvious exits: -East -Up
A large bipedal creature made out of glowing red stone stands here.
< 387h/387H 82v/101V Pos: standing >
You quickly scan the area.
A drow commoner who is not far off to your east.
A spore ball who is a brief walk away to your east.
A shady chemist who is in the distance to your east.
An acrola who is close by above you.
< 387h/387H 83v/101V Pos: standing >
The Llzazan Road
The road runs form west to east here, as it passes through a tunnel
connecting two of the small caverns that constitute the Llzazan Ghetto.
sparse amounts of durithalite dot the walls here, casting their dull red
radiance along the tunnel at a level so low the tunnel seems dark to even
Drow eyes.
Obvious exits: -East -West
< 387h/387H 84v/101V Pos: standing >
Llzazan Road Through a Small Cavern
The road here passes in front of a small stone structure as it continues
its east west journey. The abode to the south seems tobe a dwelling of some
sort. A small window is on the wall of the abode, allowing the denizens to
peer out onto the street from behind a thick window dressing of svirfneblin
skin.
Obvious exits: -East -South -West
A few drops of fresh blood are scattered around the area.
[2] The corpse of a drow commoner is lying here.
A drow commoner stands here, fighting YOU!(Red Aura)
< 387h/387H 83v/101V Pos: standing >
On Llzazan Road Before a Small Abode
The road here passes before a small abode. The walls of the dwelling are
made of slat black stone and the roof made of pereserved mushroom stalks.
There is a simple window covered with what appears to be Svirfneblin skin
allowing the occupants of this abode to look out onto the street here. The
road continues to the west and east.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
The corpse of a drow commoner is lying here.
The corpse of a drow lancer is lying here.
The corpse of an exiled cleric is lying here.
The corpse of a zarbon is lying here.
A spore ball hovers in the air.
< 387h/387H 83v/101V Pos: standing >
Llzazan Road Through a Small Cavern
The road here passes in front of a small stone structure as it continues
its east west journey. The abode to the south seems tobe a dwelling of some
sort. A small window is on the wall of the abode, allowing the denizens to
peer out onto the street from behind a thick window dressing of svirfneblin
skin.
Obvious exits: -East -South -West
A few drops of fresh blood are scattered around the area.
[2] The corpse of a drow commoner is lying here.
A drow lowlife is sneaking through town.(Red Aura)
< 387h/387H 87v/101V Pos: standing >
[Damage: 15 ] A drow commoner makes a strange sound as you place a darksteel rapier [superior] with a strange black stone in his back.
A drow commoner is dead! R.I.P.
You receive your share of experience.
The last gasps of a drow commoner cause a sickening chill to run up your spine.
< 387h/387H 88v/101V Pos: standing >
On Llzazan Road Before a Small Abode
The road here passes before a small abode. The walls of the dwelling are
made of slat black stone and the roof made of pereserved mushroom stalks.
There is a simple window covered with what appears to be Svirfneblin skin
allowing the occupants of this abode to look out onto the street here. The
road continues to the west and east.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
The corpse of a drow commoner is lying here.
The corpse of a drow lancer is lying here.
The corpse of an exiled cleric is lying here.
The corpse of a zarbon is lying here.
A spore ball hovers in the air.
< 387h/387H 93v/101V Pos: standing >
Saving Rev.
< 387h/387H 94v/101V Pos: standing >
A Small Abode
A small poor Drow family must live in this home. There are a bunch of
rothe skins piled along the south wall of the house, which are probably
used for sleeping during the Underworld nights. The north wall is
featureless with the exception of a svirfneblinskin-covered window and a
doorway leading out to the Llzazan road.
Obvious exits: -North
A drow lowlife is sneaking through town.(Red Aura)
A small eyeless worm opens its gaping maw to feed.
A small eyeless worm opens its gaping maw to feed.
A commoner is stretched out, sound asleep.(Red Aura)
A commoner is stretched out, sound asleep.(Red Aura)
A commoner is stretched out, sound asleep.(Red Aura)
A commoner is stretched out, sound asleep.(Red Aura)
< 387h/387H 96v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 387h/387H 97v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 387h/387H 99v/101V Pos: standing >
On Llzazan Road Before a Small Abode
The road here passes before a small abode. The walls of the dwelling are
made of slat black stone and the roof made of pereserved mushroom stalks.
There is a simple window covered with what appears to be Svirfneblin skin
allowing the occupants of this abode to look out onto the street here. The
road continues to the west and east.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
The corpse of a drow commoner is lying here.
The corpse of a drow lancer is lying here.
The corpse of an exiled cleric is lying here.
The corpse of a zarbon is lying here.
A spore ball hovers in the air.
< 387h/387H 98v/101V Pos: standing >
The Llzazan Road
The road here passes before the house of Dzara the Silk Weaver. Large
spools of silk stand at either side of her door, probably harvested from
the cave fishers of this portion of the underworld. The house itself is
quite small, with stone walls and a mushroom stalk roof. The road continues
to the east and west.
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
The corpse of an acrola is lying here.
< 387h/387H 97v/101V Pos: standing >
Home of Dzara the Weaver
The home of Dzara also serves as her shop. Here she weaves the silk of
spiders and cavefishers into garments fit for the lower class drow of the
Llzazan Ghetto. There is a huge loom along the south wall of her abode and
piles of silk and garments piled in a corner. The only exit from this room
is a doorway to the north.
Obvious exits: -North
A mean looking woman is muttering under her breath.(holy)(Red Aura)
A woman is here weaving with silk cord.(holy)(Red Aura)
< 387h/387H 98v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 387h/387H 99v/101V Pos: standing >
Alas, you cannot go that way. . . .
An exiled cleric suddenly attacks YOU!
An exiled cleric misses you.
< 387h/387H 100v/101V Pos: standing >
< T: Rev TP: sta TC:excellent E: mean sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 387h/387H 101v/101V Pos: standing >
< T: Rev TP: sta TC:excellent E: mean sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 387h/387H 101v/101V Pos: standing >
< T: Rev TP: sta TC:excellent E: mean sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 387h/387H 101v/101V Pos: standing >
< T: Rev TP: sta TC:excellent E: mean sta EP: excellent >
Saving Rev.
< 387h/387H 101v/101V Pos: standing >
< T: Rev TP: sta TC:excellent E: mean sta EP: excellent >
Your improved dexterity grants you an additional attack!
[Damage: 12 ] Your impressive slash critically injures an exiled cleric.
An exiled cleric is mortally wounded, and will die soon, if not aided.
[Damage: 5 ] Your decent slash hits an exiled cleric.
An exiled cleric is dead! R.I.P.
You receive your share of experience.
An exiled cleric's death cry reverberates in your head as she falls to the ground.
You attempt to flee...
The Llzazan Road
The road here passes before the house of Dzara the Silk Weaver. Large
spools of silk stand at either side of her door, probably harvested from
the cave fishers of this portion of the underworld. The house itself is
quite small, with stone walls and a mushroom stalk roof. The road continues
to the east and west.
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
The corpse of an acrola is lying here.
You flee northward!
< 387h/387H 84v/101V Pos: standing >
Saving Rev.
< 387h/387H 84v/101V Pos: standing >
The Llzazan Road
The road here runs form west to east through a narrow tunnel hewn in the
durithalite veind basalt of this cavern. To the east a great deal of sound
can be heard, while to the west, the cave is almost silent. The walls of the
cavern are very smooth here, and the tunnel is almost a perfect cylindar. A
slight breeze blows in from the west.
Obvious exits: -East -West
A shady chemist peers at you.(Red Aura)
< 387h/387H 88v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 387h/387H 89v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 387h/387H 90v/101V Pos: standing >
Bend in the Llzazan Road
The road here passes through a narrow rounded tunnel, the walls are
lightly lined with the glowing red stone durithalite. The tunnel takes a
west to south turn here, as it connects two of the small caverns that
make up the Llzazan ghetto. A soft breeze blows in from the west.
Obvious exits: -South -West
A drow lowlife is sneaking through town.(Red Aura)
< 387h/387H 91v/101V Pos: standing >
The Llzazan Road
The road here runs form north to south in one of the smallest caves of
the Llzazan Ghetto. To the west side of the road there stand an old
barrel like structure with a door and some arrow slits that looks much like
an old guardpost once used to secure the Llzazan House territory from the
other houses of Arachdrathos. Now it seems to be unused and in poor repair.
Obvious exits: -North -South -West
< 387h/387H 90v/101V Pos: standing >
On the Llzazan Road through Barter Cave
The Road here runs form north to south through the second largest cave of
the Llzazan Ghetto, Bater Cave. This is the locale of many of the sleeziest
and scummiest shops in the realms, where houseless Drow come to trade for
parcel items of the absoulte lowest quality. The cave opens up more to the
south and there are buildings to both the east and west of the road, neither
of which have a door opening onto this street.
Obvious exits: -North -South
A small eyeless worm opens its gaping maw to feed.
< 387h/387H 89v/101V Pos: standing >
A Formerly Elegant Intersection
This is the intersection of the Llzazan Road and Barter Way. Here at this
intersections the Elders of House Llzazan met to decide the fate of their
house. It was here where many a battle plan was amde and many plot twisted.
Now it is merely a simple street intersection surrounded by a few archaic
stone columns and rubble of an domed ceiling. The roads continue in all
cardinal directions from here.
Obvious exits: -North -East -South -West
Before you stands a huge board containing news and feedback.
An ancient obsidian fountain bubbles here.
A small eyeless worm opens its gaping maw to feed.
A huge bipedal creature made out of glowing red stone stands here.
< 387h/387H 91v/101V Pos: standing >
The Llzazan Road
This road winds through the lowest of the drow settlements, the Llzazan
ghetto. It is here the working drow take refuge from the tyrant lords of
the Houses of Arachdrathos. The street is littered with rubble as buildings
made of stone and mushroom timbers crumble under the relentless pressures
of age. The road runs north and south here and there are stone houses to
both the east and west. A sign saying 'Rothe Reapers' is prominently attached
to the western building.
Obvious exits: -North -East -South -West
[2] The corpse of an acrola is lying here.
The corpse of a drow commoner is lying here.
A small eyeless worm opens its gaping maw to feed.
< 387h/387H 90v/101V Pos: standing >
On the Llzazan Road
The road runs to the north here as it climbs from a hole in the cave
floor. The old armor and weapons shops are to the west and east, barely
distinguishable from the other piles of rubble these drow of the Llzazan
Ghetto pass off for houses. To the north, the cave opens up a bit more as
it approaches barter way.
Obvious exits: -North -East -West -Down
< 387h/387H 89v/101V Pos: standing >
The Llzazan Road
This road winds through the lowest of the drow settlements, the Llzazan
ghetto. It is here the working drow take refuge from the tyrant lords of
the Houses of Arachdrathos. The street is littered with rubble as buildings
made of stone and mushroom timbers crumble under the relentless pressures
of age. The road runs north and south here and there are stone houses to
both the east and west. A sign saying 'Rothe Reapers' is prominently attached
to the western building.
Obvious exits: -North -East -South -West
[2] The corpse of an acrola is lying here.
The corpse of a drow commoner is lying here.
A small eyeless worm opens its gaping maw to feed.
< 387h/387H 91v/101V Pos: standing >
A Formerly Elegant Intersection
This is the intersection of the Llzazan Road and Barter Way. Here at this
intersections the Elders of House Llzazan met to decide the fate of their
house. It was here where many a battle plan was amde and many plot twisted.
Now it is merely a simple street intersection surrounded by a few archaic
stone columns and rubble of an domed ceiling. The roads continue in all
cardinal directions from here.
Obvious exits: -North -East -South -West
Before you stands a huge board containing news and feedback.
An ancient obsidian fountain bubbles here.
A small eyeless worm opens its gaping maw to feed.
A huge bipedal creature made out of glowing red stone stands here.
< 387h/387H 90v/101V Pos: standing >
You quickly scan the area.
An acrola who is close by to your north.
A drow commoner who is a brief walk away to your north.
An exiled cleric who is close by to your east.
An acrola who is close by to your south.
A Drow Elf who is not far off to your west.
A durithalite golem who is not far off to your west.
< 387h/387H 91v/101V Pos: standing >
The Llzazan Road
This road winds through the lowest of the drow settlements, the Llzazan
ghetto. It is here the working drow take refuge from the tyrant lords of
the Houses of Arachdrathos. The street is littered with rubble as buildings
made of stone and mushroom timbers crumble under the relentless pressures
of age. The road runs north and south here and there are stone houses to
both the east and west. A sign saying 'Rothe Reapers' is prominently attached
to the western building.
Obvious exits: -North -East -South -West
[2] The corpse of an acrola is lying here.
The corpse of a drow commoner is lying here.
A small eyeless worm opens its gaping maw to feed.
< 387h/387H 90v/101V Pos: standing >
On the Llzazan Road
The road runs to the north here as it climbs from a hole in the cave
floor. The old armor and weapons shops are to the west and east, barely
distinguishable from the other piles of rubble these drow of the Llzazan
Ghetto pass off for houses. To the north, the cave opens up a bit more as
it approaches barter way.
Obvious exits: -North -East -West -Down
< 387h/387H 89v/101V Pos: standing >
The Llzazan Road
This road winds through the lowest of the drow settlements, the Llzazan
ghetto. It is here the working drow take refuge from the tyrant lords of
the Houses of Arachdrathos. The street is littered with rubble as buildings
made of stone and mushroom timbers crumble under the relentless pressures
of age. The road runs north and south here and there are stone houses to
both the east and west. A sign saying 'Rothe Reapers' is prominently attached
to the western building.
Obvious exits: -North -East -South -West
[2] The corpse of an acrola is lying here.
The corpse of a drow commoner is lying here.
< 387h/387H 92v/101V Pos: standing >
A Formerly Elegant Intersection
This is the intersection of the Llzazan Road and Barter Way. Here at this
intersections the Elders of House Llzazan met to decide the fate of their
house. It was here where many a battle plan was amde and many plot twisted.
Now it is merely a simple street intersection surrounded by a few archaic
stone columns and rubble of an domed ceiling. The roads continue in all
cardinal directions from here.
Obvious exits: -North -East -South -West
Before you stands a huge board containing news and feedback.
An ancient obsidian fountain bubbles here.
A small eyeless worm opens its gaping maw to feed.
A huge bipedal creature made out of glowing red stone stands here.
< 387h/387H 92v/101V Pos: standing >
On Barter Way
This road is the main, and virtually only center of commerce in the
Llzazan Ghetto. The few remaining shopkeepers here try to eke out a living
by selling second rate items at exceptionally high prices. The road is
littered with refuse, broken mushroom timbers and rocks that have fallen
from the partially collapsed shops on the north and south sides of the road.
Obvious exits: -North -East -West
< 387h/387H 92v/101V Pos: standing >
The Tavern of the Decapitated Dwarves
Long ago, before the fall of House Llzazan to the combined Houses of
Arachdrathos, this portion of the Llzazan Caverns was the site of a great
battle, where Drow and Dwarf clashed over rich Durithalite deposits in
the area. It was where this tavern now stands, that a contingent of Llzazan
house nobles captured and executed a large band of Dwarven prisoners.
Fourteen skulls are bolted to the west wall of this taverrn, directly above
the bar. These fourteen skulls are the decapitated heads of the Dwarves the
Llzazan Nobles siezed on that day. This odd shrine to drow battle prowess
makes the Tavern of the Decapitated Dwarves one of the few sources of pride
for the downtrodden people of the Llzazan Ghetto.
Obvious exits: -East -South
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
An amber-colored metallic rod lies here.
[9] A small bandage rests upon the ground here.
[4] A sturdy looking wooden club has been left here.
[4] A stout cudgel carved from oak wood lies here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[3] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
[3] A small leather-bound book lies here.
A Drow Elf (medium) stands here. (Non-Fraggable)(Red Aura)
A huge bipedal creature made out of glowing red stone stands here.
< 387h/387H 91v/101V Pos: standing >
[Damage: 28 ] A Drow Elf makes a strange sound as you place a darksteel rapier [superior] with a strange black stone in his back.
A Drow Elf's smelly fur hat was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.