The death of [34 Spiritualist] Morfos -= Tharnadian Mercenaries =- (Halfling)

in The Western Docks

from the perspective of [33 MaUleR] Kossan -=Denizens of Lloth=- (Minotaur)

<worn on horns>      the horns of the satyr
<worn on eyes>       a delicate spider-shaped eyepatch [superior]
<worn in ear>        a steel earring hanging from an obsidian post
<worn in ear>        a dwarven-made copper stud
<worn on face>       the spiked mask of luck
<worn in nose>       a flaming crystal nose ring
<worn around neck>   a goblin unholy symbol [superior] (glowing)
<worn around neck>   a goblin unholy symbol [superior] (glowing)
<worn on body>       the unholy robes of Graskal
<worn about body>    a torn ebon cloak [superior] [59%]
<worn on back>       a big big bag for a little person (illuminating)
<worn on tail>       a magical stone cord from Storm Port Stronghold
<worn as quiver>     a silken backsheath of flight
<worn about waist>   a bright blue cummerbund (glowing)
<worn on belt buckle>an embroidered illithid-hide backsheath
<worn on arms>       a set of jagged blood crystal arm plates
<worn around wrist>  a shiny mithril bracelet [poor]
<worn around wrist>  a bracelet of influence [superior]
<worn on hands>      some razor-knuckled blood crystal gloves
<worn on finger>     a ring of despair [poor] [84%]
<worn on finger>     the ring of the overfiend
<primary weapon>     a battle hammer [superior]
<secondary weapon>   a battle hammer [superior]
<worn on legs>       some heavily-spiked blood crystal leg plates

Bruk  -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.(Red Aura)
Aikii  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
Kob enters from the north.
Dro enters from the north.
Sha enters from the north.
Diggz enters from the north.
Norabi enters from the north.
Norabi enters from the north.
Norabi enters from the north.
Norabi enters from the north.
Norabi enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Des enters from the north.
A winged hellhound trots in from the north.
Durin enters from the north.
Skirry enters from the north.
Sokol enters from the north.
Solja enters from the north.
You quickly scan the area.
An old seaman who is close by to your south.
An old seaman who is close by to your south.
A young girl who is in the distance to your south.
A boat inspector who is in the distance to your south.

< 1112h/1112H 186v/188V Pos: standing >
You quickly scan the area.
An old seaman who is close by to your south.
An old seaman who is close by to your south.
A boat inspector who is in the distance to your south.

< 1112h/1112H 186v/188V Pos: standing >
You quickly scan the area.
An old seaman who is close by to your south.
An old seaman who is close by to your south.
A young girl who is in the distance to your south.
A boat inspector who is in the distance to your south.

< 1112h/1112H 187v/188V Pos: standing >
You quickly scan the area.
An old seaman who is close by to your south.
An old seaman who is close by to your south.
A young girl who is in the distance to your south.
A boat inspector who is in the distance to your south.

< 1112h/1112H 187v/188V Pos: standing >
Lielz leaves south.
Aikii leaves south.
Bruk leaves south.
Kir leaves south.
You follow Lielz.


<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
You feel uneasy with so many Evil players in City of Torrhan.
The Western Docks
Obvious exits: -N -S
Kir  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Kir's head.
Bruk  -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.(Red Aura)
Aikii  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
A burly seaman walks by here, enjoying some time off.
A burly seaman walks by here, enjoying some time off.
Kob enters from the north.
Dro enters from the north.
Sha enters from the north.
Diggz enters from the north.
Norabi enters from the north.
Norabi enters from the north.
Norabi enters from the north.
Norabi enters from the north.
Norabi enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Des enters from the north.
A winged hellhound trots in from the north.
Durin enters from the north.
Skirry enters from the north.
Sokol enters from the north.
Solja enters from the north.
You quickly scan the area.
Poh who is a brief walk away to your south.
A young girl who is rather far off to your south.
A boat inspector who is rather far off to your south.
A boat inspector who is in the distance to your south.
A young sailor who is in the distance to your south.

< 1112h/1112H 187v/188V Pos: standing >
You quickly scan the area.
A young girl who is rather far off to your south.
A boat inspector who is rather far off to your south.
A young sailor who is in the distance to your south.
A boat inspector who is in the distance to your south.
A boat inspector who is in the distance to your south.
A young sailor who is in the distance to your south.

< 1112h/1112H 187v/188V Pos: standing >
Lielz leaves south.
Aikii leaves south.
Bruk leaves south.
Kir leaves south.
You follow Lielz.


<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
You feel uneasy with so many Evil players in City of Torrhan.
The Western Docks
Obvious exits: -N -S
Kir  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Kir's head.
Bruk  -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.(Red Aura)
Aikii  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
Kob enters from the north.
Dro enters from the north.
Sha enters from the north.
Diggz enters from the north.
Norabi enters from the north.
Norabi enters from the north.
Norabi enters from the north.
Norabi enters from the north.
Norabi enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Des enters from the north.
A winged hellhound trots in from the north.
Durin enters from the north.
Skirry enters from the north.
Sokol enters from the north.
Solja enters from the north.

< 1112h/1112H 186v/188V Pos: standing >

< 1112h/1112H 186v/188V Pos: standing >
Lielz leaves south.
Aikii leaves south.
Bruk leaves south.
Kir leaves south.
You follow Lielz.


<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
You feel uneasy with so many Evil players in City of Torrhan.
The Western Docks
Obvious exits: -N -S
Kir  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Kir's head.
Bruk  -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.(Red Aura)
Aikii  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
Kob enters from the north.
Dro enters from the north.
Sha enters from the north.
Diggz enters from the north.
Norabi enters from the north.
Norabi enters from the north.
Norabi enters from the north.
Norabi enters from the north.
Norabi enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Des enters from the north.
A winged hellhound trots in from the north.
Durin enters from the north.
Skirry enters from the north.
Sokol enters from the north.
Solja enters from the north.
You quickly scan the area.
An old seaman who is not far off to your north.
An old seaman who is not far off to your north.
A boat inspector who is a brief walk away to your south.
A young sailor who is a brief walk away to your south.
A young sailor who is a brief walk away to your south.
A boat inspector who is in the distance to your south.
A young sailor who is in the distance to your south.

< 1112h/1112H 186v/188V Pos: standing >
You quickly scan the area.
An old seaman who is not far off to your north.
An old seaman who is not far off to your north.
A young sailor who is a brief walk away to your south.
A boat inspector who is a brief walk away to your south.
A young sailor who is a brief walk away to your south.
A young sailor who is rather far off to your south.
A boat inspector who is in the distance to your south.
A young sailor who is in the distance to your south.

< 1112h/1112H 187v/188V Pos: standing >
You quickly scan the area.
An old seaman who is not far off to your north.
An old seaman who is not far off to your north.
A young girl who is not far off to your south.
A boat inspector who is a brief walk away to your south.
A young sailor who is a brief walk away to your south.
A boat inspector who is a brief walk away to your south.
A young sailor who is rather far off to your south.
A boat inspector who is in the distance to your south.
A young sailor who is in the distance to your south.

< 1112h/1112H 187v/188V Pos: standing >
You quickly scan the area.
A young girl who is not far off to your south.
A boat inspector who is a brief walk away to your south.
A boat inspector who is a brief walk away to your south.
A boat inspector who is a brief walk away to your south.
A young sailor who is a brief walk away to your south.
A young sailor who is rather far off to your south.
A boat inspector who is in the distance to your south.
A young sailor who is in the distance to your south.

< 1112h/1112H 188v/188V Pos: standing >
Lielz leaves south.
Aikii leaves south.
Bruk leaves south.
Kir leaves south.
You follow Lielz.


<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
You feel uneasy with so many Evil players in City of Torrhan.
The Western Docks
Obvious exits: -N -E -S -W
Kir  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Kir's head.
Bruk  -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.(Red Aura)
Aikii  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
Kob enters from the north.
Dro enters from the north.
Sha enters from the north.
Diggz enters from the north.
Norabi enters from the north.
Norabi enters from the north.
Norabi enters from the north.
Norabi enters from the north.
Norabi enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Des enters from the north.
A winged hellhound trots in from the north.
Durin enters from the north.
Skirry enters from the north.
Sokol enters from the north.
Solja enters from the north.
You quickly scan the area.
An old seaman who is a brief walk away to your north.
An old seaman who is a brief walk away to your east.
A young sailor who is a brief walk away to your east.
An old seaman who is rather far off to your east.
A young sailor who is a brief walk away to your south.
A boat inspector who is rather far off to your south.
A young sailor who is rather far off to your south.
A young sailor who is in the distance to your south.
A young sailor who is a brief walk away to your west.
An old seaman who is a brief walk away to your west.
A Centaur who is rather far off to your west.
A Centaur who is rather far off to your west.
A Githzerai who is rather far off to your west.
A Halfling who is rather far off to your west.
A young sailor who is rather far off to your west.
A boat merchant who is in the distance to your west.

< 1112h/1112H 187v/188V Pos: standing >
You quickly scan the area.
A young sailor who is a brief walk away to your east.
An old seaman who is rather far off to your east.
A young girl who is close by to your south.
A boat inspector who is not far off to your south.
A young sailor who is not far off to your south.
A boat inspector who is not far off to your south.
A boat inspector who is not far off to your south.
A young sailor who is a brief walk away to your south.
A young sailor who is rather far off to your south.
A young sailor who is in the distance to your south.
A young sailor who is in the distance to your south.
A young sailor who is a brief walk away to your west.
An old seaman who is a brief walk away to your west.
A Centaur who is rather far off to your west.
A Githzerai who is rather far off to your west.
A Halfling who is rather far off to your west.
A young sailor who is rather far off to your west.
A boat merchant who is in the distance to your west.

< 1112h/1112H 187v/188V Pos: standing >

< 1112h/1112H 187v/188V Pos: standing >

< 1112h/1112H 187v/188V Pos: standing >
You quickly scan the area.
An old seaman who is a brief walk away to your north.
An old seaman who is a brief walk away to your north.
An old seaman who is close by to your east.
An old seaman who is a brief walk away to your east.
A young sailor who is a brief walk away to your east.
A young girl who is close by to your south.
A boat inspector who is not far off to your south.
A young sailor who is not far off to your south.
A boat inspector who is not far off to your south.
A young sailor who is not far off to your south.
A young sailor who is a brief walk away to your south.
A boat inspector who is rather far off to your south.
A young sailor who is rather far off to your south.
A young sailor who is in the distance to your south.
A young sailor who is in the distance to your south.
A young sailor who is a brief walk away to your west.
An old seaman who is a brief walk away to your west.
A Centaur who is rather far off to your west.
A Centaur who is rather far off to your west.
A Githzerai who is rather far off to your west.
A Halfling who is rather far off to your west.
A boat merchant who is in the distance to your west.

< 1112h/1112H 187v/188V Pos: standing >

< 1112h/1112H 187v/188V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
  *Court of the Muse                             (very good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly good) 
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (slightly good) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1112h/1112H 187v/188V Pos: standing >

< 1112h/1112H 187v/188V Pos: standing >
A Centaur trots in from the west.
A Centaur trots in from the west.
A Centaur trots in from the west.
Durin starts casting an offensive spell.

< 1112h/1112H 187v/188V Pos: standing >
A Centaur trots east.
A Centaur trots east.
A Centaur trots east.
A Halfling enters from the west.

< 1112h/1112H 187v/188V Pos: standing >
Durin stops invoking abruptly!
A dark shroud encases Des as she charges into battle.
A Halfling is knocked to the ground by Des's mighty bash!

< 1112h/1112H 187v/188V Pos: standing >
Lielz leaves west.
Aikii leaves west.
Bruk leaves west.
Kir leaves west.
You follow Lielz.


<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
You feel uneasy with so many Evil players in City of Torrhan.
The Center Docks
Obvious exits: -E -W
Kir  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Kir's head.
Bruk  -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.(Red Aura)
Aikii  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
Kob enters from the east.
Dro enters from the east.
Sha enters from the east.
Diggz enters from the east.
Norabi enters from the east.
Norabi enters from the east.
Norabi enters from the east.
Norabi enters from the east.
Norabi enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Skirry enters from the east.
Sokol enters from the east.
Solja enters from the east.

< 1112h/1112H 186v/188V Pos: standing >

< 1112h/1112H 186v/188V Pos: standing >
Lielz leaves east.
Aikii leaves east.
Bruk leaves east.
Kir leaves east.
You follow Lielz.


<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
You feel uneasy with so many Evil players in City of Torrhan.
The Western Docks
Obvious exits: -N -E -S -W
Kir  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Kir's head.
Bruk  -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.(Red Aura)
Aikii  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
A Centaur (large)  -= Tharnadian Mercenaries =- stands in mid-air here.
A Centaur (large)  -= Tharnadian Mercenaries =- stands in mid-air here.
A torch floats near a Centaur's head. (Illuminating)
A Halfling (small)  -= Tharnadian Mercenaries =- sits in mid-air here, fighting Des.
A torch floats near a Halfling's head. (Illuminating)
Durin  -=Denizens of Lloth=- (Kobold)(small) stands, floating here.(Red Aura)
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
Des  -=Denizens of Lloth=- (Githyanki)(medium) stands, floating here, fighting a Halfling.(Red Aura)
Kob enters from the west.
Dro enters from the west.
Sha enters from the west.
Diggz enters from the west.
Norabi enters from the west.
Norabi enters from the west.
Norabi enters from the west.
Norabi enters from the west.
Norabi enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Skirry enters from the west.
Sokol enters from the west.
Solja enters from the west.
Sokol starts casting an offensive spell.

< 1112h/1112H 187v/188V Pos: standing >
A Centaur trots west.
A Centaur trots west.

< 1112h/1112H 187v/188V Pos: standing >
Durin leaves west.

< 1112h/1112H 187v/188V Pos: standing >
Des's impressive slash strikes a Halfling.
Des's impressive slash strikes a Halfling.
Des's slash strikes a Halfling.
Maul who?
Skirry starts casting an offensive spell.

< 1112h/1112H 187v/188V Pos: standing >
Kob starts casting an offensive spell.
Sha starts casting an offensive spell.

< 1112h/1112H 187v/188V Pos: standing >
Sokol completes his spell...
Sokol utters the words 'ofzahzf gajr eughjfbaiqz'
Sokol points at a Halfling.
A Halfling's entire body spasms uncontrollably as his soul is viciously attacked by Sokol.
A Centaur trots in from the east.
Maul who?
Durin enters from the west.
Bruk suddenly looks a bit dumb, and madly slams at a Centaur!
A Centaur is stunned!
Norabi starts casting an offensive spell.

< 1112h/1112H 187v/188V Pos: standing >
Maul who?
Dro starts casting an offensive spell.

< 1112h/1112H 187v/188V Pos: standing >
Skirry completes his spell...
Skirry utters the words 'buoblg qrunsoqpze yugh'
Skirry's fist beats the life out of a Halfling, blood pours from his body!
Durin starts casting an offensive spell.

< 1112h/1112H 187v/188V Pos: standing >
Aikii starts casting an offensive spell.
Diggz assists Bruk heroically.
Diggz's fine slash grazes a Centaur.

< 1112h/1112H 187v/188V Pos: standing >
Kob completes his spell...
Kob utters the words 'buoblg qrunsoqpze yugh'
Kob's fist beats the life out of a Halfling, blood pours from his body!
Maul who?

< 1112h/1112H 187v/188V Pos: standing >
Norabi completes his spell...
Norabi utters the word 'yufzbarr'
Norabi smirks as his fireball explodes into the face of a Halfling.
Sha completes his spell...
Sha utters the words 'buoblg qrunsoqpze yugh'
Sha's fist beats the life out of a Halfling, blood pours from his body!

< 1112h/1112H 187v/188V Pos: standing >
Maul who?
Sokol starts casting a spell.
Skirry starts casting an offensive spell.

< 1112h/1112H 187v/188V Pos: standing >
Durin completes his spell...
Durin utters the words 'buoblg qrunsoqpze yugh'
Durin's fist beats the life out of a Centaur, blood pours from his body!
A Centaur's fine slash wounds Diggz.
A Centaur misses Diggz.
Diggz dodges a Centaur's attack.
Diggz dodges a Centaur's attack.

< 1112h/1112H 187v/188V Pos: standing >
Dro completes his spell...
Dro utters the words 'buoblg qrunsoqpze yugh'
Dro's fist beats the life out of a Halfling, blood pours from his body!
A Halfling's pair of silver earrings with red rubies was completely destroyed by the massive blow!
A Halfling's masterly-crafted silver quiver was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!