The death of [33 Shadowmage] Yans -=Denizens of Lloth=- (Kobold)

in The Inn Of Lylrstas

from the perspective of [34 Forest Druid] Trix (Githzerai)

<worn as a badge>    a drow-made hide badge
<worn on head>       a ghastly ivory skullcap
<worn on eyes>       a feathered leather eyepatch (illuminating)
<worn in ear>        a pearl earring [48%]
<worn in ear>        an emerald earring
<worn on face>       a ceramic mask painted with flower designs
<worn around neck>   an unearthly leather choker
<worn around neck>   a strange mithral medallion
<worn on body>       a pitch black bodycloak (glowing)
<worn about body>    a beautiful granite cloak
<worn as quiver>     an embroidered illithid-hide backsheath
<worn about waist>   a hallowed Cimmerian sash (glowing) [83%]
<worn on belt buckle>an unearthly ivory belt buckle
<attached to belt>   a rugged adventurers satchel (illuminating)
<worn on arms>       sleeves of pleated seal-skin
<held as shield>     a shield of the Fianna knights [superior]
<worn around wrist>  an alligatorskin bracelet
<worn around wrist>  a sapphire-studded bracelet
<worn on hands>      a pair of feathered gloves (illuminating)
<worn on finger>     an ugly ruby ring (humming)
<worn on finger>     a small metallic ring
<primary weapon>     the longsword of Halp
<worn on legs>       a pair of squirrel skin leggings [superior]
<worn on feet>       a pair of winded boots

  .^^MMMMM^   
 ^.^^.^MM^^^  
 ^...M^M^^^^  
 MM^^.@.^^.^  
 ^^M^M^.^^M.  
 .^^^^...^..  
  M..^^^.^.   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 475h/475H 114v/175V Pos: standing >
 
  ^^MMMMM^M   
 .^^.^MM^^^M  
 ...M^M^^^^M  
 M^^.^@^^.^^  
 ^M^M^.^^M.^  
 ^^^^...^...  
  ..^^^.^..   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 475h/475H 114v/175V Pos: standing >
 
  ^MMMMM^MM   
 ^^.^MM^^^MM  
 ..M^M^^^^MM  
 ^^.^.@^.^^M  
 M^M^.^^M.^^  
 ^^^...^....  
  .^^^.^...   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 475h/475H 112v/175V Pos: standing >
 
  MMMMM^MMM   
 ^.^MM^^^MMM  
 .M^M^^^^MMM  
 ^.^.^@.^^MM  
 ^M^.^^M.^^^  
 ^^...^....^  
  ^^^.^...^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 475h/475H 110v/175V Pos: standing >
 
  MMMM^MMMM   
 .^MM^^^MMMM  
 M^M^^^^MMMM  
 .^.^^@^^MMM  
 M^.^^M.^^^M  
 ^...^....^^  
  ^^.^...^M   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 475h/475H 108v/175V Pos: standing >
 
  MMM^MMMMM   
 ^MM^^^MMMMM  
 ^M^^^^MMMMM  
 ^.^^.@^MMMM  
 ^.^^M.^^^MM  
 ...^....^^^  
  ^.^...^MM   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 475h/475H 106v/175V Pos: standing >
 
  DMM^MMMMM   
 MMMM^MMMMMM  
 ^MM^^^MMMMM  
 ^M^^^@MMMMM  
 ^.^^.^^MMMM  
 ^.^^M.^^^MM  
  ..^....^^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 475h/475H 105v/175V Pos: standing >
 
  MMM^MMMMM   
 ^DMM^MMMMMM  
 MMMM^MMMMMM  
 ^MM^^@MMMMM  
 ^M^^^^MMMMM  
 ^.^^.^^MMMM  
  .^^M.^^^M   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 475h/475H 102v/175V Pos: standing >
 
  ^M^^MMMMM   
 MMMM^MMMMMM  
 ^DMM^MMMMMM  
 MMMM^@MMMMM  
 ^MM^^^MMMMM  
 ^M^^^^MMMMM  
  .^^.^^MMM   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A mountaineer walks through here, poised for combat.

< 475h/475H 100v/175V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 475h/475H 101v/175V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 475h/475H 101v/175V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 475h/475H 102v/175V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 475h/475H 102v/175V Pos: standing >
 
  ^^M^^MMMM   
 MMMMM^MMMMM  
 M^DMM^MMMMM  
 MMMMM@MMMMM  
 .^MM^^^MMMM  
 M^M^^^^MMMM  
  ^.^^.^^MM   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 475h/475H 100v/175V Pos: standing >
 
  MMMM^MMMM   
 M^^M^^MMMMM  
 MMMMM^MMMMM  
 M^DMM@MMMMM  
 MMMMM^MMMMM  
 .^MM^^^MMMM  
  ^M^^^^MMM   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 475h/475H 98v/175V Pos: standing >
 
  MMMM^M^M^   
 MMMMM^MMMM^  
 M^^M^^MMMMM  
 MMMMM@MMMMM  
 M^DMM^MMMMM  
 MMMMM^MMMMM  
  ^MM^^^MMM   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 475h/475H 95v/175V Pos: standing >
 
  ^M^^.^^^^   
 MMMMM^M^M^.  
 MMMMM^MMMM^  
 M^^M^@MMMMM  
 MMMMM^MMMMM  
 M^DMM^MMMMM  
  MMMM^MMMM   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 475h/475H 93v/175V Pos: standing >
 
  ^^^^^....   
 M^M^^.^^^^.  
 MMMMM^M^M^.  
 MMMMM@MMMM^  
 M^^M^^MMMMM  
 MMMMM^MMMMM  
  ^DMM^MMMM   
A Dwarven-made Pass through the Mountains of the Great Divide
Obvious exits: -N -E -S -W

< 475h/475H 90v/175V Pos: standing >
 
  ^.......*   
 M^^^^^.....  
 M^M^^.^^^^.  
 MMMMM@M^M^.  
 MMMMM^MMMM^  
 M^^M^^MMMMM  
  MMMM^MMMM   
A Dwarven-made Pass Through the Mountains of the Great Divide
Obvious exits: -N -E -S -W

< 475h/475H 88v/175V Pos: standing >
 
  ...******   
 ^^.......**  
 M^^^^^.....  
 M^M^^@^^^^.  
 MMMMM^M^M^.  
 MMMMM^MMMM^  
  ^^M^^MMMM   
Lush Grasslands of a Temperate Valley
Obvious exits: -N -E -S -W

< 475h/475H 86v/175V Pos: standing >
 
  *********   
 ....*******  
 ^^.......**  
 M^^^^@.....  
 M^M^^.^^^^.  
 MMMMM^M^M^.  
  MMMM^MMMM   
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 475h/475H 85v/175V Pos: standing >
 
  *********   
 ...********  
 ^.......***  
 ^^^^^@....*  
 ^M^^.^^^^.*  
 MMMM^M^M^..  
  MMM^MMMM^   
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W

< 475h/475H 83v/175V Pos: standing >
 
  *********   
 ..*********  
 .......****  
 ^^^^.@...**  
 M^^.^^^^.**  
 MMM^M^M^..*  
  MM^MMMM^.   
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W

< 475h/475H 82v/175V Pos: standing >
 
  *********   
 .**********  
 ......*****  
 ^^^..@..***  
 ^^.^^^^.***  
 MM^M^M^..**  
  M^MMMM^..   
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W

< 475h/475H 80v/175V Pos: standing >
 
  *********   
 ***********  
 .....******  
 ^^...@.****  
 ^.^^^^.****  
 M^M^M^..***  
  ^MMMM^...   
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W

< 475h/475H 79v/175V Pos: standing >
 
  *********   
 ***********  
 ....*******  
 ^....@*****  
 .^^^^.*****  
 ^M^M^..****  
  MMMM^...*   
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W

< 475h/475H 77v/175V Pos: standing >
 
  *********   
 ***M******.  
 ...*******.  
 .....@****^  
 ^^^^.******  
 M^M^..*****  
  MMM^...**   
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
A centaur guardsman stands here protecting the forest from invaders.

< 475h/475H 76v/175V Pos: standing >
 
  ********.   
 **M******..  
 ..*******..  
 ....M@***^.  
 ^^^.******.  
 ^M^..******  
  MM^...***   
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 475h/475H 74v/175V Pos: standing >
 
  *******..   
 *M******..   
 .*******..   
 ...M*@**^..  
 ^^.******..  
 M^..******.  
  M^...****   
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 475h/475H 73v/175V Pos: standing >
 
  ******..    
 M******..    
 *******..    
 ..M**@*^..   
 ^.******..   
 ^..******.   
  ^...****.   
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 475h/475H 71v/175V Pos: standing >
 
  *****..     
 ******..  .  
 ******..  .  
 .M***@^..    
 .******..    
 ..******.    
  ...****..   
The Magnificent Woodlands of Evermeet
Obvious exits: -N -S -W

< 475h/475H 69v/175V Pos: standing >
 
  ****...     
 ******..  .  
 ******..  .  
 *****@..  .  
 .M****^..    
 .******..    
  .******.    
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 475h/475H 70v/175V Pos: standing >
 
  ***...  .   
 *****..  ..  
 *****..  ..  
 *****@.  ..  
 *****^..  .  
 ******..  .  
  ******.     
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W

< 475h/475H 69v/175V Pos: standing >
The Southern Forest Of Lylrstas
Obvious exits: -N -E -S -W

< 475h/475H 67v/175V Pos: standing >
The Forest Of Lylrstas
Obvious exits: -N -E -S -W

< 475h/475H 66v/175V Pos: standing >
The Forest Of Lylrstas
Obvious exits: -N -E -S -W
A brown bear wanders in search of food
There are some tracks heading south.

< 475h/475H 64v/175V Pos: standing >
Before A Wooden Fence
Obvious exits: -N -S

< 475h/475H 64v/175V Pos: standing >
Within The Gates Of Lylrstas
Obvious exits: -N -E -S -W
A cotton tail rabbit hops around the forest.
An apprentice helps stand watch at the gates.
An apprentice helps stand watch at the gates.
An adolescent half-elf carefully watches the gates.
An adolescent half-elf carefully watches the gates.

< 475h/475H 66v/175V Pos: standing >
The Main Street Of Lylrstas
Obvious exits: -N# -E -W
A half-elf commoner wanders about her daily duties.
A small dog runs around playing with the children

< 475h/475H 65v/175V Pos: standing >
The Main Street Of Lylrstas
Obvious exits: -N -E

< 475h/475H 65v/175V Pos: standing >
The Inn Of Lylrstas
Obvious exits: -S
A water elemental is here, flowing like a living current.
A water elemental is here, flowing like a living current.
An earth elemental stands here, looking like a living rock.
Grandpa sits having a few, flirting with the barkeep
(Q)The barkeep roams here, her hands constantly wiping on her apron.

< 475h/475H 64v/175V Pos: standing >
The Main Street Of Lylrstas
Obvious exits: -N -E

< 475h/475H 66v/175V Pos: standing >
The Main Street Of Lylrstas
Obvious exits: -N# -E -W
A half-elf commoner wanders about her daily duties.
A small dog runs around playing with the children

< 475h/475H 65v/175V Pos: standing >
Ok.

< 475h/475H 68v/175V Pos: standing >
A Small Elven Home
Obvious exits: -S
The corpse of grandma is lying here.
A small dog runs around playing with the children

< 475h/475H 68v/175V Pos: standing >
The Main Street Of Lylrstas
Obvious exits: -N -E -W
A half-elf commoner wanders about her daily duties.
A small dog runs around playing with the children

< 475h/475H 70v/175V Pos: standing >
Ok.

< 475h/475H 72v/175V Pos: standing >
Within The Gates Of Lylrstas
Obvious exits: -N -E -S -W
An apprentice helps stand watch at the gates.
An apprentice helps stand watch at the gates.
An adolescent half-elf carefully watches the gates.
An adolescent half-elf carefully watches the gates.

< 475h/475H 72v/175V Pos: standing >
A Cobbelstone Road
Obvious exits: -N -E -S
A white marble fountain bubbles refreshing water here. (glowing)

< 475h/475H 71v/175V Pos: standing >
A Cobbelstone Road
Obvious exits: -N -E -S
A squirrel wanders the forest in search of food.

< 475h/475H 72v/175V Pos: standing >
The Lylrstas Bank
Obvious exits: -N -W
A large wooden counter is here, with a sign posted on it.
A half-elf commoner wanders about her daily duties.
Sakthris the banker sits behind the counter,beaming broadly

< 475h/475H 72v/175V Pos: standing >
Your account contains:
    581 platinum, 1918 gold, 94 silver, 5 copper coins.

< 475h/475H 81v/175V Pos: standing >
Ok.
You put 0 platinum, 1000 gold, 0 silver, and 0 copper coins into an alligatorskin backpack [poor].

< 475h/475H 83v/175V Pos: standing >
A Cobbelstone Road
Obvious exits: -N -E -S
A squirrel wanders the forest in search of food.

< 475h/475H 82v/175V Pos: standing >
A Cobbelstone Road
Obvious exits: -N -E -S
A white marble fountain bubbles refreshing water here. (glowing)

< 475h/475H 82v/175V Pos: standing >
Within The Gates Of Lylrstas
Obvious exits: -N -E -S -W
An apprentice helps stand watch at the gates.
An apprentice helps stand watch at the gates.
An adolescent half-elf carefully watches the gates.
An adolescent half-elf carefully watches the gates.

< 475h/475H 84v/175V Pos: standing >
A thin guard sings a song to make your heart swell with pride.

< 475h/475H 84v/175V Pos: standing >
The Main Street Of Lylrstas
Obvious exits: -N# -E -W
A half-elf commoner wanders about her daily duties.
A small dog runs around playing with the children

< 475h/475H 84v/175V Pos: standing >
The Main Street Of Lylrstas
Obvious exits: -N -E

< 475h/475H 83v/175V Pos: standing >
The Inn Of Lylrstas
Obvious exits: -S
A water elemental is here, flowing like a living current.
A water elemental is here, flowing like a living current.
An earth elemental stands here, looking like a living rock.
Grandpa sits having a few, flirting with the barkeep
(Q)The barkeep roams here, her hands constantly wiping on her apron.

< 475h/475H 83v/175V Pos: standing >
The barkeep sings a song to protect her from the world.

< 475h/475H 86v/175V Pos: standing >
You get a pile of coins from your alligatorskin backpack [poor].
There were: 1000 gold coins. 

< 475h/475H 87v/175V Pos: standing >
A Kobold enters from the south.
Grandpa suddenly attacks a Kobold!
Grandpa's impressive punch strikes a Kobold hard.

< 475h/475H 90v/175V Pos: standing >
A water elemental growls at a Kobold.
A Kobold is knocked to the ground by a water elemental's mighty bash!
A water elemental's crush strikes a Kobold.
A water elemental's decent crush wounds a Kobold.

< 475h/475H 95v/175V Pos: standing >
Grandpa misses a Kobold.
Grandpa misses a Kobold.
Grandpa starts casting an offensive spell.

< 475h/475H 98v/175V Pos: standing >
A Kobold misses a water elemental.

< 475h/475H 101v/175V Pos: standing >
An earth elemental growls at a Kobold.
An earth elemental suddenly attacks a Kobold!
An earth elemental's fine crush wounds a Kobold.

< 475h/475H 102v/175V Pos: standing >
A water elemental growls at a Kobold.
A water elemental suddenly attacks a Kobold!
A water elemental's impressive crush strikes a Kobold.

< 475h/475H 103v/175V Pos: standing >
The barkeep sings a song to protect her from the world.
Grandpa completes his spell...
Grandpa utters the words 'eugszr waouq'
Grandpa tries to dispel a Kobold's magic!
And he has some success!
You start chanting...

< 475h/475H 103v/175V Pos: standing >
A water elemental's fine crush wounds a Kobold.
A water elemental's decent crush wounds a Kobold.
A water elemental's impressive crush strikes a Kobold.

< 475h/475H 105v/175V Pos: standing >
Casting: earthen maul *

< 475h/475H 106v/175V Pos: standing >
Grandpa's impressive punch strikes a Kobold very hard.
Grandpa misses a Kobold.
Grandpa starts casting an offensive spell.

< 475h/475H 107v/175V Pos: standing >
You complete your spell...
[Damage: 76 ] You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!

< 475h/475H 108v/175V Pos: standing >
A water elemental dodges a Kobold's attack.

< 475h/475H 109v/175V Pos: standing >
You start chanting...
A Kobold clambers to his feet.

< 475h/475H 111v/175V Pos: standing >
A Kobold starts casting an offensive spell.

< 475h/475H 111v/175V Pos: standing >
Grandpa completes his spell...
Grandpa utters the word 'euguihzofahz'
Grandpa sends a bright green ray of light streaking towards a Kobold!
Grandpa cackles as his disintegration ray strikes a Kobold hard!

< 475h/475H 112v/175V Pos: standing >
A water elemental misses a Kobold.
A water elemental's fine crush strikes a Kobold hard.
A water elemental misses a Kobold.
A water elemental whacks a Kobold in the side with a sound kick.
A Kobold dodges an earth elemental's attack.
A Kobold dodges an earth elemental's attack.
An earth elemental's decent crush strikes a Kobold.

< 475h/475H 112v/175V Pos: standing >
Casting: earthen maul *

< 475h/475H 113v/175V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'buoblg qrunsoqpze yugh'
A Kobold's mighty magic fist slams into you!
OUCH!  That really did HURT!

< 389h/475H 114v/175V Pos: standing >
A water elemental's decent crush strikes a Kobold.
A water elemental's crush strikes a Kobold.
A water elemental's decent crush strikes a Kobold.
A water elemental almost sweeps a Kobold off of his feet with a well placed leg sweep.

< 389h/475H 114v/175V Pos: standing >
You complete your spell...
[Damage: 69 ] You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!
A Kobold is mortally wounded, and will die soon, if not aided.
A Kobold's some boots of forest running [superior] cracks from the bombardment of earth.

< 390h/475H 115v/175V Pos: standing >
You start chanting...

< 395h/475H 118v/175V Pos: standing >
The barkeep sings a song to protect her from the world.
Casting: earthen maul *

< 399h/475H 120v/175V Pos: standing >
You complete your spell...
[Damage:  7 ] You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!
A Kobold's crystalline tower shield is smashed to bits by rocks and debris!
A Kobold's superior ivory bodycloak is smashed to bits by rocks and debris!
A Kobold's tarnished bronze ring is smashed to bits by rocks and debris!
A Kobold's sparkling rubber belt is smashed to bits by rocks and debris!
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!