The death of [ 3 Warrior] Shadybusted (Orc)

in The Northern Docks

from the perspective of [ 3 Warrior] Shadybusted (Orc)

<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn about waist>   a thin leather belt
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<held>               a bag made from sewn skunk skin
<worn on feet>       a pair of studded leather boots

Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 60h/60H 73v/113V Pos: standing >
 
  ...***^^M   
 .....***^MM  
 .....M**^MM  
 **...@.*^^^  
 ***M...***^  
 ***...M.*..  
  ***^^....   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 60h/60H 71v/113V Pos: standing >
 
  ..***^^MM   
 ....***^MMM  
 ....M**^MMM  
 *....@*^^^^  
 **M...***^^  
 **...M.*...  
  **^^....*   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 60h/60H 69v/113V Pos: standing >
 
 M**^M  
 ..@^^  
 ..**M  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East  -South -West 

< 60h/60H 68v/113V Pos: standing >
 
 ..*^^  
 ..@*M  
 .M.*.  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East  -South -West 

< 60h/60H 66v/113V Pos: standing >
 
  ..M**^MMM   
 .....*^^^^M  
 *M...***^^^  
 *...M@*...^  
 **^^....**^  
 **^...M****  
  *....****   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 60h/60H 65v/113V Pos: standing >
 
  ....*^^^^   
 *M...***^^^  
 *...M.*...^  
 **^^.@..**^  
 **^...M****  
 **....*****  
  ..^.M..**   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 60h/60H 63v/113V Pos: standing >
 
  ..M**^MMM   
 .....*^^^^M  
 *.M..***^^^  
 *...M@*...^  
 **^^....**^  
 **^...M****  
  *....****   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 60h/60H 62v/113V Pos: standing >
 
 .**M^  
 M.@..  
 ....*  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East  -South -West 

< 60h/60H 60v/113V Pos: standing >
 
  M**^MMMMM   
 ...*^^^^MMM  
 M..***^^^MM  
 ..M.*@..^MM  
 ^^....**^M^  
 ^...M****^^  
  ...******   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 60h/60H 58v/113V Pos: standing >
 
  **^MMMMM^   
 ..*^^^^MMM.  
 ..***^^^MMM  
 .M.*.@.^MMM  
 ^....**^M^M  
 ...M****^^M  
  ..******^   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 60h/60H 57v/113V Pos: standing >
 
  *^MMMMM^.   
 .*^^^^MMM..  
 .***^^^MMM^  
 M.*..@^MMMM  
 ....**^M^MM  
 ..M****^^MM  
  .******^M   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 60h/60H 55v/113V Pos: standing >
Rugged Trail Through the Forest
   The trail dips and dives about as it enters a growth of tall
evergreen trees. Pieces of granite protrude from the moist muddy
trail. The wind whispers gently through the trees, and the sky is
just barely visible through the canopy. In the distance to the east
a snow-capped mountain looms menacingly above the trail.
Obvious exits: -North -West 

< 60h/60H 53v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 60h/60H 53v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 60h/60H 54v/113V Pos: standing >
Rugged Trail Through the Forest
   The trail dips and dives about as it continues in a growth of tall
evergreen trees. Pieces of granite protrude from the moist muddy
trail. The wind whispers gently through the trees, and the sky is
just barely visible through the canopy. In the distance to the east
a snow-capped mountain looms menacingly above the trail.
Obvious exits: -East  -South

< 60h/60H 52v/113V Pos: standing >
Rugged Trail Through the Forest
   The trail dips and dives about as it continues in a growth of tall
evergreen trees. Pieces of granite protrude from the moist muddy
trail. The wind whispers gently through the trees, and the sky is
just barely visible through the canopy. In the distance to the east
a snow-capped mountain looms menacingly above the trail.
Obvious exits: -East  -West 
A jet black stag regally walks down the trail.
A jet black stag regally walks down the trail.

< 60h/60H 50v/113V Pos: standing >
Rugged Trail Through the Forest
   The trail dips and dives about as it continues in a growth of tall
evergreen trees. Pieces of granite protrude from the moist muddy
trail. The wind whispers gently through the trees, and the sky is
just barely visible through the canopy. In the distance to the east
a snow-capped mountain looms menacingly above the trail.
Obvious exits: -East  -West 
A jet black bear forages for some food.

< 60h/60H 49v/113V Pos: standing >
Rugged Trail Through the Forest
   The trail dips and dives about as it continues in a growth of tall
evergreen trees. Pieces of granite protrude from the moist muddy
trail. The wind whispers gently through the trees, and the sky is
just barely visible through the canopy. In the distance to the east
a snow-capped mountain looms menacingly above the trail.
Obvious exits: -North -East  -West 

< 60h/60H 47v/113V Pos: standing >
Rugged Trail Through the Forest
   The trail dips and dives about as it continues in a growth of tall
evergreen trees. Pieces of granite protrude from the moist muddy
trail. The wind whispers gently through the trees, and the sky is
just barely visible through the canopy. In the distance to the east
a snow-capped mountain looms menacingly above the trail.
Obvious exits: -North -South

< 60h/60H 46v/113V Pos: standing >
A Fork in the Twisted Trail
   The trail splits to the north, east, and south here. A cold wind
blows in from the east trail, perhaps riding off the glaciated mountain
that stands high above the trail in that direction. The trail to the
north appears to twist downwards into lush vegetation. The Eastern
trail climbs a bit into sparser trees as it approaches the flank of
the great peak. To the south the forest seems to flatten noticeably.
Other than the chill breeze, the forest is oddly quiet.
Obvious exits: -North -East  -South

< 60h/60H 44v/113V Pos: standing >
Rocky Trail Climbing Through the Forest.
   The trees begin to thin out as the trail ascends through the forest.
The sparse wildlife sounds also seem to diminish as the trail climbs. A
great peak towers above to the east, and the trail twists along boulders
downwards to the west. The thinning pine canopy allows the sky to pierce
through the forest to shed its influence upon the trail.
Obvious exits: -East  -West 

< 60h/60H 43v/113V Pos: standing >
Rocky Trail Climbing Through the Forest.
   The trees quickly thin out as the trail ascends through the forest.
The sparse wildlife sounds also seem to diminish as the trail climbs. A
great peak towers above to the east, and the trail twists along boulders
downwards to the west. The thinning pine canopy allows the sky to pierce
through the forest to shed its influence upon the trail.
Obvious exits: -East  -West 
A jet black bear forages for some food.

< 60h/60H 40v/113V Pos: standing >
Rocky Trail Climbing Through the Forest.
   The trees quickly  thin out as the trail ascends through the forest.
The sparse wildlife sounds also seem to diminish as the trail climbs. A
great peak towers above to the east, and the trail twists along boulders
downwards to the west. The thinning pine canopy allows the sky to pierce
through the forest to shed its influence upon the trail.
Obvious exits: -East  -West 
A jet black stag regally walks down the trail.

< 60h/60H 37v/113V Pos: standing >
Curve in the Rocky Trail Climbing Through the Forest.
   The trees quickly thin out as the trail ascends through the forest.
The sparse wildlife sounds also seem to diminish as the trail climbs. A
great peak towers above to the east, and the trail twists along boulders
downwards to the west. The thinning pine canopy allows the sky to pierce
through the forest to shed its influence upon the trail. The trail
continues up to the north, leaving the forest and crossing the rocky
shoulder of the mountain.
Obvious exits: -North -West 

< 60h/60H 35v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 60h/60H 35v/113V Pos: standing >
Rocky Trail Climbing Through the Forest.
   The trees quickly  thin out as the trail ascends through the forest.
The sparse wildlife sounds also seem to diminish as the trail climbs. A
great peak towers above to the east, and the trail twists along boulders
downwards to the west. The thinning pine canopy allows the sky to pierce
through the forest to shed its influence upon the trail.
Obvious exits: -East  -West 
A jet black stag regally walks down the trail.

< 60h/60H 33v/113V Pos: standing >
You attempt to mount a jet black stag, but find you are not yet skilled enough to ride that creature.

< 60h/60H 35v/113V Pos: standing >
Curve in the Rocky Trail Climbing Through the Forest.
   The trees quickly thin out as the trail ascends through the forest.
The sparse wildlife sounds also seem to diminish as the trail climbs. A
great peak towers above to the east, and the trail twists along boulders
downwards to the west. The thinning pine canopy allows the sky to pierce
through the forest to shed its influence upon the trail. The trail
continues up to the north, leaving the forest and crossing the rocky
shoulder of the mountain.
Obvious exits: -North -West 

< 60h/60H 33v/113V Pos: standing >
Above the Tree line
   The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the north and back to the forest to the south.
Obvious exits: -North -South

< 60h/60H 31v/113V Pos: standing >
Above the Tree line
   The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the north and back to the forest to the south.
Obvious exits: -North -South

< 60h/60H 28v/113V Pos: standing >
Bend in the Path Above the Tree line
   The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the west and back to the forest to the south.
Obvious exits: -South -West 

< 60h/60H 24v/113V Pos: standing >
Bend in the Path Above the Tree line
   The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the north and back down the mountain to the east.
Obvious exits: -North -East 
A jet black stag regally walks down the trail.

< 60h/60H 20v/113V Pos: standing >
Rocky Path Above the Tree line
   The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the north and back down the mountain to the east.
Obvious exits: -North -South
A jet black stag regally walks down the trail.

< 60h/60H 17v/113V Pos: standing >
Bend in the Path Above the Tree line
   The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the east and back down the mountain to the south.
Obvious exits: -East  -South

< 60h/60H 13v/113V Pos: standing >
Rocky Path Above the Tree line
   The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the east and back down the mountain to the west.
Obvious exits: -East  -West 

< 60h/60H 9v/113V Pos: standing >
Rocky Path Above the Tree line
   The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the east and back down the mountain to the west.
Obvious exits: -East  -West 

< 60h/60H 5v/113V Pos: standing >
Just Below the Mountain Glacier
   The air becomes chill and the ground frozen as the trail approaches
the frozen cap of this great mountain. Here and there small mosses
growing on the red-veined black marble boulders are covered with frost.
Wind howls down across the mountain face, carrying the cold of the
summit down with it. The trail continues to wind upwards to the south.
Obvious exits: -East  -South -West 

< 60h/60H 2v/113V Pos: standing >
You're too exhausted.

< 60h/60H 2v/113V Pos: standing >
You're too exhausted.

< 60h/60H 2v/113V Pos: standing >
You sit down and relax.

< 60h/60H 3v/113V Pos: sitting >
You stop sitting around and lay down.

< 60h/60H 4v/113V Pos: on your ass >
You drift off to sleep.

< 60h/60H 5v/113V Pos: on your ass >

< 60h/60H 6v/113V Pos: on your ass >

< 60h/60H 8v/113V Pos: on your ass >

< 60h/60H 10v/113V Pos: on your ass >

< 60h/60H 12v/113V Pos: on your ass >

< 60h/60H 15v/113V Pos: on your ass >

< 60h/60H 17v/113V Pos: on your ass >

< 60h/60H 19v/113V Pos: on your ass >

< 60h/60H 21v/113V Pos: on your ass >

< 60h/60H 23v/113V Pos: on your ass >
In your dreams, or what?

< 60h/60H 38v/113V Pos: on your ass >
In your dreams, or what?

< 60h/60H 40v/113V Pos: on your ass >
You wake up.

< 60h/60H 42v/113V Pos: on your ass >
You clamber to your feet.

< 60h/60H 44v/113V Pos: standing >
 
  ^.***..     
 MM..***..    
 MMM^..**..   
 MMMM^@****.  
 MMMMM^.***.  
 ^^^MMM...**  
  ^^^MMM^.*   
Rugged Grasslands Along the Coast
Obvious exits: -North -East  -South -West 

< 60h/60H 42v/113V Pos: standing >
 
 ..**.  
 ^.@**  
 M^.**  
A Dense Patch of Spruce Trees
Obvious exits: -North -East  -South -West 

< 60h/60H 40v/113V Pos: standing >
 
 .**..  
 .*@**  
 ^.***  
A Dense Patch of Spruce Trees
Obvious exits: -North -East  -South -West 

< 60h/60H 39v/113V Pos: standing >
 
 **..   
 **@*.  
 .***.  
A Dense Patch of Spruce Trees
Obvious exits: -North -East  -South -West 

< 60h/60H 37v/113V Pos: standing >
 
 *..    
 **@..  
 ***.*  
A Dense Patch of Spruce Trees
Obvious exits: -North -East  -South -West 

< 60h/60H 35v/113V Pos: standing >
 
  ..          
 **..     .^  
 .**..   ..+  
 .****@..M*+  
 ^.***.****.  
 M...***++.+  
  M^.***+**   
Rugged Grasslands Along the Coast
Obvious exits: -North -East  -South -West 

< 60h/60H 33v/113V Pos: standing >
 
  .       S   
 *..     .^.  
 **..   ..+.  
 ****.@.M*+*  
 .***.****.*  
 ...***++.+*  
  ^.***+***   
Rugged Grasslands Along the Coast
Obvious exits: -North -East  -South -West 

< 60h/60H 32v/113V Pos: standing >
 
         S    
 ..     .^.   
 *..   ..+.   
 ***..@M*+*.  
 ***.****.*.  
 ..***++.+**  
  .***+****   
Rugged Grasslands Along the Coast
Obvious exits: -North -East  -South -West 

< 60h/60H 30v/113V Pos: standing >
 
        S     
 .     .^.    
 ..   ..+.    
 **...@*+*.   
 **.****.*..  
 .***++.+**.  
  ***+*****   
Rugged Grasslands Along the Coast
Obvious exits: -North -East  -South -West 
A battered, worn sign stands here crookedly.
A huge hippogryph stands here, cleaning its wing with its antlers.

< 60h/60H 28v/113V Pos: standing >
 
  ..+.  
 .M@+*  
 ***.*  
A Dense Patch of Spruce Trees
Obvious exits: -North -East  -South -West 
An Orc merchant wanders the city, selling his wares.

< 60h/60H 26v/113V Pos: standing >
 
      S       
     .^.      
    ..+.      
 ...M*@*.     
 .****.*..    
 **++.+**..   
  *+******.   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 60h/60H 26v/113V Pos: standing >
 
              
      S       
     .^.      
    ..@.      
 ...M*+*.     
 .****.*..    
  *++.+**..   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 60h/60H 25v/113V Pos: standing >
Before the South Gates of Storm Port
   Just outside the gates and through the trail between the rocky
terrain south, the sounds and smells of Storm Port are intense.
Orc merchants can be heard shouting out their wares and just around
the corner the vigilant gate guards jostle their weapons, clanking
iron on iron.  The smell of the sea has become overpowering, a
salty mist floats in the air, not severe, but enough to cause
discomfort.
Obvious exits: -North -East  -South -West 

< 60h/60H 25v/113V Pos: standing >
A Trail Between the Rocks
   Branching out east and west of this trail are huge, jagged, rocks
jutting upwards, making the thought of scaling it to get into the city
by bypassing the gates seem dangerous and difficult.  The trail itself
appears to be used often, and wagon tracks as well as the usual prints
of foot traffic can be seen in the earth. Up ahead and around the
corner are the southern gates of Storm Port.
Obvious exits: -South

< 60h/60H 24v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 60h/60H 24v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 60h/60H 24v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 60h/60H 25v/113V Pos: standing >
Before the South Gates of Storm Port
   Just outside the gates and through the trail between the rocky
terrain south, the sounds and smells of Storm Port are intense.
Orc merchants can be heard shouting out their wares and just around
the corner the vigilant gate guards jostle their weapons, clanking
iron on iron.  The smell of the sea has become overpowering, a
salty mist floats in the air, not severe, but enough to cause
discomfort.
Obvious exits: -North -East  -South -West 
An Orc commoner wanders the city here.

< 60h/60H 23v/113V Pos: standing >
 
              
              
       S      
      @^.     
 .   ..+.     
 *...M*+*.    
  .****.*..   
Rugged Grasslands Along the Coast
Obvious exits: -North -East  -South -West 

< 60h/60H 21v/113V Pos: standing >
Find a dock to swim from!

< 60h/60H 22v/113V Pos: standing >
Find a dock to swim from!

< 60h/60H 22v/113V Pos: standing >
Before the South Gates of Storm Port
   Just outside the gates and through the trail between the rocky
terrain south, the sounds and smells of Storm Port are intense.
Orc merchants can be heard shouting out their wares and just around
the corner the vigilant gate guards jostle their weapons, clanking
iron on iron.  The smell of the sea has become overpowering, a
salty mist floats in the air, not severe, but enough to cause
discomfort.
Obvious exits: -North -East  -South -West 
An Orc commoner wanders the city here.

< 60h/60H 21v/113V Pos: standing >
The South Gates of Storm Port
   Although there are no walls surrounding the the orc harbour city
of Storm Port, the terrain itself makes it almost a fortress. Large
rocks jutt out from the earth almost mountainous in nature but no
where near as large. Despite this they still prove to deter invaders
from entering anywhere other than the three primary entrances to the
city.  The first and foremost being here, the south gates of the
city, guarded by half a dozen elite orc guards.
Obvious exits: -East  -West 
An Orc guards the gates from invaders here.
An Orc guards the gates from invaders here.

< 60h/60H 20v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 60h/60H 21v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 60h/60H 21v/113V Pos: standing >
On the Verge of Squall Road
   Years ago, Storm Port was built as just a naval harbour for the orc
armies.  Having spread their influence well across most of the country
they looked further for new lands to conquer or new allies to unite with.
The future of the orc kingdom was laying across the seas.  This city
was but a military staging point at first, however, as the orc presence
grew so did the city. Today, it rivals even the distant human cities
it might as well as dense population.
Obvious exits: -North -West 

< 60h/60H 20v/113V Pos: standing >
Squall Road West Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  North of here is a
small alley that connects up with another major street in the city,
Tempest Avenue.  The busy Storm Port bank sits to the west, and south
leads to the southern gates.  The traffic here is amazing as orcs
bustle about, heading for the harbour, elsewhere in the city, or
outside town.
Obvious exits: -North -East  -South -West 
An Orc merchant wanders the city, selling his wares.
A young Orc soldier wanders the city here, preparing for training.

< 60h/60H 19v/113V Pos: standing >
Tempest Avenue and Squall Road Connector
   This small road connects Squall Road and Tempest Avenue, for those
wishing a more direct route to or from the southern gates.  The dirt
packed road is covered with litter as orcs living in the large buildings
on either side tend to just throw their trash out the windows. The
sounds of the harbour seem distant here, yet can still be heard. A
small shop sits east.
Obvious exits: -North -East # -South

< 60h/60H 19v/113V Pos: standing >
Tempest Avenue
   Tempest Avenue runs east to west through the city, parallel to
Squall Road and North Storm Street.  On the west end of the Avenue the
gate to the Storm Port graveyard is located. To the east it connects
with Gale Road.  West of here the avenue intersects with the
entrance to the graveyard and a connector road to North Storm Street.
South lies yet another connector to Squall Road, probably the busiest
road in the city.
Obvious exits: -East  -South -West 
An Orc city guard walks here, most likely abusing his power.
An Orc commoner wanders the city here.
An Orc commoner wanders the city here.

< 60h/60H 18v/113V Pos: standing >
Tempest Avenue
   Tempest Avenue runs east to west through the city, parallel to
Squall Road and North Storm Street.  On the west end of the Avenue the
gate to the Storm Port graveyard is located. To the east it connects
with Gale Road. Orc commoners pass through this street, heading
to other locations in the city.  Gutteral shouts from the merchants
and fish mongers ring in the ears.
Obvious exits: -East  -West 
An Orc merchant wanders the city, selling his wares.

< 60h/60H 18v/113V Pos: standing >
Tempest Avenue
   Tempest Avenue runs east to west through the city, parallel to
Squall Road and North Storm Street.  On the west end of the Avenue the
gate to the Storm Port graveyard is located. To the east it connects
with Gale Road. North here lies the Tower of Resurrection, where
the dark orc priests converge for worship. Tempest Avenue ends to the
east where it meets with Gale Road.
Obvious exits: -North# -East  -West 
A black crow hops through the streets, pecking at trash.

< 60h/60H 17v/113V Pos: standing >
Tempest Avenue and Gale Road Intersection
   Gale Road connects with Tempest Avenue here, one block away
from the harbour.  As the city grew, this intersection became
increasingly more important.  When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West 
A young Orc soldier wanders the city here, preparing for training.

< 60h/60H 16v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 60h/60H 16v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 60h/60H 17v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 60h/60H 17v/113V Pos: standing >
Gale Road
   Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city.  The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing.  The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East  -South
An Orc city guard walks here, most likely abusing his power.

< 60h/60H 16v/113V Pos: standing >
Before the Docks of Storm Port
   The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free.  Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East  -West 

< 60h/60H 16v/113V Pos: standing >
The Docks of Storm Port
   For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be.  It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed.  His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East  -South -West 

< 60h/60H 15v/113V Pos: standing >
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
An Orc harbour worker runs about performing his duties.
An Orc guards the docks viciously.

< 60h/60H 14v/113V Pos: standing >
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
A Githzerai (medium)  -= Tharnadian Mercenaries =- stands in mid-air here.
A Githzerai (medium)  -= Tharnadian Mercenaries =- stands in mid-air here.
A Githzerai (medium)  -= Tharnadian Mercenaries =- stands in mid-air here.
A Githzerai (medium)  -= Tharnadian Mercenaries =- stands in mid-air here.
An Orc guards the docks viciously.
An Orc harbour worker runs about performing his duties.
An Orc guards the docks viciously.
An Orc sailor searches for his ship along the pier.
An Orc shipwright stands here, selling ship rides across the sea.

< 60h/60H 13v/113V Pos: standing >
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
A rather large leather backpack lies here.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Carrack Nexus 7 floats here.
The Clipper Morningstar floats here.
The Caravel Wheeeeee! floats here.
The Ketch rusty dagger floats here.
The Clipper Clockwork Scurvy floats here.
The Carrack ThE VaCuUm!! floats here.
The Caravel Lesbian Seagull floats here.
The Destroyer Enjoy! floats here.
The Carrack Koda floats here.
The Clipper Slide floats here.
The Sloop The Poop Sloop floats here.
The Sloop oxxxx|========> floats here.
The Caravel Ocean Attendant floats here.
The Sloop Night Hunter floats here.
The Clipper Deep Blue Spine floats here.
The Ketch Demonic Rage floats here.
The Caravel (Troll) Warrior floats here.
The Clipper POLICE BRUTALITY floats here.
The Ketch Queen's Revenge. floats here.
The Ketch DODEN floats here.
The Ketch The SwedeMachine II floats here.
The Ketch Titan floats here.
The Caravel Shadow floats here.
The Carrack Titanic! floats here.
The Sloop Titanic floats here.
The Caravel S.S. Bong Water floats here.
The Ketch Rubber Ducky floats here.
The Ketch Yamato floats here.
The Ketch B-Yatch'ch floats here.
A Githzerai (medium)  -= Tharnadian Mercenaries =- stands in mid-air here.
A Gnome (small)  -= Tharnadian Mercenaries =- stands in mid-air here.
A Githzerai (medium)  -= Tharnadian Mercenaries =- stands in mid-air here.
A Githzerai (medium)  -= Tharnadian Mercenaries =- stands in mid-air here.
A Barbarian (large)  -= Tharnadian Mercenaries =- stands in mid-air here.

< 60h/60H 13v/113V Pos: standing >
A Githzerai gets a pile of coins from his bottomless bag of the shield dwarves.

< 60h/60H 15v/113V Pos: standing >
You say 'hio'

< 60h/60H 16v/113V Pos: standing >
A Barbarian's impressive pierce seriously wounds you.
OUCH!  That really did HURT!

< 45h/60H 16v/113V Pos: standing >
< T: Shadybusted TP: sta TC: small wounds E: A Barbarian sta EP: excellent >
 A Githzerai looks at you.

< 45h/60H 16v/113V Pos: standing >
< T: Shadybusted TP: sta TC: small wounds E: A Barbarian sta EP: excellent >
 You say 'hi'

< 45h/60H 16v/113V Pos: standing >
< T: Shadybusted TP: sta TC: small wounds E: A Barbarian sta EP: excellent >
 Tiny explosions wrack your body with pain!
Your hard leather cloak shattered in bits as the tortured body spasms and quivers!
Your pair of studded leather leggings shattered in bits as the tortured body spasms and quivers!