<worn as a badge> a wisp of shimmering faerie light (illuminating) [77%]
<worn on head> the diamond crown of Winduin (glowing) [80%]
<worn in ear> a long gemstone earring (glowing) [66%]
<worn in ear> a dangling chain crucifix (glowing)
<worn on face> a stony granite face [superior] (glowing)
<worn around neck> an emerald pendant of the ice drake (illuminating)
<worn around neck> an emerald pendant of the ice drake (illuminating) [87%]
<worn on body> a fine suit of spiked ringmail [superior]
<worn about body> a hooded panther skin cloak [88%]
<worn on back> a large leather backpack [79%]
<worn as quiver> the masters quiver (glowing)
<worn about waist> a segmented iron belt covered with symbols [poor]
<worn on belt buckle>a longsword named 'the Answerer' (glowing) [68%]
<attached to belt> a mist viper venom sac
<worn on arms> a set of gartham hide sleeves[199h 42m 6s]
<worn around wrist> a tarnished platinum bracelet [superior] (glowing)
<worn around wrist> a bracer bearing the Longhollow symbol [84%]
<worn on hands> the gauntlets of the war giant Torg [poor] (humming)
<worn on finger> the steel ring of greater physical resistance [poor]
<worn on finger> a silver ring [superior]
<wielding twohanded> a huge two-handed claymore with a strange black stone
<worn on legs> a pair of demon-bone leggings
<worn on feet> some spurred blood crystal boots with a strange dark bloodstone
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
The corpse of an Orc is lying here.
The corpse of an orcish guard is lying here.
The corpse of an orcish shaman is lying here.
The corpse of a Duergar Dwarf is lying here.
The corpse of a female orc is lying here.
Doo -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.
Grif -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
Meroveus -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Pok -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Null -= Tharnadian Mercenaries =- (Dwarf)(medium) stands in mid-air here.(Gold Aura)
A magnificent white warhorse stands here quietly. (minion) (Gold Aura)
Shag -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Argo -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A torch floats near Argo's head. (Illuminating)
Frb -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
Misil -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Milenius -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.(Gold Aura)
Sadash -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rany -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Gruul -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Ziyk -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Tai -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
< 711h/714H 214v/219V Pos: standing >
< 712h/714H 214v/219V Pos: standing >
Goonda trots west.
Tai leaves west.
Ziyk leaves west.
Gruul leaves west.
Rany leaves west.
Horns begin to bellow and drums thunder to the call to arms!
Sadash leaves west.
Milenius leaves west.
You follow Goonda.
You feel uneasy with so many Good players in Shady Grove.
The Way of the Knife
This pathway is smaller than the main streets of the Keep. Many of the
poor and the unfortunate flock to the slums along this pathway. The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall. Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway.
Obvious exits: -East -West
Fresh blood splatters cover the area.
The corpse of an orcish guard is lying here.
The corpse of an orcish shaman is lying here.
The corpse of an umber hulk is lying here.
Milenius -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.(Gold Aura)
Sadash -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rany -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Gruul -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Ziyk -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Tai -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
Misil enters from the east.
Frb enters from the east.
Horns begin to bellow and drums thunder to the call to arms!
Argo trots in from the east.
Horns begin to bellow and drums thunder to the call to arms!
Shag enters from the east.
A magnificent heavy warhorse trots in from the east.
Null enters from the east.
Pok enters from the east.
Meroveus enters from the east.
Grif enters from the east.
Doo enters from the east.
< 712h/714H 214v/219V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
< 710h/712H 215v/219V Pos: standing >
Goonda trots west.
Tai leaves west.
Ziyk leaves west.
Gruul leaves west.
Rany leaves west.
Sadash leaves west.
Milenius leaves west.
You follow Goonda.
You feel uneasy with so many Good players in Shady Grove.
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
Fresh blood covers everything in the area.
The corpse of a large warhorse is lying here.
The corpse of an orcish elite is lying here.
[2] The corpse of a female orc is lying here.
The corpse of the orc gate guard is lying here.
The corpse of a magnificent heavy warhorse is lying here.
[2] The corpse of the orc gate guard is lying here.
The corpse of a baby orc is lying here.
The corpse of an orcish elite is lying here.
The corpse of the orc gate guard is lying here.
[2] The corpse of a young orc sentinel is lying here.
The corpse of a beautiful pegasus is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of an orcish guard is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of a large warhorse is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of a baby orc is lying here.
The corpse of an orcish guard is lying here.
The corpse of a Troll is lying here.
Milenius -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.(Gold Aura)
Sadash -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rany -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Gruul -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Ziyk -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Tai -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)
Misil enters from the east.
Frb enters from the east.
Horns begin to bellow and drums thunder to the call to arms!
Argo trots in from the east.
Shag enters from the east.
A magnificent heavy warhorse trots in from the east.
Null enters from the east.
Pok enters from the east.
Meroveus enters from the east.
Grif enters from the east.
Doo enters from the east.
Horns begin to bellow and drums thunder to the call to arms!
< 710h/712H 214v/219V Pos: standing >
Doo puts some salmon(s) into a rugged adventurers satchel.
< 710h/712H 214v/219V Pos: standing >
Doo gets some blackened salmon from his rugged adventurers satchel.
< 710h/712H 215v/219V Pos: standing >
Goonda trots north.
Tai leaves north.
Ziyk leaves north.
Gruul leaves north.
Rany leaves north.
Sadash leaves north.
Milenius leaves north.
You follow Goonda.
You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a drunken orc is lying here.
The corpse of a female orc is lying here.
The corpse of an orcish warrior is lying here.
The corpse of an orcish guard is lying here.
Milenius -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.(Gold Aura)
Sadash -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rany -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Gruul -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Ziyk -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Tai -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
Misil enters from the south.
Horns begin to bellow and drums thunder to the call to arms!
Frb enters from the south.
Argo trots in from the south.
Shag enters from the south.
A magnificent heavy warhorse trots in from the south.
Null enters from the south.
Pok enters from the south.
Meroveus enters from the south.
Grif enters from the south.
Doo enters from the south.
You quickly scan the area.
An orcish elite who is in the distance to your north.
A wandering soul who is close by to your south.
< 708h/710H 215v/219V Pos: standing >
Sadash sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Sadash's soothing song!
< 708h/710H 215v/219V Pos: standing >
Goonda trots north.
Tai leaves north.
Ziyk leaves north.
Gruul leaves north.
Rany leaves north.
Sadash leaves north.
Milenius leaves north.
You follow Goonda.
You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
Milenius -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.(Gold Aura)
Sadash -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rany -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Gruul -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Ziyk -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Tai -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
Misil enters from the south.
Frb enters from the south.
Argo trots in from the south.
Horns begin to bellow and drums thunder to the call to arms!
Shag enters from the south.
A magnificent heavy warhorse trots in from the south.
Null enters from the south.
Pok enters from the south.
Meroveus enters from the south.
Grif enters from the south.
Doo enters from the south.
< 708h/710H 214v/219V Pos: standing >
Goonda trots north.
Horns begin to bellow and drums thunder to the call to arms!
Tai leaves north.
Ziyk leaves north.
Gruul leaves north.
Rany leaves north.
Sadash leaves north.
Milenius leaves north.
You follow Goonda.
You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
The corpse of an orcish street sweeper is lying here.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
Milenius -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.(Gold Aura)
Sadash -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rany -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Gruul -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Ziyk -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Tai -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
Horns begin to bellow and drums thunder to the call to arms!
Misil enters from the south.
Frb enters from the south.
Argo trots in from the south.
Shag enters from the south.
A magnificent heavy warhorse trots in from the south.
Null enters from the south.
Pok enters from the south.
Meroveus enters from the south.
Grif enters from the south.
Doo enters from the south.
< 708h/710H 214v/219V Pos: standing >
Goonda trots north.
Horns begin to bellow and drums thunder to the call to arms!
Tai leaves north.
Ziyk leaves north.
Gruul leaves north.
Rany leaves north.
Sadash leaves north.
Milenius leaves north.
You follow Goonda.
You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
The corpse of a baby orc is lying here.
Milenius -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.(Gold Aura)
Sadash -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rany -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Gruul -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Ziyk -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Tai -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
Misil enters from the south.
Frb enters from the south.
Argo trots in from the south.
Shag enters from the south.
A magnificent heavy warhorse trots in from the south.
Null enters from the south.
Pok enters from the south.
Meroveus enters from the south.
Grif enters from the south.
Horns begin to bellow and drums thunder to the call to arms!
Doo enters from the south.
You quickly scan the area.
An orcish elite who is not far off to your north.
An orcish street sweeper who is a brief walk away to your north.
The town crier who is a brief walk away to your north.
An orcish elite who is rather far off to your north.
A cute kitten who is close by to your east.
A wandering soul who is rather far off to your south.
< 709h/710H 214v/219V Pos: standing >
Goonda trots north.
Tai leaves north.
Ziyk leaves north.
Horns begin to bellow and drums thunder to the call to arms!
Gruul leaves north.
Rany leaves north.
Sadash leaves north.
Milenius leaves north.
You follow Goonda.
You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
[2] The corpse of an orcish merchant is lying here.
The corpse of a female orc is lying here.
The corpse of an old orcish woman is lying here.
Milenius -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.(Gold Aura)
Sadash -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rany -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Gruul -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Ziyk -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Tai -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
Misil enters from the south.
Frb enters from the south.
Argo trots in from the south.
Horns begin to bellow and drums thunder to the call to arms!
Shag enters from the south.
A magnificent heavy warhorse trots in from the south.
Null enters from the south.
Pok enters from the south.
Meroveus enters from the south.
Grif enters from the south.
Doo enters from the south.
< 707h/708H 213v/219V Pos: standing >
You quickly scan the area.
An orcish elite who is close by to your north.
An orcish street sweeper who is not far off to your north.
The town crier who is not far off to your north.
An orcish elite who is a brief walk away to your north.
A female orc who is in the distance to your north.
An orcish elite who is in the distance to your north.
A stray hound who is in the distance to your north.
A wandering soul who is in the distance to your north.
An orcish guard who is in the distance to your north.
Meinar, the old baker who is close by to your east.
A wandering soul who is in the distance to your south.
A cowardly orcish girl who is close by to your west.
An orcish merchant who is close by to your west.
A black skunk who is not far off to your west.
< 707h/708H 214v/219V Pos: standing >
Goonda trots west.
Tai leaves west.
Ziyk leaves west.
Gruul leaves west.
Rany leaves west.
Sadash leaves west.
Horns begin to bellow and drums thunder to the call to arms!
Milenius leaves west.
You follow Goonda.
You feel uneasy with so many Good players in Shady Grove.
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
Milenius -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.(Gold Aura)
Sadash -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rany -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Gruul -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Ziyk -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Tai -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
A cowardly orcish girl tries to hide herself in protection.(Red Aura)
An orcish merchant is lying here, mortally wounded.(Red Aura)
Misil enters from the east.
Frb enters from the east.
Argo trots in from the east.
Shag enters from the east.
Horns begin to bellow and drums thunder to the call to arms!
A magnificent heavy warhorse trots in from the east.
Horns begin to bellow and drums thunder to the call to arms!
Null enters from the east.
Pok enters from the east.
Meroveus enters from the east.
Grif enters from the east.
Doo enters from the east.
< 707h/708H 214v/219V Pos: standing >
An Orc enters from the west.
< 707h/708H 214v/219V Pos: standing >
An Orc leaves east.
< 705h/706H 214v/219V Pos: standing >
Goonda trots west.
Tai leaves west.
Ziyk leaves west.
Gruul leaves west.
Rany leaves west.
Sadash leaves west.
Milenius leaves west.
You follow Goonda.
You feel uneasy with so many Good players in Shady Grove.
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
Puddles of fresh blood cover the ground.
Milenius -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.(Gold Aura)
Sadash -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rany -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Gruul -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Ziyk -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Tai -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
A small black skunk peers wearily at you.
Horns begin to bellow and drums thunder to the call to arms!
Misil enters from the east.
Frb enters from the east.
Argo trots in from the east.
Shag enters from the east.
A magnificent heavy warhorse trots in from the east.
Null enters from the east.
Pok enters from the east.
Meroveus enters from the east.
Grif enters from the east.
Doo enters from the east.
< 705h/706H 213v/219V Pos: standing >
< 705h/706H 214v/219V Pos: standing >
Sadash sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Sadash's soothing song!
Goonda trots up.
Tai leaves up.
Ziyk leaves up.
Gruul leaves up.
Rany floats up.
Sadash leaves up.
Milenius leaves up.
You follow Goonda.
You feel uneasy with so many Good players in Shady Grove.
The Bar of Dancing Flame
Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
Fresh blood covers everything in the area.
A mighty board stands here held up by great swords reading 'Flame Board.'
Milenius -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.(Gold Aura)
Sadash -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rany -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Gruul -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Ziyk -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Tai -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here, fighting a dancing elven girl.(Gold Aura)
Goonda RODNEY -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
(Q)Ixie, the bartender, stands behind the counter ready to serve you.(Red Aura)
A dancing elven girl stands in mid-air here, fighting Tai.(Red Aura)
Misil enters from below.
Frb enters from below.
Argo trots in from below.
Shag enters from below.
A magnificent heavy warhorse trots in from below.
Null enters from below.
Horns begin to bellow and drums thunder to the call to arms!
Pok enters from below.
Meroveus enters from below.
Grif enters from below.
Doo enters from below.
< 703h/704H 215v/219V Pos: standing >
Gruul attempts to stab Ixie in the back, but Ixie's stone skin quickly absorbs the impact before fading away!
Gruul places a blue thrusting needle in the back of Ixie, resulting in some strange noises and some blood.
< 704h/704H 215v/219V Pos: standing >
Ixie starts casting an offensive spell.
Ixie attacks Gruul. [2 Hits]
Gruul attacks Ixie. [1 Hits]
< 704h/704H 215v/219V Pos: standing >
Sadash suddenly breaks out a quick verse from their repitiore of songs...
Sadash keeps singing a song of a _VERY_ boring nature.
Sadash twirls around gracefully.
A dancing elven girl falls sleep.
< 702h/702H 217v/219V Pos: standing >
You quickly scan the area.
An Orc who is close by to your north.
An orc anti-paladin who is close by to your north.
An orcish guard who is close by to your north.
A black skunk who is close by below you.
< 702h/702H 218v/219V Pos: standing >
Ixie completes her spell...
Ixie utters the words 'qaffaguzz bragh'
Ixie points at Gruul.
Gruul screams in utter agony as Ixie's corrosive blast slams into his body!
Ixie's blast of corrosive matter begins to eat through Gruul's armor!
< 702h/702H 218v/219V Pos: standing >
< 702h/702H 218v/219V Pos: standing >
Grif starts casting an offensive spell.
< 700h/700H 219v/219V Pos: standing >
A dancing elven girl has a RUDE awakening!
Tai attacks a dancing elven girl. [1 Hits]
< 700h/700H 219v/219V Pos: standing >
You feel uneasy with so many Good players in Shady Grove.
The Inn of the Shady Grove
The small and simple room here is decorated with a variety of
plants and pieces of furniture. The room is constructed from stone
and mortar. The room glows an erie yellow from the large candles
which burn on the counter along the west wall. A hallway can be
seen just beyond the counter where visitors have taken some time
off. There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
A few drops of fresh blood are scattered around the area.
An Orc (medium) stands here. (Non-Fraggable)(Red Aura)
An orc anti-paladin surveys the area for intruders.(Red Aura)
An orcish guard stands here patrolling.(Red Aura)
An orc anti-paladin suddenly attacks YOU!
You are briefly surrounded by a red aura!
[Damage: 3 ]
< 682h/700H 218v/219V Pos: standing >
< T: Gukk TP: sta TC:few scratches E: orcish sta EP: excellent >
You are fighting something else! Nevertheless, you attempt the bash...
[Damage: 3 ] Your bash knocks an Orc to the ground!
< 742h/760H 218v/219V Pos: standing >
< T: Gukk TP: sta TC:few scratches E: orcish sta EP: excellent >
An Orc attacks you. [0 Hits]
< 742h/760H 218v/219V Pos: standing >
< T: Gukk TP: sta TC:few scratches E: orcish sta EP: excellent >
You dodge a bash from an orcish guard, who loses his balance and falls.
[Damage: 4 ] An orcish guard attacks you. [1 Hits]
< 723h/760H 218v/219V Pos: standing >
< T: Gukk TP: sta TC:few scratches E: orcish sta EP: excellent >
Shag enters from the south.
Horns begin to bellow and drums thunder to the call to arms!
< 723h/760H 218v/219V Pos: standing >
< T: Gukk TP: sta TC:few scratches E: orcish sta EP: excellent >
An Orc avoids being bashed by Shag, who loses his balance and falls.
< 723h/760H 218v/219V Pos: standing >
< T: Gukk TP: sta TC:few scratches E: orcish sta EP: excellent >
Gruul enters from the south.
< 723h/760H 218v/219V Pos: standing >
< T: Gukk TP: sta TC:few scratches E: orcish sta EP: excellent >
[Damage: 12 ] [Damage: 11 ] [Damage: 11 ] You attack an orc anti-paladin. [3 Hits]
< 718h/760H 218v/219V Pos: standing >
< T: Gukk TP: sta TC:few scratches E: orcish sta EP: few scratches >
An Orc attacks you. [0 Hits]
[Damage: 3 ] [Damage: 3 ] An orc anti-paladin's kick hits you directly in the face.
[Damage: 1 ] An orc anti-paladin attacks you. [2 Hits]
< 674h/760H 218v/219V Pos: standing >
< T: Gukk TP: sta TC: small wounds E: orcish sta EP: few scratches >
[Damage: 4 ] [Damage: 5 ] An orcish guard attacks you. [2 Hits]
< 631h/760H 218v/219V Pos: standing >
< T: Gukk TP: sta TC: small wounds E: orcish sta EP: few scratches >
An Orc has reconnected.
< 631h/760H 218v/219V Pos: standing >
< T: Gukk TP: sta TC: small wounds E: orcish sta EP: few scratches >
An Orc attacks you. [0 Hits]
You score a CRITICAL HIT!!!!!
[Damage: 22 ] [Damage: 11 ] You attack an orc anti-paladin. [2 Hits]
The Inn of the Shady Grove
Obvious exits: -East -South
A few drops of fresh blood are scattered around the area.
Gruul -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here, fighting an Orc.
Shag -= Tharnadian Mercenaries =- (Githzerai)(medium) sits in mid-air here.(Gold Aura)
An Orc (medium) sits here, fighting YOU! (Non-Fraggable)(Red Aura)
An orc anti-paladin stands in mid-air here, fighting YOU!(Red Aura)
An orcish guard crouches in mid-air here, fighting YOU!(Red Aura)
< 625h/760H 218v/219V Pos: standing >
< T: Gukk TP: sta TC: small wounds E: orcish sta EP: few scratches >
[Damage: 3 ] An orc anti-paladin attacks you. [1 Hits]
< 606h/760H 218v/219V Pos: standing >
< T: Gukk TP: sta TC: small wounds E: orcish sta EP: few scratches >
An orcish guard rises to his feet.
[Damage: 3 ] [Damage: 3 ] An orcish guard turns to focus his attack on Gruul!
An orcish guard attacks you. [2 Hits]
< 571h/760H 218v/219V Pos: standing >
< T: Gukk TP: sta TC: small wounds E: orcish sta EP: few scratches >
An Orc is mortally wounded, and will die soon, if not aided.
An Orc's set of loose fitting robes was completely destroyed by the massive blow!
An Orc's hard leather cloak was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.