The death of [33 Zealot] Sgan -= Tharnadian Mercenaries =- (Dwarf)

in End of The Docks

from the perspective of [33 Necromancer] Aikii -=Denizens of Lloth=- (Drow Elf)

<worn in ear>        a robin's tail feather (glowing)
<worn around neck>   a shimmering locket of the mermaids
<worn on body>       a dark black robe
<worn about body>    a misshaped iron cloak
<worn about waist>   an elfskin belt
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of dark black boots

An old seaman who is rather far off to your east.
A young sailor who is in the distance to your east.
A young sailor who is a brief walk away to your west.
An old seaman who is a brief walk away to your west.
A young sailor who is a brief walk away to your west.
A boat merchant who is a brief walk away to your west.

< 399h/390H 132v/133V Pos: standing >
Lielz leaves west.
Poh leaves west.
You follow Lielz.


<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
You feel uneasy with so many Evil players in City of Torrhan.
The Center Docks
Obvious exits: -E -W
Poh  -=Denizens of Lloth=- (Orc)(medium) stands in mid-air here.
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
Bruk enters from the east.
Kir enters from the east.
Kossan enters from the east.
Kob enters from the east.
Dro enters from the east.
Sha enters from the east.
Diggz enters from the east.
Norabi enters from the east.
Norabi enters from the east.
Norabi enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Des rides in on a winged hellhound from the east.
Durin enters from the east.
Skirry enters from the east.
Sokol enters from the east.
Solja enters from the east.

< 399h/390H 131v/133V Pos: standing >

< 399h/390H 131v/133V Pos: standing >
You quickly scan the area.
A young sailor who is a brief walk away to your east.
An old seaman who is rather far off to your east.
A boat inspector who is rather far off to your east.
An old seaman who is rather far off to your east.
An old seaman who is rather far off to your east.
A young sailor who is not far off to your west.
An old seaman who is not far off to your west.
A young sailor who is not far off to your west.
A boat merchant who is not far off to your west.

< 399h/390H 131v/133V Pos: standing >
Lielz leaves west.
Poh leaves west.
You follow Lielz.


<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
You feel uneasy with so many Evil players in City of Torrhan.
The Center Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
Poh  -=Denizens of Lloth=- (Orc)(medium) stands in mid-air here.
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
Bruk enters from the east.
Kir enters from the east.
Kossan enters from the east.
Kob enters from the east.
Dro enters from the east.
Sha enters from the east.
Diggz enters from the east.
Norabi enters from the east.
Norabi enters from the east.
Norabi enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Des rides in on a winged hellhound from the east.
Durin enters from the east.
Skirry enters from the east.
Sokol enters from the east.
Solja enters from the east.

< 399h/390H 131v/133V Pos: standing >

< 399h/390H 132v/133V Pos: standing >
You quickly scan the area.
A young sailor who is rather far off to your east.
An old seaman who is in the distance to your east.
A boat inspector who is in the distance to your east.
An old seaman who is in the distance to your east.
An old seaman who is in the distance to your east.
A young sailor who is close by to your west.
An old seaman who is close by to your west.
A young sailor who is close by to your west.
A boat merchant who is close by to your west.

< 399h/390H 132v/133V Pos: standing >
You quickly scan the area.
A young sailor who is rather far off to your east.
An old seaman who is in the distance to your east.
A boat inspector who is in the distance to your east.
An old seaman who is in the distance to your east.
An old seaman who is in the distance to your east.
A young sailor who is close by to your west.
An old seaman who is close by to your west.
A young sailor who is close by to your west.
A boat merchant who is close by to your west.

< 399h/390H 133v/133V Pos: standing >
You quickly scan the area.
A young sailor who is rather far off to your east.
An old seaman who is in the distance to your east.
A boat inspector who is in the distance to your east.
An old seaman who is in the distance to your east.
An old seaman who is in the distance to your east.
A young sailor who is close by to your west.
An old seaman who is close by to your west.
A young sailor who is close by to your west.
A boat merchant who is close by to your west.

< 399h/390H 133v/133V Pos: standing >
Poh plays a song to lift his spirit off the ground.
You quickly scan the area.
A young sailor who is rather far off to your east.
An old seaman who is in the distance to your east.
A boat inspector who is in the distance to your east.
An old seaman who is in the distance to your east.
An old seaman who is in the distance to your east.
A young sailor who is close by to your west.
An old seaman who is close by to your west.
A young sailor who is close by to your west.
A boat merchant who is close by to your west.

< 399h/390H 133v/133V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 399h/390H 133v/133V Pos: standing >
You quickly scan the area.
A young sailor who is rather far off to your east.
An old seaman who is in the distance to your east.
A boat inspector who is in the distance to your east.
An old seaman who is in the distance to your east.
An old seaman who is in the distance to your east.
A Dwarf who is close by to your west.
A young sailor who is close by to your west.
An old seaman who is close by to your west.
A young sailor who is close by to your west.
A boat merchant who is close by to your west.

< 399h/390H 133v/133V Pos: standing >

< 399h/390H 133v/133V Pos: standing >
Lielz leaves west.
Poh leaves west.
You follow Lielz.


<map>
Zone: City of Torrhan.
Room: End of The Docks
</map>

<map>
Zone: City of Torrhan.
Room: End of The Docks
</map>
You feel uneasy with so many Evil players in City of Torrhan.
End of The Docks
Obvious exits: -N -E -W
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
The corpse of a young sailor is lying here.
The corpse of an old seaman is lying here.
The corpse of a Centaur is lying here.
The corpse of a Githzerai is lying here.
The Caravel Butcher Of Flann Bay floats here.
The Caravel Titanic! floats here.
The Caravel sloopy-hang-on floats here.
The Ketch POLICE BRUTALITY floats here.
The Ketch Ocean Attendant floats here.
The Clipper Titan floats here.
The Caravel Koda floats here.
The Yacht Lysithea floats here.
The Sloop .. floats here.
The Sloop Dead Duck floats here.
The Sloop TheSwedeMachine floats here.
The Clipper Skidbladner floats here.
The Sloop Muuuu floats here.
The Sloop FloatingLeaf floats here.
The Caravel Nexus 7 floats here.
The Sloop shippymcshipper floats here.
Poh  -=Denizens of Lloth=- (Orc)(medium) stands in mid-air here.
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
A Dwarf (medium)  -= Tharnadian Mercenaries =- stands in mid-air here.
A young sailor moves about doing his duties.
A burly seaman walks by here, enjoying some time off.
A young sailor moves about doing his duties.
The boat merchant enjoys the ocean sounds here.
Bruk enters from the east.
Kir enters from the east.
Kossan enters from the east.
Kob enters from the east.
Dro enters from the east.
Sha enters from the east.
Diggz enters from the east.
Norabi enters from the east.
Norabi enters from the east.
Norabi enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Des rides in on a winged hellhound from the east.
Durin enters from the east.
Skirry enters from the east.
Sokol enters from the east.
Solja enters from the east.
You quickly scan the area.
An emerald dragon who is not far off to your north.
A huge boar who is rather far off to your north.
A young sailor who is in the distance to your east.

< 399h/390H 132v/133V Pos: standing >
A Dwarf boards the Sloop FloatingLeaf.
You quickly scan the area.
An emerald dragon who is not far off to your north.
A huge boar who is rather far off to your north.
A young sailor who is in the distance to your east.

< 399h/390H 132v/133V Pos: standing >
You quickly scan the area.
An emerald dragon who is not far off to your north.
A huge boar who is rather far off to your north.
A young sailor who is in the distance to your east.

< 399h/390H 132v/133V Pos: standing >
Lielz leaves east.
Poh leaves east.
You follow Lielz.


<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
You feel uneasy with so many Evil players in City of Torrhan.
The Center Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
Poh  -=Denizens of Lloth=- (Orc)(medium) stands in mid-air here.
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
Bruk enters from the west.
Kir enters from the west.
Kossan enters from the west.
Kob enters from the west.
Dro enters from the west.
Sha enters from the west.
Diggz enters from the west.
Norabi enters from the west.
Norabi enters from the west.
Norabi enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Des rides in on a winged hellhound from the west.
Durin enters from the west.
Skirry enters from the west.
Sokol enters from the west.
Solja enters from the west.

< 399h/390H 131v/133V Pos: standing >
You quickly scan the area.
A young sailor who is rather far off to your east.
An old seaman who is in the distance to your east.
A boat inspector who is in the distance to your east.
An old seaman who is in the distance to your east.
An old seaman who is in the distance to your east.
A young sailor who is close by to your west.
An old seaman who is close by to your west.
A young sailor who is close by to your west.
A boat merchant who is close by to your west.

< 399h/390H 131v/133V Pos: standing >
You quickly scan the area.
A young sailor who is rather far off to your east.
An old seaman who is in the distance to your east.
A boat inspector who is in the distance to your east.
An old seaman who is in the distance to your east.
An old seaman who is in the distance to your east.
A young sailor who is close by to your west.
An old seaman who is close by to your west.
A young sailor who is close by to your west.
A boat merchant who is close by to your west.

< 399h/390H 132v/133V Pos: standing >
You quickly scan the area.
A young sailor who is rather far off to your east.
An old seaman who is in the distance to your east.
A boat inspector who is in the distance to your east.
An old seaman who is in the distance to your east.
An old seaman who is in the distance to your east.
A young sailor who is close by to your west.
An old seaman who is close by to your west.
A young sailor who is close by to your west.
A boat merchant who is close by to your west.

< 399h/390H 133v/133V Pos: standing >
Lielz leaves west.
Poh leaves west.
You follow Lielz.


<map>
Zone: City of Torrhan.
Room: End of The Docks
</map>

<map>
Zone: City of Torrhan.
Room: End of The Docks
</map>
You feel uneasy with so many Evil players in City of Torrhan.
End of The Docks
Obvious exits: -N -E -W
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
The corpse of a young sailor is lying here.
The corpse of an old seaman is lying here.
The corpse of a Centaur is lying here.
The corpse of a Githzerai is lying here.
The Caravel Butcher Of Flann Bay floats here.
The Caravel Titanic! floats here.
The Caravel sloopy-hang-on floats here.
The Ketch POLICE BRUTALITY floats here.
The Ketch Ocean Attendant floats here.
The Clipper Titan floats here.
The Caravel Koda floats here.
The Yacht Lysithea floats here.
The Sloop .. floats here.
The Sloop Dead Duck floats here.
The Sloop TheSwedeMachine floats here.
The Clipper Skidbladner floats here.
The Sloop Muuuu floats here.
The Sloop FloatingLeaf floats here.
The Caravel Nexus 7 floats here.
The Sloop shippymcshipper floats here.
Poh  -=Denizens of Lloth=- (Orc)(medium) stands in mid-air here.
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
A young sailor moves about doing his duties.
A burly seaman walks by here, enjoying some time off.
A young sailor moves about doing his duties.
The boat merchant enjoys the ocean sounds here.
Bruk enters from the east.
Kir enters from the east.
Kossan enters from the east.
Kob enters from the east.
Dro enters from the east.
Sha enters from the east.
Diggz enters from the east.
Norabi enters from the east.
Norabi enters from the east.
Norabi enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Des rides in on a winged hellhound from the east.
Durin enters from the east.
Skirry enters from the east.
Sokol enters from the east.
Solja enters from the east.

< 399h/390H 132v/133V Pos: standing >

< 399h/390H 132v/133V Pos: standing >
You quickly scan the area.
An emerald dragon who is not far off to your north.
A huge boar who is rather far off to your north.
A young sailor who is in the distance to your east.

< 399h/390H 132v/133V Pos: standing >
Des dismounts a winged hellhound.

< 399h/390H 132v/133V Pos: standing >
You quickly scan the area.
An emerald dragon who is not far off to your north.
A huge boar who is rather far off to your north.
A young sailor who is in the distance to your east.

< 399h/390H 132v/133V Pos: standing >
A Dwarf disembarks from the Sloop FloatingLeaf.
Kir tackles a Dwarf square in the chest knocking the wind out of him!
A Dwarf avoids being bashed by Des, who loses her balance and falls.
You quickly scan the area.
An emerald dragon who is not far off to your north.
A huge boar who is rather far off to your north.
A young sailor who is in the distance to your east.
Solja suddenly attacks a Dwarf!
Solja's impressive crush wounds a Dwarf.
Solja suffers from contact with the aura about a Dwarf.
Norabi suddenly attacks a Dwarf!
Norabi misses a Dwarf.

< 399h/390H 132v/133V Pos: standing >

< 399h/390H 132v/133V Pos: standing >
Poh places a dagger of carved obsidian [superior] in the back of a Dwarf, resulting in some strange noises and some blood.
Poh suffers from contact with the aura about a Dwarf.
You quickly scan the area.
An emerald dragon who is not far off to your north.
A huge boar who is rather far off to your north.
A young sailor who is in the distance to your east.
Diggz leaps at a Dwarf only to realize he is down already.
Dro starts casting an offensive spell.

< 399h/390H 132v/133V Pos: standing >
An air elemental says 'I must assist my master!'
An air elemental suddenly attacks a Dwarf!
An air elemental snaps into visibility.
An air elemental's crush grazes a Dwarf.

< 399h/390H 132v/133V Pos: standing >
Poh's impressive pierce wounds a Dwarf.
Poh suffers from contact with the aura about a Dwarf.
A Dwarf blocks Poh's lunge at him.

< 399h/390H 132v/133V Pos: standing >
Dro completes his spell...
Dro utters the words 'buoblg qrunsoqpze yugh'
Dro's fist beats the life out of a Dwarf, blood pours from his body!

< 399h/390H 132v/133V Pos: standing >
Poh plays a song to lift his spirit off the ground.
A young sailor flies through the air, free as a bird!
A boat merchant flies through the air, free as a bird!
Durin starts casting an offensive spell.
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
  *Court of the Muse                             (very good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly good) 
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (slightly good) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 399h/390H 132v/133V Pos: standing >
You start chanting...
Sokol trips over a Dwarf, in a futile attempt to slam him down even further.

< 399h/390H 132v/133V Pos: standing >
Kossan fills with BloodLust
Poh starts casting an offensive spell.

< 399h/390H 132v/133V Pos: standing >
Durin completes his spell...
Durin utters the words 'bigbys clenched fist'
Durin's fist beats the life out of a Dwarf, blood pours from his body!

< 399h/390H 132v/133V Pos: standing >
Casting: life leech 
Dro starts casting an offensive spell.

< 399h/390H 132v/133V Pos: standing >
You complete your spell...
[Damage: 42 ] You reach out and touch a Dwarf, leeching some of his lifeforce.
A Dwarf blocks Norabi's lunge at him.
A Dwarf blocks Norabi's lunge at him.

< 399h/390H 132v/133V Pos: standing >
Bruk trips over a Dwarf, in a futile attempt to slam him down even further.
Norabi starts casting an offensive spell.

< 399h/390H 132v/133V Pos: standing >
An air elemental misses a Dwarf.
An air elemental misses a Dwarf.
A Dwarf blocks an air elemental's lunge at him.
Solja's fine crush strikes a Dwarf.
Solja suffers from contact with the aura about a Dwarf.
Solja misses a Dwarf.
Solja's powerful crush strikes a Dwarf hard.
Solja suffers from contact with the aura about a Dwarf.
Kir's impressive bludgeon strikes a Dwarf.
A Dwarf's pair of silver earrings with red rubies was damaged from the massive blow!
Kir suffers from contact with the aura about a Dwarf.
Kir's impressive pierce strikes a Dwarf.
Kir suffers from contact with the aura about a Dwarf.
A Dwarf blocks Kir's lunge at him.
Durin starts casting an offensive spell.

< 399h/390H 133v/133V Pos: standing >
Solja dodges a Dwarf's attack.

< 399h/390H 133v/133V Pos: standing >
Kob starts casting an offensive spell.
Solja fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!


< 399h/390H 133v/133V Pos: standing >
You start chanting...

< 399h/390H 133v/133V Pos: standing >
Norabi completes his spell...
Norabi utters the word 'yufzbarr'
Norabi smirks as his fireball explodes into the face of a Dwarf.
Dro completes his spell...
Dro utters the words 'buoblg qrunsoqpze yugh'
Dro's fist beats the life out of a Dwarf, blood pours from his body!

< 399h/390H 133v/133V Pos: standing >
Durin completes his spell...
Durin utters the words 'buoblg qrunsoqpze yugh'
Durin's fist beats the life out of a Dwarf, blood pours from his body!
A Dwarf's some knight's brass gloves was completely destroyed by the massive blow!
A Dwarf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!