The death of [31 Guardian] Speg -=Denizens of Lloth=- (Troll)

in A Well Traveled Path

from the perspective of [36 Frost Magus] Bh -= Tharnadian Mercenaries =- (Githzerai)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       an ashen stone cap
<worn on eyes>       goggles of the tinkerer [superior] (glowing)
<worn in ear>        a gnomish ear amplifier (magic)
<worn in ear>        a pair of silver earrings with red rubies
<worn on face>       mask of battles past [superior]
<worn around neck>   a mermaid scale necklace (magic) (illuminating)
<worn around neck>   a skin-wrapped sapphire medallion
<worn about body>    a royal robe garb lined with gold [superior]
<worn about waist>   a soft leather belt
<worn on belt buckle>lucky alchemist sack
<worn on arms>       a string of lily pads
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [superior]
<worn on finger>     a sapphire ring
<worn on finger>     a sun ring (magic) (glowing)
<held>               a swirling wand of light
<worn on legs>       a nice pair of crimson-hued leggings
<worn on feet>       a pair of bear-hide mountain boots [poor]

A spiked suit of splint mail is on the ground here.
A pair of simple looking boots is on the ground here.
A hand axe is on the ground here collecting dust.
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)

< 400h/400H 227v/239V Pos: standing >
Alas, you cannot go that way. . . .

< 400h/400H 227v/239V Pos: standing >

< 400h/400H 227v/239V Pos: standing >
The Rushdie Inn.
You extend your sights upward.
Rushdie Inn
Obvious exits: -S# -D
[3] A hand axe is on the ground here collecting dust.
[3] A spiked suit of ringmail is on the ground here gathering dust.
[3] A pair of simple looking boots is on the ground here.
[2] A buckler is on the ground here gathering dust and dirt.
[2] Some padded leather armor is on the ground here gathering dust.
A tiny infant has been abandoned here, left to die.(Gold Aura)

< 400h/400H 228v/239V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
Some padded leather armor is on the ground here gathering dust.
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)

< 400h/400H 226v/239V Pos: standing >
Alas, you cannot go that way. . . .

< 400h/400H 226v/239V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
[3] The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
A pair of simple looking boots is on the ground here.
A hand axe is on the ground here collecting dust.
Some padded leather armor is on the ground here gathering dust.
A muscular villager wanders here looking to start a fight.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)

< 400h/400H 225v/239V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
A peasant commoner wanders here with his head held low.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)

< 400h/400H 223v/239V Pos: standing >
Alas, you cannot go that way. . . .

< 400h/400H 223v/239V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A muscular villager wanders here looking to start a fight.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)

< 400h/400H 222v/239V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A small villager wanders here looking for something to do.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)

< 400h/400H 220v/239V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S -W

< 400h/400H 218v/239V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A small villager wanders here looking for something to do.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)

< 400h/400H 217v/239V Pos: standing >
Autosaving...

< 400h/400H 217v/239V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
[3] A small bandage rests upon the ground here.
A village champion wanders here looking to start a fight.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A village warrior wanders here looking for signs of trouble.(Gold Aura)

< 400h/400H 215v/239V Pos: standing >
You quickly scan the area.
A small villager who is close by to your east.
A young villager who is close by to your east.
A small villager who is close by to your east.
A village warrior who is close by to your west.
A small child who is close by to your west.
A village warrior who is close by to your west.
A peasant commoner who is not far off to your west.
A small child who is not far off to your west.

< 400h/400H 216v/239V Pos: standing >
a Well Traveled Path
Obvious exits: -E -S# -W
A village warrior wanders here looking for signs of trouble.(Gold Aura)
A small child wanders here in search of his mother.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A village warrior wanders here looking for signs of trouble.(Gold Aura)

< 400h/400H 215v/239V Pos: standing >
You quickly scan the area.
A village champion who is close by to your east.
A small villager who is close by to your east.
A peasant commoner who is close by to your east.
A wandering adventurer who is close by to your east.
A village commoner who is close by to your east.
A village warrior who is close by to your east.
A small villager who is not far off to your east.
A young villager who is not far off to your east.
A small villager who is not far off to your east.
A young villager who is close by to your south.
Keebo, The Great Hunter who is close by to your south.
A traveling adventurer who is close by to your south.
A muscular villager who is close by to your south.
A peasant commoner who is close by to your west.
A small child who is close by to your west.

< 400h/400H 215v/239V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E -S
A peasant commoner wanders here with his head held low.(Gold Aura)
A small child wanders here in search of his mother.(Gold Aura)

< 400h/400H 214v/239V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by to your north.
A pudgy commoner who is close by to your north.
A traveling adventurer who is close by to your north.
A Troll who is a brief walk away to your north.
A village guardian who is a brief walk away to your north.
Ivar Bjornson who is a brief walk away to your north.
A village warrior who is close by to your east.
A small child who is close by to your east.
A pudgy commoner who is close by to your east.
A village champion who is not far off to your east.
A small villager who is not far off to your east.
A peasant commoner who is not far off to your east.
A village warrior who is not far off to your east.
A small villager who is a brief walk away to your east.
A young villager who is a brief walk away to your east.
A pudgy commoner who is close by to your south.
A village commoner who is close by to your south.
A village champion who is close by to your south.
A drunken villager who is close by to your south.

< 400h/400H 214v/239V Pos: standing >
The day has begun.

< 400h/400H 215v/239V Pos: standing >
The Fountain of Shairak
Obvious exits: -N -E# -S -W
The Fountain of Shairak rests here water glistening in the dim light. (magic)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A small child wanders here in search of his mother.(Gold Aura)
A tiny infant has been abandoned here, left to die.(Gold Aura)

< 400h/400H 215v/239V Pos: standing >
A well traveled path.
You extend your sights northward.
A Well Traveled Path
Obvious exits: -N -E# -S -W
A wandering merchant wanders here looking to buy some wares.(Gold Aura)

< 400h/400H 215v/239V Pos: standing >
A Well Traveled Path
Obvious exits: -N -E# -S -W
A wandering merchant wanders here looking to buy some wares.(Gold Aura)

< 400h/400H 215v/239V Pos: standing >
The home of Ivar Bjornson.
You extend your sights northward.
The Home of Ivar Bjornson
Obvious exits: -S
A Troll (large)  -=Denizens of Lloth=- stands, floating here, fighting a village guardian.(Red Aura)
A village guardian stands here, fighting a Troll.(Gold Aura)
(Q)Ivar Bjornson, The village leader stands here talking to his guards.(Gold Aura)

< 400h/400H 217v/239V Pos: standing >
A Well Traveled Path
Obvious exits: -N -E# -S -W
A wandering merchant wanders here looking to buy some wares.(Gold Aura)

< 400h/400H 219v/239V Pos: standing >
You start chanting...

< 400h/400H 222v/239V Pos: standing >
Casting: wall of ice ***

< 400h/400H 223v/239V Pos: standing >
Casting: wall of ice **

< 400h/400H 224v/239V Pos: standing >
A traveling merchant enters from the west.

< 400h/400H 225v/239V Pos: standing >
Casting: wall of ice 

< 400h/400H 226v/239V Pos: standing >
You complete your spell...

< 400h/400H 227v/239V Pos: standing >
You start chanting...

< 400h/400H 231v/239V Pos: standing >
Oof! a wandering merchant bumps into a wall of ice...

< 400h/400H 233v/239V Pos: standing >
A traveling merchant leaves south.

< 400h/400H 234v/239V Pos: standing >
Casting: wall of ice *****

< 400h/400H 235v/239V Pos: standing >
Casting: wall of ice ***

< 400h/400H 237v/239V Pos: standing >
Casting: wall of ice **

< 400h/400H 238v/239V Pos: standing >

< 400h/400H 239v/239V Pos: standing >
Casting: wall of ice *

< 400h/400H 239v/239V Pos: standing >
You complete your spell...

< 400h/400H 239v/239V Pos: standing >
You start chanting...

< 400h/400H 239v/239V Pos: standing >
Casting: conjure ice **

< 400h/400H 239v/239V Pos: standing >

< 400h/400H 239v/239V Pos: standing >
Casting: conjure ice *

< 400h/400H 239v/239V Pos: standing >
You complete your spell...
An Ice Elemental forms from a cold gust of air.
An ice elemental sulkily says 'Your wish is my command, master!'
An ice elemental starts following you.

< 400h/400H 239v/239V Pos: standing >
An ice elemental is now a member of your group.

< 400h/400H 239v/239V Pos: standing >
You sit down and relax.

< 400h/400H 239v/239V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  7 of  7
  5th circle:  6 of  6
  6th circle:  6 of  6
  7th circle:  1 of  4   (  24 seconds)
  8th circle:  1 of  1

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 400h/400H 239v/239V Pos: sitting >
You start meditating...

< 400h/400H 239v/239V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
You stop meditating.
The home of Ivar Bjornson.
You extend your sights northward.
The Home of Ivar Bjornson
Obvious exits: -S
A Troll (large)  -=Denizens of Lloth=- sits, floating here.(Red Aura)
A village guardian stands here, fighting a Troll.(Gold Aura)
(Q)Ivar Bjornson, The village leader stands here talking to his guards.(Gold Aura)

< 400h/400H 239v/239V Pos: sitting >
You start meditating...

< 400h/400H 239v/239V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!

< 400h/400H 239v/239V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 400h/400H 239v/239V Pos: sitting >
Better get inside - this is too cold for man or -most- beasts.
You clamber to your feet.

< 400h/400H 239v/239V Pos: standing >
You are already standing.

< 400h/400H 239v/239V Pos: standing >
Oof! a wandering merchant bumps into a wall of ice...
The Home of Ivar Bjornson
Obvious exits: -S
A Troll (large)  -=Denizens of Lloth=- stands, floating here, fighting a village guardian.(Red Aura)
A village guardian stands here, fighting a Troll.(Gold Aura)
(Q)Ivar Bjornson, The village leader stands here talking to his guards.(Gold Aura)
An ice elemental enters from the south.

< 400h/400H 237v/239V Pos: standing >
Ok.
You snap into visibility.
A Troll avoids being bashed by an ice elemental, who loses its balance and falls.

< 400h/400H 237v/239V Pos: standing >
A village guardian attacks a Troll. [1 Hits]

< 400h/400H 237v/239V Pos: standing >
A Troll attacks a village guardian. [1 Hits]

< 400h/400H 237v/239V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by to your south.
A small child who is not far off to your south.
A small child who is not far off to your south.
A traveling merchant who is not far off to your south.
A wandering merchant who is not far off to your south.
A small child who is not far off to your south.
A tiny infant who is not far off to your south.
A pudgy commoner who is a brief walk away to your south.
A pudgy commoner who is a brief walk away to your south.
A traveling adventurer who is a brief walk away to your south.
A village champion who is rather far off to your south.
A drunken villager who is rather far off to your south.

< 400h/400H 237v/239V Pos: standing >
You start chanting...

< 400h/400H 237v/239V Pos: standing >
An ice elemental attacks a Troll. [0 Hits]

< 400h/400H 237v/239V Pos: standing >
You complete your spell...
[Damage: 12 ] You send a bolt of chilling frost streaking towards a Troll, which shatters on impact.
A Troll attempts to flee.
A Troll leaves south.

< 400h/400H 237v/239V Pos: standing >
Ok.

< 400h/400H 237v/239V Pos: standing >
You failed.

< 400h/400H 238v/239V Pos: standing >
A village guardian opens the stone.
A Well Traveled Path
Obvious exits: -N -E# -S -W
A huge block of solid ice is here to the south. (magic)
A huge block of solid ice is here to the west. (magic)
A Troll (large)  -=Denizens of Lloth=- stands, floating here.(Red Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)

< 400h/400H 238v/239V Pos: standing >
Oof! a Troll bumps into a wall of ice...

< 400h/400H 238v/239V Pos: standing >
You snap into visibility.
[Damage: 16 ] You send a bolt of chilling frost streaking towards a Troll, which shatters on impact.

< 400h/400H 238v/239V Pos: standing >
You start chanting...
You snap into visibility.

< 400h/400H 238v/239V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 12 ] You send a bolt of chilling frost streaking towards a Troll, which shatters on impact.

< 400h/400H 239v/239V Pos: standing >
A village guardian enters from the north.
You start chanting...
You snap into visibility.

< 400h/400H 239v/239V Pos: standing >
You snap into visibility.
[Damage: 19 ] You send a bolt of chilling frost streaking towards a Troll, which shatters on impact.

< 400h/400H 239v/239V Pos: standing >
A village guardian suddenly attacks a Troll!
You snap into visibility.
You complete your spell...
You snap into visibility.
[Damage: 18 ] You send a bolt of chilling frost streaking towards a Troll, which shatters on impact.

< 400h/400H 239v/239V Pos: standing >
You start chanting...
You snap into visibility.

< 400h/400H 239v/239V Pos: standing >
A Troll attempts to flee.
A Troll leaves north.

< 400h/400H 239v/239V Pos: standing >
You snap into visibility.
[Damage: 12 ] You send a bolt of chilling frost streaking towards a Troll, which shatters on impact.

< 400h/400H 239v/239V Pos: standing >
You abort your prayer before it's done!

< 400h/400H 239v/239V Pos: standing >
None here are loyal subjects of yours!

< 400h/400H 239v/239V Pos: standing >
You snap into visibility.
[Damage: 10 ] You send a bolt of chilling frost streaking towards a Troll, which shatters on impact.
A village guardian leaves north.
You failed.

< 400h/400H 239v/239V Pos: standing >
You failed.

< 400h/400H 239v/239V Pos: standing >
You snap into visibility.
[Damage: 12 ] You send a bolt of chilling frost streaking towards a Troll, which shatters on impact.

< 400h/400H 239v/239V Pos: standing >
You failed.

< 400h/400H 239v/239V Pos: standing >
You snap into visibility.
[Damage: 18 ] You send a bolt of chilling frost streaking towards a Troll, which shatters on impact.
You failed.

< 400h/400H 239v/239V Pos: standing >
Ok.

< 400h/400H 239v/239V Pos: standing >
Your body vibrates as you fan out your molecules.
The Home of Ivar Bjornson
Obvious exits: -S#
Shattered bits of ice are scattered about the area.
A village guardian stands here, fighting a Troll.(Gold Aura)
A Troll (large)  -=Denizens of Lloth=- stands, floating here, fighting a village guardian.(Red Aura)
An ice elemental is here chilling the room. (minion) 
(Q)Ivar Bjornson, The village leader stands here talking to his guards.(Gold Aura)

< 400h/400H 237v/239V Pos: standing >
You start chanting...
You snap into visibility.

< 400h/400H 237v/239V Pos: standing >
A village guardian attacks a Troll. [1 Hits]

< 400h/400H 237v/239V Pos: standing >
A Troll attempts to flee.
A Troll tries to flee, but can't make it out of here!

< 400h/400H 237v/239V Pos: standing >
Casting: frost bolt 

< 400h/400H 237v/239V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 10 ] You send a bolt of chilling frost streaking towards a Troll, which shatters on impact.
A Troll attacks a village guardian. [0 Hits]

< 400h/400H 237v/239V Pos: standing >
You start chanting...
You snap into visibility.

< 400h/400H 237v/239V Pos: standing >
A Troll turns to focus his attack on you!

< 400h/400H 238v/239V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 12 ] You send a bolt of chilling frost streaking towards a Troll, which shatters on impact.

< 400h/400H 238v/239V Pos: standing >
A Troll's eyes roll as a village guardian plants a foot in his face.
A village guardian attacks a Troll. [1 Hits]
You start chanting...
You snap into visibility.

< 400h/400H 239v/239V Pos: standing >
You snap into visibility.
[Damage: 12 ] You send a bolt of chilling frost streaking towards a Troll, which shatters on impact.
You complete your spell...
You snap into visibility.
[Damage: 18 ] You send a bolt of chilling frost streaking towards a Troll, which shatters on impact.

< 400h/400H 239v/239V Pos: standing >
You start chanting...
You snap into visibility.

< 400h/400H 239v/239V Pos: standing >
An ice elemental says 'For glory!'
You snap into visibility.
A Troll attacks you. [1 Hits]

< 395h/400H 239v/239V Pos: standing >
< T: Bh TP: sta TC:few scratches E: A Troll sta EP:  few wounds >
 You snap into visibility.
[Damage: 19 ] You send a bolt of chilling frost streaking towards a Troll, which shatters on impact.

< 395h/400H 239v/239V Pos: standing >
< T: Bh TP: sta TC:few scratches E: A Troll sta EP:  few wounds >
 Casting: ice spikes *

< 395h/400H 239v/239V Pos: standing >
< T: Bh TP: sta TC:few scratches E: A Troll sta EP:  few wounds >
 You snap into visibility.
[Damage: 16 ] You send a bolt of chilling frost streaking towards a Troll, which shatters on impact.
You complete your spell...
You snap into visibility.
[Damage: 32 ] You hurl a spike of razor sharp ice at a Troll.
You snap into visibility.
[Damage: 32 ] You hurl a spike of razor sharp ice at a Troll.
A Troll's some glittering steel gloves is weakened from the intense cold!
You snap into visibility.
[Damage: 32 ] You hurl a spike of razor sharp ice at a Troll.

< 395h/400H 239v/239V Pos: standing >
< T: Bh TP: sta TC:few scratches E: A Troll sta EP:  nasty wounds >
 A village guardian attacks a Troll. [2 Hits]

< 395h/400H 239v/239V Pos: standing >
< T: Bh TP: sta TC:few scratches E: A Troll sta EP:  nasty wounds >
 You snap into visibility.
[Damage: 19 ] You send a bolt of chilling frost streaking towards a Troll, which shatters on impact.

< 395h/400H 239v/239V Pos: standing >
< T: Bh TP: sta TC:few scratches E: A Troll sta EP:  nasty wounds >
 You snap into visibility.
[Damage: 12 ] You send a bolt of chilling frost streaking towards a Troll, which shatters on impact.
You start chanting...

< 395h/400H 239v/239V Pos: standing >
< T: Bh TP: sta TC:few scratches E: A Troll sta EP:  nasty wounds >
 You snap into visibility.
You snap into visibility.
A Troll attacks you. [1 Hits]

< 379h/400H 239v/239V Pos: standing >
< T: Bh TP: sta TC:few scratches E: A Troll sta EP:  nasty wounds >
 You snap into visibility.
[Damage: 12 ] You send a bolt of chilling frost streaking towards a Troll, which shatters on impact.

< 379h/400H 239v/239V Pos: standing >
< T: Bh TP: sta TC:few scratches E: A Troll sta EP: pretty hurt >
 You snap into visibility.

< 379h/400H 239v/239V Pos: standing >
< T: Bh TP: sta TC:few scratches E: A Troll sta EP: pretty hurt >
 A village guardian attacks a Troll. [0 Hits]

< 379h/400H 239v/239V Pos: standing >
< T: Bh TP: sta TC:few scratches E: A Troll sta EP: pretty hurt >
 Casting: ice spikes *
An ice elemental suddenly attacks a Troll!

< 379h/400H 239v/239V Pos: standing >
< T: Bh TP: sta TC:few scratches E: A Troll sta EP: pretty hurt >
 You complete your spell...
You snap into visibility.
[Damage: 32 ] You hurl a spike of razor sharp ice at a Troll.
You snap into visibility.
[Damage: 32 ] You hurl a spike of razor sharp ice at a Troll.
You snap into visibility.
[Damage: 32 ] You hurl a spike of razor sharp ice at a Troll.

< 379h/400H 239v/239V Pos: standing >
< T: Bh TP: sta TC:few scratches E: A Troll sta EP: pretty hurt >
 You start chanting...
You snap into visibility.

< 379h/400H 239v/239V Pos: standing >
< T: Bh TP: sta TC:few scratches E: A Troll sta EP: pretty hurt >
 You snap into visibility.
You snap into visibility.
A Troll attacks you. [0 Hits]

< 379h/400H 239v/239V Pos: standing >
< T: Bh TP: sta TC:few scratches E: A Troll sta EP: pretty hurt >
 A village guardian almost sweeps a Troll off of his feet with a well placed leg sweep.
A village guardian attacks a Troll. [0 Hits]

< 379h/400H 239v/239V Pos: standing >
< T: Bh TP: sta TC:few scratches E: A Troll sta EP: pretty hurt >
 You snap into visibility.
Casting: ice spikes **
A Troll opens the stone.

< 379h/400H 239v/239V Pos: standing >
< T: Bh TP: sta TC:few scratches E: A Troll sta EP: pretty hurt >
 [Damage: 13 ] An ice elemental attacks a Troll. [1 Hits]

< 379h/400H 239v/239V Pos: standing >
< T: Bh TP: sta TC:few scratches E: A Troll sta EP: pretty hurt >
 Casting: ice spikes *

< 379h/400H 239v/239V Pos: standing >
< T: Bh TP: sta TC:few scratches E: A Troll sta EP: pretty hurt >
 You complete your spell...
You snap into visibility.
[Damage: 18 ] You hurl a spike of razor sharp ice at a Troll.
You snap into visibility.
[Damage: 18 ] You hurl a spike of razor sharp ice at a Troll.
You snap into visibility.
[Damage: 18 ] You hurl a spike of razor sharp ice at a Troll.

< 379h/400H 239v/239V Pos: standing >
< T: Bh TP: sta TC:few scratches E: A Troll sta EP:  awful >
 A Troll attempts to flee.
A Troll tries to flee, but can't make it out of here!

< 379h/400H 239v/239V Pos: standing >
< T: Bh TP: sta TC:few scratches E: A Troll sta EP:  awful >
 You start chanting...
You snap into visibility.

< 379h/400H 239v/239V Pos: standing >
< T: Bh TP: sta TC:few scratches E: A Troll sta EP:  awful >
 A Troll attempts to flee.
A Troll leaves south.

< 379h/400H 239v/239V Pos: standing >
You abort your prayer before it's done!

< 379h/400H 239v/239V Pos: standing >
You failed.

< 379h/400H 239v/239V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 379h/400H 239v/239V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 379h/400H 239v/239V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 379h/400H 239v/239V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 380h/400H 239v/239V Pos: standing >
A village guardian leaves south.
Who should the spell be cast upon?  You must specify a target!

< 380h/400H 239v/239V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 381h/400H 239v/239V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 381h/400H 239v/239V Pos: standing >
A Well Traveled Path
Obvious exits: -N -E# -S -W
Fresh blood splatters cover the area.
[2] Shattered bits of ice are scattered about the area.
A huge block of solid ice is here to the south. (magic)
A huge block of solid ice is here to the west. (magic)
A village guardian stands here, fighting a Troll.(Gold Aura)
A Troll (large)  -=Denizens of Lloth=- stands, floating here, fighting a village guardian.(Red Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
An ice elemental enters from the north.

< 382h/400H 238v/239V Pos: standing >
You start chanting...
You snap into visibility.

< 382h/400H 238v/239V Pos: standing >
A Troll attempts to flee.
Oof! a Troll bumps into a wall of ice...
A Troll tries to flee, but can't make it out of here!

< 384h/400H 238v/239V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 61 ] The lightning bolt hits a Troll with full impact.
A Troll's superior gold platemail exploded spreading charges of electrical energy!
A Troll's cloak of Mendes exploded spreading charges of electrical energy!
A Troll's skin-wrapped iron medallion exploded spreading charges of electrical energy!
A Troll's bent ring [superior] exploded spreading charges of electrical energy!
A Troll's humming bronze eyepatch exploded spreading charges of electrical energy!
A Troll is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!