<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> the diamond crown of Winduin (glowing)
<worn on eyes> the eyes of undead fire (magic) (glowing)
<worn in ear> a lightning earring [superior] [86%]
<worn in ear> a pale magenta earring [superior] (glowing) [70%]
<worn on face> the morbid face of a stone golem [83%]
<worn around neck> an emerald pendant of the ice drake (magic) (illuminating)
<worn around neck> a studded stone collar [88%]
<worn on body> the armor of Boyard [superior] (magic) [88%]
<worn on horse body> a glowing leather saddle from Cloud Giant Kingdom
<worn about body> the masters cloak (glowing) [52%]
<worn on tail> a tail of a giant salamander [poor] (magic) (illuminating) [78%]
<worn as quiver> a hunters quiver [88%]
<worn about waist> an ice girdle (magic)
<worn on arms> a set of steel armplates with a strange dark bloodstone
<worn around wrist> a silver band with blue stones [87%]
<worn around wrist> a centaurian bracelet of honor (magic) (illuminating)
<worn on hands> a pair of hydra's claws [superior] (magic)
<worn on finger> a tarnished bronze ring (glowing)
<worn on finger> the ring of the overfiend [86%]
<primary weapon> a massive longsword dubbed 'Dusk and Dawn' (magic)
<secondary weapon> the King's blade of Aravne (magic) (humming)
<worn on feet> a set of bloodied horseshoes (magic)
Rearkick who?
< 848h/848H 105v/293V Pos: standing >
Rearkick who?
< 848h/848H 106v/293V Pos: standing >
Goonda trots east.
You follow Goonda.
Inside a Grand Tent
Huge poles tower above the patrons within this tent. The poles have been dug
into the ground to ensure that they do not topple over, ropes nailed into the
ground ensures the same thing as an added precaution. Beems overhead give
this infrastructure additional support where it needs it most, the stands. On
Either side of this entranceway, many people have watch the spectacle that
this show provides.
Obvious exits: -North -East -South -West
[2] The corpse of a large onlooker is lying here.
Jov -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A torch floats near Goonda's head. (Illuminating)
A large onlooker laughs at those inside the arena.
Rashka enters from the west.
Rearkick who?
< 848h/848H 104v/293V Pos: standing >
Rearkick who?
< 848h/848H 104v/293V Pos: standing >
Rearkick who?
< 848h/848H 105v/293V Pos: standing >
Rearkick who?
< 848h/848H 105v/293V Pos: standing >
Goonda trots north.
Jov leaves north.
You follow Goonda.
The Higher Row of Seats
To those who want to sit in back and see more of a view, this is the spot.
Although this is considered second class to many, to some it is the most
private section of the tent, and valued considerably. Who wants a rogue
breathing down your neck anyway. Stains among the bleachers along with the
smell of dung is another reason why most would not sit here.
Obvious exits: -East -South
Jov -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A torch floats near Goonda's head. (Illuminating)
A large onlooker laughs at those inside the arena.
An onlooker enjoys the spectacle in the arena.
Rashka enters from the south.
< 848h/848H 104v/293V Pos: standing >
Rearkick who?
< 848h/848H 104v/293V Pos: standing >
Rearkick who?
< 848h/848H 105v/293V Pos: standing >
Rearkick who?
< 848h/848H 105v/293V Pos: standing >
Goonda trots south.
Jov leaves south.
You follow Goonda.
Inside a Grand Tent
Huge poles tower above the patrons within this tent. The poles have been dug
into the ground to ensure that they do not topple over, ropes nailed into the
ground ensures the same thing as an added precaution. Beems overhead give
this infrastructure additional support where it needs it most, the stands. On
Either side of this entranceway, many people have watch the spectacle that
this show provides.
Obvious exits: -North -East -South -West
[2] The corpse of a large onlooker is lying here.
Jov -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A torch floats near Goonda's head. (Illuminating)
A large onlooker laughs at those inside the arena.
Rashka enters from the north.
< 848h/848H 104v/293V Pos: standing >
Goonda trots south.
Jov leaves south.
You follow Goonda.
The Higher Row of Seats
To those who want to sit in back and see more of a view, this is the spot.
Although this is considered second class to many, to some it is the most
private section of the tent, and valued considerably. Who wants a rogue
breathing down your neck anyway. Stains among the bleachers along with the
smell of dung is another reason why most would not sit here.
Obvious exits: -North -East
Jov -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A torch floats near Goonda's head. (Illuminating)
A large onlooker laughs at those inside the arena.
A large onlooker laughs at those inside the arena.
Rashka enters from the north.
Rearkick who?
< 848h/848H 103v/293V Pos: standing >
Rearkick who?
< 848h/848H 104v/293V Pos: standing >
Rearkick who?
< 848h/848H 104v/293V Pos: standing >
Goonda trots east.
Jov leaves east.
You follow Goonda.
The Lower Level Seats
These seats are considered by most to be the best, but they are however more
expensive than the upper row. From this vantage point the experience is much
more vivid than seeing it from the back row. There is a measure not taken
into account however, when buying these seats, the chance of a lion jumping
the chainlink fence and devouring all those near it.
Obvious exits: -North -East -West
Jov -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A torch floats near Goonda's head. (Illuminating)
An onlooker enjoys the spectacle in the arena.
A large onlooker laughs at those inside the arena.
Rashka enters from the west.
Rearkick who?
< 848h/848H 103v/293V Pos: standing >
Goonda trots east.
Jov leaves east.
You follow Goonda.
The Lower Level Seats
These seats are considered by most to be the best, but they are however more
expensive than the upper row. From this vantage point the experience is much
more vivid than seeing it from the back row. There is a measure not taken
into account however, when buying these seats, the chance of a lion jumping
the chainlink fence and devouring all those near it.
Obvious exits: -East -West
Jov -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A torch floats near Goonda's head. (Illuminating)
A large onlooker laughs at those inside the arena.
Rashka enters from the west.
Rearkick who?
< 848h/848H 103v/293V Pos: standing >
Goonda trots east.
Jov leaves east.
You follow Goonda.
The Lower Level Seats
These seats are considered by most to be the best, but they are however more
expensive than the upper row. From this vantage point the experience is much
more vivid than seeing it from the back row. There is a measure not taken
into account however, when buying these seats, the chance of a lion jumping
the chainlink fence and devouring all those near it.
Obvious exits: -North -East -West
Jov -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A torch floats near Goonda's head. (Illuminating)
An onlooker enjoys the spectacle in the arena.
A large onlooker laughs at those inside the arena.
A large onlooker laughs at those inside the arena.
Rashka enters from the west.
< 848h/848H 102v/293V Pos: standing >
Goonda trots east.
Jov leaves east.
You follow Goonda.
The Higher Row of Seats
To those who want to sit in back and see more of a view, this is the spot.
Although this is considered second class to many, to some it is the most
private section of the tent, and valued considerably. Who wants a rogue
breathing down your neck anyway. Stains among the bleachers along with the
smell of dung is another reason why most would not sit here.
Obvious exits: -North -West
Jov -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A torch floats near Goonda's head. (Illuminating)
An onlooker enjoys the spectacle in the arena.
A large onlooker laughs at those inside the arena.
Rashka enters from the west.
Rearkick who?
< 848h/848H 101v/293V Pos: standing >
Rearkick who?
< 848h/848H 102v/293V Pos: standing >
Rearkick who?
< 848h/848H 102v/293V Pos: standing >
Goonda trots north.
Jov leaves north.
You follow Goonda.
The Higher Row of Seats
To those who want to sit in back and see more of a view, this is the spot.
Although this is considered second class to many, to some it is the most
private section of the tent, and valued considerably. Who wants a rogue
breathing down your neck anyway. Stains among the bleachers along with the
smell of dung is another reason why most would not sit here.
Obvious exits: -North -East # -South -West
Jov -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A torch floats near Goonda's head. (Illuminating)
A large onlooker laughs at those inside the arena.
Rashka enters from the south.
< 848h/848H 101v/293V Pos: standing >
Rearkick who?
< 848h/848H 101v/293V Pos: standing >
Rearkick who?
< 848h/848H 102v/293V Pos: standing >
Rearkick who?
< 848h/848H 102v/293V Pos: standing >
Goonda trots north.
Jov leaves north.
You follow Goonda.
The Higher Row of Seats
To those who want to sit in back and see more of a view, this is the spot.
Although this is considered second class to many, to some it is the most
private section of the tent, and valued considerably. Who wants a rogue
breathing down your neck anyway. Stains among the bleachers along with the
smell of dung is another reason why most would not sit here.
Obvious exits: -South -West
Jov -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A torch floats near Goonda's head. (Illuminating)
A large onlooker laughs at those inside the arena.
An onlooker enjoys the spectacle in the arena.
Rashka enters from the south.
< 848h/848H 101v/293V Pos: standing >
Goonda trots west.
Jov leaves west.
You follow Goonda.
The Lower Level Seats
These seats are considered by most to be the best, but they are however more
expensive than the upper row. From this vantage point the experience is much
more vivid than seeing it from the back row. There is a measure not taken
into account however, when buying these seats, the chance of a lion jumping
the chainlink fence and devouring all those near it.
Obvious exits: -East -South -West
Jov -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A torch floats near Goonda's head. (Illuminating)
An onlooker enjoys the spectacle in the arena.
Rashka enters from the east.
Rearkick who?
< 848h/848H 100v/293V Pos: standing >
Goonda trots west.
Jov leaves west.
You follow Goonda.
The Lower Level Seats
These seats are considered by most to be the best, but they are however more
expensive than the upper row. From this vantage point the experience is much
more vivid than seeing it from the back row. There is a measure not taken
into account however, when buying these seats, the chance of a lion jumping
the chainlink fence and devouring all those near it.
Obvious exits: -East -West
Jov -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A torch floats near Goonda's head. (Illuminating)
An onlooker enjoys the spectacle in the arena.
Rashka enters from the east.
Rearkick who?
< 848h/848H 100v/293V Pos: standing >
Goonda trots west.
Jov leaves west.
You follow Goonda.
The Lower Level Seats
These seats are considered by most to be the best, but they are however more
expensive than the upper row. From this vantage point the experience is much
more vivid than seeing it from the back row. There is a measure not taken
into account however, when buying these seats, the chance of a lion jumping
the chainlink fence and devouring all those near it.
Obvious exits: -East -South -West
Jov -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A torch floats near Goonda's head. (Illuminating)
A large onlooker laughs at those inside the arena.
An onlooker enjoys the spectacle in the arena.
Rashka enters from the east.
< 848h/848H 99v/293V Pos: standing >
Goonda trots west.
Jov leaves west.
You follow Goonda.
The Higher Row of Seats
To those who want to sit in back and see more of a view, this is the spot.
Although this is considered second class to many, to some it is the most
private section of the tent, and valued considerably. Who wants a rogue
breathing down your neck anyway. Stains among the bleachers along with the
smell of dung is another reason why most would not sit here.
Obvious exits: -East -South
Jov -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A torch floats near Goonda's head. (Illuminating)
A large onlooker laughs at those inside the arena.
An onlooker enjoys the spectacle in the arena.
Rashka enters from the east.
Rearkick who?
< 848h/848H 98v/293V Pos: standing >
Rearkick who?
< 848h/848H 98v/293V Pos: standing >
Goonda trots south.
Jov leaves south.
You follow Goonda.
Inside a Grand Tent
Huge poles tower above the patrons within this tent. The poles have been dug
into the ground to ensure that they do not topple over, ropes nailed into the
ground ensures the same thing as an added precaution. Beems overhead give
this infrastructure additional support where it needs it most, the stands. On
Either side of this entranceway, many people have watch the spectacle that
this show provides.
Obvious exits: -North -East -South -West
[2] The corpse of a large onlooker is lying here.
Jov -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A torch floats near Goonda's head. (Illuminating)
A large onlooker laughs at those inside the arena.
Rashka enters from the north.
Rearkick who?
< 848h/848H 98v/293V Pos: standing >
Goonda trots west.
Jov leaves west.
You follow Goonda.
Wide Dusty Path leading to a Tent
Dung and other revolting organic matter inhabit this road. Food that has
been discarded are swarmed with maggots, insects, and worms. The smell of
freshly cooked meat is in the air, the sounds of music stirs, freaks in chains
leash stare at passerbyers, bandits size them up and down, and the weeds off
the trail have grown considerably high. Many nocturnal beings must find
shelter there during the day.
Obvious exits: -East -West
Jov -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A torch floats near Goonda's head. (Illuminating)
Rashka enters from the east.
< 848h/848H 97v/293V Pos: standing >
Rearkick who?
< 848h/848H 97v/293V Pos: standing >
Rearkick who?
< 848h/848H 98v/293V Pos: standing >
Goonda closes the flap.
Rearkick who?
< 848h/848H 98v/293V Pos: standing >
Goonda trots west.
You follow Goonda.
Adjacent Paths
Some would like to know what the tent to the east holds. A clear view is
possible from this section of the road. Many folks can be seen exiting and
entering the tent. Roars from the crowd inside and the animals alike are
audible, people seem to be enjoying themselves immensely. The tent is one of
a grand scale, rising well over thirty feet, and the area it encompasses must
be vast for it is impossible to calculate it because the width is not yet
discernable. Most of the trees surrounding the huge tent disguise its true
size. Truely an alluring tent.
Obvious exits: -North -East -South
The corpse of a dusty onlooker is lying here.
The corpse of a dazzled traveller is lying here.
Jov -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A torch floats near Goonda's head. (Illuminating)
Rashka enters from the east.
Rearkick who?
< 848h/848H 96v/293V Pos: standing >
Rearkick who?
< 848h/848H 97v/293V Pos: standing >
Rearkick who?
< 848h/848H 97v/293V Pos: standing >
Rearkick who?
< 848h/848H 97v/293V Pos: standing >
Goonda trots south.
You follow Goonda.
Carnival Road
No other place can topple the amount of freaks, garbage, and mutations that
this sideshow offers. Because of this, it attracts a variety of races with
different interests, this ofcourse means business. The smell of the area is
wretched, the road seems to be the recepient of the business end of many cows,
horses, and wargs alike. It is hard to differentiate between the sideshow
freak and the visitor walking the well traveled carnival path.
Obvious exits: -North -South
Jov -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A torch floats near Goonda's head. (Illuminating)
A young doe grazes here.
Rashka enters from the north.
< 848h/848H 96v/293V Pos: standing >
Rearkick who?
< 848h/848H 96v/293V Pos: standing >
Rearkick who?
< 848h/848H 96v/293V Pos: standing >
Goonda trots south.
You follow Goonda.
Split in Carnival Road
No other place can topple the amount of freaks, garbage, and mutations that
this sideshow offers. Because of this, it attracts a variety of races with
different interests, this ofcourse means business. The smell of the area is
wretched, the road seems to be the recepient of the business end of many cows,
horses, and wargs alike. It is hard to differentiate between the sideshow
freak and the visitor walking the well traveled carnival path.
Obvious exits: -North -South -West
Jov -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A torch floats near Goonda's head. (Illuminating)
A young doe grazes here.
Rashka enters from the north.
Rearkick who?
< 848h/848H 95v/293V Pos: standing >
Rearkick who?
< 848h/848H 95v/293V Pos: standing >
Rearkick who?
< 848h/848H 96v/293V Pos: standing >
Goonda trots west.
You follow Goonda.
Carnival Road
No other place can topple the amount of freaks, garbage, and mutations that
this sideshow offers. Because of this, it attracts a variety of races with
different interests, this ofcourse means business. The smell of the area is
wretched, the road seems to be the recepient of the business end of many cows,
horses, and wargs alike. It is hard to differentiate between the sideshow
freak and the visitor walking the well traveled carnival path.
Obvious exits: -East -West
Jov -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A torch floats near Goonda's head. (Illuminating)
A large stag grazes in the field.
Rashka enters from the east.
Rearkick who?
< 848h/848H 94v/293V Pos: standing >
Rearkick who?
< 848h/848H 94v/293V Pos: standing >
Goonda trots west.
You follow Goonda.
Diverging Paths of Travel
Visitors to the carnival are seen taking either of the intesecting paths.
The path to the south runs though some brush. From the smell and looks of it,
it would appear that particular section is where the barbiquers and vendors
well their food. A shop to the north distinguishes itself to the north.
Carnival road runs westward and eastward.
Obvious exits: -North -East -South -West
Jov -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A torch floats near Goonda's head. (Illuminating)
Rashka enters from the east.
Rearkick who?
< 848h/848H 93v/293V Pos: standing >
Rearkick who?
< 848h/848H 93v/293V Pos: standing >
Rearkick who?
< 848h/848H 93v/293V Pos: standing >
Rearkick who?
< 848h/848H 94v/293V Pos: standing >
Rearkick who?
< 848h/848H 94v/293V Pos: standing >
Goonda trots west.
You follow Goonda.
Carnival Road
No other place can topple the amount of freaks, garbage, and mutations that
this sideshow offers. Because of this, it attracts a variety of races with
different interests, this ofcourse means business. The smell of the area is
wretched, the road seems to be the recepient of the business end of many cows,
horses, and wargs alike. It is hard to differentiate between the sideshow
freak and the visitor walking the well traveled carnival path.
Obvious exits: -East -West
Jov -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A torch floats near Goonda's head. (Illuminating)
Rashka enters from the east.
Rearkick who?
< 848h/848H 92v/293V Pos: standing >
Rearkick who?
< 848h/848H 93v/293V Pos: standing >
Rearkick who?
< 848h/848H 93v/293V Pos: standing >
Goonda trots west.
You follow Goonda.
Between Two Shoppes
Two shops on either side of the road are evident. A sign on the northern
one reads 'Shop of the Headless Drow'. Another, to the south, reads
'Shop of Trollskin'. Many passerbyers either enter one of the shops
or stop to glance through the windows. Whether or not the merchandise is
worth buying is another matter entirely. Most people come here to spend
money, the shopkeepers realize this, and set up shop. Just having something
available is better than nothing, therefore, nothing bought in any of these
stores is readily worth the price paid.
Obvious exits: -North -East -South -West
Jov -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A torch floats near Goonda's head. (Illuminating)
Rashka enters from the east.
Rearkick who?
< 848h/848H 92v/293V Pos: standing >
Rearkick who?
< 848h/848H 92v/293V Pos: standing >
Rearkick who?
< 848h/848H 92v/293V Pos: standing >
Goonda trots south.
You follow Goonda.
Gyrkx's Shop of TrollSkin
This shop is perplexing to the first time viewer, for there is not much that
looks worth buying. Different types of skins are sprawled about different
counters, desks, and tables. It is hard to tell from which animal the skins
came from, but none look clean. This tent has an odd odor to it, the odor
of dung. Seemingly there is no place else for this troll to do his wasteful
business, so he does it behind the counter in which he stands.
Obvious exits: -North
Jov -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A torch floats near Goonda's head. (Illuminating)
Gyrkx, the fierce troll, stands here ignoring you.
Rashka enters from the north.
Rearkick who?
< 848h/848H 91v/293V Pos: standing >
Rearkick who?
< 848h/848H 91v/293V Pos: standing >
Rearkick who?
< 848h/848H 91v/293V Pos: standing >
Rearkick who?
< 848h/848H 92v/293V Pos: standing >
Goonda trots north.
Jov leaves north.
You follow Goonda.
Between Two Shoppes
Two shops on either side of the road are evident. A sign on the northern
one reads 'Shop of the Headless Drow'. Another, to the south, reads
'Shop of Trollskin'. Many passerbyers either enter one of the shops
or stop to glance through the windows. Whether or not the merchandise is
worth buying is another matter entirely. Most people come here to spend
money, the shopkeepers realize this, and set up shop. Just having something
available is better than nothing, therefore, nothing bought in any of these
stores is readily worth the price paid.
Obvious exits: -North -East -South -West
Jov -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A torch floats near Goonda's head. (Illuminating)
Rashka enters from the south.
< 848h/848H 91v/293V Pos: standing >
Goonda trots north.
You follow Goonda.
Shop of the Headless Drow
This shop has wonders unseen to even the most hardened traveller. Potions
and elixirs line the table tops, magical items are under a protective
glass show casing, and magical wands float mysteriously up in the air. The
most pecular of the sights within this shop is the shop owner, for he appears
to have no head. Obviously, this drow would instead rot in the blazing sun
for iternity, than reveal his identity to the anyone within this carnival.
Obvious exits: -South
The corpse of a headless drow is lying here.
Jov -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A torch floats near Goonda's head. (Illuminating)
A dusty onlooker enjoys the spectacles.
The headless drow stand here waiting for your business.
Rashka enters from the south.
Rearkick who?
< 848h/848H 89v/293V Pos: standing >
Rearkick who?
< 848h/848H 90v/293V Pos: standing >
Rearkick who?
< 848h/848H 90v/293V Pos: standing >
Rearkick who?
< 848h/848H 90v/293V Pos: standing >
Goonda trots south.
Jov leaves south.
You follow Goonda.
Between Two Shoppes
Two shops on either side of the road are evident. A sign on the northern
one reads 'Shop of the Headless Drow'. Another, to the south, reads
'Shop of Trollskin'. Many passerbyers either enter one of the shops
or stop to glance through the windows. Whether or not the merchandise is
worth buying is another matter entirely. Most people come here to spend
money, the shopkeepers realize this, and set up shop. Just having something
available is better than nothing, therefore, nothing bought in any of these
stores is readily worth the price paid.
Obvious exits: -North -East -South -West
Jov -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A torch floats near Goonda's head. (Illuminating)
Rashka enters from the north.
Rearkick who?
< 848h/848H 90v/293V Pos: standing >
Goonda trots west.
You follow Goonda.
Carnival Road
No other place can topple the amount of freaks, garbage, and mutations that
this sideshow offers. Because of this, it attracts a variety of races with
different interests, this ofcourse means business. The smell of the area is
wretched, the road seems to be the recepient of the business end of many cows,
horses, and wargs alike. It is hard to differentiate between the sideshow
freak and the visitor walking the well traveled carnival path.
Obvious exits: -North -East
Jov -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A torch floats near Goonda's head. (Illuminating)
Rashka enters from the east.
Rearkick who?
< 848h/848H 88v/293V Pos: standing >
Rearkick who?
< 848h/848H 88v/293V Pos: standing >
Rearkick who?
< 848h/848H 89v/293V Pos: standing >
Goonda trots north.
You follow Goonda.
Split in the Carnival Road
A path to the west opens up. It leads toward a gaming zone of some type.
Game keepers are heard shouting for customers, their jolly mood gives no
impression that the game would not be legit, however, in reallity it isn't.
People willingly hand over their money to the clerks hosting the games, in
vein attempts at winning prizes.
Obvious exits: -North -South -West
Jov -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A torch floats near Goonda's head. (Illuminating)
Rashka enters from the south.
Rearkick who?
< 848h/848H 87v/293V Pos: standing >
Rearkick who?
< 848h/848H 88v/293V Pos: standing >
Rearkick who?
< 848h/848H 88v/293V Pos: standing >
A clown enters from the west.
< 848h/848H 88v/293V Pos: standing >
Goonda trots west.
You follow Goonda.
A Sidepath to the Gaming Square
This sidepath has been used by many to get to the gaming zone. The gaming
zone is the most visited section of this carnival. Alot of noise originates
from within the zone. Shops of all design market their goods to passerbyers.
The path is dusty, off to the side of the path weeds make it nearly impossible
to navigate. A forest is visible to the west, and the sun seems to never
appear in the sky. The smell of freshly cooked meat stirs in the air.
Obvious exits: -East -West
Jov -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A torch floats near Goonda's head. (Illuminating)
Rashka enters from the east.
Rearkick who?
< 848h/848H 86v/293V Pos: standing >
Goonda trots west.
You follow Goonda.
The Gaming Square
The gaming area is a huge square. The crowd is thick, the music is
load, and the thieves are having a busy day. The square looked to once have
been apart the grasslands, but they've long sinced been trampled into the
ground. Trash lays unwarrented along the ground. Various shops and games
are available from within this square. Tents have been erected in various
regions of the square.
Obvious exits: -North -East -South
The corpse of a dusty onlooker is lying here.
Jov -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A torch floats near Goonda's head. (Illuminating)
A young doe grazes here.
A dazzled traveller stands here, fighting a Goblin.
A Drow Elf (medium) stands, floating here. (Non-Fraggable)
A Goblin (small) stands here, fighting a dazzled traveller. (Non-Fraggable)
A dazzled traveller stands here, fighting a Goblin.
A dusty onlooker enjoys the spectacles.
Rashka enters from the east.
You tense up and prepare to rearkick a Goblin with your hind legs!
[Damage: 36 ] -=[You shift your weight and viciously slam your rear hooves into a Goblin with a stunning force!]=-
-=[As you strike a Goblin, you are scratched by his thorny skin!]=-
< 847h/848H 85v/293V Pos: standing >
< T: dazzled TP: sta TC:pretty hurt E: A Goblin sta EP: few wounds >
< 847h/848H 85v/293V Pos: standing >
< T: dazzled TP: sta TC:pretty hurt E: A Goblin sta EP: few wounds >
Rashka starts casting an offensive spell.
< 847h/848H 85v/293V Pos: standing >
< T: dazzled TP: sta TC:pretty hurt E: A Goblin sta EP: few wounds >
[Damage: 10 ] -=[Your fine slash strikes a Goblin.]=-
-=[As you strike a Goblin, you are scratched by his thorny skin!]=-
A Goblin parries your futile lunge at him.
[Damage: 10 ] -=[Your slash strikes a Goblin.]=-
-=[As you strike a Goblin, you are scratched by his thorny skin!]=-
[Damage: 10 ] -=[Your fine slash strikes a Goblin.]=-
-=[As you strike a Goblin, you are scratched by his thorny skin!]=-
< 844h/848H 85v/293V Pos: standing >
< T: dazzled TP: sta TC:pretty hurt E: A Goblin sta EP: few wounds >
A dazzled traveller's impressive punch strikes a Goblin very hard.
As a dazzled traveller strikes a Goblin, he smiles as a dazzled traveller tears his flesh!
A dazzled traveller's fine punch strikes a Goblin hard.
As a dazzled traveller strikes a Goblin, he smiles as a dazzled traveller tears his flesh!
A dazzled traveller misses a kick at a Goblin due to his small size.
A Drow Elf is knocked to the ground by Goonda's skillful bash!
< 844h/848H 85v/293V Pos: standing >
< T: dazzled TP: sta TC:pretty hurt E: A Goblin sta EP: nasty wounds >
A Goblin's impressive pierce strikes a dazzled traveller very hard.
A Goblin's fine pierce strikes a dazzled traveller hard.
A Goblin's fine pierce strikes a dazzled traveller very hard.
Jov's impressive pierce strikes a Goblin hard.
As Jov strikes a Goblin, he smiles as Jov tears his flesh!
< 844h/848H 85v/293V Pos: standing >
< T: dazzled TP: sta TC: awful E: A Goblin sta EP: nasty wounds >
Jov's fine crush strikes a Goblin.
As Jov strikes a Goblin, he smiles as Jov tears his flesh!
A Goblin dodges Jov's attack.
A Goblin parries Jov's lunge at him.
A Goblin parries Jov's lunge at him.
< 844h/848H 85v/293V Pos: standing >
< T: dazzled TP: sta TC: awful E: A Goblin sta EP: nasty wounds >
Rashka completes his spell...
Rashka utters the words 'zabrahpunso wkadar'
Rashka causes the earth to rise up in the shape of a fist!
A Goblin's flaming marble band is smashed to bits by rocks and debris!
A Goblin is dead! R.I.P.
You receive your share of experience.