<worn on head> a holy priest cap
<worn on face> an iron mask
<worn around neck> a symbol of the Unicorn (glowing)
<worn around neck> a symbol of the Unicorn (glowing)
<worn on body> an incomplete suit of chainmail of the elements (glowing)
<worn about body> some apprentice monk robes (illuminating)
<worn about waist> a deerskin belt
<worn on arms> a pair of thin cloth sleeves
<held as shield> a jeweled steel tower shield
<worn around wrist> an exquisite gold and platinum loop
<worn on hands> some glittering bronze talons
<primary weapon> a slender sword of vapor (glowing)
<worn on legs> a pair of thin cloth pants
< 159h/245H 101v/101V Pos: standing >
< T: Ifin TP: sta TC: few wounds E: roc sta EP: few wounds >
You start chanting...
< 159h/245H 101v/101V Pos: standing >
< T: Ifin TP: sta TC: few wounds E: roc sta EP: few wounds >
A young roc watches the area, making sure the battle does not get out of hand.
< 159h/245H 101v/101V Pos: standing >
< T: Ifin TP: sta TC: few wounds E: roc sta EP: few wounds >
Casting: lightning bolt
A enormous roc's punch strikes you hard.
A enormous roc's fine punch strikes you very hard.
< 127h/245H 101v/101V Pos: standing >
< T: Ifin TP: sta TC: few wounds E: roc sta EP: few wounds >
You complete your spell...
[Damage: 36 ] The lightning bolt hits a enormous roc with full impact.
A enormous roc dodges your futile attack.
You miss a enormous roc.
< 127h/245H 101v/101V Pos: standing >
< T: Ifin TP: sta TC: few wounds E: roc sta EP: nasty wounds >
You start chanting...
< 127h/245H 101v/101V Pos: standing >
< T: Ifin TP: sta TC: few wounds E: roc sta EP: nasty wounds >
A young roc evaluates the struggle, watching your battle tactics.
< 127h/245H 101v/101V Pos: standing >
< T: Ifin TP: sta TC: few wounds E: roc sta EP: nasty wounds >
Casting: lightning bolt
< 127h/245H 101v/101V Pos: standing >
< T: Ifin TP: sta TC: few wounds E: roc sta EP: nasty wounds >
You complete your spell...
[Damage: 34 ] The lightning bolt hits a enormous roc with full impact.
< 127h/245H 101v/101V Pos: standing >
< T: Ifin TP: sta TC: few wounds E: roc sta EP: nasty wounds >
A young roc stands to the side, evaluating the fray.
A young roc watches the battle in amusement.
< 127h/245H 101v/101V Pos: standing >
< T: Ifin TP: sta TC: few wounds E: roc sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
A enormous roc dodges your futile attack.
A enormous roc dodges your futile attack.
A enormous roc dodges your futile attack.
< 127h/245H 101v/101V Pos: standing >
< T: Ifin TP: sta TC: few wounds E: roc sta EP: nasty wounds >
A enormous roc's fine punch strikes you very hard.
A enormous roc's fine punch strikes you very hard.
You suddenly see a enormous roc's foot in your chest.
You start chanting...
< 82h/245H 101v/101V Pos: standing >
< T: Ifin TP: sta TC: nasty wounds E: roc sta EP: nasty wounds >
Casting: lightning bolt
< 82h/245H 101v/101V Pos: standing >
< T: Ifin TP: sta TC: nasty wounds E: roc sta EP: nasty wounds >
You complete your spell...
[Damage: 23 ] The lightning bolt hits a enormous roc with full impact.
< 82h/245H 101v/101V Pos: standing >
< T: Ifin TP: sta TC: nasty wounds E: roc sta EP: nasty wounds >
The taste of blood slowly fades from your body.
< 82h/245H 101v/101V Pos: standing >
< T: Ifin TP: sta TC: nasty wounds E: roc sta EP: nasty wounds >
Pardon?
< 82h/245H 101v/101V Pos: standing >
< T: Ifin TP: sta TC: nasty wounds E: roc sta EP: nasty wounds >
A enormous roc dodges your futile attack.
< 82h/245H 101v/101V Pos: standing >
< T: Ifin TP: sta TC: nasty wounds E: roc sta EP: nasty wounds >
A young roc stands to the side, evaluating the fray.
< 82h/245H 101v/101V Pos: standing >
< T: Ifin TP: sta TC: nasty wounds E: roc sta EP: nasty wounds >
You attempt to flee...
Atop a Mountain Peak
Obvious exits: -E -S -D
The legendary mercenary, Valquin, offers warnings to travellers.
You flee northward!
< 82h/245H 69v/101V Pos: standing >
You do not see or have the basket.
< 83h/245H 77v/101V Pos: standing >
A enormous roc enters from the south.
< 83h/245H 79v/101V Pos: standing >
A enormous roc suddenly attacks YOU!
A enormous roc's fine punch seriously wounds you.
< 66h/245H 80v/101V Pos: standing >
< T: Ifin TP: sta TC:pretty hurt E: roc sta EP: nasty wounds >
You attempt to flee...
A Mountain Plateau
Obvious exits: -W
You flee eastward!
< 66h/245H 49v/101V Pos: standing >
A enormous roc enters from the west.
< 66h/245H 52v/101V Pos: standing >
A enormous roc suddenly attacks YOU!
A enormous roc's fine punch seriously wounds you.
< 48h/245H 53v/101V Pos: standing >
< T: Ifin TP: sta TC:pretty hurt E: roc sta EP: nasty wounds >
You start chanting...
< 48h/245H 53v/101V Pos: standing >
< T: Ifin TP: sta TC:pretty hurt E: roc sta EP: nasty wounds >
You complete your spell...
[Damage: 39 ] A enormous roc wails in agony as frostbite eats at her exposed skin!
< 48h/245H 53v/101V Pos: standing >
< T: Ifin TP: sta TC:pretty hurt E: roc sta EP: nasty wounds >
A enormous roc's fine punch enshrouds you in a mist of blood.
You dodge a enormous roc's vicious attack.
You suddenly see a enormous roc's foot in your chest.
You wish that your wounds would stop BLEEDING so much!
< 21h/245H 53v/101V Pos: standing >
< T: Ifin TP: sta TC: awful E: roc sta EP: nasty wounds >
You start chanting...
< 21h/245H 53v/101V Pos: standing >
< T: Ifin TP: sta TC: awful E: roc sta EP: nasty wounds >
You complete your spell...
[Damage: 35 ] A enormous roc wails in agony as frostbite eats at her exposed skin!
You miss a enormous roc.
You miss a enormous roc.
< 21h/245H 53v/101V Pos: standing >
< T: Ifin TP: sta TC: awful E: roc sta EP: pretty hurt >
You attempt to flee...
PANIC! You couldn't escape!
< 21h/245H 53v/101V Pos: standing >
< T: Ifin TP: sta TC: awful E: roc sta EP: pretty hurt >
A enormous roc's punch grievously wounds you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You block a enormous roc's lunge at you.
< 3h/245H 53v/101V Pos: standing >
< T: Ifin TP: sta TC: awful E: roc sta EP: pretty hurt >
You attempt to flee...
Atop a Mountain Peak
Obvious exits: -E -S -D
A few drops of fresh blood are scattered around the area.
The legendary mercenary, Valquin, offers warnings to travellers.
You flee westward!
< 3h/245H 23v/101V Pos: standing >
Higher Atop the Mountain
Obvious exits: -S -U
Puddles of fresh blood cover the ground.
A mountain billy goat grazes on the hills.
A small goat wanders the hills.
A cactus grows in the soil here.
< 3h/245H 22v/101V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.
< 3h/245H 24v/101V Pos: standing >
You sit down and relax.
< 3h/245H 25v/101V Pos: sitting >
You currently have the following spell slots available:
1st circle: 8 of 9 ( 4 seconds)
2nd circle: 8 of 8
3rd circle: 3 of 7 ( 31 seconds)
4th circle: 0 of 6 ( 54 seconds)
5th circle: 5 of 5
6th circle: 1 of 3 ( 22 seconds)
Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.
< 3h/245H 29v/101V Pos: sitting >
A rugged adventurers satchel contains:
a small pile of coins
a simple harp
an ebonwood longbow
a daisy necklace (illuminating)
an embroidered illithid-hide backsheath
an obsidian raven (glowing)
a sharp stiletto
[4] a small bandage
a slender fishing pole
a strange pink stone
a glowing black tome with a bone splint spine (glowing)
< 3h/245H 35v/101V Pos: sitting >
You do not see or have the satchekl.
< 4h/245H 48v/101V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!
< 5h/245H 53v/101V Pos: sitting >
You do not see a bandage here.
< 5h/245H 57v/101V Pos: sitting >
You get a small bandage from a rugged adventurers satchel.
< 6h/245H 72v/101V Pos: sitting >
You clamber to your feet.
Your tupor has been disturbed!
The interrupted link with the storm spirits leaves you in shock.
< 6h/245H 73v/101V Pos: standing >
You attempt to bandage yourself.
< 6h/245H 79v/101V Pos: standing >
You continue bandaging yourself.
< 14h/245H 83v/101V Pos: standing >
You continue bandaging yourself.
< 22h/245H 88v/101V Pos: standing >
A small goat leaves south.
< 22h/245H 89v/101V Pos: standing >
You continue bandaging yourself.
< 30h/245H 92v/101V Pos: standing >
You continue bandaging yourself.
< 38h/245H 97v/101V Pos: standing >
You continue bandaging yourself.
< 45h/245H 98v/101V Pos: standing >
You continue bandaging yourself.
< 51h/245H 96v/101V Pos: standing >
You can't bandage any more with this bandage.
< 52h/245H 96v/101V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.
< 52h/245H 96v/101V Pos: standing >
You sit down and relax.
< 53h/245H 96v/101V Pos: sitting >
You currently have the following spell slots available:
1st circle: 8 of 9 ( 4 seconds)
2nd circle: 8 of 8
3rd circle: 3 of 7 ( 31 seconds)
4th circle: 0 of 6 ( 54 seconds)
5th circle: 5 of 5
6th circle: 2 of 3 ( 11 seconds)
Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.
< 53h/245H 98v/101V Pos: sitting >
a rugged adventurers satchel does not contain the fish.
< 53h/245H 101v/101V Pos: sitting >
You can't find it!
< 54h/245H 101v/101V Pos: sitting >
You have gained some progress, but still have a ways to go yet towards your next level.
< 54h/245H 101v/101V Pos: sitting >
You clamber to your feet.
Your tupor has been disturbed!
The interrupted link with the storm spirits leaves you in shock.
< 54h/245H 101v/101V Pos: standing >
Higher Atop the Mountain
Obvious exits: -S -U
Puddles of fresh blood cover the ground.
A mountain billy goat grazes on the hills.
A cactus grows in the soil here.
< 55h/245H 101v/101V Pos: standing >
Higher Atop the Mountain
Obvious exits: -N -W
Fresh blood splatters cover the area.
A mountain billy goat grazes on the hills.
An ugly goat stands on the hill here, chewing at the grass.
A small goat wanders the hills.
< 55h/245H 97v/101V Pos: standing >
A Herd of Goats Atop the Foothills
Obvious exits: -E -D
Fresh blood covers everything in the area.
A small goat wanders the hills.
A mountain billy goat grazes on the hills.
A mountain billy goat grazes on the hills.
A small goat wanders the hills.
A cactus grows in the soil here.
< 55h/245H 94v/101V Pos: standing >
Climbing the Foothills
Obvious exits: -W -U
Puddles of fresh blood cover the ground.
A mountain billy goat grazes on the hills.
< 55h/245H 94v/101V Pos: standing >
Climbing the Foothills
Obvious exits: -E -S
Fresh blood covers everything in the area.
A small goat wanders the hills.
< 56h/245H 94v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 56h/245H 95v/101V Pos: standing >
Climbing the Foothills
Obvious exits: -N -W
< 56h/245H 95v/101V Pos: standing >
A Path Around the Foothills
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A hungry wild dog scavenges for food out on the Savannah.
An ugly camel chews on the plants here.
< 56h/245H 93v/101V Pos: standing >
A Path Around the Foothills
Obvious exits: -N -S -W
Fresh blood covers everything in the area.
A cactus grows in the soil here.
A lush, tropical palm tree, grows here.
< 56h/245H 93v/101V Pos: standing >
A Path Around the Foothills
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
A procession of ants marches across the desert here.
A mature giraffe grazes on the palm leaves.
A female zebra grazes here.
A cactus grows in the soil here.
< 56h/245H 91v/101V Pos: standing >
Within the Savannah of Sorrow
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.
A lush, tropical palm tree, grows here.
A lush, tropical palm tree, grows here.
< 56h/245H 91v/101V Pos: standing >
Among a Pit
Obvious exits: -E -S
A treacherous hole in the earth leads down into the pits.
A sign, scribbled in poor common, has been planted here.
< 57h/245H 91v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 57h/245H 93v/101V Pos: standing >
Within the Savannah of Sorrow
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
A cactus grows in the soil here.
< 57h/245H 91v/101V Pos: standing >
A Path Around the Foothills
Obvious exits: -E -W
Fresh blood covers everything in the area.
A lush, tropical palm tree, grows here.
A procession of ants marches across the desert here.
A tall giraffe stands here, chewing on palm leaves.
< 57h/245H 91v/101V Pos: standing >
Within the Savannah of Sorrow
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A female zebra grazes here.
A lush, tropical palm tree, grows here.
(Q)A Soldier of Fortune stands here, acting as a sentry for the campers.
< 57h/245H 90v/101V Pos: standing >
Within the Savannah of Sorrow
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
A large camel grazes here.
A large camel grazes here.
< 57h/245H 89v/101V Pos: standing >
At an Enormous Anthill
Obvious exits: -N -S -W
Fresh blood splatters cover the area.
A huge anthill grows up from the ground here. (humming)
A tall giraffe stands here, chewing on palm leaves.
< 58h/245H 92v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 58h/245H 93v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 58h/245H 93v/101V Pos: standing >
Within the Savannah of Sorrow
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A cactus grows in the soil here.
A lush, tropical palm tree, grows here.
< 58h/245H 92v/101V Pos: standing >
Within the Savannah of Sorrow
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
A lush, tropical palm tree, grows here.
A young zebra runs through the Savannah here.
A procession of ants marches across the desert here.
A lush, tropical palm tree, grows here.
< 58h/245H 90v/101V Pos: standing >
A Path Leading Away From the Savannah
Obvious exits: -E -W
< 58h/245H 89v/101V Pos: standing >
A Path Leading Away From the Savannah
Obvious exits: -S -W
< 59h/245H 90v/101V Pos: standing >
A Change in Terrain
Obvious exits: -N -E
< 59h/245H 90v/101V Pos: standing >
The Road to Desolate
Obvious exits: -E -W
< 59h/245H 88v/101V Pos: standing >
The Road to Desolate
Obvious exits: -N -W
Puddles of fresh blood cover the ground.
A crewman from the Sunweaver stands here waiting for a ride.
A crewman from the Sunweaver stands here waiting for a ride.
Gregory, aid to the High Magistrate, watches the skies here.
< 59h/245H 88v/101V Pos: standing >
The Road to Desolate
Obvious exits: -N -S
< 59h/245H 86v/101V Pos: standing >
^.^^+MMM^
..^.+MM^*
..^^@MM^^
.^^M^M^^.
^^MMM^^..
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 59h/245H 85v/101V Pos: standing >
^.^^+^MMM
^.^^+MMM^
..^.@MM^*
..^^+MM^^
.^^M^M^^.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 59h/245H 84v/101V Pos: standing >
.^.^^+^MM
^^.^^+MMM
^..^@+MM^
^..^^+MM^
..^^M^M^^
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 59h/245H 85v/101V Pos: standing >
..^.^^+^M
.^^.^^+MM
^^..@.+MM
^^..^^+MM
...^^M^M^
A Sloped and Rocky Hillside
Obvious exits: -N -E -S -W
< 59h/245H 83v/101V Pos: standing >
...^.^^+^
..^^.^^+M
.^^.@^.+M
.^^..^^+M
^...^^M^M
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 59h/245H 82v/101V Pos: standing >
....^.^^+
...^^.^^+
^.^^@.^.+
..^^..^^+
.^...^^M^
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 59h/245H 80v/101V Pos: standing >
.....^.^^
....^^.^^
.^.^@..^.
...^^..^^
..^...^^M
A Sloped and Rocky Hillside
Obvious exits: -N -E -S -W
< 60h/245H 79v/101V Pos: standing >
......^.^
.....^^.^
..^.@^..^
M...^^..^
...^...^^
A Sloped and Rocky Hillside
Obvious exits: -N -E -S -W
< 60h/245H 77v/101V Pos: standing >
.......^.
......^^.
...^@^^..
.M...^^..
....^...^
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 60h/245H 76v/101V Pos: standing >
.......^
......^^
...@.^^.
.M...^^.
.....^...
A Sloped and Rocky Hillside
Obvious exits: -N -E -S -W
< 60h/245H 74v/101V Pos: standing >
.......
......^
..@^.^^
.M...^^
.....^..
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 60h/245H 72v/101V Pos: standing >
......
......
.@.^.^
.M...^
.....^.
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 60h/245H 71v/101V Pos: standing >
.....
.....
@..^.
.M...
.....^
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 60h/245H 69v/101V Pos: standing >
. ....
. ....
. @...^
. .M..
.....
Lake Wasephius
Obvious exits: -N -E -S -W
< 60h/245H 68v/101V Pos: standing >
. ...
.. ...
^. @ ...
*. .M.
. ....
Lake Wasephius
Obvious exits: -N -E -S -W
< 60h/245H 66v/101V Pos: standing >
. ..
... ..
.^. @ ..
**. .M
^. ...
Lake Wasephius
Obvious exits: -N -E -S -W
< 60h/245H 65v/101V Pos: standing >
. .
... .
.^.@ .
.**. .
.^. ..
Lake Wasephius
Obvious exits: -N -E -S -W
< 60h/245H 63v/101V Pos: standing >
.
...
.^@
.**.
.^. .
Small Island Grasslands on Lake Wasephius
Obvious exits: -N -E -S
< 60h/245H 62v/101V Pos: standing >
...
.^.
.**@
.^. .
.. .
Small Island Grasslands on Lake Wasephius
Obvious exits: -N -E -S -W
< 60h/245H 60v/101V Pos: standing >
...
.^.
.*@.
.^.
..
A Dense Island Forest
Obvious exits: -E -S -W
< 60h/245H 59v/101V Pos: standing >
You sit down and relax.
< 61h/245H 62v/101V Pos: sitting >
You currently have the following spell slots available:
1st circle: 8 of 9 ( 4 seconds)
2nd circle: 8 of 8
3rd circle: 3 of 7 ( 31 seconds)
4th circle: 0 of 6 ( 54 seconds)
5th circle: 5 of 5
6th circle: 2 of 3 ( 11 seconds)
Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.
< 61h/245H 66v/101V Pos: sitting >
You have gained some progress, but still have a ways to go yet towards your next level.
< 61h/245H 69v/101V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!
< 62h/245H 90v/101V Pos: sitting >
You clamber to your feet.
Your tupor has been disturbed!
The interrupted link with the storm spirits leaves you in shock.
< 63h/245H 92v/101V Pos: standing >
Autosaving...
You start setting up camp...
< 63h/245H 97v/101V Pos: standing >
You sit down and relax.
< 63h/245H 97v/101V Pos: sitting >
You currently have the following spell slots available:
1st circle: 8 of 9 ( 4 seconds)
2nd circle: 8 of 8
3rd circle: 3 of 7 ( 31 seconds)
4th circle: 0 of 6 ( 54 seconds)
5th circle: 5 of 5
6th circle: 3 of 3
Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.
< 63h/245H 98v/101V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
< 65h/245H 101v/101V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
< 68h/245H 101v/101V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
< 72h/245H 101v/101V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
< 75h/245H 101v/101V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
< 79h/245H 101v/101V Pos: sitting >
Someone dismounts a deer.
< 81h/245H 101v/101V Pos: sitting >
Gelor snaps into visibility.
< 81h/245H 101v/101V Pos: sitting >
Gelor completes her spell...
Gelor creates a hammer out of thin air that smashes into you!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 26h/245H 101v/101V Pos: sitting >
You clamber to your feet.
Your tupor has been disturbed!
The interrupted link with the storm spirits leaves you in shock.
< 26h/245H 101v/101V Pos: standing >
Gelor starts casting an offensive spell.
< 26h/245H 101v/101V Pos: standing >
Gelor completes her spell...
Gelor utters the word 'hammer'
Gelor creates a hammer out of thin air that smashes into you!
Your ring of the hierophant was completely destroyed by the massive blow!