<worn as a badge> a royal badge of Arcium [superior] (illuminating)
<worn on head> a sun halo [poor] (magic) (glowing) [73%]
<worn on eyes> the eyes of undead fire [poor] (magic) (glowing)
<worn in ear> a wad of spawn goo [poor] (magic) (humming) [87%]
<worn in ear> a pair of silver earrings with red rubies [88%]
<worn on face> a tribal mask (magic)
<worn around neck> an amulet of petrified dragon eyes [55%]
<worn around neck> a coil of darkness [72%]
<worn on body> the platemail of the barbarians (magic)
<worn about body> the masters cloak (glowing)
<worn as quiver> a silken backsheath of flight (magic) [65%]
<worn about waist> a belt bearing the crest of Darkuul [poor] (magic) [89%]
<worn on belt buckle>a roc bone longbow [76%]
<attached to belt> the bowels of Kenon
<worn on arms> a pair of silver arm protectors
<worn around wrist> an orc-skin wrist protector [superior] [79%]
<worn around wrist> the bracer of the whirlwinds (glowing) (humming) [86%]
<worn on hands> the gauntlets of the lifestealer (magic) (glowing)
<worn on finger> a tarnished bronze ring (glowing) [79%]
<worn on finger> a ring of the weretor [superior] (magic) (glowing)
<primary weapon> the King's blade of Aravne (magic) (humming)
<secondary weapon> a straightback dirk (magic)
<worn on legs> some misty green leg plates [poor]
<worn on feet> a pair of black, buffalo hide shoes
*.. >
**.. M^.
.**.. ..+.
.****...M*+*.
.***.****.*..
..***++.+**..
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Carrack ThE VaCuUm!! floats here.
< 773h/773H 244v/244V Pos: standing >
Contact listing H:90 S:20
=========================================================================|
[LH] Psionic Boom X:60 Y:67 R:20.2 B:31 H:225 S:36 |PF
< 773h/773H 244v/244V Pos: standing >
Contact listing H:90 S:20
=========================================================================|
[LH] Psionic Boom X:60 Y:67 R:19.3 B:29 H:225 S:36 |PF
< 773h/773H 244v/244V Pos: standing >
.
.. >
*.. M^.
**.. ..+.
****...M*+*.
***.****.*..
.***++.+**..
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Carrack ThE VaCuUm!! floats here.
< 773h/773H 244v/244V Pos: standing >
Speed set to 0.
< 773h/773H 244v/244V Pos: standing >
Your ship manuevers to the south.
The Open Sea
The open sea looms before the eyes, magnifient and dangerous, eager
for the new sailors to take risks by braving it. The harbour behind
quickly disappears from sight as the ship moves further in to the
great expanse of water.
Obvious exits: -North -South
The Carrack ThE VaCuUm!! floats here.
< 773h/773H 244v/244V Pos: standing >
You must be on the open sea to display contacts.
< 773h/773H 244v/244V Pos: standing >
Heading set to 0.
< 773h/773H 244v/244V Pos: standing >
You must be on the open sea to display contacts.
< 773h/773H 244v/244V Pos: standing >
Your ship isn't ready to maneuver again yet.
< 773h/773H 244v/244V Pos: standing >
Your ship isn't ready to maneuver again yet.
< 773h/773H 244v/244V Pos: standing >
Your ship manuevers to the south.
The Open Sea
The open sea looms before the eyes, magnifient and dangerous, eager
for the new sailors to take risks by braving it. The harbour behind
quickly disappears from sight as the ship moves further in to the
great expanse of water.
Obvious exits: -North -South
The Carrack ThE VaCuUm!! floats here.
< 773h/773H 244v/244V Pos: standing >
You must be on the open sea to display contacts.
< 773h/773H 244v/244V Pos: standing >
You must be on the open sea to display contacts.
< 773h/773H 244v/244V Pos: standing >
Your ship manuevers to the south.
The Open Sea
The open sea looms before the eyes, magnifient and dangerous, eager
for the new sailors to take risks by braving it. The harbour behind
quickly disappears from sight as the ship moves further in to the
great expanse of water.
Obvious exits: -North -South -West
The Carrack ThE VaCuUm!! floats here.
< 773h/773H 244v/244V Pos: standing >
Your ship isn't ready to maneuver again yet.
< 773h/773H 244v/244V Pos: standing >
Your ship isn't ready to maneuver again yet.
< 773h/773H 244v/244V Pos: standing >
Your ship isn't ready to maneuver again yet.
< 773h/773H 244v/244V Pos: standing >
Your ship isn't ready to maneuver again yet.
< 773h/773H 244v/244V Pos: standing >
Your ship manuevers to the west.
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
A strange gnomish contraption stands here, dispensing ferry tickets.
The Carrack ThE VaCuUm!! floats here.
The Carrack Butcher Of Flann Bay floats here.
The Carrack Koda floats here.
The Ketch POLICE BRUTALITY floats here.
The Caravel sloopy-hang-on floats here.
The Caravel Queen's Revenge. floats here.
The Ketch DODEN floats here.
The Caravel Shadow floats here.
The Clipper Deep Blue Spine floats here.
The Ketch Rubber Ducky floats here.
The Carrack Titanic! floats here.
The Ketch Yamato floats here.
The Clipper The SwedeMachine II floats here.
The Clipper S.S. Bong Water floats here.
The Caravel (Troll) Warrior floats here.
The Yacht .. floats here.
The Caravel Skidbladner floats here.
The Ketch Ocean Attendant floats here.
The Yacht Skippy floats here.
The Ketch Demonic Rage floats here.
The Yacht Slide floats here.
The Sloop Night Hunter floats here.
The Sloop Titanic floats here.
Argo -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A torch floats near Argo's head. (Illuminating)
An Orc harbour worker runs about performing his duties.(Red Aura)
Your ship begins docking procedures.
Your ship has completed docking procedures.
The port authorities board the ship in search of contraband...
...But don't find anything suspicious.
< 773h/773H 244v/244V Pos: standing >
You are not close enough to the edge of the ship to jump out!
< 773h/773H 244v/244V Pos: standing >
Sorry, but you cannot do that here!
< 773h/773H 244v/244V Pos: standing >
You don't have anything to put in it.
< 773h/773H 244v/244V Pos: standing >
Aboard the Carrack ThE VaCuUm!!
Obvious exits: -North -East -South -West
< 773h/773H 243v/244V Pos: standing >
Aboard the Carrack ThE VaCuUm!!
Obvious exits: -North
< 773h/773H 242v/244V Pos: standing >
You disembark this ship.
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
A strange gnomish contraption stands here, dispensing ferry tickets.
The Carrack ThE VaCuUm!! floats here.
The Carrack Butcher Of Flann Bay floats here.
The Carrack Koda floats here.
The Ketch POLICE BRUTALITY floats here.
The Caravel sloopy-hang-on floats here.
The Caravel Queen's Revenge. floats here.
The Ketch DODEN floats here.
The Caravel Shadow floats here.
The Clipper Deep Blue Spine floats here.
The Ketch Rubber Ducky floats here.
The Carrack Titanic! floats here.
The Ketch Yamato floats here.
The Clipper The SwedeMachine II floats here.
The Clipper S.S. Bong Water floats here.
The Caravel (Troll) Warrior floats here.
The Yacht .. floats here.
The Caravel Skidbladner floats here.
The Ketch Ocean Attendant floats here.
The Yacht Skippy floats here.
The Ketch Demonic Rage floats here.
The Yacht Slide floats here.
The Sloop Night Hunter floats here.
The Sloop Titanic floats here.
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
A torch floats near Goonda's head. (Illuminating)
Argo -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A torch floats near Argo's head. (Illuminating)
An Orc harbour worker runs about performing his duties.(Red Aura)
There are Centaur tracks going east.
< 773h/773H 243v/244V Pos: standing >
You sell 33 crates of Silk Cloth for 3018 platinum, 1 gold, 4 silver, and 3 copper, making a 193% profit.
Your diplomat status costs you a 10 percent cut on your profits.
You receive 3018 platinum, 1 gold, 4 silver, and 3 copper.
Thanks for your business!
< 773h/773H 243v/244V Pos: standing >
Ok.
You put 3018 platinum, 1 gold, 4 silver, and 3 copper coins into a magical glowing sphere.
< 773h/773H 244v/244V Pos: standing >
You now follow Goonda.
< 773h/773H 244v/244V Pos: standing >
The first rays of sunlight signal that day is approaching.
The Northern Docks
Obvious exits: -East -West
A strange gnomish contraption stands here, dispensing ferry tickets.
The Carrack ThE VaCuUm!! floats here.
The Carrack Butcher Of Flann Bay floats here.
The Carrack Koda floats here.
The Ketch POLICE BRUTALITY floats here.
The Caravel sloopy-hang-on floats here.
The Caravel Queen's Revenge. floats here.
The Ketch DODEN floats here.
The Caravel Shadow floats here.
The Clipper Deep Blue Spine floats here.
The Ketch Rubber Ducky floats here.
The Carrack Titanic! floats here.
The Ketch Yamato floats here.
The Clipper The SwedeMachine II floats here.
The Clipper S.S. Bong Water floats here.
The Caravel (Troll) Warrior floats here.
The Yacht .. floats here.
The Caravel Skidbladner floats here.
The Ketch Ocean Attendant floats here.
The Yacht Skippy floats here.
The Ketch Demonic Rage floats here.
The Yacht Slide floats here.
The Sloop Night Hunter floats here.
The Sloop Titanic floats here.
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
A torch floats near Goonda's head. (Illuminating)
Argo -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A torch floats near Argo's head. (Illuminating)
An Orc harbour worker runs about performing his duties.(Red Aura)
There are some tracks heading east.
< 773h/773H 244v/244V Pos: standing >
You quickly scan the area.
Nul who is close by to your west.
A beautiful pegasus who is close by to your west.
An orc shipwright who is close by to your west.
An orc female who is in the distance to your west.
< 773h/773H 244v/244V Pos: standing >
Nul rides in on a beautiful pegasus from the west.
< 773h/773H 244v/244V Pos: standing >
You are surrounded by a green glow.
< 773h/773H 244v/244V Pos: standing >
You quickly scan the area.
An orc shipwright who is close by to your west.
An orc female who is in the distance to your west.
< 773h/773H 244v/244V Pos: standing >
Nul boards the Carrack Butcher Of Flann Bay.
< 773h/773H 244v/244V Pos: standing >
The green glow surrounding you fades away.
< 773h/773H 244v/244V Pos: standing >
You are carrying: (3/11)
a dark misty potion
a cold saber called 'icicle' (magic)
a magical glowing sphere (magic) (glowing)
< 773h/773H 244v/244V Pos: standing >
You are using:
<worn as a badge> a royal badge of Arcium [superior] (illuminating)
<worn on head> a sun halo [poor] (magic) (glowing) [73%]
<worn on eyes> the eyes of undead fire [poor] (magic) (glowing)
<worn in ear> a wad of spawn goo [poor] (magic) (humming) [87%]
<worn in ear> a pair of silver earrings with red rubies [88%]
<worn on face> a tribal mask (magic)
<worn around neck> an amulet of petrified dragon eyes [55%]
<worn around neck> a coil of darkness [72%]
<worn on body> the platemail of the barbarians (magic)
<worn about body> the masters cloak (glowing)
<worn as quiver> a silken backsheath of flight (magic) [65%]
<worn about waist> a belt bearing the crest of Darkuul [poor] (magic) [89%]
<worn on belt buckle>a roc bone longbow [76%]
<attached to belt> the bowels of Kenon
<worn on arms> a pair of silver arm protectors
<worn around wrist> an orc-skin wrist protector [superior] [79%]
<worn around wrist> the bracer of the whirlwinds (glowing) (humming) [86%]
<worn on hands> the gauntlets of the lifestealer (magic) (glowing)
<worn on finger> a tarnished bronze ring (glowing) [79%]
<worn on finger> a ring of the weretor [superior] (magic) (glowing)
<primary weapon> the King's blade of Aravne (magic) (humming)
<secondary weapon> a straightback dirk (magic)
<worn on legs> some misty green leg plates [poor]
<worn on feet> a pair of black, buffalo hide shoes
< 773h/773H 244v/244V Pos: standing >
You get a sparkling small clam from a magical glowing sphere.
< 773h/773H 244v/244V Pos: standing >
You feel sated already.
< 773h/773H 244v/244V Pos: standing >
As you quaff a dark misty potion, the vial disappears in a bright flash of light!
You feel vitalized.
< 773h/773H 244v/244V Pos: standing >
Goonda looks at you.
< 877h/877H 244v/244V Pos: standing >
The Northern Docks
Obvious exits: -East -West
A strange gnomish contraption stands here, dispensing ferry tickets.
The Carrack ThE VaCuUm!! floats here.
The Carrack Koda floats here.
The Ketch POLICE BRUTALITY floats here.
The Caravel sloopy-hang-on floats here.
The Caravel Queen's Revenge. floats here.
The Ketch DODEN floats here.
The Caravel Shadow floats here.
The Clipper Deep Blue Spine floats here.
The Ketch Rubber Ducky floats here.
The Carrack Titanic! floats here.
The Ketch Yamato floats here.
The Clipper The SwedeMachine II floats here.
The Clipper S.S. Bong Water floats here.
The Caravel (Troll) Warrior floats here.
The Yacht .. floats here.
The Caravel Skidbladner floats here.
The Ketch Ocean Attendant floats here.
The Yacht Skippy floats here.
The Ketch Demonic Rage floats here.
The Yacht Slide floats here.
The Sloop Night Hunter floats here.
The Sloop Titanic floats here.
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
A torch floats near Goonda's head. (Illuminating)
Argo -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A torch floats near Argo's head. (Illuminating)
An Orc harbour worker runs about performing his duties.(Red Aura)
< 877h/877H 244v/244V Pos: standing >
< 877h/877H 244v/244V Pos: standing >
Nul disembarks from the Carrack Butcher Of Flann Bay.
< 877h/877H 244v/244V Pos: standing >
The Northern Docks
Obvious exits: -East -West
A strange gnomish contraption stands here, dispensing ferry tickets.
The Carrack Butcher Of Flann Bay floats here.
The Carrack ThE VaCuUm!! floats here.
The Carrack Koda floats here.
The Ketch POLICE BRUTALITY floats here.
The Caravel sloopy-hang-on floats here.
The Caravel Queen's Revenge. floats here.
The Ketch DODEN floats here.
The Caravel Shadow floats here.
The Clipper Deep Blue Spine floats here.
The Ketch Rubber Ducky floats here.
The Carrack Titanic! floats here.
The Ketch Yamato floats here.
The Clipper The SwedeMachine II floats here.
The Clipper S.S. Bong Water floats here.
The Caravel (Troll) Warrior floats here.
The Yacht .. floats here.
The Caravel Skidbladner floats here.
The Ketch Ocean Attendant floats here.
The Yacht Skippy floats here.
The Ketch Demonic Rage floats here.
The Yacht Slide floats here.
The Sloop Night Hunter floats here.
The Sloop Titanic floats here.
*Nul -= Tharnadian Mercenaries =- (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.(Holy)(Gold Aura)
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
A torch floats near Goonda's head. (Illuminating)
Argo -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A torch floats near Argo's head. (Illuminating)
An Orc harbour worker runs about performing his duties.(Red Aura)
< 877h/877H 244v/244V Pos: standing >
You are surrounded by a green glow.
< 877h/877H 244v/244V Pos: standing >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution! Beware of your victims' allies.
< 877h/877H 244v/244V Pos: standing >
Nul puts a pile of coins into a large leather backpack.
< 877h/877H 244v/244V Pos: standing >
A Troll enters from the west.
< 877h/877H 244v/244V Pos: standing >
Goonda trots west.
You follow Goonda.
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
A torch floats near Goonda's head. (Illuminating)
An Orc shipwright stands here, selling ship rides across the sea.(Red Aura)
< 877h/877H 243v/244V Pos: standing >
A Troll enters from the east.
Goonda trots west.
You follow Goonda.
The green glow surrounding you fades away.
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
A torch floats near Goonda's head. (Illuminating)
< 877h/877H 242v/244V Pos: standing >
A Troll enters from the east.
< 877h/877H 242v/244V Pos: standing >
A Troll leaves west.
Goonda trots west.
You follow Goonda.
The Docks of Storm Port
For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be. It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed. His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East -South -West
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
A torch floats near Goonda's head. (Illuminating)
A Troll (large) -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
An Orc harbour worker runs about performing his duties.(Red Aura)
< 877h/877H 241v/244V Pos: standing >
A Troll leaves west.
< 877h/877H 241v/244V Pos: standing >
Backstab who?
< 877h/877H 241v/244V Pos: standing >
Backstab who?
< 877h/877H 242v/244V Pos: standing >
Backstab who?
< 877h/877H 242v/244V Pos: standing >
Backstab who?
Goonda trots west.
You follow Goonda.
Before the Docks of Storm Port
The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free. Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East -West
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
A torch floats near Goonda's head. (Illuminating)
There are Barbarian tracks going west.
< 877h/877H 242v/244V Pos: standing >
Backstab who?
Goonda trots west.
You follow Goonda.
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
A torch floats near Goonda's head. (Illuminating)
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
There are Troll tracks going south.
There are Troll tracks going north.
< 877h/877H 241v/244V Pos: standing >
Backstab who?
< 877h/877H 241v/244V Pos: standing >
Backstab who?
Goonda trots south.
You follow Goonda.
Tempest Avenue and Gale Road Intersection
Gale Road connects with Tempest Avenue here, one block away
from the harbour. As the city grew, this intersection became
increasingly more important. When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
A torch floats near Goonda's head. (Illuminating)
There are some tracks heading south.
< 877h/877H 240v/244V Pos: standing >
Backstab who?
Goonda trots south.
You follow Goonda.
Gale Road
Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct. The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
A torch floats near Goonda's head. (Illuminating)
There are some tracks heading south.
There are some tracks heading south.
< 877h/877H 240v/244V Pos: standing >
Backstab who?
Goonda trots south.
You follow Goonda.
Squall Road and Gale Road Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The second, Gale Road
begins north to south here. Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East # -West
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
A torch floats near Goonda's head. (Illuminating)
A Troll (large) -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
< 877h/877H 239v/244V Pos: standing >
A Troll leaves west.
Backstab who?
< 877h/877H 239v/244V Pos: standing >
Backstab who?
Goonda trots west.
You follow Goonda.
Squall Road
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The bastardization of
the latter sits north, formerly kept for marine orc soldiers, now
it has become used for the gate guards. Squall Road ends east of
here.
Obvious exits: -North# -East -West
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
A torch floats near Goonda's head. (Illuminating)
A black crow hops through the streets, pecking at trash.
There are Barbarian tracks going west.
There are some tracks heading west.
< 877h/877H 239v/244V Pos: standing >
Backstab who?
Goonda trots west.
You follow Goonda.
Squall Road
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. Now into the years
of modernization, the orcs have become powerful rivals with
humans in the ways of technology, population, and military. This
city has become a symbol of true orc ingenuity and the ability to
accomplish just as much as any of the self-proclaimed civilized races.
Obvious exits: -East -West
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
A torch floats near Goonda's head. (Illuminating)
A Troll (large) -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
There are some tracks heading west.
< 877h/877H 238v/244V Pos: standing >
[Damage: 14 ] -=[Your impressive pierce wounds a Troll.]=-
< 877h/877H 238v/244V Pos: standing >
< T: Misil TP: sta TC:excellent E: A Troll sta EP: few scratches >
[Damage: 12 ] -=[Your fine slash wounds a Troll.]=-
[Damage: 11 ] -=[Your fine pierce wounds a Troll.]=-
[Damage: 13 ] -=[Your impressive slash wounds a Troll.]=-
[Damage: 16 ] -=[Your impressive slash wounds a Troll.]=-
< 877h/877H 239v/244V Pos: standing >
< T: Misil TP: sta TC:excellent E: A Troll sta EP: small wounds >
An orc city guard enters from the west.
< 877h/877H 239v/244V Pos: standing >
< T: Misil TP: sta TC:excellent E: A Troll sta EP: small wounds >
Goonda trots west.
< 877h/877H 239v/244V Pos: standing >
< T: Misil TP: sta TC:excellent E: A Troll sta EP: small wounds >
A Troll attempts to flee.
A Troll leaves east.
< 877h/877H 239v/244V Pos: standing >
Backstab who?
< 877h/877H 239v/244V Pos: standing >
Backstab who?
Argo trots in from the east.
< 877h/877H 239v/244V Pos: standing >
Backstab who?
< 877h/877H 239v/244V Pos: standing >
A Troll enters from the east.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 8 ] -=[A Troll makes a strange sound as you place a straightback dirk in his back.]=-
< 877h/877H 239v/244V Pos: standing >
< T: Misil TP: sta TC:excellent E: A Troll sta EP: small wounds >
Argo suddenly attacks a Troll!
Argo misses a Troll.
< 877h/877H 239v/244V Pos: standing >
< T: Misil TP: sta TC:excellent E: A Troll sta EP: small wounds >
A Troll attempts to flee.
A Troll tries to flee, but can't make it out of here!
< 877h/877H 239v/244V Pos: standing >
< T: Misil TP: sta TC:excellent E: A Troll sta EP: small wounds >
Sorry, you aren't allowed to do that in combat.
< 877h/877H 239v/244V Pos: standing >
< T: Misil TP: sta TC:excellent E: A Troll sta EP: small wounds >
Sorry, you aren't allowed to do that in combat.
< 877h/877H 239v/244V Pos: standing >
< T: Misil TP: sta TC:excellent E: A Troll sta EP: small wounds >
A Troll attempts to flee.
A Troll tries to flee, but can't make it out of here!
Sorry, you aren't allowed to do that in combat.
< 877h/877H 239v/244V Pos: standing >
< T: Misil TP: sta TC:excellent E: A Troll sta EP: small wounds >
Sorry, you aren't allowed to do that in combat.
< 877h/877H 239v/244V Pos: standing >
< T: Misil TP: sta TC:excellent E: A Troll sta EP: small wounds >
You tackle a Troll square in the chest knocking the wind out of him!
< 877h/877H 239v/244V Pos: standing >
< T: Misil TP: sta TC:excellent E: A Troll sit EP: small wounds >
You dodge a Troll's vicious attack.
< 877h/877H 239v/244V Pos: standing >
< T: Misil TP: sta TC:excellent E: A Troll sit EP: small wounds >
Goonda trots in from the west.
< 877h/877H 239v/244V Pos: standing >
< T: Misil TP: sta TC:excellent E: A Troll sit EP: small wounds >
[Damage: 16 ] -=[Your impressive slash strikes a Troll.]=-
[Damage: 15 ] -=[Your impressive pierce wounds a Troll.]=-
You score a CRITICAL HIT!!!!!
[Damage: 31 ] -=[Your powerful slash strikes a Troll.]=-
[Damage: 16 ] -=[Your impressive slash strikes a Troll.]=-
A Troll avoids being bashed by Goonda, who loses his balance and falls.
< 877h/877H 239v/244V Pos: standing >
< T: Misil TP: sta TC:excellent E: A Troll sit EP: small wounds >
Nul rides in on a beautiful pegasus from the east.
< 877h/877H 239v/244V Pos: standing >
< T: Misil TP: sta TC:excellent E: A Troll sit EP: small wounds >
Nul snaps into visibility.
A halo of white light settles over Nul as he charges into battle.
A beautiful pegasus's hooves crash into a Troll's chest with a stunning force.
< 877h/877H 239v/244V Pos: standing >
< T: Misil TP: sta TC:excellent E: A Troll sit EP: few wounds >
Nul's slash strikes a Troll.
Nul's fine slash strikes a Troll.
Nul's slash strikes a Troll.
< 877h/877H 239v/244V Pos: standing >
< T: Misil TP: sta TC:excellent E: A Troll sit EP: few wounds >
Argo misses a Troll.
Argo misses a Troll.
Argo misses a Troll.
< 877h/877H 239v/244V Pos: standing >
< T: Misil TP: sta TC:excellent E: A Troll sit EP: few wounds >
Argo starts casting a spell.
< 877h/877H 239v/244V Pos: standing >
< T: Misil TP: sta TC:excellent E: A Troll sit EP: few wounds >
You are surrounded by a green glow.
< 877h/877H 239v/244V Pos: standing >
< T: Misil TP: sta TC:excellent E: A Troll sit EP: few wounds >
Argo completes his spell...
Argo utters the words 'zabrahpunso wkadar'
Argo causes the earth to rise up in the shape of a fist!
< 877h/877H 239v/244V Pos: standing >
< T: Misil TP: sta TC:excellent E: A Troll sit EP: few wounds >
[Damage: 23 ] -=[Your impressive slash strikes a Troll.]=-
[Damage: 19 ] -=[Your impressive pierce strikes a Troll.]=-
[Damage: 16 ] -=[Your impressive slash strikes a Troll.]=-
[Damage: 19 ] -=[Your impressive slash strikes a Troll.]=-
< 877h/877H 239v/244V Pos: standing >
< T: Misil TP: sta TC:excellent E: A Troll sit EP: nasty wounds >
A Troll misses you.
< 877h/877H 239v/244V Pos: standing >
< T: Misil TP: sta TC:excellent E: A Troll sit EP: nasty wounds >
Argo starts casting an offensive spell.
< 877h/877H 239v/244V Pos: standing >
< T: Misil TP: sta TC:excellent E: A Troll sit EP: nasty wounds >
Nul's impressive slash strikes a Troll hard.
Nul's impressive slash strikes a Troll hard.
Nul's huge gladiators blade [poor] with a strange black stone murmurs some strange incantations...
Nul's concussion blast rips into a Troll, shattering his soul!
Nul's slash strikes a Troll very hard.
< 877h/877H 239v/244V Pos: standing >
< T: Misil TP: sta TC:excellent E: A Troll sit EP: pretty hurt >
Looking panicked, a Troll scrambles madly to his feet!
You haven't yet reoriented yourself enough!
< 877h/877H 239v/244V Pos: standing >
< T: Misil TP: sta TC:excellent E: A Troll sta EP: pretty hurt >
A Troll attempts to flee.
A Troll tries to flee, but can't make it out of here!
[Damage: 52 ] -=[You leave a huge, red swollen lump on a Troll's temple.]=-
< 877h/877H 239v/244V Pos: standing >
< T: Misil TP: sta TC:excellent E: A Troll sta EP: awful >
Argo completes his spell...
Argo utters the words 'zabrahpunso wkadar'
Argo causes the earth to rise up in the shape of a fist!
A Troll's squat obsidian totem is smashed to bits by rocks and debris!
A Troll is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!