The death of [26 Cleric] Albos (Duergar)

in The Way of the Knife

from the perspective of [37 Cavalier] Gukk -= Tharnadian Mercenaries =- (Human)

<worn as a badge>    a wisp of shimmering faerie light (illuminating) [77%]
<worn on head>       the diamond crown of Winduin (glowing) [80%]
<worn in ear>        a long gemstone earring (glowing) [66%]
<worn in ear>        a dangling chain crucifix (glowing)
<worn on face>       a stony granite face [superior] (glowing)
<worn around neck>   an emerald pendant of the ice drake (illuminating)
<worn around neck>   an emerald pendant of the ice drake (illuminating) [87%]
<worn on body>       a fine suit of spiked ringmail [superior]
<worn about body>    a hooded panther skin cloak [88%]
<worn on back>       a large leather backpack [79%]
<worn as quiver>     the masters quiver (glowing)
<worn about waist>   a segmented iron belt covered with symbols [poor]
<worn on belt buckle>a longsword named 'the Answerer' (glowing) [68%]
<attached to belt>   a mist viper venom sac
<worn on arms>       a set of gartham hide sleeves[199h 44m 48s]
<worn around wrist>  a tarnished platinum bracelet [superior] (glowing)
<worn around wrist>  a bracer bearing the Longhollow symbol [84%]
<worn on hands>      the gauntlets of the war giant Torg [poor] (humming)
<worn on finger>     the steel ring of greater physical resistance [poor]
<worn on finger>     a silver ring [superior]
<wielding twohanded> a huge two-handed claymore with a strange black stone
<worn on legs>       a pair of demon-bone leggings
<worn on feet>       some spurred blood crystal boots with a strange dark bloodstone


< 658h/658H 217v/219V Pos: standing >
Goonda trots east.
Ziyk leaves east.
Gruul leaves east.
Rany leaves east.
Horns begin to bellow and drums thunder to the call to arms!
Tai leaves east.
Milenius leaves east.
You follow Goonda.

You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and east into a small and peaceful holy shrine.
Obvious exits: -North -East  -South -West 
Milenius  -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.(Gold Aura)
Sadash  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Tai  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rany  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Ziyk  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Goonda RODNEY  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
Misil enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
Frb enters from the west.
Argo trots in from the west.
Shag enters from the west.
A magnificent heavy warhorse trots in from the west.
Null enters from the west.
Pok enters from the west.
Meroveus enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
Grif enters from the west.
Doo enters from the west.

< 658h/658H 217v/219V Pos: standing >

< 658h/658H 217v/219V Pos: standing >
You quickly scan the area.
A cowardly orcish girl who is close by to your north.
An orcish street sweeper who is close by to your north.
The town crier who is close by to your north.
A drunken orc who is a brief walk away to your north.
A stray dog who is rather far off to your north.
An orcish assassin who is rather far off to your north.
An orcish thief who is in the distance to your north.
A dark orcish priest who is close by to your east.
A black skunk who is close by to your south.
A drunken orc who is in the distance to your south.
The mailman who is close by to your west.

< 658h/658H 218v/219V Pos: standing >
Goonda trots south.
Ziyk leaves south.
Gruul leaves south.
Rany leaves south.
Tai leaves south.
Milenius leaves south.
You follow Goonda.

You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East  -South -West 
The corpse of an orcish merchant is lying here.
The corpse of a female orc is lying here.
The corpse of an old orcish woman is lying here.
Milenius  -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.(Gold Aura)
Sadash  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Tai  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rany  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Ziyk  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Goonda RODNEY  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
A small black skunk peers wearily at you.
Misil enters from the north.
Frb enters from the north.
Horns begin to bellow and drums thunder to the call to arms!
Argo trots in from the north.
Shag enters from the north.
A magnificent heavy warhorse trots in from the north.
Horns begin to bellow and drums thunder to the call to arms!
Null enters from the north.
Pok enters from the north.
Meroveus enters from the north.
Grif enters from the north.
Doo enters from the north.

< 658h/658H 218v/219V Pos: standing >
You quickly scan the area.
A cowardly orcish girl who is not far off to your north.
An orcish street sweeper who is not far off to your north.
The town crier who is not far off to your north.
A wandering soul who is a brief walk away to your north.
A drunken orc who is in the distance to your north.
A stray dog who is in the distance to your north.
An orcish assassin who is in the distance to your north.
An orcish merchant who is close by to your east.
Meinar, the old baker who is close by to your east.
A drunken orc who is rather far off to your south.
An orcish merchant who is close by to your west.

< 658h/658H 218v/219V Pos: standing >
Goonda trots west.
Ziyk leaves west.
Gruul leaves west.
Horns begin to bellow and drums thunder to the call to arms!
Rany leaves west.
Tai leaves west.
Milenius leaves west.
You follow Goonda.

You feel uneasy with so many Good players in Shady Grove.
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East  -West 
Milenius  -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.(Gold Aura)
Sadash  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Tai  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rany  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Ziyk  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Goonda RODNEY  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
An orcish merchant is standing here completing his next transaction.(Red Aura)
Misil enters from the east.
Frb enters from the east.
Argo trots in from the east.
An orcish merchant suddenly attacks Argo!
Shag enters from the east.
A magnificent heavy warhorse trots in from the east.
Null enters from the east.
Pok enters from the east.
Meroveus enters from the east.
Horns begin to bellow and drums thunder to the call to arms!
Grif enters from the east.
Doo enters from the east.

< 658h/658H 217v/219V Pos: standing >
Sadash sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Sadash's soothing song!
You quickly scan the area.
A black skunk who is close by to your east.
An orcish merchant who is not far off to your east.
Meinar, the old baker who is not far off to your east.

< 658h/658H 217v/219V Pos: standing >
Goonda trots west.
Horns begin to bellow and drums thunder to the call to arms!
Ziyk leaves west.
Gruul leaves west.
Rany leaves west.
Horns begin to bellow and drums thunder to the call to arms!
Tai leaves west.
Milenius leaves west.
You follow Goonda.

You feel uneasy with so many Good players in Shady Grove.
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East  -Up   
Milenius  -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.(Gold Aura)
Sadash  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Tai  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rany  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Ziyk  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Goonda RODNEY  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
Misil enters from the east.
Horns begin to bellow and drums thunder to the call to arms!
Frb enters from the east.
Shag enters from the east.
A magnificent heavy warhorse trots in from the east.
Horns begin to bellow and drums thunder to the call to arms!
Null enters from the east.
Pok enters from the east.
Meroveus enters from the east.
Grif enters from the east.
Doo enters from the east.

< 658h/658H 218v/219V Pos: standing >
Goonda trots east.
Ziyk leaves east.
Gruul leaves east.
Rany leaves east.
Tai leaves east.
Milenius leaves east.
You follow Goonda.

You feel uneasy with so many Good players in Shady Grove.
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East  -West 
Milenius  -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.(Gold Aura)
Sadash  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Tai  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rany  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Ziyk  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Goonda RODNEY  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
Argo  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here, fighting an orcish merchant.
A torch floats near Argo's head. (Illuminating)
An orcish merchant stands here, fighting Argo.(Red Aura)
Horns begin to bellow and drums thunder to the call to arms!
Misil enters from the west.
Frb enters from the west.
Shag enters from the west.
A magnificent heavy warhorse trots in from the west.
Null enters from the west.
Pok enters from the west.
Meroveus enters from the west.
Grif enters from the west.
Doo enters from the west.

< 658h/658H 217v/219V Pos: standing >
Argo attacks an orcish merchant. [2 Hits]
Goonda trots east.
Ziyk leaves east.
Gruul leaves east.
Rany leaves east.
Tai leaves east.
Milenius leaves east.
You follow Goonda.

You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East  -South -West 
The corpse of an orcish merchant is lying here.
The corpse of a female orc is lying here.
The corpse of an old orcish woman is lying here.
Milenius  -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.(Gold Aura)
Sadash  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Tai  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rany  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Ziyk  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Goonda RODNEY  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
A small black skunk peers wearily at you.
Misil enters from the west.
Frb enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
Shag enters from the west.
A magnificent heavy warhorse trots in from the west.
Horns begin to bellow and drums thunder to the call to arms!
Null enters from the west.
Pok enters from the west.
Meroveus enters from the west.
Grif enters from the west.
Doo enters from the west.

< 658h/658H 216v/219V Pos: standing >
You quickly scan the area.
A cowardly orcish girl who is close by to your north.
An orcish street sweeper who is not far off to your north.
The town crier who is not far off to your north.
A wandering soul who is rather far off to your north.
A drunken orc who is in the distance to your north.
A stray dog who is in the distance to your north.
An orcish assassin who is in the distance to your north.
An orcish merchant who is close by to your east.
Meinar, the old baker who is close by to your east.
A baby orc who is not far off to your south.
Argo who is close by to your west.
An orcish merchant who is close by to your west.

< 658h/658H 216v/219V Pos: standing >
Goonda trots south.
Ziyk leaves south.
Gruul leaves south.
Rany leaves south.
Tai leaves south.
Milenius leaves south.
You follow Goonda.

You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East  -South
Milenius  -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.(Gold Aura)
Sadash  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Tai  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rany  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Ziyk  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Goonda RODNEY  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
Misil enters from the north.
Frb enters from the north.
Shag enters from the north.
A magnificent heavy warhorse trots in from the north.
Null enters from the north.
Pok enters from the north.
Meroveus enters from the north.
Grif enters from the north.
Doo enters from the north.

< 658h/658H 216v/219V Pos: standing >
Sadash sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Sadash's soothing song!
Goonda trots south.
Ziyk leaves south.
Gruul leaves south.
Rany leaves south.
Tai leaves south.
Milenius leaves south.
You follow Goonda.

You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East  -South -West 
The corpse of an orcish street sweeper is lying here.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
Milenius  -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.(Gold Aura)
Sadash  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Tai  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rany  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Ziyk  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Goonda RODNEY  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
Crawling about, this baby orc is crying loudly.
Misil enters from the north.
Frb enters from the north.
Shag enters from the north.
A magnificent heavy warhorse trots in from the north.
Null enters from the north.
Horns begin to bellow and drums thunder to the call to arms!
Pok enters from the north.
Meroveus enters from the north.
Grif enters from the north.
Doo enters from the north.

< 658h/658H 215v/219V Pos: standing >

< 658h/658H 216v/219V Pos: standing >
Goonda trots south.
Ziyk leaves south.
Gruul leaves south.
Rany leaves south.
Horns begin to bellow and drums thunder to the call to arms!
Tai leaves south.
Milenius leaves south.
You follow Goonda.

You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East  -South
Milenius  -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.(Gold Aura)
Sadash  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Tai  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rany  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Ziyk  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Goonda RODNEY  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
Misil enters from the north.
Frb enters from the north.
Shag enters from the north.
A magnificent heavy warhorse trots in from the north.
Horns begin to bellow and drums thunder to the call to arms!
Null enters from the north.
Horns begin to bellow and drums thunder to the call to arms!
Pok enters from the north.
Meroveus enters from the north.
Grif enters from the north.
Doo enters from the north.

< 658h/658H 215v/219V Pos: standing >
You can do this only while riding a mount!

< 658h/658H 217v/219V Pos: standing >
Goonda trots south.
Ziyk leaves south.
Gruul leaves south.
Rany leaves south.
Tai leaves south.
Milenius leaves south.
You follow Goonda.

You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 
The corpse of an orcish warrior is lying here.
The corpse of an orcish guard is lying here.
Milenius  -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.(Gold Aura)
Sadash  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Tai  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rany  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Ziyk  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Goonda RODNEY  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
Misil enters from the north.
Frb enters from the north.
Shag enters from the north.
Horns begin to bellow and drums thunder to the call to arms!
A magnificent heavy warhorse trots in from the north.
Null enters from the north.
Pok enters from the north.
Meroveus enters from the north.
Grif enters from the north.
Doo enters from the north.
You can do this only while riding a mount!

< 658h/658H 216v/219V Pos: standing >
Goonda trots south.
Ziyk leaves south.
Gruul leaves south.
Rany leaves south.
Tai leaves south.
Milenius leaves south.
You follow Goonda.

You feel uneasy with so many Good players in Shady Grove.
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East  -West  -Down #
The corpse of a female orc is lying here.
The corpse of the orc gate guard is lying here.
The corpse of a magnificent heavy warhorse is lying here.
[2] The corpse of the orc gate guard is lying here.
The corpse of a baby orc is lying here.
The corpse of an orcish elite is lying here.
The corpse of the orc gate guard is lying here.
[2] The corpse of a young orc sentinel is lying here.
The corpse of a beautiful pegasus is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of an orcish guard is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of a large warhorse is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of a baby orc is lying here.
The corpse of an orcish guard is lying here.
The corpse of a Troll is lying here.
Milenius  -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.(Gold Aura)
Sadash  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Tai  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rany  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Ziyk  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Goonda RODNEY  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
Misil enters from the north.
Frb enters from the north.
Shag enters from the north.
A magnificent heavy warhorse trots in from the north.
Null enters from the north.
Pok enters from the north.
Meroveus enters from the north.
Grif enters from the north.
Doo enters from the north.

< 658h/658H 216v/219V Pos: standing >

< 658h/658H 216v/219V Pos: standing >

< 658h/658H 217v/219V Pos: standing >
Goonda trots east.
Horns begin to bellow and drums thunder to the call to arms!
Ziyk leaves east.
Gruul leaves east.
Rany leaves east.
Tai leaves east.
Milenius leaves east.
You follow Goonda.

You feel uneasy with so many Good players in Shady Grove.
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway.
Obvious exits: -East  -West 
The corpse of an umber hulk is lying here.
Milenius  -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.(Gold Aura)
Sadash  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Tai  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here, fighting an orcish shaman.(Gold Aura)
Rany  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Ziyk  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Goonda RODNEY  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
An orcish shaman stands in mid-air here, fighting Tai.(Red Aura)
Misil enters from the west.
Frb enters from the west.
Shag enters from the west.
A magnificent heavy warhorse trots in from the west.
Null enters from the west.
Pok enters from the west.
Meroveus enters from the west.
Grif enters from the west.
Doo enters from the west.
You are already standing.

< 658h/658H 217v/219V Pos: standing >
Goonda trots east.
Ziyk leaves east.
Gruul leaves east.
Rany leaves east.
Milenius leaves east.
You follow Goonda.

You feel uneasy with so many Good players in Shady Grove.
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into a small dilapidated building.
Obvious exits: -North# -East  -West 
Milenius  -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.(Gold Aura)
Sadash  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rany  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Ziyk  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Goonda RODNEY  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
A Duergar (medium) stands here. (Non-Fraggable)(Red Aura)
Running about town, this female orc is restocking her low supplies.(Red Aura)
Horns begin to bellow and drums thunder to the call to arms!
Misil enters from the west.
A female orc suddenly attacks Misil!
Frb enters from the west.
Shag enters from the west.
A magnificent heavy warhorse trots in from the west.
Null enters from the west.
Pok enters from the west.
Meroveus enters from the west.
Grif enters from the west.
Doo enters from the west.
Frb suddenly attacks a Duergar!

< 658h/658H 216v/219V Pos: standing >
A Duergar is knocked to the ground by Goonda's skillful bash!
I see no one by that name here!
Grif suddenly attacks a Duergar!

< 658h/658H 216v/219V Pos: standing >
Sadash starts casting an offensive spell.

< 658h/658H 217v/219V Pos: standing >
Sadash sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Sadash's soothing song!
Milenius suddenly attacks a Duergar!

< 658h/658H 217v/219V Pos: standing >
Goonda attacks a Duergar. [2 Hits]

< 658h/658H 217v/219V Pos: standing >
Ziyk starts casting an offensive spell.
Ziyk snaps into visibility.
Shag assists Goonda heroically.

< 658h/658H 218v/219V Pos: standing >
Tiny explosions wrack a Duergar's body with pain!
Tiny explosions wrack a Duergar's body with pain!
As a Duergar avoids your bash, you topple over and fall to the ground.

< 658h/658H 218v/219V Pos: sitting >
Doo starts casting an offensive spell.

< 658h/658H 219v/219V Pos: sitting >
Gruul tackles a female orc square in the chest knocking the wind out of her!
Horns begin to bellow and drums thunder to the call to arms!

< 658h/658H 219v/219V Pos: sitting >
Sadash completes his spell...
Sadash utters the words 'buoblg qrunsoqpze yugh'
Sadash's fist beats the life out of a Duergar, blood pours from his body!

< 658h/658H 219v/219V Pos: sitting >
Doo completes his spell...
Doo utters the words 'ofzahzf gajr eughjfbaiqz'
Doo points at a Duergar.
A Duergar's entire body spasms uncontrollably as his soul is viciously attacked by Doo.
Ziyk completes his spell...
Ziyk utters the word 'qawzh'
A large rift opens in front of a Duergar, you see stars through it, and then a comet flies forth smashing into him!

< 658h/658H 219v/219V Pos: sitting >
Frb attacks a Duergar. [0 Hits]
A Duergar avoids being bashed by Shag, who loses his balance and falls.

< 658h/658H 219v/219V Pos: sitting >
Grif attacks a Duergar. [0 Hits]

< 658h/658H 219v/219V Pos: sitting >
Tiny explosions wrack a Duergar's body with pain!
A female orc attacks Misil. [0 Hits]

< 658h/658H 219v/219V Pos: sitting >
Frb starts casting an offensive spell.
Doo starts casting an offensive spell.

< 658h/658H 219v/219V Pos: sitting >
Tiny explosions wrack a Duergar's body with pain!
A female orc is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a female orc.
A Duergar is mortally wounded, and will die soon, if not aided.
A Duergar's spiked obsidian mace was completely destroyed by the massive blow!
A Duergar is dead! R.I.P.
You receive your share of experience.