The death of [24 Cleric] Shoffer (Dwarf)

in Rising Sun Corridor

from the perspective of [24 Cleric] Shoffer (Dwarf)

<worn on head>       a holy priest cap
<worn around neck>   a choker with red, white and a blue gems
<worn around neck>   a choker with red, white and a blue gems
<worn on body>       a leather apron
<worn about body>    a scarlet cavalier's cloak
<worn as quiver>     a decent copper quiver
<worn on arms>       a pair of thin cloth sleeves [88%]
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<worn on finger>     a silver ring embossed with a cresent moon
<worn on finger>     a fanged bronze ring
<held>               a swirling wand of light
<worn on feet>       a pair of winded boots

 ..^....^..*  
 ....^..M.**  
  ^^^^^^^^^   
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 
Weebit (HardCore) (Halfling)(small) stands here.
A globe of darkness floats near Weebit's head.

< 351h/351H 82v/138V Pos: standing >
Weebit leaves east.
You follow Weebit.

 
   MMMMMM^.   
 MMMMMM..MM.  
 ^^^...^....  
 .^...@...^*  
 .^....^..*^  
 ...^..M.***  
  ^^^^^^^^^   
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East  -South -West 
Weebit (HardCore) (Halfling)(small) stands here.
A globe of darkness floats near Weebit's head.

< 351h/351H 81v/138V Pos: standing >
Weebit leaves east.
You follow Weebit.

 
  MMMMMM^..   
 MMMMM..MM.^  
 ^^...^....^  
 ^...^@..^**  
 ^....^..*^*  
 ..^..M.****  
  ^^^^^^^^*   
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 
Weebit (HardCore) (Halfling)(small) stands here.
A globe of darkness floats near Weebit's head.

< 351h/351H 79v/138V Pos: standing >
Weebit leaves east.
You follow Weebit.

 
  MMMMM^...   
 MMMM..MM.^^  
 ^...^....^M  
 ...^.@.^**M  
 ....^..*^*M  
 .^..M.****M  
  ^^^^^^^*M   
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 
Weebit (HardCore) (Halfling)(small) stands here.
A globe of darkness floats near Weebit's head.

< 351h/351H 77v/138V Pos: standing >
Weebit leaves east.
You follow Weebit.

 
  MMMM^....   
 MMM..MM.^^M  
 ...^....^MM  
 ..^..@^**MM  
 ...^..*^*MM  
 ^..M.****M^  
  ^^^^^^*MM   
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 
Weebit (HardCore) (Halfling)(small) stands here.
A globe of darkness floats near Weebit's head.

< 351h/351H 75v/138V Pos: standing >
Weebit leaves east.
You follow Weebit.

 
  MMM^....M   
 MM..MM.^^MM  
 ..^....^MMM  
 .^...@**MMM  
 ..^..*^*MM^  
 ..M.****M^*  
  ^^^^^*MM^   
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East  -South -West 
Weebit (HardCore) (Halfling)(small) stands here.
A globe of darkness floats near Weebit's head.

< 351h/351H 74v/138V Pos: standing >
Weebit leaves north.
You follow Weebit.

 
  MMMMMS^     
 MMMM^....MM  
 MM..MM.^^MM  
 ..^..@.^MMM  
 .^...^**MMM  
 ..^..*^*MM^  
  .M.****M^   
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 
Weebit (HardCore) (Halfling)(small) stands here.
A globe of darkness floats near Weebit's head.

< 351h/351H 72v/138V Pos: standing >
Weebit leaves north.
You follow Weebit.

 
              
  MMMMMS^  M  
 MMMM^....MM  
 MM..M@.^^MM  
 ..^....^MMM  
 .^...^**MMM  
  .^..*^*MM   
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 
A battered, worn sign stands here crookedly.
Weebit (HardCore) (Halfling)(small) stands here.
A globe of darkness floats near Weebit's head.
A hippogryph flies here, beating its wings majestically.

< 351h/351H 70v/138V Pos: standing >
Weebit leaves north.
You follow Weebit.

 
              
              
  MMMMMS^  M  
 MMMM^@...MM  
 MM..MM.^^MM  
 ..^....^MMM  
  ^...^**MM   
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 
Weebit (HardCore) (Halfling)(small) stands here.
A globe of darkness floats near Weebit's head.

< 351h/351H 69v/138V Pos: standing >
Weebit leaves east.
You follow Weebit.

 
              
              
 MMMMMS^  MM  
 MMM^.@..MMM  
 M..MM.^^MMM  
 .^....^MMM^  
  ...^**MMM   
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 
Weebit (HardCore) (Halfling)(small) stands here.
A globe of darkness floats near Weebit's head.

< 351h/351H 70v/138V Pos: standing >
Weebit sits down in a comfortable spot.

< 351h/351H 71v/138V Pos: standing >
Weebit stops sitting around and lays down.

< 351h/351H 72v/138V Pos: standing >
Weebit clambers to his feet.

< 351h/351H 77v/138V Pos: standing >
Weebit leaves east.
You follow Weebit.

 
              
           M  
 MMMMS^  MMM  
 MM^..@.MMM^  
 ..MM.^^MMM^  
 ^....^MMM^.  
  ..^**MMM^   
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 
Weebit (HardCore) (Halfling)(small) stands here.
A globe of darkness floats near Weebit's head.

< 351h/351H 75v/138V Pos: standing >
Weebit leaves north.
You follow Weebit.

A Well Worn Path
   This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East  -South -West 
Weebit (HardCore) (Halfling)(small) stands here.
A globe of darkness floats near Weebit's head.

< 351h/351H 73v/138V Pos: standing >
Weebit leaves north.
You follow Weebit.

The Gates of Myrabolus
   Rumors have said that even the immortals themselves have not been able
to penetrate the walls of this amazing city. The gates are made of four
feet of solid oak, the walls, six feet of stone. To physically break in
would be next to impossible, but intruders must also be warned of not
the archers watching carefully in the twin parapets above, but the immense
arcane energies that have been fused with both these walls and gates,
protecting from any sort of magical entry.
Obvious exits: -North -South
Weebit (HardCore) (Halfling)(small) stands here.
A globe of darkness floats near Weebit's head.
A woman shopper travels the city.
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.

< 351h/351H 71v/138V Pos: standing >
Weebit leaves north.
You follow Weebit.

Myrabolus Highway - Gate Road Intersection
   This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
        'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions.  The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East  -South -West 
Weebit (HardCore) (Halfling)(small) stands here.
A globe of darkness floats near Weebit's head.
A Half-Orc, born and raised in the city, loiters here.

< 351h/351H 71v/138V Pos: standing >
Weebit leaves north.
You follow Weebit.

Myrabolus Highway
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
Weebit (HardCore) (Halfling)(small) stands here.
A globe of darkness floats near Weebit's head.
A Half-Orc, born and raised in the city, loiters here.
A self-righteous High Elf citizen travels the town.

< 351h/351H 71v/138V Pos: standing >
Weebit leaves north.
You follow Weebit.

Myrabolus Highway - Market Road Intersection
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area. 
Obvious exits: -North -East  -South -West 
Weebit (HardCore) (Halfling)(small) stands here.
A globe of darkness floats near Weebit's head.

< 351h/351H 72v/138V Pos: standing >
Weebit leaves east.
You follow Weebit.

Market Road East
   On the east side of the Highway, Market Road continues
with the shouts of venders and bustling shoppers. Amongst the stores
the town Blacksmith and the Magistrate's spiritual advisor
can also be found. The majority of the shop owners here are close
personal friends with the Hunters and have put that to use for
financial purposes.
Obvious exits: -East  -West 
Weebit (HardCore) (Halfling)(small) stands here.
A globe of darkness floats near Weebit's head.

< 351h/351H 72v/138V Pos: standing >
Weebit leaves west.
You follow Weebit.

Myrabolus Highway - Market Road Intersection
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area. 
Obvious exits: -North -East  -South -West 
Weebit (HardCore) (Halfling)(small) stands here.
A globe of darkness floats near Weebit's head.

< 351h/351H 72v/138V Pos: standing >
Weebit leaves north.
You follow Weebit.

Myrabolus Highway
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
Weebit (HardCore) (Halfling)(small) stands here.
A globe of darkness floats near Weebit's head.

< 351h/351H 71v/138V Pos: standing >
Weebit leaves north.
You follow Weebit.

Myrabolus Fountain Plaza
   Here, the highway intersects with Ancients Avenue and although
the avenue is most of the time the quietest street in the city, the plaza
has become the symbol of the balance between the Hunters and their patron
Magistrate. The fountain is contructed from white marble and shaped like
the Myrabolan elite guard's cresent moon insignia with a black stone
sword rising from the fountain's base to impale the moon.  It represents
the balance of light and darkness and the spirit of Myrabolus.
Obvious exits: -North -East  -South -West 
A fountain, designed with the symbol of balance, bubbles with fresh water.
Weebit (HardCore) (Halfling)(small) stands here.
A globe of darkness floats near Weebit's head.
A common resident of the city wanders the streets.
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.
A celestial dragon curls around the fountain plaza, absorbing the sun.

< 351h/351H 71v/138V Pos: standing >
Weebit leaves east.
You follow Weebit.

Ancients Avenue
   East of the Myrabolus Highway, Ancients Avenue is home to three
of the six resident Hunters of Myrabolus.  The homes begin a
block away from the highway for quieter, more comfortable living.
The Hunters have such a influence over the city's Magistrate, he
is willing to provide any service they require. Including, this, their
own avenue.
Obvious exits: -East  -West 
Weebit (HardCore) (Halfling)(small) stands here.
A globe of darkness floats near Weebit's head.
A self-righteous High Elf citizen travels the town.

< 351h/351H 71v/138V Pos: standing >
Weebit leaves west.
You follow Weebit.

Myrabolus Fountain Plaza
   Here, the highway intersects with Ancients Avenue and although
the avenue is most of the time the quietest street in the city, the plaza
has become the symbol of the balance between the Hunters and their patron
Magistrate. The fountain is contructed from white marble and shaped like
the Myrabolan elite guard's cresent moon insignia with a black stone
sword rising from the fountain's base to impale the moon.  It represents
the balance of light and darkness and the spirit of Myrabolus.
Obvious exits: -North -East  -South -West 
A fountain, designed with the symbol of balance, bubbles with fresh water.
Weebit (HardCore) (Halfling)(small) stands here.
A globe of darkness floats near Weebit's head.
A common resident of the city wanders the streets.
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.
A celestial dragon curls around the fountain plaza, absorbing the sun.

< 351h/351H 71v/138V Pos: standing >
Weebit leaves south.
You follow Weebit.

Myrabolus Highway
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
Weebit (HardCore) (Halfling)(small) stands here.
A globe of darkness floats near Weebit's head.

< 351h/351H 71v/138V Pos: standing >
Weebit leaves south.
You follow Weebit.

Myrabolus Highway - Market Road Intersection
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area. 
Obvious exits: -North -East  -South -West 
Weebit (HardCore) (Halfling)(small) stands here.
A globe of darkness floats near Weebit's head.

< 351h/351H 72v/138V Pos: standing >
Weebit leaves west.
You follow Weebit.

Market Road West
   Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East  -West 
Weebit (HardCore) (Halfling)(small) stands here.
A globe of darkness floats near Weebit's head.

< 351h/351H 71v/138V Pos: standing >
Weebit leaves north.
You follow Weebit.

Hunter's Tavern
   Built close to the Highway but still in the commercial sector, this
bustling pub is a second home to many of the militia of Myrabolus.
Many off-duty soldiers relax and talk casually, hardley noticing anything
going on around them. Up a short flight of stairs is the reception area
of the Rising Sun Inn.
Obvious exits: -South -Up   
Weebit (HardCore) (Halfling)(small) stands here.
A globe of darkness floats near Weebit's head.
A standard Myrabolan hunter guard keeps peace in the city.
A Minotaur, raised in the city, wanders about.
A mercenary from the Soldiers of Fortune stands here looking lost.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 351h/351H 71v/138V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 351h/351H 72v/138V Pos: standing >
Weebit leaves up.
You follow Weebit.

Rising Sun Inn
   The Rising Sun is a rather famous location of the city. The innkeeper
is free of any prejiduce and will admit any traveller as long as they
leave their weapons or spellbooks in the bin located next to the door.
The sign behind innkeeper's counter depicts the familiar golden sun with
a silvery blade thrust through it.
Obvious exits: -West  -Down 
Weebit (HardCore) (Halfling)(small) stands here.
A globe of darkness floats near Weebit's head.
A Half-Orc, born and raised in the city, loiters here.

< 351h/351H 72v/138V Pos: standing >
You feel the hatred in your heart subside.
The innkeeper stores Weebit's stuff in the safe and shows him to his room.
You stop following Weebit.
Your group has been disbanded.

< 351h/351H 73v/138V Pos: standing >
A half-orc commoner leaves down.

< 351h/351H 74v/138V Pos: standing >
Rising Sun Inn
Obvious exits: -West  -Down 

< 351h/351H 78v/138V Pos: standing >

< 351h/351H 78v/138V Pos: standing >
Rising Sun Corridor
   This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North# -East  -West 

< 351h/351H 82v/138V Pos: standing >
You are carrying: (2/11)
a pair of wormskin boots
a rugged adventurers satchel (illuminating)

< 351h/351H 84v/138V Pos: standing >
A rugged adventurers satchel contains:

a strange blue stone
a tiger thigh bone
a bloody piece of flesh
a hand-carved yo-yo
a boar skin cloak
a mining pick
an elitist compound bow
a purple-tinted claymore
a small pile of coins
a sturdy wooden club
a stout oaken cudgel
a small wooden mace
a set of brilliant white clerical robes
a large burlap sack
a piece of rune covered granite
[2] an ape-skin tunic
a large stone warhammer
a misshaped granite tunic
a ghastly hemp bodycloak

< 351h/351H 92v/138V Pos: standing >
You are using:
<worn on head>       a holy priest cap
<worn around neck>   a choker with red, white and a blue gems
<worn around neck>   a choker with red, white and a blue gems
<worn on body>       a leather apron
<worn about body>    a scarlet cavalier's cloak
<worn as quiver>     a decent copper quiver
<worn on arms>       a pair of thin cloth sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<worn on finger>     a silver ring embossed with a cresent moon
<worn on finger>     a fanged bronze ring
<held>               a swirling wand of light
<worn on legs>       a pair of thin cloth pants
<worn on feet>       a pair of winded boots

< 351h/351H 95v/138V Pos: standing >
A logger from desolate enters from the west.

< 351h/351H 126v/138V Pos: standing >
A soldier of fortune enters from the east.

< 351h/351H 130v/138V Pos: standing >
A soldier of fortune leaves east.

< 351h/351H 138v/138V Pos: standing >
Autosaving...

< 351h/351H 138v/138V Pos: standing >

< 351h/351H 138v/138V Pos: standing >

< 351h/351H 138v/138V Pos: standing >

< 351h/351H 138v/138V Pos: standing >
A soldier of fortune enters from the east.

< 351h/351H 138v/138V Pos: standing >
A half-orc commoner enters from the east.

< 351h/351H 138v/138V Pos: standing >
A half-orc commoner leaves west.

< 351h/351H 138v/138V Pos: standing >
A logger from desolate leaves east.

< 351h/351H 138v/138V Pos: standing >
A logger from desolate enters from the east.

< 351h/351H 138v/138V Pos: standing >
A soldier of fortune leaves east.

< 351h/351H 138v/138V Pos: standing >
A logger from desolate leaves east.

< 351h/351H 138v/138V Pos: standing >
A soldier of fortune enters from the east.

< 351h/351H 138v/138V Pos: standing >
A Drow Elf enters from the east.

< 351h/351H 138v/138V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
A Drow Elf opens the door.

< 351h/351H 138v/138V Pos: standing >
A Drow Elf leaves north.

< 351h/351H 138v/138V Pos: standing >

< 351h/351H 138v/138V Pos: standing >
You feel the hatred in your heart subside.

< 351h/351H 138v/138V Pos: standing >

< 351h/351H 138v/138V Pos: standing >
A Drow Elf enters from the north.

< 351h/351H 138v/138V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
A Drow Elf closes the door.

< 351h/351H 138v/138V Pos: standing >
A Drow Elf starts casting an offensive spell.

< 351h/351H 138v/138V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a Drow Elf.  OUCH!
OUCH!  That really did HURT!

< 299h/351H 138v/138V Pos: standing >
A Drow Elf starts casting an offensive spell.

< 299h/351H 138v/138V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a Drow Elf.  OUCH!
OUCH!  That really did HURT!

< 248h/351H 138v/138V Pos: standing >
A Drow Elf starts casting an offensive spell.

< 248h/351H 138v/138V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'magic missile'
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.

< 228h/351H 138v/138V Pos: standing >
A Drow Elf starts casting an offensive spell.

< 229h/351H 138v/138V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'magic missile'
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.

< 214h/351H 138v/138V Pos: standing >
A Drow Elf starts casting an offensive spell called 'magic missile'.

< 214h/351H 138v/138V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'magic missile'
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.

< 186h/351H 138v/138V Pos: standing >
A Drow Elf starts casting an offensive spell.

< 186h/351H 138v/138V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Drow Elf starts your skin smoking.

< 155h/351H 138v/138V Pos: standing >
A Drow Elf starts casting an offensive spell.

< 155h/351H 138v/138V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Drow Elf starts your skin smoking.
OUCH!  That really did HURT!

< 118h/351H 138v/138V Pos: standing >
A Drow Elf starts casting an offensive spell.

< 118h/351H 138v/138V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Drow Elf starts your skin smoking.
OUCH!  That really did HURT!

< 77h/351H 138v/138V Pos: standing >
A Drow Elf starts casting an offensive spell.

< 78h/351H 138v/138V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Drow Elf starts your skin smoking.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 33h/351H 138v/138V Pos: standing >
A Drow Elf starts casting a spell.

< 33h/351H 138v/138V Pos: standing >
A myrabolan hunter guard enters from the east.

< 33h/351H 138v/138V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'xarr ay ghaiz'

< 34h/351H 138v/138V Pos: standing >
A Drow Elf starts casting a spell.

< 34h/351H 138v/138V Pos: standing >
A myrabolan hunter guard starts casting a spell.

< 35h/351H 138v/138V Pos: standing >
A myrabolan hunter guard completes his spell...
A myrabolan hunter guard utters the word 'babratgtui'
A soldier of fortune's skin gains the texture and toughness of bark.

< 35h/351H 138v/138V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'qaiyjcandus zrzwunsohar'
Someone says 'Your wish is my command, Norabi!'

< 35h/351H 138v/138V Pos: standing >
A Drow Elf gives an order to his followers.
An air elemental snaps into visibility.
You wish that your wounds would stop BLEEDING so much!
An air elemental's mass slams into you, knocking you to the ground!

< 35h/351H 138v/138V Pos: sitting >
< T: Shoffer TP: sit TC: awful E: air sta EP: excellent >
 An air elemental snaps into visibility.
An air elemental's decent crush strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
An air elemental misses you.

< 30h/351H 138v/138V Pos: sitting >
< T: Shoffer TP: sit TC: awful E: air sta EP: excellent >
 An air elemental dodges your futile attack.

< 30h/351H 138v/138V Pos: sitting >
< T: Shoffer TP: sit TC: awful E: air sta EP: excellent >
 An air elemental is now a member of a Drow Elf's group.

< 30h/351H 138v/138V Pos: sitting >
< T: Shoffer TP: sit TC: awful E: air sta EP: excellent >
 An air elemental misses you.
An air elemental misses you.
A Drow Elf looks at you.

< 30h/351H 138v/138V Pos: sitting >
< T: Shoffer TP: sit TC: awful E: air sta EP: excellent >
 Someone dodges your futile attack.
An air elemental snaps into visibility.

< 30h/351H 138v/138V Pos: sitting >
< T: Shoffer TP: sit TC: awful E: air sta EP: excellent >
 A Drow Elf starts casting an offensive spell.

< 30h/351H 138v/138V Pos: sitting >
< T: Shoffer TP: sit TC: awful E: someone sta EP: excellent >
 A myrabolan hunter guard starts casting a spell.
A Drow Elf completes his spell...
A Drow Elf utters the words 'magic missile'
You stagger as a magic missile from a Drow Elf hits you.
You wish that your wounds would stop BLEEDING so much!
You stagger as a magic missile from a Drow Elf hits you.
You wish that your wounds would stop BLEEDING so much!
You stagger as a magic missile from a Drow Elf hits you.
You wish that your wounds would stop BLEEDING so much!
You stagger as a magic missile from a Drow Elf hits you.
You wish that your wounds would stop BLEEDING so much!
You stagger as a magic missile from a Drow Elf hits you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 0h/351H 138v/138V Pos: sitting >
< T: Shoffer TP: sit TC: awful E: someone sta EP: excellent >
 Someone misses you.
Someone misses you.
Someone misses you.
An air elemental snaps into visibility.
An air elemental's decent crush enshrouds you in a mist of blood.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.

< -4h/351H 138v/138V Pos: sitting >