The death of [25 Warrior] Speg (Troll)

in a Well Traveled Path

from the perspective of [25 Warrior] Speg (Troll)

<worn on head>       a diabolical clay hat
<worn in ear>        a dwarven-made cured leather earring
<worn in ear>        an icy rubber earring
<worn on body>       a glittering crystal chainmail
<worn about body>    a fur cloak
<worn as quiver>     a beautiful marble quiver
<worn about waist>   a beer soaked belt [superior]
<worn on belt buckle>an unearthly bone belt buckle
<attached to belt>   a cracked copper belt buckle
<attached to belt>   a marble flask
<worn on arms>       some ashen granite arm plates
<held as shield>     a frozen bone buckler
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<primary weapon>     a drow-made hemp short sword
<worn on legs>       some sparkling bone greaves
<worn on feet>       some glittering rubber boots [82%]

-=[A rabid bunny attacks you.]=- [0 Hits]

< 643h/643H 141v/145V Pos: standing >
< T: Speg TP: sta TC:excellent E: rabid sta EP: excellent >
 -=[You attack a rabid bunny.]=- [2 Hits]

< 643h/643H 141v/145V Pos: standing >
< T: Speg TP: sta TC:excellent E: rabid sta EP:  small wounds >
 -=[A rabid bunny attacks you.]=- [0 Hits]

< 643h/643H 141v/145V Pos: standing >
< T: Speg TP: sta TC:excellent E: rabid sta EP:  small wounds >
 A peculiar looking hare leaves south.
-=[You attack a rabid bunny.]=- [2 Hits]

< 643h/643H 141v/145V Pos: standing >
< T: Speg TP: sta TC:excellent E: rabid sta EP:  few wounds >
 You dodge a rabid bunny's feeble leg sweep.
-=[A rabid bunny attacks you.]=- [0 Hits]

< 643h/643H 141v/145V Pos: standing >
< T: Speg TP: sta TC:excellent E: rabid sta EP:  few wounds >
 A baby rabbit leaves south.
-=[You attack a rabid bunny.]=- [1 Hits]

< 643h/643H 141v/145V Pos: standing >
< T: Speg TP: sta TC:excellent E: rabid sta EP:  few wounds >
 -=[A rabid bunny attacks you.]=- [0 Hits]

< 643h/643H 141v/145V Pos: standing >
< T: Speg TP: sta TC:excellent E: rabid sta EP:  few wounds >
 -=[You attack a rabid bunny.]=- [2 Hits]

< 643h/643H 141v/145V Pos: standing >
< T: Speg TP: sta TC:excellent E: rabid sta EP:  nasty wounds >
 A peculiar looking hare enters from the south.
A rabid bunny misses you with his clumsy kick at your chest.
-=[A rabid bunny attacks you.]=- [0 Hits]

< 643h/643H 141v/145V Pos: standing >
< T: Speg TP: sta TC:excellent E: rabid sta EP:  nasty wounds >
 You score a CRITICAL HIT!!!!!
-=[You attack a rabid bunny.]=- [2 Hits]

< 643h/643H 141v/145V Pos: standing >
< T: Speg TP: sta TC:excellent E: rabid sta EP:  awful >
 -=[A rabid bunny attacks you.]=- [0 Hits]

< 643h/643H 141v/145V Pos: standing >
< T: Speg TP: sta TC:excellent E: rabid sta EP:  awful >
 A rabid bunny is mortally wounded, and will die soon, if not aided.
A rabid bunny is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a rabid bunny's gurgling and choking signals his demise.

< 643h/643H 141v/145V Pos: standing >
A female bunny leaves south.

< 643h/643H 141v/145V Pos: standing >
A female bunny enters from the south.

< 643h/643H 141v/145V Pos: standing >
A vischacha enters from the south.

< 643h/643H 141v/145V Pos: standing >
A female bunny leaves south.

< 643h/643H 141v/145V Pos: standing >
A fuzzy bunny enters from the south.

< 643h/643H 141v/145V Pos: standing >
A jade bunny leaves south.

< 643h/643H 142v/145V Pos: standing >
A baby rabbit enters from the south.

< 643h/643H 145v/145V Pos: standing >
A fuzzy bunny leaves south.

< 643h/643H 145v/145V Pos: standing >
Inside a Dark Burrow
Obvious exits: -South -Up   
Fresh blood covers everything in the area.
The corpse of a rabid bunny is lying here.
A small reptile scale lies here.
A baby rabbit is here looking for her mother to feed her.
A vischacha walks around here in search of food.
A rather odd looking hare hops about here in search of something.
A jade bunny is here looking for something to eat.

< 643h/643H 145v/145V Pos: standing >
A Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with majestic peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -North -Down 

< 643h/643H 142v/145V Pos: standing >
A Well Traveled Path
   Hard packed dirt makes up the ground here.  Charred leaves, snapped twigs,
tiny stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sounds fill this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -South -West 
A small child wanders here in search of his mother.
A young villager wanders here, singing songs of joy.
A small villager wanders here looking for something to do.

< 643h/643H 140v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/643H 140v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/643H 140v/145V Pos: standing >
A Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -East  -West 
A village warrior wanders here looking for signs of trouble.
A young villager wanders here, singing songs of joy.
A small villager wanders here looking for something to do.
A drunken villager staggers here searching for more beer.

< 643h/643H 138v/145V Pos: standing >
A Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
tiny stones, small pebbles, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
relaxing songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East # -South -West 

< 643h/643H 137v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/643H 137v/145V Pos: standing >
The door seems to be closed.

< 643h/643H 138v/145V Pos: standing >
A Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
East.
Obvious exits: -North -East 
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
A small villager wanders here looking for something to do.
A drunken villager staggers here searching for more beer.

< 643h/643H 136v/145V Pos: standing >
A Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path is rather well traveled.  Majestic songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -East  -South

< 643h/643H 134v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/643H 135v/145V Pos: standing >
A Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The songs fill this
place with a potent feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -East  -West 
A wandering merchant wanders here looking to buy some wares.
A small child wanders here in search of his mother.
A traveling merchant wanders here looking to buy some wares.

< 643h/643H 133v/145V Pos: standing >
A Well Traveled Path
   The odor of life is great and grand here.  The hauntingly beautiful songs of
birds are carried by the majestic wind.  The sounds of villagers moving aroud
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path shows signs that it is rather well traveled with broken twigs,
crushed leaves, and faded footprints adorning the ground.
Obvious exits: -North -East  -West 

< 643h/643H 132v/145V Pos: standing >
An Elegant Home
   This is a richly furnished and elegant home.  The table and chairs are a
gleaming dark wood, and have been skillfully crafted.  Several paintings hang
on the walls, depicting waves of grass below awesome mountain peaks.  An
exquisitly detailed tapestry hangs on the wall to the east, picturing masses of
the northern hordes storming through the army of some foe, and a crystal
chandelier hangs over the table.
Obvious exits: -South
A small child wanders here in search of his mother.
A village champion wanders here looking to start a fight.
A village champion wanders here looking to start a fight.
A village warrior wanders here looking for signs of trouble.
(Q)Raltron, The village healer stands here chanting to some unknown god.

< 643h/643H 131v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/643H 131v/145V Pos: standing >
A Well Traveled Path
   The odor of life is great and grand here.  The hauntingly beautiful songs of
birds are carried by the majestic wind.  The sounds of villagers moving aroud
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path shows signs that it is rather well traveled with broken twigs,
crushed leaves, and faded footprints adorning the ground.
Obvious exits: -North -East  -West 

< 643h/643H 132v/145V Pos: standing >
A Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -West 
A wandering merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
A drunken villager staggers here searching for more beer.

< 643h/643H 130v/145V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Brittle leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -East  -South
A village champion wanders here looking to start a fight.
A traveling adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
A small child wanders here in search of his mother.
A village champion wanders here looking to start a fight.

< 643h/643H 130v/145V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Many broken twigs, brittle leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some brittle leaves to fly
about.
Obvious exits: -East  -South# -West 
A traveling adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A pudgy commoner wanders here looking for something to eat.

< 643h/643H 128v/145V Pos: standing >
The door seems to be closed.

< 643h/643H 130v/145V Pos: standing >
Ok.

< 643h/643H 131v/145V Pos: standing >
a Small Cottage
   This unusual home has a lush layer of furs on the floor.  White and black
bearskins, dire wolf hides, and the skins of all of the great cats have been
piled throughout the home.  Along the western wall, posed so as to almost
appear real, is the skin and mounted head of a black dragon.  Along the
opposite wall are mounted the heads of wild boars, a giant, several dwarves, a
displacer beast, owlbear, troll, unicorn, and a small halfling head.
Obvious exits: -North
A village warrior wanders here looking for signs of trouble.
A pudgy commoner wanders here looking for something to eat.
A peasant commoner wanders here with his head held low.
(Q)Keebo, The Great Hunter stands here crafting a net.

< 643h/643H 130v/145V Pos: standing >
You are carrying: (4/10)
the head of Xertrath
a bent copper scrap
a hand axe
a rugged adventurers satchel

< 643h/643H 131v/145V Pos: standing >
You ask Keebo, The Great Hunter 'head'

< 643h/643H 134v/145V Pos: standing >
A pudgy commoner enters from the north.

< 643h/643H 136v/145V Pos: standing >
Give what to who?

< 643h/643H 137v/145V Pos: standing >
Ok.
Keebo speaks:
                                                          
   The prize I have wanted for many years is now mine to gloat over, no longer
shall my trophy case weep.  You have done well in slaying the diabolical bunny
of wrath.  Many have tried before yourself, yet you are the first to ever have
any luck.  Take this item and enjoy the use that you may get out of it, I made
this spear with my own hands.

Keebo, The Great Hunter gives you a lugged spear.
Now I shall take my leave for a time to hunt in the woods of muir.


< 643h/643H 140v/145V Pos: standing >
You are carrying: (4/10)
a lugged spear
a bent copper scrap
a hand axe
a rugged adventurers satchel

< 643h/643H 141v/145V Pos: standing >
A traveling adventurer enters from the north.

< 643h/643H 142v/145V Pos: standing >
You are using:
<worn on head>       a diabolical clay hat
<worn in ear>        a dwarven-made cured leather earring
<worn in ear>        an icy rubber earring
<worn on body>       a glittering crystal chainmail
<worn about body>    a fur cloak
<worn as quiver>     a beautiful marble quiver
<worn about waist>   a beer soaked belt [superior]
<worn on belt buckle>an unearthly bone belt buckle
<attached to belt>   a cracked copper belt buckle
<attached to belt>   a marble flask
<worn on arms>       some ashen granite arm plates
<held as shield>     a frozen bone buckler
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      a pair of snakeskin gloves
<primary weapon>     a drow-made hemp short sword
<worn on legs>       some sparkling bone greaves
<worn on feet>       some glittering rubber boots [82%]

< 643h/643H 143v/145V Pos: standing >
You need at least one free hand to wield anything.

< 643h/643H 144v/145V Pos: standing >
You stop using a drow-made hemp short sword.

< 643h/643H 145v/145V Pos: standing >
You do not seem to have the 'spwear'.

< 643h/643H 145v/145V Pos: standing >
Wield what?

< 643h/643H 145v/145V Pos: standing >
You need two free hands to wield that.

< 643h/643H 145v/145V Pos: standing >
You wield a drow-made hemp short sword.

< 643h/643H 145v/145V Pos: standing >
You are carrying: (4/10)
a lugged spear
a bent copper scrap
a hand axe
a rugged adventurers satchel

< 643h/643H 145v/145V Pos: standing >
You put 3 items into a rugged adventurers satchel.

< 643h/643H 145v/145V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Many broken twigs, brittle leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some brittle leaves to fly
about.
Obvious exits: -East  -South -West 
A village warrior wanders here looking for signs of trouble.
A muscular villager wanders here looking to start a fight.

< 643h/643H 144v/145V Pos: standing >
Pardon?

< 643h/643H 144v/145V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Brittle leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -East  -South
A village champion wanders here looking to start a fight.
A traveling adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.

< 643h/643H 142v/145V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Many broken twigs, brittle leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some brittle leaves to fly
about.
Obvious exits: -East  -South -West 
A village warrior wanders here looking for signs of trouble.
A muscular villager wanders here looking to start a fight.

< 643h/643H 140v/145V Pos: standing >
Ok.

< 643h/643H 141v/145V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Brittle leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -East  -South
A village champion wanders here looking to start a fight.
A traveling adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.

< 643h/643H 140v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/643H 141v/145V Pos: standing >
A Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -West 
A traveling adventurer roams here looking for some excitement.
A small child wanders here in search of his mother.
A village commoner wanders here in search of something to do.
A drunken villager staggers here searching for more beer.

< 643h/643H 140v/145V Pos: standing >
A Well Traveled Path
   The odor of life is great and grand here.  The hauntingly beautiful songs of
birds are carried by the majestic wind.  The sounds of villagers moving aroud
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path shows signs that it is rather well traveled with broken twigs,
crushed leaves, and faded footprints adorning the ground.
Obvious exits: -North -East  -West 

< 643h/643H 138v/145V Pos: standing >
A Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The songs fill this
place with a potent feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -East  -West 
A village warrior wanders here looking for signs of trouble.
A wandering merchant wanders here looking to buy some wares.
A small child wanders here in search of his mother.

< 643h/643H 137v/145V Pos: standing >
A Well Traveled Path
   The odor of life is great and grand here.  The hauntingly beautiful songs of
birds are carried by the majestic wind.  The sounds of villagers moving aroud
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path shows signs that it is rather well traveled with broken twigs,
crushed leaves, and faded footprints adorning the ground.
Obvious exits: -North -East  -West 

< 643h/643H 137v/145V Pos: standing >
A Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -West 
A traveling adventurer roams here looking for some excitement.
A small child wanders here in search of his mother.
A village commoner wanders here in search of something to do.
A drunken villager staggers here searching for more beer.

< 643h/643H 135v/145V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Brittle leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -East  -South
A village champion wanders here looking to start a fight.
A traveling adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.

< 643h/643H 134v/145V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Many broken twigs, brittle leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some brittle leaves to fly
about.
Obvious exits: -East  -South# -West 
A village warrior wanders here looking for signs of trouble.
A muscular villager wanders here looking to start a fight.

< 643h/643H 132v/145V Pos: standing >
a Well Traveled Path
   The feel of life is great and grand here.  The majesticly beautiful songs of
birds are carried by the swirling wind.  The sounds of villagers moving around
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -East  -West 
A wandering merchant wanders here looking to buy some wares.
A village warrior wanders here looking for signs of trouble.

< 643h/643H 130v/145V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path is rather well traveled.  The songs of birds fill this
place with majestic peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -East  -West 
A village commoner wanders here in search of something to do.

< 643h/643H 129v/145V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West 

< 643h/643H 127v/145V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
A small villager wanders here looking for something to do.
A small villager wanders here looking for something to do.
A young villager wanders here, singing songs of joy.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.

< 643h/643H 126v/145V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
A wandering adventurer roams here looking for some excitement.
A pudgy commoner wanders here looking for something to eat.

< 643h/643H 124v/145V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West 
Some padded leather armor is on the ground here gathering dust.
A traveling merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.

< 643h/643H 123v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/643H 123v/145V Pos: standing >
A traveling merchant leaves north.
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
A traveling adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.

< 643h/643H 122v/145V Pos: standing >
A young villager enters from the west.

< 643h/643H 122v/145V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West 
Some padded leather armor is on the ground here gathering dust.
A traveling merchant wanders here looking to buy some wares.

< 643h/643H 121v/145V Pos: standing >
You mindlessly slam her with your mass!


< 643h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:excellent E: merchant ass EP: few scratches >
 -=[A traveling merchant attacks you.]=- [0 Hits]

< 643h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:excellent E: merchant ass EP: few scratches >
 -=[A traveling merchant attacks you.]=- [0 Hits]

< 643h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:excellent E: merchant ass EP: few scratches >
 -=[You attack a traveling merchant.]=- [2 Hits]

< 643h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:excellent E: merchant ass EP: few scratches >
 -=[A traveling merchant attacks you.]=- [0 Hits]

< 643h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:excellent E: merchant ass EP: few scratches >
 -=[You attack a traveling merchant.]=- [2 Hits]

< 643h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:excellent E: merchant ass EP:  small wounds >
 A traveling merchant clambers to her feet.
You hit a traveling merchant in the face, sending her reeling.

< 643h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:excellent E: merchant sta EP:  small wounds >
 A wandering merchant enters from the west.

< 643h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:excellent E: merchant sta EP:  small wounds >
 -=[A traveling merchant attacks you.]=- [0 Hits]

< 643h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:excellent E: merchant sta EP:  small wounds >
 -=[You attack a traveling merchant.]=- [1 Hits]

< 643h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:excellent E: merchant sta EP:  small wounds >
 You deflect a traveling merchant's blow and strike back at her!
A traveling merchant misses you with her clumsy kick at your chest.
-=[A traveling merchant attacks you.]=- [1 Hits]

< 632h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 Your kick hits a traveling merchant in the side.

< 633h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 You score a CRITICAL HIT!!!!!
-=[You attack a traveling merchant.]=- [2 Hits]

< 636h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 -=[A traveling merchant attacks you.]=- [1 Hits]

< 627h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 You feel your skill in kick improving.
Your kick hits a traveling merchant in the side.

< 631h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 You score a CRITICAL HIT!!!!!
-=[You attack a traveling merchant.]=- [1 Hits]

< 632h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 You dodge a bash from a traveling merchant, who loses her balance and falls.
-=[A traveling merchant attacks you.]=- [1 Hits]

< 624h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:few scratches E: merchant kne EP:  few wounds >
 -=[You attack a traveling merchant.]=- [2 Hits]

< 631h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:few scratches E: merchant kne EP:  nasty wounds >
 -=[A traveling merchant attacks you.]=- [0 Hits]

< 631h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:few scratches E: merchant kne EP:  nasty wounds >
 A traveling merchant ducks, and your foot flies a mile high.

< 633h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:few scratches E: merchant kne EP:  nasty wounds >
 A traveling merchant rises to her feet.
-=[A traveling merchant attacks you.]=- [0 Hits]

< 638h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 -=[You attack a traveling merchant.]=- [2 Hits]

< 639h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 You are already standing.

< 642h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 You hit a traveling merchant in the thigh with a hefty sweep.

< 643h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:excellent E: merchant sta EP:  nasty wounds >
 A traveling merchant misses you with her clumsy kick at your chest.
-=[A traveling merchant attacks you.]=- [0 Hits]

< 643h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:excellent E: merchant sta EP:  nasty wounds >
 You score a CRITICAL HIT!!!!!
-=[You attack a traveling merchant.]=- [2 Hits]

< 643h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:excellent E: merchant sta EP:  nasty wounds >
 -=[A traveling merchant attacks you.]=- [2 Hits]

< 622h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 Your kick crashes into a traveling merchant's chest.

< 623h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 -=[You attack a traveling merchant.]=- [0 Hits]

< 625h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 -=[A traveling merchant attacks you.]=- [1 Hits]

< 618h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 -=[You attack a traveling merchant.]=- [0 Hits]
A traveling merchant ducks, and your foot flies a mile high.

< 622h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 A traveling merchant's sweep catches you in the side and you almost stumble.
-=[A traveling merchant attacks you.]=- [0 Hits]

< 617h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 You score a CRITICAL HIT!!!!!
-=[You attack a traveling merchant.]=- [1 Hits]

< 623h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 -=[A traveling merchant attacks you.]=- [0 Hits]

< 624h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 You hit a traveling merchant in the face, sending her reeling.

< 625h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 -=[You attack a traveling merchant.]=- [2 Hits]

< 631h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:few scratches E: merchant sta EP:  awful >
 -=[A traveling merchant attacks you.]=- [1 Hits]

< 619h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:few scratches E: merchant sta EP:  awful >
 You are already standing.

< 623h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:few scratches E: merchant sta EP:  awful >
 a Well Traveled Path
Obvious exits: -North -West 
Some padded leather armor is on the ground here gathering dust.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant stands here, fighting YOU!

< 624h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:few scratches E: merchant sta EP:  awful >
 A traveling merchant's kick crashes into your chest.
-=[A traveling merchant attacks you.]=- [1 Hits]

< 606h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:few scratches E: merchant sta EP:  awful >
 -=[You attack a traveling merchant.]=- [0 Hits]

< 606h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:few scratches E: merchant sta EP:  awful >
 -=[A traveling merchant attacks you.]=- [1 Hits]

< 603h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:few scratches E: merchant sta EP:  awful >
 -=[You attack a traveling merchant.]=- [2 Hits]

< 605h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:few scratches E: merchant sta EP:  awful >
 -=[A traveling merchant attacks you.]=- [1 Hits]

< 600h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:few scratches E: merchant sta EP:  awful >
 -=[You attack a traveling merchant.]=- [2 Hits]

< 603h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:few scratches E: merchant sta EP:  awful >
 Someone suddenly attacks YOU!
A Gnome snaps into visibility.

< 604h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:few scratches E: merchant sta EP:  awful >
 You withstand a bash from a traveling merchant, who bounces back and falls.
-=[A traveling merchant attacks you.]=- [0 Hits]

< 607h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:few scratches E: merchant kne EP:  awful >
 -=[A Gnome attacks you.]=- [0 Hits]

< 611h/643H 93v/145V Pos: standing >
< T: Speg TP: sta TC:few scratches E: merchant kne EP:  awful >
 A traveling merchant is stunned!
A traveling merchant is mortally wounded, and will die soon, if not aided.
-=[You attack a traveling merchant.]=- [2 Hits]

< 612h/643H 93v/145V Pos: standing >
<A Gnome starts casting an offensive spell.

< 612h/643H 93v/145V Pos: standing >
<A young villager enters from the north.

< 614h/643H 93v/145V Pos: standing >
<A Gnome completes his spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
A Gnome's mighty magic fist slams into you!
OUCH!  That really did HURT!

< 436h/643H 93v/145V Pos: standing >
<A Gnome starts casting an offensive spell.

< 439h/643H 93v/145V Pos: standing >
<A Gnome completes his spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
A Gnome's mighty magic fist slams into you!
OUCH!  That really did HURT!

< 352h/643H 93v/145V Pos: standing >
<A traveling merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A traveling merchant's death cry reverberates in your head as she falls to the ground.

< 353h/643H 93v/145V Pos: standing >
A Gnome starts casting an offensive spell.

< 356h/643H 93v/145V Pos: standing >
Someone completes his spell...
Someone utters the words 'xarr ay uqz'

< 356h/643H 93v/145V Pos: standing >
A Githzerai snaps into visibility.

< 360h/643H 93v/145V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
A Gnome's mighty magic fist slams into you!
OUCH!  That really did HURT!

< 270h/643H 93v/145V Pos: standing >
A Githzerai completes his spell...
A Githzerai utters the words 'yfagh barh'
You feel an intense cold that turns your body numb.

< 263h/643H 93v/145V Pos: standing >
A young villager leaves north.

< 264h/643H 94v/145V Pos: standing >
A Githzerai starts casting an offensive spell.

< 266h/643H 94v/145V Pos: standing >
A Gnome starts casting an offensive spell.

< 269h/643H 95v/145V Pos: standing >
A wandering adventurer enters from the north.

< 270h/643H 96v/145V Pos: standing >
A Githzerai completes his spell...
A Githzerai utters the words 'yfagh barh'
You feel an intense cold that turns your body numb.

< 254h/643H 96v/145V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'qaiz ay qare'
A blast of cold sent by a Gnome strikes you dead on, freezing up your limbs! BRRR.
The cold goes right to the bone, you feel yourself weakening!

< 209h/643H 97v/145V Pos: standing >
A Githzerai starts casting an offensive spell.

< 211h/643H 97v/145V Pos: standing >
The chill in your bones makes your body ache.

< 194h/643H 98v/145V Pos: standing >
You feel less cold.

< 194h/643H 98v/145V Pos: standing >
A Gnome starts casting an offensive spell.

< 195h/643H 98v/145V Pos: standing >
A Githzerai completes his spell...
A Githzerai utters the words 'yfagh barh'
You feel an intense cold that turns your body numb.

< 179h/643H 98v/145V Pos: standing >
A Githzerai starts casting an offensive spell.

< 182h/643H 99v/145V Pos: standing >
A Gnome completes his spell...
A Gnome utters the word 'yufzbarr'
The flames cause your skin to smoke!
You are enveloped in flames from a fireball sent by a Gnome.  OUCH!
OUCH!  That really did HURT!

< 106h/643H 100v/145V Pos: standing >
Autosaving...

< 106h/643H 100v/145V Pos: standing >
The chill in your bones makes your body ache.

< 89h/643H 101v/145V Pos: standing >
-=[A Gnome attacks you.]=- [0 Hits]

< 89h/643H 101v/145V Pos: standing >
The chill in your bones makes your body ache.
You wish that your wounds would stop BLEEDING so much!
A Gnome starts casting an offensive spell.

< 79h/643H 101v/145V Pos: standing >
A Githzerai completes his spell...
A Githzerai utters the words 'yfagh barh'
You feel an intense cold that turns your body numb.
You wish that your wounds would stop BLEEDING so much!

< 60h/643H 101v/145V Pos: standing >
A Githzerai starts casting an offensive spell.

< 61h/643H 102v/145V Pos: standing >
The chill in your bones makes your body ache.
You wish that your wounds would stop BLEEDING so much!
A Gnome completes his spell...
A Gnome utters the word 'yufzbarr'
The flames cause your skin to smoke!
You are enveloped in flames from a fireball sent by a Gnome.  OUCH!
Your pair of snakeskin gloves melted from the intense heat!